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Support consolidating and minifying shaders at build time #22

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zole opened this issue May 24, 2022 · 0 comments
Open

Support consolidating and minifying shaders at build time #22

zole opened this issue May 24, 2022 · 0 comments
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enhancement New feature or request help wanted Extra attention is needed
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@zole
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zole commented May 24, 2022

Possibly related to #21. There doesn't seem to be a favored method for building WebGL shaders ahead-of-time with features like minification and preprocessing. glslify looks interesting but I'm not sure how active it is. Open to feedback on what would be helpful to people.

@zole zole added enhancement New feature or request help wanted Extra attention is needed labels May 24, 2022
@zole zole added this to the Release 1.0 milestone May 24, 2022
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