Splines with curve to identify corners
Curve fitting to humanise the path
future goal? To further humanise the path: player is not always given the fastest, priority is making sure the player doesn't get lost - more landmarks, less turns
colour blind mode? menu option to disable colours?
Data which could be collected:
- Where was the player when they pushed the 'got there' button
- How far the test player diverges from the path - not easy to do
Did they go towards other landmarks (some may look interesting and be disractions)- How long the test player takes to reach the destination
How often the test player asks the game for more directions
Questionare:
- The test players opinions - make these binary choice (Natural language or waypoint):
- Which guidance technique did they think took them longer
- Which guidance technique the test player preferred over all
- Which they consider more immersive
- Which allowed them to have more appreciation of the game world
- Naturaul language instuctions where clear?
- Have they used a Sat Nav in real life before?
- Age Brackets?
- Prior Game Experience:
- do they consider themselves a game player?
- have they played RPGs?
curve road limitation