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Have you checked if there's any similar suggestions ?
I checked, there are no similar suggestions that have been reported.
Are you using the latest Epic Fight ?
I checked I'm using latest Epic Fight version.
Is this suggestion related to another mod? (i.e: add animations for X mod)
This is related to other mods.
The mod
Not Applicable
Minecraft Version
1.20.1
What's your suggestion?
This would be a quite simple change I think. When you're changing skills in the game, there can be a method that checks for some condition to fulfill when trying to equip a skill.
For example
You want to equip Skill A but Skill A requires Skill B and C to be equipped, and when you have them equipped you can equip said skill. But when you remove Skill B or C, Skill A will be removed alongside it.
I believe this allows the creation of very unique skills that require other skills to be able to use. I would myself keep the canEquip method pretty minimal so other programmers can tweak their own skills to fit what they like best.
The text was updated successfully, but these errors were encountered:
Have you checked if there's any similar suggestions ?
Are you using the latest Epic Fight ?
Is this suggestion related to another mod? (i.e: add animations for X mod)
The mod
Not Applicable
Minecraft Version
1.20.1
What's your suggestion?
This would be a quite simple change I think. When you're changing skills in the game, there can be a method that checks for some condition to fulfill when trying to equip a skill.
For example
You want to equip Skill A but Skill A requires Skill B and C to be equipped, and when you have them equipped you can equip said skill. But when you remove Skill B or C, Skill A will be removed alongside it.
I believe this allows the creation of very unique skills that require other skills to be able to use. I would myself keep the canEquip method pretty minimal so other programmers can tweak their own skills to fit what they like best.
The text was updated successfully, but these errors were encountered: