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Random Crashes on Mobile #19
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Are there any errors reported during crashes? I'll try to fix it after a while |
There's no error reported only that the socket has been closed, the game just force closes on it's own looking at the stacktrace also don't tell anything |
我在MultiSEngine/Core/Handler/AcceptConnectionHandler.cs中第50行设置了WorldSurface的初始值后,移动端似乎不再出现崩端情况,也许这个方法可以解决/缓解这个问题? 使用的移动版本为Terraria v1.4.4.9 Build 993 (经汉化过的版本) |
收到感谢 |
The minimap is abnormally missing |
This is a limitation of the game itself, and cannot be solved by anything other than tmodloader or modification of the game itself. |
It randomly crashes when you join using mobile devices, without doing anything it will still instantly crash but there's a chance it'll work perfectly fine too but then the next time you try to join again it'll crash again
MultiSEngine running on Linux
TShock latest version also running on Linux
Tried to debug this and I see some patterns on crash and non crashes
On non crashing connection it'll send PlayerZone to the client first and then the PlayerBuff packet but on the crashing one it skips the PlayerZone and directly to the PlayerBuff. I don't know whether this is expected or is indeed the main cause for the crash
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