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Expected behavior:
After sword/axe is taken from hand, it should revert back to normal punching damage (half heart).
Bugged behavior:
After sword/axe is taken from hand, it retained the damage from the previous item.
Technical:
Only the item's damage modifier is retained. Enchantment extra damage isn't retained.
Internally, the item is properly removed from the fake player but the attribute (from getAttributeValue(Attributes.ATTACK_DAMAGE)) of the fake player is not reverted properly.
If you put the sword while the hand is retracting and quickly pull it off before it fully extends, the bug will not happen. This is because DeployerHandler.activate() has not been called yet to modify the attributes.
Description
This should be fairly simple to replicate.
Steps:
Here's a video demonstrating the bug:
https://youtu.be/NHwYWIDAci8?si=p0L6_CI0FG72pohM
Expected behavior:
After sword/axe is taken from hand, it should revert back to normal punching damage (half heart).
Bugged behavior:
After sword/axe is taken from hand, it retained the damage from the previous item.
Technical:
getAttributeValue(Attributes.ATTACK_DAMAGE)
) of the fake player is not reverted properly.DeployerHandler.activate()
has not been called yet to modify the attributes.Game Log
https://mclo.gs/xpFkas0
Debug Information
Client Info
Server Info
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