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Different screen sizes #2

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whitespacecode opened this issue Jul 27, 2023 · 4 comments
Open

Different screen sizes #2

whitespacecode opened this issue Jul 27, 2023 · 4 comments
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help wanted Extra attention is needed window resolution Resolution related issue

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@whitespacecode
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I get a warning about my screen size that it's not supported 3440x1440

@Drumstix42
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@whitespacecode ah yes, I've only coded in 1920x1080 and 2560x1440.

Unfortunately I have to put in the pixel locations of the UI elements to detect in/out of battle, and where to attempt to read the text labels for OCR. It can't be generic areas either, as the OCR is a bit finicky.

I don't have a monitor to test this on, so I can't offer too much immediate support. However, if you take and upload a screenshot of your game here, I can attempt to support it in my next update.

@Drumstix42 Drumstix42 added help wanted Extra attention is needed window resolution Resolution related issue labels Jul 27, 2023
@whitespacecode
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20230729121619_1

@Drumstix42
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Drumstix42 commented Jul 29, 2023

Also, are those black bars on the left/and right part of the game rendering, too?

@whitespacecode could you also take a screenshot from the world, out of combat, where the minimap is visible?

Cheers.

@whitespacecode
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whitespacecode commented Jul 30, 2023

Screenshot 2023-07-30 130633
Screenshot 2023-07-30 130430

It would appear so, i tried with borderless to and there are indeed black bars left and right.
Why do you need the minimap ? Isn't the scanner reading the battles ?

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