-
Notifications
You must be signed in to change notification settings - Fork 2
/
params.ini
28 lines (25 loc) · 909 Bytes
/
params.ini
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
[main]
enable_vsync=true
enable_foveated_render=true
enable_postprocessing=true
debug_mode=true; better for computing runtime of individual shaders, incurs glFinish cost
[main_shader]
vertex_shader=../src/shaders/vertex_shader.glsl
; don't change this, this is the non-foveated-rendering shader and is just a passthrough for the fancy-shaders to run 100%
non_fr_fragment_shader=../src/shaders/non_fr_frag.glsl
; location where the fancy expensive shaders live
fragment_shaders=../src/shaders/main/
; initial shader
start_frag_shader=fractal_pyramid.glsl
[fov_render_shader]
fr_fragment_shader=../src/shaders/fov_render_frag.glsl
fr_reconstruction_shader=../src/shaders/reconstruction_shader.glsl
; this defines the number of pixels to form a n x n "quad"
stride=16
; threshold is percentage of the diagonal length of the window
thresh1=0.1
thresh2=0.25
thresh3=0.4
[window]
init_width=1280
init_height=720