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Because FX doesn't really compensate for widescreen with its FOV, vertical space is lost when looking at the menus.
Solution: Have Menus Render using Vertical FOV instead of Horizonal
4:3 Menu (Original Game)
16:9 Menu (ProjectX)
The text was updated successfully, but these errors were encountered:
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Because FX doesn't really compensate for widescreen with its FOV, vertical space is lost when looking at the menus.
Solution: Have Menus Render using Vertical FOV instead of Horizonal
4:3 Menu (Original Game)
16:9 Menu (ProjectX)
The text was updated successfully, but these errors were encountered: