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config.json
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config.json
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{
"AUTOBLOCKRESET": "h1 command in game toggles block to be dropped and immediately restarted whenever you block an attack. Auto block reset is disabled by default. Is this even useful outside HTL stacking?",
"GLOBAL_LATENCY": 0,
"GLOBAL_LATENCY_DESCRIPTION": "change GLOBAL_LATENCY to your lowest usual ping",
"BARRAGE_CANCEL_TIME": 200,
"BARRAGE_CANCEL_TIME_DESCRIPTION": "Self explanatory. This can be toggled in chat with sbtoggle1 command.",
"SPRING_ATTACK_CANCEL_TIME": 0,
"SPRING_ATTACK_CANCEL_TIME_DESCRIPTION": "Self explanatory",
"SPRINGAUTOWALLOP_TIME": 0,
"SPRINGAUTOWALLOP_TIME_DESCRIPTION": "NOTE MUST HAVE SPRING_ATTACK_CANCEL_TIME ACTIVE TO TAKE EFFECT.",
"SPRING_WALLOP_NO_CANCEL": true,
"SPRING_WALLOP_NO_CANCEL_DESCRIPTION": "If this is set to true, spring attack will not auto cancel if wallop is off CD. This feature will disable auto spring -> wallop chain.",
"LOCKDOWN_CANCEL_TIME": 0,
"LOCKDOWN_CANCEL_TIME_DESCRIPTION": "Self explanatory",
"WALLOP_CANCEL_TIME_UNCHAINED": 0,
"WALLOP_CANCEL_TIME_UNCHAINED_DESCRIPTION": "NOTE BOTH WALLOP TIME HAVE TO BE ACTIVE TO TAKE EFFECT.",
"WALLOP_CANCEL_TIME_CHAINED": 0,
"WALLOP_CANCEL_TIME_CHAINED_DESCRIPTION": "NOTE BOTH WALLOP TIME HAVE TO BE ACTIVE TO TAKE EFFECT.",
"DEB_CANCEL_TIME": 0,
"DEB_CANCEL_TIME_DESCRIPTION": "Self explanatory",
"DEBAUTOSPRING_TIME": 0,
"DEBAUTOSPRING_TIME_DESCRIPTION": "NOTE MUST HAVE DEB_CANCEL_TIME ACTIVE TO TAKE EFFECT.",
"S_COUNTER_CANCEL_TIME": 1500,
"S_COUNTER_CANCEL_TIME_DESCRIPTION": "Self explanatory",
"S_COUNTER_SPRING_NO_CANCEL": true,
"S_COUNTER_SPRING_NO_CANCEL_DESCRIPTION": "If spring attack is off CD, shield counter will not block cancel if this is enabled. This feature is used to stop ghosting if you try to manually override Shield counter block cancel with spring attack.",
"INFURIATE_CANCEL_TIME": 1600,
"INFURIATE_CANCEL_TIME_DESCRIPTION": "Self explanatory",
"BARRAGE_SPRINGLOCK": 200,
"BARRAGE_SPRINGLOCK_DESCRIPTION": "set to lock spring attack for x ms after barrage2. Use this only with barrage auto cancel if you have ghosting issues with spring, this scales with ASPD.",
"AUTOBLOCKDELAY": 0,
"AUTOBLOCKDELAY_DESCRIPTION": "this is the auto block delay. If set under 30, it will not consume RE.",
"AUTOBLOCKDELAY_DESCRIPTION_2": "NOTE: USING AUTO CANCEL CAN POTENTIALLY BREAK YOUR CHAIN (OBVIOUSLY)",
"AUTOBLOCKDELAY_DESCRIPTION_3": "Set to 0 to disable any of the above auto cancel. This is cancel time in milliseconds and scales with aspd.",
"WALLOP_AUTO_COUNTER": false,
"WALLOP_AUTO_COUNTER_DESCRIPTION": "DO NOT USE THIS WITHOUT ROBOTJS. Auto shield counter if wallop blocks, this will delay until after the last hit if auto block cancel is also activated for wallop.",
"DO_NOT_USE_IF_RIGHTEOUS_LEAP_OFF_CD": false,
"DO_NOT_USE_IF_RIGHTEOUS_LEAP_OFF_CD_DESCRIPTION": "Disables WALLOP_AUTO_COUNTER if righteous leap is off cooldown.",
"OS_AUTO_COUNTER": false,
"OS_AUTO_COUNTER_DESCRIPTION": "DO NOT USE THIS WITHOUT ROBOTJS. Auto shield counter if onslaught blocks, this will delay until after the last hit if auto block cancel is also activated for OS.",
"SHIELD_COUNTER_KEY": "f11",
"SHIELD_COUNTER_KEY_DESCRIPTION": "Key for shield counter, find keyboard syntax list here http://robotjs.io/docs/syntax",
"SB_AUTO_ONSLAUGHT": true,
"SB_AUTO_ONSLAUGHT_DESCRIPTION": "DO NOT USE THIS WITHOUT ROBOTJS. Auto onslaught if shield bash. Can be toggled on off with sbos1 command.",
"ONSLAUGHT_KEY": "f4",
"ONSLAUGHT_KEY_DESCRIPTION": "Key for onslaught, find keyboard syntax list here http://robotjs.io/docs/syntax",
"ONSLAUGHT_AUTO_CANCEL": false,
"ONSLAUGHT_AUTO_CANCEL_DESCRIPTION": "DO NOT USE THIS WITHOUT ROBOTJS. Auto block cancel onslaught",
"ONSLAUGHT_AUTO_CANCEL_DELAY": 0,
"ONSLAUGHT_AUTO_CANCEL_DELAY_DESCRIPTION": "Onslaught block cancel delay at base aspd",
"BLOCK_KEY": "f9",
"BLOCK_KEY_DESCRIPTION": "Key for Stand Fast, find keyboard syntax list here http://robotjs.io/docs/syntax",
"SB_AUTO_SPRING": false,
"SB_AUTO_SPRING_DESCRIPTION": "DO NOT USE THIS WITHOUT ROBOTJS. Auto spring attack after SB",
"SPRING_KEY": "f8",
"SPRING_KEY_DESCRIPTION": "Key for spring attack, find keyboard syntax list here http://robotjs.io/docs/syntax",
"SPRING_BUG_TIME": 200,
"SPRING_BUG_TIME_DESCRIPTION": "Some people have issues with robotjs being too inhumanly fast and missing a spring tick",
"SPRING_BUG_TIME_DESCRIPTION_2": "this will slow down the SB2 -> Spring timing by this many milliseconds (will scale off aspd).",
"AGGRO_SHOUT_AUTO_CANCEL": true,
"AGGRO_SHOUT_AUTO_CANCEL_DESCRIPTION": "DO NOT USE THIS WITHOUT ROBOTJS. Auto cancels challenging shout",
"AGGRO_SHOUT_AUTO_CANCEL_DELAY": 1400,
"AGGRO_SHOUT_AUTO_CANCEL_DELAY_DESCRIPTION": "Challenging shout auto cancel delay",
"WALLOP_AUTO_LEAP": true,
"WALLOP_AUTO_LEAP_DESCRIPTION": "DO NOT USE THIS WITHOUT ROBOTJS. Auto super leap after wallop. Activating this macro will also (obviously) disable wallop auto block cancel when leap is off CD.",
"LEAP_KEY": "f7",
"LEAP_KEY_DESCRIPTION": "Key for super leap, find keyboard syntax list here http://robotjs.io/docs/syntax",
"LEAP_AUTO_CANCEL": false,
"LEAP_AUTO_CANCEL_DESCRIPTION": "DO NOT USE THIS WITHOUT ROBOTJS. Auto block cancel super leap.",
"LEAP_AUTO_CANCEL_DELAY": 700,
"LEAP_AUTO_CANCEL_DELAY_DESCRIPTION": "Leap auto cancel delay",
"KR_ONSLAUGHT_TALENT": true,
"KR_ONSLAUGHT_TALENT_DESCRIPTION": "KR Onslaught 17.9% aspd increase talent.",
"S_COUNTER_ARUSH_NO_CANCEL": false,
"S_COUNTER_ARUSH_NO_CANCEL_DESCRIPTION": "If A rush is activated, shield counter will not block cancel if this is enabled.",
"SB_CANCEL_TOGGLE": false,
"SB_CANCEL_TOGGLE_DESCRIPTION": "If BARRAGE_CANCEL_TIME is active (i.e. not(295714586581468^(DRMKEY<<1))), setting this to true will disable barrage cancel when movement key is held down.",
"LOCKDOWN_AUTO_SPRING": false,
"LOCKDOWN_AUTO_SPRING_DESCRIPTION": "DO NOT USE THIS WITHOUT ROBOTJS. If lockdown auto block cancel is enabled, enabling this option will use spring attack instead if available.",
"LEAP_ARUSH_NO_CANCEL": false,
"LEAP_ARUSH_NO_CANCEL_DESCRIPTION": "Disables wallop -> superleap if less than x sec left on Arush CD or Arush off CD.",
"LEAP_ARUSH_NO_CANCEL_TIMER": 10000,
"LEAP_ARUSH_NO_CANCEL_TIMER_DESCRIPTION": "Timer for x for above features in milliseconds.",
"COUNTER_AUTO_SPRING": false,
"COUNTER_AUTO_SPRING_DESCRIPTION": "DO NOT USE THIS WITHOUT ROBOTJS. Auto spring attack after shield counter. May bug if S_COUNTER_SPRING_NO_CANCEL is set to false.",
"AUTO_ATTACK_CANCEL": false,
"AUTO_ATTACK_CANCEL_DESCRIPTION": "Auto block cancel auto attack, requires robotjs. This is for skating.",
"AUTO_ATTACK_CANCEL_DELAY": 100,
"AUTO_ATTACK_CANCEL_DELAY_DESCRIPTION": "Auto block cancel auto attack delay in milliseconds, scales with aspd.",
"LEAP_AUTO_COUNTER": false,
"LEAP_AUTO_COUNTER_DESCRIPTION": "DO NOT USE THIS WITHOUT ROBOTJS. Auto shield counter if righteous leap blocks."
}