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sprite.h
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sprite.h
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//=============================================================================
//
// プレイヤー処理 [sprite.h]
// Author :
//
//=============================================================================
#pragma once
//*****************************************************************************
// マクロ定義
//*****************************************************************************
//*****************************************************************************
// プロトタイプ宣言
//*****************************************************************************
void SetSprite(ID3D11Buffer *buf, float X, float Y, float Width, float Height, float U, float V, float UW, float VH);
void SetSpriteColor(ID3D11Buffer *buf, float X, float Y, float Width, float Height, float U, float V, float UW, float VH, XMFLOAT4 color);
void SetSpriteColorRotation(ID3D11Buffer *buf, float X, float Y, float Width, float Height,
float U, float V, float UW, float VH,
XMFLOAT4 Color, float Rot);
void SetSpriteLeftTop(ID3D11Buffer *buf, float X, float Y, float Width, float Height, float U, float V, float UW, float VH);