-
Notifications
You must be signed in to change notification settings - Fork 200
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Rendering issues with 'Regions Unexplored' plants. #1259
Comments
please crash your game by holding F3+C for 10s and attach the crash report |
Here ya go: https://gist.github.com/HaXrBOT/2c1f73533388eb519572157deaa47441 |
downgrade fabric api to 0.88.1 |
Tried that, same issue. https://gist.github.com/HaXrBOT/21d981b2cfefcce0a665ed041b870d29 |
could you try adding indium 1.0.21? |
Same issue. https://gist.github.com/HaXrBOT/d3622e899d9ee0c9262b0226d647e507 |
oh you're right. |
i wonder if the same issue happens on forge. |
did you try it with patch d (for exact parity)? |
I did not, will try that quickly. |
ok. thank you for doing all this testing. that's about as good as we can narrow it down for now. |
you could also try to switch between different flywheel backends (off, instancing, batching) |
Did already try that, it made no difference when i tested on Fabric. Regardless of it being set to off, instancing or batching. |
incredibly strange, genuinely no clue where to even start looking for a fix |
porting lib was overriding the render material since the models specify a |
Describe the Bug
With only 'Create Fabric' and 'Regions Unexplored' installed, all the grass and plants from the other mod renders darker than they are supposed to.
Also, setting the Flywheel backend to "off" doesn't solve the issue.
Reproduction Steps
Expected Result
The two grass variants should be the same brightness.
Screenshots and Videos
With 'Create Fabric':
Without 'Create Fabric':
Crash Report or Log
N/A
Operating System
Windows 11
Mod Version
0.5.1d
Minecraft Version
1.20.1
Other Mods
Regions Unexplored
TerraBlender
Additional Context
This issue applies to all plants from the mod like grass, flowers and saplings.
The text was updated successfully, but these errors were encountered: