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This is a planned feature. Will implement in the future. |
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The project (link:https://github.com/cryonox/moonlight_mousesync ) can synchronize the desktop cursor with the remote, but the cursor in the game cannot. This method is relatively simple and not suitable for games. For the desktop, it is already very good. Parsec's mouse pointer has always been very good, which is why I don't abandon it. Sunshine This problem has been around for a long time, but the developers don't seem to pay attention to it. looking forward to your addition of this function in the future. |
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Maybe the DXGI API can be used to retrieve the game mouse cursor information from the frame data? Most games use hardware mouse pointers (overlaid on top of the screen frame buffer), and I think this might be captured from the rendering layer.For games like Baldur's Gate 3 and League of Legends (hoping the local mouse mode cursor can sync with the cursor in the game as well). |
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In a non-LAN environment, the mouse delay is particularly severe, which is particularly uncomfortable when playing League of Legends and also very uncomfortable when on the computer desktop. Of course, the local mouse mode (press CTRL ALT SHIFT C) can solve it, but the mouse cursor will not change. It is okay on the desktop, but it is a bit uncomfortable in League of Legends. Can it get the information of the remote host cursor like parsec, and then draw locally? Synchronize the remote cursor to the local
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