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hid-inputs.go
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hid-inputs.go
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package main
import (
"bytes"
"encoding/binary"
"fmt"
"strconv"
"time"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/twpayne/go-geom"
"github.com/twpayne/go-geom/xy"
)
var (
// UI states
mouseHeld bool
gRightMouseHeld bool
clickCaptured bool
draggingWindow *windowData
leftMousePressed bool
rightMousePressed bool
mouseX int
mouseY int
lastMouseX int
lastMouseY int
//World edit states
worldEditMode bool
worldEditID IID
editPos XY = worldCenter
//Chat command states
ChatMode bool
CommandMode bool
ChatText string
//Net write throttle
lastNetSend time.Time
directionKeepAlive = time.Millisecond * 250
directionThrottle = time.Millisecond * 10
//Direction player will be going this tick
newPlayerDir DIR
)
const (
//Max chat length
maxChatLen = 256
)
// Ebiten input handler
func (g *Game) Update() error {
// Ignore if game not focused
if !ebiten.IsFocused() {
return nil
}
newPlayerDir = DIR_NONE
//Don't update during draw
drawLock.Lock()
defer drawLock.Unlock()
//Get mouse / touch
getCursor()
//Clamp cursor and clicks to screen
clampCursor()
//In-game UI
handleUI()
handleWindowKeys()
//Chat and command system
chatCommands()
//Mouse / touch walk
mouseTouchWalk()
//World-edit mode
worldEditor()
//handle settings hotkeys
settingsHotkeys()
//Handle WASD and arrow keys
WASDKeys()
//Send current player direction
sendMove(newPlayerDir)
return nil
}
func handleWindowKeys() {
windowsLock.Lock()
defer windowsLock.Unlock()
var delete, enter bool
start := []rune{}
runes := ebiten.AppendInputChars(start[:0])
if repeatingKeyPressed(ebiten.KeyDelete) || repeatingKeyPressed(ebiten.KeyBackspace) {
delete = true
}
if repeatingKeyPressed(ebiten.KeyEnter) || repeatingKeyPressed(ebiten.KeyNumpadEnter) {
enter = true
}
for _, win := range openWindows {
if win.windowKeys != nil {
win.windowKeys(runes, win, delete, enter)
}
}
}
func WASDKeys() {
if CommandMode || ChatMode {
return
}
pressedKeys := inpututil.AppendPressedKeys(nil)
for _, key := range pressedKeys {
if !ChatMode {
if key == ebiten.KeyW ||
key == ebiten.KeyArrowUp {
if newPlayerDir == DIR_NONE {
newPlayerDir = DIR_N
} else if newPlayerDir == DIR_E {
newPlayerDir = DIR_NE
} else if newPlayerDir == DIR_W {
newPlayerDir = DIR_NW
}
}
if key == ebiten.KeyA ||
key == ebiten.KeyArrowLeft {
if newPlayerDir == DIR_NONE {
newPlayerDir = DIR_W
} else if newPlayerDir == DIR_N {
newPlayerDir = DIR_NW
} else if newPlayerDir == DIR_S {
newPlayerDir = DIR_SW
}
}
if key == ebiten.KeyS ||
key == ebiten.KeyArrowDown {
if newPlayerDir == DIR_NONE {
newPlayerDir = DIR_S
} else if newPlayerDir == DIR_E {
newPlayerDir = DIR_SE
} else if newPlayerDir == DIR_W {
newPlayerDir = DIR_SW
}
}
if key == ebiten.KeyD ||
key == ebiten.KeyArrowRight {
if newPlayerDir == DIR_NONE {
newPlayerDir = DIR_E
} else if newPlayerDir == DIR_N {
newPlayerDir = DIR_NE
} else if newPlayerDir == DIR_S {
newPlayerDir = DIR_SE
}
}
}
}
}
func settingsHotkeys() {
if ChatMode || CommandMode {
return
}
if keyJustPressed(ebiten.KeyN) {
if nightLevel >= 250 {
nightLevel = 0
} else if nightLevel+42 >= 250 {
nightLevel = 255
} else {
nightLevel += 42
}
buf := fmt.Sprintf("Night level: %v%%", int((float32(nightLevel)/255.0)*100.0))
chat(buf)
}
}
// Record mouse clicks, send clicks to toolbar
func getMouseClicks() {
defer reportPanic("getMouseClicks")
// Mouse clicks
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
mouseHeld = false
// Stop dragging window
draggingWindow = nil
} else if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
mouseHeld = true
}
}
func getCursor() {
// Save mouse coords
lastMouseX = mouseX
lastMouseY = mouseY
clickCaptured = false
mouseX, mouseY = ebiten.CursorPosition()
//Handle mouse/touch events
touchIDs := ebiten.AppendTouchIDs(nil)
if len(touchIDs) > 0 {
touchDetected = true
mouseX, mouseY = ebiten.TouchPosition(touchIDs[0])
if !hadTouchEvent {
mouseHeld = true
hadTouchEvent = true
}
} else {
if touchDetected {
hadTouchEvent = false
mouseHeld = false
draggingWindow = nil
//mouseX, mouseY = halfScreenX, halfScreenY
} else {
getMouseClicks()
}
}
}
var touchDetected bool
var hadTouchEvent bool
func clampCursor() {
// Clamp mouse/touch to window
if mouseX < 0 || mouseX > int(screenX) ||
mouseY < 0 || mouseY > int(screenY) {
mouseX = lastMouseX
mouseY = lastMouseY
//Eat clicks
clickCaptured = true
mouseHeld = false
}
}
func handleUI() {
// Check if we clicked within a window
if mouseHeld {
clickCaptured = handleToolbar()
clickCaptured = collisionWindowsCheck(XYs{X: int32(mouseX), Y: int32(mouseY)})
}
// Handle window drag
dragWindow()
}
func chatCommands() {
//Chat and command handler
if ChatMode || CommandMode {
start := []rune{}
runes := ebiten.AppendInputChars(start[:0])
if len(ChatText) < maxChatLen {
ChatText += string(runes)
} else {
chat("Sorry, that is the max message length!")
return
}
if keyJustPressed(ebiten.KeyEscape) {
ChatMode = false
CommandMode = false
ChatText = ""
}
if keyJustPressed(ebiten.KeyEnter) {
if ChatText != "" {
if CommandMode {
sendCommand(CMD_Command, []byte(ChatText))
} else if ChatMode {
sendCommand(CMD_Chat, []byte(ChatText))
}
}
ChatMode = false
CommandMode = false
ChatText = ""
} else if repeatingKeyPressed(ebiten.KeyBackspace) {
textLen := len(ChatText)
if textLen > 0 {
ChatText = ChatText[:textLen-1]
}
}
return
} else if keyJustPressed(ebiten.KeyEnter) && !CommandMode {
ChatMode = true
ChatText = ""
} else if keyJustPressed(ebiten.KeyGraveAccent) && !ChatMode {
CommandMode = true
ChatText = ""
}
}
func mouseTouchWalk() {
if !worldEditMode && !clickCaptured {
if mouseHeld {
newPlayerDir = walkXY(mouseX, mouseY)
}
}
}
func worldEditor() {
if CommandMode || ChatMode || !devMode {
return
}
if keyJustPressed(ebiten.KeyBackslash) {
if worldEditMode {
worldEditMode = false
} else {
worldEditMode = true
chat("[+] and [-] cycles items, [SHIFT]-[+] or [-] changes type")
}
}
if worldEditMode {
if !clickCaptured {
if mouseHeld {
if !leftMousePressed {
editPlaceItem()
}
leftMousePressed = true
} else {
leftMousePressed = false
}
if gRightMouseHeld {
if !rightMousePressed {
editDeleteItem()
}
rightMousePressed = true
} else {
rightMousePressed = false
}
}
var shiftKey bool
if keyPressed(ebiten.KeyShift) {
shiftKey = true
}
if keyJustPressed(ebiten.KeyEqual) {
if !shiftKey {
if worldEditID.sprite < assetArraySize {
worldEditID.sprite++
}
} else {
if worldEditID.num < assetArraySize {
worldEditID.num++
}
}
} else if keyJustPressed(ebiten.KeyMinus) {
if !shiftKey {
if worldEditID.sprite > 0 {
worldEditID.sprite--
}
} else {
if worldEditID.num > 0 {
worldEditID.num--
}
}
}
var start []rune
runes := ebiten.AppendInputChars(start[:0])
if len(runes) == 1 {
rString := string(runes[0])
num, err := strconv.ParseInt(rString, 10, 64)
if err == nil && num >= 0 && num <= 9 {
worldEditID.section = uint8(num)
}
}
editPos = XY{X: sCamPos.X - uint32(mouseX), Y: sCamPos.Y - uint32(mouseY)}
}
}
func walkXY(mx, my int) DIR {
distance := distance(XY{X: uint32(halfScreenX), Y: uint32(halfScreenY)}, XY{X: uint32(mx), Y: uint32(my)})
if distance < (playerSpriteSize/2) ||
mx > screenX || my > screenY ||
mx < 0 || my < 0 {
return DIR_NONE
}
screenCenter := geom.Coord{float64(halfScreenX), float64(halfScreenY), 0}
mousePosition := geom.Coord{float64(mx), float64(my), 0}
angle := xy.Angle(screenCenter, mousePosition)
return radiansToDirection(angle)
}
// keyJustPressed return true when key is pressed considering the repeat state.
func repeatingKeyPressed(key ebiten.Key) bool {
const (
delay = 30
interval = 3
)
d := inpututil.KeyPressDuration(key)
if d == 1 {
return true
}
if d >= delay && (d-delay)%interval == 0 {
return true
}
return false
}
// keyJustPressed return true when key is pressed considering the repeat state.
func keyPressed(key ebiten.Key) bool {
d := inpututil.KeyPressDuration(key)
return d > 0
}
// keyJustPressed return true when key is pressed considering the repeat state.
func keyJustPressed(key ebiten.Key) bool {
d := inpututil.KeyPressDuration(key)
return d == 1
}
func sendMove(nextDirection DIR) {
//Exit if nothing changed
if nextDirection == goingDirection {
if goingDirection == DIR_NONE {
return
} else if time.Since(lastNetSend) < directionKeepAlive {
return
}
}
if time.Since(lastNetSend) < directionThrottle {
return
}
//Update our direction
goingDirection = nextDirection
var buf []byte
outbuf := bytes.NewBuffer(buf)
binary.Write(outbuf, binary.LittleEndian, &goingDirection)
sendCommand(CMD_Move, outbuf.Bytes())
lastNetSend = time.Now()
}
func editPlaceItem() {
var buf []byte
outbuf := bytes.NewBuffer(buf)
itemType := itemTypesList[worldEditID.section]
if itemType == nil {
return
}
if itemType.name != "wobjects" && itemType.name != "deco" {
return
}
binary.Write(outbuf, binary.LittleEndian, worldEditID.section)
binary.Write(outbuf, binary.LittleEndian, worldEditID.num)
binary.Write(outbuf, binary.LittleEndian, worldEditID.sprite)
binary.Write(outbuf, binary.LittleEndian, editPos.X)
binary.Write(outbuf, binary.LittleEndian, editPos.Y)
sendCommand(CMD_EditPlaceItem, outbuf.Bytes())
}
func editDeleteItem() {
var buf []byte
outbuf := bytes.NewBuffer(buf)
binary.Write(outbuf, binary.LittleEndian, worldEditID.section)
binary.Write(outbuf, binary.LittleEndian, worldEditID.num)
binary.Write(outbuf, binary.LittleEndian, worldEditID.sprite)
binary.Write(outbuf, binary.LittleEndian, editPos.X)
binary.Write(outbuf, binary.LittleEndian, editPos.Y)
sendCommand(CMD_EditDeleteItem, outbuf.Bytes())
}