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runing.tin
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runing.tin
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#class {gaidinbdj_runing} {kill};
#class {gaidinbdj_runing} {open};
#list {runing_torune} {create};
#var {runing[item]} {};
#var {runing[runes]} {};
#alias {xscribe %1 with%2} {
#showme {Item: %1};
#showme {Runes: %2};
#var {runing[item]} {%1};
#var {runing[runes]} {%2};
#list {runing_torune} {clear};
#regex {$runing[runes]} {%*{ RV| Rv| rv}%*} {#list {runing_torune} {insert} {-1} {revalrie}};
#regex {$runing[runes]} {%*{ RJ| Rj| rj}%*} {#list {runing_torune} {insert} {-1} {rejuvenation}};
#regex {$runing[runes]} {%*{ HE| He| he}%*} {#list {runing_torune} {insert} {-1} {health}};
#regex {$runing[runes]} {%*{ SP| Sp| sp}%*} {#list {runing_torune} {insert} {-1} {spirit}};
#regex {$runing[runes]} {%*{ BT| Bt| bt}%*} {#list {runing_torune} {insert} {-1} {battle}};
#regex {$runing[runes]} {%*{ SO| So| so}%*} {#list {runing_torune} {insert} {-1} {stone}};
#regex {$runing[runes]} {%*{ SF| Sf| sf}%*} {#list {runing_torune} {insert} {-1} {starfire}};
#regex {$runing[runes]} {%*{ WI| Wi| wi}%*} {#list {runing_torune} {insert} {-1} {winter}};
#regex {$runing[runes]} {%*{ CO| Co| co}%*} {#list {runing_torune} {insert} {-1} {corrosion}};
#regex {$runing[runes]} {%*{ ST| St| st}%*} {#list {runing_torune} {insert} {-1} {storms}};
#regex {$runing[runes]} {%*{ TH| Th| th}%*} {#list {runing_torune} {insert} {-1} {thought}};
#regex {$runing[runes]} {%*{ BA| Ba| ba}%*} {#list {runing_torune} {insert} {-1} {balefire}};
#regex {$runing[runes]} {%*{ VE| Ve| ve}%*} {#list {runing_torune} {insert} {-1} {venom}};
#regex {$runing[runes]} {%*{ DE| De| de}%*} {#list {runing_torune} {insert} {-1} {decay}};
#regex {$runing[runes]} {%*{ PO| Po| po}%*} {#list {runing_torune} {insert} {-1} {power}};
#regex {$runing[runes]} {%*{ SE| Se| se}%*} {#list {runing_torune} {insert} {-1} {sending}};
#regex {$runing[runes]} {%*{ ET| Et| et}%*} {#list {runing_torune} {insert} {-1} {eternity}};
#showme $runing_torune;
pprepare $runing[item];
};
#action {^Corath returns the item.} {
#if {&runing_torune[] != 0} {
#showme Size: &runing_torune[];
#showme List: $runing_torune;
#showme Rune: $runing_torune[+1];
pinscribe $runing_torune[+1] on $runing[item];
#list {runing_torune} {delete} {1};
} {
#showme Runing complete.
};
};
#class {gaidinbdj_runing} {close};