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.gitignore
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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/Unity_URP_TAA_Project/[Ll]ibrary/
/Unity_URP_TAA_Project/[Tt]emp/
/Unity_URP_TAA_Project/[Oo]bj/
/Unity_URP_TAA_Project/[Bb]uild/
/Unity_URP_TAA_Project/[Bb]uilds/
/Unity_URP_TAA_Project/[Ll]ogs/
/Unity_URP_TAA_Project/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/Unity_URP_TAA_Project/[Mm]emoryCaptures/
# Recordings can get excessive in size
/Unity_URP_TAA_Project/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/Unity_URP_TAA_Project/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
/Unity_URP_TAA_Project/.vs/
/Unity_URP_TAA_Project/.idea/
/Unity_URP_TAA_Project/.plastic/
# Gradle cache directory
/Unity_URP_TAA_Project/gradle/
# Autogenerated VS/MD/Consulo solution and project files
/Unity_URP_TAA_Project/ExportedObj/
/Unity_URP_TAA_Project/consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
/Unity_URP_TAA_Project/crashlytics-build.properties
# Packed Addressables
/Unity_URP_TAA_Project/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/Unity_URP_TAA_Project/[Aa]ssets/[Ss]treamingAssets/aa.meta
/Unity_URP_TAA_Project/[Aa]ssets/[Ss]treamingAssets/aa/*