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Copy pathDukeNukem3D_Lib.csproj
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DukeNukem3D_Lib.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{B0891CD2-6BD0-4941-B25B-E892D6417E04}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>DukeNukem3D</RootNamespace>
<AssemblyName>Game</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ExternalConsole>true</ExternalConsole>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ExternalConsole>true</ExternalConsole>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Drawing" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Src\CString.cs" />
<Compile Include="Src\Grp\Grp.cs" />
<Compile Include="Src\Art\Animation.cs" />
<Compile Include="Src\Art\ArtFile.cs" />
<Compile Include="Src\Art\PaletteFile.cs" />
<Compile Include="Src\Art\Texture.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Src\" />
<Folder Include="Src\Art\" />
<Folder Include="Src\Grp\" />
</ItemGroup>
<ItemGroup>
<None Include="README.md" />
</ItemGroup>
<ItemGroup>
<Content Include="EXAMPLES.md" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>