diff --git a/tnt/tra/po/english.pot b/tnt/tra/po/english.pot index 7ab723c9..128affc4 100644 --- a/tnt/tra/po/english.pot +++ b/tnt/tra/po/english.pot @@ -3,14 +3,14 @@ msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-07-03-14:26+0000\n" +"POT-Creation-Date: 2024-10-24-13:52+0000\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -"X-Generator: BGforge/msg2po v.1.2.3\n" +"X-Generator: BGforge/msg2po v.1.3.0\n" #: easy_traps.tra:1 msgid "Uh, I smell a trap." @@ -2317,8 +2317,14 @@ msgstr "" #: tracking.tra:122 msgid "" -"Werewolf Island is a dangerous place, shrouded in mystery and home to " -"lycanthropes. You find signs of wolves, werewolves, sirines." +"Alongside the large, clawed tracks, you notice more delicate imprints near " +"the shoreline - bare feet that seem too graceful and lightly pressed to " +"belong to any human. The air around these tracks carries a faint, almost " +"enchanting melody that lingers on the wind, suggesting the presence of " +"beguiling creatures who may lure unwary travelers. These prints lead toward " +"rocky outcrops near the water, intermingling with the larger, more menacing " +"tracks that suggest the island’s more dangerous predators also roam " +"nearby." msgstr "" #: tracking.tra:123 @@ -2334,6 +2340,16 @@ msgid "" "gibberlings." msgstr "" +#: tracking.tra:125 +msgid "" +"The village seems calm, with mostly human tracks leading between homes and " +"along well-used paths. However, among them, you find occasional animal " +"tracks - large, but not out of place in a rural setting. These prints seem " +"to move in and out of the village, blending with everyday activity. Nothing " +"feels immediately threatening, though the presence of such tracks suggests " +"that wildlife might be closer to the village than one would expect." +msgstr "" + #: tracking.tra:200 msgid "" "The North Forest is a wild and untamed woodland, known for its thick canopy " diff --git a/tnt/tra/po/es.po b/tnt/tra/po/es.po index 909e100f..6b645717 100644 --- a/tnt/tra/po/es.po +++ b/tnt/tra/po/es.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-07-03-14:26+0000\n" +"POT-Creation-Date: 2024-10-24-13:52+0000\n" "PO-Revision-Date: 2023-09-04 00:55+0000\n" "Last-Translator: Magus \n" "Language-Team: none\n" @@ -2319,8 +2319,14 @@ msgstr "" #: tracking.tra:122 msgid "" -"Werewolf Island is a dangerous place, shrouded in mystery and home to " -"lycanthropes. You find signs of wolves, werewolves, sirines." +"Alongside the large, clawed tracks, you notice more delicate imprints near " +"the shoreline - bare feet that seem too graceful and lightly pressed to " +"belong to any human. The air around these tracks carries a faint, almost " +"enchanting melody that lingers on the wind, suggesting the presence of " +"beguiling creatures who may lure unwary travelers. These prints lead toward " +"rocky outcrops near the water, intermingling with the larger, more menacing " +"tracks that suggest the island’s more dangerous predators also roam " +"nearby." msgstr "" #: tracking.tra:123 @@ -2336,6 +2342,16 @@ msgid "" "gibberlings." msgstr "" +#: tracking.tra:125 +msgid "" +"The village seems calm, with mostly human tracks leading between homes and " +"along well-used paths. However, among them, you find occasional animal " +"tracks - large, but not out of place in a rural setting. These prints seem " +"to move in and out of the village, blending with everyday activity. Nothing " +"feels immediately threatening, though the presence of such tracks suggests " +"that wildlife might be closer to the village than one would expect." +msgstr "" + #: tracking.tra:200 msgid "" "The North Forest is a wild and untamed woodland, known for its thick canopy " diff --git a/tnt/tra/po/pl.po b/tnt/tra/po/pl.po index 8bdbb7e9..33b0a276 100644 --- a/tnt/tra/po/pl.po +++ b/tnt/tra/po/pl.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-07-03-14:26+0000\n" +"POT-Creation-Date: 2024-10-24-13:52+0000\n" "PO-Revision-Date: 2024-01-20 23:28+0000\n" "Last-Translator: ALIENQuake \n" "Language-Team: Polish \n" @@ -2319,8 +2319,14 @@ msgstr "" #: tracking.tra:122 msgid "" -"Werewolf Island is a dangerous place, shrouded in mystery and home to " -"lycanthropes. You find signs of wolves, werewolves, sirines." +"Alongside the large, clawed tracks, you notice more delicate imprints near " +"the shoreline - bare feet that seem too graceful and lightly pressed to " +"belong to any human. The air around these tracks carries a faint, almost " +"enchanting melody that lingers on the wind, suggesting the presence of " +"beguiling creatures who may lure unwary travelers. These prints lead toward " +"rocky outcrops near the water, intermingling with the larger, more menacing " +"tracks that suggest the island’s more dangerous predators also roam " +"nearby." msgstr "" #: tracking.tra:123 @@ -2336,6 +2342,16 @@ msgid "" "gibberlings." msgstr "" +#: tracking.tra:125 +msgid "" +"The village seems calm, with mostly human tracks leading between homes and " +"along well-used paths. However, among them, you find occasional animal " +"tracks - large, but not out of place in a rural setting. These prints seem " +"to move in and out of the village, blending with everyday activity. Nothing " +"feels immediately threatening, though the presence of such tracks suggests " +"that wildlife might be closer to the village than one would expect." +msgstr "" + #: tracking.tra:200 msgid "" "The North Forest is a wild and untamed woodland, known for its thick canopy " diff --git a/tnt/tra/po/pt_BR.po b/tnt/tra/po/pt_BR.po index c22521ee..bad6191b 100644 --- a/tnt/tra/po/pt_BR.po +++ b/tnt/tra/po/pt_BR.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-07-03-14:26+0000\n" +"POT-Creation-Date: 2024-10-24-13:52+0000\n" "PO-Revision-Date: 2023-05-21 09:51+0000\n" "Last-Translator: ALIENQuake \n" "Language-Team: Portuguese (Brazil) \n" @@ -2335,8 +2335,14 @@ msgstr "" #: tracking.tra:122 msgid "" -"Werewolf Island is a dangerous place, shrouded in mystery and home to " -"lycanthropes. You find signs of wolves, werewolves, sirines." +"Alongside the large, clawed tracks, you notice more delicate imprints near " +"the shoreline - bare feet that seem too graceful and lightly pressed to " +"belong to any human. The air around these tracks carries a faint, almost " +"enchanting melody that lingers on the wind, suggesting the presence of " +"beguiling creatures who may lure unwary travelers. These prints lead toward " +"rocky outcrops near the water, intermingling with the larger, more menacing " +"tracks that suggest the island’s more dangerous predators also roam " +"nearby." msgstr "" #: tracking.tra:123 @@ -2352,6 +2358,16 @@ msgid "" "gibberlings." msgstr "" +#: tracking.tra:125 +msgid "" +"The village seems calm, with mostly human tracks leading between homes and " +"along well-used paths. However, among them, you find occasional animal " +"tracks - large, but not out of place in a rural setting. These prints seem " +"to move in and out of the village, blending with everyday activity. Nothing " +"feels immediately threatening, though the presence of such tracks suggests " +"that wildlife might be closer to the village than one would expect." +msgstr "" + #: tracking.tra:200 msgid "" "The North Forest is a wild and untamed woodland, known for its thick canopy " diff --git a/tnt/tra/po/russian.po b/tnt/tra/po/russian.po index b046564d..f4098f90 100644 --- a/tnt/tra/po/russian.po +++ b/tnt/tra/po/russian.po @@ -3,17 +3,15 @@ msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-07-03-14:26+0000\n" +"POT-Creation-Date: 2024-10-24-13:52+0000\n" "PO-Revision-Date: 2024-08-27 14:10+0000\n" "Last-Translator: Pavel \n" -"Language-Team: Russian \n" +"Language-Team: Russian \n" "Language: russian\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" -"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" +"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" "X-Generator: Weblate 4.12.2\n" #: easy_traps.tra:1 @@ -2587,8 +2585,14 @@ msgstr "" #: tracking.tra:122 msgid "" -"Werewolf Island is a dangerous place, shrouded in mystery and home to " -"lycanthropes. You find signs of wolves, werewolves, sirines." +"Alongside the large, clawed tracks, you notice more delicate imprints near " +"the shoreline - bare feet that seem too graceful and lightly pressed to " +"belong to any human. The air around these tracks carries a faint, almost " +"enchanting melody that lingers on the wind, suggesting the presence of " +"beguiling creatures who may lure unwary travelers. These prints lead toward " +"rocky outcrops near the water, intermingling with the larger, more menacing " +"tracks that suggest the island’s more dangerous predators also roam " +"nearby." msgstr "" #: tracking.tra:123 @@ -2604,6 +2608,16 @@ msgid "" "gibberlings." msgstr "" +#: tracking.tra:125 +msgid "" +"The village seems calm, with mostly human tracks leading between homes and " +"along well-used paths. However, among them, you find occasional animal " +"tracks - large, but not out of place in a rural setting. These prints seem " +"to move in and out of the village, blending with everyday activity. Nothing " +"feels immediately threatening, though the presence of such tracks suggests " +"that wildlife might be closer to the village than one would expect." +msgstr "" + #: tracking.tra:200 msgid "" "The North Forest is a wild and untamed woodland, known for its thick canopy " diff --git a/tnt/tra/po/sv.po b/tnt/tra/po/sv.po index 468ebfa6..16938150 100644 --- a/tnt/tra/po/sv.po +++ b/tnt/tra/po/sv.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2024-07-03-14:26+0000\n" +"POT-Creation-Date: 2024-10-24-13:52+0000\n" "PO-Revision-Date: 2024-10-23 17:09+0000\n" "Last-Translator: tygyh \n" "Language-Team: none\n" @@ -244,7 +244,8 @@ msgid "" "Blast and bother! These locks have always given me trouble! Trouble they " "are!" msgstr "" -"Bomber och besvär! De här låsen har alltid gett mig problem! Problem är de!" +"Bomber och besvär! De här låsen har alltid gett mig problem! Problem är " +"de!" #: extended_soundsets.tra:42 msgctxt "quayl01" @@ -455,14 +456,9 @@ msgid "" " Mage \n" " Thief" msgstr "" -"Handyxan eller kastyxan kallas också kort för yxa. Yxbladet har en vass " -"stålspets som balanseras av en spetsig fluga. Det korta skaftet har en spets " -"nedtill och huvudet kan ha en spets upptill, vilket gör den opraktisk att " -"använda i närstrid.\n" +"Handyxan eller kastyxan kallas också kort för yxa. Yxbladet har en vass stålspets som balanseras av en spetsig fluga. Det korta skaftet har en spets nedtill och huvudet kan ha en spets upptill, vilket gör den opraktisk att använda i närstrid.\n" "\n" -"Denna speciella yxa har en mindre förtrollning applicerad. Den återvänder " -"alltid till användarens hand. Ändå slår den som ett normalt vapen, inte som " -"ett magiskt.\n" +"Denna speciella yxa har en mindre förtrollning applicerad. Den återvänder alltid till användarens hand. Ändå slår den som ett normalt vapen, inte som ett magiskt.\n" "\n" "STATISTIK:\n" "\n" @@ -501,14 +497,9 @@ msgid "" "Not Usable By:\n" " Cleric" msgstr "" -"Den typiska kastdolken har ett spetsigt, oftast tveeggat blad, till skillnad " -"från en kniv, som har en enkel egg och är lite kortare än dolken. Till " -"skillnad från en dolk har den här ett mindre handtag och är balanserad på " -"ett annat sätt, vilket gör den opraktisk att använda i närstrid.\n" +"Den typiska kastdolken har ett spetsigt, oftast tveeggat blad, till skillnad från en kniv, som har en enkel egg och är lite kortare än dolken. Till skillnad från en dolk har den här ett mindre handtag och är balanserad på ett annat sätt, vilket gör den opraktisk att använda i närstrid.\n" "\n" -"Just denna dolk har en mindre förtrollning applicerad. Den återvänder alltid " -"till användarens hand. Ändå slår den som ett vanligt vapen, inte som ett " -"magiskt.\n" +"Just denna dolk har en mindre förtrollning applicerad. Den återvänder alltid till användarens hand. Ändå slår den som ett vanligt vapen, inte som ett magiskt.\n" "\n" "STATISTIK:\n" "\n" @@ -543,12 +534,9 @@ msgid "" "Not Usable By:\n" " Cleric" msgstr "" -"Kastpilen är ett litet, lätt dolt missilvapen som kastas i stället för att " -"avfyras från en båge eller annan avfyrningsanordning.\n" +"Kastpilen är ett litet, lätt dolt missilvapen som kastas i stället för att avfyras från en båge eller annan avfyrningsanordning.\n" "\n" -"Just den här pilen har en mindre förtrollning applicerad. Den återvänder " -"alltid till användarens hand. Ändå slår den som ett vanligt vapen, inte ett " -"magiskt.\n" +"Just den här pilen har en mindre förtrollning applicerad. Den återvänder alltid till användarens hand. Ändå slår den som ett vanligt vapen, inte ett magiskt.\n" "\n" "STATISTIK:\n" "\n" @@ -573,8 +561,7 @@ msgid "" "\n" "Unlimited plain arrows" msgstr "" -"Förtrollade koger som detta är mycket eftertraktade av professionella " -"bågskyttar.\n" +"Förtrollade koger som detta är mycket eftertraktade av professionella bågskyttar.\n" "\n" "STATISTIK:\n" "\n" @@ -651,36 +638,22 @@ msgid "" " Beast Master" msgstr "" "Långsvärd: Utjämnaren\n" -"Detta svärd är så gammalt att dess sanna ursprung har gått förlorat i tiden, " -"men märken antyder att det möjligen smiddes av de i Helms tjänst. Det kallas " -"också \"Neutralitetens Svärd\" och verkar vara utformat för att söka och " -"sätta stopp för extremism, för att flytta universum närmare harmonisk " -"jämvikt. Ju längre bort ett mål befinner sig från sann balans, desto " -"kraftigare blir skadorna. Ju närmare den som svingar svärdet är till den " -"sanna balansen, desto starkare är svärdet i deras händer. Utjämnaren " -"motsätter sig aktivt att användas av karaktärer med extrema inriktningar.\n" +"Detta svärd är så gammalt att dess sanna ursprung har gått förlorat i tiden, men märken antyder att det möjligen smiddes av de i Helms tjänst. Det kallas också \"Neutralitetens Svärd\" och verkar vara utformat för att söka och sätta stopp för extremism, för att flytta universum närmare harmonisk jämvikt. Ju längre bort ett mål befinner sig från sann balans, desto kraftigare blir skadorna. Ju närmare den som svingar svärdet är till den sanna balansen, desto starkare är svärdet i deras händer. Utjämnaren motsätter sig aktivt att användas av karaktärer med extrema inriktningar.\n" "\n" -"Dessutom tillåter svärdet sin ägare att upptäcka närliggande varelsers " -"inriktningar som med en trollkarlsbesvärjelse, 3 gånger per dag.\n" +"Dessutom tillåter svärdet sin ägare att upptäcka närliggande varelsers inriktningar som med en trollkarlsbesvärjelse, 3 gånger per dag.\n" "\n" "STATISTIK:\n" "\n" "Förtrollning: +4\n" "\n" "Stridsförmågor:\n" -" 50% chans vid träff att förvirra en god eller ond fiende i 2 ronder, " -"Räddning mot Besvärjelse negerar. Denna förmåga fungerar bara i händerna på " -"en karaktär som varken är God eller Ond.\n" -" 50% chans vid träff att förblinda en Laglydig eller Kaotisk fiende i 2 " -"ronder, Räddning mot Andning negerar. Den här förmågan fungerar bara i " -"händerna på en karaktär som varken är Laglydig eller Kaotisk.\n" +" 50% chans vid träff att förvirra en god eller ond fiende i 2 ronder, Räddning mot Besvärjelse negerar. Denna förmåga fungerar bara i händerna på en karaktär som varken är God eller Ond.\n" +" 50% chans vid träff att förblinda en Laglydig eller Kaotisk fiende i 2 ronder, Räddning mot Andning negerar. Den här förmågan fungerar bara i händerna på en karaktär som varken är Laglydig eller Kaotisk.\n" "\n" "THAC0 & Skada:\n" " mot Sant Neutral: +0 till träff, +0 skada\n" -" mot icke-extrema inriktningar (Kaotisk/Laglydig Neutral, Neutral God/Ond): " -"+2 i träff, +2 i skada\n" -" mot extrema inriktningar (Kaotisk God/Ond, Laglydig God/Ond): +4 i träff, +" -"4 i skada\n" +" mot icke-extrema inriktningar (Kaotisk/Laglydig Neutral, Neutral God/Ond): +2 i träff, +2 i skada\n" +" mot extrema inriktningar (Kaotisk God/Ond, Laglydig God/Ond): +4 i träff, +4 i skada\n" "\n" "Extra bonusar baserade på användarens inriktning:\n" " Sant neutral: +4 i träff, +4 i skada\n" @@ -713,8 +686,8 @@ msgid "" "the forge." msgstr "" "Två sakör, min vän. Det kömma att kosta er 12 500 guld fö' arbete', inge' " -"mindre, och utan en lärling måst' ni stanna här en heldag och hjälpa mig att " -"sköta smedjan." +"mindre, och utan en lärling måst' ni stanna här en heldag och hjälpa mig att" +" sköta smedjan." #: improved_equalizer.tra:3 msgid "What would be involved in that?" @@ -2325,11 +2298,7 @@ msgid "" "With an intimate knowledge of his surroundings and the creatures that live within them, a ranger can use the Tracking ability to give himself a general idea of what creatures are in an area and which direction they are. Red arrows at the edge of the screen will point in the general direction of the creatures in the area." msgstr "" "Spårning\n" -"Med en ingående kunskap om sin omgivning och de varelser som lever där kan " -"en Jägare använda förmågan Spårning för att få en allmän uppfattning om " -"vilka varelser som finns i ett område och i vilken riktning de är. Röda " -"pilar i skärmens kant pekar i den allmänna riktningen för varelserna i " -"området." +"Med en ingående kunskap om sin omgivning och de varelser som lever där kan en Jägare använda förmågan Spårning för att få en allmän uppfattning om vilka varelser som finns i ett område och i vilken riktning de är. Röda pilar i skärmens kant pekar i den allmänna riktningen för varelserna i området." #: tracking.tra:100 msgid "" @@ -2463,8 +2432,14 @@ msgstr "" #: tracking.tra:122 msgid "" -"Werewolf Island is a dangerous place, shrouded in mystery and home to " -"lycanthropes. You find signs of wolves, werewolves, sirines." +"Alongside the large, clawed tracks, you notice more delicate imprints near " +"the shoreline - bare feet that seem too graceful and lightly pressed to " +"belong to any human. The air around these tracks carries a faint, almost " +"enchanting melody that lingers on the wind, suggesting the presence of " +"beguiling creatures who may lure unwary travelers. These prints lead toward " +"rocky outcrops near the water, intermingling with the larger, more menacing " +"tracks that suggest the island’s more dangerous predators also roam " +"nearby." msgstr "" #: tracking.tra:123 @@ -2480,6 +2455,16 @@ msgid "" "gibberlings." msgstr "" +#: tracking.tra:125 +msgid "" +"The village seems calm, with mostly human tracks leading between homes and " +"along well-used paths. However, among them, you find occasional animal " +"tracks - large, but not out of place in a rural setting. These prints seem " +"to move in and out of the village, blending with everyday activity. Nothing " +"feels immediately threatening, though the presence of such tracks suggests " +"that wildlife might be closer to the village than one would expect." +msgstr "" + #: tracking.tra:200 msgid "" "The North Forest is a wild and untamed woodland, known for its thick canopy " diff --git a/tnt/tra/polish/tracking.tra b/tnt/tra/polish/tracking.tra index 8805e579..f13747b7 100644 --- a/tnt/tra/polish/tracking.tra +++ b/tnt/tra/polish/tracking.tra @@ -22,7 +22,8 @@ With an intimate knowledge of his surroundings and the creatures that live withi @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Werewolf Island is a dangerous place, shrouded in mystery and home to lycanthropes. You find signs of wolves, werewolves, sirines.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ +@125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~ @200 = ~The North Forest is a wild and untamed woodland, known for its thick canopy and treacherous paths. The forest floor is littered with fallen leaves and the occasional footprint of those brave enough to traverse its depths. You find signs of vampires lurking in the shadows, trolls prowling the underbrush, and yuan-ti slithering through the foliage. Additionally, there is evidence of a group of adventurers who have recently passed through, their tracks indicating a tense and cautious journey. The air is heavy with the scent of pine and the sounds of distant wildlife, warning all who enter to tread carefully.~ diff --git a/tnt/tra/portuguese/tracking.tra b/tnt/tra/portuguese/tracking.tra index 8805e579..f13747b7 100644 --- a/tnt/tra/portuguese/tracking.tra +++ b/tnt/tra/portuguese/tracking.tra @@ -22,7 +22,8 @@ With an intimate knowledge of his surroundings and the creatures that live withi @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Werewolf Island is a dangerous place, shrouded in mystery and home to lycanthropes. You find signs of wolves, werewolves, sirines.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ +@125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~ @200 = ~The North Forest is a wild and untamed woodland, known for its thick canopy and treacherous paths. The forest floor is littered with fallen leaves and the occasional footprint of those brave enough to traverse its depths. You find signs of vampires lurking in the shadows, trolls prowling the underbrush, and yuan-ti slithering through the foliage. Additionally, there is evidence of a group of adventurers who have recently passed through, their tracks indicating a tense and cautious journey. The air is heavy with the scent of pine and the sounds of distant wildlife, warning all who enter to tread carefully.~ diff --git a/tnt/tra/russian/tracking.tra b/tnt/tra/russian/tracking.tra index 8805e579..79ebd0bf 100644 --- a/tnt/tra/russian/tracking.tra +++ b/tnt/tra/russian/tracking.tra @@ -22,7 +22,8 @@ With an intimate knowledge of his surroundings and the creatures that live withi @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Werewolf Island is a dangerous place, shrouded in mystery and home to lycanthropes. You find signs of wolves, werewolves, sirines.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island?€™s more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ +@125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~ @200 = ~The North Forest is a wild and untamed woodland, known for its thick canopy and treacherous paths. The forest floor is littered with fallen leaves and the occasional footprint of those brave enough to traverse its depths. You find signs of vampires lurking in the shadows, trolls prowling the underbrush, and yuan-ti slithering through the foliage. Additionally, there is evidence of a group of adventurers who have recently passed through, their tracks indicating a tense and cautious journey. The air is heavy with the scent of pine and the sounds of distant wildlife, warning all who enter to tread carefully.~ diff --git a/tnt/tra/spanish/tracking.tra b/tnt/tra/spanish/tracking.tra index 8805e579..f13747b7 100644 --- a/tnt/tra/spanish/tracking.tra +++ b/tnt/tra/spanish/tracking.tra @@ -22,7 +22,8 @@ With an intimate knowledge of his surroundings and the creatures that live withi @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Werewolf Island is a dangerous place, shrouded in mystery and home to lycanthropes. You find signs of wolves, werewolves, sirines.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ +@125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~ @200 = ~The North Forest is a wild and untamed woodland, known for its thick canopy and treacherous paths. The forest floor is littered with fallen leaves and the occasional footprint of those brave enough to traverse its depths. You find signs of vampires lurking in the shadows, trolls prowling the underbrush, and yuan-ti slithering through the foliage. Additionally, there is evidence of a group of adventurers who have recently passed through, their tracks indicating a tense and cautious journey. The air is heavy with the scent of pine and the sounds of distant wildlife, warning all who enter to tread carefully.~ diff --git a/tnt/tra/swedish/tracking.tra b/tnt/tra/swedish/tracking.tra index 3a8f3a59..76abf4d3 100644 --- a/tnt/tra/swedish/tracking.tra +++ b/tnt/tra/swedish/tracking.tra @@ -22,7 +22,8 @@ Med en ingående kunskap om sin omgivning och de varelser som lever där kan en @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Werewolf Island is a dangerous place, shrouded in mystery and home to lycanthropes. You find signs of wolves, werewolves, sirines.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ +@125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~ @200 = ~The North Forest is a wild and untamed woodland, known for its thick canopy and treacherous paths. The forest floor is littered with fallen leaves and the occasional footprint of those brave enough to traverse its depths. You find signs of vampires lurking in the shadows, trolls prowling the underbrush, and yuan-ti slithering through the foliage. Additionally, there is evidence of a group of adventurers who have recently passed through, their tracks indicating a tense and cautious journey. The air is heavy with the scent of pine and the sounds of distant wildlife, warning all who enter to tread carefully.~ diff --git a/tnt/tra_ee/english/tracking.tra b/tnt/tra_ee/english/tracking.tra index c2d55017..44e916bd 100644 --- a/tnt/tra_ee/english/tracking.tra +++ b/tnt/tra_ee/english/tracking.tra @@ -27,9 +27,10 @@ With an intimate knowledge of his surroundings and the creatures that live withi @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Werewolf Island is a dangerous place, shrouded in mystery and home to lycanthropes. You find signs of wolves, werewolves, sirines.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ +@125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~ // Just testing BG2 part @200 = ~The North Forest is a wild and untamed woodland, known for its thick canopy and treacherous paths. The forest floor is littered with fallen leaves and the occasional footprint of those brave enough to traverse its depths. You find signs of vampires lurking in the shadows, trolls prowling the underbrush, and yuan-ti slithering through the foliage. Additionally, there is evidence of a group of adventurers who have recently passed through, their tracks indicating a tense and cautious journey. The air is heavy with the scent of pine and the sounds of distant wildlife, warning all who enter to tread carefully.~ diff --git a/tnt/tra_ee/polish/tracking.tra b/tnt/tra_ee/polish/tracking.tra index 04fa7e2e..5dcee960 100644 --- a/tnt/tra_ee/polish/tracking.tra +++ b/tnt/tra_ee/polish/tracking.tra @@ -24,7 +24,8 @@ With an intimate knowledge of his surroundings and the creatures that live withi @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Werewolf Island is a dangerous place, shrouded in mystery and home to lycanthropes. You find signs of wolves, werewolves, sirines.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ +@125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~ @200 = ~The North Forest is a wild and untamed woodland, known for its thick canopy and treacherous paths. The forest floor is littered with fallen leaves and the occasional footprint of those brave enough to traverse its depths. You find signs of vampires lurking in the shadows, trolls prowling the underbrush, and yuan-ti slithering through the foliage. Additionally, there is evidence of a group of adventurers who have recently passed through, their tracks indicating a tense and cautious journey. The air is heavy with the scent of pine and the sounds of distant wildlife, warning all who enter to tread carefully.~ diff --git a/tnt/tra_ee/portuguese/tracking.tra b/tnt/tra_ee/portuguese/tracking.tra index 04fa7e2e..5dcee960 100644 --- a/tnt/tra_ee/portuguese/tracking.tra +++ b/tnt/tra_ee/portuguese/tracking.tra @@ -24,7 +24,8 @@ With an intimate knowledge of his surroundings and the creatures that live withi @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Werewolf Island is a dangerous place, shrouded in mystery and home to lycanthropes. You find signs of wolves, werewolves, sirines.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ +@125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~ @200 = ~The North Forest is a wild and untamed woodland, known for its thick canopy and treacherous paths. The forest floor is littered with fallen leaves and the occasional footprint of those brave enough to traverse its depths. You find signs of vampires lurking in the shadows, trolls prowling the underbrush, and yuan-ti slithering through the foliage. Additionally, there is evidence of a group of adventurers who have recently passed through, their tracks indicating a tense and cautious journey. The air is heavy with the scent of pine and the sounds of distant wildlife, warning all who enter to tread carefully.~ diff --git a/tnt/tra_ee/russian/tracking.tra b/tnt/tra_ee/russian/tracking.tra index 04fa7e2e..beeb21bc 100644 --- a/tnt/tra_ee/russian/tracking.tra +++ b/tnt/tra_ee/russian/tracking.tra @@ -24,7 +24,8 @@ With an intimate knowledge of his surroundings and the creatures that live withi @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Werewolf Island is a dangerous place, shrouded in mystery and home to lycanthropes. You find signs of wolves, werewolves, sirines.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island?€™s more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ +@125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~ @200 = ~The North Forest is a wild and untamed woodland, known for its thick canopy and treacherous paths. The forest floor is littered with fallen leaves and the occasional footprint of those brave enough to traverse its depths. You find signs of vampires lurking in the shadows, trolls prowling the underbrush, and yuan-ti slithering through the foliage. Additionally, there is evidence of a group of adventurers who have recently passed through, their tracks indicating a tense and cautious journey. The air is heavy with the scent of pine and the sounds of distant wildlife, warning all who enter to tread carefully.~ diff --git a/tnt/tra_ee/spanish/tracking.tra b/tnt/tra_ee/spanish/tracking.tra index 04fa7e2e..5dcee960 100644 --- a/tnt/tra_ee/spanish/tracking.tra +++ b/tnt/tra_ee/spanish/tracking.tra @@ -24,7 +24,8 @@ With an intimate knowledge of his surroundings and the creatures that live withi @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Werewolf Island is a dangerous place, shrouded in mystery and home to lycanthropes. You find signs of wolves, werewolves, sirines.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ +@125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~ @200 = ~The North Forest is a wild and untamed woodland, known for its thick canopy and treacherous paths. The forest floor is littered with fallen leaves and the occasional footprint of those brave enough to traverse its depths. You find signs of vampires lurking in the shadows, trolls prowling the underbrush, and yuan-ti slithering through the foliage. Additionally, there is evidence of a group of adventurers who have recently passed through, their tracks indicating a tense and cautious journey. The air is heavy with the scent of pine and the sounds of distant wildlife, warning all who enter to tread carefully.~ diff --git a/tnt/tra_ee/swedish/tracking.tra b/tnt/tra_ee/swedish/tracking.tra index e95f22b7..ba101f2b 100644 --- a/tnt/tra_ee/swedish/tracking.tra +++ b/tnt/tra_ee/swedish/tracking.tra @@ -24,7 +24,8 @@ Med en ingående kunskap om sin omgivning och de varelser som lever där kan en @119 = ~Dryad Falls is a picturesque waterfall area inhabited by dryads. You find signs of dryads, wolves, and occasional adventurers seeking the waterfall's beauty.~ @120 = ~Fisherman's Lake is a serene body of water surrounded by wilderness. You find signs of gnolls, hoblgoblins, and some large humanoids.~ @121 = ~Wyrm's Crossing is a busy bridge leading into Baldur's Gate. You notice some signs of ankheg presense.~ -@122 = ~Werewolf Island is a dangerous place, shrouded in mystery and home to lycanthropes. You find signs of wolves, werewolves, sirines.~ +@122 = ~Alongside the large, clawed tracks, you notice more delicate imprints near the shoreline - bare feet that seem too graceful and lightly pressed to belong to any human. The air around these tracks carries a faint, almost enchanting melody that lingers on the wind, suggesting the presence of beguiling creatures who may lure unwary travelers. These prints lead toward rocky outcrops near the water, intermingling with the larger, more menacing tracks that suggest the island’s more dangerous predators also roam nearby.~ @123 = ~Ice Island is a frigid, remote location fraught with peril. You find signs of polar bears.~ @124 = ~Lion's Way is a scenic path connecting Candlekeep to the wider world, marked by rolling hills and scattered trees. You find signs of wolves, bears, gibberlings.~ +@125 = ~The village seems calm, with mostly human tracks leading between homes and along well-used paths. However, among them, you find occasional animal tracks - large, but not out of place in a rural setting. These prints seem to move in and out of the village, blending with everyday activity. Nothing feels immediately threatening, though the presence of such tracks suggests that wildlife might be closer to the village than one would expect.~ @200 = ~The North Forest is a wild and untamed woodland, known for its thick canopy and treacherous paths. The forest floor is littered with fallen leaves and the occasional footprint of those brave enough to traverse its depths. You find signs of vampires lurking in the shadows, trolls prowling the underbrush, and yuan-ti slithering through the foliage. Additionally, there is evidence of a group of adventurers who have recently passed through, their tracks indicating a tense and cautious journey. The air is heavy with the scent of pine and the sounds of distant wildlife, warning all who enter to tread carefully.~