We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Our application crashes quite often when loading new Tilesets. Looking at the logs, it is caused by Cesium.
This used to happen very rarely, but ever since we have updated to Unity 6, this happens a lot.
I'll be honest, this is hard to reproduce cause I think this happens in very specific scenarios and it won't be easy to redo without our product.
Also important to note: We are doing this with multiple users that are synced and access cesium-request-cache, sometimes at the same time.
cesium-request-cache
Whenever the app crashes, it shows the same stack from CreateImplementation. There are also a bunch of SQL errors which may or may not be related.
0x00007FF90579FB4C (KERNELBASE) RaiseException 0x00007FF867A1488F (CesiumForUnityNative-Runtime) DotNet_CesiumForUnity_CesiumPolygonRasterOverlay_CreateImplementation 0x00007FF866F681A9 (CesiumForUnityNative-Runtime) DotNet_CesiumForUnity_CesiumPolygonRasterOverlay_CreateImplementation 0x00007FF866F65E51 (CesiumForUnityNative-Runtime) DotNet_CesiumForUnity_CesiumPolygonRasterOverlay_CreateImplementation 0x00007FF866EBB997 (CesiumForUnityNative-Runtime) DotNet_CesiumForUnity_CesiumPolygonRasterOverlay_CreateImplementation 0x00007FF866EBB69D (CesiumForUnityNative-Runtime) DotNet_CesiumForUnity_CesiumPolygonRasterOverlay_CreateImplementation 0x00007FF866146799 (CesiumForUnityNative-Runtime) DotNet_CesiumForUnity_CesiumPolygonRasterOverlay_CreateImplementation 0x00007FF8661474FF (CesiumForUnityNative-Runtime) DotNet_CesiumForUnity_CesiumPolygonRasterOverlay_CreateImplementation 0x00007FF8660FE11A (CesiumForUnityNative-Runtime) DotNet_CesiumForUnity_CesiumPolygonRasterOverlay_CreateImplementation 0x000001D89C597684 (Mono JIT Code) (wrapper managed-to-native) CesiumForUnity.Cesium3DTileset:DotNet_CesiumForUnity_Cesium3DTileset_Update (intptr,CesiumForUnity.Cesium3DTileset/ImplementationHandle) 0x000001D89C597533 (Mono JIT Code) CesiumForUnity.Cesium3DTileset:Update () 0x000001D843FED448 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FF882824B7E (mono-2.0-bdwgc) mono_jit_set_domain 0x00007FF88275D204 (mono-2.0-bdwgc) mono_object_get_virtual_method 0x00007FF88275D37C (mono-2.0-bdwgc) mono_runtime_invoke
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Our application crashes quite often when loading new Tilesets.
Looking at the logs, it is caused by Cesium.
This used to happen very rarely, but ever since we have updated to Unity 6, this happens a lot.
To Reproduce
I'll be honest, this is hard to reproduce cause I think this happens in very specific scenarios and it won't be easy to redo without our product.
Also important to note:
We are doing this with multiple users that are synced and access
cesium-request-cache
, sometimes at the same time.Setup
Additional context
Whenever the app crashes, it shows the same stack from CreateImplementation.
There are also a bunch of SQL errors which may or may not be related.
The text was updated successfully, but these errors were encountered: