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Copy pathlocation loader.dfmod.json
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location loader.dfmod.json
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{
"ModTitle": "Location Loader",
"ModVersion": "0.3",
"ModAuthor": "kaboissonneault",
"ContactInfo": "@kaboissonneault",
"DFUnity_Version": "1.0",
"ModDescription": "Utility mod allowing mods to add new locations and prefabs to the world",
"GUID": "fc5c0fa6-e80d-4cb1-89fa-c10be8e35bf3",
"Files": [
"Assets/Game/Mods/LocationLoader/Scripts/LocationLoader.cs",
"Assets/Game/Mods/LocationLoader/Scripts/LocationData.cs",
"Assets/Game/Mods/LocationLoader/Scripts/LocationHelper.cs",
"Assets/Game/Mods/LocationLoader/Scripts/LocationModLoader.cs",
"Assets/Game/Mods/LocationLoader/Scripts/Editor/LocationInstanceEditor.cs",
"Assets/Game/Mods/LocationLoader/Scripts/Editor/LocationEditor.cs",
"Assets/Game/Mods/LocationLoader/Scripts/Editor/LocationPrefabEditor.cs",
"Assets/Game/Mods/LocationLoader/Scripts/LocationSaveDataInterface.cs",
"Assets/Game/Mods/LocationLoader/Scripts/LocationConsole.cs",
"Assets/Game/Mods/LocationLoader/location loader.dfmod.json",
"Assets/Game/Mods/LocationLoader/Scripts/LocationObjectExtraData.cs",
"Assets/Game/Mods/LocationLoader/Scripts/LocationResourceManager.cs",
"Assets/Game/Mods/LocationLoader/Scripts/LocationRMBVariant.cs",
"Assets/Game/Mods/LocationLoader/Scripts/LocationTerrainNature.cs"
]
}