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additional_assemble_script.py
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additional_assemble_script.py
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from sys import stderr
from maya import cmds, mel
def both_guis_loaded():
return gui_loaded() and analog_gui_loaded()
def gui_loaded():
return cmds_exists("CTRL_expressions")
def analog_gui_loaded():
return cmds_exists("GRP_C_eyesAim")
def run_after_assemble(head_group, head_rig_group, params):
if analog_gui_loaded():
adjust_aim_control()
if gui_loaded():
connect_expressions()
if analog_gui_loaded():
eyes_setup()
clean_up(head_group, head_rig_group)
if gui_loaded():
connect_neck_correctives()
if both_guis_loaded():
connect_follow_head()
print("Rig assemble finished")
# ****************************************************************************************************
def adjust_aim_control():
"""
This method would properly position aim controls based on the position of eye joints for specific characters.
"""
if not (
cmds_exists("FACIAL_C_FacialRoot")
and cmds_exists("FACIAL_L_Eye")
and cmds_exists("FACIAL_R_Eye")
):
return
facial_root_jnt = cmds_xform("FACIAL_C_FacialRoot", query=True, worldSpace=True, translation=True)
eye_jnt_left = cmds_xform("FACIAL_L_Eye", query=True, worldSpace=True, translation=True)
eye_jnt_right = cmds_xform("FACIAL_R_Eye", query=True, worldSpace=True, translation=True)
cmds_xform("LOC_C_eyeDriver", worldSpace=True, absolute=True, translation=facial_root_jnt)
cmds_xform("LOC_L_eyeDriver", worldSpace=True, absolute=True, translation=eye_jnt_left)
cmds_xform("LOC_R_eyeDriver", worldSpace=True, absolute=True, translation=eye_jnt_right)
cmds_xform("LOC_L_eyeAimUp", worldSpace=True, absolute=True, translation=eye_jnt_left)
cmds_set_attr("LOC_L_eyeAimUp.ty", 10.0)
cmds_xform("LOC_R_eyeAimUp", worldSpace=True, absolute=True, translation=eye_jnt_right)
cmds_set_attr("LOC_R_eyeAimUp.ty", 10.0)
cmds_space_locator(name="LOC_temp", absolute=True, position=[0.0, 0.0, 0.0])
root_orientation = cmds_xform(
"LOC_C_eyeDriver", query=True, worldSpace=True, rotation=True
)
cmds_xform("LOC_temp", worldSpace=True, absolute=True, rotation=root_orientation)
cmds_parent("GRP_L_eyeAim", "LOC_temp")
cmds_xform("GRP_L_eyeAim", worldSpace=True, absolute=True, translation=eye_jnt_left)
cmds_set_attr("GRP_L_eyeAim.tz", 30.0)
cmds_parent("GRP_R_eyeAim", "LOC_temp")
cmds_xform("GRP_R_eyeAim", worldSpace=True, absolute=True, translation=eye_jnt_right)
cmds_set_attr("GRP_R_eyeAim.tz", 30.0)
cmds_parent("GRP_C_eyesAim", "LOC_temp")
cmds_set_attr("GRP_C_eyesAim.tx", 0.0)
ty_grp_eye_aim_l = cmds_get_attr("GRP_L_eyeAim.ty")
ty_grp_eye_aim_r = cmds_get_attr("GRP_R_eyeAim.ty")
ty_grp_eye_aim_c = (ty_grp_eye_aim_l + ty_grp_eye_aim_r) / 2
cmds_set_attr("GRP_C_eyesAim.ty", ty_grp_eye_aim_c)
cmds_set_attr("GRP_C_eyesAim.tz", 30.0)
cmds_parent("GRP_L_eyeAim", "CTRL_C_eyesAim")
cmds_parent("GRP_R_eyeAim", "CTRL_C_eyesAim")
cmds_parent("GRP_C_eyesAim", world=True)
cmds_delete("LOC_temp")
cmds_parent("GRP_convergenceGUI", "CTRL_C_eyesAim")
cmds_set_attr("GRP_convergenceGUI.tx", 0.4)
cmds_set_attr("GRP_convergenceGUI.ty", 0.0)
cmds_set_attr("GRP_convergenceGUI.tz", 0.0)
# ****************************************************************************************************
def connect_expression(driverCtrl, driverAttr, minVal, maxVal, driverKey1, driverKey2, expCtrl, expAttr, expKey1,
expKey2):
"""
Connects one GUI control with raw control.
"""
# create driver attribute if dont exists
if not cmds_exists(f"{driverCtrl}.{driverAttr}"):
cmds_set_attr(driverCtrl, longName=driverAttr, keyable=True, attributeType="float", minValue=minVal,
maxValue=maxVal, dv=0.0)
# connect CTRL driver with driven expression
cmds_set_driven_keyframe(f"{expCtrl}.{expAttr}", itt="linear", ott="linear",
currentDriver=f"{driverCtrl}.{driverAttr}", driverValue=driverKey1, value=expKey1)
cmds_set_driven_keyframe(f"{expCtrl}.{expAttr}", itt="linear", ott="linear",
currentDriver=f"{driverCtrl}.{driverAttr}", driverValue=driverKey2, value=expKey2)
# ****************************************************************************************************
def connect_expressions():
"""
This method would connect GUI with raw controls. Raw controls are driven by rig logic while the user
manipulates GUI controls.
"""
# brows down
connect_expression("CTRL_L_brow_down", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "browDownL", 0.0, 1.0)
connect_expression("CTRL_R_brow_down", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "browDownR", 0.0, 1.0)
# brows lateral
connect_expression("CTRL_L_brow_lateral", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "browLateralL", 0.0, 1.0)
connect_expression("CTRL_R_brow_lateral", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "browLateralR", 0.0, 1.0)
# brows raise
connect_expression("CTRL_L_brow_raiseIn", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "browRaiseInL", 0.0, 1.0)
connect_expression("CTRL_R_brow_raiseIn", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "browRaiseInR", 0.0, 1.0)
connect_expression("CTRL_L_brow_raiseOut", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "browRaiseOuterL", 0.0,
1.0)
connect_expression("CTRL_R_brow_raiseOut", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "browRaiseOuterR", 0.0,
1.0)
# ears up
connect_expression("CTRL_L_ear_up", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "earUpL", 0.0, 1.0)
connect_expression("CTRL_R_ear_up", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "earUpR", 0.0, 1.0)
# eyes widen/blink
connect_expression("CTRL_L_eye_blink", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "eyeBlinkL", 0.0, 1.0)
connect_expression("CTRL_R_eye_blink", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "eyeBlinkR", 0.0, 1.0)
connect_expression("CTRL_L_eye_blink", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "eyeWidenL", 0.0, 1.0)
connect_expression("CTRL_R_eye_blink", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "eyeWidenR", 0.0, 1.0)
# lid press
connect_expression("CTRL_L_eye_lidPress", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "eyeLidPressL", 0.0, 1.0)
connect_expression("CTRL_R_eye_lidPress", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "eyeLidPressR", 0.0, 1.0)
# eyes squint inner
connect_expression("CTRL_L_eye_squintInner", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "eyeSquintInnerL", 0.0,
1.0)
connect_expression("CTRL_R_eye_squintInner", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "eyeSquintInnerR", 0.0,
1.0)
# eyes cheek raise
connect_expression("CTRL_L_eye_cheekRaise", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "eyeCheekRaiseL", 0.0,
1.0)
connect_expression("CTRL_R_eye_cheekRaise", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "eyeCheekRaiseR", 0.0,
1.0)
# face scrunch
connect_expression("CTRL_L_eye_faceScrunch", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "eyeFaceScrunchL", 0.0,
1.0)
connect_expression("CTRL_R_eye_faceScrunch", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "eyeFaceScrunchR", 0.0,
1.0)
# eyelids up/down (and eyes relax)
connect_expression("CTRL_L_eye_eyelidU", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "eyeUpperLidUpL", 0.0, 1.0)
connect_expression("CTRL_R_eye_eyelidU", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "eyeUpperLidUpR", 0.0, 1.0)
connect_expression("CTRL_L_eye_eyelidU", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "eyeRelaxL", 0.0, 1.0)
connect_expression("CTRL_R_eye_eyelidU", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "eyeRelaxR", 0.0, 1.0)
connect_expression("CTRL_L_eye_eyelidD", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "eyeLowerLidDownL", 0.0,
1.0)
connect_expression("CTRL_R_eye_eyelidD", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "eyeLowerLidDownR", 0.0,
1.0)
connect_expression("CTRL_L_eye_eyelidD", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "eyeLowerLidUpL", 0.0, 1.0)
connect_expression("CTRL_R_eye_eyelidD", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "eyeLowerLidUpR", 0.0, 1.0)
if analog_gui_loaded():
# eyes look up/down/left/right
connect_expression("LOC_L_eyeDriver", "rx", -30.0, 40.0, 0.0, -30.0, "CTRL_expressions", "eyeLookUpL", 0.0, 1.0)
connect_expression("LOC_R_eyeDriver", "rx", -30.0, 40.0, 0.0, -30.0, "CTRL_expressions", "eyeLookUpR", 0.0, 1.0)
connect_expression("LOC_L_eyeDriver", "rx", -30.0, 40.0, 0.0, 40.0, "CTRL_expressions", "eyeLookDownL", 0.0, 1.0)
connect_expression("LOC_R_eyeDriver", "rx", -30.0, 40.0, 0.0, 40.0, "CTRL_expressions", "eyeLookDownR", 0.0, 1.0)
connect_expression("LOC_L_eyeDriver", "ry", -40.0, 40.0, 0.0, 40.0, "CTRL_expressions", "eyeLookLeftL", 0.0, 1.0)
connect_expression("LOC_R_eyeDriver", "ry", -40.0, 40.0, 0.0, 40.0, "CTRL_expressions", "eyeLookLeftR", 0.0, 1.0)
connect_expression("LOC_L_eyeDriver", "ry", -40.0, 40.0, 0.0, -40.0, "CTRL_expressions", "eyeLookRightL", 0.0, 1.0)
connect_expression("LOC_R_eyeDriver", "ry", -40.0, 40.0, 0.0, -40.0, "CTRL_expressions", "eyeLookRightR", 0.0, 1.0)
# pupils wide/narrow
connect_expression("CTRL_L_eye_pupil", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "eyePupilWideL", 0.0, 1.0)
connect_expression("CTRL_R_eye_pupil", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "eyePupilWideR", 0.0, 1.0)
connect_expression("CTRL_L_eye_pupil", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "eyePupilNarrowL", 0.0, 1.0)
connect_expression("CTRL_R_eye_pupil", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "eyePupilNarrowR", 0.0, 1.0)
# eyes parallel
connect_expression("CTRL_C_eye_parallelLook", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"eyeParallelLookDirection", 0.0, 1.0)
# eyelashes tweakers
connect_expression("CTRL_L_eyelashes_tweakerIn", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "eyelashesDownINL",
0.0, 1.0)
connect_expression("CTRL_R_eyelashes_tweakerIn", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "eyelashesDownINR",
0.0, 1.0)
connect_expression("CTRL_L_eyelashes_tweakerOut", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"eyelashesDownOUTL",
0.0, 1.0)
connect_expression("CTRL_R_eyelashes_tweakerOut", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"eyelashesDownOUTR",
0.0, 1.0)
connect_expression("CTRL_L_eyelashes_tweakerIn", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "eyelashesUpINL",
0.0, 1.0)
connect_expression("CTRL_R_eyelashes_tweakerIn", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "eyelashesUpINR",
0.0, 1.0)
connect_expression("CTRL_L_eyelashes_tweakerOut", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "eyelashesUpOUTL",
0.0, 1.0)
connect_expression("CTRL_R_eyelashes_tweakerOut", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "eyelashesUpOUTR",
0.0, 1.0)
# nose wrinkle/depress/dilate/compress
connect_expression("CTRL_L_nose", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "noseWrinkleL", 0.0, 1.0)
connect_expression("CTRL_R_nose", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "noseWrinkleR", 0.0, 1.0)
connect_expression("CTRL_L_nose", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "noseNostrilDepressL", 0.0, 1.0)
connect_expression("CTRL_R_nose", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "noseNostrilDepressR", 0.0, 1.0)
connect_expression("CTRL_L_nose", "tx", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "noseNostrilDilateL", 0.0, 1.0)
connect_expression("CTRL_R_nose", "tx", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "noseNostrilDilateR", 0.0, 1.0)
connect_expression("CTRL_L_nose", "tx", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "noseNostrilCompressL", 0.0, 1.0)
connect_expression("CTRL_R_nose", "tx", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "noseNostrilCompressR", 0.0, 1.0)
# nose wrinkle upper
connect_expression("CTRL_L_nose_wrinkleUpper", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "noseWrinkleUpperL",
0.0, 1.0)
connect_expression("CTRL_R_nose_wrinkleUpper", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "noseWrinkleUpperR",
0.0, 1.0)
# nasolabial deepener
connect_expression("CTRL_L_nose_nasolabialDeepen", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"noseNasolabialDeepenL", 0.0, 1.0)
connect_expression("CTRL_R_nose_nasolabialDeepen", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"noseNasolabialDeepenR", 0.0, 1.0)
# cheek suck/blow
connect_expression("CTRL_L_mouth_suckBlow", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthCheekBlowL", 0.0,
1.0)
connect_expression("CTRL_R_mouth_suckBlow", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthCheekBlowR", 0.0,
1.0)
connect_expression("CTRL_L_mouth_suckBlow", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "mouthCheekSuckL", 0.0,
1.0)
connect_expression("CTRL_R_mouth_suckBlow", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "mouthCheekSuckR", 0.0,
1.0)
# lips blow
connect_expression("CTRL_L_mouth_lipsBlow", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsBlowL", 0.0,
1.0)
connect_expression("CTRL_R_mouth_lipsBlow", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsBlowR", 0.0,
1.0)
# mouth up/down/left/right
connect_expression("CTRL_C_mouth", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthUp", 0.0, 1.0)
connect_expression("CTRL_C_mouth", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "mouthDown", 0.0, 1.0)
connect_expression("CTRL_C_mouth", "tx", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLeft", 0.0, 1.0)
connect_expression("CTRL_C_mouth", "tx", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "mouthRight", 0.0, 1.0)
# upper lip raise
connect_expression("CTRL_L_mouth_upperLipRaise", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthUpperLipRaiseL",
0.0, 1.0)
connect_expression("CTRL_R_mouth_upperLipRaise", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthUpperLipRaiseR",
0.0, 1.0)
# lower lip depress
connect_expression("CTRL_L_mouth_lowerLipDepress", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthLowerLipDepressL", 0.0, 1.0)
connect_expression("CTRL_R_mouth_lowerLipDepress", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthLowerLipDepressR", 0.0, 1.0)
# corner pull
connect_expression("CTRL_L_mouth_cornerPull", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthCornerPullL", 0.0,
1.0)
connect_expression("CTRL_R_mouth_cornerPull", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthCornerPullR", 0.0,
1.0)
# mouth stretch
connect_expression("CTRL_L_mouth_stretch", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthStretchL", 0.0, 1.0)
connect_expression("CTRL_R_mouth_stretch", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthStretchR", 0.0, 1.0)
# mouth stretch lips close
connect_expression("CTRL_L_mouth_stretchLipsClose", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthStretchLipsCloseL", 0.0, 1.0)
connect_expression("CTRL_R_mouth_stretchLipsClose", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthStretchLipsCloseR", 0.0, 1.0)
# dimpler
connect_expression("CTRL_L_mouth_dimple", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthDimpleL", 0.0, 1.0)
connect_expression("CTRL_R_mouth_dimple", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthDimpleR", 0.0, 1.0)
# corner depress
connect_expression("CTRL_L_mouth_cornerDepress", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthCornerDepressL",
0.0, 1.0)
connect_expression("CTRL_R_mouth_cornerDepress", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthCornerDepressR",
0.0, 1.0)
# mouth press
connect_expression("CTRL_L_mouth_pressU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthPressUL", 0.0, 1.0)
connect_expression("CTRL_R_mouth_pressU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthPressUR", 0.0, 1.0)
connect_expression("CTRL_L_mouth_pressD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthPressDL", 0.0, 1.0)
connect_expression("CTRL_R_mouth_pressD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthPressDR", 0.0, 1.0)
# purse
connect_expression("CTRL_L_mouth_purseU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsPurseUL", 0.0,
1.0)
connect_expression("CTRL_R_mouth_purseU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsPurseUR", 0.0,
1.0)
connect_expression("CTRL_L_mouth_purseD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsPurseDL", 0.0,
1.0)
connect_expression("CTRL_R_mouth_purseD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsPurseDR", 0.0,
1.0)
# lips towards
connect_expression("CTRL_L_mouth_towardsU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsTowardsUL", 0.0,
1.0)
connect_expression("CTRL_R_mouth_towardsU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsTowardsUR", 0.0,
1.0)
connect_expression("CTRL_L_mouth_towardsD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsTowardsDL", 0.0,
1.0)
connect_expression("CTRL_R_mouth_towardsD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsTowardsDR", 0.0,
1.0)
# funnel
connect_expression("CTRL_L_mouth_funnelU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthFunnelUL", 0.0, 1.0)
connect_expression("CTRL_R_mouth_funnelU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthFunnelUR", 0.0, 1.0)
connect_expression("CTRL_L_mouth_funnelD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthFunnelDL", 0.0, 1.0)
connect_expression("CTRL_R_mouth_funnelD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthFunnelDR", 0.0, 1.0)
# lips together
connect_expression("CTRL_L_mouth_lipsTogetherU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthLipsTogetherUL",
0.0, 1.0)
connect_expression("CTRL_R_mouth_lipsTogetherU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthLipsTogetherUR",
0.0, 1.0)
connect_expression("CTRL_L_mouth_lipsTogetherD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthLipsTogetherDL",
0.0, 1.0)
connect_expression("CTRL_R_mouth_lipsTogetherD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthLipsTogetherDR",
0.0, 1.0)
# upper lip bite
connect_expression("CTRL_L_mouth_lipBiteU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthUpperLipBiteL", 0.0,
1.0)
connect_expression("CTRL_R_mouth_lipBiteU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthUpperLipBiteR", 0.0,
1.0)
# lower lip bite
connect_expression("CTRL_L_mouth_lipBiteD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLowerLipBiteL", 0.0,
1.0)
connect_expression("CTRL_R_mouth_lipBiteD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLowerLipBiteR", 0.0,
1.0)
# lips tighten
connect_expression("CTRL_L_mouth_tightenU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsTightenUL", 0.0,
1.0)
connect_expression("CTRL_R_mouth_tightenU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsTightenUR", 0.0,
1.0)
connect_expression("CTRL_L_mouth_tightenD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsTightenDL", 0.0,
1.0)
connect_expression("CTRL_R_mouth_tightenD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsTightenDR", 0.0,
1.0)
# lips press
connect_expression("CTRL_L_mouth_lipsPressU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsPressL", 0.0,
1.0)
connect_expression("CTRL_R_mouth_lipsPressU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsPressR", 0.0,
1.0)
# sharp corner pull
connect_expression("CTRL_L_mouth_sharpCornerPull", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthSharpCornerPullL", 0.0, 1.0)
connect_expression("CTRL_R_mouth_sharpCornerPull", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthSharpCornerPullR", 0.0, 1.0)
# mouth sticky
connect_expression("CTRL_C_mouth_stickyU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthStickyUC", 0.0, 1.0)
connect_expression("CTRL_L_mouth_stickyInnerU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthStickyUINL",
0.0,
1.0)
connect_expression("CTRL_R_mouth_stickyInnerU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthStickyUINR",
0.0,
1.0)
connect_expression("CTRL_L_mouth_stickyOuterU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthStickyUOUTL",
0.0, 1.0)
connect_expression("CTRL_R_mouth_stickyOuterU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthStickyUOUTR",
0.0, 1.0)
connect_expression("CTRL_C_mouth_stickyD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthStickyDC", 0.0, 1.0)
connect_expression("CTRL_L_mouth_stickyInnerD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthStickyDINL",
0.0,
1.0)
connect_expression("CTRL_R_mouth_stickyInnerD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthStickyDINR",
0.0,
1.0)
connect_expression("CTRL_L_mouth_stickyOuterD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthStickyDOUTL",
0.0, 1.0)
connect_expression("CTRL_R_mouth_stickyOuterD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthStickyDOUTR",
0.0, 1.0)
# sticky lips
cmds_set_driven_keyframe("CTRL_expressions.mouthLipsStickyLPh1", itt="linear", ott="linear",
currentDriver="CTRL_L_mouth_lipSticky.ty", driverValue=0, value=0)
cmds_set_driven_keyframe("CTRL_expressions.mouthLipsStickyLPh1", itt="linear", ott="linear",
currentDriver="CTRL_L_mouth_lipSticky.ty", driverValue=0.33, value=1)
cmds_set_driven_keyframe("CTRL_expressions.mouthLipsStickyLPh1", itt="linear", ott="linear",
currentDriver="CTRL_L_mouth_lipSticky.ty", driverValue=0.66, value=0)
cmds_set_driven_keyframe("CTRL_expressions.mouthLipsStickyLPh2", itt="linear", ott="linear",
currentDriver="CTRL_L_mouth_lipSticky.ty", driverValue=0.33, value=0)
cmds_set_driven_keyframe("CTRL_expressions.mouthLipsStickyLPh2", itt="linear", ott="linear",
currentDriver="CTRL_L_mouth_lipSticky.ty", driverValue=0.66, value=1)
cmds_set_driven_keyframe("CTRL_expressions.mouthLipsStickyLPh2", itt="linear", ott="linear",
currentDriver="CTRL_L_mouth_lipSticky.ty", driverValue=1, value=0)
cmds_set_driven_keyframe("CTRL_expressions.mouthLipsStickyLPh3", itt="linear", ott="linear",
currentDriver="CTRL_L_mouth_lipSticky.ty", driverValue=0.66, value=0)
cmds_set_driven_keyframe("CTRL_expressions.mouthLipsStickyLPh3", itt="linear", ott="linear",
currentDriver="CTRL_L_mouth_lipSticky.ty", driverValue=1, value=1)
cmds_set_driven_keyframe("CTRL_expressions.mouthLipsStickyRPh1", itt="linear", ott="linear",
currentDriver="CTRL_R_mouth_lipSticky.ty", driverValue=0, value=0)
cmds_set_driven_keyframe("CTRL_expressions.mouthLipsStickyRPh1", itt="linear", ott="linear",
currentDriver="CTRL_R_mouth_lipSticky.ty", driverValue=0.33, value=1)
cmds_set_driven_keyframe("CTRL_expressions.mouthLipsStickyRPh1", itt="linear", ott="linear",
currentDriver="CTRL_R_mouth_lipSticky.ty", driverValue=0.66, value=0)
cmds_set_driven_keyframe("CTRL_expressions.mouthLipsStickyRPh2", itt="linear", ott="linear",
currentDriver="CTRL_R_mouth_lipSticky.ty", driverValue=0.33, value=0)
cmds_set_driven_keyframe("CTRL_expressions.mouthLipsStickyRPh2", itt="linear", ott="linear",
currentDriver="CTRL_R_mouth_lipSticky.ty", driverValue=0.66, value=1)
cmds_set_driven_keyframe("CTRL_expressions.mouthLipsStickyRPh2", itt="linear", ott="linear",
currentDriver="CTRL_R_mouth_lipSticky.ty", driverValue=1, value=0)
cmds_set_driven_keyframe("CTRL_expressions.mouthLipsStickyRPh3", itt="linear", ott="linear",
currentDriver="CTRL_R_mouth_lipSticky.ty", driverValue=0.66, value=0)
cmds_set_driven_keyframe("CTRL_expressions.mouthLipsStickyRPh3", itt="linear", ott="linear",
currentDriver="CTRL_R_mouth_lipSticky.ty", driverValue=1, value=1)
# lips push/pull
connect_expression("CTRL_L_mouth_pushPullU", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsPushUL", 0.0,
1.0)
connect_expression("CTRL_R_mouth_pushPullU", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsPushUR", 0.0,
1.0)
connect_expression("CTRL_L_mouth_pushPullD", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsPushDL", 0.0,
1.0)
connect_expression("CTRL_R_mouth_pushPullD", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsPushDR", 0.0,
1.0)
connect_expression("CTRL_L_mouth_pushPullU", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "mouthLipsPullUL", 0.0,
1.0)
connect_expression("CTRL_R_mouth_pushPullU", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "mouthLipsPullUR", 0.0,
1.0)
connect_expression("CTRL_L_mouth_pushPullD", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "mouthLipsPullDL", 0.0,
1.0)
connect_expression("CTRL_R_mouth_pushPullD", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "mouthLipsPullDR", 0.0,
1.0)
# lips thin/thick
connect_expression("CTRL_L_mouth_thicknessU", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsThinUL", 0.0,
1.0)
connect_expression("CTRL_R_mouth_thicknessU", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsThinUR", 0.0,
1.0)
connect_expression("CTRL_L_mouth_thicknessD", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsThinDL", 0.0,
1.0)
connect_expression("CTRL_R_mouth_thicknessD", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLipsThinDR", 0.0,
1.0)
connect_expression("CTRL_L_mouth_thicknessU", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "mouthLipsThickUL",
0.0, 1.0)
connect_expression("CTRL_R_mouth_thicknessU", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "mouthLipsThickUR",
0.0, 1.0)
connect_expression("CTRL_L_mouth_thicknessD", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "mouthLipsThickDL",
0.0, 1.0)
connect_expression("CTRL_R_mouth_thicknessD", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "mouthLipsThickDR",
0.0, 1.0)
# lips thin/thick inward
connect_expression("CTRL_L_mouth_thicknessInwardU", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthLipsThinInwardUL", 0.0, 1.0)
connect_expression("CTRL_R_mouth_thicknessInwardU", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthLipsThinInwardUR", 0.0, 1.0)
connect_expression("CTRL_L_mouth_thicknessInwardD", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthLipsThinInwardDL", 0.0, 1.0)
connect_expression("CTRL_R_mouth_thicknessInwardD", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthLipsThinInwardDR", 0.0, 1.0)
connect_expression("CTRL_L_mouth_thicknessInwardU", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions",
"mouthLipsThickInwardUL", 0.0, 1.0)
connect_expression("CTRL_R_mouth_thicknessInwardU", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions",
"mouthLipsThickInwardUR", 0.0, 1.0)
connect_expression("CTRL_L_mouth_thicknessInwardD", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions",
"mouthLipsThickInwardDL", 0.0, 1.0)
connect_expression("CTRL_R_mouth_thicknessInwardD", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions",
"mouthLipsThickInwardDR", 0.0, 1.0)
# corner sharpen
connect_expression("CTRL_L_mouth_cornerSharpnessU", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthCornerSharpenUL", 0.0, 1.0)
connect_expression("CTRL_R_mouth_cornerSharpnessU", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthCornerSharpenUR", 0.0, 1.0)
connect_expression("CTRL_L_mouth_cornerSharpnessD", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthCornerSharpenDL", 0.0, 1.0)
connect_expression("CTRL_R_mouth_cornerSharpnessD", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthCornerSharpenDR", 0.0, 1.0)
connect_expression("CTRL_L_mouth_cornerSharpnessU", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions",
"mouthCornerRounderUL", 0.0, 1.0)
connect_expression("CTRL_R_mouth_cornerSharpnessU", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions",
"mouthCornerRounderUR", 0.0, 1.0)
connect_expression("CTRL_L_mouth_cornerSharpnessD", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions",
"mouthCornerRounderDL", 0.0, 1.0)
connect_expression("CTRL_R_mouth_cornerSharpnessD", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions",
"mouthCornerRounderDR", 0.0, 1.0)
# lips towards
connect_expression("CTRL_L_mouth_lipsTowardsTeethU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthUpperLipTowardsTeethL", 0.0, 1.0)
connect_expression("CTRL_R_mouth_lipsTowardsTeethU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthUpperLipTowardsTeethR", 0.0, 1.0)
connect_expression("CTRL_L_mouth_lipsTowardsTeethD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthLowerLipTowardsTeethL", 0.0, 1.0)
connect_expression("CTRL_R_mouth_lipsTowardsTeethD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthLowerLipTowardsTeethR", 0.0, 1.0)
# lips shift
connect_expression("CTRL_C_mouth_lipShiftU", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthUpperLipShiftLeft",
0.0, 1.0)
connect_expression("CTRL_C_mouth_lipShiftU", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions",
"mouthUpperLipShiftRight", 0.0, 1.0)
connect_expression("CTRL_C_mouth_lipShiftD", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"mouthLowerLipShiftLeft",
0.0, 1.0)
connect_expression("CTRL_C_mouth_lipShiftD", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions",
"mouthLowerLipShiftRight", 0.0, 1.0)
# lips roll
connect_expression("CTRL_L_mouth_lipsRollU", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthUpperLipRollInL",
0.0, 1.0)
connect_expression("CTRL_R_mouth_lipsRollU", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthUpperLipRollInR",
0.0, 1.0)
connect_expression("CTRL_L_mouth_lipsRollD", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLowerLipRollInL",
0.0, 1.0)
connect_expression("CTRL_R_mouth_lipsRollD", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthLowerLipRollInR",
0.0, 1.0)
connect_expression("CTRL_L_mouth_lipsRollU", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions",
"mouthUpperLipRollOutL",
0.0, 1.0)
connect_expression("CTRL_R_mouth_lipsRollU", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions",
"mouthUpperLipRollOutR",
0.0, 1.0)
connect_expression("CTRL_L_mouth_lipsRollD", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions",
"mouthLowerLipRollOutL",
0.0, 1.0)
connect_expression("CTRL_R_mouth_lipsRollD", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions",
"mouthLowerLipRollOutR",
0.0, 1.0)
# corners
connect_expression("CTRL_L_mouth_corner", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthCornerUpL", 0.0, 1.0)
connect_expression("CTRL_L_mouth_corner", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "mouthCornerDownL", 0.0,
1.0)
connect_expression("CTRL_L_mouth_corner", "tx", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthCornerWideL", 0.0,
1.0)
connect_expression("CTRL_L_mouth_corner", "tx", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "mouthCornerNarrowL", 0.0,
1.0)
connect_expression("CTRL_R_mouth_corner", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthCornerUpR", 0.0, 1.0)
connect_expression("CTRL_R_mouth_corner", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "mouthCornerDownR", 0.0,
1.0)
connect_expression("CTRL_R_mouth_corner", "tx", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "mouthCornerWideR", 0.0,
1.0)
connect_expression("CTRL_R_mouth_corner", "tx", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "mouthCornerNarrowR", 0.0,
1.0)
# tongue move up/down/left/right
connect_expression("CTRL_C_tongue_move", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "tongueUp", 0.0, 1.0)
connect_expression("CTRL_C_tongue_move", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "tongueDown", 0.0, 1.0)
connect_expression("CTRL_C_tongue_move", "tx", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "tongueLeft", 0.0, 1.0)
connect_expression("CTRL_C_tongue_move", "tx", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "tongueRight", 0.0, 1.0)
# tongue in/out
connect_expression("CTRL_C_tongue_inOut", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "tongueIn", 0.0, 1.0)
connect_expression("CTRL_C_tongue_inOut", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "tongueOut", 0.0, 1.0)
# tongue bend up/down and twist left/right
connect_expression("CTRL_C_tongue_bendTwist", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "tongueBendUp", 0.0,
1.0)
connect_expression("CTRL_C_tongue_bendTwist", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "tongueBendDown", 0.0,
1.0)
connect_expression("CTRL_C_tongue_bendTwist", "tx", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "tongueTwistLeft", 0.0,
1.0)
connect_expression("CTRL_C_tongue_bendTwist", "tx", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "tongueTwistRight",
0.0, 1.0)
# tongue tip move up/down/left/right
connect_expression("CTRL_C_tongue_tipMove", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "tongueTipUp", 0.0, 1.0)
connect_expression("CTRL_C_tongue_tipMove", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "tongueTipDown", 0.0,
1.0)
connect_expression("CTRL_C_tongue_tipMove", "tx", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "tongueTipLeft", 0.0, 1.0)
connect_expression("CTRL_C_tongue_tipMove", "tx", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "tongueTipRight", 0.0,
1.0)
# tongue wide/narrow
connect_expression("CTRL_C_tongue_wideNarrow", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "tongueWide", 0.0, 1.0)
connect_expression("CTRL_C_tongue_wideNarrow", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "tongueNarrow", 0.0,
1.0)
# tongue press
connect_expression("CTRL_C_tongue_press", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "tonguePress", 0.0, 1.0)
# tongue roll
connect_expression("CTRL_C_tongue_roll", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "tongueRoll", 0.0, 1.0)
# tongue thick/thin
connect_expression("CTRL_C_tongue_thickThin", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "tongueThick", 0.0, 1.0)
connect_expression("CTRL_C_tongue_thickThin", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "tongueThin", 0.0, 1.0)
# jaw open
connect_expression("CTRL_C_jaw", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "jawOpen", 0.0, 1.0)
# jaw left/right
connect_expression("CTRL_C_jaw", "tx", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "jawLeft", 0.0, 1.0)
connect_expression("CTRL_C_jaw", "tx", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "jawRight", 0.0, 1.0)
# jaw back/fwd
connect_expression("CTRL_C_jaw_fwdBack", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "jawFwd", 0.0, 1.0)
connect_expression("CTRL_C_jaw_fwdBack", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "jawBack", 0.0, 1.0)
# jaw clench
connect_expression("CTRL_L_jaw_clench", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "jawClenchL", 0.0, 1.0)
connect_expression("CTRL_R_jaw_clench", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "jawClenchR", 0.0, 1.0)
# chin raise
connect_expression("CTRL_L_jaw_ChinRaiseU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "jawChinRaiseUL", 0.0,
1.0)
connect_expression("CTRL_R_jaw_ChinRaiseU", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "jawChinRaiseUR", 0.0,
1.0)
connect_expression("CTRL_L_jaw_ChinRaiseD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "jawChinRaiseDL", 0.0,
1.0)
connect_expression("CTRL_R_jaw_ChinRaiseD", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "jawChinRaiseDR", 0.0,
1.0)
# chin compress
connect_expression("CTRL_L_jaw_chinCompress", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "jawChinCompressL", 0.0,
1.0)
connect_expression("CTRL_R_jaw_chinCompress", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "jawChinCompressR", 0.0,
1.0)
# jaw open extreme
connect_expression("CTRL_C_jaw_openExtreme", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "jawOpenExtreme", 0.0,
1.0)
# neck stretch
connect_expression("CTRL_L_neck_stretch", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "neckStretchL", 0.0, 1.0)
connect_expression("CTRL_R_neck_stretch", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "neckStretchR", 0.0, 1.0)
# swallow
cmds_set_driven_keyframe("CTRL_expressions.neckSwallowPh1", itt="linear", ott="linear",
currentDriver="CTRL_C_neck_swallow.ty", driverValue=0, value=0)
cmds_set_driven_keyframe("CTRL_expressions.neckSwallowPh1", itt="linear", ott="linear",
currentDriver="CTRL_C_neck_swallow.ty", driverValue=0.2, value=1)
cmds_set_driven_keyframe("CTRL_expressions.neckSwallowPh1", itt="linear", ott="linear",
currentDriver="CTRL_C_neck_swallow.ty", driverValue=0.4, value=0)
cmds_set_driven_keyframe("CTRL_expressions.neckSwallowPh2", itt="linear", ott="linear",
currentDriver="CTRL_C_neck_swallow.ty", driverValue=0.2, value=0)
cmds_set_driven_keyframe("CTRL_expressions.neckSwallowPh2", itt="linear", ott="linear",
currentDriver="CTRL_C_neck_swallow.ty", driverValue=0.4, value=1)
cmds_set_driven_keyframe("CTRL_expressions.neckSwallowPh2", itt="linear", ott="linear",
currentDriver="CTRL_C_neck_swallow.ty", driverValue=0.6, value=0)
cmds_set_driven_keyframe("CTRL_expressions.neckSwallowPh3", itt="linear", ott="linear",
currentDriver="CTRL_C_neck_swallow.ty", driverValue=0.4, value=0)
cmds_set_driven_keyframe("CTRL_expressions.neckSwallowPh3", itt="linear", ott="linear",
currentDriver="CTRL_C_neck_swallow.ty", driverValue=0.6, value=1)
cmds_set_driven_keyframe("CTRL_expressions.neckSwallowPh3", itt="linear", ott="linear",
currentDriver="CTRL_C_neck_swallow.ty", driverValue=0.8, value=0)
cmds_set_driven_keyframe("CTRL_expressions.neckSwallowPh4", itt="linear", ott="linear",
currentDriver="CTRL_C_neck_swallow.ty", driverValue=0.6, value=0)
cmds_set_driven_keyframe("CTRL_expressions.neckSwallowPh4", itt="linear", ott="linear",
currentDriver="CTRL_C_neck_swallow.ty", driverValue=0.8, value=1)
cmds_set_driven_keyframe("CTRL_expressions.neckSwallowPh4", itt="linear", ott="linear",
currentDriver="CTRL_C_neck_swallow.ty", driverValue=1, value=0)
# mastoid contract
connect_expression("CTRL_L_neck_mastoidContract", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"neckMastoidContractL", 0.0, 1.0)
connect_expression("CTRL_R_neck_mastoidContract", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"neckMastoidContractR", 0.0, 1.0)
# throat down/up
connect_expression("CTRL_neck_throatUpDown", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "neckThroatDown", 0.0,
1.0)
connect_expression("CTRL_neck_throatUpDown", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "neckThroatUp", 0.0,
1.0)
# digastric down/up
connect_expression("CTRL_neck_digastricUpDown", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "neckDigastricDown",
0.0, 1.0)
connect_expression("CTRL_neck_digastricUpDown", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "neckDigastricUp",
0.0, 1.0)
# exhale/inhale
connect_expression("CTRL_neck_throatExhaleInhale", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions",
"neckThroatExhale", 0.0, 1.0)
connect_expression("CTRL_neck_throatExhaleInhale", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions",
"neckThroatInhale",
0.0, 1.0)
# upper teeth
connect_expression("CTRL_C_teethU", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "teethUpU", 0.0, 1.0)
connect_expression("CTRL_C_teethU", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "teethDownU", 0.0, 1.0)
connect_expression("CTRL_C_teethU", "tx", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "teethLeftU", 0.0, 1.0)
connect_expression("CTRL_C_teethU", "tx", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "teethRightU", 0.0, 1.0)
connect_expression("CTRL_C_teeth_fwdBackU", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "teethBackU", 0.0, 1.0)
connect_expression("CTRL_C_teeth_fwdBackU", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "teethFwdU", 0.0, 1.0)
# lower teeth
connect_expression("CTRL_C_teethD", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "teethUpD", 0.0, 1.0)
connect_expression("CTRL_C_teethD", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "teethDownD", 0.0, 1.0)
connect_expression("CTRL_C_teethD", "tx", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "teethLeftD", 0.0, 1.0)
connect_expression("CTRL_C_teethD", "tx", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "teethRightD", 0.0, 1.0)
connect_expression("CTRL_C_teeth_fwdBackD", "ty", -1.0, 1.0, 0.0, 1.0, "CTRL_expressions", "teethBackD", 0.0, 1.0)
connect_expression("CTRL_C_teeth_fwdBackD", "ty", -1.0, 1.0, 0.0, -1.0, "CTRL_expressions", "teethFwdD", 0.0, 1.0)
# look at switch
cmds_add_attr("CTRL_expressions", longName="lookAtSwitch", attributeType="float", defaultValue=0.0, minValue=0.0,
maxValue=1.0, keyable=1)
connect_expression("CTRL_lookAtSwitch", "ty", 0.0, 1.0, 0.0, 1.0, "CTRL_expressions", "lookAtSwitch", 0.0, 1.0)
# ****************************************************************************************************
def eyes_setup():
"""
This method would create proper eys setup meaning that it would connect GUI controls
with raw controls for look expressions.
"""
jntEyeL = "FACIAL_L_Eye"
locEyeL = "LOC_L_eyeDriver"
locUIEyeL = "LOC_L_eyeUIDriver"
locAimEyeL = "LOC_L_eyeAimDriver"
locAimUpL = "LOC_L_eyeAimUp"
offGrpEyeL = "GRP_L_eyeAim"
ctrlEyeL = "CTRL_L_eyeAim"
ctrlUIEyeL = "CTRL_L_eye"
jntEyeR = "FACIAL_R_Eye"
locEyeR = "LOC_R_eyeDriver"
locUIEyeR = "LOC_R_eyeUIDriver"
locAimEyeR = "LOC_R_eyeAimDriver"
locAimUpR = "LOC_R_eyeAimUp"
offGrpEyeR = "GRP_R_eyeAim"
ctrlEyeR = "CTRL_R_eyeAim"
ctrlUIEyeR = "CTRL_R_eye"
ctrlUIEyeC = "CTRL_C_eye"
attrAimAt = "CTRL_expressions.lookAtSwitch"
offGrp = "GRP_C_eyesAim"
locEyeRoot = "LOC_C_eyeDriver"
eye_setup(jntEyeL, locEyeL, locUIEyeL, locAimEyeL, ctrlEyeL, ctrlUIEyeL, attrAimAt, ctrlUIEyeC, locEyeRoot,
locAimUpL)
eye_setup(jntEyeR, locEyeR, locUIEyeR, locAimEyeR, ctrlEyeR, ctrlUIEyeR, attrAimAt, ctrlUIEyeC, locEyeRoot,
locAimUpR)
# create visibility switch
cmds_set_driven_keyframe(f"{offGrp}.visibility", itt="linear", ott="linear", currentDriver=attrAimAt,
driverValue=0,
value=0)
cmds_set_driven_keyframe(f"{offGrp}.visibility", itt="linear", ott="linear", currentDriver=attrAimAt,
driverValue=1,
value=1)
# connect convergence attribute
current_tzl = cmds_get_attr(f"{offGrpEyeL}.tz")
current_tzr = cmds_get_attr(f"{offGrpEyeR}.tz")
cmds_set_driven_keyframe(f"{offGrpEyeL}.tz", itt="linear", ott="linear",
currentDriver="CTRL_convergenceSwitch.ty", driverValue=0, value=current_tzl)
cmds_set_driven_keyframe(f"{offGrpEyeL}.tz", itt="linear", ott="linear",
currentDriver="CTRL_convergenceSwitch.ty", driverValue=1, value=0)
cmds_set_driven_keyframe(f"{offGrpEyeR}.tz", itt="linear", ott="linear",
currentDriver="CTRL_convergenceSwitch.ty", driverValue=0, value=current_tzr)
cmds_set_driven_keyframe(f"{offGrpEyeR}.tz", itt="linear", ott="linear",
currentDriver="CTRL_convergenceSwitch.ty", driverValue=1, value=0)
# look direction splines
cmds_curve(degree=1, point=([0, 0, 0], [0, 0, 0]), knot=(0, 1), name="L_lookDirection")
cmds_set_attr("L_lookDirection.overrideEnabled", 1)
cmds_set_attr("L_lookDirection.overrideColor", 1)
cmds_set_attr("L_lookDirection.overrideDisplayType", 2)
cmds_curve(degree=1, point=([0, 0, 0], [0, 0, 0]), knot=(0, 1), name="R_lookDirection")
cmds_set_attr("R_lookDirection.overrideEnabled", 1)
cmds_set_attr("R_lookDirection.overrideColor", 1)
cmds_set_attr("R_lookDirection.overrideDisplayType", 2)
cmds_select("L_lookDirection.cv[0]", r=True)
cmds_cluster(name="L_lookDirStart")
cmds_set_attr("L_lookDirStartHandle.visibility", 0)
cmds_select("L_lookDirection.cv[1]", r=True)
cmds_cluster(name="L_lookDirEnd")
cmds_set_attr("L_lookDirEndHandle.visibility", 0)
cmds_select("R_lookDirection.cv[0]", r=True)
cmds_cluster(name="R_lookDirStart")
cmds_set_attr("R_lookDirStartHandle.visibility", 0)
cmds_select("R_lookDirection.cv[1]", r=True)
cmds_cluster(name="R_lookDirEnd")
cmds_set_attr("R_lookDirEndHandle.visibility", 0)
if cmds_exists(jntEyeL):
cmds_point_constraint(jntEyeL, "L_lookDirStartHandle")
cmds_point_constraint(ctrlEyeL, "L_lookDirEndHandle")
if cmds_exists(jntEyeR):
cmds_point_constraint(jntEyeR, "R_lookDirStartHandle")
cmds_point_constraint(ctrlEyeR, "R_lookDirEndHandle")
# create look direction splines visibility switch
cmds_set_driven_keyframe("L_lookDirection.visibility", itt="linear", ott="linear", currentDriver=attrAimAt,
driverValue=0, value=0)
cmds_set_driven_keyframe("L_lookDirection.visibility", itt="linear", ott="linear", currentDriver=attrAimAt,
driverValue=1, value=1)
cmds_set_driven_keyframe("R_lookDirection.visibility", itt="linear", ott="linear", currentDriver=attrAimAt,
driverValue=0, value=0)
cmds_set_driven_keyframe("R_lookDirection.visibility", itt="linear", ott="linear", currentDriver=attrAimAt,
driverValue=1, value=1)
# ****************************************************************************************************
def eye_setup(jnt_eye, loc_eye, loc_ui_eye, loc_aim_eye, ctrl_eye, ctrl_ui_eye, attr_aim_at, ctrl_ui_eye_c,
loc_eye_root, loc_aim_up):
"""
Setup for one eye.
"""
if cmds_exists(jnt_eye):
jnt_pos = cmds_xform(jnt_eye, query=True, worldSpace=True, translation=True)
# position and create locators
cmds_xform(loc_eye, worldSpace=True, absolute=True, translation=jnt_pos)
cmds_space_locator(name=loc_ui_eye)
cmds_xform(loc_ui_eye, worldSpace=True, absolute=True, translation=jnt_pos)
cmds_set_attr(f"{loc_ui_eye}.visibility", 0)
cmds_set_attr(f"{loc_ui_eye}.rx", 0.0)
cmds_set_attr(f"{loc_ui_eye}.ry", 0.0)
cmds_set_attr(f"{loc_ui_eye}.rz", 0.0)
cmds_parent(loc_ui_eye, loc_eye_root)
cmds_space_locator(name=loc_aim_eye)
if cmds_exists(jnt_eye):
cmds_xform(loc_aim_eye, worldSpace=True, absolute=True, translation=jnt_pos)
cmds_set_attr(f"{loc_aim_eye}.visibility", 0)
cmds_parent(loc_aim_eye, loc_eye_root)
cmds_set_attr(f"{loc_aim_eye}.rx", 0.0)
cmds_set_attr(f"{loc_aim_eye}.ry", 0.0)
cmds_set_attr(f"{loc_aim_eye}.rz", 0.0)
# connect aim loc
cmds_aim_constraint(ctrl_eye, loc_aim_eye, mo=True, weight=1, aimVector=[0, 0, 1], upVector=[0, 1, 0],
worldUpType="object", worldUpObject=loc_aim_up)
orient_list = cmds_orient_constraint(loc_aim_eye, loc_eye)
orient_aim_con = ""
if orient_list and len(orient_list) > 0:
orient_aim_con = orient_list[0]
if cmds_exists(loc_ui_eye):
# connect ui loc to L/R control
cmds_set_driven_keyframe(f"{loc_ui_eye}.ry", itt="linear", ott="linear", currentDriver=f"{ctrl_ui_eye}.tx",
driverValue=0, value=0)
cmds_set_driven_keyframe(f"{loc_ui_eye}.ry", itt="linear", ott="linear", currentDriver=f"{ctrl_ui_eye}.tx",
driverValue=1, value=40)
cmds_set_driven_keyframe(f"{loc_ui_eye}.ry", itt="linear", ott="linear", currentDriver=f"{ctrl_ui_eye}.tx",
driverValue=-1, value=-40)
cmds_set_driven_keyframe(f"{loc_ui_eye}.rx", itt="linear", ott="linear", currentDriver=f"{ctrl_ui_eye}.ty",
driverValue=0, value=0)
cmds_set_driven_keyframe(f"{loc_ui_eye}.rx", itt="linear", ott="linear", currentDriver=f"{ctrl_ui_eye}.ty",
driverValue=1, value=-30)
cmds_set_driven_keyframe(f"{loc_ui_eye}.rx", itt="linear", ott="linear", currentDriver=f"{ctrl_ui_eye}.ty",
driverValue=-1, value=40)
# connect ui loc to C control
cmds_set_driven_keyframe(f"{loc_ui_eye}.ry", itt="linear", ott="linear", currentDriver=f"{ctrl_ui_eye_c}.tx",
driverValue=0, value=0)
cmds_set_driven_keyframe(f"{loc_ui_eye}.ry", itt="linear", ott="linear", currentDriver=f"{ctrl_ui_eye_c}.tx",
driverValue=1, value=40)
cmds_set_driven_keyframe(f"{loc_ui_eye}.ry", itt="linear", ott="linear", currentDriver=f"{ctrl_ui_eye_c}.tx",
driverValue=-1, value=-40)
cmds_set_driven_keyframe(f"{loc_ui_eye}.rx", itt="linear", ott="linear", currentDriver=f"{ctrl_ui_eye_c}.ty",
driverValue=0, value=0)
cmds_set_driven_keyframe(f"{loc_ui_eye}.rx", itt="linear", ott="linear", currentDriver=f"{ctrl_ui_eye_c}.ty",
driverValue=1, value=-30)
cmds_set_driven_keyframe(f"{loc_ui_eye}.rx", itt="linear", ott="linear", currentDriver=f"{ctrl_ui_eye_c}.ty",
driverValue=-1, value=40)
constraint_list = cmds_orient_constraint(loc_ui_eye, loc_eye)
orient_ui_con = ""
if constraint_list and len(constraint_list) > 0:
orient_ui_con = constraint_list[0]
# create aim at switch
cmds_set_driven_keyframe(f"{orient_aim_con}.{loc_aim_eye}W0", itt="linear", ott="linear",
currentDriver=attr_aim_at,
driverValue=0, value=0)
cmds_set_driven_keyframe(f"{orient_aim_con}.{loc_aim_eye}W0", itt="linear", ott="linear",
currentDriver=attr_aim_at,
driverValue=1, value=1)
cmds_set_driven_keyframe(f"{orient_ui_con}.{loc_ui_eye}W1", itt="linear", ott="linear",
currentDriver=attr_aim_at,
driverValue=0, value=1)
cmds_set_driven_keyframe(f"{orient_ui_con}.{loc_ui_eye}W1", itt="linear", ott="linear",
currentDriver=attr_aim_at,
driverValue=1, value=0)
# ****************************************************************************************************
def clean_up(head_group, head_rig_group):
"""
This method is responsible for hierarchical organization of objects in the scene.
"""
# deleting layers
layers = ["sculpted_layer", "corrective_layer", "joints_layer",
"head_mesh_layer", "teeth_mesh_layer", "saliva_mesh_layer", "eyeLeft_mesh_layer", "eyeRight_mesh_layer",
"eyeshell_mesh_layer", "eyelashes_mesh_layer", "eyeEdge_mesh_layer", "cartilage_mesh_layer",
"headMatchPass1_mesh_layer", "headMatchPass2_mesh_layer", "headMatchPass3_mesh_layer",
"head_lod1_mesh_layer", "teeth_lod1_mesh_layer", "saliva_lod1_mesh_layer", "eyeLeft_lod1_mesh_layer",
"eyeRight_lod1_mesh_layer", "eyeshell_lod1_mesh_layer", "eyelashes_lod1_mesh_layer",
"eyeEdge_lod1_mesh_layer", "cartilage_lod1_mesh_layer",
"head_lod2_mesh_layer", "teeth_lod2_mesh_layer", "saliva_lod2_mesh_layer", "eyeLeft_lod2_mesh_layer",
"eyeRight_lod2_mesh_layer", "eyeshell_lod2_mesh_layer", "eyelashes_lod2_mesh_layer",
"eyeEdge_lod2_mesh_layer",
"head_lod3_mesh_layer", "teeth_lod3_mesh_layer", "eyeLeft_lod3_mesh_layer", "eyeRight_lod3_mesh_layer",
"eyeshell_lod3_mesh_layer", "eyelashes_lod3_mesh_layer", "eyeEdge_lod3_mesh_layer",
"head_lod4_mesh_layer", "teeth_lod4_mesh_layer", "eyeLeft_lod4_mesh_layer", "eyeRight_lod4_mesh_layer",
"eyeshell_lod4_mesh_layer",
"head_lod5_mesh_layer", "teeth_lod5_mesh_layer", "eyeLeft_lod5_mesh_layer", "eyeRight_lod5_mesh_layer",
"head_lod6_mesh_layer", "teeth_lod6_mesh_layer", "eyeLeft_lod6_mesh_layer", "eyeRight_lod6_mesh_layer",
"head_lod7_mesh_layer", "teeth_lod7_mesh_layer", "eyeLeft_lod7_mesh_layer", "eyeRight_lod7_mesh_layer"]
for layer in layers:
if cmds_exists(layer):
cmds_delete(layer)
if cmds_exists(head_rig_group):
cmds_group(parent=head_rig_group, empty=True, name="headRigging_grp")
cmds_group(parent=head_rig_group, empty=True, name="headGui_grp")
cmds_group(parent=head_group, empty=True, name="morphs_grp")
cmds_set_attr("morphs_grp.visibility", 0)
if cmds.ls("corrective_*"):
cmds_parent("corrective_*", "morphs_grp")
cmds_delete("morphs_grp")
if cmds_exists("headRigging_grp"):
cmds_group(parent="headRigging_grp", empty=True, name="eyesSetup_grp")
if both_guis_loaded() and cmds_exists("headGui_grp"):
cmds_parent("GRP_C_eyesAim", "headGui_grp") # eyes aim GUI
cmds_parent("GRP_faceGUI", "headGui_grp") # 2D GUI
# look direction clusters and splines
look_dir_cmds = cmds.ls("*lookDir*")
for cmd in look_dir_cmds:
obj_type = cmds_object_type(cmd).strip()
if obj_type not in ("clusterHandle", "cluster", "animCurveUU"):
cmds_parent(cmd, "eyesSetup_grp")
cmds_parent("LOC_C_eyeDriver", "eyesSetup_grp") # eyes setup
if cmds_exists("FACIAL_C_FacialRoot"):
cmds_parent_constraint(
["FACIAL_C_FacialRoot", "LOC_C_eyeDriver"], maintainOffset=True
)
cmds_delete("gui")
cmds_delete("analog_gui")
for lod in range(10):
layer_name = f"head_lod{lod}_layer.visibility"
if cmds_exists(layer_name):
cmds_set_attr(layer_name, 0)
if cmds_exists("head_lod0_layer.visibility"):
cmds_set_attr("head_lod0_layer.visibility", 1)
if gui_loaded():
# CTRL_expressions visibility
cmds_set_attr("CTRL_expressions.visibility", keyable=True, lock=False)
cmds_set_attr("CTRL_expressions.visibility", 0)
cmds_set_attr(
"CTRL_expressions.visibility", lock=True, keyable=False, channelBox=False
)
# deleting body joints animation
body_joints = ["spine_04", "spine_05", "clavicle_l", "upperarm_l", "upperarm_correctiveRoot_l", "upperarm_out_l",
"upperarm_fwd_l", "upperarm_in_l", "upperarm_bck_l", "clavicle_out_l", "clavicle_scap_l",
"clavicle_r", "upperarm_r", "upperarm_correctiveRoot_r", "upperarm_out_r", "upperarm_fwd_r",
"upperarm_in_r", "upperarm_bck_r", "clavicle_out_r", "clavicle_scap_r", "clavicle_pec_l",
"clavicle_pec_r", "spine_04_latissimus_l", "spine_04_latissimus_r", "neck_01", "neck_02", "head"]
mel_eval("source channelBoxCommand.mel;")
for joint in body_joints:
if cmds_exists(joint):
mel_eval(f'CBdeleteConnection ("{joint}.sx");')
mel_eval(f'CBdeleteConnection ("{joint}.sy");')
mel_eval(f'CBdeleteConnection ("{joint}.sz");')
mel_eval(f'CBdeleteConnection ("{joint}.tx");')
mel_eval(f'CBdeleteConnection ("{joint}.ty");')
mel_eval(f'CBdeleteConnection ("{joint}.tz");')
mel_eval(f'CBdeleteConnection ("{joint}.rx");')
mel_eval(f'CBdeleteConnection ("{joint}.ry");')
mel_eval(f'CBdeleteConnection ("{joint}.rz");')
# far and near clip plane
cmds_set_attr("perspShape.nearClipPlane", 5)
cmds_set_attr("perspShape.farClipPlane", 5000)
# ****************************************************************************************************
def rename_skin_clusters():
cmds_rename("head_mesh_skinCluster", "head_lod0_mesh_skinCluster")
cmds_rename("teeth_mesh_skinCluster", "teeth_lod0_mesh_skinCluster")
cmds_rename("saliva_mesh_skinCluster", "saliva_lod0_mesh_skinCluster")
cmds_rename("eyeLeft_mesh_skinCluster", "eyeLeft_lod0_mesh_skinCluster")
cmds_rename("eyeRight_mesh_skinCluster", "eyeRight_lod0_mesh_skinCluster")
cmds_rename("eyeshell_mesh_skinCluster", "eyeshell_lod0_mesh_skinCluster")
cmds_rename("eyelashes_mesh_skinCluster", "eyelashes_lod0_mesh_skinCluster")
cmds_rename("eyeEdge_mesh_skinCluster", "eyeEdge_lod0_mesh_skinCluster")
cmds_rename("cartilage_mesh_skinCluster", "cartilage_lod0_mesh_skinCluster")
# ****************************************************************************************************
def connect_neck_correctives():
"""
This method is used for neck setup. Neck deformations are not only coming from the GUI but also
from movement of the body. It will connect neck joint rotations with raw controls for corrective blendshapes
for neck turn expressions.
"""
# connect joint matrices with setup
cmds_connect_attr("head.matrix", "head_RBFdecomposeMatrix.inputMatrix")
cmds_connect_attr("neck_02.matrix", "neck_02_RBFdecomposeMatrix.inputMatrix")
cmds_connect_attr("neck_01.matrix", "neck_01_RBFdecomposeMatrix.inputMatrix")
# connect joints rotations (without JO) with setup
cmds_connect_attr("head.rx", "head_rotateOffsetFromNeutral_RBFdiff.input3D[0].input3Dx")
cmds_connect_attr("head.ry", "head_rotateOffsetFromNeutral_RBFdiff.input3D[0].input3Dy")
cmds_connect_attr("head.rz", "head_rotateOffsetFromNeutral_RBFdiff.input3D[0].input3Dz")
cmds_connect_attr("neck_02.rx", "neck_02_rotateOffsetFromNeutral_RBFdiff.input3D[0].input3Dx")
cmds_connect_attr("neck_02.ry", "neck_02_rotateOffsetFromNeutral_RBFdiff.input3D[0].input3Dy")
cmds_connect_attr("neck_02.rz", "neck_02_rotateOffsetFromNeutral_RBFdiff.input3D[0].input3Dz")
cmds_connect_attr("neck_01.rx", "neck_01_rotateOffsetFromNeutral_RBFdiff.input3D[0].input3Dx")
cmds_connect_attr("neck_01.ry", "neck_01_rotateOffsetFromNeutral_RBFdiff.input3D[0].input3Dy")
cmds_connect_attr("neck_01.rz", "neck_01_rotateOffsetFromNeutral_RBFdiff.input3D[0].input3Dz")
# updating values for zero outing
head_tx = cmds_get_attr("head.tx")
cmds_set_attr("head_translateOffsetFromNeutral_RBFdiff.input3D[1].input3Dx", head_tx)
head_ty = cmds_get_attr("head.ty")
cmds_set_attr("head_translateOffsetFromNeutral_RBFdiff.input3D[1].input3Dy", head_ty)
head_tz = cmds_get_attr("head.tz")
cmds_set_attr("head_translateOffsetFromNeutral_RBFdiff.input3D[1].input3Dz", head_tz)
head_rx = cmds_get_attr("head.rx")
cmds_set_attr("head_rotateOffsetFromNeutral_RBFdiff.input3D[1].input3Dx", head_rx)
head_ry = cmds_get_attr("head.ry")
cmds_set_attr("head_rotateOffsetFromNeutral_RBFdiff.input3D[1].input3Dy", head_ry)
head_rz = cmds_get_attr("head.rz")
cmds_set_attr("head_rotateOffsetFromNeutral_RBFdiff.input3D[1].input3Dz", head_rz)
neck_02_tx = cmds_get_attr("neck_02.tx")
cmds_set_attr("neck_02_translateOffsetFromNeutral_RBFdiff.input3D[1].input3Dx", neck_02_tx)
neck_02_ty = cmds_get_attr("neck_02.ty")
cmds_set_attr("neck_02_translateOffsetFromNeutral_RBFdiff.input3D[1].input3Dy", neck_02_ty)
neck_02_tz = cmds_get_attr("neck_02.tz")