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PointerLock.js
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PointerLock.js
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/**
* @fileoverview game-shim - Shims to normalize gaming-related APIs to their respective specs
* @author Brandon Jones
* @version 0.9
* @url https://github.com/toji/game-shim
*/
/*
* Copyright (c) 2012 Brandon Jones
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
/*
* Modified from the original; only contains pointer lock code.
*/
(function(global) {
"use strict";
var elementPrototype = (global.HTMLElement || global.Element)["prototype"];
var getter;
var GameShim = global.GameShim = {
supports: {
pointerLock: true,
}
};
//=====================
// Pointer Lock
//=====================
var mouseEventPrototype = global.MouseEvent.prototype;
if(!("movementX" in mouseEventPrototype)) {
Object.defineProperty(mouseEventPrototype, "movementX", {
enumerable: true, configurable: false, writeable: false,
get: function() { return this.webkitMovementX || this.mozMovementX || 0; }
});
}
if(!("movementY" in mouseEventPrototype)) {
Object.defineProperty(mouseEventPrototype, "movementY", {
enumerable: true, configurable: false, writeable: false,
get: function() { return this.webkitMovementY || this.mozMovementY || 0; }
});
}
// Navigator pointer is not the right interface according to spec.
// Here for backwards compatibility only
if(!navigator.pointer) {
navigator.pointer = navigator.webkitPointer || navigator.mozPointer;
}
// Document event: pointerlockchange
function pointerlockchange(oldEvent) {
var newEvent = document.createEvent("CustomEvent");
newEvent.initCustomEvent("pointerlockchange", true, false, null);
document.dispatchEvent(newEvent);
}
document.addEventListener("webkitpointerlockchange", pointerlockchange, false);
document.addEventListener("webkitpointerlocklost", pointerlockchange, false);
document.addEventListener("mozpointerlockchange", pointerlockchange, false);
document.addEventListener("mozpointerlocklost", pointerlockchange, false);
// Document event: pointerlockerror
function pointerlockerror(oldEvent) {
var newEvent = document.createEvent("CustomEvent");
newEvent.initCustomEvent("pointerlockerror", true, false, null);
document.dispatchEvent(newEvent);
}
document.addEventListener("webkitpointerlockerror", pointerlockerror, false);
document.addEventListener("mozpointerlockerror", pointerlockerror, false);
if(!document.hasOwnProperty("pointerLockElement")) {
getter = (function() {
// These are the functions that match the spec, and should be preferred
if("webkitPointerLockElement" in document) {
return function() { return document.webkitPointerLockElement; };
}
if("mozPointerLockElement" in document) {
return function() { return document.mozPointerLockElement; };
}
return function() { return null; }; // not supported
})();
Object.defineProperty(document, "pointerLockElement", {
enumerable: true, configurable: false, writeable: false,
get: getter
});
}
// element.requestPointerLock
if(!elementPrototype.requestPointerLock) {
elementPrototype.requestPointerLock = (function() {
if(elementPrototype.webkitRequestPointerLock) {
return function() {
this.webkitRequestPointerLock();
};
}
if(elementPrototype.mozRequestPointerLock) {
return function() {
this.mozRequestPointerLock();
};
}
if(navigator.pointer) {
return function() {
var elem = this;
navigator.pointer.lock(elem, pointerlockchange, pointerlockerror);
};
}
GameShim.supports.pointerLock = false;
return function(){}; // not supported
})();
}
// document.exitPointerLock
if(!document.exitPointerLock) {
document.exitPointerLock = (function() {
return document.webkitExitPointerLock ||
document.mozExitPointerLock ||
function(){
if(navigator.pointer) {
var elem = this;
navigator.pointer.unlock();
}
};
})();
}
})((typeof(exports) != 'undefined') ? global : window); // Account for CommonJS environments