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Sync: SiegeEvent.SiegeEngineMissile Lifetime #1016

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garrettluskey opened this issue Oct 16, 2024 · 0 comments
Open
3 tasks

Sync: SiegeEvent.SiegeEngineMissile Lifetime #1016

garrettluskey opened this issue Oct 16, 2024 · 0 comments
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enhancement New feature or request
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@garrettluskey
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Description

  1. Sync the values in the Synced list below.
  2. Create an end to end (E2E) tests for this lifetime sync (1 from the server side and 1 from the client side. Client test should not create object)
  3. Create a command to create and delete (if applicable) the synced object see similar command

Also see additional information at the bottom for more information and templates

Intended Design

For the patch itself please refer to https://github.com/Bannerlord-Coop-Team/BannerlordCoop/wiki/Patching-Basics#collection-patching

Lifetime Sync Dataflow
LifetimeSyncDataflow

Location

Create a branch based from development

Related Issues

N/A

Requirements

N/A

Additional information

Using the GameInterface Service Tempale create commands to test the synced values.

Definition of Done

  • Class level comments exist for all new classes.
  • XUnit E2E tests exist for every synced collection on the server (and client if applicable)
  • Each collection has a command for each type of synced update
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Labels
enhancement New feature or request
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Status: Workable
Status: Todo
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