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Project implementation.md

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Splines with curve to identify corners

Curve fitting to humanise the path

future goal? To further humanise the path: player is not always given the fastest, priority is making sure the player doesn't get lost - more landmarks, less turns

colour blind mode? menu option to disable colours?

Data which could be collected:

  • Where was the player when they pushed the 'got there' button
  • How far the test player diverges from the path - not easy to do
  • Did they go towards other landmarks (some may look interesting and be disractions)
  • How long the test player takes to reach the destination
  • How often the test player asks the game for more directions

Questionare:

  • The test players opinions - make these binary choice (Natural language or waypoint):
    • Which guidance technique did they think took them longer
    • Which guidance technique the test player preferred over all
    • Which they consider more immersive
    • Which allowed them to have more appreciation of the game world
    • Naturaul language instuctions where clear?
  • Have they used a Sat Nav in real life before?
  • Age Brackets?
  • Prior Game Experience:
    • do they consider themselves a game player?
    • have they played RPGs?

curve road limitation