Skip to content

Artists posing

Black Ram edited this page Jul 3, 2023 · 37 revisions

Your task

Things to do:

  • Create the scene from scratch following the writer's directions
  • Adding the environment
  • Adding Characters and Scene Objects
  • Add one or more Cameras
  • Creating the posing
  • Require creation of new environments and characters
  • Require assert
  • Require more information

Things that are NOT your responsibility:

  • Expressions
  • Lighting
  • Creation of new environments and characters

Download Assert

Read This

How to work

Tiket management and branches of work: Read This

Read the assert wikis: Before thinking about how to create a scene read the wikis, that way you can take your cues from assert advertising images and find poses already done. Post wikis can help with posing:

Pose Tips

Create Symmetrical Poses

image

image

Props and Group Tips

Don't move an environment

When creating a scene you should never move an environment (ex: room). but move the characters into the environment. except if the 'environment is really too far from the center

Create a Group

image

Use a Group for move element X Y Z

Before moving an element (especially characters) in the scene through x, y , z: Group the element into a group, is move the groups through x, y , z (Look at the image below). This way if you apply posing after moving the element , element will never return to the center of the scene.

Note

Rename a group for add note. Notes are very useful to give quick messages and to make the scene better understood

When you move objects in an Environment

When you move objects in an Environment move them to a group outside the scene group. This way the next person who opens the scene will know that they have been moved. After the posing job the developer completing the scene may have to replace the environment with a more up-to-date one, so what a risk of losing the posing of some objects.

Stay close to center stage

Try to stay as much as possible in the center of the scene ( z: 0, x: 0, y: 0). During rendering the program makes calculations starting from the center: the farther you are from the center the larger the numbers become (thus heavier and more inaccurate calculations). the most known problem it causes is no reflections and completely black eyes.

Expression Tips

To move the eyes use Face Controls

First, however, it is best to set li posing of the eyes to 0:

image

To move the eyes use Face Controls:

image

Create A Expression

https://www.youtube.com/watch?v=OOdnGwYFhPA

Clone this wiki locally