-
Notifications
You must be signed in to change notification settings - Fork 1
/
ARVROrigin.gd
35 lines (33 loc) · 1.52 KB
/
ARVROrigin.gd
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
# This file is part of godot-vive-pro-eye, a Godot 3 driver for the HTC
# Vive Pro Eye eye tracking hardware.
#
# Copyright (c) 2019 Lehrstuhl für Informatik 2,
# Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU)
# Author: Florian Jung (florian.jung@fau.de)
#
# Permission is hereby granted, free of charge, to any person obtaining
# a copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
extends ARVROrigin
func _ready():
var interface = ARVRServer.find_interface("OpenVR")
if interface and interface.initialize():
get_viewport().arvr = true
get_viewport().hdr = false
else:
print("failed to init openvr")