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<!DOCTYPE html>
<html dir="ltr" lang="en">
<head>
<meta charset="UTF-8" />
<title>Kiss-pie-storm-safe</title>
<meta
name="description"
content="Kiss-pie-storm-safe is a self-imposed
style of playing Toontown in which you make toons that are
soundless AND lureless AND trapless."
/>
<meta name="viewport" content="width=device-width,initial-scale=1" />
<link rel="stylesheet" href="./style.css" type="text/css" />
<link rel="icon" type="image/png" href="./img/favicon.png" />
</head>
<body>
<div class="section" id="section-0">
<div class="inner-section">
<header id="main-header">
<div id="header-div">
<h1>Kiss-pie-storm-safe</h1>
<p class="subheader">Truly soundless & lureless Toontown</p>
</div>
<div id="main-logo-container">
<img
src="./img/kpss.svg"
id="main-logo"
alt="Kiss-pie-storm-safe logo (CC BY-SA 4.0+; “lipstick” by Marco Livolsi, “Pie” by Made x Made, “storm” by tsv, “safe” by Vectorstall; all parent works CC BY licensed and obtained from the Noun Project)"
title="Kiss-pie-storm-safe logo (CC BY-SA 4.0+; “lipstick” by Marco Livolsi, “Pie” by Made x Made, “storm” by tsv, “safe” by Vectorstall; all parent works CC BY licensed and obtained from the Noun Project)"
/>
</div>
</header>
<nav id="main-nav">
<ul id="main-nav-list">
<li><span>Home</span></li>
<li><a href="./about.html">About</a></li>
<li><a href="./combos/index.html">Combos</a></li>
<li><a href="./images.html">Images</a></li>
<li><a href="./source.html">Source</a></li>
</ul>
</nav>
<p>
Ever thought of playing the entire game of
<a href="https://en.wikipedia.org/wiki/Toontown_Online">Toontown</a>
without ever using sound or lure? Probably not, but <em>now</em> you
have. If that sounds interesting to you as a fun challenge or just as
a way to balance the game, then it is YOU that we are looking for to
come play <strong>kiss-pie-storm-safe</strong> (KPSS) Toontown with
us!
</p>
</div>
</div>
<div class="section" id="section-1">
<div class="inner-section">
<h2>What?</h2>
<p>
Kiss-pie-storm-safe is a self-imposed style of playing
<a href="https://en.wikipedia.org/wiki/Toontown_Online">Toontown</a>
in which you make toons that are soundless AND lureless AND trapless.
You may have heard of a toon missing multiple gag tracks referred to
as a “semi”, and that’s where this style of play
originates. KPSS takes this concept to a sort of extreme, such that
you <em>only</em> ever play with other toons who are also
soundless-lureless-trapless (at least, when it comes to anything
involving cogs).
</p>
</div>
</div>
<div class="section" id="section-2">
<div class="inner-section">
<h2>But, why?</h2>
<p>
To have fun. More specifically, the goals of KPSS are threefold:
</p>
<ul>
<li>
To make the game more challenging by making strategizing much more
intense than in normal play, and by making cog encounters more
risky.
</li>
<li>
To emphasize team play and cooperation by increasing the challenge
and removing trivial ways of effectively removing cogs from battle
(sound and lure).
</li>
<li>
To balance cog-fighting gameplay by removing an overpowered gag
track (sound) and empowering underpowered ones (toonup and drop,
especially organic).
</li>
</ul>
</div>
</div>
<div class="section" id="section-3">
<div class="inner-section">
<h2>Where can I find KPSS players?</h2>
<p>
<a href="https://jonathanhelianthicusdoe.github.io/JonathanHelianthicusDoe_website/contact.html">Contact me</a> if you
are interested in playing KPSS Toontown.
</p>
<p>
I welcome anyone who’s got the guts to play KPSS!
</p>
</div>
</div>
<div class="section" id="section-4">
<div class="inner-section">
<h2>How <em>exactly</em> is KPSS played?</h2>
<p>
To read more about KPSS,
<a href="./about.html">check out our “about” page.</a>
</p>
</div>
</div>
<div class="section" id="section-5">
<div class="inner-section">
<h2>I’m sold.</h2>
<p>
Awesome!
<a href="https://jonathanhelianthicusdoe.github.io/JonathanHelianthicusDoe_website/contact.html">Contact me</a> and
mention your interest in playing KPSS Toontown.
</p>
<p>Hope to see you in-game!</p>
</div>
</div>
</body>
</html>