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modoptions.lua
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modoptions.lua
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--see engineoptions.lua for explanantion
local options={
{
key = "StartingResources",
name = "Starting Resources",
desc = "Sets storage and amount of resources that players will start with",
type = "section",
},
{
key="bar_modes",
name="BAR - Game Modes",
desc="BAR - Game Modes",
type="section",
},
{
key="bar_options",
name="BAR - Options",
desc="BAR - Options",
type="section",
},
{
key="chicken_options",
name="Chicken Options",
desc="Chicken Options",
type="section",
},
{
key = "mo_beta_release",
name = "Beta Release Mode",
desc = "Show the Beta release menu ingame (single player only)",
type = "list",
def = "on",
section= "bar_modes",
items={
{key="on", name="on", desc="Display the beta release menu at game start"},
{key="in use", name="in use", desc="Display the beta release menu at game end"},
{key="off", name="off", desc="Don't display the beta release menu"},
}
},
{
key="deathmode",
name="Game End Mode",
desc="What it takes to eliminate a team",
type="list",
def="com",
section="bar_modes",
items={
{key="neverend", name="None", desc="Teams are never eliminated"},
{key="com", name="Kill all enemy Commanders", desc="When a team has no Commanders left, it loses"},
{key="killall", name="Kill everything", desc="Every last unit must be eliminated, no exceptions!"},
}
},
{
key = 'mo_armageddontime',
name = 'Armageddon time (minutes)',
desc = 'At armageddon every immobile unit is destroyed and you fight to the death with what\'s left! (0=off)',
type = 'number',
def = true,
section= 'bar_modes',
def = 0,
min = 0,
max = 120,
step = 1,
},
{
key = "mo_ffa",
name = "FFA Mode",
desc = "Units with no player control are removed/destroyed \nUse FFA spawning mode",
type = "bool",
def = false,
section= "bar_modes",
},
{
key = 'mo_coop',
name = 'Cooperative mode',
desc = 'Adds extra commanders to id-sharing teams, 1 com per player',
type = 'bool',
def = false,
section= 'bar_modes',
},
{
key = "shareddynamicalliancevictory",
name = "Dynamic Ally Victory",
desc = "Ingame alliance should count for game over condition.",
type = "bool",
section= 'bar_modes',
def = false,
},
{
key = "mo_preventcombomb",
name = "1v1 Mode (Prevent Combombs)",
desc = "Commanders survive DGuns and other commanders explosions",
type = "bool",
def = false,
section= "bar_modes",
},
{
key = "mo_comgate",
name = "Commander Gate Effect",
desc = "Commanders warp in at gamestart with a shiny teleport effect",
type = "bool",
def = false,
section= "bar_others",
},
{
key="mo_transportenemy",
name="Enemy Transporting",
desc="Toggle which enemy units you can kidnap with an air transport",
type="list",
def="none",
section="bar_options",
items={
{key="notcoms", name="All But Commanders", desc="Only commanders are immune to napping"},
{key="none", name="Disallow All", desc="No enemy units can be napped"},
}
},
{
key = "mo_enemycomcount",
name = "Enemy Com Counter",
desc = "Tells each team the total number of commanders alive in enemy teams",
type = "bool",
def = false,
section= "bar_others",
},
{
key = "mo_freefusion",
name = "Free Fusion",
desc = "Commanders can build free fusion reactors",
type = "bool",
def = false,
section= "bar_others",
},
{
key = 'FixedAllies',
name = 'Fixed ingame alliances',
desc = 'Disables the possibility of players to dynamically change alliances ingame',
type = 'bool',
def = true,
section= "bar_others",
},
{
key = "mo_no_close_spawns",
name = "No close spawns",
desc = "Prevents players startpoints being placed close together (on large enough maps)",
type = "bool",
def = true,
section= "bar_options",
},
{
key = "mo_newbie_placer",
name = "Newbie Placer",
desc = "Chooses a startpoint and a random faction for all rank 1 accounts (online only)",
type = "bool",
def = false,
section= "bar_options",
},
-- below here are the chickens options
{
key="mo_chickengame",
name="Enable Chicken Defence",
desc="Defend against hordes of attacking Chickens!",
type= "bool",
def= false,
section="bar_modes",
},
{
key="mo_chickenstart",
name="Burrow Placement",
desc="Control where burrows spawn",
type="list",
def="initialbox",
section="chicken_options",
items={
{key="anywhere", name="Anywhere", desc="Burrows can spawn anywhere"},
{key="avoid", name="Avoid Players", desc="Burrows do not spawn on player units"},
{key="initialbox", name="Initial Start Box", desc="First wave spawns in chicken start box, following burrows avoid players"},
{key="alwaysbox", name="Always Start Box", desc="Burrows always spawn in chicken start box"},
}
},
{
key="mo_queendifficulty",
name="Queen Difficulty",
desc="How hard doth the Chicken Queen",
type="list",
def="n_chickenq",
section="chicken_options",
items={
{key="ve_chickenq", name="Very Easy", desc="Cakewalk"},
{key="e_chickenq", name="Easy", desc="Somewhat Challenging"},
{key="n_chickenq", name="Normal", desc="A Good Challenge"},
{key="h_chickenq", name="Hard", desc="Serious Business"},
{key="vh_chickenq", name="Very Hard", desc="Extreme Challenge"},
{key="epic_chickenq", name="Epic!", desc="Impossible!"},
{key="asc", name="Ascending", desc="Each difficulty after the next"},
}
},
{
key = "mo_queentime",
name = "Max Queen Arrival (Minutes)",
desc = "Queen will spawn after given time.",
type = "number",
def = 40,
min = 1,
max = 90,
step = 1,
section= "chicken_options",
},
{
key = "mo_maxchicken",
name = "Chicken Limit",
desc = "Maximum number of chickens on map.",
type = "number",
def = 300,
min = 50,
max = 5000,
step = 25,
section= "chicken_options",
},
{
key = "mo_graceperiod",
name = "Grace Period (Seconds)",
desc = "Time before chickens become active.",
type = "number",
def = 300,
min = 5,
max = 900,
step = 5,
section= "chicken_options",
},
{
key = "mo_queenanger",
name = "Add Queen Anger",
desc = "Killing burrows adds to queen anger.",
type = "bool",
def = true,
section= "chicken_options",
},
{
key = "mo_custom_burrowspawn",
name = "Burrow Spawn Rate (Seconds)",
desc = "Time between burrow spawns.",
type = "number",
def = 120,
min = 1,
max = 600,
step = 1,
section= "ba_cust",
},
{
key = "mo_custom_chickenspawn",
name = "Wave Spawn Rate (Seconds)",
desc = "Time between chicken waves.",
type = "number",
def = 90,
min = 10,
max = 600,
step = 1,
section= "ba_cust",
},
{
key = "mo_custom_minchicken",
name = "Min Chickens Per Player",
desc = "Minimum Number of chickens before spawn chance kicks in",
type = "number",
def = 8,
min = 1,
max = 250,
step = 1,
section= "ba_cust",
},
{
key = "mo_custom_spawnchance",
name = "Spawn Chance (Percent)",
desc = "Percent chance of each chicken spawn once greater thwn the min chickens per player limit",
type = "number",
def = 33,
min = 0,
max = 100,
step = 1,
section= "ba_cust",
},
{
key = "mo_custom_angerbonus",
name = "Burrow Kill Anger (Percent)",
desc = "Seconds added per burrow kill.",
type = "number",
def = 0.15,
min = 0,
max = 100,
step = 0.01,
section= "ba_cust",
},
{
key = "mo_custom_queenspawnmult",
name = "Queen Wave Size Mod",
desc = "Number of squads spawned by the queen at once.",
type = "number",
def = 1,
min = 0,
max = 5,
step = 1,
section= "ba_cust",
},
{
key = "mo_custom_expstep",
name = "Bonus Experience",
desc = "Exp each chicken will receive by the end of the game",
type = "number",
def = 1.5,
min = 0,
max = 2.5,
step = 0.1,
section= "ba_cust",
},
{
key = "mo_custom_lobberemp",
name = "Lobber EMP Duration",
desc = "Max duration of Lobber EMP artillery",
type = "number",
def = 4,
min = 0,
max = 30,
step = 0.5,
section= "ba_cust",
},
{
key = "mo_custom_damagemod",
name = "Damage Mod",
desc = "Percent modifier for chicken damage",
type = "number",
def = 100,
min = 5,
max = 250,
step = 1,
section= "ba_cust",
},
}
return options