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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Block Name + Aux-Value Block Name Aux-Value Block Name + Block-States
minecraft:acacia_button:000minecraft:acacia_button0minecraft:acacia_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:acacia_button:001minecraft:acacia_button1minecraft:acacia_button ["button_pressed_bit" = 0, "facing_direction" = 1]
minecraft:acacia_button:002minecraft:acacia_button2minecraft:acacia_button ["button_pressed_bit" = 0, "facing_direction" = 2]
minecraft:acacia_button:003minecraft:acacia_button3minecraft:acacia_button ["button_pressed_bit" = 0, "facing_direction" = 3]
minecraft:acacia_button:004minecraft:acacia_button4minecraft:acacia_button ["button_pressed_bit" = 0, "facing_direction" = 4]
minecraft:acacia_button:005minecraft:acacia_button5minecraft:acacia_button ["button_pressed_bit" = 0, "facing_direction" = 5]
minecraft:acacia_button:006minecraft:acacia_button6minecraft:acacia_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:acacia_button:007minecraft:acacia_button7minecraft:acacia_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:acacia_button:008minecraft:acacia_button8minecraft:acacia_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:acacia_button:009minecraft:acacia_button9minecraft:acacia_button ["button_pressed_bit" = 1, "facing_direction" = 1]
minecraft:acacia_button:010minecraft:acacia_button10minecraft:acacia_button ["button_pressed_bit" = 1, "facing_direction" = 2]
minecraft:acacia_button:011minecraft:acacia_button11minecraft:acacia_button ["button_pressed_bit" = 1, "facing_direction" = 3]
minecraft:acacia_button:012minecraft:acacia_button12minecraft:acacia_button ["button_pressed_bit" = 1, "facing_direction" = 4]
minecraft:acacia_button:013minecraft:acacia_button13minecraft:acacia_button ["button_pressed_bit" = 1, "facing_direction" = 5]
minecraft:acacia_button:014minecraft:acacia_button14minecraft:acacia_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:acacia_button:015minecraft:acacia_button15minecraft:acacia_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:acacia_door:000minecraft:acacia_door0minecraft:acacia_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:acacia_door:001minecraft:acacia_door1minecraft:acacia_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:acacia_door:002minecraft:acacia_door2minecraft:acacia_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:acacia_door:003minecraft:acacia_door3minecraft:acacia_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:acacia_door:004minecraft:acacia_door4minecraft:acacia_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:acacia_door:005minecraft:acacia_door5minecraft:acacia_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:acacia_door:006minecraft:acacia_door6minecraft:acacia_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:acacia_door:007minecraft:acacia_door7minecraft:acacia_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:acacia_door:008minecraft:acacia_door8minecraft:acacia_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:acacia_door:009minecraft:acacia_door9minecraft:acacia_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:acacia_door:010minecraft:acacia_door10minecraft:acacia_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:acacia_door:011minecraft:acacia_door11minecraft:acacia_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:acacia_door:012minecraft:acacia_door12minecraft:acacia_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:acacia_door:013minecraft:acacia_door13minecraft:acacia_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:acacia_door:014minecraft:acacia_door14minecraft:acacia_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:acacia_door:015minecraft:acacia_door15minecraft:acacia_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:acacia_door:016minecraft:acacia_door16minecraft:acacia_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:acacia_door:017minecraft:acacia_door17minecraft:acacia_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:acacia_door:018minecraft:acacia_door18minecraft:acacia_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:acacia_door:019minecraft:acacia_door19minecraft:acacia_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:acacia_door:020minecraft:acacia_door20minecraft:acacia_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:acacia_door:021minecraft:acacia_door21minecraft:acacia_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:acacia_door:022minecraft:acacia_door22minecraft:acacia_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:acacia_door:023minecraft:acacia_door23minecraft:acacia_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:acacia_door:024minecraft:acacia_door24minecraft:acacia_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:acacia_door:025minecraft:acacia_door25minecraft:acacia_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:acacia_door:026minecraft:acacia_door26minecraft:acacia_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:acacia_door:027minecraft:acacia_door27minecraft:acacia_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:acacia_door:028minecraft:acacia_door28minecraft:acacia_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:acacia_door:029minecraft:acacia_door29minecraft:acacia_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:acacia_door:030minecraft:acacia_door30minecraft:acacia_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:acacia_door:031minecraft:acacia_door31minecraft:acacia_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:acacia_fence_gate:000minecraft:acacia_fence_gate0minecraft:acacia_fence_gate ["direction" = 0, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:acacia_fence_gate:001minecraft:acacia_fence_gate1minecraft:acacia_fence_gate ["direction" = 1, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:acacia_fence_gate:002minecraft:acacia_fence_gate2minecraft:acacia_fence_gate ["direction" = 2, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:acacia_fence_gate:003minecraft:acacia_fence_gate3minecraft:acacia_fence_gate ["direction" = 3, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:acacia_fence_gate:004minecraft:acacia_fence_gate4minecraft:acacia_fence_gate ["direction" = 0, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:acacia_fence_gate:005minecraft:acacia_fence_gate5minecraft:acacia_fence_gate ["direction" = 1, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:acacia_fence_gate:006minecraft:acacia_fence_gate6minecraft:acacia_fence_gate ["direction" = 2, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:acacia_fence_gate:007minecraft:acacia_fence_gate7minecraft:acacia_fence_gate ["direction" = 3, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:acacia_fence_gate:008minecraft:acacia_fence_gate8minecraft:acacia_fence_gate ["direction" = 0, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:acacia_fence_gate:009minecraft:acacia_fence_gate9minecraft:acacia_fence_gate ["direction" = 1, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:acacia_fence_gate:010minecraft:acacia_fence_gate10minecraft:acacia_fence_gate ["direction" = 2, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:acacia_fence_gate:011minecraft:acacia_fence_gate11minecraft:acacia_fence_gate ["direction" = 3, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:acacia_fence_gate:012minecraft:acacia_fence_gate12minecraft:acacia_fence_gate ["direction" = 0, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:acacia_fence_gate:013minecraft:acacia_fence_gate13minecraft:acacia_fence_gate ["direction" = 1, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:acacia_fence_gate:014minecraft:acacia_fence_gate14minecraft:acacia_fence_gate ["direction" = 2, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:acacia_fence_gate:015minecraft:acacia_fence_gate15minecraft:acacia_fence_gate ["direction" = 3, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:acacia_pressure_plate:000minecraft:acacia_pressure_plate0minecraft:acacia_pressure_plate ["redstone_signal" = 0]
minecraft:acacia_pressure_plate:001minecraft:acacia_pressure_plate1minecraft:acacia_pressure_plate ["redstone_signal" = 1]
minecraft:acacia_pressure_plate:002minecraft:acacia_pressure_plate2minecraft:acacia_pressure_plate ["redstone_signal" = 2]
minecraft:acacia_pressure_plate:003minecraft:acacia_pressure_plate3minecraft:acacia_pressure_plate ["redstone_signal" = 3]
minecraft:acacia_pressure_plate:004minecraft:acacia_pressure_plate4minecraft:acacia_pressure_plate ["redstone_signal" = 4]
minecraft:acacia_pressure_plate:005minecraft:acacia_pressure_plate5minecraft:acacia_pressure_plate ["redstone_signal" = 5]
minecraft:acacia_pressure_plate:006minecraft:acacia_pressure_plate6minecraft:acacia_pressure_plate ["redstone_signal" = 6]
minecraft:acacia_pressure_plate:007minecraft:acacia_pressure_plate7minecraft:acacia_pressure_plate ["redstone_signal" = 7]
minecraft:acacia_pressure_plate:008minecraft:acacia_pressure_plate8minecraft:acacia_pressure_plate ["redstone_signal" = 8]
minecraft:acacia_pressure_plate:009minecraft:acacia_pressure_plate9minecraft:acacia_pressure_plate ["redstone_signal" = 9]
minecraft:acacia_pressure_plate:010minecraft:acacia_pressure_plate10minecraft:acacia_pressure_plate ["redstone_signal" = 10]
minecraft:acacia_pressure_plate:011minecraft:acacia_pressure_plate11minecraft:acacia_pressure_plate ["redstone_signal" = 11]
minecraft:acacia_pressure_plate:012minecraft:acacia_pressure_plate12minecraft:acacia_pressure_plate ["redstone_signal" = 12]
minecraft:acacia_pressure_plate:013minecraft:acacia_pressure_plate13minecraft:acacia_pressure_plate ["redstone_signal" = 13]
minecraft:acacia_pressure_plate:014minecraft:acacia_pressure_plate14minecraft:acacia_pressure_plate ["redstone_signal" = 14]
minecraft:acacia_pressure_plate:015minecraft:acacia_pressure_plate15minecraft:acacia_pressure_plate ["redstone_signal" = 15]
minecraft:acacia_stairs:000minecraft:acacia_stairs0minecraft:acacia_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:acacia_stairs:001minecraft:acacia_stairs1minecraft:acacia_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:acacia_stairs:002minecraft:acacia_stairs2minecraft:acacia_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:acacia_stairs:003minecraft:acacia_stairs3minecraft:acacia_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:acacia_stairs:004minecraft:acacia_stairs4minecraft:acacia_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:acacia_stairs:005minecraft:acacia_stairs5minecraft:acacia_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:acacia_stairs:006minecraft:acacia_stairs6minecraft:acacia_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:acacia_stairs:007minecraft:acacia_stairs7minecraft:acacia_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:acacia_standing_sign:000minecraft:acacia_standing_sign0minecraft:acacia_standing_sign ["ground_sign_direction" = 0]
minecraft:acacia_standing_sign:001minecraft:acacia_standing_sign1minecraft:acacia_standing_sign ["ground_sign_direction" = 1]
minecraft:acacia_standing_sign:002minecraft:acacia_standing_sign2minecraft:acacia_standing_sign ["ground_sign_direction" = 2]
minecraft:acacia_standing_sign:003minecraft:acacia_standing_sign3minecraft:acacia_standing_sign ["ground_sign_direction" = 3]
minecraft:acacia_standing_sign:004minecraft:acacia_standing_sign4minecraft:acacia_standing_sign ["ground_sign_direction" = 4]
minecraft:acacia_standing_sign:005minecraft:acacia_standing_sign5minecraft:acacia_standing_sign ["ground_sign_direction" = 5]
minecraft:acacia_standing_sign:006minecraft:acacia_standing_sign6minecraft:acacia_standing_sign ["ground_sign_direction" = 6]
minecraft:acacia_standing_sign:007minecraft:acacia_standing_sign7minecraft:acacia_standing_sign ["ground_sign_direction" = 7]
minecraft:acacia_standing_sign:008minecraft:acacia_standing_sign8minecraft:acacia_standing_sign ["ground_sign_direction" = 8]
minecraft:acacia_standing_sign:009minecraft:acacia_standing_sign9minecraft:acacia_standing_sign ["ground_sign_direction" = 9]
minecraft:acacia_standing_sign:010minecraft:acacia_standing_sign10minecraft:acacia_standing_sign ["ground_sign_direction" = 10]
minecraft:acacia_standing_sign:011minecraft:acacia_standing_sign11minecraft:acacia_standing_sign ["ground_sign_direction" = 11]
minecraft:acacia_standing_sign:012minecraft:acacia_standing_sign12minecraft:acacia_standing_sign ["ground_sign_direction" = 12]
minecraft:acacia_standing_sign:013minecraft:acacia_standing_sign13minecraft:acacia_standing_sign ["ground_sign_direction" = 13]
minecraft:acacia_standing_sign:014minecraft:acacia_standing_sign14minecraft:acacia_standing_sign ["ground_sign_direction" = 14]
minecraft:acacia_standing_sign:015minecraft:acacia_standing_sign15minecraft:acacia_standing_sign ["ground_sign_direction" = 15]
minecraft:acacia_trapdoor:000minecraft:acacia_trapdoor0minecraft:acacia_trapdoor ["direction" = 0, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:acacia_trapdoor:001minecraft:acacia_trapdoor1minecraft:acacia_trapdoor ["direction" = 1, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:acacia_trapdoor:002minecraft:acacia_trapdoor2minecraft:acacia_trapdoor ["direction" = 2, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:acacia_trapdoor:003minecraft:acacia_trapdoor3minecraft:acacia_trapdoor ["direction" = 3, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:acacia_trapdoor:004minecraft:acacia_trapdoor4minecraft:acacia_trapdoor ["direction" = 0, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:acacia_trapdoor:005minecraft:acacia_trapdoor5minecraft:acacia_trapdoor ["direction" = 1, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:acacia_trapdoor:006minecraft:acacia_trapdoor6minecraft:acacia_trapdoor ["direction" = 2, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:acacia_trapdoor:007minecraft:acacia_trapdoor7minecraft:acacia_trapdoor ["direction" = 3, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:acacia_trapdoor:008minecraft:acacia_trapdoor8minecraft:acacia_trapdoor ["direction" = 0, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:acacia_trapdoor:009minecraft:acacia_trapdoor9minecraft:acacia_trapdoor ["direction" = 1, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:acacia_trapdoor:010minecraft:acacia_trapdoor10minecraft:acacia_trapdoor ["direction" = 2, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:acacia_trapdoor:011minecraft:acacia_trapdoor11minecraft:acacia_trapdoor ["direction" = 3, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:acacia_trapdoor:012minecraft:acacia_trapdoor12minecraft:acacia_trapdoor ["direction" = 0, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:acacia_trapdoor:013minecraft:acacia_trapdoor13minecraft:acacia_trapdoor ["direction" = 1, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:acacia_trapdoor:014minecraft:acacia_trapdoor14minecraft:acacia_trapdoor ["direction" = 2, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:acacia_trapdoor:015minecraft:acacia_trapdoor15minecraft:acacia_trapdoor ["direction" = 3, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:acacia_wall_sign:000minecraft:acacia_wall_sign0minecraft:acacia_wall_sign ["facing_direction" = 0]
minecraft:acacia_wall_sign:001minecraft:acacia_wall_sign1minecraft:acacia_wall_sign ["facing_direction" = 1]
minecraft:acacia_wall_sign:002minecraft:acacia_wall_sign2minecraft:acacia_wall_sign ["facing_direction" = 2]
minecraft:acacia_wall_sign:003minecraft:acacia_wall_sign3minecraft:acacia_wall_sign ["facing_direction" = 3]
minecraft:acacia_wall_sign:004minecraft:acacia_wall_sign4minecraft:acacia_wall_sign ["facing_direction" = 4]
minecraft:acacia_wall_sign:005minecraft:acacia_wall_sign5minecraft:acacia_wall_sign ["facing_direction" = 5]
minecraft:acacia_wall_sign:006minecraft:acacia_wall_sign6minecraft:acacia_wall_sign ["facing_direction" = 0]
minecraft:acacia_wall_sign:007minecraft:acacia_wall_sign7minecraft:acacia_wall_sign ["facing_direction" = 0]
minecraft:activator_rail:000minecraft:activator_rail0minecraft:activator_rail ["rail_data_bit" = 0, "rail_direction" = 0]
minecraft:activator_rail:001minecraft:activator_rail1minecraft:activator_rail ["rail_data_bit" = 0, "rail_direction" = 1]
minecraft:activator_rail:002minecraft:activator_rail2minecraft:activator_rail ["rail_data_bit" = 0, "rail_direction" = 2]
minecraft:activator_rail:003minecraft:activator_rail3minecraft:activator_rail ["rail_data_bit" = 0, "rail_direction" = 3]
minecraft:activator_rail:004minecraft:activator_rail4minecraft:activator_rail ["rail_data_bit" = 0, "rail_direction" = 4]
minecraft:activator_rail:005minecraft:activator_rail5minecraft:activator_rail ["rail_data_bit" = 0, "rail_direction" = 5]
minecraft:activator_rail:006minecraft:activator_rail6minecraft:activator_rail ["rail_data_bit" = 0, "rail_direction" = 0]
minecraft:activator_rail:007minecraft:activator_rail7minecraft:activator_rail ["rail_data_bit" = 0, "rail_direction" = 0]
minecraft:activator_rail:008minecraft:activator_rail8minecraft:activator_rail ["rail_data_bit" = 1, "rail_direction" = 0]
minecraft:activator_rail:009minecraft:activator_rail9minecraft:activator_rail ["rail_data_bit" = 1, "rail_direction" = 1]
minecraft:activator_rail:010minecraft:activator_rail10minecraft:activator_rail ["rail_data_bit" = 1, "rail_direction" = 2]
minecraft:activator_rail:011minecraft:activator_rail11minecraft:activator_rail ["rail_data_bit" = 1, "rail_direction" = 3]
minecraft:activator_rail:012minecraft:activator_rail12minecraft:activator_rail ["rail_data_bit" = 1, "rail_direction" = 4]
minecraft:activator_rail:013minecraft:activator_rail13minecraft:activator_rail ["rail_data_bit" = 1, "rail_direction" = 5]
minecraft:activator_rail:014minecraft:activator_rail14minecraft:activator_rail ["rail_data_bit" = 1, "rail_direction" = 0]
minecraft:activator_rail:015minecraft:activator_rail15minecraft:activator_rail ["rail_data_bit" = 1, "rail_direction" = 0]
minecraft:andesite_stairs:000minecraft:andesite_stairs0minecraft:andesite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:andesite_stairs:001minecraft:andesite_stairs1minecraft:andesite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:andesite_stairs:002minecraft:andesite_stairs2minecraft:andesite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:andesite_stairs:003minecraft:andesite_stairs3minecraft:andesite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:andesite_stairs:004minecraft:andesite_stairs4minecraft:andesite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:andesite_stairs:005minecraft:andesite_stairs5minecraft:andesite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:andesite_stairs:006minecraft:andesite_stairs6minecraft:andesite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:andesite_stairs:007minecraft:andesite_stairs7minecraft:andesite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:anvil:000minecraft:anvil0minecraft:anvil ["damage" = "undamaged", "minecraft:cardinal_direction" = "south"]
minecraft:anvil:001minecraft:anvil1minecraft:anvil ["damage" = "undamaged", "minecraft:cardinal_direction" = "west"]
minecraft:anvil:002minecraft:anvil2minecraft:anvil ["damage" = "undamaged", "minecraft:cardinal_direction" = "north"]
minecraft:anvil:003minecraft:anvil3minecraft:anvil ["damage" = "undamaged", "minecraft:cardinal_direction" = "east"]
minecraft:anvil:004minecraft:anvil4minecraft:anvil ["damage" = "slightly_damaged", "minecraft:cardinal_direction" = "south"]
minecraft:anvil:005minecraft:anvil5minecraft:anvil ["damage" = "slightly_damaged", "minecraft:cardinal_direction" = "west"]
minecraft:anvil:006minecraft:anvil6minecraft:anvil ["damage" = "slightly_damaged", "minecraft:cardinal_direction" = "north"]
minecraft:anvil:007minecraft:anvil7minecraft:anvil ["damage" = "slightly_damaged", "minecraft:cardinal_direction" = "east"]
minecraft:anvil:008minecraft:anvil8minecraft:anvil ["damage" = "very_damaged", "minecraft:cardinal_direction" = "south"]
minecraft:anvil:009minecraft:anvil9minecraft:anvil ["damage" = "very_damaged", "minecraft:cardinal_direction" = "west"]
minecraft:anvil:010minecraft:anvil10minecraft:anvil ["damage" = "very_damaged", "minecraft:cardinal_direction" = "north"]
minecraft:anvil:011minecraft:anvil11minecraft:anvil ["damage" = "very_damaged", "minecraft:cardinal_direction" = "east"]
minecraft:anvil:012minecraft:anvil12minecraft:anvil ["damage" = "broken", "minecraft:cardinal_direction" = "south"]
minecraft:anvil:013minecraft:anvil13minecraft:anvil ["damage" = "broken", "minecraft:cardinal_direction" = "west"]
minecraft:anvil:014minecraft:anvil14minecraft:anvil ["damage" = "broken", "minecraft:cardinal_direction" = "north"]
minecraft:anvil:015minecraft:anvil15minecraft:anvil ["damage" = "broken", "minecraft:cardinal_direction" = "east"]
minecraft:bamboo:000minecraft:bamboo0minecraft:bamboo ["age_bit" = 0, "bamboo_leaf_size" = "no_leaves", "bamboo_stalk_thickness" = "thin"]
minecraft:bamboo:001minecraft:bamboo1minecraft:bamboo ["age_bit" = 0, "bamboo_leaf_size" = "no_leaves", "bamboo_stalk_thickness" = "thick"]
minecraft:bamboo:002minecraft:bamboo2minecraft:bamboo ["age_bit" = 0, "bamboo_leaf_size" = "small_leaves", "bamboo_stalk_thickness" = "thin"]
minecraft:bamboo:003minecraft:bamboo3minecraft:bamboo ["age_bit" = 0, "bamboo_leaf_size" = "small_leaves", "bamboo_stalk_thickness" = "thick"]
minecraft:bamboo:004minecraft:bamboo4minecraft:bamboo ["age_bit" = 0, "bamboo_leaf_size" = "large_leaves", "bamboo_stalk_thickness" = "thin"]
minecraft:bamboo:005minecraft:bamboo5minecraft:bamboo ["age_bit" = 0, "bamboo_leaf_size" = "large_leaves", "bamboo_stalk_thickness" = "thick"]
minecraft:bamboo:006minecraft:bamboo6minecraft:bamboo ["age_bit" = 0, "bamboo_leaf_size" = "no_leaves", "bamboo_stalk_thickness" = "thin"]
minecraft:bamboo:007minecraft:bamboo7minecraft:bamboo ["age_bit" = 0, "bamboo_leaf_size" = "no_leaves", "bamboo_stalk_thickness" = "thick"]
minecraft:bamboo:008minecraft:bamboo8minecraft:bamboo ["age_bit" = 1, "bamboo_leaf_size" = "no_leaves", "bamboo_stalk_thickness" = "thin"]
minecraft:bamboo:009minecraft:bamboo9minecraft:bamboo ["age_bit" = 1, "bamboo_leaf_size" = "no_leaves", "bamboo_stalk_thickness" = "thick"]
minecraft:bamboo:010minecraft:bamboo10minecraft:bamboo ["age_bit" = 1, "bamboo_leaf_size" = "small_leaves", "bamboo_stalk_thickness" = "thin"]
minecraft:bamboo:011minecraft:bamboo11minecraft:bamboo ["age_bit" = 1, "bamboo_leaf_size" = "small_leaves", "bamboo_stalk_thickness" = "thick"]
minecraft:bamboo:012minecraft:bamboo12minecraft:bamboo ["age_bit" = 1, "bamboo_leaf_size" = "large_leaves", "bamboo_stalk_thickness" = "thin"]
minecraft:bamboo:013minecraft:bamboo13minecraft:bamboo ["age_bit" = 1, "bamboo_leaf_size" = "large_leaves", "bamboo_stalk_thickness" = "thick"]
minecraft:bamboo:014minecraft:bamboo14minecraft:bamboo ["age_bit" = 1, "bamboo_leaf_size" = "no_leaves", "bamboo_stalk_thickness" = "thin"]
minecraft:bamboo:015minecraft:bamboo15minecraft:bamboo ["age_bit" = 1, "bamboo_leaf_size" = "no_leaves", "bamboo_stalk_thickness" = "thick"]
minecraft:bamboo_sapling:000minecraft:bamboo_sapling0minecraft:bamboo_sapling ["age_bit" = 0, "sapling_type" = "oak"]
minecraft:bamboo_sapling:001minecraft:bamboo_sapling1minecraft:bamboo_sapling ["age_bit" = 1, "sapling_type" = "oak"]
minecraft:bamboo_sapling:002minecraft:bamboo_sapling2minecraft:bamboo_sapling ["age_bit" = 0, "sapling_type" = "spruce"]
minecraft:bamboo_sapling:003minecraft:bamboo_sapling3minecraft:bamboo_sapling ["age_bit" = 1, "sapling_type" = "spruce"]
minecraft:bamboo_sapling:004minecraft:bamboo_sapling4minecraft:bamboo_sapling ["age_bit" = 0, "sapling_type" = "birch"]
minecraft:bamboo_sapling:005minecraft:bamboo_sapling5minecraft:bamboo_sapling ["age_bit" = 1, "sapling_type" = "birch"]
minecraft:bamboo_sapling:006minecraft:bamboo_sapling6minecraft:bamboo_sapling ["age_bit" = 0, "sapling_type" = "jungle"]
minecraft:bamboo_sapling:007minecraft:bamboo_sapling7minecraft:bamboo_sapling ["age_bit" = 1, "sapling_type" = "jungle"]
minecraft:bamboo_sapling:008minecraft:bamboo_sapling8minecraft:bamboo_sapling ["age_bit" = 0, "sapling_type" = "acacia"]
minecraft:bamboo_sapling:009minecraft:bamboo_sapling9minecraft:bamboo_sapling ["age_bit" = 1, "sapling_type" = "acacia"]
minecraft:bamboo_sapling:010minecraft:bamboo_sapling10minecraft:bamboo_sapling ["age_bit" = 0, "sapling_type" = "dark_oak"]
minecraft:bamboo_sapling:011minecraft:bamboo_sapling11minecraft:bamboo_sapling ["age_bit" = 1, "sapling_type" = "dark_oak"]
minecraft:bamboo_sapling:012minecraft:bamboo_sapling12minecraft:bamboo_sapling ["age_bit" = 0, "sapling_type" = "oak"]
minecraft:bamboo_sapling:013minecraft:bamboo_sapling13minecraft:bamboo_sapling ["age_bit" = 1, "sapling_type" = "oak"]
minecraft:bamboo_sapling:014minecraft:bamboo_sapling14minecraft:bamboo_sapling ["age_bit" = 0, "sapling_type" = "oak"]
minecraft:bamboo_sapling:015minecraft:bamboo_sapling15minecraft:bamboo_sapling ["age_bit" = 1, "sapling_type" = "oak"]
minecraft:barrel:000minecraft:barrel0minecraft:barrel ["facing_direction" = 0, "open_bit" = 0]
minecraft:barrel:001minecraft:barrel1minecraft:barrel ["facing_direction" = 1, "open_bit" = 0]
minecraft:barrel:002minecraft:barrel2minecraft:barrel ["facing_direction" = 2, "open_bit" = 0]
minecraft:barrel:003minecraft:barrel3minecraft:barrel ["facing_direction" = 3, "open_bit" = 0]
minecraft:barrel:004minecraft:barrel4minecraft:barrel ["facing_direction" = 4, "open_bit" = 0]
minecraft:barrel:005minecraft:barrel5minecraft:barrel ["facing_direction" = 5, "open_bit" = 0]
minecraft:barrel:006minecraft:barrel6minecraft:barrel ["facing_direction" = 0, "open_bit" = 0]
minecraft:barrel:007minecraft:barrel7minecraft:barrel ["facing_direction" = 0, "open_bit" = 0]
minecraft:barrel:008minecraft:barrel8minecraft:barrel ["facing_direction" = 0, "open_bit" = 1]
minecraft:barrel:009minecraft:barrel9minecraft:barrel ["facing_direction" = 1, "open_bit" = 1]
minecraft:barrel:010minecraft:barrel10minecraft:barrel ["facing_direction" = 2, "open_bit" = 1]
minecraft:barrel:011minecraft:barrel11minecraft:barrel ["facing_direction" = 3, "open_bit" = 1]
minecraft:barrel:012minecraft:barrel12minecraft:barrel ["facing_direction" = 4, "open_bit" = 1]
minecraft:barrel:013minecraft:barrel13minecraft:barrel ["facing_direction" = 5, "open_bit" = 1]
minecraft:barrel:014minecraft:barrel14minecraft:barrel ["facing_direction" = 0, "open_bit" = 1]
minecraft:barrel:015minecraft:barrel15minecraft:barrel ["facing_direction" = 0, "open_bit" = 1]
minecraft:basalt:000minecraft:basalt0minecraft:basalt ["pillar_axis" = "y"]
minecraft:basalt:001minecraft:basalt1minecraft:basalt ["pillar_axis" = "x"]
minecraft:basalt:002minecraft:basalt2minecraft:basalt ["pillar_axis" = "z"]
minecraft:bed:000minecraft:bed0minecraft:bed ["direction" = 0, "head_piece_bit" = 0, "occupied_bit" = 0]
minecraft:bed:001minecraft:bed1minecraft:bed ["direction" = 1, "head_piece_bit" = 0, "occupied_bit" = 0]
minecraft:bed:002minecraft:bed2minecraft:bed ["direction" = 2, "head_piece_bit" = 0, "occupied_bit" = 0]
minecraft:bed:003minecraft:bed3minecraft:bed ["direction" = 3, "head_piece_bit" = 0, "occupied_bit" = 0]
minecraft:bed:004minecraft:bed4minecraft:bed ["direction" = 0, "head_piece_bit" = 0, "occupied_bit" = 1]
minecraft:bed:005minecraft:bed5minecraft:bed ["direction" = 1, "head_piece_bit" = 0, "occupied_bit" = 1]
minecraft:bed:006minecraft:bed6minecraft:bed ["direction" = 2, "head_piece_bit" = 0, "occupied_bit" = 1]
minecraft:bed:007minecraft:bed7minecraft:bed ["direction" = 3, "head_piece_bit" = 0, "occupied_bit" = 1]
minecraft:bed:008minecraft:bed8minecraft:bed ["direction" = 0, "head_piece_bit" = 1, "occupied_bit" = 0]
minecraft:bed:009minecraft:bed9minecraft:bed ["direction" = 1, "head_piece_bit" = 1, "occupied_bit" = 0]
minecraft:bed:010minecraft:bed10minecraft:bed ["direction" = 2, "head_piece_bit" = 1, "occupied_bit" = 0]
minecraft:bed:011minecraft:bed11minecraft:bed ["direction" = 3, "head_piece_bit" = 1, "occupied_bit" = 0]
minecraft:bed:012minecraft:bed12minecraft:bed ["direction" = 0, "head_piece_bit" = 1, "occupied_bit" = 1]
minecraft:bed:013minecraft:bed13minecraft:bed ["direction" = 1, "head_piece_bit" = 1, "occupied_bit" = 1]
minecraft:bed:014minecraft:bed14minecraft:bed ["direction" = 2, "head_piece_bit" = 1, "occupied_bit" = 1]
minecraft:bed:015minecraft:bed15minecraft:bed ["direction" = 3, "head_piece_bit" = 1, "occupied_bit" = 1]
minecraft:bedrock:000minecraft:bedrock0minecraft:bedrock ["infiniburn_bit" = 0]
minecraft:bedrock:001minecraft:bedrock1minecraft:bedrock ["infiniburn_bit" = 1]
minecraft:beetroot:000minecraft:beetroot0minecraft:beetroot ["growth" = 0]
minecraft:beetroot:001minecraft:beetroot1minecraft:beetroot ["growth" = 1]
minecraft:beetroot:002minecraft:beetroot2minecraft:beetroot ["growth" = 2]
minecraft:beetroot:003minecraft:beetroot3minecraft:beetroot ["growth" = 3]
minecraft:beetroot:004minecraft:beetroot4minecraft:beetroot ["growth" = 4]
minecraft:beetroot:005minecraft:beetroot5minecraft:beetroot ["growth" = 5]
minecraft:beetroot:006minecraft:beetroot6minecraft:beetroot ["growth" = 6]
minecraft:beetroot:007minecraft:beetroot7minecraft:beetroot ["growth" = 7]
minecraft:bell:000minecraft:bell0minecraft:bell ["attachment" = "standing", "direction" = 0, "toggle_bit" = 0]
minecraft:bell:001minecraft:bell1minecraft:bell ["attachment" = "standing", "direction" = 1, "toggle_bit" = 0]
minecraft:bell:002minecraft:bell2minecraft:bell ["attachment" = "standing", "direction" = 2, "toggle_bit" = 0]
minecraft:bell:003minecraft:bell3minecraft:bell ["attachment" = "standing", "direction" = 3, "toggle_bit" = 0]
minecraft:bell:004minecraft:bell4minecraft:bell ["attachment" = "hanging", "direction" = 0, "toggle_bit" = 0]
minecraft:bell:005minecraft:bell5minecraft:bell ["attachment" = "hanging", "direction" = 1, "toggle_bit" = 0]
minecraft:bell:006minecraft:bell6minecraft:bell ["attachment" = "hanging", "direction" = 2, "toggle_bit" = 0]
minecraft:bell:007minecraft:bell7minecraft:bell ["attachment" = "hanging", "direction" = 3, "toggle_bit" = 0]
minecraft:bell:008minecraft:bell8minecraft:bell ["attachment" = "side", "direction" = 0, "toggle_bit" = 0]
minecraft:bell:009minecraft:bell9minecraft:bell ["attachment" = "side", "direction" = 1, "toggle_bit" = 0]
minecraft:bell:010minecraft:bell10minecraft:bell ["attachment" = "side", "direction" = 2, "toggle_bit" = 0]
minecraft:bell:011minecraft:bell11minecraft:bell ["attachment" = "side", "direction" = 3, "toggle_bit" = 0]
minecraft:bell:012minecraft:bell12minecraft:bell ["attachment" = "multiple", "direction" = 0, "toggle_bit" = 0]
minecraft:bell:013minecraft:bell13minecraft:bell ["attachment" = "multiple", "direction" = 1, "toggle_bit" = 0]
minecraft:bell:014minecraft:bell14minecraft:bell ["attachment" = "multiple", "direction" = 2, "toggle_bit" = 0]
minecraft:bell:015minecraft:bell15minecraft:bell ["attachment" = "multiple", "direction" = 3, "toggle_bit" = 0]
minecraft:bell:016minecraft:bell16minecraft:bell ["attachment" = "standing", "direction" = 0, "toggle_bit" = 1]
minecraft:bell:017minecraft:bell17minecraft:bell ["attachment" = "standing", "direction" = 1, "toggle_bit" = 1]
minecraft:bell:018minecraft:bell18minecraft:bell ["attachment" = "standing", "direction" = 2, "toggle_bit" = 1]
minecraft:bell:019minecraft:bell19minecraft:bell ["attachment" = "standing", "direction" = 3, "toggle_bit" = 1]
minecraft:bell:020minecraft:bell20minecraft:bell ["attachment" = "hanging", "direction" = 0, "toggle_bit" = 1]
minecraft:bell:021minecraft:bell21minecraft:bell ["attachment" = "hanging", "direction" = 1, "toggle_bit" = 1]
minecraft:bell:022minecraft:bell22minecraft:bell ["attachment" = "hanging", "direction" = 2, "toggle_bit" = 1]
minecraft:bell:023minecraft:bell23minecraft:bell ["attachment" = "hanging", "direction" = 3, "toggle_bit" = 1]
minecraft:bell:024minecraft:bell24minecraft:bell ["attachment" = "side", "direction" = 0, "toggle_bit" = 1]
minecraft:bell:025minecraft:bell25minecraft:bell ["attachment" = "side", "direction" = 1, "toggle_bit" = 1]
minecraft:bell:026minecraft:bell26minecraft:bell ["attachment" = "side", "direction" = 2, "toggle_bit" = 1]
minecraft:bell:027minecraft:bell27minecraft:bell ["attachment" = "side", "direction" = 3, "toggle_bit" = 1]
minecraft:bell:028minecraft:bell28minecraft:bell ["attachment" = "multiple", "direction" = 0, "toggle_bit" = 1]
minecraft:bell:029minecraft:bell29minecraft:bell ["attachment" = "multiple", "direction" = 1, "toggle_bit" = 1]
minecraft:bell:030minecraft:bell30minecraft:bell ["attachment" = "multiple", "direction" = 2, "toggle_bit" = 1]
minecraft:bell:031minecraft:bell31minecraft:bell ["attachment" = "multiple", "direction" = 3, "toggle_bit" = 1]
minecraft:birch_button:000minecraft:birch_button0minecraft:birch_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:birch_button:001minecraft:birch_button1minecraft:birch_button ["button_pressed_bit" = 0, "facing_direction" = 1]
minecraft:birch_button:002minecraft:birch_button2minecraft:birch_button ["button_pressed_bit" = 0, "facing_direction" = 2]
minecraft:birch_button:003minecraft:birch_button3minecraft:birch_button ["button_pressed_bit" = 0, "facing_direction" = 3]
minecraft:birch_button:004minecraft:birch_button4minecraft:birch_button ["button_pressed_bit" = 0, "facing_direction" = 4]
minecraft:birch_button:005minecraft:birch_button5minecraft:birch_button ["button_pressed_bit" = 0, "facing_direction" = 5]
minecraft:birch_button:006minecraft:birch_button6minecraft:birch_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:birch_button:007minecraft:birch_button7minecraft:birch_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:birch_button:008minecraft:birch_button8minecraft:birch_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:birch_button:009minecraft:birch_button9minecraft:birch_button ["button_pressed_bit" = 1, "facing_direction" = 1]
minecraft:birch_button:010minecraft:birch_button10minecraft:birch_button ["button_pressed_bit" = 1, "facing_direction" = 2]
minecraft:birch_button:011minecraft:birch_button11minecraft:birch_button ["button_pressed_bit" = 1, "facing_direction" = 3]
minecraft:birch_button:012minecraft:birch_button12minecraft:birch_button ["button_pressed_bit" = 1, "facing_direction" = 4]
minecraft:birch_button:013minecraft:birch_button13minecraft:birch_button ["button_pressed_bit" = 1, "facing_direction" = 5]
minecraft:birch_button:014minecraft:birch_button14minecraft:birch_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:birch_button:015minecraft:birch_button15minecraft:birch_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:birch_door:000minecraft:birch_door0minecraft:birch_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:birch_door:001minecraft:birch_door1minecraft:birch_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:birch_door:002minecraft:birch_door2minecraft:birch_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:birch_door:003minecraft:birch_door3minecraft:birch_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:birch_door:004minecraft:birch_door4minecraft:birch_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:birch_door:005minecraft:birch_door5minecraft:birch_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:birch_door:006minecraft:birch_door6minecraft:birch_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:birch_door:007minecraft:birch_door7minecraft:birch_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:birch_door:008minecraft:birch_door8minecraft:birch_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:birch_door:009minecraft:birch_door9minecraft:birch_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:birch_door:010minecraft:birch_door10minecraft:birch_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:birch_door:011minecraft:birch_door11minecraft:birch_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:birch_door:012minecraft:birch_door12minecraft:birch_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:birch_door:013minecraft:birch_door13minecraft:birch_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:birch_door:014minecraft:birch_door14minecraft:birch_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:birch_door:015minecraft:birch_door15minecraft:birch_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:birch_door:016minecraft:birch_door16minecraft:birch_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:birch_door:017minecraft:birch_door17minecraft:birch_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:birch_door:018minecraft:birch_door18minecraft:birch_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:birch_door:019minecraft:birch_door19minecraft:birch_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:birch_door:020minecraft:birch_door20minecraft:birch_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:birch_door:021minecraft:birch_door21minecraft:birch_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:birch_door:022minecraft:birch_door22minecraft:birch_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:birch_door:023minecraft:birch_door23minecraft:birch_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:birch_door:024minecraft:birch_door24minecraft:birch_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:birch_door:025minecraft:birch_door25minecraft:birch_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:birch_door:026minecraft:birch_door26minecraft:birch_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:birch_door:027minecraft:birch_door27minecraft:birch_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:birch_door:028minecraft:birch_door28minecraft:birch_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:birch_door:029minecraft:birch_door29minecraft:birch_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:birch_door:030minecraft:birch_door30minecraft:birch_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:birch_door:031minecraft:birch_door31minecraft:birch_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:birch_fence_gate:000minecraft:birch_fence_gate0minecraft:birch_fence_gate ["direction" = 0, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:birch_fence_gate:001minecraft:birch_fence_gate1minecraft:birch_fence_gate ["direction" = 1, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:birch_fence_gate:002minecraft:birch_fence_gate2minecraft:birch_fence_gate ["direction" = 2, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:birch_fence_gate:003minecraft:birch_fence_gate3minecraft:birch_fence_gate ["direction" = 3, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:birch_fence_gate:004minecraft:birch_fence_gate4minecraft:birch_fence_gate ["direction" = 0, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:birch_fence_gate:005minecraft:birch_fence_gate5minecraft:birch_fence_gate ["direction" = 1, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:birch_fence_gate:006minecraft:birch_fence_gate6minecraft:birch_fence_gate ["direction" = 2, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:birch_fence_gate:007minecraft:birch_fence_gate7minecraft:birch_fence_gate ["direction" = 3, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:birch_fence_gate:008minecraft:birch_fence_gate8minecraft:birch_fence_gate ["direction" = 0, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:birch_fence_gate:009minecraft:birch_fence_gate9minecraft:birch_fence_gate ["direction" = 1, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:birch_fence_gate:010minecraft:birch_fence_gate10minecraft:birch_fence_gate ["direction" = 2, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:birch_fence_gate:011minecraft:birch_fence_gate11minecraft:birch_fence_gate ["direction" = 3, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:birch_fence_gate:012minecraft:birch_fence_gate12minecraft:birch_fence_gate ["direction" = 0, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:birch_fence_gate:013minecraft:birch_fence_gate13minecraft:birch_fence_gate ["direction" = 1, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:birch_fence_gate:014minecraft:birch_fence_gate14minecraft:birch_fence_gate ["direction" = 2, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:birch_fence_gate:015minecraft:birch_fence_gate15minecraft:birch_fence_gate ["direction" = 3, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:birch_pressure_plate:000minecraft:birch_pressure_plate0minecraft:birch_pressure_plate ["redstone_signal" = 0]
minecraft:birch_pressure_plate:001minecraft:birch_pressure_plate1minecraft:birch_pressure_plate ["redstone_signal" = 1]
minecraft:birch_pressure_plate:002minecraft:birch_pressure_plate2minecraft:birch_pressure_plate ["redstone_signal" = 2]
minecraft:birch_pressure_plate:003minecraft:birch_pressure_plate3minecraft:birch_pressure_plate ["redstone_signal" = 3]
minecraft:birch_pressure_plate:004minecraft:birch_pressure_plate4minecraft:birch_pressure_plate ["redstone_signal" = 4]
minecraft:birch_pressure_plate:005minecraft:birch_pressure_plate5minecraft:birch_pressure_plate ["redstone_signal" = 5]
minecraft:birch_pressure_plate:006minecraft:birch_pressure_plate6minecraft:birch_pressure_plate ["redstone_signal" = 6]
minecraft:birch_pressure_plate:007minecraft:birch_pressure_plate7minecraft:birch_pressure_plate ["redstone_signal" = 7]
minecraft:birch_pressure_plate:008minecraft:birch_pressure_plate8minecraft:birch_pressure_plate ["redstone_signal" = 8]
minecraft:birch_pressure_plate:009minecraft:birch_pressure_plate9minecraft:birch_pressure_plate ["redstone_signal" = 9]
minecraft:birch_pressure_plate:010minecraft:birch_pressure_plate10minecraft:birch_pressure_plate ["redstone_signal" = 10]
minecraft:birch_pressure_plate:011minecraft:birch_pressure_plate11minecraft:birch_pressure_plate ["redstone_signal" = 11]
minecraft:birch_pressure_plate:012minecraft:birch_pressure_plate12minecraft:birch_pressure_plate ["redstone_signal" = 12]
minecraft:birch_pressure_plate:013minecraft:birch_pressure_plate13minecraft:birch_pressure_plate ["redstone_signal" = 13]
minecraft:birch_pressure_plate:014minecraft:birch_pressure_plate14minecraft:birch_pressure_plate ["redstone_signal" = 14]
minecraft:birch_pressure_plate:015minecraft:birch_pressure_plate15minecraft:birch_pressure_plate ["redstone_signal" = 15]
minecraft:birch_stairs:000minecraft:birch_stairs0minecraft:birch_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:birch_stairs:001minecraft:birch_stairs1minecraft:birch_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:birch_stairs:002minecraft:birch_stairs2minecraft:birch_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:birch_stairs:003minecraft:birch_stairs3minecraft:birch_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:birch_stairs:004minecraft:birch_stairs4minecraft:birch_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:birch_stairs:005minecraft:birch_stairs5minecraft:birch_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:birch_stairs:006minecraft:birch_stairs6minecraft:birch_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:birch_stairs:007minecraft:birch_stairs7minecraft:birch_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:birch_standing_sign:000minecraft:birch_standing_sign0minecraft:birch_standing_sign ["ground_sign_direction" = 0]
minecraft:birch_standing_sign:001minecraft:birch_standing_sign1minecraft:birch_standing_sign ["ground_sign_direction" = 1]
minecraft:birch_standing_sign:002minecraft:birch_standing_sign2minecraft:birch_standing_sign ["ground_sign_direction" = 2]
minecraft:birch_standing_sign:003minecraft:birch_standing_sign3minecraft:birch_standing_sign ["ground_sign_direction" = 3]
minecraft:birch_standing_sign:004minecraft:birch_standing_sign4minecraft:birch_standing_sign ["ground_sign_direction" = 4]
minecraft:birch_standing_sign:005minecraft:birch_standing_sign5minecraft:birch_standing_sign ["ground_sign_direction" = 5]
minecraft:birch_standing_sign:006minecraft:birch_standing_sign6minecraft:birch_standing_sign ["ground_sign_direction" = 6]
minecraft:birch_standing_sign:007minecraft:birch_standing_sign7minecraft:birch_standing_sign ["ground_sign_direction" = 7]
minecraft:birch_standing_sign:008minecraft:birch_standing_sign8minecraft:birch_standing_sign ["ground_sign_direction" = 8]
minecraft:birch_standing_sign:009minecraft:birch_standing_sign9minecraft:birch_standing_sign ["ground_sign_direction" = 9]
minecraft:birch_standing_sign:010minecraft:birch_standing_sign10minecraft:birch_standing_sign ["ground_sign_direction" = 10]
minecraft:birch_standing_sign:011minecraft:birch_standing_sign11minecraft:birch_standing_sign ["ground_sign_direction" = 11]
minecraft:birch_standing_sign:012minecraft:birch_standing_sign12minecraft:birch_standing_sign ["ground_sign_direction" = 12]
minecraft:birch_standing_sign:013minecraft:birch_standing_sign13minecraft:birch_standing_sign ["ground_sign_direction" = 13]
minecraft:birch_standing_sign:014minecraft:birch_standing_sign14minecraft:birch_standing_sign ["ground_sign_direction" = 14]
minecraft:birch_standing_sign:015minecraft:birch_standing_sign15minecraft:birch_standing_sign ["ground_sign_direction" = 15]
minecraft:birch_trapdoor:000minecraft:birch_trapdoor0minecraft:birch_trapdoor ["direction" = 0, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:birch_trapdoor:001minecraft:birch_trapdoor1minecraft:birch_trapdoor ["direction" = 1, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:birch_trapdoor:002minecraft:birch_trapdoor2minecraft:birch_trapdoor ["direction" = 2, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:birch_trapdoor:003minecraft:birch_trapdoor3minecraft:birch_trapdoor ["direction" = 3, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:birch_trapdoor:004minecraft:birch_trapdoor4minecraft:birch_trapdoor ["direction" = 0, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:birch_trapdoor:005minecraft:birch_trapdoor5minecraft:birch_trapdoor ["direction" = 1, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:birch_trapdoor:006minecraft:birch_trapdoor6minecraft:birch_trapdoor ["direction" = 2, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:birch_trapdoor:007minecraft:birch_trapdoor7minecraft:birch_trapdoor ["direction" = 3, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:birch_trapdoor:008minecraft:birch_trapdoor8minecraft:birch_trapdoor ["direction" = 0, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:birch_trapdoor:009minecraft:birch_trapdoor9minecraft:birch_trapdoor ["direction" = 1, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:birch_trapdoor:010minecraft:birch_trapdoor10minecraft:birch_trapdoor ["direction" = 2, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:birch_trapdoor:011minecraft:birch_trapdoor11minecraft:birch_trapdoor ["direction" = 3, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:birch_trapdoor:012minecraft:birch_trapdoor12minecraft:birch_trapdoor ["direction" = 0, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:birch_trapdoor:013minecraft:birch_trapdoor13minecraft:birch_trapdoor ["direction" = 1, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:birch_trapdoor:014minecraft:birch_trapdoor14minecraft:birch_trapdoor ["direction" = 2, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:birch_trapdoor:015minecraft:birch_trapdoor15minecraft:birch_trapdoor ["direction" = 3, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:birch_wall_sign:000minecraft:birch_wall_sign0minecraft:birch_wall_sign ["facing_direction" = 0]
minecraft:birch_wall_sign:001minecraft:birch_wall_sign1minecraft:birch_wall_sign ["facing_direction" = 1]
minecraft:birch_wall_sign:002minecraft:birch_wall_sign2minecraft:birch_wall_sign ["facing_direction" = 2]
minecraft:birch_wall_sign:003minecraft:birch_wall_sign3minecraft:birch_wall_sign ["facing_direction" = 3]
minecraft:birch_wall_sign:004minecraft:birch_wall_sign4minecraft:birch_wall_sign ["facing_direction" = 4]
minecraft:birch_wall_sign:005minecraft:birch_wall_sign5minecraft:birch_wall_sign ["facing_direction" = 5]
minecraft:birch_wall_sign:006minecraft:birch_wall_sign6minecraft:birch_wall_sign ["facing_direction" = 0]
minecraft:birch_wall_sign:007minecraft:birch_wall_sign7minecraft:birch_wall_sign ["facing_direction" = 0]
minecraft:black_candle:000minecraft:black_candle0minecraft:black_candle ["candles" = 0, "lit" = 0]
minecraft:black_candle:001minecraft:black_candle1minecraft:black_candle ["candles" = 1, "lit" = 0]
minecraft:black_candle:002minecraft:black_candle2minecraft:black_candle ["candles" = 2, "lit" = 0]
minecraft:black_candle:003minecraft:black_candle3minecraft:black_candle ["candles" = 3, "lit" = 0]
minecraft:black_candle:004minecraft:black_candle4minecraft:black_candle ["candles" = 0, "lit" = 1]
minecraft:black_candle:005minecraft:black_candle5minecraft:black_candle ["candles" = 1, "lit" = 1]
minecraft:black_candle:006minecraft:black_candle6minecraft:black_candle ["candles" = 2, "lit" = 1]
minecraft:black_candle:007minecraft:black_candle7minecraft:black_candle ["candles" = 3, "lit" = 1]
minecraft:black_candle_cake:000minecraft:black_candle_cake0minecraft:black_candle_cake ["lit" = 0]
minecraft:black_candle_cake:001minecraft:black_candle_cake1minecraft:black_candle_cake ["lit" = 1]
minecraft:black_glazed_terracotta:000minecraft:black_glazed_terracotta0minecraft:black_glazed_terracotta ["facing_direction" = 0]
minecraft:black_glazed_terracotta:001minecraft:black_glazed_terracotta1minecraft:black_glazed_terracotta ["facing_direction" = 1]
minecraft:black_glazed_terracotta:002minecraft:black_glazed_terracotta2minecraft:black_glazed_terracotta ["facing_direction" = 2]
minecraft:black_glazed_terracotta:003minecraft:black_glazed_terracotta3minecraft:black_glazed_terracotta ["facing_direction" = 3]
minecraft:black_glazed_terracotta:004minecraft:black_glazed_terracotta4minecraft:black_glazed_terracotta ["facing_direction" = 4]
minecraft:black_glazed_terracotta:005minecraft:black_glazed_terracotta5minecraft:black_glazed_terracotta ["facing_direction" = 5]
minecraft:black_glazed_terracotta:006minecraft:black_glazed_terracotta6minecraft:black_glazed_terracotta ["facing_direction" = 0]
minecraft:black_glazed_terracotta:007minecraft:black_glazed_terracotta7minecraft:black_glazed_terracotta ["facing_direction" = 0]
minecraft:blackstone_slab:000minecraft:blackstone_slab0minecraft:blackstone_slab ["minecraft:vertical_half" = "bottom"]
minecraft:blackstone_slab:001minecraft:blackstone_slab1minecraft:blackstone_slab ["minecraft:vertical_half" = "top"]
minecraft:blackstone_stairs:000minecraft:blackstone_stairs0minecraft:blackstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:blackstone_stairs:001minecraft:blackstone_stairs1minecraft:blackstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:blackstone_stairs:002minecraft:blackstone_stairs2minecraft:blackstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:blackstone_stairs:003minecraft:blackstone_stairs3minecraft:blackstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:blackstone_stairs:004minecraft:blackstone_stairs4minecraft:blackstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:blackstone_stairs:005minecraft:blackstone_stairs5minecraft:blackstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:blackstone_stairs:006minecraft:blackstone_stairs6minecraft:blackstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:blackstone_stairs:007minecraft:blackstone_stairs7minecraft:blackstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:blast_furnace:000minecraft:blast_furnace0minecraft:blast_furnace ["minecraft:cardinal_direction" = "south"]
minecraft:blast_furnace:001minecraft:blast_furnace1minecraft:blast_furnace ["minecraft:cardinal_direction" = "west"]
minecraft:blast_furnace:002minecraft:blast_furnace2minecraft:blast_furnace ["minecraft:cardinal_direction" = "north"]
minecraft:blast_furnace:003minecraft:blast_furnace3minecraft:blast_furnace ["minecraft:cardinal_direction" = "south"]
minecraft:blast_furnace:004minecraft:blast_furnace4minecraft:blast_furnace ["minecraft:cardinal_direction" = "west"]
minecraft:blast_furnace:005minecraft:blast_furnace5minecraft:blast_furnace ["minecraft:cardinal_direction" = "east"]
minecraft:blast_furnace:006minecraft:blast_furnace6minecraft:blast_furnace ["minecraft:cardinal_direction" = "south"]
minecraft:blast_furnace:007minecraft:blast_furnace7minecraft:blast_furnace ["minecraft:cardinal_direction" = "south"]
minecraft:blue_candle:000minecraft:blue_candle0minecraft:blue_candle ["candles" = 0, "lit" = 0]
minecraft:blue_candle:001minecraft:blue_candle1minecraft:blue_candle ["candles" = 1, "lit" = 0]
minecraft:blue_candle:002minecraft:blue_candle2minecraft:blue_candle ["candles" = 2, "lit" = 0]
minecraft:blue_candle:003minecraft:blue_candle3minecraft:blue_candle ["candles" = 3, "lit" = 0]
minecraft:blue_candle:004minecraft:blue_candle4minecraft:blue_candle ["candles" = 0, "lit" = 1]
minecraft:blue_candle:005minecraft:blue_candle5minecraft:blue_candle ["candles" = 1, "lit" = 1]
minecraft:blue_candle:006minecraft:blue_candle6minecraft:blue_candle ["candles" = 2, "lit" = 1]
minecraft:blue_candle:007minecraft:blue_candle7minecraft:blue_candle ["candles" = 3, "lit" = 1]
minecraft:blue_candle_cake:000minecraft:blue_candle_cake0minecraft:blue_candle_cake ["lit" = 0]
minecraft:blue_candle_cake:001minecraft:blue_candle_cake1minecraft:blue_candle_cake ["lit" = 1]
minecraft:blue_glazed_terracotta:000minecraft:blue_glazed_terracotta0minecraft:blue_glazed_terracotta ["facing_direction" = 0]
minecraft:blue_glazed_terracotta:001minecraft:blue_glazed_terracotta1minecraft:blue_glazed_terracotta ["facing_direction" = 1]
minecraft:blue_glazed_terracotta:002minecraft:blue_glazed_terracotta2minecraft:blue_glazed_terracotta ["facing_direction" = 2]
minecraft:blue_glazed_terracotta:003minecraft:blue_glazed_terracotta3minecraft:blue_glazed_terracotta ["facing_direction" = 3]
minecraft:blue_glazed_terracotta:004minecraft:blue_glazed_terracotta4minecraft:blue_glazed_terracotta ["facing_direction" = 4]
minecraft:blue_glazed_terracotta:005minecraft:blue_glazed_terracotta5minecraft:blue_glazed_terracotta ["facing_direction" = 5]
minecraft:blue_glazed_terracotta:006minecraft:blue_glazed_terracotta6minecraft:blue_glazed_terracotta ["facing_direction" = 0]
minecraft:blue_glazed_terracotta:007minecraft:blue_glazed_terracotta7minecraft:blue_glazed_terracotta ["facing_direction" = 0]
minecraft:bone_block:000minecraft:bone_block0minecraft:bone_block ["deprecated" = 0, "pillar_axis" = "y"]
minecraft:bone_block:001minecraft:bone_block1minecraft:bone_block ["deprecated" = 1, "pillar_axis" = "y"]
minecraft:bone_block:002minecraft:bone_block2minecraft:bone_block ["deprecated" = 2, "pillar_axis" = "y"]
minecraft:bone_block:003minecraft:bone_block3minecraft:bone_block ["deprecated" = 3, "pillar_axis" = "y"]
minecraft:bone_block:004minecraft:bone_block4minecraft:bone_block ["deprecated" = 0, "pillar_axis" = "x"]
minecraft:bone_block:005minecraft:bone_block5minecraft:bone_block ["deprecated" = 1, "pillar_axis" = "x"]
minecraft:bone_block:006minecraft:bone_block6minecraft:bone_block ["deprecated" = 2, "pillar_axis" = "x"]
minecraft:bone_block:007minecraft:bone_block7minecraft:bone_block ["deprecated" = 3, "pillar_axis" = "x"]
minecraft:bone_block:008minecraft:bone_block8minecraft:bone_block ["deprecated" = 0, "pillar_axis" = "z"]
minecraft:bone_block:009minecraft:bone_block9minecraft:bone_block ["deprecated" = 1, "pillar_axis" = "z"]
minecraft:bone_block:010minecraft:bone_block10minecraft:bone_block ["deprecated" = 2, "pillar_axis" = "z"]
minecraft:bone_block:011minecraft:bone_block11minecraft:bone_block ["deprecated" = 3, "pillar_axis" = "z"]
minecraft:bone_block:012minecraft:bone_block12minecraft:bone_block ["deprecated" = 0, "pillar_axis" = "y"]
minecraft:bone_block:013minecraft:bone_block13minecraft:bone_block ["deprecated" = 1, "pillar_axis" = "y"]
minecraft:bone_block:014minecraft:bone_block14minecraft:bone_block ["deprecated" = 2, "pillar_axis" = "y"]
minecraft:bone_block:015minecraft:bone_block15minecraft:bone_block ["deprecated" = 3, "pillar_axis" = "y"]
minecraft:brewing_stand:000minecraft:brewing_stand0minecraft:brewing_stand ["brewing_stand_slot_a_bit" = 0, "brewing_stand_slot_b_bit" = 0, "brewing_stand_slot_c_bit" = 0]
minecraft:brewing_stand:001minecraft:brewing_stand1minecraft:brewing_stand ["brewing_stand_slot_a_bit" = 1, "brewing_stand_slot_b_bit" = 0, "brewing_stand_slot_c_bit" = 0]
minecraft:brewing_stand:002minecraft:brewing_stand2minecraft:brewing_stand ["brewing_stand_slot_a_bit" = 0, "brewing_stand_slot_b_bit" = 1, "brewing_stand_slot_c_bit" = 0]
minecraft:brewing_stand:003minecraft:brewing_stand3minecraft:brewing_stand ["brewing_stand_slot_a_bit" = 1, "brewing_stand_slot_b_bit" = 1, "brewing_stand_slot_c_bit" = 0]
minecraft:brewing_stand:004minecraft:brewing_stand4minecraft:brewing_stand ["brewing_stand_slot_a_bit" = 0, "brewing_stand_slot_b_bit" = 0, "brewing_stand_slot_c_bit" = 1]
minecraft:brewing_stand:005minecraft:brewing_stand5minecraft:brewing_stand ["brewing_stand_slot_a_bit" = 1, "brewing_stand_slot_b_bit" = 0, "brewing_stand_slot_c_bit" = 1]
minecraft:brewing_stand:006minecraft:brewing_stand6minecraft:brewing_stand ["brewing_stand_slot_a_bit" = 0, "brewing_stand_slot_b_bit" = 1, "brewing_stand_slot_c_bit" = 1]
minecraft:brewing_stand:007minecraft:brewing_stand7minecraft:brewing_stand ["brewing_stand_slot_a_bit" = 1, "brewing_stand_slot_b_bit" = 1, "brewing_stand_slot_c_bit" = 1]
minecraft:brick_stairs:000minecraft:brick_stairs0minecraft:brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:brick_stairs:001minecraft:brick_stairs1minecraft:brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:brick_stairs:002minecraft:brick_stairs2minecraft:brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:brick_stairs:003minecraft:brick_stairs3minecraft:brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:brick_stairs:004minecraft:brick_stairs4minecraft:brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:brick_stairs:005minecraft:brick_stairs5minecraft:brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:brick_stairs:006minecraft:brick_stairs6minecraft:brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:brick_stairs:007minecraft:brick_stairs7minecraft:brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:brown_candle:000minecraft:brown_candle0minecraft:brown_candle ["candles" = 0, "lit" = 0]
minecraft:brown_candle:001minecraft:brown_candle1minecraft:brown_candle ["candles" = 1, "lit" = 0]
minecraft:brown_candle:002minecraft:brown_candle2minecraft:brown_candle ["candles" = 2, "lit" = 0]
minecraft:brown_candle:003minecraft:brown_candle3minecraft:brown_candle ["candles" = 3, "lit" = 0]
minecraft:brown_candle:004minecraft:brown_candle4minecraft:brown_candle ["candles" = 0, "lit" = 1]
minecraft:brown_candle:005minecraft:brown_candle5minecraft:brown_candle ["candles" = 1, "lit" = 1]
minecraft:brown_candle:006minecraft:brown_candle6minecraft:brown_candle ["candles" = 2, "lit" = 1]
minecraft:brown_candle:007minecraft:brown_candle7minecraft:brown_candle ["candles" = 3, "lit" = 1]
minecraft:brown_candle_cake:000minecraft:brown_candle_cake0minecraft:brown_candle_cake ["lit" = 0]
minecraft:brown_candle_cake:001minecraft:brown_candle_cake1minecraft:brown_candle_cake ["lit" = 1]
minecraft:brown_glazed_terracotta:000minecraft:brown_glazed_terracotta0minecraft:brown_glazed_terracotta ["facing_direction" = 0]
minecraft:brown_glazed_terracotta:001minecraft:brown_glazed_terracotta1minecraft:brown_glazed_terracotta ["facing_direction" = 1]
minecraft:brown_glazed_terracotta:002minecraft:brown_glazed_terracotta2minecraft:brown_glazed_terracotta ["facing_direction" = 2]
minecraft:brown_glazed_terracotta:003minecraft:brown_glazed_terracotta3minecraft:brown_glazed_terracotta ["facing_direction" = 3]
minecraft:brown_glazed_terracotta:004minecraft:brown_glazed_terracotta4minecraft:brown_glazed_terracotta ["facing_direction" = 4]
minecraft:brown_glazed_terracotta:005minecraft:brown_glazed_terracotta5minecraft:brown_glazed_terracotta ["facing_direction" = 5]
minecraft:brown_glazed_terracotta:006minecraft:brown_glazed_terracotta6minecraft:brown_glazed_terracotta ["facing_direction" = 0]
minecraft:brown_glazed_terracotta:007minecraft:brown_glazed_terracotta7minecraft:brown_glazed_terracotta ["facing_direction" = 0]
minecraft:brown_mushroom_block:000minecraft:brown_mushroom_block0minecraft:brown_mushroom_block ["huge_mushroom_bits" = 0]
minecraft:brown_mushroom_block:001minecraft:brown_mushroom_block1minecraft:brown_mushroom_block ["huge_mushroom_bits" = 1]
minecraft:brown_mushroom_block:002minecraft:brown_mushroom_block2minecraft:brown_mushroom_block ["huge_mushroom_bits" = 2]
minecraft:brown_mushroom_block:003minecraft:brown_mushroom_block3minecraft:brown_mushroom_block ["huge_mushroom_bits" = 3]
minecraft:brown_mushroom_block:004minecraft:brown_mushroom_block4minecraft:brown_mushroom_block ["huge_mushroom_bits" = 4]
minecraft:brown_mushroom_block:005minecraft:brown_mushroom_block5minecraft:brown_mushroom_block ["huge_mushroom_bits" = 5]
minecraft:brown_mushroom_block:006minecraft:brown_mushroom_block6minecraft:brown_mushroom_block ["huge_mushroom_bits" = 6]
minecraft:brown_mushroom_block:007minecraft:brown_mushroom_block7minecraft:brown_mushroom_block ["huge_mushroom_bits" = 7]
minecraft:brown_mushroom_block:008minecraft:brown_mushroom_block8minecraft:brown_mushroom_block ["huge_mushroom_bits" = 8]
minecraft:brown_mushroom_block:009minecraft:brown_mushroom_block9minecraft:brown_mushroom_block ["huge_mushroom_bits" = 9]
minecraft:brown_mushroom_block:010minecraft:brown_mushroom_block10minecraft:brown_mushroom_block ["huge_mushroom_bits" = 10]
minecraft:brown_mushroom_block:011minecraft:brown_mushroom_block11minecraft:brown_mushroom_block ["huge_mushroom_bits" = 11]
minecraft:brown_mushroom_block:012minecraft:brown_mushroom_block12minecraft:brown_mushroom_block ["huge_mushroom_bits" = 12]
minecraft:brown_mushroom_block:013minecraft:brown_mushroom_block13minecraft:brown_mushroom_block ["huge_mushroom_bits" = 13]
minecraft:brown_mushroom_block:014minecraft:brown_mushroom_block14minecraft:brown_mushroom_block ["huge_mushroom_bits" = 14]
minecraft:brown_mushroom_block:015minecraft:brown_mushroom_block15minecraft:brown_mushroom_block ["huge_mushroom_bits" = 15]
minecraft:bubble_column:000minecraft:bubble_column0minecraft:bubble_column ["drag_down" = 0]
minecraft:bubble_column:001minecraft:bubble_column1minecraft:bubble_column ["drag_down" = 1]
minecraft:cactus:000minecraft:cactus0minecraft:cactus ["age" = 0]
minecraft:cactus:001minecraft:cactus1minecraft:cactus ["age" = 1]
minecraft:cactus:002minecraft:cactus2minecraft:cactus ["age" = 2]
minecraft:cactus:003minecraft:cactus3minecraft:cactus ["age" = 3]
minecraft:cactus:004minecraft:cactus4minecraft:cactus ["age" = 4]
minecraft:cactus:005minecraft:cactus5minecraft:cactus ["age" = 5]
minecraft:cactus:006minecraft:cactus6minecraft:cactus ["age" = 6]
minecraft:cactus:007minecraft:cactus7minecraft:cactus ["age" = 7]
minecraft:cactus:008minecraft:cactus8minecraft:cactus ["age" = 8]
minecraft:cactus:009minecraft:cactus9minecraft:cactus ["age" = 9]
minecraft:cactus:010minecraft:cactus10minecraft:cactus ["age" = 10]
minecraft:cactus:011minecraft:cactus11minecraft:cactus ["age" = 11]
minecraft:cactus:012minecraft:cactus12minecraft:cactus ["age" = 12]
minecraft:cactus:013minecraft:cactus13minecraft:cactus ["age" = 13]
minecraft:cactus:014minecraft:cactus14minecraft:cactus ["age" = 14]
minecraft:cactus:015minecraft:cactus15minecraft:cactus ["age" = 15]
minecraft:cake:000minecraft:cake0minecraft:cake ["bite_counter" = 0]
minecraft:cake:001minecraft:cake1minecraft:cake ["bite_counter" = 1]
minecraft:cake:002minecraft:cake2minecraft:cake ["bite_counter" = 2]
minecraft:cake:003minecraft:cake3minecraft:cake ["bite_counter" = 3]
minecraft:cake:004minecraft:cake4minecraft:cake ["bite_counter" = 4]
minecraft:cake:005minecraft:cake5minecraft:cake ["bite_counter" = 5]
minecraft:cake:006minecraft:cake6minecraft:cake ["bite_counter" = 6]
minecraft:cake:007minecraft:cake7minecraft:cake ["bite_counter" = 7]
minecraft:campfire:000minecraft:campfire0minecraft:campfire ["extinguished" = 0, "minecraft:cardinal_direction" = "south"]
minecraft:campfire:001minecraft:campfire1minecraft:campfire ["extinguished" = 0, "minecraft:cardinal_direction" = "west"]
minecraft:campfire:002minecraft:campfire2minecraft:campfire ["extinguished" = 0, "minecraft:cardinal_direction" = "north"]
minecraft:campfire:003minecraft:campfire3minecraft:campfire ["extinguished" = 0, "minecraft:cardinal_direction" = "east"]
minecraft:campfire:004minecraft:campfire4minecraft:campfire ["extinguished" = 1, "minecraft:cardinal_direction" = "south"]
minecraft:campfire:005minecraft:campfire5minecraft:campfire ["extinguished" = 1, "minecraft:cardinal_direction" = "west"]
minecraft:campfire:006minecraft:campfire6minecraft:campfire ["extinguished" = 1, "minecraft:cardinal_direction" = "north"]
minecraft:campfire:007minecraft:campfire7minecraft:campfire ["extinguished" = 1, "minecraft:cardinal_direction" = "east"]
minecraft:candle:000minecraft:candle0minecraft:candle ["candles" = 0, "lit" = 0]
minecraft:candle:001minecraft:candle1minecraft:candle ["candles" = 1, "lit" = 0]
minecraft:candle:002minecraft:candle2minecraft:candle ["candles" = 2, "lit" = 0]
minecraft:candle:003minecraft:candle3minecraft:candle ["candles" = 3, "lit" = 0]
minecraft:candle:004minecraft:candle4minecraft:candle ["candles" = 0, "lit" = 1]
minecraft:candle:005minecraft:candle5minecraft:candle ["candles" = 1, "lit" = 1]
minecraft:candle:006minecraft:candle6minecraft:candle ["candles" = 2, "lit" = 1]
minecraft:candle:007minecraft:candle7minecraft:candle ["candles" = 3, "lit" = 1]
minecraft:candle_cake:000minecraft:candle_cake0minecraft:candle_cake ["lit" = 0]
minecraft:candle_cake:001minecraft:candle_cake1minecraft:candle_cake ["lit" = 1]
minecraft:carpet:000minecraft:carpet0minecraft:white_carpet
minecraft:carpet:001minecraft:carpet1minecraft:orange_carpet
minecraft:carpet:002minecraft:carpet2minecraft:magenta_carpet
minecraft:carpet:003minecraft:carpet3minecraft:light_blue_carpet
minecraft:carpet:004minecraft:carpet4minecraft:yellow_carpet
minecraft:carpet:005minecraft:carpet5minecraft:lime_carpet
minecraft:carpet:006minecraft:carpet6minecraft:pink_carpet
minecraft:carpet:007minecraft:carpet7minecraft:gray_carpet
minecraft:carpet:008minecraft:carpet8minecraft:light_gray_carpet
minecraft:carpet:009minecraft:carpet9minecraft:cyan_carpet
minecraft:carpet:010minecraft:carpet10minecraft:purple_carpet
minecraft:carpet:011minecraft:carpet11minecraft:blue_carpet
minecraft:carpet:012minecraft:carpet12minecraft:brown_carpet
minecraft:carpet:013minecraft:carpet13minecraft:green_carpet
minecraft:carpet:014minecraft:carpet14minecraft:red_carpet
minecraft:carpet:015minecraft:carpet15minecraft:black_carpet
minecraft:carrots:000minecraft:carrots0minecraft:carrots ["growth" = 0]
minecraft:carrots:001minecraft:carrots1minecraft:carrots ["growth" = 1]
minecraft:carrots:002minecraft:carrots2minecraft:carrots ["growth" = 2]
minecraft:carrots:003minecraft:carrots3minecraft:carrots ["growth" = 3]
minecraft:carrots:004minecraft:carrots4minecraft:carrots ["growth" = 4]
minecraft:carrots:005minecraft:carrots5minecraft:carrots ["growth" = 5]
minecraft:carrots:006minecraft:carrots6minecraft:carrots ["growth" = 6]
minecraft:carrots:007minecraft:carrots7minecraft:carrots ["growth" = 7]
minecraft:carved_pumpkin:000minecraft:carved_pumpkin0minecraft:carved_pumpkin ["minecraft:cardinal_direction" = "south"]
minecraft:carved_pumpkin:001minecraft:carved_pumpkin1minecraft:carved_pumpkin ["minecraft:cardinal_direction" = "west"]
minecraft:carved_pumpkin:002minecraft:carved_pumpkin2minecraft:carved_pumpkin ["minecraft:cardinal_direction" = "north"]
minecraft:carved_pumpkin:003minecraft:carved_pumpkin3minecraft:carved_pumpkin ["minecraft:cardinal_direction" = "east"]
minecraft:cauldron:000minecraft:cauldron0minecraft:cauldron ["cauldron_liquid" = "water", "fill_level" = 0]
minecraft:cauldron:001minecraft:cauldron1minecraft:cauldron ["cauldron_liquid" = "water", "fill_level" = 1]
minecraft:cauldron:002minecraft:cauldron2minecraft:cauldron ["cauldron_liquid" = "water", "fill_level" = 2]
minecraft:cauldron:003minecraft:cauldron3minecraft:cauldron ["cauldron_liquid" = "water", "fill_level" = 3]
minecraft:cauldron:004minecraft:cauldron4minecraft:cauldron ["cauldron_liquid" = "water", "fill_level" = 4]
minecraft:cauldron:005minecraft:cauldron5minecraft:cauldron ["cauldron_liquid" = "water", "fill_level" = 5]
minecraft:cauldron:006minecraft:cauldron6minecraft:cauldron ["cauldron_liquid" = "water", "fill_level" = 6]
minecraft:cauldron:007minecraft:cauldron7minecraft:cauldron ["cauldron_liquid" = "water", "fill_level" = 6]
minecraft:cauldron:008minecraft:cauldron8minecraft:cauldron ["cauldron_liquid" = "lava", "fill_level" = 0]
minecraft:cauldron:009minecraft:cauldron9minecraft:cauldron ["cauldron_liquid" = "lava", "fill_level" = 1]
minecraft:cauldron:010minecraft:cauldron10minecraft:cauldron ["cauldron_liquid" = "lava", "fill_level" = 2]
minecraft:cauldron:011minecraft:cauldron11minecraft:cauldron ["cauldron_liquid" = "lava", "fill_level" = 3]
minecraft:cauldron:012minecraft:cauldron12minecraft:cauldron ["cauldron_liquid" = "lava", "fill_level" = 4]
minecraft:cauldron:013minecraft:cauldron13minecraft:cauldron ["cauldron_liquid" = "lava", "fill_level" = 5]
minecraft:cauldron:014minecraft:cauldron14minecraft:cauldron ["cauldron_liquid" = "lava", "fill_level" = 6]
minecraft:cauldron:015minecraft:cauldron15minecraft:cauldron ["cauldron_liquid" = "lava", "fill_level" = 6]
minecraft:chain:000minecraft:chain0minecraft:chain ["pillar_axis" = "y"]
minecraft:chain:001minecraft:chain1minecraft:chain ["pillar_axis" = "x"]
minecraft:chain:002minecraft:chain2minecraft:chain ["pillar_axis" = "z"]
minecraft:chain_command_block:000minecraft:chain_command_block0minecraft:chain_command_block ["conditional_bit" = 0, "facing_direction" = 0]
minecraft:chain_command_block:001minecraft:chain_command_block1minecraft:chain_command_block ["conditional_bit" = 0, "facing_direction" = 1]
minecraft:chain_command_block:002minecraft:chain_command_block2minecraft:chain_command_block ["conditional_bit" = 0, "facing_direction" = 2]
minecraft:chain_command_block:003minecraft:chain_command_block3minecraft:chain_command_block ["conditional_bit" = 0, "facing_direction" = 3]
minecraft:chain_command_block:004minecraft:chain_command_block4minecraft:chain_command_block ["conditional_bit" = 0, "facing_direction" = 4]
minecraft:chain_command_block:005minecraft:chain_command_block5minecraft:chain_command_block ["conditional_bit" = 0, "facing_direction" = 5]
minecraft:chain_command_block:006minecraft:chain_command_block6minecraft:chain_command_block ["conditional_bit" = 0, "facing_direction" = 0]
minecraft:chain_command_block:007minecraft:chain_command_block7minecraft:chain_command_block ["conditional_bit" = 0, "facing_direction" = 0]
minecraft:chain_command_block:008minecraft:chain_command_block8minecraft:chain_command_block ["conditional_bit" = 1, "facing_direction" = 0]
minecraft:chain_command_block:009minecraft:chain_command_block9minecraft:chain_command_block ["conditional_bit" = 1, "facing_direction" = 1]
minecraft:chain_command_block:010minecraft:chain_command_block10minecraft:chain_command_block ["conditional_bit" = 1, "facing_direction" = 2]
minecraft:chain_command_block:011minecraft:chain_command_block11minecraft:chain_command_block ["conditional_bit" = 1, "facing_direction" = 3]
minecraft:chain_command_block:012minecraft:chain_command_block12minecraft:chain_command_block ["conditional_bit" = 1, "facing_direction" = 4]
minecraft:chain_command_block:013minecraft:chain_command_block13minecraft:chain_command_block ["conditional_bit" = 1, "facing_direction" = 5]
minecraft:chain_command_block:014minecraft:chain_command_block14minecraft:chain_command_block ["conditional_bit" = 1, "facing_direction" = 0]
minecraft:chain_command_block:015minecraft:chain_command_block15minecraft:chain_command_block ["conditional_bit" = 1, "facing_direction" = 0]
minecraft:chalkboard:000minecraft:chalkboard0minecraft:chalkboard ["direction" = 0]
minecraft:chalkboard:001minecraft:chalkboard1minecraft:chalkboard ["direction" = 1]
minecraft:chalkboard:002minecraft:chalkboard2minecraft:chalkboard ["direction" = 2]
minecraft:chalkboard:003minecraft:chalkboard3minecraft:chalkboard ["direction" = 3]
minecraft:chemistry_table:000minecraft:chemistry_table0minecraft:chemistry_table ["chemistry_table_type" = "compound_creator", "direction" = 0]
minecraft:chemistry_table:001minecraft:chemistry_table1minecraft:chemistry_table ["chemistry_table_type" = "compound_creator", "direction" = 1]
minecraft:chemistry_table:002minecraft:chemistry_table2minecraft:chemistry_table ["chemistry_table_type" = "compound_creator", "direction" = 2]
minecraft:chemistry_table:003minecraft:chemistry_table3minecraft:chemistry_table ["chemistry_table_type" = "compound_creator", "direction" = 3]
minecraft:chemistry_table:004minecraft:chemistry_table4minecraft:chemistry_table ["chemistry_table_type" = "material_reducer", "direction" = 0]
minecraft:chemistry_table:005minecraft:chemistry_table5minecraft:chemistry_table ["chemistry_table_type" = "material_reducer", "direction" = 1]
minecraft:chemistry_table:006minecraft:chemistry_table6minecraft:chemistry_table ["chemistry_table_type" = "material_reducer", "direction" = 2]
minecraft:chemistry_table:007minecraft:chemistry_table7minecraft:chemistry_table ["chemistry_table_type" = "material_reducer", "direction" = 3]
minecraft:chemistry_table:008minecraft:chemistry_table8minecraft:chemistry_table ["chemistry_table_type" = "element_constructor", "direction" = 0]
minecraft:chemistry_table:009minecraft:chemistry_table9minecraft:chemistry_table ["chemistry_table_type" = "element_constructor", "direction" = 1]
minecraft:chemistry_table:010minecraft:chemistry_table10minecraft:chemistry_table ["chemistry_table_type" = "element_constructor", "direction" = 2]
minecraft:chemistry_table:011minecraft:chemistry_table11minecraft:chemistry_table ["chemistry_table_type" = "element_constructor", "direction" = 3]
minecraft:chemistry_table:012minecraft:chemistry_table12minecraft:chemistry_table ["chemistry_table_type" = "lab_table", "direction" = 0]
minecraft:chemistry_table:013minecraft:chemistry_table13minecraft:chemistry_table ["chemistry_table_type" = "lab_table", "direction" = 1]
minecraft:chemistry_table:014minecraft:chemistry_table14minecraft:chemistry_table ["chemistry_table_type" = "lab_table", "direction" = 2]
minecraft:chemistry_table:015minecraft:chemistry_table15minecraft:chemistry_table ["chemistry_table_type" = "lab_table", "direction" = 3]
minecraft:chest:000minecraft:chest0minecraft:chest ["minecraft:cardinal_direction" = "north"]
minecraft:chest:001minecraft:chest1minecraft:chest ["minecraft:cardinal_direction" = "north"]
minecraft:chest:002minecraft:chest2minecraft:chest ["minecraft:cardinal_direction" = "north"]
minecraft:chest:003minecraft:chest3minecraft:chest ["minecraft:cardinal_direction" = "south"]
minecraft:chest:004minecraft:chest4minecraft:chest ["minecraft:cardinal_direction" = "west"]
minecraft:chest:005minecraft:chest5minecraft:chest ["minecraft:cardinal_direction" = "east"]
minecraft:chest:006minecraft:chest6minecraft:chest ["minecraft:cardinal_direction" = "north"]
minecraft:chest:007minecraft:chest7minecraft:chest ["minecraft:cardinal_direction" = "north"]
minecraft:chorus_flower:000minecraft:chorus_flower0minecraft:chorus_flower ["age" = 0]
minecraft:chorus_flower:001minecraft:chorus_flower1minecraft:chorus_flower ["age" = 1]
minecraft:chorus_flower:002minecraft:chorus_flower2minecraft:chorus_flower ["age" = 2]
minecraft:chorus_flower:003minecraft:chorus_flower3minecraft:chorus_flower ["age" = 3]
minecraft:chorus_flower:004minecraft:chorus_flower4minecraft:chorus_flower ["age" = 4]
minecraft:chorus_flower:005minecraft:chorus_flower5minecraft:chorus_flower ["age" = 5]
minecraft:chorus_flower:006minecraft:chorus_flower6minecraft:chorus_flower ["age" = 6]
minecraft:chorus_flower:007minecraft:chorus_flower7minecraft:chorus_flower ["age" = 7]
minecraft:cobbled_deepslate_slab:000minecraft:cobbled_deepslate_slab0minecraft:cobbled_deepslate_slab ["minecraft:vertical_half" = "bottom"]
minecraft:cobbled_deepslate_slab:001minecraft:cobbled_deepslate_slab1minecraft:cobbled_deepslate_slab ["minecraft:vertical_half" = "top"]
minecraft:cobblestone_wall:000minecraft:cobblestone_wall0minecraft:cobblestone_wall ["wall_block_type" = "cobblestone"]
minecraft:cobblestone_wall:001minecraft:cobblestone_wall1minecraft:cobblestone_wall ["wall_block_type" = "mossy_cobblestone"]
minecraft:cobblestone_wall:002minecraft:cobblestone_wall2minecraft:cobblestone_wall ["wall_block_type" = "granite"]
minecraft:cobblestone_wall:003minecraft:cobblestone_wall3minecraft:cobblestone_wall ["wall_block_type" = "diorite"]
minecraft:cobblestone_wall:004minecraft:cobblestone_wall4minecraft:cobblestone_wall ["wall_block_type" = "andesite"]
minecraft:cobblestone_wall:005minecraft:cobblestone_wall5minecraft:cobblestone_wall ["wall_block_type" = "sandstone"]
minecraft:cobblestone_wall:006minecraft:cobblestone_wall6minecraft:cobblestone_wall ["wall_block_type" = "brick"]
minecraft:cobblestone_wall:007minecraft:cobblestone_wall7minecraft:cobblestone_wall ["wall_block_type" = "stone_brick"]
minecraft:cobblestone_wall:008minecraft:cobblestone_wall8minecraft:cobblestone_wall ["wall_block_type" = "mossy_stone_brick"]
minecraft:cobblestone_wall:009minecraft:cobblestone_wall9minecraft:cobblestone_wall ["wall_block_type" = "nether_brick"]
minecraft:cobblestone_wall:010minecraft:cobblestone_wall10minecraft:cobblestone_wall ["wall_block_type" = "end_brick"]
minecraft:cobblestone_wall:011minecraft:cobblestone_wall11minecraft:cobblestone_wall ["wall_block_type" = "prismarine"]
minecraft:cobblestone_wall:012minecraft:cobblestone_wall12minecraft:cobblestone_wall ["wall_block_type" = "red_sandstone"]
minecraft:cobblestone_wall:013minecraft:cobblestone_wall13minecraft:cobblestone_wall ["wall_block_type" = "red_nether_brick"]
minecraft:cobblestone_wall:014minecraft:cobblestone_wall14minecraft:cobblestone_wall ["wall_block_type" = "cobblestone"]
minecraft:cobblestone_wall:015minecraft:cobblestone_wall15minecraft:cobblestone_wall ["wall_block_type" = "cobblestone"]
minecraft:cocoa:000minecraft:cocoa0minecraft:cocoa ["age" = 0, "direction" = 0]
minecraft:cocoa:001minecraft:cocoa1minecraft:cocoa ["age" = 0, "direction" = 1]
minecraft:cocoa:002minecraft:cocoa2minecraft:cocoa ["age" = 0, "direction" = 2]
minecraft:cocoa:003minecraft:cocoa3minecraft:cocoa ["age" = 0, "direction" = 3]
minecraft:cocoa:004minecraft:cocoa4minecraft:cocoa ["age" = 1, "direction" = 0]
minecraft:cocoa:005minecraft:cocoa5minecraft:cocoa ["age" = 1, "direction" = 1]
minecraft:cocoa:006minecraft:cocoa6minecraft:cocoa ["age" = 1, "direction" = 2]
minecraft:cocoa:007minecraft:cocoa7minecraft:cocoa ["age" = 1, "direction" = 3]
minecraft:cocoa:008minecraft:cocoa8minecraft:cocoa ["age" = 2, "direction" = 0]
minecraft:cocoa:009minecraft:cocoa9minecraft:cocoa ["age" = 2, "direction" = 1]
minecraft:cocoa:010minecraft:cocoa10minecraft:cocoa ["age" = 2, "direction" = 2]
minecraft:cocoa:011minecraft:cocoa11minecraft:cocoa ["age" = 2, "direction" = 3]
minecraft:cocoa:012minecraft:cocoa12minecraft:cocoa ["age" = 3, "direction" = 0]
minecraft:cocoa:013minecraft:cocoa13minecraft:cocoa ["age" = 3, "direction" = 1]
minecraft:cocoa:014minecraft:cocoa14minecraft:cocoa ["age" = 3, "direction" = 2]
minecraft:cocoa:015minecraft:cocoa15minecraft:cocoa ["age" = 3, "direction" = 3]
minecraft:colored_torch_bp:000minecraft:colored_torch_bp0minecraft:colored_torch_bp ["color_bit" = 0, "torch_facing_direction" = "unknown"]
minecraft:colored_torch_bp:001minecraft:colored_torch_bp1minecraft:colored_torch_bp ["color_bit" = 0, "torch_facing_direction" = "west"]
minecraft:colored_torch_bp:002minecraft:colored_torch_bp2minecraft:colored_torch_bp ["color_bit" = 0, "torch_facing_direction" = "east"]
minecraft:colored_torch_bp:003minecraft:colored_torch_bp3minecraft:colored_torch_bp ["color_bit" = 0, "torch_facing_direction" = "north"]
minecraft:colored_torch_bp:004minecraft:colored_torch_bp4minecraft:colored_torch_bp ["color_bit" = 0, "torch_facing_direction" = "south"]
minecraft:colored_torch_bp:005minecraft:colored_torch_bp5minecraft:colored_torch_bp ["color_bit" = 0, "torch_facing_direction" = "top"]
minecraft:colored_torch_bp:006minecraft:colored_torch_bp6minecraft:colored_torch_bp ["color_bit" = 0, "torch_facing_direction" = "unknown"]
minecraft:colored_torch_bp:007minecraft:colored_torch_bp7minecraft:colored_torch_bp ["color_bit" = 0, "torch_facing_direction" = "unknown"]
minecraft:colored_torch_bp:008minecraft:colored_torch_bp8minecraft:colored_torch_bp ["color_bit" = 1, "torch_facing_direction" = "unknown"]
minecraft:colored_torch_bp:009minecraft:colored_torch_bp9minecraft:colored_torch_bp ["color_bit" = 1, "torch_facing_direction" = "west"]
minecraft:colored_torch_bp:010minecraft:colored_torch_bp10minecraft:colored_torch_bp ["color_bit" = 1, "torch_facing_direction" = "east"]
minecraft:colored_torch_bp:011minecraft:colored_torch_bp11minecraft:colored_torch_bp ["color_bit" = 1, "torch_facing_direction" = "north"]
minecraft:colored_torch_bp:012minecraft:colored_torch_bp12minecraft:colored_torch_bp ["color_bit" = 1, "torch_facing_direction" = "south"]
minecraft:colored_torch_bp:013minecraft:colored_torch_bp13minecraft:colored_torch_bp ["color_bit" = 1, "torch_facing_direction" = "top"]
minecraft:colored_torch_bp:014minecraft:colored_torch_bp14minecraft:colored_torch_bp ["color_bit" = 1, "torch_facing_direction" = "unknown"]
minecraft:colored_torch_bp:015minecraft:colored_torch_bp15minecraft:colored_torch_bp ["color_bit" = 1, "torch_facing_direction" = "unknown"]
minecraft:colored_torch_rg:000minecraft:colored_torch_rg0minecraft:colored_torch_rg ["color_bit" = 0, "torch_facing_direction" = "unknown"]
minecraft:colored_torch_rg:001minecraft:colored_torch_rg1minecraft:colored_torch_rg ["color_bit" = 0, "torch_facing_direction" = "west"]
minecraft:colored_torch_rg:002minecraft:colored_torch_rg2minecraft:colored_torch_rg ["color_bit" = 0, "torch_facing_direction" = "east"]
minecraft:colored_torch_rg:003minecraft:colored_torch_rg3minecraft:colored_torch_rg ["color_bit" = 0, "torch_facing_direction" = "north"]
minecraft:colored_torch_rg:004minecraft:colored_torch_rg4minecraft:colored_torch_rg ["color_bit" = 0, "torch_facing_direction" = "south"]
minecraft:colored_torch_rg:005minecraft:colored_torch_rg5minecraft:colored_torch_rg ["color_bit" = 0, "torch_facing_direction" = "top"]
minecraft:colored_torch_rg:006minecraft:colored_torch_rg6minecraft:colored_torch_rg ["color_bit" = 0, "torch_facing_direction" = "unknown"]
minecraft:colored_torch_rg:007minecraft:colored_torch_rg7minecraft:colored_torch_rg ["color_bit" = 0, "torch_facing_direction" = "unknown"]
minecraft:colored_torch_rg:008minecraft:colored_torch_rg8minecraft:colored_torch_rg ["color_bit" = 1, "torch_facing_direction" = "unknown"]
minecraft:colored_torch_rg:009minecraft:colored_torch_rg9minecraft:colored_torch_rg ["color_bit" = 1, "torch_facing_direction" = "west"]
minecraft:colored_torch_rg:010minecraft:colored_torch_rg10minecraft:colored_torch_rg ["color_bit" = 1, "torch_facing_direction" = "east"]
minecraft:colored_torch_rg:011minecraft:colored_torch_rg11minecraft:colored_torch_rg ["color_bit" = 1, "torch_facing_direction" = "north"]
minecraft:colored_torch_rg:012minecraft:colored_torch_rg12minecraft:colored_torch_rg ["color_bit" = 1, "torch_facing_direction" = "south"]
minecraft:colored_torch_rg:013minecraft:colored_torch_rg13minecraft:colored_torch_rg ["color_bit" = 1, "torch_facing_direction" = "top"]
minecraft:colored_torch_rg:014minecraft:colored_torch_rg14minecraft:colored_torch_rg ["color_bit" = 1, "torch_facing_direction" = "unknown"]
minecraft:colored_torch_rg:015minecraft:colored_torch_rg15minecraft:colored_torch_rg ["color_bit" = 1, "torch_facing_direction" = "unknown"]
minecraft:command_block:000minecraft:command_block0minecraft:command_block ["conditional_bit" = 0, "facing_direction" = 0]
minecraft:command_block:001minecraft:command_block1minecraft:command_block ["conditional_bit" = 0, "facing_direction" = 1]
minecraft:command_block:002minecraft:command_block2minecraft:command_block ["conditional_bit" = 0, "facing_direction" = 2]
minecraft:command_block:003minecraft:command_block3minecraft:command_block ["conditional_bit" = 0, "facing_direction" = 3]
minecraft:command_block:004minecraft:command_block4minecraft:command_block ["conditional_bit" = 0, "facing_direction" = 4]
minecraft:command_block:005minecraft:command_block5minecraft:command_block ["conditional_bit" = 0, "facing_direction" = 5]
minecraft:command_block:006minecraft:command_block6minecraft:command_block ["conditional_bit" = 0, "facing_direction" = 0]
minecraft:command_block:007minecraft:command_block7minecraft:command_block ["conditional_bit" = 0, "facing_direction" = 0]
minecraft:command_block:008minecraft:command_block8minecraft:command_block ["conditional_bit" = 1, "facing_direction" = 0]
minecraft:command_block:009minecraft:command_block9minecraft:command_block ["conditional_bit" = 1, "facing_direction" = 1]
minecraft:command_block:010minecraft:command_block10minecraft:command_block ["conditional_bit" = 1, "facing_direction" = 2]
minecraft:command_block:011minecraft:command_block11minecraft:command_block ["conditional_bit" = 1, "facing_direction" = 3]
minecraft:command_block:012minecraft:command_block12minecraft:command_block ["conditional_bit" = 1, "facing_direction" = 4]
minecraft:command_block:013minecraft:command_block13minecraft:command_block ["conditional_bit" = 1, "facing_direction" = 5]
minecraft:command_block:014minecraft:command_block14minecraft:command_block ["conditional_bit" = 1, "facing_direction" = 0]
minecraft:command_block:015minecraft:command_block15minecraft:command_block ["conditional_bit" = 1, "facing_direction" = 0]
minecraft:composter:000minecraft:composter0minecraft:composter ["composter_fill_level" = 0]
minecraft:composter:001minecraft:composter1minecraft:composter ["composter_fill_level" = 1]
minecraft:composter:002minecraft:composter2minecraft:composter ["composter_fill_level" = 2]
minecraft:composter:003minecraft:composter3minecraft:composter ["composter_fill_level" = 3]
minecraft:composter:004minecraft:composter4minecraft:composter ["composter_fill_level" = 4]
minecraft:composter:005minecraft:composter5minecraft:composter ["composter_fill_level" = 5]
minecraft:composter:006minecraft:composter6minecraft:composter ["composter_fill_level" = 6]
minecraft:composter:007minecraft:composter7minecraft:composter ["composter_fill_level" = 7]
minecraft:composter:008minecraft:composter8minecraft:composter ["composter_fill_level" = 8]
minecraft:composter:009minecraft:composter9minecraft:composter ["composter_fill_level" = 9]
minecraft:composter:010minecraft:composter10minecraft:composter ["composter_fill_level" = 10]
minecraft:composter:011minecraft:composter11minecraft:composter ["composter_fill_level" = 11]
minecraft:composter:012minecraft:composter12minecraft:composter ["composter_fill_level" = 12]
minecraft:composter:013minecraft:composter13minecraft:composter ["composter_fill_level" = 13]
minecraft:composter:014minecraft:composter14minecraft:composter ["composter_fill_level" = 14]
minecraft:composter:015minecraft:composter15minecraft:composter ["composter_fill_level" = 15]
minecraft:concrete:000minecraft:concrete0minecraft:white_concrete
minecraft:concrete:001minecraft:concrete1minecraft:orange_concrete
minecraft:concrete:002minecraft:concrete2minecraft:magenta_concrete
minecraft:concrete:003minecraft:concrete3minecraft:light_blue_concrete
minecraft:concrete:004minecraft:concrete4minecraft:yellow_concrete
minecraft:concrete:005minecraft:concrete5minecraft:lime_concrete
minecraft:concrete:006minecraft:concrete6minecraft:pink_concrete
minecraft:concrete:007minecraft:concrete7minecraft:gray_concrete
minecraft:concrete:008minecraft:concrete8minecraft:light_gray_concrete
minecraft:concrete:009minecraft:concrete9minecraft:cyan_concrete
minecraft:concrete:010minecraft:concrete10minecraft:purple_concrete
minecraft:concrete:011minecraft:concrete11minecraft:blue_concrete
minecraft:concrete:012minecraft:concrete12minecraft:brown_concrete
minecraft:concrete:013minecraft:concrete13minecraft:green_concrete
minecraft:concrete:014minecraft:concrete14minecraft:red_concrete
minecraft:concrete:015minecraft:concrete15minecraft:black_concrete
minecraft:concrete_powder:000minecraft:concrete_powder0minecraft:white_concrete_powder
minecraft:concrete_powder:001minecraft:concrete_powder1minecraft:orange_concrete_powder
minecraft:concrete_powder:002minecraft:concrete_powder2minecraft:magenta_concrete_powder
minecraft:concrete_powder:003minecraft:concrete_powder3minecraft:light_blue_concrete_powder
minecraft:concrete_powder:004minecraft:concrete_powder4minecraft:yellow_concrete_powder
minecraft:concrete_powder:005minecraft:concrete_powder5minecraft:lime_concrete_powder
minecraft:concrete_powder:006minecraft:concrete_powder6minecraft:pink_concrete_powder
minecraft:concrete_powder:007minecraft:concrete_powder7minecraft:gray_concrete_powder
minecraft:concrete_powder:008minecraft:concrete_powder8minecraft:light_gray_concrete_powder
minecraft:concrete_powder:009minecraft:concrete_powder9minecraft:cyan_concrete_powder
minecraft:concrete_powder:010minecraft:concrete_powder10minecraft:purple_concrete_powder
minecraft:concrete_powder:011minecraft:concrete_powder11minecraft:blue_concrete_powder
minecraft:concrete_powder:012minecraft:concrete_powder12minecraft:brown_concrete_powder
minecraft:concrete_powder:013minecraft:concrete_powder13minecraft:green_concrete_powder
minecraft:concrete_powder:014minecraft:concrete_powder14minecraft:red_concrete_powder
minecraft:concrete_powder:015minecraft:concrete_powder15minecraft:black_concrete_powder
minecraft:coral:000minecraft:coral0minecraft:tube_coral
minecraft:coral:001minecraft:coral1minecraft:brain_coral
minecraft:coral:002minecraft:coral2minecraft:bubble_coral
minecraft:coral:003minecraft:coral3minecraft:fire_coral
minecraft:coral:004minecraft:coral4minecraft:horn_coral
minecraft:coral:005minecraft:coral5minecraft:tube_coral
minecraft:coral:006minecraft:coral6minecraft:tube_coral
minecraft:coral:007minecraft:coral7minecraft:tube_coral
minecraft:coral:008minecraft:coral8minecraft:dead_tube_coral
minecraft:coral:009minecraft:coral9minecraft:dead_brain_coral
minecraft:coral:010minecraft:coral10minecraft:dead_bubble_coral
minecraft:coral:011minecraft:coral11minecraft:dead_fire_coral
minecraft:coral:012minecraft:coral12minecraft:dead_horn_coral
minecraft:coral:013minecraft:coral13minecraft:tube_coral
minecraft:coral:014minecraft:coral14minecraft:tube_coral
minecraft:coral:015minecraft:coral15minecraft:tube_coral
minecraft:coral_block:000minecraft:coral_block0minecraft:coral_block ["coral_color" = "blue", "dead_bit" = 0]
minecraft:coral_block:001minecraft:coral_block1minecraft:coral_block ["coral_color" = "pink", "dead_bit" = 0]
minecraft:coral_block:002minecraft:coral_block2minecraft:coral_block ["coral_color" = "purple", "dead_bit" = 0]
minecraft:coral_block:003minecraft:coral_block3minecraft:coral_block ["coral_color" = "red", "dead_bit" = 0]
minecraft:coral_block:004minecraft:coral_block4minecraft:coral_block ["coral_color" = "yellow", "dead_bit" = 0]
minecraft:coral_block:005minecraft:coral_block5minecraft:coral_block ["coral_color" = "blue", "dead_bit" = 0]
minecraft:coral_block:006minecraft:coral_block6minecraft:coral_block ["coral_color" = "blue", "dead_bit" = 0]
minecraft:coral_block:007minecraft:coral_block7minecraft:coral_block ["coral_color" = "blue", "dead_bit" = 0]
minecraft:coral_block:008minecraft:coral_block8minecraft:coral_block ["coral_color" = "blue", "dead_bit" = 1]
minecraft:coral_block:009minecraft:coral_block9minecraft:coral_block ["coral_color" = "pink", "dead_bit" = 1]
minecraft:coral_block:010minecraft:coral_block10minecraft:coral_block ["coral_color" = "purple", "dead_bit" = 1]
minecraft:coral_block:011minecraft:coral_block11minecraft:coral_block ["coral_color" = "red", "dead_bit" = 1]
minecraft:coral_block:012minecraft:coral_block12minecraft:coral_block ["coral_color" = "yellow", "dead_bit" = 1]
minecraft:coral_block:013minecraft:coral_block13minecraft:coral_block ["coral_color" = "blue", "dead_bit" = 1]
minecraft:coral_block:014minecraft:coral_block14minecraft:coral_block ["coral_color" = "blue", "dead_bit" = 1]
minecraft:coral_block:015minecraft:coral_block15minecraft:coral_block ["coral_color" = "blue", "dead_bit" = 1]
minecraft:coral_fan:000minecraft:coral_fan0minecraft:coral_fan ["coral_color" = "blue", "coral_fan_direction" = 0]
minecraft:coral_fan:001minecraft:coral_fan1minecraft:coral_fan ["coral_color" = "pink", "coral_fan_direction" = 0]
minecraft:coral_fan:002minecraft:coral_fan2minecraft:coral_fan ["coral_color" = "purple", "coral_fan_direction" = 0]
minecraft:coral_fan:003minecraft:coral_fan3minecraft:coral_fan ["coral_color" = "red", "coral_fan_direction" = 0]
minecraft:coral_fan:004minecraft:coral_fan4minecraft:coral_fan ["coral_color" = "yellow", "coral_fan_direction" = 0]
minecraft:coral_fan:005minecraft:coral_fan5minecraft:coral_fan ["coral_color" = "blue", "coral_fan_direction" = 0]
minecraft:coral_fan:006minecraft:coral_fan6minecraft:coral_fan ["coral_color" = "blue", "coral_fan_direction" = 0]
minecraft:coral_fan:007minecraft:coral_fan7minecraft:coral_fan ["coral_color" = "blue", "coral_fan_direction" = 0]
minecraft:coral_fan:008minecraft:coral_fan8minecraft:coral_fan ["coral_color" = "blue", "coral_fan_direction" = 1]
minecraft:coral_fan:009minecraft:coral_fan9minecraft:coral_fan ["coral_color" = "pink", "coral_fan_direction" = 1]
minecraft:coral_fan:010minecraft:coral_fan10minecraft:coral_fan ["coral_color" = "purple", "coral_fan_direction" = 1]
minecraft:coral_fan:011minecraft:coral_fan11minecraft:coral_fan ["coral_color" = "red", "coral_fan_direction" = 1]
minecraft:coral_fan:012minecraft:coral_fan12minecraft:coral_fan ["coral_color" = "yellow", "coral_fan_direction" = 1]
minecraft:coral_fan:013minecraft:coral_fan13minecraft:coral_fan ["coral_color" = "blue", "coral_fan_direction" = 1]
minecraft:coral_fan:014minecraft:coral_fan14minecraft:coral_fan ["coral_color" = "blue", "coral_fan_direction" = 1]
minecraft:coral_fan:015minecraft:coral_fan15minecraft:coral_fan ["coral_color" = "blue", "coral_fan_direction" = 1]
minecraft:coral_fan_dead:000minecraft:coral_fan_dead0minecraft:coral_fan_dead ["coral_color" = "blue", "coral_fan_direction" = 0]
minecraft:coral_fan_dead:001minecraft:coral_fan_dead1minecraft:coral_fan_dead ["coral_color" = "pink", "coral_fan_direction" = 0]
minecraft:coral_fan_dead:002minecraft:coral_fan_dead2minecraft:coral_fan_dead ["coral_color" = "purple", "coral_fan_direction" = 0]
minecraft:coral_fan_dead:003minecraft:coral_fan_dead3minecraft:coral_fan_dead ["coral_color" = "red", "coral_fan_direction" = 0]
minecraft:coral_fan_dead:004minecraft:coral_fan_dead4minecraft:coral_fan_dead ["coral_color" = "yellow", "coral_fan_direction" = 0]
minecraft:coral_fan_dead:005minecraft:coral_fan_dead5minecraft:coral_fan_dead ["coral_color" = "blue", "coral_fan_direction" = 0]
minecraft:coral_fan_dead:006minecraft:coral_fan_dead6minecraft:coral_fan_dead ["coral_color" = "blue", "coral_fan_direction" = 0]
minecraft:coral_fan_dead:007minecraft:coral_fan_dead7minecraft:coral_fan_dead ["coral_color" = "blue", "coral_fan_direction" = 0]
minecraft:coral_fan_dead:008minecraft:coral_fan_dead8minecraft:coral_fan_dead ["coral_color" = "blue", "coral_fan_direction" = 1]
minecraft:coral_fan_dead:009minecraft:coral_fan_dead9minecraft:coral_fan_dead ["coral_color" = "pink", "coral_fan_direction" = 1]
minecraft:coral_fan_dead:010minecraft:coral_fan_dead10minecraft:coral_fan_dead ["coral_color" = "purple", "coral_fan_direction" = 1]
minecraft:coral_fan_dead:011minecraft:coral_fan_dead11minecraft:coral_fan_dead ["coral_color" = "red", "coral_fan_direction" = 1]
minecraft:coral_fan_dead:012minecraft:coral_fan_dead12minecraft:coral_fan_dead ["coral_color" = "yellow", "coral_fan_direction" = 1]
minecraft:coral_fan_dead:013minecraft:coral_fan_dead13minecraft:coral_fan_dead ["coral_color" = "blue", "coral_fan_direction" = 1]
minecraft:coral_fan_dead:014minecraft:coral_fan_dead14minecraft:coral_fan_dead ["coral_color" = "blue", "coral_fan_direction" = 1]
minecraft:coral_fan_dead:015minecraft:coral_fan_dead15minecraft:coral_fan_dead ["coral_color" = "blue", "coral_fan_direction" = 1]
minecraft:coral_fan_hang2:000minecraft:coral_fan_hang20minecraft:coral_fan_hang2 ["coral_direction" = 0, "coral_hang_type_bit" = 0, "dead_bit" = 0]
minecraft:coral_fan_hang2:001minecraft:coral_fan_hang21minecraft:coral_fan_hang2 ["coral_direction" = 0, "coral_hang_type_bit" = 1, "dead_bit" = 0]
minecraft:coral_fan_hang2:002minecraft:coral_fan_hang22minecraft:coral_fan_hang2 ["coral_direction" = 0, "coral_hang_type_bit" = 0, "dead_bit" = 1]
minecraft:coral_fan_hang2:003minecraft:coral_fan_hang23minecraft:coral_fan_hang2 ["coral_direction" = 0, "coral_hang_type_bit" = 1, "dead_bit" = 1]
minecraft:coral_fan_hang2:004minecraft:coral_fan_hang24minecraft:coral_fan_hang2 ["coral_direction" = 1, "coral_hang_type_bit" = 0, "dead_bit" = 0]
minecraft:coral_fan_hang2:005minecraft:coral_fan_hang25minecraft:coral_fan_hang2 ["coral_direction" = 1, "coral_hang_type_bit" = 1, "dead_bit" = 0]
minecraft:coral_fan_hang2:006minecraft:coral_fan_hang26minecraft:coral_fan_hang2 ["coral_direction" = 1, "coral_hang_type_bit" = 0, "dead_bit" = 1]
minecraft:coral_fan_hang2:007minecraft:coral_fan_hang27minecraft:coral_fan_hang2 ["coral_direction" = 1, "coral_hang_type_bit" = 1, "dead_bit" = 1]
minecraft:coral_fan_hang2:008minecraft:coral_fan_hang28minecraft:coral_fan_hang2 ["coral_direction" = 2, "coral_hang_type_bit" = 0, "dead_bit" = 0]
minecraft:coral_fan_hang2:009minecraft:coral_fan_hang29minecraft:coral_fan_hang2 ["coral_direction" = 2, "coral_hang_type_bit" = 1, "dead_bit" = 0]
minecraft:coral_fan_hang2:010minecraft:coral_fan_hang210minecraft:coral_fan_hang2 ["coral_direction" = 2, "coral_hang_type_bit" = 0, "dead_bit" = 1]
minecraft:coral_fan_hang2:011minecraft:coral_fan_hang211minecraft:coral_fan_hang2 ["coral_direction" = 2, "coral_hang_type_bit" = 1, "dead_bit" = 1]
minecraft:coral_fan_hang2:012minecraft:coral_fan_hang212minecraft:coral_fan_hang2 ["coral_direction" = 3, "coral_hang_type_bit" = 0, "dead_bit" = 0]
minecraft:coral_fan_hang2:013minecraft:coral_fan_hang213minecraft:coral_fan_hang2 ["coral_direction" = 3, "coral_hang_type_bit" = 1, "dead_bit" = 0]
minecraft:coral_fan_hang2:014minecraft:coral_fan_hang214minecraft:coral_fan_hang2 ["coral_direction" = 3, "coral_hang_type_bit" = 0, "dead_bit" = 1]
minecraft:coral_fan_hang2:015minecraft:coral_fan_hang215minecraft:coral_fan_hang2 ["coral_direction" = 3, "coral_hang_type_bit" = 1, "dead_bit" = 1]
minecraft:coral_fan_hang3:000minecraft:coral_fan_hang30minecraft:coral_fan_hang3 ["coral_direction" = 0, "coral_hang_type_bit" = 0, "dead_bit" = 0]
minecraft:coral_fan_hang3:001minecraft:coral_fan_hang31minecraft:coral_fan_hang3 ["coral_direction" = 0, "coral_hang_type_bit" = 1, "dead_bit" = 0]
minecraft:coral_fan_hang3:002minecraft:coral_fan_hang32minecraft:coral_fan_hang3 ["coral_direction" = 0, "coral_hang_type_bit" = 0, "dead_bit" = 1]
minecraft:coral_fan_hang3:003minecraft:coral_fan_hang33minecraft:coral_fan_hang3 ["coral_direction" = 0, "coral_hang_type_bit" = 1, "dead_bit" = 1]
minecraft:coral_fan_hang3:004minecraft:coral_fan_hang34minecraft:coral_fan_hang3 ["coral_direction" = 1, "coral_hang_type_bit" = 0, "dead_bit" = 0]
minecraft:coral_fan_hang3:005minecraft:coral_fan_hang35minecraft:coral_fan_hang3 ["coral_direction" = 1, "coral_hang_type_bit" = 1, "dead_bit" = 0]
minecraft:coral_fan_hang3:006minecraft:coral_fan_hang36minecraft:coral_fan_hang3 ["coral_direction" = 1, "coral_hang_type_bit" = 0, "dead_bit" = 1]
minecraft:coral_fan_hang3:007minecraft:coral_fan_hang37minecraft:coral_fan_hang3 ["coral_direction" = 1, "coral_hang_type_bit" = 1, "dead_bit" = 1]
minecraft:coral_fan_hang3:008minecraft:coral_fan_hang38minecraft:coral_fan_hang3 ["coral_direction" = 2, "coral_hang_type_bit" = 0, "dead_bit" = 0]
minecraft:coral_fan_hang3:009minecraft:coral_fan_hang39minecraft:coral_fan_hang3 ["coral_direction" = 2, "coral_hang_type_bit" = 1, "dead_bit" = 0]
minecraft:coral_fan_hang3:010minecraft:coral_fan_hang310minecraft:coral_fan_hang3 ["coral_direction" = 2, "coral_hang_type_bit" = 0, "dead_bit" = 1]
minecraft:coral_fan_hang3:011minecraft:coral_fan_hang311minecraft:coral_fan_hang3 ["coral_direction" = 2, "coral_hang_type_bit" = 1, "dead_bit" = 1]
minecraft:coral_fan_hang3:012minecraft:coral_fan_hang312minecraft:coral_fan_hang3 ["coral_direction" = 3, "coral_hang_type_bit" = 0, "dead_bit" = 0]
minecraft:coral_fan_hang3:013minecraft:coral_fan_hang313minecraft:coral_fan_hang3 ["coral_direction" = 3, "coral_hang_type_bit" = 1, "dead_bit" = 0]
minecraft:coral_fan_hang3:014minecraft:coral_fan_hang314minecraft:coral_fan_hang3 ["coral_direction" = 3, "coral_hang_type_bit" = 0, "dead_bit" = 1]
minecraft:coral_fan_hang3:015minecraft:coral_fan_hang315minecraft:coral_fan_hang3 ["coral_direction" = 3, "coral_hang_type_bit" = 1, "dead_bit" = 1]
minecraft:coral_fan_hang:000minecraft:coral_fan_hang0minecraft:coral_fan_hang ["coral_direction" = 0, "coral_hang_type_bit" = 0, "dead_bit" = 0]
minecraft:coral_fan_hang:001minecraft:coral_fan_hang1minecraft:coral_fan_hang ["coral_direction" = 0, "coral_hang_type_bit" = 1, "dead_bit" = 0]
minecraft:coral_fan_hang:002minecraft:coral_fan_hang2minecraft:coral_fan_hang ["coral_direction" = 0, "coral_hang_type_bit" = 0, "dead_bit" = 1]
minecraft:coral_fan_hang:003minecraft:coral_fan_hang3minecraft:coral_fan_hang ["coral_direction" = 0, "coral_hang_type_bit" = 1, "dead_bit" = 1]
minecraft:coral_fan_hang:004minecraft:coral_fan_hang4minecraft:coral_fan_hang ["coral_direction" = 1, "coral_hang_type_bit" = 0, "dead_bit" = 0]
minecraft:coral_fan_hang:005minecraft:coral_fan_hang5minecraft:coral_fan_hang ["coral_direction" = 1, "coral_hang_type_bit" = 1, "dead_bit" = 0]
minecraft:coral_fan_hang:006minecraft:coral_fan_hang6minecraft:coral_fan_hang ["coral_direction" = 1, "coral_hang_type_bit" = 0, "dead_bit" = 1]
minecraft:coral_fan_hang:007minecraft:coral_fan_hang7minecraft:coral_fan_hang ["coral_direction" = 1, "coral_hang_type_bit" = 1, "dead_bit" = 1]
minecraft:coral_fan_hang:008minecraft:coral_fan_hang8minecraft:coral_fan_hang ["coral_direction" = 2, "coral_hang_type_bit" = 0, "dead_bit" = 0]
minecraft:coral_fan_hang:009minecraft:coral_fan_hang9minecraft:coral_fan_hang ["coral_direction" = 2, "coral_hang_type_bit" = 1, "dead_bit" = 0]
minecraft:coral_fan_hang:010minecraft:coral_fan_hang10minecraft:coral_fan_hang ["coral_direction" = 2, "coral_hang_type_bit" = 0, "dead_bit" = 1]
minecraft:coral_fan_hang:011minecraft:coral_fan_hang11minecraft:coral_fan_hang ["coral_direction" = 2, "coral_hang_type_bit" = 1, "dead_bit" = 1]
minecraft:coral_fan_hang:012minecraft:coral_fan_hang12minecraft:coral_fan_hang ["coral_direction" = 3, "coral_hang_type_bit" = 0, "dead_bit" = 0]
minecraft:coral_fan_hang:013minecraft:coral_fan_hang13minecraft:coral_fan_hang ["coral_direction" = 3, "coral_hang_type_bit" = 1, "dead_bit" = 0]
minecraft:coral_fan_hang:014minecraft:coral_fan_hang14minecraft:coral_fan_hang ["coral_direction" = 3, "coral_hang_type_bit" = 0, "dead_bit" = 1]
minecraft:coral_fan_hang:015minecraft:coral_fan_hang15minecraft:coral_fan_hang ["coral_direction" = 3, "coral_hang_type_bit" = 1, "dead_bit" = 1]
minecraft:crimson_button:000minecraft:crimson_button0minecraft:crimson_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:crimson_button:001minecraft:crimson_button1minecraft:crimson_button ["button_pressed_bit" = 0, "facing_direction" = 1]
minecraft:crimson_button:002minecraft:crimson_button2minecraft:crimson_button ["button_pressed_bit" = 0, "facing_direction" = 2]
minecraft:crimson_button:003minecraft:crimson_button3minecraft:crimson_button ["button_pressed_bit" = 0, "facing_direction" = 3]
minecraft:crimson_button:004minecraft:crimson_button4minecraft:crimson_button ["button_pressed_bit" = 0, "facing_direction" = 4]
minecraft:crimson_button:005minecraft:crimson_button5minecraft:crimson_button ["button_pressed_bit" = 0, "facing_direction" = 5]
minecraft:crimson_button:006minecraft:crimson_button6minecraft:crimson_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:crimson_button:007minecraft:crimson_button7minecraft:crimson_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:crimson_button:008minecraft:crimson_button8minecraft:crimson_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:crimson_button:009minecraft:crimson_button9minecraft:crimson_button ["button_pressed_bit" = 1, "facing_direction" = 1]
minecraft:crimson_button:010minecraft:crimson_button10minecraft:crimson_button ["button_pressed_bit" = 1, "facing_direction" = 2]
minecraft:crimson_button:011minecraft:crimson_button11minecraft:crimson_button ["button_pressed_bit" = 1, "facing_direction" = 3]
minecraft:crimson_button:012minecraft:crimson_button12minecraft:crimson_button ["button_pressed_bit" = 1, "facing_direction" = 4]
minecraft:crimson_button:013minecraft:crimson_button13minecraft:crimson_button ["button_pressed_bit" = 1, "facing_direction" = 5]
minecraft:crimson_button:014minecraft:crimson_button14minecraft:crimson_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:crimson_button:015minecraft:crimson_button15minecraft:crimson_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:crimson_door:000minecraft:crimson_door0minecraft:crimson_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:crimson_door:001minecraft:crimson_door1minecraft:crimson_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:crimson_door:002minecraft:crimson_door2minecraft:crimson_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:crimson_door:003minecraft:crimson_door3minecraft:crimson_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:crimson_door:004minecraft:crimson_door4minecraft:crimson_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:crimson_door:005minecraft:crimson_door5minecraft:crimson_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:crimson_door:006minecraft:crimson_door6minecraft:crimson_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:crimson_door:007minecraft:crimson_door7minecraft:crimson_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:crimson_door:008minecraft:crimson_door8minecraft:crimson_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:crimson_door:009minecraft:crimson_door9minecraft:crimson_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:crimson_door:010minecraft:crimson_door10minecraft:crimson_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:crimson_door:011minecraft:crimson_door11minecraft:crimson_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:crimson_door:012minecraft:crimson_door12minecraft:crimson_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:crimson_door:013minecraft:crimson_door13minecraft:crimson_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:crimson_door:014minecraft:crimson_door14minecraft:crimson_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:crimson_door:015minecraft:crimson_door15minecraft:crimson_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:crimson_door:016minecraft:crimson_door16minecraft:crimson_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:crimson_door:017minecraft:crimson_door17minecraft:crimson_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:crimson_door:018minecraft:crimson_door18minecraft:crimson_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:crimson_door:019minecraft:crimson_door19minecraft:crimson_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:crimson_door:020minecraft:crimson_door20minecraft:crimson_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:crimson_door:021minecraft:crimson_door21minecraft:crimson_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:crimson_door:022minecraft:crimson_door22minecraft:crimson_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:crimson_door:023minecraft:crimson_door23minecraft:crimson_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:crimson_door:024minecraft:crimson_door24minecraft:crimson_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:crimson_door:025minecraft:crimson_door25minecraft:crimson_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:crimson_door:026minecraft:crimson_door26minecraft:crimson_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:crimson_door:027minecraft:crimson_door27minecraft:crimson_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:crimson_door:028minecraft:crimson_door28minecraft:crimson_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:crimson_door:029minecraft:crimson_door29minecraft:crimson_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:crimson_door:030minecraft:crimson_door30minecraft:crimson_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:crimson_door:031minecraft:crimson_door31minecraft:crimson_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:crimson_fence_gate:000minecraft:crimson_fence_gate0minecraft:crimson_fence_gate ["direction" = 0, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:crimson_fence_gate:001minecraft:crimson_fence_gate1minecraft:crimson_fence_gate ["direction" = 1, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:crimson_fence_gate:002minecraft:crimson_fence_gate2minecraft:crimson_fence_gate ["direction" = 2, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:crimson_fence_gate:003minecraft:crimson_fence_gate3minecraft:crimson_fence_gate ["direction" = 3, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:crimson_fence_gate:004minecraft:crimson_fence_gate4minecraft:crimson_fence_gate ["direction" = 0, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:crimson_fence_gate:005minecraft:crimson_fence_gate5minecraft:crimson_fence_gate ["direction" = 1, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:crimson_fence_gate:006minecraft:crimson_fence_gate6minecraft:crimson_fence_gate ["direction" = 2, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:crimson_fence_gate:007minecraft:crimson_fence_gate7minecraft:crimson_fence_gate ["direction" = 3, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:crimson_fence_gate:008minecraft:crimson_fence_gate8minecraft:crimson_fence_gate ["direction" = 0, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:crimson_fence_gate:009minecraft:crimson_fence_gate9minecraft:crimson_fence_gate ["direction" = 1, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:crimson_fence_gate:010minecraft:crimson_fence_gate10minecraft:crimson_fence_gate ["direction" = 2, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:crimson_fence_gate:011minecraft:crimson_fence_gate11minecraft:crimson_fence_gate ["direction" = 3, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:crimson_fence_gate:012minecraft:crimson_fence_gate12minecraft:crimson_fence_gate ["direction" = 0, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:crimson_fence_gate:013minecraft:crimson_fence_gate13minecraft:crimson_fence_gate ["direction" = 1, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:crimson_fence_gate:014minecraft:crimson_fence_gate14minecraft:crimson_fence_gate ["direction" = 2, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:crimson_fence_gate:015minecraft:crimson_fence_gate15minecraft:crimson_fence_gate ["direction" = 3, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:crimson_slab:000minecraft:crimson_slab0minecraft:crimson_slab ["minecraft:vertical_half" = "bottom"]
minecraft:crimson_slab:001minecraft:crimson_slab1minecraft:crimson_slab ["minecraft:vertical_half" = "top"]
minecraft:crimson_stairs:000minecraft:crimson_stairs0minecraft:crimson_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:crimson_stairs:001minecraft:crimson_stairs1minecraft:crimson_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:crimson_stairs:002minecraft:crimson_stairs2minecraft:crimson_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:crimson_stairs:003minecraft:crimson_stairs3minecraft:crimson_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:crimson_stairs:004minecraft:crimson_stairs4minecraft:crimson_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:crimson_stairs:005minecraft:crimson_stairs5minecraft:crimson_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:crimson_stairs:006minecraft:crimson_stairs6minecraft:crimson_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:crimson_stairs:007minecraft:crimson_stairs7minecraft:crimson_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:crimson_standing_sign:000minecraft:crimson_standing_sign0minecraft:crimson_standing_sign ["ground_sign_direction" = 0]
minecraft:crimson_standing_sign:001minecraft:crimson_standing_sign1minecraft:crimson_standing_sign ["ground_sign_direction" = 1]
minecraft:crimson_standing_sign:002minecraft:crimson_standing_sign2minecraft:crimson_standing_sign ["ground_sign_direction" = 2]
minecraft:crimson_standing_sign:003minecraft:crimson_standing_sign3minecraft:crimson_standing_sign ["ground_sign_direction" = 3]
minecraft:crimson_standing_sign:004minecraft:crimson_standing_sign4minecraft:crimson_standing_sign ["ground_sign_direction" = 4]
minecraft:crimson_standing_sign:005minecraft:crimson_standing_sign5minecraft:crimson_standing_sign ["ground_sign_direction" = 5]
minecraft:crimson_standing_sign:006minecraft:crimson_standing_sign6minecraft:crimson_standing_sign ["ground_sign_direction" = 6]
minecraft:crimson_standing_sign:007minecraft:crimson_standing_sign7minecraft:crimson_standing_sign ["ground_sign_direction" = 7]
minecraft:crimson_standing_sign:008minecraft:crimson_standing_sign8minecraft:crimson_standing_sign ["ground_sign_direction" = 8]
minecraft:crimson_standing_sign:009minecraft:crimson_standing_sign9minecraft:crimson_standing_sign ["ground_sign_direction" = 9]
minecraft:crimson_standing_sign:010minecraft:crimson_standing_sign10minecraft:crimson_standing_sign ["ground_sign_direction" = 10]
minecraft:crimson_standing_sign:011minecraft:crimson_standing_sign11minecraft:crimson_standing_sign ["ground_sign_direction" = 11]
minecraft:crimson_standing_sign:012minecraft:crimson_standing_sign12minecraft:crimson_standing_sign ["ground_sign_direction" = 12]
minecraft:crimson_standing_sign:013minecraft:crimson_standing_sign13minecraft:crimson_standing_sign ["ground_sign_direction" = 13]
minecraft:crimson_standing_sign:014minecraft:crimson_standing_sign14minecraft:crimson_standing_sign ["ground_sign_direction" = 14]
minecraft:crimson_standing_sign:015minecraft:crimson_standing_sign15minecraft:crimson_standing_sign ["ground_sign_direction" = 15]
minecraft:crimson_stem:000minecraft:crimson_stem0minecraft:crimson_stem ["pillar_axis" = "y"]
minecraft:crimson_stem:001minecraft:crimson_stem1minecraft:crimson_stem ["pillar_axis" = "x"]
minecraft:crimson_stem:002minecraft:crimson_stem2minecraft:crimson_stem ["pillar_axis" = "z"]
minecraft:crimson_trapdoor:000minecraft:crimson_trapdoor0minecraft:crimson_trapdoor ["direction" = 0, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:crimson_trapdoor:001minecraft:crimson_trapdoor1minecraft:crimson_trapdoor ["direction" = 1, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:crimson_trapdoor:002minecraft:crimson_trapdoor2minecraft:crimson_trapdoor ["direction" = 2, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:crimson_trapdoor:003minecraft:crimson_trapdoor3minecraft:crimson_trapdoor ["direction" = 3, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:crimson_trapdoor:004minecraft:crimson_trapdoor4minecraft:crimson_trapdoor ["direction" = 0, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:crimson_trapdoor:005minecraft:crimson_trapdoor5minecraft:crimson_trapdoor ["direction" = 1, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:crimson_trapdoor:006minecraft:crimson_trapdoor6minecraft:crimson_trapdoor ["direction" = 2, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:crimson_trapdoor:007minecraft:crimson_trapdoor7minecraft:crimson_trapdoor ["direction" = 3, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:crimson_trapdoor:008minecraft:crimson_trapdoor8minecraft:crimson_trapdoor ["direction" = 0, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:crimson_trapdoor:009minecraft:crimson_trapdoor9minecraft:crimson_trapdoor ["direction" = 1, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:crimson_trapdoor:010minecraft:crimson_trapdoor10minecraft:crimson_trapdoor ["direction" = 2, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:crimson_trapdoor:011minecraft:crimson_trapdoor11minecraft:crimson_trapdoor ["direction" = 3, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:crimson_trapdoor:012minecraft:crimson_trapdoor12minecraft:crimson_trapdoor ["direction" = 0, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:crimson_trapdoor:013minecraft:crimson_trapdoor13minecraft:crimson_trapdoor ["direction" = 1, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:crimson_trapdoor:014minecraft:crimson_trapdoor14minecraft:crimson_trapdoor ["direction" = 2, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:crimson_trapdoor:015minecraft:crimson_trapdoor15minecraft:crimson_trapdoor ["direction" = 3, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:crimson_wall_sign:000minecraft:crimson_wall_sign0minecraft:crimson_wall_sign ["facing_direction" = 0]
minecraft:crimson_wall_sign:001minecraft:crimson_wall_sign1minecraft:crimson_wall_sign ["facing_direction" = 1]
minecraft:crimson_wall_sign:002minecraft:crimson_wall_sign2minecraft:crimson_wall_sign ["facing_direction" = 2]
minecraft:crimson_wall_sign:003minecraft:crimson_wall_sign3minecraft:crimson_wall_sign ["facing_direction" = 3]
minecraft:crimson_wall_sign:004minecraft:crimson_wall_sign4minecraft:crimson_wall_sign ["facing_direction" = 4]
minecraft:crimson_wall_sign:005minecraft:crimson_wall_sign5minecraft:crimson_wall_sign ["facing_direction" = 5]
minecraft:crimson_wall_sign:006minecraft:crimson_wall_sign6minecraft:crimson_wall_sign ["facing_direction" = 0]
minecraft:crimson_wall_sign:007minecraft:crimson_wall_sign7minecraft:crimson_wall_sign ["facing_direction" = 0]
minecraft:cut_copper_slab:000minecraft:cut_copper_slab0minecraft:cut_copper_slab ["minecraft:vertical_half" = "bottom"]
minecraft:cut_copper_slab:001minecraft:cut_copper_slab1minecraft:cut_copper_slab ["minecraft:vertical_half" = "top"]
minecraft:cyan_candle:000minecraft:cyan_candle0minecraft:cyan_candle ["candles" = 0, "lit" = 0]
minecraft:cyan_candle:001minecraft:cyan_candle1minecraft:cyan_candle ["candles" = 1, "lit" = 0]
minecraft:cyan_candle:002minecraft:cyan_candle2minecraft:cyan_candle ["candles" = 2, "lit" = 0]
minecraft:cyan_candle:003minecraft:cyan_candle3minecraft:cyan_candle ["candles" = 3, "lit" = 0]
minecraft:cyan_candle:004minecraft:cyan_candle4minecraft:cyan_candle ["candles" = 0, "lit" = 1]
minecraft:cyan_candle:005minecraft:cyan_candle5minecraft:cyan_candle ["candles" = 1, "lit" = 1]
minecraft:cyan_candle:006minecraft:cyan_candle6minecraft:cyan_candle ["candles" = 2, "lit" = 1]
minecraft:cyan_candle:007minecraft:cyan_candle7minecraft:cyan_candle ["candles" = 3, "lit" = 1]
minecraft:cyan_candle_cake:000minecraft:cyan_candle_cake0minecraft:cyan_candle_cake ["lit" = 0]
minecraft:cyan_candle_cake:001minecraft:cyan_candle_cake1minecraft:cyan_candle_cake ["lit" = 1]
minecraft:cyan_glazed_terracotta:000minecraft:cyan_glazed_terracotta0minecraft:cyan_glazed_terracotta ["facing_direction" = 0]
minecraft:cyan_glazed_terracotta:001minecraft:cyan_glazed_terracotta1minecraft:cyan_glazed_terracotta ["facing_direction" = 1]
minecraft:cyan_glazed_terracotta:002minecraft:cyan_glazed_terracotta2minecraft:cyan_glazed_terracotta ["facing_direction" = 2]
minecraft:cyan_glazed_terracotta:003minecraft:cyan_glazed_terracotta3minecraft:cyan_glazed_terracotta ["facing_direction" = 3]
minecraft:cyan_glazed_terracotta:004minecraft:cyan_glazed_terracotta4minecraft:cyan_glazed_terracotta ["facing_direction" = 4]
minecraft:cyan_glazed_terracotta:005minecraft:cyan_glazed_terracotta5minecraft:cyan_glazed_terracotta ["facing_direction" = 5]
minecraft:cyan_glazed_terracotta:006minecraft:cyan_glazed_terracotta6minecraft:cyan_glazed_terracotta ["facing_direction" = 0]
minecraft:cyan_glazed_terracotta:007minecraft:cyan_glazed_terracotta7minecraft:cyan_glazed_terracotta ["facing_direction" = 0]
minecraft:dark_oak_button:000minecraft:dark_oak_button0minecraft:dark_oak_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:dark_oak_button:001minecraft:dark_oak_button1minecraft:dark_oak_button ["button_pressed_bit" = 0, "facing_direction" = 1]
minecraft:dark_oak_button:002minecraft:dark_oak_button2minecraft:dark_oak_button ["button_pressed_bit" = 0, "facing_direction" = 2]
minecraft:dark_oak_button:003minecraft:dark_oak_button3minecraft:dark_oak_button ["button_pressed_bit" = 0, "facing_direction" = 3]
minecraft:dark_oak_button:004minecraft:dark_oak_button4minecraft:dark_oak_button ["button_pressed_bit" = 0, "facing_direction" = 4]
minecraft:dark_oak_button:005minecraft:dark_oak_button5minecraft:dark_oak_button ["button_pressed_bit" = 0, "facing_direction" = 5]
minecraft:dark_oak_button:006minecraft:dark_oak_button6minecraft:dark_oak_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:dark_oak_button:007minecraft:dark_oak_button7minecraft:dark_oak_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:dark_oak_button:008minecraft:dark_oak_button8minecraft:dark_oak_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:dark_oak_button:009minecraft:dark_oak_button9minecraft:dark_oak_button ["button_pressed_bit" = 1, "facing_direction" = 1]
minecraft:dark_oak_button:010minecraft:dark_oak_button10minecraft:dark_oak_button ["button_pressed_bit" = 1, "facing_direction" = 2]
minecraft:dark_oak_button:011minecraft:dark_oak_button11minecraft:dark_oak_button ["button_pressed_bit" = 1, "facing_direction" = 3]
minecraft:dark_oak_button:012minecraft:dark_oak_button12minecraft:dark_oak_button ["button_pressed_bit" = 1, "facing_direction" = 4]
minecraft:dark_oak_button:013minecraft:dark_oak_button13minecraft:dark_oak_button ["button_pressed_bit" = 1, "facing_direction" = 5]
minecraft:dark_oak_button:014minecraft:dark_oak_button14minecraft:dark_oak_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:dark_oak_button:015minecraft:dark_oak_button15minecraft:dark_oak_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:dark_oak_door:000minecraft:dark_oak_door0minecraft:dark_oak_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:dark_oak_door:001minecraft:dark_oak_door1minecraft:dark_oak_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:dark_oak_door:002minecraft:dark_oak_door2minecraft:dark_oak_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:dark_oak_door:003minecraft:dark_oak_door3minecraft:dark_oak_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:dark_oak_door:004minecraft:dark_oak_door4minecraft:dark_oak_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:dark_oak_door:005minecraft:dark_oak_door5minecraft:dark_oak_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:dark_oak_door:006minecraft:dark_oak_door6minecraft:dark_oak_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:dark_oak_door:007minecraft:dark_oak_door7minecraft:dark_oak_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:dark_oak_door:008minecraft:dark_oak_door8minecraft:dark_oak_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:dark_oak_door:009minecraft:dark_oak_door9minecraft:dark_oak_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:dark_oak_door:010minecraft:dark_oak_door10minecraft:dark_oak_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:dark_oak_door:011minecraft:dark_oak_door11minecraft:dark_oak_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:dark_oak_door:012minecraft:dark_oak_door12minecraft:dark_oak_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:dark_oak_door:013minecraft:dark_oak_door13minecraft:dark_oak_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:dark_oak_door:014minecraft:dark_oak_door14minecraft:dark_oak_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:dark_oak_door:015minecraft:dark_oak_door15minecraft:dark_oak_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:dark_oak_door:016minecraft:dark_oak_door16minecraft:dark_oak_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:dark_oak_door:017minecraft:dark_oak_door17minecraft:dark_oak_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:dark_oak_door:018minecraft:dark_oak_door18minecraft:dark_oak_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:dark_oak_door:019minecraft:dark_oak_door19minecraft:dark_oak_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:dark_oak_door:020minecraft:dark_oak_door20minecraft:dark_oak_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:dark_oak_door:021minecraft:dark_oak_door21minecraft:dark_oak_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:dark_oak_door:022minecraft:dark_oak_door22minecraft:dark_oak_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:dark_oak_door:023minecraft:dark_oak_door23minecraft:dark_oak_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:dark_oak_door:024minecraft:dark_oak_door24minecraft:dark_oak_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:dark_oak_door:025minecraft:dark_oak_door25minecraft:dark_oak_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:dark_oak_door:026minecraft:dark_oak_door26minecraft:dark_oak_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:dark_oak_door:027minecraft:dark_oak_door27minecraft:dark_oak_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:dark_oak_door:028minecraft:dark_oak_door28minecraft:dark_oak_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:dark_oak_door:029minecraft:dark_oak_door29minecraft:dark_oak_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:dark_oak_door:030minecraft:dark_oak_door30minecraft:dark_oak_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:dark_oak_door:031minecraft:dark_oak_door31minecraft:dark_oak_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:dark_oak_fence_gate:000minecraft:dark_oak_fence_gate0minecraft:dark_oak_fence_gate ["direction" = 0, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:dark_oak_fence_gate:001minecraft:dark_oak_fence_gate1minecraft:dark_oak_fence_gate ["direction" = 1, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:dark_oak_fence_gate:002minecraft:dark_oak_fence_gate2minecraft:dark_oak_fence_gate ["direction" = 2, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:dark_oak_fence_gate:003minecraft:dark_oak_fence_gate3minecraft:dark_oak_fence_gate ["direction" = 3, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:dark_oak_fence_gate:004minecraft:dark_oak_fence_gate4minecraft:dark_oak_fence_gate ["direction" = 0, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:dark_oak_fence_gate:005minecraft:dark_oak_fence_gate5minecraft:dark_oak_fence_gate ["direction" = 1, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:dark_oak_fence_gate:006minecraft:dark_oak_fence_gate6minecraft:dark_oak_fence_gate ["direction" = 2, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:dark_oak_fence_gate:007minecraft:dark_oak_fence_gate7minecraft:dark_oak_fence_gate ["direction" = 3, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:dark_oak_fence_gate:008minecraft:dark_oak_fence_gate8minecraft:dark_oak_fence_gate ["direction" = 0, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:dark_oak_fence_gate:009minecraft:dark_oak_fence_gate9minecraft:dark_oak_fence_gate ["direction" = 1, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:dark_oak_fence_gate:010minecraft:dark_oak_fence_gate10minecraft:dark_oak_fence_gate ["direction" = 2, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:dark_oak_fence_gate:011minecraft:dark_oak_fence_gate11minecraft:dark_oak_fence_gate ["direction" = 3, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:dark_oak_fence_gate:012minecraft:dark_oak_fence_gate12minecraft:dark_oak_fence_gate ["direction" = 0, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:dark_oak_fence_gate:013minecraft:dark_oak_fence_gate13minecraft:dark_oak_fence_gate ["direction" = 1, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:dark_oak_fence_gate:014minecraft:dark_oak_fence_gate14minecraft:dark_oak_fence_gate ["direction" = 2, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:dark_oak_fence_gate:015minecraft:dark_oak_fence_gate15minecraft:dark_oak_fence_gate ["direction" = 3, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:dark_oak_pressure_plate:000minecraft:dark_oak_pressure_plate0minecraft:dark_oak_pressure_plate ["redstone_signal" = 0]
minecraft:dark_oak_pressure_plate:001minecraft:dark_oak_pressure_plate1minecraft:dark_oak_pressure_plate ["redstone_signal" = 1]
minecraft:dark_oak_pressure_plate:002minecraft:dark_oak_pressure_plate2minecraft:dark_oak_pressure_plate ["redstone_signal" = 2]
minecraft:dark_oak_pressure_plate:003minecraft:dark_oak_pressure_plate3minecraft:dark_oak_pressure_plate ["redstone_signal" = 3]
minecraft:dark_oak_pressure_plate:004minecraft:dark_oak_pressure_plate4minecraft:dark_oak_pressure_plate ["redstone_signal" = 4]
minecraft:dark_oak_pressure_plate:005minecraft:dark_oak_pressure_plate5minecraft:dark_oak_pressure_plate ["redstone_signal" = 5]
minecraft:dark_oak_pressure_plate:006minecraft:dark_oak_pressure_plate6minecraft:dark_oak_pressure_plate ["redstone_signal" = 6]
minecraft:dark_oak_pressure_plate:007minecraft:dark_oak_pressure_plate7minecraft:dark_oak_pressure_plate ["redstone_signal" = 7]
minecraft:dark_oak_pressure_plate:008minecraft:dark_oak_pressure_plate8minecraft:dark_oak_pressure_plate ["redstone_signal" = 8]
minecraft:dark_oak_pressure_plate:009minecraft:dark_oak_pressure_plate9minecraft:dark_oak_pressure_plate ["redstone_signal" = 9]
minecraft:dark_oak_pressure_plate:010minecraft:dark_oak_pressure_plate10minecraft:dark_oak_pressure_plate ["redstone_signal" = 10]
minecraft:dark_oak_pressure_plate:011minecraft:dark_oak_pressure_plate11minecraft:dark_oak_pressure_plate ["redstone_signal" = 11]
minecraft:dark_oak_pressure_plate:012minecraft:dark_oak_pressure_plate12minecraft:dark_oak_pressure_plate ["redstone_signal" = 12]
minecraft:dark_oak_pressure_plate:013minecraft:dark_oak_pressure_plate13minecraft:dark_oak_pressure_plate ["redstone_signal" = 13]
minecraft:dark_oak_pressure_plate:014minecraft:dark_oak_pressure_plate14minecraft:dark_oak_pressure_plate ["redstone_signal" = 14]
minecraft:dark_oak_pressure_plate:015minecraft:dark_oak_pressure_plate15minecraft:dark_oak_pressure_plate ["redstone_signal" = 15]
minecraft:dark_oak_stairs:000minecraft:dark_oak_stairs0minecraft:dark_oak_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:dark_oak_stairs:001minecraft:dark_oak_stairs1minecraft:dark_oak_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:dark_oak_stairs:002minecraft:dark_oak_stairs2minecraft:dark_oak_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:dark_oak_stairs:003minecraft:dark_oak_stairs3minecraft:dark_oak_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:dark_oak_stairs:004minecraft:dark_oak_stairs4minecraft:dark_oak_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:dark_oak_stairs:005minecraft:dark_oak_stairs5minecraft:dark_oak_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:dark_oak_stairs:006minecraft:dark_oak_stairs6minecraft:dark_oak_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:dark_oak_stairs:007minecraft:dark_oak_stairs7minecraft:dark_oak_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:dark_oak_trapdoor:000minecraft:dark_oak_trapdoor0minecraft:dark_oak_trapdoor ["direction" = 0, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:dark_oak_trapdoor:001minecraft:dark_oak_trapdoor1minecraft:dark_oak_trapdoor ["direction" = 1, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:dark_oak_trapdoor:002minecraft:dark_oak_trapdoor2minecraft:dark_oak_trapdoor ["direction" = 2, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:dark_oak_trapdoor:003minecraft:dark_oak_trapdoor3minecraft:dark_oak_trapdoor ["direction" = 3, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:dark_oak_trapdoor:004minecraft:dark_oak_trapdoor4minecraft:dark_oak_trapdoor ["direction" = 0, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:dark_oak_trapdoor:005minecraft:dark_oak_trapdoor5minecraft:dark_oak_trapdoor ["direction" = 1, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:dark_oak_trapdoor:006minecraft:dark_oak_trapdoor6minecraft:dark_oak_trapdoor ["direction" = 2, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:dark_oak_trapdoor:007minecraft:dark_oak_trapdoor7minecraft:dark_oak_trapdoor ["direction" = 3, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:dark_oak_trapdoor:008minecraft:dark_oak_trapdoor8minecraft:dark_oak_trapdoor ["direction" = 0, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:dark_oak_trapdoor:009minecraft:dark_oak_trapdoor9minecraft:dark_oak_trapdoor ["direction" = 1, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:dark_oak_trapdoor:010minecraft:dark_oak_trapdoor10minecraft:dark_oak_trapdoor ["direction" = 2, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:dark_oak_trapdoor:011minecraft:dark_oak_trapdoor11minecraft:dark_oak_trapdoor ["direction" = 3, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:dark_oak_trapdoor:012minecraft:dark_oak_trapdoor12minecraft:dark_oak_trapdoor ["direction" = 0, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:dark_oak_trapdoor:013minecraft:dark_oak_trapdoor13minecraft:dark_oak_trapdoor ["direction" = 1, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:dark_oak_trapdoor:014minecraft:dark_oak_trapdoor14minecraft:dark_oak_trapdoor ["direction" = 2, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:dark_oak_trapdoor:015minecraft:dark_oak_trapdoor15minecraft:dark_oak_trapdoor ["direction" = 3, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:dark_prismarine_stairs:000minecraft:dark_prismarine_stairs0minecraft:dark_prismarine_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:dark_prismarine_stairs:001minecraft:dark_prismarine_stairs1minecraft:dark_prismarine_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:dark_prismarine_stairs:002minecraft:dark_prismarine_stairs2minecraft:dark_prismarine_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:dark_prismarine_stairs:003minecraft:dark_prismarine_stairs3minecraft:dark_prismarine_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:dark_prismarine_stairs:004minecraft:dark_prismarine_stairs4minecraft:dark_prismarine_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:dark_prismarine_stairs:005minecraft:dark_prismarine_stairs5minecraft:dark_prismarine_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:dark_prismarine_stairs:006minecraft:dark_prismarine_stairs6minecraft:dark_prismarine_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:dark_prismarine_stairs:007minecraft:dark_prismarine_stairs7minecraft:dark_prismarine_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:darkoak_standing_sign:000minecraft:darkoak_standing_sign0minecraft:darkoak_standing_sign ["ground_sign_direction" = 0]
minecraft:darkoak_standing_sign:001minecraft:darkoak_standing_sign1minecraft:darkoak_standing_sign ["ground_sign_direction" = 1]
minecraft:darkoak_standing_sign:002minecraft:darkoak_standing_sign2minecraft:darkoak_standing_sign ["ground_sign_direction" = 2]
minecraft:darkoak_standing_sign:003minecraft:darkoak_standing_sign3minecraft:darkoak_standing_sign ["ground_sign_direction" = 3]
minecraft:darkoak_standing_sign:004minecraft:darkoak_standing_sign4minecraft:darkoak_standing_sign ["ground_sign_direction" = 4]
minecraft:darkoak_standing_sign:005minecraft:darkoak_standing_sign5minecraft:darkoak_standing_sign ["ground_sign_direction" = 5]
minecraft:darkoak_standing_sign:006minecraft:darkoak_standing_sign6minecraft:darkoak_standing_sign ["ground_sign_direction" = 6]
minecraft:darkoak_standing_sign:007minecraft:darkoak_standing_sign7minecraft:darkoak_standing_sign ["ground_sign_direction" = 7]
minecraft:darkoak_standing_sign:008minecraft:darkoak_standing_sign8minecraft:darkoak_standing_sign ["ground_sign_direction" = 8]
minecraft:darkoak_standing_sign:009minecraft:darkoak_standing_sign9minecraft:darkoak_standing_sign ["ground_sign_direction" = 9]
minecraft:darkoak_standing_sign:010minecraft:darkoak_standing_sign10minecraft:darkoak_standing_sign ["ground_sign_direction" = 10]
minecraft:darkoak_standing_sign:011minecraft:darkoak_standing_sign11minecraft:darkoak_standing_sign ["ground_sign_direction" = 11]
minecraft:darkoak_standing_sign:012minecraft:darkoak_standing_sign12minecraft:darkoak_standing_sign ["ground_sign_direction" = 12]
minecraft:darkoak_standing_sign:013minecraft:darkoak_standing_sign13minecraft:darkoak_standing_sign ["ground_sign_direction" = 13]
minecraft:darkoak_standing_sign:014minecraft:darkoak_standing_sign14minecraft:darkoak_standing_sign ["ground_sign_direction" = 14]
minecraft:darkoak_standing_sign:015minecraft:darkoak_standing_sign15minecraft:darkoak_standing_sign ["ground_sign_direction" = 15]
minecraft:darkoak_wall_sign:000minecraft:darkoak_wall_sign0minecraft:darkoak_wall_sign ["facing_direction" = 0]
minecraft:darkoak_wall_sign:001minecraft:darkoak_wall_sign1minecraft:darkoak_wall_sign ["facing_direction" = 1]
minecraft:darkoak_wall_sign:002minecraft:darkoak_wall_sign2minecraft:darkoak_wall_sign ["facing_direction" = 2]
minecraft:darkoak_wall_sign:003minecraft:darkoak_wall_sign3minecraft:darkoak_wall_sign ["facing_direction" = 3]
minecraft:darkoak_wall_sign:004minecraft:darkoak_wall_sign4minecraft:darkoak_wall_sign ["facing_direction" = 4]
minecraft:darkoak_wall_sign:005minecraft:darkoak_wall_sign5minecraft:darkoak_wall_sign ["facing_direction" = 5]
minecraft:darkoak_wall_sign:006minecraft:darkoak_wall_sign6minecraft:darkoak_wall_sign ["facing_direction" = 0]
minecraft:darkoak_wall_sign:007minecraft:darkoak_wall_sign7minecraft:darkoak_wall_sign ["facing_direction" = 0]
minecraft:daylight_detector:000minecraft:daylight_detector0minecraft:daylight_detector ["redstone_signal" = 0]
minecraft:daylight_detector:001minecraft:daylight_detector1minecraft:daylight_detector ["redstone_signal" = 1]
minecraft:daylight_detector:002minecraft:daylight_detector2minecraft:daylight_detector ["redstone_signal" = 2]
minecraft:daylight_detector:003minecraft:daylight_detector3minecraft:daylight_detector ["redstone_signal" = 3]
minecraft:daylight_detector:004minecraft:daylight_detector4minecraft:daylight_detector ["redstone_signal" = 4]
minecraft:daylight_detector:005minecraft:daylight_detector5minecraft:daylight_detector ["redstone_signal" = 5]
minecraft:daylight_detector:006minecraft:daylight_detector6minecraft:daylight_detector ["redstone_signal" = 6]
minecraft:daylight_detector:007minecraft:daylight_detector7minecraft:daylight_detector ["redstone_signal" = 7]
minecraft:daylight_detector:008minecraft:daylight_detector8minecraft:daylight_detector ["redstone_signal" = 8]
minecraft:daylight_detector:009minecraft:daylight_detector9minecraft:daylight_detector ["redstone_signal" = 9]
minecraft:daylight_detector:010minecraft:daylight_detector10minecraft:daylight_detector ["redstone_signal" = 10]
minecraft:daylight_detector:011minecraft:daylight_detector11minecraft:daylight_detector ["redstone_signal" = 11]
minecraft:daylight_detector:012minecraft:daylight_detector12minecraft:daylight_detector ["redstone_signal" = 12]
minecraft:daylight_detector:013minecraft:daylight_detector13minecraft:daylight_detector ["redstone_signal" = 13]
minecraft:daylight_detector:014minecraft:daylight_detector14minecraft:daylight_detector ["redstone_signal" = 14]
minecraft:daylight_detector:015minecraft:daylight_detector15minecraft:daylight_detector ["redstone_signal" = 15]
minecraft:daylight_detector_inverted:000minecraft:daylight_detector_inverted0minecraft:daylight_detector_inverted ["redstone_signal" = 0]
minecraft:daylight_detector_inverted:001minecraft:daylight_detector_inverted1minecraft:daylight_detector_inverted ["redstone_signal" = 1]
minecraft:daylight_detector_inverted:002minecraft:daylight_detector_inverted2minecraft:daylight_detector_inverted ["redstone_signal" = 2]
minecraft:daylight_detector_inverted:003minecraft:daylight_detector_inverted3minecraft:daylight_detector_inverted ["redstone_signal" = 3]
minecraft:daylight_detector_inverted:004minecraft:daylight_detector_inverted4minecraft:daylight_detector_inverted ["redstone_signal" = 4]
minecraft:daylight_detector_inverted:005minecraft:daylight_detector_inverted5minecraft:daylight_detector_inverted ["redstone_signal" = 5]
minecraft:daylight_detector_inverted:006minecraft:daylight_detector_inverted6minecraft:daylight_detector_inverted ["redstone_signal" = 6]
minecraft:daylight_detector_inverted:007minecraft:daylight_detector_inverted7minecraft:daylight_detector_inverted ["redstone_signal" = 7]
minecraft:daylight_detector_inverted:008minecraft:daylight_detector_inverted8minecraft:daylight_detector_inverted ["redstone_signal" = 8]
minecraft:daylight_detector_inverted:009minecraft:daylight_detector_inverted9minecraft:daylight_detector_inverted ["redstone_signal" = 9]
minecraft:daylight_detector_inverted:010minecraft:daylight_detector_inverted10minecraft:daylight_detector_inverted ["redstone_signal" = 10]
minecraft:daylight_detector_inverted:011minecraft:daylight_detector_inverted11minecraft:daylight_detector_inverted ["redstone_signal" = 11]
minecraft:daylight_detector_inverted:012minecraft:daylight_detector_inverted12minecraft:daylight_detector_inverted ["redstone_signal" = 12]
minecraft:daylight_detector_inverted:013minecraft:daylight_detector_inverted13minecraft:daylight_detector_inverted ["redstone_signal" = 13]
minecraft:daylight_detector_inverted:014minecraft:daylight_detector_inverted14minecraft:daylight_detector_inverted ["redstone_signal" = 14]
minecraft:daylight_detector_inverted:015minecraft:daylight_detector_inverted15minecraft:daylight_detector_inverted ["redstone_signal" = 15]
minecraft:deepslate_brick_slab:000minecraft:deepslate_brick_slab0minecraft:deepslate_brick_slab ["minecraft:vertical_half" = "bottom"]
minecraft:deepslate_brick_slab:001minecraft:deepslate_brick_slab1minecraft:deepslate_brick_slab ["minecraft:vertical_half" = "top"]
minecraft:deepslate_tile_slab:000minecraft:deepslate_tile_slab0minecraft:deepslate_tile_slab ["minecraft:vertical_half" = "bottom"]
minecraft:deepslate_tile_slab:001minecraft:deepslate_tile_slab1minecraft:deepslate_tile_slab ["minecraft:vertical_half" = "top"]
minecraft:detector_rail:000minecraft:detector_rail0minecraft:detector_rail ["rail_data_bit" = 0, "rail_direction" = 0]
minecraft:detector_rail:001minecraft:detector_rail1minecraft:detector_rail ["rail_data_bit" = 0, "rail_direction" = 1]
minecraft:detector_rail:002minecraft:detector_rail2minecraft:detector_rail ["rail_data_bit" = 0, "rail_direction" = 2]
minecraft:detector_rail:003minecraft:detector_rail3minecraft:detector_rail ["rail_data_bit" = 0, "rail_direction" = 3]
minecraft:detector_rail:004minecraft:detector_rail4minecraft:detector_rail ["rail_data_bit" = 0, "rail_direction" = 4]
minecraft:detector_rail:005minecraft:detector_rail5minecraft:detector_rail ["rail_data_bit" = 0, "rail_direction" = 5]
minecraft:detector_rail:006minecraft:detector_rail6minecraft:detector_rail ["rail_data_bit" = 0, "rail_direction" = 0]
minecraft:detector_rail:007minecraft:detector_rail7minecraft:detector_rail ["rail_data_bit" = 0, "rail_direction" = 0]
minecraft:detector_rail:008minecraft:detector_rail8minecraft:detector_rail ["rail_data_bit" = 1, "rail_direction" = 0]
minecraft:detector_rail:009minecraft:detector_rail9minecraft:detector_rail ["rail_data_bit" = 1, "rail_direction" = 1]
minecraft:detector_rail:010minecraft:detector_rail10minecraft:detector_rail ["rail_data_bit" = 1, "rail_direction" = 2]
minecraft:detector_rail:011minecraft:detector_rail11minecraft:detector_rail ["rail_data_bit" = 1, "rail_direction" = 3]
minecraft:detector_rail:012minecraft:detector_rail12minecraft:detector_rail ["rail_data_bit" = 1, "rail_direction" = 4]
minecraft:detector_rail:013minecraft:detector_rail13minecraft:detector_rail ["rail_data_bit" = 1, "rail_direction" = 5]
minecraft:detector_rail:014minecraft:detector_rail14minecraft:detector_rail ["rail_data_bit" = 1, "rail_direction" = 0]
minecraft:detector_rail:015minecraft:detector_rail15minecraft:detector_rail ["rail_data_bit" = 1, "rail_direction" = 0]
minecraft:diorite_stairs:000minecraft:diorite_stairs0minecraft:diorite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:diorite_stairs:001minecraft:diorite_stairs1minecraft:diorite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:diorite_stairs:002minecraft:diorite_stairs2minecraft:diorite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:diorite_stairs:003minecraft:diorite_stairs3minecraft:diorite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:diorite_stairs:004minecraft:diorite_stairs4minecraft:diorite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:diorite_stairs:005minecraft:diorite_stairs5minecraft:diorite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:diorite_stairs:006minecraft:diorite_stairs6minecraft:diorite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:diorite_stairs:007minecraft:diorite_stairs7minecraft:diorite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:dirt:000minecraft:dirt0minecraft:dirt ["dirt_type" = "normal"]
minecraft:dirt:001minecraft:dirt1minecraft:dirt ["dirt_type" = "coarse"]
minecraft:dispenser:000minecraft:dispenser0minecraft:dispenser ["facing_direction" = 0, "triggered_bit" = 0]
minecraft:dispenser:001minecraft:dispenser1minecraft:dispenser ["facing_direction" = 1, "triggered_bit" = 0]
minecraft:dispenser:002minecraft:dispenser2minecraft:dispenser ["facing_direction" = 2, "triggered_bit" = 0]
minecraft:dispenser:003minecraft:dispenser3minecraft:dispenser ["facing_direction" = 3, "triggered_bit" = 0]
minecraft:dispenser:004minecraft:dispenser4minecraft:dispenser ["facing_direction" = 4, "triggered_bit" = 0]
minecraft:dispenser:005minecraft:dispenser5minecraft:dispenser ["facing_direction" = 5, "triggered_bit" = 0]
minecraft:dispenser:006minecraft:dispenser6minecraft:dispenser ["facing_direction" = 0, "triggered_bit" = 0]
minecraft:dispenser:007minecraft:dispenser7minecraft:dispenser ["facing_direction" = 0, "triggered_bit" = 0]
minecraft:dispenser:008minecraft:dispenser8minecraft:dispenser ["facing_direction" = 0, "triggered_bit" = 1]
minecraft:dispenser:009minecraft:dispenser9minecraft:dispenser ["facing_direction" = 1, "triggered_bit" = 1]
minecraft:dispenser:010minecraft:dispenser10minecraft:dispenser ["facing_direction" = 2, "triggered_bit" = 1]
minecraft:dispenser:011minecraft:dispenser11minecraft:dispenser ["facing_direction" = 3, "triggered_bit" = 1]
minecraft:dispenser:012minecraft:dispenser12minecraft:dispenser ["facing_direction" = 4, "triggered_bit" = 1]
minecraft:dispenser:013minecraft:dispenser13minecraft:dispenser ["facing_direction" = 5, "triggered_bit" = 1]
minecraft:dispenser:014minecraft:dispenser14minecraft:dispenser ["facing_direction" = 0, "triggered_bit" = 1]
minecraft:dispenser:015minecraft:dispenser15minecraft:dispenser ["facing_direction" = 0, "triggered_bit" = 1]
minecraft:double_plant:000minecraft:double_plant0minecraft:double_plant ["double_plant_type" = "sunflower", "upper_block_bit" = 0]
minecraft:double_plant:001minecraft:double_plant1minecraft:double_plant ["double_plant_type" = "syringa", "upper_block_bit" = 0]
minecraft:double_plant:002minecraft:double_plant2minecraft:double_plant ["double_plant_type" = "grass", "upper_block_bit" = 0]
minecraft:double_plant:003minecraft:double_plant3minecraft:double_plant ["double_plant_type" = "fern", "upper_block_bit" = 0]
minecraft:double_plant:004minecraft:double_plant4minecraft:double_plant ["double_plant_type" = "rose", "upper_block_bit" = 0]
minecraft:double_plant:005minecraft:double_plant5minecraft:double_plant ["double_plant_type" = "paeonia", "upper_block_bit" = 0]
minecraft:double_plant:006minecraft:double_plant6minecraft:double_plant ["double_plant_type" = "sunflower", "upper_block_bit" = 0]
minecraft:double_plant:007minecraft:double_plant7minecraft:double_plant ["double_plant_type" = "sunflower", "upper_block_bit" = 0]
minecraft:double_plant:008minecraft:double_plant8minecraft:double_plant ["double_plant_type" = "sunflower", "upper_block_bit" = 1]
minecraft:double_plant:009minecraft:double_plant9minecraft:double_plant ["double_plant_type" = "syringa", "upper_block_bit" = 1]
minecraft:double_plant:010minecraft:double_plant10minecraft:double_plant ["double_plant_type" = "grass", "upper_block_bit" = 1]
minecraft:double_plant:011minecraft:double_plant11minecraft:double_plant ["double_plant_type" = "fern", "upper_block_bit" = 1]
minecraft:double_plant:012minecraft:double_plant12minecraft:double_plant ["double_plant_type" = "rose", "upper_block_bit" = 1]
minecraft:double_plant:013minecraft:double_plant13minecraft:double_plant ["double_plant_type" = "paeonia", "upper_block_bit" = 1]
minecraft:double_plant:014minecraft:double_plant14minecraft:double_plant ["double_plant_type" = "sunflower", "upper_block_bit" = 1]
minecraft:double_plant:015minecraft:double_plant15minecraft:double_plant ["double_plant_type" = "sunflower", "upper_block_bit" = 1]
minecraft:double_stone_block_slab2:000minecraft:double_stone_block_slab20minecraft:double_stone_block_slab2 ["minecraft:vertical_half" = "bottom", "stone_slab_type_2" = "red_sandstone"]
minecraft:double_stone_block_slab2:001minecraft:double_stone_block_slab21minecraft:double_stone_block_slab2 ["minecraft:vertical_half" = "bottom", "stone_slab_type_2" = "purpur"]
minecraft:double_stone_block_slab2:002minecraft:double_stone_block_slab22minecraft:double_stone_block_slab2 ["minecraft:vertical_half" = "bottom", "stone_slab_type_2" = "prismarine_rough"]
minecraft:double_stone_block_slab2:003minecraft:double_stone_block_slab23minecraft:double_stone_block_slab2 ["minecraft:vertical_half" = "bottom", "stone_slab_type_2" = "prismarine_dark"]
minecraft:double_stone_block_slab2:004minecraft:double_stone_block_slab24minecraft:double_stone_block_slab2 ["minecraft:vertical_half" = "bottom", "stone_slab_type_2" = "prismarine_brick"]
minecraft:double_stone_block_slab2:005minecraft:double_stone_block_slab25minecraft:double_stone_block_slab2 ["minecraft:vertical_half" = "bottom", "stone_slab_type_2" = "mossy_cobblestone"]
minecraft:double_stone_block_slab2:006minecraft:double_stone_block_slab26minecraft:double_stone_block_slab2 ["minecraft:vertical_half" = "bottom", "stone_slab_type_2" = "smooth_sandstone"]
minecraft:double_stone_block_slab2:007minecraft:double_stone_block_slab27minecraft:double_stone_block_slab2 ["minecraft:vertical_half" = "bottom", "stone_slab_type_2" = "red_nether_brick"]
minecraft:double_stone_block_slab2:008minecraft:double_stone_block_slab28minecraft:double_stone_block_slab2 ["minecraft:vertical_half" = "top", "stone_slab_type_2" = "red_sandstone"]
minecraft:double_stone_block_slab2:009minecraft:double_stone_block_slab29minecraft:double_stone_block_slab2 ["minecraft:vertical_half" = "top", "stone_slab_type_2" = "purpur"]
minecraft:double_stone_block_slab2:010minecraft:double_stone_block_slab210minecraft:double_stone_block_slab2 ["minecraft:vertical_half" = "top", "stone_slab_type_2" = "prismarine_rough"]
minecraft:double_stone_block_slab2:011minecraft:double_stone_block_slab211minecraft:double_stone_block_slab2 ["minecraft:vertical_half" = "top", "stone_slab_type_2" = "prismarine_dark"]
minecraft:double_stone_block_slab2:012minecraft:double_stone_block_slab212minecraft:double_stone_block_slab2 ["minecraft:vertical_half" = "top", "stone_slab_type_2" = "prismarine_brick"]
minecraft:double_stone_block_slab2:013minecraft:double_stone_block_slab213minecraft:double_stone_block_slab2 ["minecraft:vertical_half" = "top", "stone_slab_type_2" = "mossy_cobblestone"]
minecraft:double_stone_block_slab2:014minecraft:double_stone_block_slab214minecraft:double_stone_block_slab2 ["minecraft:vertical_half" = "top", "stone_slab_type_2" = "smooth_sandstone"]
minecraft:double_stone_block_slab2:015minecraft:double_stone_block_slab215minecraft:double_stone_block_slab2 ["minecraft:vertical_half" = "top", "stone_slab_type_2" = "red_nether_brick"]
minecraft:double_stone_block_slab3:000minecraft:double_stone_block_slab30minecraft:double_stone_block_slab3 ["minecraft:vertical_half" = "bottom", "stone_slab_type_3" = "end_stone_brick"]
minecraft:double_stone_block_slab3:001minecraft:double_stone_block_slab31minecraft:double_stone_block_slab3 ["minecraft:vertical_half" = "bottom", "stone_slab_type_3" = "smooth_red_sandstone"]
minecraft:double_stone_block_slab3:002minecraft:double_stone_block_slab32minecraft:double_stone_block_slab3 ["minecraft:vertical_half" = "bottom", "stone_slab_type_3" = "polished_andesite"]
minecraft:double_stone_block_slab3:003minecraft:double_stone_block_slab33minecraft:double_stone_block_slab3 ["minecraft:vertical_half" = "bottom", "stone_slab_type_3" = "andesite"]
minecraft:double_stone_block_slab3:004minecraft:double_stone_block_slab34minecraft:double_stone_block_slab3 ["minecraft:vertical_half" = "bottom", "stone_slab_type_3" = "diorite"]
minecraft:double_stone_block_slab3:005minecraft:double_stone_block_slab35minecraft:double_stone_block_slab3 ["minecraft:vertical_half" = "bottom", "stone_slab_type_3" = "polished_diorite"]
minecraft:double_stone_block_slab3:006minecraft:double_stone_block_slab36minecraft:double_stone_block_slab3 ["minecraft:vertical_half" = "bottom", "stone_slab_type_3" = "granite"]
minecraft:double_stone_block_slab3:007minecraft:double_stone_block_slab37minecraft:double_stone_block_slab3 ["minecraft:vertical_half" = "bottom", "stone_slab_type_3" = "polished_granite"]
minecraft:double_stone_block_slab3:008minecraft:double_stone_block_slab38minecraft:double_stone_block_slab3 ["minecraft:vertical_half" = "top", "stone_slab_type_3" = "end_stone_brick"]
minecraft:double_stone_block_slab3:009minecraft:double_stone_block_slab39minecraft:double_stone_block_slab3 ["minecraft:vertical_half" = "top", "stone_slab_type_3" = "smooth_red_sandstone"]
minecraft:double_stone_block_slab3:010minecraft:double_stone_block_slab310minecraft:double_stone_block_slab3 ["minecraft:vertical_half" = "top", "stone_slab_type_3" = "polished_andesite"]
minecraft:double_stone_block_slab3:011minecraft:double_stone_block_slab311minecraft:double_stone_block_slab3 ["minecraft:vertical_half" = "top", "stone_slab_type_3" = "andesite"]
minecraft:double_stone_block_slab3:012minecraft:double_stone_block_slab312minecraft:double_stone_block_slab3 ["minecraft:vertical_half" = "top", "stone_slab_type_3" = "diorite"]
minecraft:double_stone_block_slab3:013minecraft:double_stone_block_slab313minecraft:double_stone_block_slab3 ["minecraft:vertical_half" = "top", "stone_slab_type_3" = "polished_diorite"]
minecraft:double_stone_block_slab3:014minecraft:double_stone_block_slab314minecraft:double_stone_block_slab3 ["minecraft:vertical_half" = "top", "stone_slab_type_3" = "granite"]
minecraft:double_stone_block_slab3:015minecraft:double_stone_block_slab315minecraft:double_stone_block_slab3 ["minecraft:vertical_half" = "top", "stone_slab_type_3" = "polished_granite"]
minecraft:double_stone_block_slab4:000minecraft:double_stone_block_slab40minecraft:double_stone_block_slab4 ["minecraft:vertical_half" = "bottom", "stone_slab_type_4" = "mossy_stone_brick"]
minecraft:double_stone_block_slab4:001minecraft:double_stone_block_slab41minecraft:double_stone_block_slab4 ["minecraft:vertical_half" = "bottom", "stone_slab_type_4" = "smooth_quartz"]
minecraft:double_stone_block_slab4:002minecraft:double_stone_block_slab42minecraft:double_stone_block_slab4 ["minecraft:vertical_half" = "bottom", "stone_slab_type_4" = "stone"]
minecraft:double_stone_block_slab4:003minecraft:double_stone_block_slab43minecraft:double_stone_block_slab4 ["minecraft:vertical_half" = "bottom", "stone_slab_type_4" = "cut_sandstone"]
minecraft:double_stone_block_slab4:004minecraft:double_stone_block_slab44minecraft:double_stone_block_slab4 ["minecraft:vertical_half" = "bottom", "stone_slab_type_4" = "cut_red_sandstone"]
minecraft:double_stone_block_slab4:005minecraft:double_stone_block_slab45minecraft:double_stone_block_slab4 ["minecraft:vertical_half" = "bottom", "stone_slab_type_4" = "mossy_stone_brick"]
minecraft:double_stone_block_slab4:006minecraft:double_stone_block_slab46minecraft:double_stone_block_slab4 ["minecraft:vertical_half" = "bottom", "stone_slab_type_4" = "mossy_stone_brick"]
minecraft:double_stone_block_slab4:007minecraft:double_stone_block_slab47minecraft:double_stone_block_slab4 ["minecraft:vertical_half" = "bottom", "stone_slab_type_4" = "mossy_stone_brick"]
minecraft:double_stone_block_slab4:008minecraft:double_stone_block_slab48minecraft:double_stone_block_slab4 ["minecraft:vertical_half" = "top", "stone_slab_type_4" = "mossy_stone_brick"]
minecraft:double_stone_block_slab4:009minecraft:double_stone_block_slab49minecraft:double_stone_block_slab4 ["minecraft:vertical_half" = "top", "stone_slab_type_4" = "smooth_quartz"]
minecraft:double_stone_block_slab4:010minecraft:double_stone_block_slab410minecraft:double_stone_block_slab4 ["minecraft:vertical_half" = "top", "stone_slab_type_4" = "stone"]
minecraft:double_stone_block_slab4:011minecraft:double_stone_block_slab411minecraft:double_stone_block_slab4 ["minecraft:vertical_half" = "top", "stone_slab_type_4" = "cut_sandstone"]
minecraft:double_stone_block_slab4:012minecraft:double_stone_block_slab412minecraft:double_stone_block_slab4 ["minecraft:vertical_half" = "top", "stone_slab_type_4" = "cut_red_sandstone"]
minecraft:double_stone_block_slab4:013minecraft:double_stone_block_slab413minecraft:double_stone_block_slab4 ["minecraft:vertical_half" = "top", "stone_slab_type_4" = "mossy_stone_brick"]
minecraft:double_stone_block_slab4:014minecraft:double_stone_block_slab414minecraft:double_stone_block_slab4 ["minecraft:vertical_half" = "top", "stone_slab_type_4" = "mossy_stone_brick"]
minecraft:double_stone_block_slab4:015minecraft:double_stone_block_slab415minecraft:double_stone_block_slab4 ["minecraft:vertical_half" = "top", "stone_slab_type_4" = "mossy_stone_brick"]
minecraft:double_stone_block_slab:000minecraft:double_stone_block_slab0minecraft:double_stone_block_slab ["minecraft:vertical_half" = "bottom", "stone_slab_type" = "smooth_stone"]
minecraft:double_stone_block_slab:001minecraft:double_stone_block_slab1minecraft:double_stone_block_slab ["minecraft:vertical_half" = "bottom", "stone_slab_type" = "sandstone"]
minecraft:double_stone_block_slab:002minecraft:double_stone_block_slab2minecraft:double_stone_block_slab ["minecraft:vertical_half" = "bottom", "stone_slab_type" = "wood"]
minecraft:double_stone_block_slab:003minecraft:double_stone_block_slab3minecraft:double_stone_block_slab ["minecraft:vertical_half" = "bottom", "stone_slab_type" = "cobblestone"]
minecraft:double_stone_block_slab:004minecraft:double_stone_block_slab4minecraft:double_stone_block_slab ["minecraft:vertical_half" = "bottom", "stone_slab_type" = "brick"]
minecraft:double_stone_block_slab:005minecraft:double_stone_block_slab5minecraft:double_stone_block_slab ["minecraft:vertical_half" = "bottom", "stone_slab_type" = "stone_brick"]
minecraft:double_stone_block_slab:006minecraft:double_stone_block_slab6minecraft:double_stone_block_slab ["minecraft:vertical_half" = "bottom", "stone_slab_type" = "quartz"]
minecraft:double_stone_block_slab:007minecraft:double_stone_block_slab7minecraft:double_stone_block_slab ["minecraft:vertical_half" = "bottom", "stone_slab_type" = "nether_brick"]
minecraft:double_stone_block_slab:008minecraft:double_stone_block_slab8minecraft:double_stone_block_slab ["minecraft:vertical_half" = "top", "stone_slab_type" = "smooth_stone"]
minecraft:double_stone_block_slab:009minecraft:double_stone_block_slab9minecraft:double_stone_block_slab ["minecraft:vertical_half" = "top", "stone_slab_type" = "sandstone"]
minecraft:double_stone_block_slab:010minecraft:double_stone_block_slab10minecraft:double_stone_block_slab ["minecraft:vertical_half" = "top", "stone_slab_type" = "wood"]
minecraft:double_stone_block_slab:011minecraft:double_stone_block_slab11minecraft:double_stone_block_slab ["minecraft:vertical_half" = "top", "stone_slab_type" = "cobblestone"]
minecraft:double_stone_block_slab:012minecraft:double_stone_block_slab12minecraft:double_stone_block_slab ["minecraft:vertical_half" = "top", "stone_slab_type" = "brick"]
minecraft:double_stone_block_slab:013minecraft:double_stone_block_slab13minecraft:double_stone_block_slab ["minecraft:vertical_half" = "top", "stone_slab_type" = "stone_brick"]
minecraft:double_stone_block_slab:014minecraft:double_stone_block_slab14minecraft:double_stone_block_slab ["minecraft:vertical_half" = "top", "stone_slab_type" = "quartz"]
minecraft:double_stone_block_slab:015minecraft:double_stone_block_slab15minecraft:double_stone_block_slab ["minecraft:vertical_half" = "top", "stone_slab_type" = "nether_brick"]
minecraft:double_wooden_slab:000minecraft:double_wooden_slab0minecraft:double_wooden_slab ["minecraft:vertical_half" = "bottom", "wood_type" = "oak"]
minecraft:double_wooden_slab:001minecraft:double_wooden_slab1minecraft:double_wooden_slab ["minecraft:vertical_half" = "bottom", "wood_type" = "spruce"]
minecraft:double_wooden_slab:002minecraft:double_wooden_slab2minecraft:double_wooden_slab ["minecraft:vertical_half" = "bottom", "wood_type" = "birch"]
minecraft:double_wooden_slab:003minecraft:double_wooden_slab3minecraft:double_wooden_slab ["minecraft:vertical_half" = "bottom", "wood_type" = "jungle"]
minecraft:double_wooden_slab:004minecraft:double_wooden_slab4minecraft:double_wooden_slab ["minecraft:vertical_half" = "bottom", "wood_type" = "acacia"]
minecraft:double_wooden_slab:005minecraft:double_wooden_slab5minecraft:double_wooden_slab ["minecraft:vertical_half" = "bottom", "wood_type" = "dark_oak"]
minecraft:double_wooden_slab:006minecraft:double_wooden_slab6minecraft:double_wooden_slab ["minecraft:vertical_half" = "bottom", "wood_type" = "oak"]
minecraft:double_wooden_slab:007minecraft:double_wooden_slab7minecraft:double_wooden_slab ["minecraft:vertical_half" = "bottom", "wood_type" = "oak"]
minecraft:double_wooden_slab:008minecraft:double_wooden_slab8minecraft:double_wooden_slab ["minecraft:vertical_half" = "top", "wood_type" = "oak"]
minecraft:double_wooden_slab:009minecraft:double_wooden_slab9minecraft:double_wooden_slab ["minecraft:vertical_half" = "top", "wood_type" = "spruce"]
minecraft:double_wooden_slab:010minecraft:double_wooden_slab10minecraft:double_wooden_slab ["minecraft:vertical_half" = "top", "wood_type" = "birch"]
minecraft:double_wooden_slab:011minecraft:double_wooden_slab11minecraft:double_wooden_slab ["minecraft:vertical_half" = "top", "wood_type" = "jungle"]
minecraft:double_wooden_slab:012minecraft:double_wooden_slab12minecraft:double_wooden_slab ["minecraft:vertical_half" = "top", "wood_type" = "acacia"]
minecraft:double_wooden_slab:013minecraft:double_wooden_slab13minecraft:double_wooden_slab ["minecraft:vertical_half" = "top", "wood_type" = "dark_oak"]
minecraft:double_wooden_slab:014minecraft:double_wooden_slab14minecraft:double_wooden_slab ["minecraft:vertical_half" = "top", "wood_type" = "oak"]
minecraft:double_wooden_slab:015minecraft:double_wooden_slab15minecraft:double_wooden_slab ["minecraft:vertical_half" = "top", "wood_type" = "oak"]
minecraft:dropper:000minecraft:dropper0minecraft:dropper ["facing_direction" = 0, "triggered_bit" = 0]
minecraft:dropper:001minecraft:dropper1minecraft:dropper ["facing_direction" = 1, "triggered_bit" = 0]
minecraft:dropper:002minecraft:dropper2minecraft:dropper ["facing_direction" = 2, "triggered_bit" = 0]
minecraft:dropper:003minecraft:dropper3minecraft:dropper ["facing_direction" = 3, "triggered_bit" = 0]
minecraft:dropper:004minecraft:dropper4minecraft:dropper ["facing_direction" = 4, "triggered_bit" = 0]
minecraft:dropper:005minecraft:dropper5minecraft:dropper ["facing_direction" = 5, "triggered_bit" = 0]
minecraft:dropper:006minecraft:dropper6minecraft:dropper ["facing_direction" = 0, "triggered_bit" = 0]
minecraft:dropper:007minecraft:dropper7minecraft:dropper ["facing_direction" = 0, "triggered_bit" = 0]
minecraft:dropper:008minecraft:dropper8minecraft:dropper ["facing_direction" = 0, "triggered_bit" = 1]
minecraft:dropper:009minecraft:dropper9minecraft:dropper ["facing_direction" = 1, "triggered_bit" = 1]
minecraft:dropper:010minecraft:dropper10minecraft:dropper ["facing_direction" = 2, "triggered_bit" = 1]
minecraft:dropper:011minecraft:dropper11minecraft:dropper ["facing_direction" = 3, "triggered_bit" = 1]
minecraft:dropper:012minecraft:dropper12minecraft:dropper ["facing_direction" = 4, "triggered_bit" = 1]
minecraft:dropper:013minecraft:dropper13minecraft:dropper ["facing_direction" = 5, "triggered_bit" = 1]
minecraft:dropper:014minecraft:dropper14minecraft:dropper ["facing_direction" = 0, "triggered_bit" = 1]
minecraft:dropper:015minecraft:dropper15minecraft:dropper ["facing_direction" = 0, "triggered_bit" = 1]
minecraft:end_brick_stairs:000minecraft:end_brick_stairs0minecraft:end_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:end_brick_stairs:001minecraft:end_brick_stairs1minecraft:end_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:end_brick_stairs:002minecraft:end_brick_stairs2minecraft:end_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:end_brick_stairs:003minecraft:end_brick_stairs3minecraft:end_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:end_brick_stairs:004minecraft:end_brick_stairs4minecraft:end_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:end_brick_stairs:005minecraft:end_brick_stairs5minecraft:end_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:end_brick_stairs:006minecraft:end_brick_stairs6minecraft:end_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:end_brick_stairs:007minecraft:end_brick_stairs7minecraft:end_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:end_portal_frame:000minecraft:end_portal_frame0minecraft:end_portal_frame ["end_portal_eye_bit" = 0, "minecraft:cardinal_direction" = "south"]
minecraft:end_portal_frame:001minecraft:end_portal_frame1minecraft:end_portal_frame ["end_portal_eye_bit" = 0, "minecraft:cardinal_direction" = "west"]
minecraft:end_portal_frame:002minecraft:end_portal_frame2minecraft:end_portal_frame ["end_portal_eye_bit" = 0, "minecraft:cardinal_direction" = "north"]
minecraft:end_portal_frame:003minecraft:end_portal_frame3minecraft:end_portal_frame ["end_portal_eye_bit" = 0, "minecraft:cardinal_direction" = "east"]
minecraft:end_portal_frame:004minecraft:end_portal_frame4minecraft:end_portal_frame ["end_portal_eye_bit" = 1, "minecraft:cardinal_direction" = "south"]
minecraft:end_portal_frame:005minecraft:end_portal_frame5minecraft:end_portal_frame ["end_portal_eye_bit" = 1, "minecraft:cardinal_direction" = "west"]
minecraft:end_portal_frame:006minecraft:end_portal_frame6minecraft:end_portal_frame ["end_portal_eye_bit" = 1, "minecraft:cardinal_direction" = "north"]
minecraft:end_portal_frame:007minecraft:end_portal_frame7minecraft:end_portal_frame ["end_portal_eye_bit" = 1, "minecraft:cardinal_direction" = "east"]
minecraft:end_rod:000minecraft:end_rod0minecraft:end_rod ["facing_direction" = 0]
minecraft:end_rod:001minecraft:end_rod1minecraft:end_rod ["facing_direction" = 1]
minecraft:end_rod:002minecraft:end_rod2minecraft:end_rod ["facing_direction" = 2]
minecraft:end_rod:003minecraft:end_rod3minecraft:end_rod ["facing_direction" = 3]
minecraft:end_rod:004minecraft:end_rod4minecraft:end_rod ["facing_direction" = 4]
minecraft:end_rod:005minecraft:end_rod5minecraft:end_rod ["facing_direction" = 5]
minecraft:end_rod:006minecraft:end_rod6minecraft:light_block ["block_light_level" = 14]
minecraft:end_rod:007minecraft:end_rod7minecraft:light_block ["block_light_level" = 14]
minecraft:ender_chest:000minecraft:ender_chest0minecraft:ender_chest ["minecraft:cardinal_direction" = "north"]
minecraft:ender_chest:001minecraft:ender_chest1minecraft:ender_chest ["minecraft:cardinal_direction" = "north"]
minecraft:ender_chest:002minecraft:ender_chest2minecraft:ender_chest ["minecraft:cardinal_direction" = "north"]
minecraft:ender_chest:003minecraft:ender_chest3minecraft:ender_chest ["minecraft:cardinal_direction" = "south"]
minecraft:ender_chest:004minecraft:ender_chest4minecraft:ender_chest ["minecraft:cardinal_direction" = "west"]
minecraft:ender_chest:005minecraft:ender_chest5minecraft:ender_chest ["minecraft:cardinal_direction" = "east"]
minecraft:ender_chest:006minecraft:ender_chest6minecraft:ender_chest ["minecraft:cardinal_direction" = "north"]
minecraft:ender_chest:007minecraft:ender_chest7minecraft:ender_chest ["minecraft:cardinal_direction" = "north"]
minecraft:exposed_cut_copper_slab:000minecraft:exposed_cut_copper_slab0minecraft:exposed_cut_copper_slab ["minecraft:vertical_half" = "bottom"]
minecraft:exposed_cut_copper_slab:001minecraft:exposed_cut_copper_slab1minecraft:exposed_cut_copper_slab ["minecraft:vertical_half" = "top"]
minecraft:farmland:000minecraft:farmland0minecraft:farmland ["moisturized_amount" = 0]
minecraft:farmland:001minecraft:farmland1minecraft:farmland ["moisturized_amount" = 1]
minecraft:farmland:002minecraft:farmland2minecraft:farmland ["moisturized_amount" = 2]
minecraft:farmland:003minecraft:farmland3minecraft:farmland ["moisturized_amount" = 3]
minecraft:farmland:004minecraft:farmland4minecraft:farmland ["moisturized_amount" = 4]
minecraft:farmland:005minecraft:farmland5minecraft:farmland ["moisturized_amount" = 5]
minecraft:farmland:006minecraft:farmland6minecraft:farmland ["moisturized_amount" = 6]
minecraft:farmland:007minecraft:farmland7minecraft:farmland ["moisturized_amount" = 7]
minecraft:fence:000minecraft:fence0minecraft:oak_fence
minecraft:fence:001minecraft:fence1minecraft:spruce_fence
minecraft:fence:002minecraft:fence2minecraft:birch_fence
minecraft:fence:003minecraft:fence3minecraft:jungle_fence
minecraft:fence:004minecraft:fence4minecraft:acacia_fence
minecraft:fence:005minecraft:fence5minecraft:dark_oak_fence
minecraft:fence:006minecraft:fence6minecraft:oak_fence
minecraft:fence:007minecraft:fence7minecraft:oak_fence
minecraft:fence_gate:000minecraft:fence_gate0minecraft:fence_gate ["direction" = 0, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:fence_gate:001minecraft:fence_gate1minecraft:fence_gate ["direction" = 1, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:fence_gate:002minecraft:fence_gate2minecraft:fence_gate ["direction" = 2, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:fence_gate:003minecraft:fence_gate3minecraft:fence_gate ["direction" = 3, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:fence_gate:004minecraft:fence_gate4minecraft:fence_gate ["direction" = 0, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:fence_gate:005minecraft:fence_gate5minecraft:fence_gate ["direction" = 1, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:fence_gate:006minecraft:fence_gate6minecraft:fence_gate ["direction" = 2, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:fence_gate:007minecraft:fence_gate7minecraft:fence_gate ["direction" = 3, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:fence_gate:008minecraft:fence_gate8minecraft:fence_gate ["direction" = 0, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:fence_gate:009minecraft:fence_gate9minecraft:fence_gate ["direction" = 1, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:fence_gate:010minecraft:fence_gate10minecraft:fence_gate ["direction" = 2, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:fence_gate:011minecraft:fence_gate11minecraft:fence_gate ["direction" = 3, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:fence_gate:012minecraft:fence_gate12minecraft:fence_gate ["direction" = 0, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:fence_gate:013minecraft:fence_gate13minecraft:fence_gate ["direction" = 1, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:fence_gate:014minecraft:fence_gate14minecraft:fence_gate ["direction" = 2, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:fence_gate:015minecraft:fence_gate15minecraft:fence_gate ["direction" = 3, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:fire:000minecraft:fire0minecraft:fire ["age" = 0]
minecraft:fire:001minecraft:fire1minecraft:fire ["age" = 1]
minecraft:fire:002minecraft:fire2minecraft:fire ["age" = 2]
minecraft:fire:003minecraft:fire3minecraft:fire ["age" = 3]
minecraft:fire:004minecraft:fire4minecraft:fire ["age" = 4]
minecraft:fire:005minecraft:fire5minecraft:fire ["age" = 5]
minecraft:fire:006minecraft:fire6minecraft:fire ["age" = 6]
minecraft:fire:007minecraft:fire7minecraft:fire ["age" = 7]
minecraft:fire:008minecraft:fire8minecraft:fire ["age" = 8]
minecraft:fire:009minecraft:fire9minecraft:fire ["age" = 9]
minecraft:fire:010minecraft:fire10minecraft:fire ["age" = 10]
minecraft:fire:011minecraft:fire11minecraft:fire ["age" = 11]
minecraft:fire:012minecraft:fire12minecraft:fire ["age" = 12]
minecraft:fire:013minecraft:fire13minecraft:fire ["age" = 13]
minecraft:fire:014minecraft:fire14minecraft:fire ["age" = 14]
minecraft:fire:015minecraft:fire15minecraft:fire ["age" = 15]
minecraft:flower_pot:000minecraft:flower_pot0minecraft:flower_pot ["update_bit" = 0]
minecraft:flower_pot:001minecraft:flower_pot1minecraft:flower_pot ["update_bit" = 1]
minecraft:flowing_lava:000minecraft:flowing_lava0minecraft:flowing_lava ["liquid_depth" = 0]
minecraft:flowing_lava:001minecraft:flowing_lava1minecraft:flowing_lava ["liquid_depth" = 1]
minecraft:flowing_lava:002minecraft:flowing_lava2minecraft:flowing_lava ["liquid_depth" = 2]
minecraft:flowing_lava:003minecraft:flowing_lava3minecraft:flowing_lava ["liquid_depth" = 3]
minecraft:flowing_lava:004minecraft:flowing_lava4minecraft:flowing_lava ["liquid_depth" = 4]
minecraft:flowing_lava:005minecraft:flowing_lava5minecraft:flowing_lava ["liquid_depth" = 5]
minecraft:flowing_lava:006minecraft:flowing_lava6minecraft:flowing_lava ["liquid_depth" = 6]
minecraft:flowing_lava:007minecraft:flowing_lava7minecraft:flowing_lava ["liquid_depth" = 7]
minecraft:flowing_lava:008minecraft:flowing_lava8minecraft:flowing_lava ["liquid_depth" = 8]
minecraft:flowing_lava:009minecraft:flowing_lava9minecraft:flowing_lava ["liquid_depth" = 9]
minecraft:flowing_lava:010minecraft:flowing_lava10minecraft:flowing_lava ["liquid_depth" = 10]
minecraft:flowing_lava:011minecraft:flowing_lava11minecraft:flowing_lava ["liquid_depth" = 11]
minecraft:flowing_lava:012minecraft:flowing_lava12minecraft:flowing_lava ["liquid_depth" = 12]
minecraft:flowing_lava:013minecraft:flowing_lava13minecraft:flowing_lava ["liquid_depth" = 13]
minecraft:flowing_lava:014minecraft:flowing_lava14minecraft:flowing_lava ["liquid_depth" = 14]
minecraft:flowing_lava:015minecraft:flowing_lava15minecraft:flowing_lava ["liquid_depth" = 15]
minecraft:flowing_water:000minecraft:flowing_water0minecraft:flowing_water ["liquid_depth" = 0]
minecraft:flowing_water:001minecraft:flowing_water1minecraft:flowing_water ["liquid_depth" = 1]
minecraft:flowing_water:002minecraft:flowing_water2minecraft:flowing_water ["liquid_depth" = 2]
minecraft:flowing_water:003minecraft:flowing_water3minecraft:flowing_water ["liquid_depth" = 3]
minecraft:flowing_water:004minecraft:flowing_water4minecraft:flowing_water ["liquid_depth" = 4]
minecraft:flowing_water:005minecraft:flowing_water5minecraft:flowing_water ["liquid_depth" = 5]
minecraft:flowing_water:006minecraft:flowing_water6minecraft:flowing_water ["liquid_depth" = 6]
minecraft:flowing_water:007minecraft:flowing_water7minecraft:flowing_water ["liquid_depth" = 7]
minecraft:flowing_water:008minecraft:flowing_water8minecraft:flowing_water ["liquid_depth" = 8]
minecraft:flowing_water:009minecraft:flowing_water9minecraft:flowing_water ["liquid_depth" = 9]
minecraft:flowing_water:010minecraft:flowing_water10minecraft:flowing_water ["liquid_depth" = 10]
minecraft:flowing_water:011minecraft:flowing_water11minecraft:flowing_water ["liquid_depth" = 11]
minecraft:flowing_water:012minecraft:flowing_water12minecraft:flowing_water ["liquid_depth" = 12]
minecraft:flowing_water:013minecraft:flowing_water13minecraft:flowing_water ["liquid_depth" = 13]
minecraft:flowing_water:014minecraft:flowing_water14minecraft:flowing_water ["liquid_depth" = 14]
minecraft:flowing_water:015minecraft:flowing_water15minecraft:flowing_water ["liquid_depth" = 15]
minecraft:frame:000minecraft:frame0minecraft:frame ["facing_direction" = 5, "item_frame_map_bit" = 0]
minecraft:frame:001minecraft:frame1minecraft:frame ["facing_direction" = 4, "item_frame_map_bit" = 0]
minecraft:frame:002minecraft:frame2minecraft:frame ["facing_direction" = 3, "item_frame_map_bit" = 0]
minecraft:frame:003minecraft:frame3minecraft:frame ["facing_direction" = 2, "item_frame_map_bit" = 0]
minecraft:frame:004minecraft:frame4minecraft:frame ["facing_direction" = 5, "item_frame_map_bit" = 1]
minecraft:frame:005minecraft:frame5minecraft:frame ["facing_direction" = 4, "item_frame_map_bit" = 1]
minecraft:frame:006minecraft:frame6minecraft:frame ["facing_direction" = 3, "item_frame_map_bit" = 1]
minecraft:frame:007minecraft:frame7minecraft:frame ["facing_direction" = 2, "item_frame_map_bit" = 1]
minecraft:frosted_ice:000minecraft:frosted_ice0minecraft:frosted_ice ["age" = 0]
minecraft:frosted_ice:001minecraft:frosted_ice1minecraft:frosted_ice ["age" = 1]
minecraft:frosted_ice:002minecraft:frosted_ice2minecraft:frosted_ice ["age" = 2]
minecraft:frosted_ice:003minecraft:frosted_ice3minecraft:frosted_ice ["age" = 3]
minecraft:furnace:000minecraft:furnace0minecraft:furnace ["minecraft:cardinal_direction" = "south"]
minecraft:furnace:001minecraft:furnace1minecraft:furnace ["minecraft:cardinal_direction" = "west"]
minecraft:furnace:002minecraft:furnace2minecraft:furnace ["minecraft:cardinal_direction" = "north"]
minecraft:furnace:003minecraft:furnace3minecraft:furnace ["minecraft:cardinal_direction" = "south"]
minecraft:furnace:004minecraft:furnace4minecraft:furnace ["minecraft:cardinal_direction" = "west"]
minecraft:furnace:005minecraft:furnace5minecraft:furnace ["minecraft:cardinal_direction" = "east"]
minecraft:furnace:006minecraft:furnace6minecraft:furnace ["minecraft:cardinal_direction" = "south"]
minecraft:furnace:007minecraft:furnace7minecraft:furnace ["minecraft:cardinal_direction" = "south"]
minecraft:glow_lichen:000minecraft:glow_lichen0minecraft:glow_lichen ["multi_face_direction_bits" = 0]
minecraft:glow_lichen:001minecraft:glow_lichen1minecraft:glow_lichen ["multi_face_direction_bits" = 1]
minecraft:glow_lichen:002minecraft:glow_lichen2minecraft:glow_lichen ["multi_face_direction_bits" = 2]
minecraft:glow_lichen:003minecraft:glow_lichen3minecraft:glow_lichen ["multi_face_direction_bits" = 3]
minecraft:glow_lichen:004minecraft:glow_lichen4minecraft:glow_lichen ["multi_face_direction_bits" = 16]
minecraft:glow_lichen:005minecraft:glow_lichen5minecraft:glow_lichen ["multi_face_direction_bits" = 17]
minecraft:glow_lichen:006minecraft:glow_lichen6minecraft:glow_lichen ["multi_face_direction_bits" = 18]
minecraft:glow_lichen:007minecraft:glow_lichen7minecraft:glow_lichen ["multi_face_direction_bits" = 19]
minecraft:glow_lichen:008minecraft:glow_lichen8minecraft:glow_lichen ["multi_face_direction_bits" = 4]
minecraft:glow_lichen:009minecraft:glow_lichen9minecraft:glow_lichen ["multi_face_direction_bits" = 5]
minecraft:glow_lichen:010minecraft:glow_lichen10minecraft:glow_lichen ["multi_face_direction_bits" = 6]
minecraft:glow_lichen:011minecraft:glow_lichen11minecraft:glow_lichen ["multi_face_direction_bits" = 7]
minecraft:glow_lichen:012minecraft:glow_lichen12minecraft:glow_lichen ["multi_face_direction_bits" = 20]
minecraft:glow_lichen:013minecraft:glow_lichen13minecraft:glow_lichen ["multi_face_direction_bits" = 21]
minecraft:glow_lichen:014minecraft:glow_lichen14minecraft:glow_lichen ["multi_face_direction_bits" = 22]
minecraft:glow_lichen:015minecraft:glow_lichen15minecraft:glow_lichen ["multi_face_direction_bits" = 23]
minecraft:glow_lichen:016minecraft:glow_lichen16minecraft:glow_lichen ["multi_face_direction_bits" = 8]
minecraft:glow_lichen:017minecraft:glow_lichen17minecraft:glow_lichen ["multi_face_direction_bits" = 9]
minecraft:glow_lichen:018minecraft:glow_lichen18minecraft:glow_lichen ["multi_face_direction_bits" = 10]
minecraft:glow_lichen:019minecraft:glow_lichen19minecraft:glow_lichen ["multi_face_direction_bits" = 11]
minecraft:glow_lichen:020minecraft:glow_lichen20minecraft:glow_lichen ["multi_face_direction_bits" = 24]
minecraft:glow_lichen:021minecraft:glow_lichen21minecraft:glow_lichen ["multi_face_direction_bits" = 25]
minecraft:glow_lichen:022minecraft:glow_lichen22minecraft:glow_lichen ["multi_face_direction_bits" = 26]
minecraft:glow_lichen:023minecraft:glow_lichen23minecraft:glow_lichen ["multi_face_direction_bits" = 27]
minecraft:glow_lichen:024minecraft:glow_lichen24minecraft:glow_lichen ["multi_face_direction_bits" = 12]
minecraft:glow_lichen:025minecraft:glow_lichen25minecraft:glow_lichen ["multi_face_direction_bits" = 13]
minecraft:glow_lichen:026minecraft:glow_lichen26minecraft:glow_lichen ["multi_face_direction_bits" = 14]
minecraft:glow_lichen:027minecraft:glow_lichen27minecraft:glow_lichen ["multi_face_direction_bits" = 15]
minecraft:glow_lichen:028minecraft:glow_lichen28minecraft:glow_lichen ["multi_face_direction_bits" = 28]
minecraft:glow_lichen:029minecraft:glow_lichen29minecraft:glow_lichen ["multi_face_direction_bits" = 29]
minecraft:glow_lichen:030minecraft:glow_lichen30minecraft:glow_lichen ["multi_face_direction_bits" = 30]
minecraft:glow_lichen:031minecraft:glow_lichen31minecraft:glow_lichen ["multi_face_direction_bits" = 31]
minecraft:glow_lichen:032minecraft:glow_lichen32minecraft:glow_lichen ["multi_face_direction_bits" = 32]
minecraft:glow_lichen:033minecraft:glow_lichen33minecraft:glow_lichen ["multi_face_direction_bits" = 33]
minecraft:glow_lichen:034minecraft:glow_lichen34minecraft:glow_lichen ["multi_face_direction_bits" = 34]
minecraft:glow_lichen:035minecraft:glow_lichen35minecraft:glow_lichen ["multi_face_direction_bits" = 35]
minecraft:glow_lichen:036minecraft:glow_lichen36minecraft:glow_lichen ["multi_face_direction_bits" = 48]
minecraft:glow_lichen:037minecraft:glow_lichen37minecraft:glow_lichen ["multi_face_direction_bits" = 49]
minecraft:glow_lichen:038minecraft:glow_lichen38minecraft:glow_lichen ["multi_face_direction_bits" = 50]
minecraft:glow_lichen:039minecraft:glow_lichen39minecraft:glow_lichen ["multi_face_direction_bits" = 51]
minecraft:glow_lichen:040minecraft:glow_lichen40minecraft:glow_lichen ["multi_face_direction_bits" = 36]
minecraft:glow_lichen:041minecraft:glow_lichen41minecraft:glow_lichen ["multi_face_direction_bits" = 37]
minecraft:glow_lichen:042minecraft:glow_lichen42minecraft:glow_lichen ["multi_face_direction_bits" = 38]
minecraft:glow_lichen:043minecraft:glow_lichen43minecraft:glow_lichen ["multi_face_direction_bits" = 39]
minecraft:glow_lichen:044minecraft:glow_lichen44minecraft:glow_lichen ["multi_face_direction_bits" = 52]
minecraft:glow_lichen:045minecraft:glow_lichen45minecraft:glow_lichen ["multi_face_direction_bits" = 53]
minecraft:glow_lichen:046minecraft:glow_lichen46minecraft:glow_lichen ["multi_face_direction_bits" = 54]
minecraft:glow_lichen:047minecraft:glow_lichen47minecraft:glow_lichen ["multi_face_direction_bits" = 55]
minecraft:glow_lichen:048minecraft:glow_lichen48minecraft:glow_lichen ["multi_face_direction_bits" = 40]
minecraft:glow_lichen:049minecraft:glow_lichen49minecraft:glow_lichen ["multi_face_direction_bits" = 41]
minecraft:glow_lichen:050minecraft:glow_lichen50minecraft:glow_lichen ["multi_face_direction_bits" = 42]
minecraft:glow_lichen:051minecraft:glow_lichen51minecraft:glow_lichen ["multi_face_direction_bits" = 43]
minecraft:glow_lichen:052minecraft:glow_lichen52minecraft:glow_lichen ["multi_face_direction_bits" = 56]
minecraft:glow_lichen:053minecraft:glow_lichen53minecraft:glow_lichen ["multi_face_direction_bits" = 57]
minecraft:glow_lichen:054minecraft:glow_lichen54minecraft:glow_lichen ["multi_face_direction_bits" = 58]
minecraft:glow_lichen:055minecraft:glow_lichen55minecraft:glow_lichen ["multi_face_direction_bits" = 59]
minecraft:glow_lichen:056minecraft:glow_lichen56minecraft:glow_lichen ["multi_face_direction_bits" = 44]
minecraft:glow_lichen:057minecraft:glow_lichen57minecraft:glow_lichen ["multi_face_direction_bits" = 45]
minecraft:glow_lichen:058minecraft:glow_lichen58minecraft:glow_lichen ["multi_face_direction_bits" = 46]
minecraft:glow_lichen:059minecraft:glow_lichen59minecraft:glow_lichen ["multi_face_direction_bits" = 47]
minecraft:glow_lichen:060minecraft:glow_lichen60minecraft:glow_lichen ["multi_face_direction_bits" = 60]
minecraft:glow_lichen:061minecraft:glow_lichen61minecraft:glow_lichen ["multi_face_direction_bits" = 61]
minecraft:glow_lichen:062minecraft:glow_lichen62minecraft:glow_lichen ["multi_face_direction_bits" = 62]
minecraft:glow_lichen:063minecraft:glow_lichen63minecraft:glow_lichen ["multi_face_direction_bits" = 63]
minecraft:golden_rail:000minecraft:golden_rail0minecraft:golden_rail ["rail_data_bit" = 0, "rail_direction" = 0]
minecraft:golden_rail:001minecraft:golden_rail1minecraft:golden_rail ["rail_data_bit" = 0, "rail_direction" = 1]
minecraft:golden_rail:002minecraft:golden_rail2minecraft:golden_rail ["rail_data_bit" = 0, "rail_direction" = 2]
minecraft:golden_rail:003minecraft:golden_rail3minecraft:golden_rail ["rail_data_bit" = 0, "rail_direction" = 3]
minecraft:golden_rail:004minecraft:golden_rail4minecraft:golden_rail ["rail_data_bit" = 0, "rail_direction" = 4]
minecraft:golden_rail:005minecraft:golden_rail5minecraft:golden_rail ["rail_data_bit" = 0, "rail_direction" = 5]
minecraft:golden_rail:006minecraft:golden_rail6minecraft:golden_rail ["rail_data_bit" = 0, "rail_direction" = 0]
minecraft:golden_rail:007minecraft:golden_rail7minecraft:golden_rail ["rail_data_bit" = 0, "rail_direction" = 0]
minecraft:golden_rail:008minecraft:golden_rail8minecraft:golden_rail ["rail_data_bit" = 1, "rail_direction" = 0]
minecraft:golden_rail:009minecraft:golden_rail9minecraft:golden_rail ["rail_data_bit" = 1, "rail_direction" = 1]
minecraft:golden_rail:010minecraft:golden_rail10minecraft:golden_rail ["rail_data_bit" = 1, "rail_direction" = 2]
minecraft:golden_rail:011minecraft:golden_rail11minecraft:golden_rail ["rail_data_bit" = 1, "rail_direction" = 3]
minecraft:golden_rail:012minecraft:golden_rail12minecraft:golden_rail ["rail_data_bit" = 1, "rail_direction" = 4]
minecraft:golden_rail:013minecraft:golden_rail13minecraft:golden_rail ["rail_data_bit" = 1, "rail_direction" = 5]
minecraft:golden_rail:014minecraft:golden_rail14minecraft:golden_rail ["rail_data_bit" = 1, "rail_direction" = 0]
minecraft:golden_rail:015minecraft:golden_rail15minecraft:golden_rail ["rail_data_bit" = 1, "rail_direction" = 0]
minecraft:granite_stairs:000minecraft:granite_stairs0minecraft:granite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:granite_stairs:001minecraft:granite_stairs1minecraft:granite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:granite_stairs:002minecraft:granite_stairs2minecraft:granite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:granite_stairs:003minecraft:granite_stairs3minecraft:granite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:granite_stairs:004minecraft:granite_stairs4minecraft:granite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:granite_stairs:005minecraft:granite_stairs5minecraft:granite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:granite_stairs:006minecraft:granite_stairs6minecraft:granite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:granite_stairs:007minecraft:granite_stairs7minecraft:granite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:gray_candle:000minecraft:gray_candle0minecraft:gray_candle ["candles" = 0, "lit" = 0]
minecraft:gray_candle:001minecraft:gray_candle1minecraft:gray_candle ["candles" = 1, "lit" = 0]
minecraft:gray_candle:002minecraft:gray_candle2minecraft:gray_candle ["candles" = 2, "lit" = 0]
minecraft:gray_candle:003minecraft:gray_candle3minecraft:gray_candle ["candles" = 3, "lit" = 0]
minecraft:gray_candle:004minecraft:gray_candle4minecraft:gray_candle ["candles" = 0, "lit" = 1]
minecraft:gray_candle:005minecraft:gray_candle5minecraft:gray_candle ["candles" = 1, "lit" = 1]
minecraft:gray_candle:006minecraft:gray_candle6minecraft:gray_candle ["candles" = 2, "lit" = 1]
minecraft:gray_candle:007minecraft:gray_candle7minecraft:gray_candle ["candles" = 3, "lit" = 1]
minecraft:gray_candle_cake:000minecraft:gray_candle_cake0minecraft:gray_candle_cake ["lit" = 0]
minecraft:gray_candle_cake:001minecraft:gray_candle_cake1minecraft:gray_candle_cake ["lit" = 1]
minecraft:gray_glazed_terracotta:000minecraft:gray_glazed_terracotta0minecraft:gray_glazed_terracotta ["facing_direction" = 0]
minecraft:gray_glazed_terracotta:001minecraft:gray_glazed_terracotta1minecraft:gray_glazed_terracotta ["facing_direction" = 1]
minecraft:gray_glazed_terracotta:002minecraft:gray_glazed_terracotta2minecraft:gray_glazed_terracotta ["facing_direction" = 2]
minecraft:gray_glazed_terracotta:003minecraft:gray_glazed_terracotta3minecraft:gray_glazed_terracotta ["facing_direction" = 3]
minecraft:gray_glazed_terracotta:004minecraft:gray_glazed_terracotta4minecraft:gray_glazed_terracotta ["facing_direction" = 4]
minecraft:gray_glazed_terracotta:005minecraft:gray_glazed_terracotta5minecraft:gray_glazed_terracotta ["facing_direction" = 5]
minecraft:gray_glazed_terracotta:006minecraft:gray_glazed_terracotta6minecraft:gray_glazed_terracotta ["facing_direction" = 0]
minecraft:gray_glazed_terracotta:007minecraft:gray_glazed_terracotta7minecraft:gray_glazed_terracotta ["facing_direction" = 0]
minecraft:green_candle:000minecraft:green_candle0minecraft:green_candle ["candles" = 0, "lit" = 0]
minecraft:green_candle:001minecraft:green_candle1minecraft:green_candle ["candles" = 1, "lit" = 0]
minecraft:green_candle:002minecraft:green_candle2minecraft:green_candle ["candles" = 2, "lit" = 0]
minecraft:green_candle:003minecraft:green_candle3minecraft:green_candle ["candles" = 3, "lit" = 0]
minecraft:green_candle:004minecraft:green_candle4minecraft:green_candle ["candles" = 0, "lit" = 1]
minecraft:green_candle:005minecraft:green_candle5minecraft:green_candle ["candles" = 1, "lit" = 1]
minecraft:green_candle:006minecraft:green_candle6minecraft:green_candle ["candles" = 2, "lit" = 1]
minecraft:green_candle:007minecraft:green_candle7minecraft:green_candle ["candles" = 3, "lit" = 1]
minecraft:green_candle_cake:000minecraft:green_candle_cake0minecraft:green_candle_cake ["lit" = 0]
minecraft:green_candle_cake:001minecraft:green_candle_cake1minecraft:green_candle_cake ["lit" = 1]
minecraft:green_glazed_terracotta:000minecraft:green_glazed_terracotta0minecraft:green_glazed_terracotta ["facing_direction" = 0]
minecraft:green_glazed_terracotta:001minecraft:green_glazed_terracotta1minecraft:green_glazed_terracotta ["facing_direction" = 1]
minecraft:green_glazed_terracotta:002minecraft:green_glazed_terracotta2minecraft:green_glazed_terracotta ["facing_direction" = 2]
minecraft:green_glazed_terracotta:003minecraft:green_glazed_terracotta3minecraft:green_glazed_terracotta ["facing_direction" = 3]
minecraft:green_glazed_terracotta:004minecraft:green_glazed_terracotta4minecraft:green_glazed_terracotta ["facing_direction" = 4]
minecraft:green_glazed_terracotta:005minecraft:green_glazed_terracotta5minecraft:green_glazed_terracotta ["facing_direction" = 5]
minecraft:green_glazed_terracotta:006minecraft:green_glazed_terracotta6minecraft:green_glazed_terracotta ["facing_direction" = 0]
minecraft:green_glazed_terracotta:007minecraft:green_glazed_terracotta7minecraft:green_glazed_terracotta ["facing_direction" = 0]
minecraft:grindstone:000minecraft:grindstone0minecraft:grindstone ["attachment" = "standing", "direction" = 0]
minecraft:grindstone:001minecraft:grindstone1minecraft:grindstone ["attachment" = "standing", "direction" = 1]
minecraft:grindstone:002minecraft:grindstone2minecraft:grindstone ["attachment" = "standing", "direction" = 2]
minecraft:grindstone:003minecraft:grindstone3minecraft:grindstone ["attachment" = "standing", "direction" = 3]
minecraft:grindstone:004minecraft:grindstone4minecraft:grindstone ["attachment" = "hanging", "direction" = 0]
minecraft:grindstone:005minecraft:grindstone5minecraft:grindstone ["attachment" = "hanging", "direction" = 1]
minecraft:grindstone:006minecraft:grindstone6minecraft:grindstone ["attachment" = "hanging", "direction" = 2]
minecraft:grindstone:007minecraft:grindstone7minecraft:grindstone ["attachment" = "hanging", "direction" = 3]
minecraft:grindstone:008minecraft:grindstone8minecraft:grindstone ["attachment" = "side", "direction" = 0]
minecraft:grindstone:009minecraft:grindstone9minecraft:grindstone ["attachment" = "side", "direction" = 1]
minecraft:grindstone:010minecraft:grindstone10minecraft:grindstone ["attachment" = "side", "direction" = 2]
minecraft:grindstone:011minecraft:grindstone11minecraft:grindstone ["attachment" = "side", "direction" = 3]
minecraft:grindstone:012minecraft:grindstone12minecraft:grindstone ["attachment" = "multiple", "direction" = 0]
minecraft:grindstone:013minecraft:grindstone13minecraft:grindstone ["attachment" = "multiple", "direction" = 1]
minecraft:grindstone:014minecraft:grindstone14minecraft:grindstone ["attachment" = "multiple", "direction" = 2]
minecraft:grindstone:015minecraft:grindstone15minecraft:grindstone ["attachment" = "multiple", "direction" = 3]
minecraft:hard_stained_glass:000minecraft:hard_stained_glass0minecraft:hard_white_stained_glass
minecraft:hard_stained_glass:001minecraft:hard_stained_glass1minecraft:hard_orange_stained_glass
minecraft:hard_stained_glass:002minecraft:hard_stained_glass2minecraft:hard_magenta_stained_glass
minecraft:hard_stained_glass:003minecraft:hard_stained_glass3minecraft:hard_light_blue_stained_glass
minecraft:hard_stained_glass:004minecraft:hard_stained_glass4minecraft:hard_yellow_stained_glass
minecraft:hard_stained_glass:005minecraft:hard_stained_glass5minecraft:hard_lime_stained_glass
minecraft:hard_stained_glass:006minecraft:hard_stained_glass6minecraft:hard_pink_stained_glass
minecraft:hard_stained_glass:007minecraft:hard_stained_glass7minecraft:hard_gray_stained_glass
minecraft:hard_stained_glass:008minecraft:hard_stained_glass8minecraft:hard_light_gray_stained_glass
minecraft:hard_stained_glass:009minecraft:hard_stained_glass9minecraft:hard_cyan_stained_glass
minecraft:hard_stained_glass:010minecraft:hard_stained_glass10minecraft:hard_purple_stained_glass
minecraft:hard_stained_glass:011minecraft:hard_stained_glass11minecraft:hard_blue_stained_glass
minecraft:hard_stained_glass:012minecraft:hard_stained_glass12minecraft:hard_brown_stained_glass
minecraft:hard_stained_glass:013minecraft:hard_stained_glass13minecraft:hard_green_stained_glass
minecraft:hard_stained_glass:014minecraft:hard_stained_glass14minecraft:hard_red_stained_glass
minecraft:hard_stained_glass:015minecraft:hard_stained_glass15minecraft:hard_black_stained_glass
minecraft:hard_stained_glass_pane:000minecraft:hard_stained_glass_pane0minecraft:hard_white_stained_glass_pane
minecraft:hard_stained_glass_pane:001minecraft:hard_stained_glass_pane1minecraft:hard_orange_stained_glass_pane
minecraft:hard_stained_glass_pane:002minecraft:hard_stained_glass_pane2minecraft:hard_magenta_stained_glass_pane
minecraft:hard_stained_glass_pane:003minecraft:hard_stained_glass_pane3minecraft:hard_light_blue_stained_glass_pane
minecraft:hard_stained_glass_pane:004minecraft:hard_stained_glass_pane4minecraft:hard_yellow_stained_glass_pane
minecraft:hard_stained_glass_pane:005minecraft:hard_stained_glass_pane5minecraft:hard_lime_stained_glass_pane
minecraft:hard_stained_glass_pane:006minecraft:hard_stained_glass_pane6minecraft:hard_pink_stained_glass_pane
minecraft:hard_stained_glass_pane:007minecraft:hard_stained_glass_pane7minecraft:hard_gray_stained_glass_pane
minecraft:hard_stained_glass_pane:008minecraft:hard_stained_glass_pane8minecraft:hard_light_gray_stained_glass_pane
minecraft:hard_stained_glass_pane:009minecraft:hard_stained_glass_pane9minecraft:hard_cyan_stained_glass_pane
minecraft:hard_stained_glass_pane:010minecraft:hard_stained_glass_pane10minecraft:hard_purple_stained_glass_pane
minecraft:hard_stained_glass_pane:011minecraft:hard_stained_glass_pane11minecraft:hard_blue_stained_glass_pane
minecraft:hard_stained_glass_pane:012minecraft:hard_stained_glass_pane12minecraft:hard_brown_stained_glass_pane
minecraft:hard_stained_glass_pane:013minecraft:hard_stained_glass_pane13minecraft:hard_green_stained_glass_pane
minecraft:hard_stained_glass_pane:014minecraft:hard_stained_glass_pane14minecraft:hard_red_stained_glass_pane
minecraft:hard_stained_glass_pane:015minecraft:hard_stained_glass_pane15minecraft:hard_black_stained_glass_pane
minecraft:hay_block:000minecraft:hay_block0minecraft:hay_block ["deprecated" = 0, "pillar_axis" = "y"]
minecraft:hay_block:001minecraft:hay_block1minecraft:hay_block ["deprecated" = 1, "pillar_axis" = "y"]
minecraft:hay_block:002minecraft:hay_block2minecraft:hay_block ["deprecated" = 2, "pillar_axis" = "y"]
minecraft:hay_block:003minecraft:hay_block3minecraft:hay_block ["deprecated" = 3, "pillar_axis" = "y"]
minecraft:hay_block:004minecraft:hay_block4minecraft:hay_block ["deprecated" = 0, "pillar_axis" = "x"]
minecraft:hay_block:005minecraft:hay_block5minecraft:hay_block ["deprecated" = 1, "pillar_axis" = "x"]
minecraft:hay_block:006minecraft:hay_block6minecraft:hay_block ["deprecated" = 2, "pillar_axis" = "x"]
minecraft:hay_block:007minecraft:hay_block7minecraft:hay_block ["deprecated" = 3, "pillar_axis" = "x"]
minecraft:hay_block:008minecraft:hay_block8minecraft:hay_block ["deprecated" = 0, "pillar_axis" = "z"]
minecraft:hay_block:009minecraft:hay_block9minecraft:hay_block ["deprecated" = 1, "pillar_axis" = "z"]
minecraft:hay_block:010minecraft:hay_block10minecraft:hay_block ["deprecated" = 2, "pillar_axis" = "z"]
minecraft:hay_block:011minecraft:hay_block11minecraft:hay_block ["deprecated" = 3, "pillar_axis" = "z"]
minecraft:hay_block:012minecraft:hay_block12minecraft:hay_block ["deprecated" = 0, "pillar_axis" = "y"]
minecraft:hay_block:013minecraft:hay_block13minecraft:hay_block ["deprecated" = 1, "pillar_axis" = "y"]
minecraft:hay_block:014minecraft:hay_block14minecraft:hay_block ["deprecated" = 2, "pillar_axis" = "y"]
minecraft:hay_block:015minecraft:hay_block15minecraft:hay_block ["deprecated" = 3, "pillar_axis" = "y"]
minecraft:heavy_weighted_pressure_plate:000minecraft:heavy_weighted_pressure_plate0minecraft:heavy_weighted_pressure_plate ["redstone_signal" = 0]
minecraft:heavy_weighted_pressure_plate:001minecraft:heavy_weighted_pressure_plate1minecraft:heavy_weighted_pressure_plate ["redstone_signal" = 1]
minecraft:heavy_weighted_pressure_plate:002minecraft:heavy_weighted_pressure_plate2minecraft:heavy_weighted_pressure_plate ["redstone_signal" = 2]
minecraft:heavy_weighted_pressure_plate:003minecraft:heavy_weighted_pressure_plate3minecraft:heavy_weighted_pressure_plate ["redstone_signal" = 3]
minecraft:heavy_weighted_pressure_plate:004minecraft:heavy_weighted_pressure_plate4minecraft:heavy_weighted_pressure_plate ["redstone_signal" = 4]
minecraft:heavy_weighted_pressure_plate:005minecraft:heavy_weighted_pressure_plate5minecraft:heavy_weighted_pressure_plate ["redstone_signal" = 5]
minecraft:heavy_weighted_pressure_plate:006minecraft:heavy_weighted_pressure_plate6minecraft:heavy_weighted_pressure_plate ["redstone_signal" = 6]
minecraft:heavy_weighted_pressure_plate:007minecraft:heavy_weighted_pressure_plate7minecraft:heavy_weighted_pressure_plate ["redstone_signal" = 7]
minecraft:heavy_weighted_pressure_plate:008minecraft:heavy_weighted_pressure_plate8minecraft:heavy_weighted_pressure_plate ["redstone_signal" = 8]
minecraft:heavy_weighted_pressure_plate:009minecraft:heavy_weighted_pressure_plate9minecraft:heavy_weighted_pressure_plate ["redstone_signal" = 9]
minecraft:heavy_weighted_pressure_plate:010minecraft:heavy_weighted_pressure_plate10minecraft:heavy_weighted_pressure_plate ["redstone_signal" = 10]
minecraft:heavy_weighted_pressure_plate:011minecraft:heavy_weighted_pressure_plate11minecraft:heavy_weighted_pressure_plate ["redstone_signal" = 11]
minecraft:heavy_weighted_pressure_plate:012minecraft:heavy_weighted_pressure_plate12minecraft:heavy_weighted_pressure_plate ["redstone_signal" = 12]
minecraft:heavy_weighted_pressure_plate:013minecraft:heavy_weighted_pressure_plate13minecraft:heavy_weighted_pressure_plate ["redstone_signal" = 13]
minecraft:heavy_weighted_pressure_plate:014minecraft:heavy_weighted_pressure_plate14minecraft:heavy_weighted_pressure_plate ["redstone_signal" = 14]
minecraft:heavy_weighted_pressure_plate:015minecraft:heavy_weighted_pressure_plate15minecraft:heavy_weighted_pressure_plate ["redstone_signal" = 15]
minecraft:hopper:000minecraft:hopper0minecraft:hopper ["facing_direction" = 0, "toggle_bit" = 0]
minecraft:hopper:001minecraft:hopper1minecraft:hopper ["facing_direction" = 1, "toggle_bit" = 0]
minecraft:hopper:002minecraft:hopper2minecraft:hopper ["facing_direction" = 2, "toggle_bit" = 0]
minecraft:hopper:003minecraft:hopper3minecraft:hopper ["facing_direction" = 3, "toggle_bit" = 0]
minecraft:hopper:004minecraft:hopper4minecraft:hopper ["facing_direction" = 4, "toggle_bit" = 0]
minecraft:hopper:005minecraft:hopper5minecraft:hopper ["facing_direction" = 5, "toggle_bit" = 0]
minecraft:hopper:006minecraft:hopper6minecraft:hopper ["facing_direction" = 0, "toggle_bit" = 0]
minecraft:hopper:007minecraft:hopper7minecraft:hopper ["facing_direction" = 0, "toggle_bit" = 0]
minecraft:hopper:008minecraft:hopper8minecraft:hopper ["facing_direction" = 0, "toggle_bit" = 1]
minecraft:hopper:009minecraft:hopper9minecraft:hopper ["facing_direction" = 1, "toggle_bit" = 1]
minecraft:hopper:010minecraft:hopper10minecraft:hopper ["facing_direction" = 2, "toggle_bit" = 1]
minecraft:hopper:011minecraft:hopper11minecraft:hopper ["facing_direction" = 3, "toggle_bit" = 1]
minecraft:hopper:012minecraft:hopper12minecraft:hopper ["facing_direction" = 4, "toggle_bit" = 1]
minecraft:hopper:013minecraft:hopper13minecraft:hopper ["facing_direction" = 5, "toggle_bit" = 1]
minecraft:hopper:014minecraft:hopper14minecraft:hopper ["facing_direction" = 0, "toggle_bit" = 1]
minecraft:hopper:015minecraft:hopper15minecraft:hopper ["facing_direction" = 0, "toggle_bit" = 1]
minecraft:iron_door:000minecraft:iron_door0minecraft:iron_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:iron_door:001minecraft:iron_door1minecraft:iron_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:iron_door:002minecraft:iron_door2minecraft:iron_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:iron_door:003minecraft:iron_door3minecraft:iron_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:iron_door:004minecraft:iron_door4minecraft:iron_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:iron_door:005minecraft:iron_door5minecraft:iron_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:iron_door:006minecraft:iron_door6minecraft:iron_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:iron_door:007minecraft:iron_door7minecraft:iron_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:iron_door:008minecraft:iron_door8minecraft:iron_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:iron_door:009minecraft:iron_door9minecraft:iron_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:iron_door:010minecraft:iron_door10minecraft:iron_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:iron_door:011minecraft:iron_door11minecraft:iron_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:iron_door:012minecraft:iron_door12minecraft:iron_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:iron_door:013minecraft:iron_door13minecraft:iron_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:iron_door:014minecraft:iron_door14minecraft:iron_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:iron_door:015minecraft:iron_door15minecraft:iron_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:iron_door:016minecraft:iron_door16minecraft:iron_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:iron_door:017minecraft:iron_door17minecraft:iron_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:iron_door:018minecraft:iron_door18minecraft:iron_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:iron_door:019minecraft:iron_door19minecraft:iron_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:iron_door:020minecraft:iron_door20minecraft:iron_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:iron_door:021minecraft:iron_door21minecraft:iron_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:iron_door:022minecraft:iron_door22minecraft:iron_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:iron_door:023minecraft:iron_door23minecraft:iron_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:iron_door:024minecraft:iron_door24minecraft:iron_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:iron_door:025minecraft:iron_door25minecraft:iron_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:iron_door:026minecraft:iron_door26minecraft:iron_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:iron_door:027minecraft:iron_door27minecraft:iron_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:iron_door:028minecraft:iron_door28minecraft:iron_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:iron_door:029minecraft:iron_door29minecraft:iron_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:iron_door:030minecraft:iron_door30minecraft:iron_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:iron_door:031minecraft:iron_door31minecraft:iron_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:iron_trapdoor:000minecraft:iron_trapdoor0minecraft:iron_trapdoor ["direction" = 0, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:iron_trapdoor:001minecraft:iron_trapdoor1minecraft:iron_trapdoor ["direction" = 1, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:iron_trapdoor:002minecraft:iron_trapdoor2minecraft:iron_trapdoor ["direction" = 2, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:iron_trapdoor:003minecraft:iron_trapdoor3minecraft:iron_trapdoor ["direction" = 3, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:iron_trapdoor:004minecraft:iron_trapdoor4minecraft:iron_trapdoor ["direction" = 0, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:iron_trapdoor:005minecraft:iron_trapdoor5minecraft:iron_trapdoor ["direction" = 1, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:iron_trapdoor:006minecraft:iron_trapdoor6minecraft:iron_trapdoor ["direction" = 2, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:iron_trapdoor:007minecraft:iron_trapdoor7minecraft:iron_trapdoor ["direction" = 3, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:iron_trapdoor:008minecraft:iron_trapdoor8minecraft:iron_trapdoor ["direction" = 0, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:iron_trapdoor:009minecraft:iron_trapdoor9minecraft:iron_trapdoor ["direction" = 1, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:iron_trapdoor:010minecraft:iron_trapdoor10minecraft:iron_trapdoor ["direction" = 2, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:iron_trapdoor:011minecraft:iron_trapdoor11minecraft:iron_trapdoor ["direction" = 3, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:iron_trapdoor:012minecraft:iron_trapdoor12minecraft:iron_trapdoor ["direction" = 0, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:iron_trapdoor:013minecraft:iron_trapdoor13minecraft:iron_trapdoor ["direction" = 1, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:iron_trapdoor:014minecraft:iron_trapdoor14minecraft:iron_trapdoor ["direction" = 2, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:iron_trapdoor:015minecraft:iron_trapdoor15minecraft:iron_trapdoor ["direction" = 3, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:jigsaw:000minecraft:jigsaw0minecraft:jigsaw ["facing_direction" = 0, "rotation" = 0]
minecraft:jigsaw:001minecraft:jigsaw1minecraft:jigsaw ["facing_direction" = 1, "rotation" = 0]
minecraft:jigsaw:002minecraft:jigsaw2minecraft:jigsaw ["facing_direction" = 2, "rotation" = 0]
minecraft:jigsaw:003minecraft:jigsaw3minecraft:jigsaw ["facing_direction" = 3, "rotation" = 0]
minecraft:jigsaw:004minecraft:jigsaw4minecraft:jigsaw ["facing_direction" = 4, "rotation" = 0]
minecraft:jigsaw:005minecraft:jigsaw5minecraft:jigsaw ["facing_direction" = 5, "rotation" = 0]
minecraft:jigsaw:006minecraft:jigsaw6minecraft:jigsaw ["facing_direction" = 0, "rotation" = 0]
minecraft:jigsaw:007minecraft:jigsaw7minecraft:jigsaw ["facing_direction" = 0, "rotation" = 0]
minecraft:jigsaw:008minecraft:jigsaw8minecraft:jigsaw ["facing_direction" = 0, "rotation" = 1]
minecraft:jigsaw:009minecraft:jigsaw9minecraft:jigsaw ["facing_direction" = 1, "rotation" = 1]
minecraft:jigsaw:010minecraft:jigsaw10minecraft:jigsaw ["facing_direction" = 2, "rotation" = 1]
minecraft:jigsaw:011minecraft:jigsaw11minecraft:jigsaw ["facing_direction" = 3, "rotation" = 1]
minecraft:jigsaw:012minecraft:jigsaw12minecraft:jigsaw ["facing_direction" = 4, "rotation" = 1]
minecraft:jigsaw:013minecraft:jigsaw13minecraft:jigsaw ["facing_direction" = 5, "rotation" = 1]
minecraft:jigsaw:014minecraft:jigsaw14minecraft:jigsaw ["facing_direction" = 0, "rotation" = 1]
minecraft:jigsaw:015minecraft:jigsaw15minecraft:jigsaw ["facing_direction" = 0, "rotation" = 1]
minecraft:jigsaw:016minecraft:jigsaw16minecraft:jigsaw ["facing_direction" = 0, "rotation" = 2]
minecraft:jigsaw:017minecraft:jigsaw17minecraft:jigsaw ["facing_direction" = 1, "rotation" = 2]
minecraft:jigsaw:018minecraft:jigsaw18minecraft:jigsaw ["facing_direction" = 2, "rotation" = 2]
minecraft:jigsaw:019minecraft:jigsaw19minecraft:jigsaw ["facing_direction" = 3, "rotation" = 2]
minecraft:jigsaw:020minecraft:jigsaw20minecraft:jigsaw ["facing_direction" = 4, "rotation" = 2]
minecraft:jigsaw:021minecraft:jigsaw21minecraft:jigsaw ["facing_direction" = 5, "rotation" = 2]
minecraft:jigsaw:022minecraft:jigsaw22minecraft:jigsaw ["facing_direction" = 0, "rotation" = 2]
minecraft:jigsaw:023minecraft:jigsaw23minecraft:jigsaw ["facing_direction" = 0, "rotation" = 2]
minecraft:jigsaw:024minecraft:jigsaw24minecraft:jigsaw ["facing_direction" = 0, "rotation" = 3]
minecraft:jigsaw:025minecraft:jigsaw25minecraft:jigsaw ["facing_direction" = 1, "rotation" = 3]
minecraft:jigsaw:026minecraft:jigsaw26minecraft:jigsaw ["facing_direction" = 2, "rotation" = 3]
minecraft:jigsaw:027minecraft:jigsaw27minecraft:jigsaw ["facing_direction" = 3, "rotation" = 3]
minecraft:jigsaw:028minecraft:jigsaw28minecraft:jigsaw ["facing_direction" = 4, "rotation" = 3]
minecraft:jigsaw:029minecraft:jigsaw29minecraft:jigsaw ["facing_direction" = 5, "rotation" = 3]
minecraft:jigsaw:030minecraft:jigsaw30minecraft:jigsaw ["facing_direction" = 0, "rotation" = 3]
minecraft:jigsaw:031minecraft:jigsaw31minecraft:jigsaw ["facing_direction" = 0, "rotation" = 3]
minecraft:jungle_button:000minecraft:jungle_button0minecraft:jungle_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:jungle_button:001minecraft:jungle_button1minecraft:jungle_button ["button_pressed_bit" = 0, "facing_direction" = 1]
minecraft:jungle_button:002minecraft:jungle_button2minecraft:jungle_button ["button_pressed_bit" = 0, "facing_direction" = 2]
minecraft:jungle_button:003minecraft:jungle_button3minecraft:jungle_button ["button_pressed_bit" = 0, "facing_direction" = 3]
minecraft:jungle_button:004minecraft:jungle_button4minecraft:jungle_button ["button_pressed_bit" = 0, "facing_direction" = 4]
minecraft:jungle_button:005minecraft:jungle_button5minecraft:jungle_button ["button_pressed_bit" = 0, "facing_direction" = 5]
minecraft:jungle_button:006minecraft:jungle_button6minecraft:jungle_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:jungle_button:007minecraft:jungle_button7minecraft:jungle_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:jungle_button:008minecraft:jungle_button8minecraft:jungle_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:jungle_button:009minecraft:jungle_button9minecraft:jungle_button ["button_pressed_bit" = 1, "facing_direction" = 1]
minecraft:jungle_button:010minecraft:jungle_button10minecraft:jungle_button ["button_pressed_bit" = 1, "facing_direction" = 2]
minecraft:jungle_button:011minecraft:jungle_button11minecraft:jungle_button ["button_pressed_bit" = 1, "facing_direction" = 3]
minecraft:jungle_button:012minecraft:jungle_button12minecraft:jungle_button ["button_pressed_bit" = 1, "facing_direction" = 4]
minecraft:jungle_button:013minecraft:jungle_button13minecraft:jungle_button ["button_pressed_bit" = 1, "facing_direction" = 5]
minecraft:jungle_button:014minecraft:jungle_button14minecraft:jungle_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:jungle_button:015minecraft:jungle_button15minecraft:jungle_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:jungle_door:000minecraft:jungle_door0minecraft:jungle_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:jungle_door:001minecraft:jungle_door1minecraft:jungle_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:jungle_door:002minecraft:jungle_door2minecraft:jungle_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:jungle_door:003minecraft:jungle_door3minecraft:jungle_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:jungle_door:004minecraft:jungle_door4minecraft:jungle_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:jungle_door:005minecraft:jungle_door5minecraft:jungle_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:jungle_door:006minecraft:jungle_door6minecraft:jungle_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:jungle_door:007minecraft:jungle_door7minecraft:jungle_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:jungle_door:008minecraft:jungle_door8minecraft:jungle_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:jungle_door:009minecraft:jungle_door9minecraft:jungle_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:jungle_door:010minecraft:jungle_door10minecraft:jungle_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:jungle_door:011minecraft:jungle_door11minecraft:jungle_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:jungle_door:012minecraft:jungle_door12minecraft:jungle_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:jungle_door:013minecraft:jungle_door13minecraft:jungle_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:jungle_door:014minecraft:jungle_door14minecraft:jungle_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:jungle_door:015minecraft:jungle_door15minecraft:jungle_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:jungle_door:016minecraft:jungle_door16minecraft:jungle_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:jungle_door:017minecraft:jungle_door17minecraft:jungle_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:jungle_door:018minecraft:jungle_door18minecraft:jungle_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:jungle_door:019minecraft:jungle_door19minecraft:jungle_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:jungle_door:020minecraft:jungle_door20minecraft:jungle_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:jungle_door:021minecraft:jungle_door21minecraft:jungle_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:jungle_door:022minecraft:jungle_door22minecraft:jungle_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:jungle_door:023minecraft:jungle_door23minecraft:jungle_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:jungle_door:024minecraft:jungle_door24minecraft:jungle_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:jungle_door:025minecraft:jungle_door25minecraft:jungle_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:jungle_door:026minecraft:jungle_door26minecraft:jungle_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:jungle_door:027minecraft:jungle_door27minecraft:jungle_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:jungle_door:028minecraft:jungle_door28minecraft:jungle_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:jungle_door:029minecraft:jungle_door29minecraft:jungle_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:jungle_door:030minecraft:jungle_door30minecraft:jungle_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:jungle_door:031minecraft:jungle_door31minecraft:jungle_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:jungle_fence_gate:000minecraft:jungle_fence_gate0minecraft:jungle_fence_gate ["direction" = 0, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:jungle_fence_gate:001minecraft:jungle_fence_gate1minecraft:jungle_fence_gate ["direction" = 1, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:jungle_fence_gate:002minecraft:jungle_fence_gate2minecraft:jungle_fence_gate ["direction" = 2, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:jungle_fence_gate:003minecraft:jungle_fence_gate3minecraft:jungle_fence_gate ["direction" = 3, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:jungle_fence_gate:004minecraft:jungle_fence_gate4minecraft:jungle_fence_gate ["direction" = 0, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:jungle_fence_gate:005minecraft:jungle_fence_gate5minecraft:jungle_fence_gate ["direction" = 1, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:jungle_fence_gate:006minecraft:jungle_fence_gate6minecraft:jungle_fence_gate ["direction" = 2, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:jungle_fence_gate:007minecraft:jungle_fence_gate7minecraft:jungle_fence_gate ["direction" = 3, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:jungle_fence_gate:008minecraft:jungle_fence_gate8minecraft:jungle_fence_gate ["direction" = 0, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:jungle_fence_gate:009minecraft:jungle_fence_gate9minecraft:jungle_fence_gate ["direction" = 1, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:jungle_fence_gate:010minecraft:jungle_fence_gate10minecraft:jungle_fence_gate ["direction" = 2, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:jungle_fence_gate:011minecraft:jungle_fence_gate11minecraft:jungle_fence_gate ["direction" = 3, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:jungle_fence_gate:012minecraft:jungle_fence_gate12minecraft:jungle_fence_gate ["direction" = 0, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:jungle_fence_gate:013minecraft:jungle_fence_gate13minecraft:jungle_fence_gate ["direction" = 1, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:jungle_fence_gate:014minecraft:jungle_fence_gate14minecraft:jungle_fence_gate ["direction" = 2, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:jungle_fence_gate:015minecraft:jungle_fence_gate15minecraft:jungle_fence_gate ["direction" = 3, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:jungle_pressure_plate:000minecraft:jungle_pressure_plate0minecraft:jungle_pressure_plate ["redstone_signal" = 0]
minecraft:jungle_pressure_plate:001minecraft:jungle_pressure_plate1minecraft:jungle_pressure_plate ["redstone_signal" = 1]
minecraft:jungle_pressure_plate:002minecraft:jungle_pressure_plate2minecraft:jungle_pressure_plate ["redstone_signal" = 2]
minecraft:jungle_pressure_plate:003minecraft:jungle_pressure_plate3minecraft:jungle_pressure_plate ["redstone_signal" = 3]
minecraft:jungle_pressure_plate:004minecraft:jungle_pressure_plate4minecraft:jungle_pressure_plate ["redstone_signal" = 4]
minecraft:jungle_pressure_plate:005minecraft:jungle_pressure_plate5minecraft:jungle_pressure_plate ["redstone_signal" = 5]
minecraft:jungle_pressure_plate:006minecraft:jungle_pressure_plate6minecraft:jungle_pressure_plate ["redstone_signal" = 6]
minecraft:jungle_pressure_plate:007minecraft:jungle_pressure_plate7minecraft:jungle_pressure_plate ["redstone_signal" = 7]
minecraft:jungle_pressure_plate:008minecraft:jungle_pressure_plate8minecraft:jungle_pressure_plate ["redstone_signal" = 8]
minecraft:jungle_pressure_plate:009minecraft:jungle_pressure_plate9minecraft:jungle_pressure_plate ["redstone_signal" = 9]
minecraft:jungle_pressure_plate:010minecraft:jungle_pressure_plate10minecraft:jungle_pressure_plate ["redstone_signal" = 10]
minecraft:jungle_pressure_plate:011minecraft:jungle_pressure_plate11minecraft:jungle_pressure_plate ["redstone_signal" = 11]
minecraft:jungle_pressure_plate:012minecraft:jungle_pressure_plate12minecraft:jungle_pressure_plate ["redstone_signal" = 12]
minecraft:jungle_pressure_plate:013minecraft:jungle_pressure_plate13minecraft:jungle_pressure_plate ["redstone_signal" = 13]
minecraft:jungle_pressure_plate:014minecraft:jungle_pressure_plate14minecraft:jungle_pressure_plate ["redstone_signal" = 14]
minecraft:jungle_pressure_plate:015minecraft:jungle_pressure_plate15minecraft:jungle_pressure_plate ["redstone_signal" = 15]
minecraft:jungle_stairs:000minecraft:jungle_stairs0minecraft:jungle_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:jungle_stairs:001minecraft:jungle_stairs1minecraft:jungle_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:jungle_stairs:002minecraft:jungle_stairs2minecraft:jungle_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:jungle_stairs:003minecraft:jungle_stairs3minecraft:jungle_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:jungle_stairs:004minecraft:jungle_stairs4minecraft:jungle_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:jungle_stairs:005minecraft:jungle_stairs5minecraft:jungle_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:jungle_stairs:006minecraft:jungle_stairs6minecraft:jungle_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:jungle_stairs:007minecraft:jungle_stairs7minecraft:jungle_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:jungle_standing_sign:000minecraft:jungle_standing_sign0minecraft:jungle_standing_sign ["ground_sign_direction" = 0]
minecraft:jungle_standing_sign:001minecraft:jungle_standing_sign1minecraft:jungle_standing_sign ["ground_sign_direction" = 1]
minecraft:jungle_standing_sign:002minecraft:jungle_standing_sign2minecraft:jungle_standing_sign ["ground_sign_direction" = 2]
minecraft:jungle_standing_sign:003minecraft:jungle_standing_sign3minecraft:jungle_standing_sign ["ground_sign_direction" = 3]
minecraft:jungle_standing_sign:004minecraft:jungle_standing_sign4minecraft:jungle_standing_sign ["ground_sign_direction" = 4]
minecraft:jungle_standing_sign:005minecraft:jungle_standing_sign5minecraft:jungle_standing_sign ["ground_sign_direction" = 5]
minecraft:jungle_standing_sign:006minecraft:jungle_standing_sign6minecraft:jungle_standing_sign ["ground_sign_direction" = 6]
minecraft:jungle_standing_sign:007minecraft:jungle_standing_sign7minecraft:jungle_standing_sign ["ground_sign_direction" = 7]
minecraft:jungle_standing_sign:008minecraft:jungle_standing_sign8minecraft:jungle_standing_sign ["ground_sign_direction" = 8]
minecraft:jungle_standing_sign:009minecraft:jungle_standing_sign9minecraft:jungle_standing_sign ["ground_sign_direction" = 9]
minecraft:jungle_standing_sign:010minecraft:jungle_standing_sign10minecraft:jungle_standing_sign ["ground_sign_direction" = 10]
minecraft:jungle_standing_sign:011minecraft:jungle_standing_sign11minecraft:jungle_standing_sign ["ground_sign_direction" = 11]
minecraft:jungle_standing_sign:012minecraft:jungle_standing_sign12minecraft:jungle_standing_sign ["ground_sign_direction" = 12]
minecraft:jungle_standing_sign:013minecraft:jungle_standing_sign13minecraft:jungle_standing_sign ["ground_sign_direction" = 13]
minecraft:jungle_standing_sign:014minecraft:jungle_standing_sign14minecraft:jungle_standing_sign ["ground_sign_direction" = 14]
minecraft:jungle_standing_sign:015minecraft:jungle_standing_sign15minecraft:jungle_standing_sign ["ground_sign_direction" = 15]
minecraft:jungle_trapdoor:000minecraft:jungle_trapdoor0minecraft:jungle_trapdoor ["direction" = 0, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:jungle_trapdoor:001minecraft:jungle_trapdoor1minecraft:jungle_trapdoor ["direction" = 1, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:jungle_trapdoor:002minecraft:jungle_trapdoor2minecraft:jungle_trapdoor ["direction" = 2, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:jungle_trapdoor:003minecraft:jungle_trapdoor3minecraft:jungle_trapdoor ["direction" = 3, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:jungle_trapdoor:004minecraft:jungle_trapdoor4minecraft:jungle_trapdoor ["direction" = 0, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:jungle_trapdoor:005minecraft:jungle_trapdoor5minecraft:jungle_trapdoor ["direction" = 1, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:jungle_trapdoor:006minecraft:jungle_trapdoor6minecraft:jungle_trapdoor ["direction" = 2, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:jungle_trapdoor:007minecraft:jungle_trapdoor7minecraft:jungle_trapdoor ["direction" = 3, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:jungle_trapdoor:008minecraft:jungle_trapdoor8minecraft:jungle_trapdoor ["direction" = 0, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:jungle_trapdoor:009minecraft:jungle_trapdoor9minecraft:jungle_trapdoor ["direction" = 1, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:jungle_trapdoor:010minecraft:jungle_trapdoor10minecraft:jungle_trapdoor ["direction" = 2, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:jungle_trapdoor:011minecraft:jungle_trapdoor11minecraft:jungle_trapdoor ["direction" = 3, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:jungle_trapdoor:012minecraft:jungle_trapdoor12minecraft:jungle_trapdoor ["direction" = 0, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:jungle_trapdoor:013minecraft:jungle_trapdoor13minecraft:jungle_trapdoor ["direction" = 1, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:jungle_trapdoor:014minecraft:jungle_trapdoor14minecraft:jungle_trapdoor ["direction" = 2, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:jungle_trapdoor:015minecraft:jungle_trapdoor15minecraft:jungle_trapdoor ["direction" = 3, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:jungle_wall_sign:000minecraft:jungle_wall_sign0minecraft:jungle_wall_sign ["facing_direction" = 0]
minecraft:jungle_wall_sign:001minecraft:jungle_wall_sign1minecraft:jungle_wall_sign ["facing_direction" = 1]
minecraft:jungle_wall_sign:002minecraft:jungle_wall_sign2minecraft:jungle_wall_sign ["facing_direction" = 2]
minecraft:jungle_wall_sign:003minecraft:jungle_wall_sign3minecraft:jungle_wall_sign ["facing_direction" = 3]
minecraft:jungle_wall_sign:004minecraft:jungle_wall_sign4minecraft:jungle_wall_sign ["facing_direction" = 4]
minecraft:jungle_wall_sign:005minecraft:jungle_wall_sign5minecraft:jungle_wall_sign ["facing_direction" = 5]
minecraft:jungle_wall_sign:006minecraft:jungle_wall_sign6minecraft:jungle_wall_sign ["facing_direction" = 0]
minecraft:jungle_wall_sign:007minecraft:jungle_wall_sign7minecraft:jungle_wall_sign ["facing_direction" = 0]
minecraft:kelp:000minecraft:kelp0minecraft:kelp ["kelp_age" = 0]
minecraft:kelp:001minecraft:kelp1minecraft:kelp ["kelp_age" = 1]
minecraft:kelp:002minecraft:kelp2minecraft:kelp ["kelp_age" = 2]
minecraft:kelp:003minecraft:kelp3minecraft:kelp ["kelp_age" = 3]
minecraft:kelp:004minecraft:kelp4minecraft:kelp ["kelp_age" = 4]
minecraft:kelp:005minecraft:kelp5minecraft:kelp ["kelp_age" = 5]
minecraft:kelp:006minecraft:kelp6minecraft:kelp ["kelp_age" = 6]
minecraft:kelp:007minecraft:kelp7minecraft:kelp ["kelp_age" = 7]
minecraft:kelp:008minecraft:kelp8minecraft:kelp ["kelp_age" = 8]
minecraft:kelp:009minecraft:kelp9minecraft:kelp ["kelp_age" = 9]
minecraft:kelp:010minecraft:kelp10minecraft:kelp ["kelp_age" = 10]
minecraft:kelp:011minecraft:kelp11minecraft:kelp ["kelp_age" = 11]
minecraft:kelp:012minecraft:kelp12minecraft:kelp ["kelp_age" = 12]
minecraft:kelp:013minecraft:kelp13minecraft:kelp ["kelp_age" = 13]
minecraft:kelp:014minecraft:kelp14minecraft:kelp ["kelp_age" = 14]
minecraft:kelp:015minecraft:kelp15minecraft:kelp ["kelp_age" = 15]
minecraft:ladder:000minecraft:ladder0minecraft:ladder ["facing_direction" = 0]
minecraft:ladder:001minecraft:ladder1minecraft:ladder ["facing_direction" = 1]
minecraft:ladder:002minecraft:ladder2minecraft:ladder ["facing_direction" = 2]
minecraft:ladder:003minecraft:ladder3minecraft:ladder ["facing_direction" = 3]
minecraft:ladder:004minecraft:ladder4minecraft:ladder ["facing_direction" = 4]
minecraft:ladder:005minecraft:ladder5minecraft:ladder ["facing_direction" = 5]
minecraft:ladder:006minecraft:ladder6minecraft:ladder ["facing_direction" = 0]
minecraft:ladder:007minecraft:ladder7minecraft:ladder ["facing_direction" = 0]
minecraft:lantern:000minecraft:lantern0minecraft:lantern ["hanging" = 0]
minecraft:lantern:001minecraft:lantern1minecraft:lantern ["hanging" = 1]
minecraft:lava:000minecraft:lava0minecraft:lava ["liquid_depth" = 0]
minecraft:lava:001minecraft:lava1minecraft:lava ["liquid_depth" = 1]
minecraft:lava:002minecraft:lava2minecraft:lava ["liquid_depth" = 2]
minecraft:lava:003minecraft:lava3minecraft:lava ["liquid_depth" = 3]
minecraft:lava:004minecraft:lava4minecraft:lava ["liquid_depth" = 4]
minecraft:lava:005minecraft:lava5minecraft:lava ["liquid_depth" = 5]
minecraft:lava:006minecraft:lava6minecraft:lava ["liquid_depth" = 6]
minecraft:lava:007minecraft:lava7minecraft:lava ["liquid_depth" = 7]
minecraft:lava:008minecraft:lava8minecraft:lava ["liquid_depth" = 8]
minecraft:lava:009minecraft:lava9minecraft:lava ["liquid_depth" = 9]
minecraft:lava:010minecraft:lava10minecraft:lava ["liquid_depth" = 10]
minecraft:lava:011minecraft:lava11minecraft:lava ["liquid_depth" = 11]
minecraft:lava:012minecraft:lava12minecraft:lava ["liquid_depth" = 12]
minecraft:lava:013minecraft:lava13minecraft:lava ["liquid_depth" = 13]
minecraft:lava:014minecraft:lava14minecraft:lava ["liquid_depth" = 14]
minecraft:lava:015minecraft:lava15minecraft:lava ["liquid_depth" = 15]
minecraft:lava_cauldron:000minecraft:lava_cauldron0minecraft:cauldron ["cauldron_liquid" = "water", "fill_level" = 0]
minecraft:lava_cauldron:001minecraft:lava_cauldron1minecraft:cauldron ["cauldron_liquid" = "water", "fill_level" = 1]
minecraft:lava_cauldron:002minecraft:lava_cauldron2minecraft:cauldron ["cauldron_liquid" = "water", "fill_level" = 2]
minecraft:lava_cauldron:003minecraft:lava_cauldron3minecraft:cauldron ["cauldron_liquid" = "water", "fill_level" = 3]
minecraft:lava_cauldron:004minecraft:lava_cauldron4minecraft:cauldron ["cauldron_liquid" = "water", "fill_level" = 4]
minecraft:lava_cauldron:005minecraft:lava_cauldron5minecraft:cauldron ["cauldron_liquid" = "water", "fill_level" = 5]
minecraft:lava_cauldron:006minecraft:lava_cauldron6minecraft:cauldron ["cauldron_liquid" = "water", "fill_level" = 6]
minecraft:lava_cauldron:007minecraft:lava_cauldron7minecraft:cauldron ["cauldron_liquid" = "water", "fill_level" = 6]
minecraft:lava_cauldron:008minecraft:lava_cauldron8minecraft:cauldron ["cauldron_liquid" = "lava", "fill_level" = 0]
minecraft:lava_cauldron:009minecraft:lava_cauldron9minecraft:cauldron ["cauldron_liquid" = "lava", "fill_level" = 1]
minecraft:lava_cauldron:010minecraft:lava_cauldron10minecraft:cauldron ["cauldron_liquid" = "lava", "fill_level" = 2]
minecraft:lava_cauldron:011minecraft:lava_cauldron11minecraft:cauldron ["cauldron_liquid" = "lava", "fill_level" = 3]
minecraft:lava_cauldron:012minecraft:lava_cauldron12minecraft:cauldron ["cauldron_liquid" = "lava", "fill_level" = 4]
minecraft:lava_cauldron:013minecraft:lava_cauldron13minecraft:cauldron ["cauldron_liquid" = "lava", "fill_level" = 5]
minecraft:lava_cauldron:014minecraft:lava_cauldron14minecraft:cauldron ["cauldron_liquid" = "lava", "fill_level" = 6]
minecraft:lava_cauldron:015minecraft:lava_cauldron15minecraft:cauldron ["cauldron_liquid" = "lava", "fill_level" = 6]
minecraft:leaves2:000minecraft:leaves20minecraft:leaves2 ["new_leaf_type" = "acacia", "persistent_bit" = 0, "update_bit" = 0]
minecraft:leaves2:001minecraft:leaves21minecraft:leaves2 ["new_leaf_type" = "dark_oak", "persistent_bit" = 0, "update_bit" = 0]
minecraft:leaves2:002minecraft:leaves22minecraft:leaves2 ["new_leaf_type" = "acacia", "persistent_bit" = 0, "update_bit" = 0]
minecraft:leaves2:003minecraft:leaves23minecraft:leaves2 ["new_leaf_type" = "acacia", "persistent_bit" = 0, "update_bit" = 0]
minecraft:leaves2:004minecraft:leaves24minecraft:leaves2 ["new_leaf_type" = "acacia", "persistent_bit" = 0, "update_bit" = 1]
minecraft:leaves2:005minecraft:leaves25minecraft:leaves2 ["new_leaf_type" = "dark_oak", "persistent_bit" = 0, "update_bit" = 1]
minecraft:leaves2:006minecraft:leaves26minecraft:leaves2 ["new_leaf_type" = "acacia", "persistent_bit" = 0, "update_bit" = 1]
minecraft:leaves2:007minecraft:leaves27minecraft:leaves2 ["new_leaf_type" = "acacia", "persistent_bit" = 0, "update_bit" = 1]
minecraft:leaves2:008minecraft:leaves28minecraft:leaves2 ["new_leaf_type" = "acacia", "persistent_bit" = 1, "update_bit" = 0]
minecraft:leaves2:009minecraft:leaves29minecraft:leaves2 ["new_leaf_type" = "dark_oak", "persistent_bit" = 1, "update_bit" = 0]
minecraft:leaves2:010minecraft:leaves210minecraft:leaves2 ["new_leaf_type" = "acacia", "persistent_bit" = 1, "update_bit" = 0]
minecraft:leaves2:011minecraft:leaves211minecraft:leaves2 ["new_leaf_type" = "acacia", "persistent_bit" = 1, "update_bit" = 0]
minecraft:leaves2:012minecraft:leaves212minecraft:leaves2 ["new_leaf_type" = "acacia", "persistent_bit" = 1, "update_bit" = 1]
minecraft:leaves2:013minecraft:leaves213minecraft:leaves2 ["new_leaf_type" = "dark_oak", "persistent_bit" = 1, "update_bit" = 1]
minecraft:leaves2:014minecraft:leaves214minecraft:leaves2 ["new_leaf_type" = "acacia", "persistent_bit" = 1, "update_bit" = 1]
minecraft:leaves2:015minecraft:leaves215minecraft:leaves2 ["new_leaf_type" = "acacia", "persistent_bit" = 1, "update_bit" = 1]
minecraft:leaves:000minecraft:leaves0minecraft:leaves ["old_leaf_type" = "oak", "persistent_bit" = 0, "update_bit" = 0]
minecraft:leaves:001minecraft:leaves1minecraft:leaves ["old_leaf_type" = "spruce", "persistent_bit" = 0, "update_bit" = 0]
minecraft:leaves:002minecraft:leaves2minecraft:leaves ["old_leaf_type" = "birch", "persistent_bit" = 0, "update_bit" = 0]
minecraft:leaves:003minecraft:leaves3minecraft:leaves ["old_leaf_type" = "jungle", "persistent_bit" = 0, "update_bit" = 0]
minecraft:leaves:004minecraft:leaves4minecraft:leaves ["old_leaf_type" = "oak", "persistent_bit" = 0, "update_bit" = 1]
minecraft:leaves:005minecraft:leaves5minecraft:leaves ["old_leaf_type" = "spruce", "persistent_bit" = 0, "update_bit" = 1]
minecraft:leaves:006minecraft:leaves6minecraft:leaves ["old_leaf_type" = "birch", "persistent_bit" = 0, "update_bit" = 1]
minecraft:leaves:007minecraft:leaves7minecraft:leaves ["old_leaf_type" = "jungle", "persistent_bit" = 0, "update_bit" = 1]
minecraft:leaves:008minecraft:leaves8minecraft:leaves ["old_leaf_type" = "oak", "persistent_bit" = 1, "update_bit" = 0]
minecraft:leaves:009minecraft:leaves9minecraft:leaves ["old_leaf_type" = "spruce", "persistent_bit" = 1, "update_bit" = 0]
minecraft:leaves:010minecraft:leaves10minecraft:leaves ["old_leaf_type" = "birch", "persistent_bit" = 1, "update_bit" = 0]
minecraft:leaves:011minecraft:leaves11minecraft:leaves ["old_leaf_type" = "jungle", "persistent_bit" = 1, "update_bit" = 0]
minecraft:leaves:012minecraft:leaves12minecraft:leaves ["old_leaf_type" = "oak", "persistent_bit" = 1, "update_bit" = 1]
minecraft:leaves:013minecraft:leaves13minecraft:leaves ["old_leaf_type" = "spruce", "persistent_bit" = 1, "update_bit" = 1]
minecraft:leaves:014minecraft:leaves14minecraft:leaves ["old_leaf_type" = "birch", "persistent_bit" = 1, "update_bit" = 1]
minecraft:leaves:015minecraft:leaves15minecraft:leaves ["old_leaf_type" = "jungle", "persistent_bit" = 1, "update_bit" = 1]
minecraft:lectern:000minecraft:lectern0minecraft:lectern ["minecraft:cardinal_direction" = "south", "powered_bit" = 0]
minecraft:lectern:001minecraft:lectern1minecraft:lectern ["minecraft:cardinal_direction" = "west", "powered_bit" = 0]
minecraft:lectern:002minecraft:lectern2minecraft:lectern ["minecraft:cardinal_direction" = "north", "powered_bit" = 0]
minecraft:lectern:003minecraft:lectern3minecraft:lectern ["minecraft:cardinal_direction" = "east", "powered_bit" = 0]
minecraft:lectern:004minecraft:lectern4minecraft:lectern ["minecraft:cardinal_direction" = "south", "powered_bit" = 1]
minecraft:lectern:005minecraft:lectern5minecraft:lectern ["minecraft:cardinal_direction" = "west", "powered_bit" = 1]
minecraft:lectern:006minecraft:lectern6minecraft:lectern ["minecraft:cardinal_direction" = "north", "powered_bit" = 1]
minecraft:lectern:007minecraft:lectern7minecraft:lectern ["minecraft:cardinal_direction" = "east", "powered_bit" = 1]
minecraft:lever:000minecraft:lever0minecraft:lever ["lever_direction" = "down_east_west", "open_bit" = 0]
minecraft:lever:001minecraft:lever1minecraft:lever ["lever_direction" = "east", "open_bit" = 0]
minecraft:lever:002minecraft:lever2minecraft:lever ["lever_direction" = "west", "open_bit" = 0]
minecraft:lever:003minecraft:lever3minecraft:lever ["lever_direction" = "south", "open_bit" = 0]
minecraft:lever:004minecraft:lever4minecraft:lever ["lever_direction" = "north", "open_bit" = 0]
minecraft:lever:005minecraft:lever5minecraft:lever ["lever_direction" = "up_north_south", "open_bit" = 0]
minecraft:lever:006minecraft:lever6minecraft:lever ["lever_direction" = "up_east_west", "open_bit" = 0]
minecraft:lever:007minecraft:lever7minecraft:lever ["lever_direction" = "down_north_south", "open_bit" = 0]
minecraft:lever:008minecraft:lever8minecraft:lever ["lever_direction" = "down_east_west", "open_bit" = 1]
minecraft:lever:009minecraft:lever9minecraft:lever ["lever_direction" = "east", "open_bit" = 1]
minecraft:lever:010minecraft:lever10minecraft:lever ["lever_direction" = "west", "open_bit" = 1]
minecraft:lever:011minecraft:lever11minecraft:lever ["lever_direction" = "south", "open_bit" = 1]
minecraft:lever:012minecraft:lever12minecraft:lever ["lever_direction" = "north", "open_bit" = 1]
minecraft:lever:013minecraft:lever13minecraft:lever ["lever_direction" = "up_north_south", "open_bit" = 1]
minecraft:lever:014minecraft:lever14minecraft:lever ["lever_direction" = "up_east_west", "open_bit" = 1]
minecraft:lever:015minecraft:lever15minecraft:lever ["lever_direction" = "down_north_south", "open_bit" = 1]
minecraft:light_block:000minecraft:light_block0minecraft:light_block ["block_light_level" = 0]
minecraft:light_block:001minecraft:light_block1minecraft:light_block ["block_light_level" = 1]
minecraft:light_block:002minecraft:light_block2minecraft:light_block ["block_light_level" = 2]
minecraft:light_block:003minecraft:light_block3minecraft:light_block ["block_light_level" = 3]
minecraft:light_block:004minecraft:light_block4minecraft:light_block ["block_light_level" = 4]
minecraft:light_block:005minecraft:light_block5minecraft:light_block ["block_light_level" = 5]
minecraft:light_block:006minecraft:light_block6minecraft:light_block ["block_light_level" = 6]
minecraft:light_block:007minecraft:light_block7minecraft:light_block ["block_light_level" = 7]
minecraft:light_block:008minecraft:light_block8minecraft:light_block ["block_light_level" = 8]
minecraft:light_block:009minecraft:light_block9minecraft:light_block ["block_light_level" = 9]
minecraft:light_block:010minecraft:light_block10minecraft:light_block ["block_light_level" = 10]
minecraft:light_block:011minecraft:light_block11minecraft:light_block ["block_light_level" = 11]
minecraft:light_block:012minecraft:light_block12minecraft:light_block ["block_light_level" = 12]
minecraft:light_block:013minecraft:light_block13minecraft:light_block ["block_light_level" = 13]
minecraft:light_block:014minecraft:light_block14minecraft:light_block ["block_light_level" = 14]
minecraft:light_block:015minecraft:light_block15minecraft:light_block ["block_light_level" = 15]
minecraft:light_blue_candle:000minecraft:light_blue_candle0minecraft:light_blue_candle ["candles" = 0, "lit" = 0]
minecraft:light_blue_candle:001minecraft:light_blue_candle1minecraft:light_blue_candle ["candles" = 1, "lit" = 0]
minecraft:light_blue_candle:002minecraft:light_blue_candle2minecraft:light_blue_candle ["candles" = 2, "lit" = 0]
minecraft:light_blue_candle:003minecraft:light_blue_candle3minecraft:light_blue_candle ["candles" = 3, "lit" = 0]
minecraft:light_blue_candle:004minecraft:light_blue_candle4minecraft:light_blue_candle ["candles" = 0, "lit" = 1]
minecraft:light_blue_candle:005minecraft:light_blue_candle5minecraft:light_blue_candle ["candles" = 1, "lit" = 1]
minecraft:light_blue_candle:006minecraft:light_blue_candle6minecraft:light_blue_candle ["candles" = 2, "lit" = 1]
minecraft:light_blue_candle:007minecraft:light_blue_candle7minecraft:light_blue_candle ["candles" = 3, "lit" = 1]
minecraft:light_blue_candle_cake:000minecraft:light_blue_candle_cake0minecraft:light_blue_candle_cake ["lit" = 0]
minecraft:light_blue_candle_cake:001minecraft:light_blue_candle_cake1minecraft:light_blue_candle_cake ["lit" = 1]
minecraft:light_blue_glazed_terracotta:000minecraft:light_blue_glazed_terracotta0minecraft:light_blue_glazed_terracotta ["facing_direction" = 0]
minecraft:light_blue_glazed_terracotta:001minecraft:light_blue_glazed_terracotta1minecraft:light_blue_glazed_terracotta ["facing_direction" = 1]
minecraft:light_blue_glazed_terracotta:002minecraft:light_blue_glazed_terracotta2minecraft:light_blue_glazed_terracotta ["facing_direction" = 2]
minecraft:light_blue_glazed_terracotta:003minecraft:light_blue_glazed_terracotta3minecraft:light_blue_glazed_terracotta ["facing_direction" = 3]
minecraft:light_blue_glazed_terracotta:004minecraft:light_blue_glazed_terracotta4minecraft:light_blue_glazed_terracotta ["facing_direction" = 4]
minecraft:light_blue_glazed_terracotta:005minecraft:light_blue_glazed_terracotta5minecraft:light_blue_glazed_terracotta ["facing_direction" = 5]
minecraft:light_blue_glazed_terracotta:006minecraft:light_blue_glazed_terracotta6minecraft:light_blue_glazed_terracotta ["facing_direction" = 0]
minecraft:light_blue_glazed_terracotta:007minecraft:light_blue_glazed_terracotta7minecraft:light_blue_glazed_terracotta ["facing_direction" = 0]
minecraft:light_gray_candle:000minecraft:light_gray_candle0minecraft:light_gray_candle ["candles" = 0, "lit" = 0]
minecraft:light_gray_candle:001minecraft:light_gray_candle1minecraft:light_gray_candle ["candles" = 1, "lit" = 0]
minecraft:light_gray_candle:002minecraft:light_gray_candle2minecraft:light_gray_candle ["candles" = 2, "lit" = 0]
minecraft:light_gray_candle:003minecraft:light_gray_candle3minecraft:light_gray_candle ["candles" = 3, "lit" = 0]
minecraft:light_gray_candle:004minecraft:light_gray_candle4minecraft:light_gray_candle ["candles" = 0, "lit" = 1]
minecraft:light_gray_candle:005minecraft:light_gray_candle5minecraft:light_gray_candle ["candles" = 1, "lit" = 1]
minecraft:light_gray_candle:006minecraft:light_gray_candle6minecraft:light_gray_candle ["candles" = 2, "lit" = 1]
minecraft:light_gray_candle:007minecraft:light_gray_candle7minecraft:light_gray_candle ["candles" = 3, "lit" = 1]
minecraft:light_gray_candle_cake:000minecraft:light_gray_candle_cake0minecraft:light_gray_candle_cake ["lit" = 0]
minecraft:light_gray_candle_cake:001minecraft:light_gray_candle_cake1minecraft:light_gray_candle_cake ["lit" = 1]
minecraft:light_weighted_pressure_plate:000minecraft:light_weighted_pressure_plate0minecraft:light_weighted_pressure_plate ["redstone_signal" = 0]
minecraft:light_weighted_pressure_plate:001minecraft:light_weighted_pressure_plate1minecraft:light_weighted_pressure_plate ["redstone_signal" = 1]
minecraft:light_weighted_pressure_plate:002minecraft:light_weighted_pressure_plate2minecraft:light_weighted_pressure_plate ["redstone_signal" = 2]
minecraft:light_weighted_pressure_plate:003minecraft:light_weighted_pressure_plate3minecraft:light_weighted_pressure_plate ["redstone_signal" = 3]
minecraft:light_weighted_pressure_plate:004minecraft:light_weighted_pressure_plate4minecraft:light_weighted_pressure_plate ["redstone_signal" = 4]
minecraft:light_weighted_pressure_plate:005minecraft:light_weighted_pressure_plate5minecraft:light_weighted_pressure_plate ["redstone_signal" = 5]
minecraft:light_weighted_pressure_plate:006minecraft:light_weighted_pressure_plate6minecraft:light_weighted_pressure_plate ["redstone_signal" = 6]
minecraft:light_weighted_pressure_plate:007minecraft:light_weighted_pressure_plate7minecraft:light_weighted_pressure_plate ["redstone_signal" = 7]
minecraft:light_weighted_pressure_plate:008minecraft:light_weighted_pressure_plate8minecraft:light_weighted_pressure_plate ["redstone_signal" = 8]
minecraft:light_weighted_pressure_plate:009minecraft:light_weighted_pressure_plate9minecraft:light_weighted_pressure_plate ["redstone_signal" = 9]
minecraft:light_weighted_pressure_plate:010minecraft:light_weighted_pressure_plate10minecraft:light_weighted_pressure_plate ["redstone_signal" = 10]
minecraft:light_weighted_pressure_plate:011minecraft:light_weighted_pressure_plate11minecraft:light_weighted_pressure_plate ["redstone_signal" = 11]
minecraft:light_weighted_pressure_plate:012minecraft:light_weighted_pressure_plate12minecraft:light_weighted_pressure_plate ["redstone_signal" = 12]
minecraft:light_weighted_pressure_plate:013minecraft:light_weighted_pressure_plate13minecraft:light_weighted_pressure_plate ["redstone_signal" = 13]
minecraft:light_weighted_pressure_plate:014minecraft:light_weighted_pressure_plate14minecraft:light_weighted_pressure_plate ["redstone_signal" = 14]
minecraft:light_weighted_pressure_plate:015minecraft:light_weighted_pressure_plate15minecraft:light_weighted_pressure_plate ["redstone_signal" = 15]
minecraft:lime_candle:000minecraft:lime_candle0minecraft:lime_candle ["candles" = 0, "lit" = 0]
minecraft:lime_candle:001minecraft:lime_candle1minecraft:lime_candle ["candles" = 1, "lit" = 0]
minecraft:lime_candle:002minecraft:lime_candle2minecraft:lime_candle ["candles" = 2, "lit" = 0]
minecraft:lime_candle:003minecraft:lime_candle3minecraft:lime_candle ["candles" = 3, "lit" = 0]
minecraft:lime_candle:004minecraft:lime_candle4minecraft:lime_candle ["candles" = 0, "lit" = 1]
minecraft:lime_candle:005minecraft:lime_candle5minecraft:lime_candle ["candles" = 1, "lit" = 1]
minecraft:lime_candle:006minecraft:lime_candle6minecraft:lime_candle ["candles" = 2, "lit" = 1]
minecraft:lime_candle:007minecraft:lime_candle7minecraft:lime_candle ["candles" = 3, "lit" = 1]
minecraft:lime_candle_cake:000minecraft:lime_candle_cake0minecraft:lime_candle_cake ["lit" = 0]
minecraft:lime_candle_cake:001minecraft:lime_candle_cake1minecraft:lime_candle_cake ["lit" = 1]
minecraft:lime_glazed_terracotta:000minecraft:lime_glazed_terracotta0minecraft:lime_glazed_terracotta ["facing_direction" = 0]
minecraft:lime_glazed_terracotta:001minecraft:lime_glazed_terracotta1minecraft:lime_glazed_terracotta ["facing_direction" = 1]
minecraft:lime_glazed_terracotta:002minecraft:lime_glazed_terracotta2minecraft:lime_glazed_terracotta ["facing_direction" = 2]
minecraft:lime_glazed_terracotta:003minecraft:lime_glazed_terracotta3minecraft:lime_glazed_terracotta ["facing_direction" = 3]
minecraft:lime_glazed_terracotta:004minecraft:lime_glazed_terracotta4minecraft:lime_glazed_terracotta ["facing_direction" = 4]
minecraft:lime_glazed_terracotta:005minecraft:lime_glazed_terracotta5minecraft:lime_glazed_terracotta ["facing_direction" = 5]
minecraft:lime_glazed_terracotta:006minecraft:lime_glazed_terracotta6minecraft:lime_glazed_terracotta ["facing_direction" = 0]
minecraft:lime_glazed_terracotta:007minecraft:lime_glazed_terracotta7minecraft:lime_glazed_terracotta ["facing_direction" = 0]
minecraft:lit_blast_furnace:000minecraft:lit_blast_furnace0minecraft:lit_blast_furnace ["minecraft:cardinal_direction" = "south"]
minecraft:lit_blast_furnace:001minecraft:lit_blast_furnace1minecraft:lit_blast_furnace ["minecraft:cardinal_direction" = "west"]
minecraft:lit_blast_furnace:002minecraft:lit_blast_furnace2minecraft:lit_blast_furnace ["minecraft:cardinal_direction" = "north"]
minecraft:lit_blast_furnace:003minecraft:lit_blast_furnace3minecraft:lit_blast_furnace ["minecraft:cardinal_direction" = "south"]
minecraft:lit_blast_furnace:004minecraft:lit_blast_furnace4minecraft:lit_blast_furnace ["minecraft:cardinal_direction" = "west"]
minecraft:lit_blast_furnace:005minecraft:lit_blast_furnace5minecraft:lit_blast_furnace ["minecraft:cardinal_direction" = "east"]
minecraft:lit_blast_furnace:006minecraft:lit_blast_furnace6minecraft:lit_blast_furnace ["minecraft:cardinal_direction" = "south"]
minecraft:lit_blast_furnace:007minecraft:lit_blast_furnace7minecraft:lit_blast_furnace ["minecraft:cardinal_direction" = "south"]
minecraft:lit_furnace:000minecraft:lit_furnace0minecraft:lit_furnace ["minecraft:cardinal_direction" = "south"]
minecraft:lit_furnace:001minecraft:lit_furnace1minecraft:lit_furnace ["minecraft:cardinal_direction" = "west"]
minecraft:lit_furnace:002minecraft:lit_furnace2minecraft:lit_furnace ["minecraft:cardinal_direction" = "north"]
minecraft:lit_furnace:003minecraft:lit_furnace3minecraft:lit_furnace ["minecraft:cardinal_direction" = "south"]
minecraft:lit_furnace:004minecraft:lit_furnace4minecraft:lit_furnace ["minecraft:cardinal_direction" = "west"]
minecraft:lit_furnace:005minecraft:lit_furnace5minecraft:lit_furnace ["minecraft:cardinal_direction" = "east"]
minecraft:lit_furnace:006minecraft:lit_furnace6minecraft:lit_furnace ["minecraft:cardinal_direction" = "south"]
minecraft:lit_furnace:007minecraft:lit_furnace7minecraft:lit_furnace ["minecraft:cardinal_direction" = "south"]
minecraft:lit_pumpkin:000minecraft:lit_pumpkin0minecraft:lit_pumpkin ["minecraft:cardinal_direction" = "south"]
minecraft:lit_pumpkin:001minecraft:lit_pumpkin1minecraft:lit_pumpkin ["minecraft:cardinal_direction" = "west"]
minecraft:lit_pumpkin:002minecraft:lit_pumpkin2minecraft:lit_pumpkin ["minecraft:cardinal_direction" = "north"]
minecraft:lit_pumpkin:003minecraft:lit_pumpkin3minecraft:lit_pumpkin ["minecraft:cardinal_direction" = "east"]
minecraft:lit_smoker:000minecraft:lit_smoker0minecraft:lit_smoker ["minecraft:cardinal_direction" = "south"]
minecraft:lit_smoker:001minecraft:lit_smoker1minecraft:lit_smoker ["minecraft:cardinal_direction" = "west"]
minecraft:lit_smoker:002minecraft:lit_smoker2minecraft:lit_smoker ["minecraft:cardinal_direction" = "north"]
minecraft:lit_smoker:003minecraft:lit_smoker3minecraft:lit_smoker ["minecraft:cardinal_direction" = "south"]
minecraft:lit_smoker:004minecraft:lit_smoker4minecraft:lit_smoker ["minecraft:cardinal_direction" = "west"]
minecraft:lit_smoker:005minecraft:lit_smoker5minecraft:lit_smoker ["minecraft:cardinal_direction" = "east"]
minecraft:lit_smoker:006minecraft:lit_smoker6minecraft:lit_smoker ["minecraft:cardinal_direction" = "south"]
minecraft:lit_smoker:007minecraft:lit_smoker7minecraft:lit_smoker ["minecraft:cardinal_direction" = "south"]
minecraft:log2:000minecraft:log20minecraft:acacia_log ["pillar_axis" = "y"]
minecraft:log2:001minecraft:log21minecraft:dark_oak_log ["pillar_axis" = "y"]
minecraft:log2:002minecraft:log22minecraft:acacia_log ["pillar_axis" = "y"]
minecraft:log2:003minecraft:log23minecraft:acacia_log ["pillar_axis" = "y"]
minecraft:log2:004minecraft:log24minecraft:acacia_log ["pillar_axis" = "x"]
minecraft:log2:005minecraft:log25minecraft:dark_oak_log ["pillar_axis" = "x"]
minecraft:log2:006minecraft:log26minecraft:acacia_log ["pillar_axis" = "x"]
minecraft:log2:007minecraft:log27minecraft:acacia_log ["pillar_axis" = "x"]
minecraft:log2:008minecraft:log28minecraft:acacia_log ["pillar_axis" = "z"]
minecraft:log2:009minecraft:log29minecraft:dark_oak_log ["pillar_axis" = "z"]
minecraft:log2:010minecraft:log210minecraft:acacia_log ["pillar_axis" = "z"]
minecraft:log2:011minecraft:log211minecraft:acacia_log ["pillar_axis" = "z"]
minecraft:log2:012minecraft:log212minecraft:wood ["pillar_axis" = "y", "stripped_bit" = 0, "wood_type" = "acacia"]
minecraft:log2:013minecraft:log213minecraft:wood ["pillar_axis" = "y", "stripped_bit" = 0, "wood_type" = "dark_oak"]
minecraft:log2:014minecraft:log214minecraft:wood ["pillar_axis" = "y", "stripped_bit" = 0, "wood_type" = "acacia"]
minecraft:log2:015minecraft:log215minecraft:wood ["pillar_axis" = "y", "stripped_bit" = 0, "wood_type" = "acacia"]
minecraft:log:000minecraft:log0minecraft:oak_log ["pillar_axis" = "y"]
minecraft:log:001minecraft:log1minecraft:spruce_log ["pillar_axis" = "y"]
minecraft:log:002minecraft:log2minecraft:birch_log ["pillar_axis" = "y"]
minecraft:log:003minecraft:log3minecraft:jungle_log ["pillar_axis" = "y"]
minecraft:log:004minecraft:log4minecraft:oak_log ["pillar_axis" = "x"]
minecraft:log:005minecraft:log5minecraft:spruce_log ["pillar_axis" = "x"]
minecraft:log:006minecraft:log6minecraft:birch_log ["pillar_axis" = "x"]
minecraft:log:007minecraft:log7minecraft:jungle_log ["pillar_axis" = "x"]
minecraft:log:008minecraft:log8minecraft:oak_log ["pillar_axis" = "z"]
minecraft:log:009minecraft:log9minecraft:spruce_log ["pillar_axis" = "z"]
minecraft:log:010minecraft:log10minecraft:birch_log ["pillar_axis" = "z"]
minecraft:log:011minecraft:log11minecraft:jungle_log ["pillar_axis" = "z"]
minecraft:log:012minecraft:log12minecraft:wood ["pillar_axis" = "y", "stripped_bit" = 0, "wood_type" = "oak"]
minecraft:log:013minecraft:log13minecraft:wood ["pillar_axis" = "y", "stripped_bit" = 0, "wood_type" = "spruce"]
minecraft:log:014minecraft:log14minecraft:wood ["pillar_axis" = "y", "stripped_bit" = 0, "wood_type" = "birch"]
minecraft:log:015minecraft:log15minecraft:wood ["pillar_axis" = "y", "stripped_bit" = 0, "wood_type" = "jungle"]
minecraft:loom:000minecraft:loom0minecraft:loom ["direction" = 0]
minecraft:loom:001minecraft:loom1minecraft:loom ["direction" = 1]
minecraft:loom:002minecraft:loom2minecraft:loom ["direction" = 2]
minecraft:loom:003minecraft:loom3minecraft:loom ["direction" = 3]
minecraft:magenta_candle:000minecraft:magenta_candle0minecraft:magenta_candle ["candles" = 0, "lit" = 0]
minecraft:magenta_candle:001minecraft:magenta_candle1minecraft:magenta_candle ["candles" = 1, "lit" = 0]
minecraft:magenta_candle:002minecraft:magenta_candle2minecraft:magenta_candle ["candles" = 2, "lit" = 0]
minecraft:magenta_candle:003minecraft:magenta_candle3minecraft:magenta_candle ["candles" = 3, "lit" = 0]
minecraft:magenta_candle:004minecraft:magenta_candle4minecraft:magenta_candle ["candles" = 0, "lit" = 1]
minecraft:magenta_candle:005minecraft:magenta_candle5minecraft:magenta_candle ["candles" = 1, "lit" = 1]
minecraft:magenta_candle:006minecraft:magenta_candle6minecraft:magenta_candle ["candles" = 2, "lit" = 1]
minecraft:magenta_candle:007minecraft:magenta_candle7minecraft:magenta_candle ["candles" = 3, "lit" = 1]
minecraft:magenta_candle_cake:000minecraft:magenta_candle_cake0minecraft:magenta_candle_cake ["lit" = 0]
minecraft:magenta_candle_cake:001minecraft:magenta_candle_cake1minecraft:magenta_candle_cake ["lit" = 1]
minecraft:magenta_glazed_terracotta:000minecraft:magenta_glazed_terracotta0minecraft:magenta_glazed_terracotta ["facing_direction" = 0]
minecraft:magenta_glazed_terracotta:001minecraft:magenta_glazed_terracotta1minecraft:magenta_glazed_terracotta ["facing_direction" = 1]
minecraft:magenta_glazed_terracotta:002minecraft:magenta_glazed_terracotta2minecraft:magenta_glazed_terracotta ["facing_direction" = 2]
minecraft:magenta_glazed_terracotta:003minecraft:magenta_glazed_terracotta3minecraft:magenta_glazed_terracotta ["facing_direction" = 3]
minecraft:magenta_glazed_terracotta:004minecraft:magenta_glazed_terracotta4minecraft:magenta_glazed_terracotta ["facing_direction" = 4]
minecraft:magenta_glazed_terracotta:005minecraft:magenta_glazed_terracotta5minecraft:magenta_glazed_terracotta ["facing_direction" = 5]
minecraft:magenta_glazed_terracotta:006minecraft:magenta_glazed_terracotta6minecraft:magenta_glazed_terracotta ["facing_direction" = 0]
minecraft:magenta_glazed_terracotta:007minecraft:magenta_glazed_terracotta7minecraft:magenta_glazed_terracotta ["facing_direction" = 0]
minecraft:mangrove_button:000minecraft:mangrove_button0minecraft:mangrove_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:mangrove_button:001minecraft:mangrove_button1minecraft:mangrove_button ["button_pressed_bit" = 0, "facing_direction" = 1]
minecraft:mangrove_button:002minecraft:mangrove_button2minecraft:mangrove_button ["button_pressed_bit" = 0, "facing_direction" = 2]
minecraft:mangrove_button:003minecraft:mangrove_button3minecraft:mangrove_button ["button_pressed_bit" = 0, "facing_direction" = 3]
minecraft:mangrove_button:004minecraft:mangrove_button4minecraft:mangrove_button ["button_pressed_bit" = 0, "facing_direction" = 4]
minecraft:mangrove_button:005minecraft:mangrove_button5minecraft:mangrove_button ["button_pressed_bit" = 0, "facing_direction" = 5]
minecraft:mangrove_button:006minecraft:mangrove_button6minecraft:mangrove_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:mangrove_button:007minecraft:mangrove_button7minecraft:mangrove_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:mangrove_button:008minecraft:mangrove_button8minecraft:mangrove_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:mangrove_button:009minecraft:mangrove_button9minecraft:mangrove_button ["button_pressed_bit" = 1, "facing_direction" = 1]
minecraft:mangrove_button:010minecraft:mangrove_button10minecraft:mangrove_button ["button_pressed_bit" = 1, "facing_direction" = 2]
minecraft:mangrove_button:011minecraft:mangrove_button11minecraft:mangrove_button ["button_pressed_bit" = 1, "facing_direction" = 3]
minecraft:mangrove_button:012minecraft:mangrove_button12minecraft:mangrove_button ["button_pressed_bit" = 1, "facing_direction" = 4]
minecraft:mangrove_button:013minecraft:mangrove_button13minecraft:mangrove_button ["button_pressed_bit" = 1, "facing_direction" = 5]
minecraft:mangrove_button:014minecraft:mangrove_button14minecraft:mangrove_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:mangrove_button:015minecraft:mangrove_button15minecraft:mangrove_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:mangrove_door:000minecraft:mangrove_door0minecraft:mangrove_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:mangrove_door:001minecraft:mangrove_door1minecraft:mangrove_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:mangrove_door:002minecraft:mangrove_door2minecraft:mangrove_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:mangrove_door:003minecraft:mangrove_door3minecraft:mangrove_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:mangrove_door:004minecraft:mangrove_door4minecraft:mangrove_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:mangrove_door:005minecraft:mangrove_door5minecraft:mangrove_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:mangrove_door:006minecraft:mangrove_door6minecraft:mangrove_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:mangrove_door:007minecraft:mangrove_door7minecraft:mangrove_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:mangrove_door:008minecraft:mangrove_door8minecraft:mangrove_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:mangrove_door:009minecraft:mangrove_door9minecraft:mangrove_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:mangrove_door:010minecraft:mangrove_door10minecraft:mangrove_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:mangrove_door:011minecraft:mangrove_door11minecraft:mangrove_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:mangrove_door:012minecraft:mangrove_door12minecraft:mangrove_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:mangrove_door:013minecraft:mangrove_door13minecraft:mangrove_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:mangrove_door:014minecraft:mangrove_door14minecraft:mangrove_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:mangrove_door:015minecraft:mangrove_door15minecraft:mangrove_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:mangrove_door:016minecraft:mangrove_door16minecraft:mangrove_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:mangrove_door:017minecraft:mangrove_door17minecraft:mangrove_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:mangrove_door:018minecraft:mangrove_door18minecraft:mangrove_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:mangrove_door:019minecraft:mangrove_door19minecraft:mangrove_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:mangrove_door:020minecraft:mangrove_door20minecraft:mangrove_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:mangrove_door:021minecraft:mangrove_door21minecraft:mangrove_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:mangrove_door:022minecraft:mangrove_door22minecraft:mangrove_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:mangrove_door:023minecraft:mangrove_door23minecraft:mangrove_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:mangrove_door:024minecraft:mangrove_door24minecraft:mangrove_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:mangrove_door:025minecraft:mangrove_door25minecraft:mangrove_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:mangrove_door:026minecraft:mangrove_door26minecraft:mangrove_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:mangrove_door:027minecraft:mangrove_door27minecraft:mangrove_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:mangrove_door:028minecraft:mangrove_door28minecraft:mangrove_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:mangrove_door:029minecraft:mangrove_door29minecraft:mangrove_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:mangrove_door:030minecraft:mangrove_door30minecraft:mangrove_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:mangrove_door:031minecraft:mangrove_door31minecraft:mangrove_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:mangrove_fence_gate:000minecraft:mangrove_fence_gate0minecraft:mangrove_fence_gate ["direction" = 0, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:mangrove_fence_gate:001minecraft:mangrove_fence_gate1minecraft:mangrove_fence_gate ["direction" = 1, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:mangrove_fence_gate:002minecraft:mangrove_fence_gate2minecraft:mangrove_fence_gate ["direction" = 2, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:mangrove_fence_gate:003minecraft:mangrove_fence_gate3minecraft:mangrove_fence_gate ["direction" = 3, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:mangrove_fence_gate:004minecraft:mangrove_fence_gate4minecraft:mangrove_fence_gate ["direction" = 0, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:mangrove_fence_gate:005minecraft:mangrove_fence_gate5minecraft:mangrove_fence_gate ["direction" = 1, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:mangrove_fence_gate:006minecraft:mangrove_fence_gate6minecraft:mangrove_fence_gate ["direction" = 2, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:mangrove_fence_gate:007minecraft:mangrove_fence_gate7minecraft:mangrove_fence_gate ["direction" = 3, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:mangrove_fence_gate:008minecraft:mangrove_fence_gate8minecraft:mangrove_fence_gate ["direction" = 0, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:mangrove_fence_gate:009minecraft:mangrove_fence_gate9minecraft:mangrove_fence_gate ["direction" = 1, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:mangrove_fence_gate:010minecraft:mangrove_fence_gate10minecraft:mangrove_fence_gate ["direction" = 2, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:mangrove_fence_gate:011minecraft:mangrove_fence_gate11minecraft:mangrove_fence_gate ["direction" = 3, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:mangrove_fence_gate:012minecraft:mangrove_fence_gate12minecraft:mangrove_fence_gate ["direction" = 0, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:mangrove_fence_gate:013minecraft:mangrove_fence_gate13minecraft:mangrove_fence_gate ["direction" = 1, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:mangrove_fence_gate:014minecraft:mangrove_fence_gate14minecraft:mangrove_fence_gate ["direction" = 2, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:mangrove_fence_gate:015minecraft:mangrove_fence_gate15minecraft:mangrove_fence_gate ["direction" = 3, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:mangrove_log:000minecraft:mangrove_log0minecraft:mangrove_log ["pillar_axis" = "y"]
minecraft:mangrove_log:001minecraft:mangrove_log1minecraft:mangrove_log ["pillar_axis" = "x"]
minecraft:mangrove_log:002minecraft:mangrove_log2minecraft:mangrove_log ["pillar_axis" = "z"]
minecraft:mangrove_slab:000minecraft:mangrove_slab0minecraft:mangrove_slab ["minecraft:vertical_half" = "bottom"]
minecraft:mangrove_slab:001minecraft:mangrove_slab1minecraft:mangrove_slab ["minecraft:vertical_half" = "top"]
minecraft:mangrove_stairs:000minecraft:mangrove_stairs0minecraft:mangrove_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:mangrove_stairs:001minecraft:mangrove_stairs1minecraft:mangrove_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:mangrove_stairs:002minecraft:mangrove_stairs2minecraft:mangrove_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:mangrove_stairs:003minecraft:mangrove_stairs3minecraft:mangrove_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:mangrove_stairs:004minecraft:mangrove_stairs4minecraft:mangrove_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:mangrove_stairs:005minecraft:mangrove_stairs5minecraft:mangrove_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:mangrove_stairs:006minecraft:mangrove_stairs6minecraft:mangrove_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:mangrove_stairs:007minecraft:mangrove_stairs7minecraft:mangrove_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:mangrove_standing_sign:000minecraft:mangrove_standing_sign0minecraft:mangrove_standing_sign ["ground_sign_direction" = 0]
minecraft:mangrove_standing_sign:001minecraft:mangrove_standing_sign1minecraft:mangrove_standing_sign ["ground_sign_direction" = 1]
minecraft:mangrove_standing_sign:002minecraft:mangrove_standing_sign2minecraft:mangrove_standing_sign ["ground_sign_direction" = 2]
minecraft:mangrove_standing_sign:003minecraft:mangrove_standing_sign3minecraft:mangrove_standing_sign ["ground_sign_direction" = 3]
minecraft:mangrove_standing_sign:004minecraft:mangrove_standing_sign4minecraft:mangrove_standing_sign ["ground_sign_direction" = 4]
minecraft:mangrove_standing_sign:005minecraft:mangrove_standing_sign5minecraft:mangrove_standing_sign ["ground_sign_direction" = 5]
minecraft:mangrove_standing_sign:006minecraft:mangrove_standing_sign6minecraft:mangrove_standing_sign ["ground_sign_direction" = 6]
minecraft:mangrove_standing_sign:007minecraft:mangrove_standing_sign7minecraft:mangrove_standing_sign ["ground_sign_direction" = 7]
minecraft:mangrove_standing_sign:008minecraft:mangrove_standing_sign8minecraft:mangrove_standing_sign ["ground_sign_direction" = 8]
minecraft:mangrove_standing_sign:009minecraft:mangrove_standing_sign9minecraft:mangrove_standing_sign ["ground_sign_direction" = 9]
minecraft:mangrove_standing_sign:010minecraft:mangrove_standing_sign10minecraft:mangrove_standing_sign ["ground_sign_direction" = 10]
minecraft:mangrove_standing_sign:011minecraft:mangrove_standing_sign11minecraft:mangrove_standing_sign ["ground_sign_direction" = 11]
minecraft:mangrove_standing_sign:012minecraft:mangrove_standing_sign12minecraft:mangrove_standing_sign ["ground_sign_direction" = 12]
minecraft:mangrove_standing_sign:013minecraft:mangrove_standing_sign13minecraft:mangrove_standing_sign ["ground_sign_direction" = 13]
minecraft:mangrove_standing_sign:014minecraft:mangrove_standing_sign14minecraft:mangrove_standing_sign ["ground_sign_direction" = 14]
minecraft:mangrove_standing_sign:015minecraft:mangrove_standing_sign15minecraft:mangrove_standing_sign ["ground_sign_direction" = 15]
minecraft:mangrove_trapdoor:000minecraft:mangrove_trapdoor0minecraft:mangrove_trapdoor ["direction" = 0, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:mangrove_trapdoor:001minecraft:mangrove_trapdoor1minecraft:mangrove_trapdoor ["direction" = 1, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:mangrove_trapdoor:002minecraft:mangrove_trapdoor2minecraft:mangrove_trapdoor ["direction" = 2, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:mangrove_trapdoor:003minecraft:mangrove_trapdoor3minecraft:mangrove_trapdoor ["direction" = 3, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:mangrove_trapdoor:004minecraft:mangrove_trapdoor4minecraft:mangrove_trapdoor ["direction" = 0, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:mangrove_trapdoor:005minecraft:mangrove_trapdoor5minecraft:mangrove_trapdoor ["direction" = 1, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:mangrove_trapdoor:006minecraft:mangrove_trapdoor6minecraft:mangrove_trapdoor ["direction" = 2, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:mangrove_trapdoor:007minecraft:mangrove_trapdoor7minecraft:mangrove_trapdoor ["direction" = 3, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:mangrove_trapdoor:008minecraft:mangrove_trapdoor8minecraft:mangrove_trapdoor ["direction" = 0, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:mangrove_trapdoor:009minecraft:mangrove_trapdoor9minecraft:mangrove_trapdoor ["direction" = 1, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:mangrove_trapdoor:010minecraft:mangrove_trapdoor10minecraft:mangrove_trapdoor ["direction" = 2, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:mangrove_trapdoor:011minecraft:mangrove_trapdoor11minecraft:mangrove_trapdoor ["direction" = 3, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:mangrove_trapdoor:012minecraft:mangrove_trapdoor12minecraft:mangrove_trapdoor ["direction" = 0, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:mangrove_trapdoor:013minecraft:mangrove_trapdoor13minecraft:mangrove_trapdoor ["direction" = 1, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:mangrove_trapdoor:014minecraft:mangrove_trapdoor14minecraft:mangrove_trapdoor ["direction" = 2, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:mangrove_trapdoor:015minecraft:mangrove_trapdoor15minecraft:mangrove_trapdoor ["direction" = 3, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:mangrove_wall_sign:000minecraft:mangrove_wall_sign0minecraft:mangrove_wall_sign ["facing_direction" = 0]
minecraft:mangrove_wall_sign:001minecraft:mangrove_wall_sign1minecraft:mangrove_wall_sign ["facing_direction" = 1]
minecraft:mangrove_wall_sign:002minecraft:mangrove_wall_sign2minecraft:mangrove_wall_sign ["facing_direction" = 2]
minecraft:mangrove_wall_sign:003minecraft:mangrove_wall_sign3minecraft:mangrove_wall_sign ["facing_direction" = 3]
minecraft:mangrove_wall_sign:004minecraft:mangrove_wall_sign4minecraft:mangrove_wall_sign ["facing_direction" = 4]
minecraft:mangrove_wall_sign:005minecraft:mangrove_wall_sign5minecraft:mangrove_wall_sign ["facing_direction" = 5]
minecraft:mangrove_wood:000minecraft:mangrove_wood0minecraft:mangrove_wood ["pillar_axis" = "y"]
minecraft:mangrove_wood:001minecraft:mangrove_wood1minecraft:mangrove_wood ["pillar_axis" = "x"]
minecraft:mangrove_wood:002minecraft:mangrove_wood2minecraft:mangrove_wood ["pillar_axis" = "z"]
minecraft:melon_stem:000minecraft:melon_stem0minecraft:melon_stem ["growth" = 0]
minecraft:melon_stem:001minecraft:melon_stem1minecraft:melon_stem ["growth" = 1]
minecraft:melon_stem:002minecraft:melon_stem2minecraft:melon_stem ["growth" = 2]
minecraft:melon_stem:003minecraft:melon_stem3minecraft:melon_stem ["growth" = 3]
minecraft:melon_stem:004minecraft:melon_stem4minecraft:melon_stem ["growth" = 4]
minecraft:melon_stem:005minecraft:melon_stem5minecraft:melon_stem ["growth" = 5]
minecraft:melon_stem:006minecraft:melon_stem6minecraft:melon_stem ["growth" = 6]
minecraft:melon_stem:007minecraft:melon_stem7minecraft:melon_stem ["growth" = 7]
minecraft:monster_egg:000minecraft:monster_egg0minecraft:monster_egg ["monster_egg_stone_type" = "stone"]
minecraft:monster_egg:001minecraft:monster_egg1minecraft:monster_egg ["monster_egg_stone_type" = "cobblestone"]
minecraft:monster_egg:002minecraft:monster_egg2minecraft:monster_egg ["monster_egg_stone_type" = "stone_brick"]
minecraft:monster_egg:003minecraft:monster_egg3minecraft:monster_egg ["monster_egg_stone_type" = "mossy_stone_brick"]
minecraft:monster_egg:004minecraft:monster_egg4minecraft:monster_egg ["monster_egg_stone_type" = "cracked_stone_brick"]
minecraft:monster_egg:005minecraft:monster_egg5minecraft:monster_egg ["monster_egg_stone_type" = "chiseled_stone_brick"]
minecraft:monster_egg:006minecraft:monster_egg6minecraft:monster_egg ["monster_egg_stone_type" = "stone"]
minecraft:monster_egg:007minecraft:monster_egg7minecraft:monster_egg ["monster_egg_stone_type" = "stone"]
minecraft:mossy_cobblestone_stairs:000minecraft:mossy_cobblestone_stairs0minecraft:mossy_cobblestone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:mossy_cobblestone_stairs:001minecraft:mossy_cobblestone_stairs1minecraft:mossy_cobblestone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:mossy_cobblestone_stairs:002minecraft:mossy_cobblestone_stairs2minecraft:mossy_cobblestone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:mossy_cobblestone_stairs:003minecraft:mossy_cobblestone_stairs3minecraft:mossy_cobblestone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:mossy_cobblestone_stairs:004minecraft:mossy_cobblestone_stairs4minecraft:mossy_cobblestone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:mossy_cobblestone_stairs:005minecraft:mossy_cobblestone_stairs5minecraft:mossy_cobblestone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:mossy_cobblestone_stairs:006minecraft:mossy_cobblestone_stairs6minecraft:mossy_cobblestone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:mossy_cobblestone_stairs:007minecraft:mossy_cobblestone_stairs7minecraft:mossy_cobblestone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:mossy_stone_brick_stairs:000minecraft:mossy_stone_brick_stairs0minecraft:mossy_stone_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:mossy_stone_brick_stairs:001minecraft:mossy_stone_brick_stairs1minecraft:mossy_stone_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:mossy_stone_brick_stairs:002minecraft:mossy_stone_brick_stairs2minecraft:mossy_stone_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:mossy_stone_brick_stairs:003minecraft:mossy_stone_brick_stairs3minecraft:mossy_stone_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:mossy_stone_brick_stairs:004minecraft:mossy_stone_brick_stairs4minecraft:mossy_stone_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:mossy_stone_brick_stairs:005minecraft:mossy_stone_brick_stairs5minecraft:mossy_stone_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:mossy_stone_brick_stairs:006minecraft:mossy_stone_brick_stairs6minecraft:mossy_stone_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:mossy_stone_brick_stairs:007minecraft:mossy_stone_brick_stairs7minecraft:mossy_stone_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:mud_brick_slab:000minecraft:mud_brick_slab0minecraft:mud_brick_slab ["minecraft:vertical_half" = "bottom"]
minecraft:mud_brick_slab:001minecraft:mud_brick_slab1minecraft:mud_brick_slab ["minecraft:vertical_half" = "top"]
minecraft:muddy_mangrove_roots:000minecraft:muddy_mangrove_roots0minecraft:muddy_mangrove_roots ["pillar_axis" = "y"]
minecraft:muddy_mangrove_roots:001minecraft:muddy_mangrove_roots1minecraft:muddy_mangrove_roots ["pillar_axis" = "x"]
minecraft:muddy_mangrove_roots:002minecraft:muddy_mangrove_roots2minecraft:muddy_mangrove_roots ["pillar_axis" = "z"]
minecraft:nether_brick_stairs:000minecraft:nether_brick_stairs0minecraft:nether_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:nether_brick_stairs:001minecraft:nether_brick_stairs1minecraft:nether_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:nether_brick_stairs:002minecraft:nether_brick_stairs2minecraft:nether_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:nether_brick_stairs:003minecraft:nether_brick_stairs3minecraft:nether_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:nether_brick_stairs:004minecraft:nether_brick_stairs4minecraft:nether_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:nether_brick_stairs:005minecraft:nether_brick_stairs5minecraft:nether_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:nether_brick_stairs:006minecraft:nether_brick_stairs6minecraft:nether_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:nether_brick_stairs:007minecraft:nether_brick_stairs7minecraft:nether_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:nether_wart:000minecraft:nether_wart0minecraft:nether_wart ["age" = 0]
minecraft:nether_wart:001minecraft:nether_wart1minecraft:nether_wart ["age" = 1]
minecraft:nether_wart:002minecraft:nether_wart2minecraft:nether_wart ["age" = 2]
minecraft:nether_wart:003minecraft:nether_wart3minecraft:nether_wart ["age" = 3]
minecraft:normal_stone_stairs:000minecraft:normal_stone_stairs0minecraft:normal_stone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:normal_stone_stairs:001minecraft:normal_stone_stairs1minecraft:normal_stone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:normal_stone_stairs:002minecraft:normal_stone_stairs2minecraft:normal_stone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:normal_stone_stairs:003minecraft:normal_stone_stairs3minecraft:normal_stone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:normal_stone_stairs:004minecraft:normal_stone_stairs4minecraft:normal_stone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:normal_stone_stairs:005minecraft:normal_stone_stairs5minecraft:normal_stone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:normal_stone_stairs:006minecraft:normal_stone_stairs6minecraft:normal_stone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:normal_stone_stairs:007minecraft:normal_stone_stairs7minecraft:normal_stone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:oak_stairs:000minecraft:oak_stairs0minecraft:oak_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:oak_stairs:001minecraft:oak_stairs1minecraft:oak_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:oak_stairs:002minecraft:oak_stairs2minecraft:oak_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:oak_stairs:003minecraft:oak_stairs3minecraft:oak_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:oak_stairs:004minecraft:oak_stairs4minecraft:oak_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:oak_stairs:005minecraft:oak_stairs5minecraft:oak_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:oak_stairs:006minecraft:oak_stairs6minecraft:oak_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:oak_stairs:007minecraft:oak_stairs7minecraft:oak_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:observer:000minecraft:observer0minecraft:observer ["minecraft:facing_direction" = "down", "powered_bit" = 0]
minecraft:observer:001minecraft:observer1minecraft:observer ["minecraft:facing_direction" = "up", "powered_bit" = 0]
minecraft:observer:002minecraft:observer2minecraft:observer ["minecraft:facing_direction" = "north", "powered_bit" = 0]
minecraft:observer:003minecraft:observer3minecraft:observer ["minecraft:facing_direction" = "south", "powered_bit" = 0]
minecraft:observer:004minecraft:observer4minecraft:observer ["minecraft:facing_direction" = "west", "powered_bit" = 0]
minecraft:observer:005minecraft:observer5minecraft:observer ["minecraft:facing_direction" = "east", "powered_bit" = 0]
minecraft:observer:006minecraft:observer6minecraft:observer ["minecraft:facing_direction" = "down", "powered_bit" = 0]
minecraft:observer:007minecraft:observer7minecraft:observer ["minecraft:facing_direction" = "down", "powered_bit" = 0]
minecraft:observer:008minecraft:observer8minecraft:observer ["minecraft:facing_direction" = "down", "powered_bit" = 1]
minecraft:observer:009minecraft:observer9minecraft:observer ["minecraft:facing_direction" = "up", "powered_bit" = 1]
minecraft:observer:010minecraft:observer10minecraft:observer ["minecraft:facing_direction" = "north", "powered_bit" = 1]
minecraft:observer:011minecraft:observer11minecraft:observer ["minecraft:facing_direction" = "south", "powered_bit" = 1]
minecraft:observer:012minecraft:observer12minecraft:observer ["minecraft:facing_direction" = "west", "powered_bit" = 1]
minecraft:observer:013minecraft:observer13minecraft:observer ["minecraft:facing_direction" = "east", "powered_bit" = 1]
minecraft:observer:014minecraft:observer14minecraft:observer ["minecraft:facing_direction" = "down", "powered_bit" = 1]
minecraft:observer:015minecraft:observer15minecraft:observer ["minecraft:facing_direction" = "down", "powered_bit" = 1]
minecraft:orange_candle:000minecraft:orange_candle0minecraft:orange_candle ["candles" = 0, "lit" = 0]
minecraft:orange_candle:001minecraft:orange_candle1minecraft:orange_candle ["candles" = 1, "lit" = 0]
minecraft:orange_candle:002minecraft:orange_candle2minecraft:orange_candle ["candles" = 2, "lit" = 0]
minecraft:orange_candle:003minecraft:orange_candle3minecraft:orange_candle ["candles" = 3, "lit" = 0]
minecraft:orange_candle:004minecraft:orange_candle4minecraft:orange_candle ["candles" = 0, "lit" = 1]
minecraft:orange_candle:005minecraft:orange_candle5minecraft:orange_candle ["candles" = 1, "lit" = 1]
minecraft:orange_candle:006minecraft:orange_candle6minecraft:orange_candle ["candles" = 2, "lit" = 1]
minecraft:orange_candle:007minecraft:orange_candle7minecraft:orange_candle ["candles" = 3, "lit" = 1]
minecraft:orange_candle_cake:000minecraft:orange_candle_cake0minecraft:orange_candle_cake ["lit" = 0]
minecraft:orange_candle_cake:001minecraft:orange_candle_cake1minecraft:orange_candle_cake ["lit" = 1]
minecraft:orange_glazed_terracotta:000minecraft:orange_glazed_terracotta0minecraft:orange_glazed_terracotta ["facing_direction" = 0]
minecraft:orange_glazed_terracotta:001minecraft:orange_glazed_terracotta1minecraft:orange_glazed_terracotta ["facing_direction" = 1]
minecraft:orange_glazed_terracotta:002minecraft:orange_glazed_terracotta2minecraft:orange_glazed_terracotta ["facing_direction" = 2]
minecraft:orange_glazed_terracotta:003minecraft:orange_glazed_terracotta3minecraft:orange_glazed_terracotta ["facing_direction" = 3]
minecraft:orange_glazed_terracotta:004minecraft:orange_glazed_terracotta4minecraft:orange_glazed_terracotta ["facing_direction" = 4]
minecraft:orange_glazed_terracotta:005minecraft:orange_glazed_terracotta5minecraft:orange_glazed_terracotta ["facing_direction" = 5]
minecraft:orange_glazed_terracotta:006minecraft:orange_glazed_terracotta6minecraft:orange_glazed_terracotta ["facing_direction" = 0]
minecraft:orange_glazed_terracotta:007minecraft:orange_glazed_terracotta7minecraft:orange_glazed_terracotta ["facing_direction" = 0]
minecraft:oxidized_cut_copper_slab:000minecraft:oxidized_cut_copper_slab0minecraft:oxidized_cut_copper_slab ["minecraft:vertical_half" = "bottom"]
minecraft:oxidized_cut_copper_slab:001minecraft:oxidized_cut_copper_slab1minecraft:oxidized_cut_copper_slab ["minecraft:vertical_half" = "top"]
minecraft:pink_candle:000minecraft:pink_candle0minecraft:pink_candle ["candles" = 0, "lit" = 0]
minecraft:pink_candle:001minecraft:pink_candle1minecraft:pink_candle ["candles" = 1, "lit" = 0]
minecraft:pink_candle:002minecraft:pink_candle2minecraft:pink_candle ["candles" = 2, "lit" = 0]
minecraft:pink_candle:003minecraft:pink_candle3minecraft:pink_candle ["candles" = 3, "lit" = 0]
minecraft:pink_candle:004minecraft:pink_candle4minecraft:pink_candle ["candles" = 0, "lit" = 1]
minecraft:pink_candle:005minecraft:pink_candle5minecraft:pink_candle ["candles" = 1, "lit" = 1]
minecraft:pink_candle:006minecraft:pink_candle6minecraft:pink_candle ["candles" = 2, "lit" = 1]
minecraft:pink_candle:007minecraft:pink_candle7minecraft:pink_candle ["candles" = 3, "lit" = 1]
minecraft:pink_candle_cake:000minecraft:pink_candle_cake0minecraft:pink_candle_cake ["lit" = 0]
minecraft:pink_candle_cake:001minecraft:pink_candle_cake1minecraft:pink_candle_cake ["lit" = 1]
minecraft:pink_glazed_terracotta:000minecraft:pink_glazed_terracotta0minecraft:pink_glazed_terracotta ["facing_direction" = 0]
minecraft:pink_glazed_terracotta:001minecraft:pink_glazed_terracotta1minecraft:pink_glazed_terracotta ["facing_direction" = 1]
minecraft:pink_glazed_terracotta:002minecraft:pink_glazed_terracotta2minecraft:pink_glazed_terracotta ["facing_direction" = 2]
minecraft:pink_glazed_terracotta:003minecraft:pink_glazed_terracotta3minecraft:pink_glazed_terracotta ["facing_direction" = 3]
minecraft:pink_glazed_terracotta:004minecraft:pink_glazed_terracotta4minecraft:pink_glazed_terracotta ["facing_direction" = 4]
minecraft:pink_glazed_terracotta:005minecraft:pink_glazed_terracotta5minecraft:pink_glazed_terracotta ["facing_direction" = 5]
minecraft:pink_glazed_terracotta:006minecraft:pink_glazed_terracotta6minecraft:pink_glazed_terracotta ["facing_direction" = 0]
minecraft:pink_glazed_terracotta:007minecraft:pink_glazed_terracotta7minecraft:pink_glazed_terracotta ["facing_direction" = 0]
minecraft:piston:000minecraft:piston0minecraft:piston ["facing_direction" = 0]
minecraft:piston:001minecraft:piston1minecraft:piston ["facing_direction" = 1]
minecraft:piston:002minecraft:piston2minecraft:piston ["facing_direction" = 2]
minecraft:piston:003minecraft:piston3minecraft:piston ["facing_direction" = 3]
minecraft:piston:004minecraft:piston4minecraft:piston ["facing_direction" = 4]
minecraft:piston:005minecraft:piston5minecraft:piston ["facing_direction" = 5]
minecraft:piston:006minecraft:piston6minecraft:piston ["facing_direction" = 0]
minecraft:piston:007minecraft:piston7minecraft:piston ["facing_direction" = 0]
minecraft:piston_arm_collision:000minecraft:piston_arm_collision0minecraft:piston_arm_collision ["facing_direction" = 0]
minecraft:piston_arm_collision:001minecraft:piston_arm_collision1minecraft:piston_arm_collision ["facing_direction" = 1]
minecraft:piston_arm_collision:002minecraft:piston_arm_collision2minecraft:piston_arm_collision ["facing_direction" = 2]
minecraft:piston_arm_collision:003minecraft:piston_arm_collision3minecraft:piston_arm_collision ["facing_direction" = 3]
minecraft:piston_arm_collision:004minecraft:piston_arm_collision4minecraft:piston_arm_collision ["facing_direction" = 4]
minecraft:piston_arm_collision:005minecraft:piston_arm_collision5minecraft:piston_arm_collision ["facing_direction" = 5]
minecraft:piston_arm_collision:006minecraft:piston_arm_collision6minecraft:piston_arm_collision ["facing_direction" = 0]
minecraft:piston_arm_collision:007minecraft:piston_arm_collision7minecraft:piston_arm_collision ["facing_direction" = 0]
minecraft:planks:000minecraft:planks0minecraft:oak_planks
minecraft:planks:001minecraft:planks1minecraft:spruce_planks
minecraft:planks:002minecraft:planks2minecraft:birch_planks
minecraft:planks:003minecraft:planks3minecraft:jungle_planks
minecraft:planks:004minecraft:planks4minecraft:acacia_planks
minecraft:planks:005minecraft:planks5minecraft:dark_oak_planks
minecraft:planks:006minecraft:planks6minecraft:oak_planks
minecraft:planks:007minecraft:planks7minecraft:oak_planks
minecraft:polished_andesite_stairs:000minecraft:polished_andesite_stairs0minecraft:polished_andesite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:polished_andesite_stairs:001minecraft:polished_andesite_stairs1minecraft:polished_andesite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:polished_andesite_stairs:002minecraft:polished_andesite_stairs2minecraft:polished_andesite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:polished_andesite_stairs:003minecraft:polished_andesite_stairs3minecraft:polished_andesite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:polished_andesite_stairs:004minecraft:polished_andesite_stairs4minecraft:polished_andesite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:polished_andesite_stairs:005minecraft:polished_andesite_stairs5minecraft:polished_andesite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:polished_andesite_stairs:006minecraft:polished_andesite_stairs6minecraft:polished_andesite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:polished_andesite_stairs:007minecraft:polished_andesite_stairs7minecraft:polished_andesite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:polished_basalt:000minecraft:polished_basalt0minecraft:polished_basalt ["pillar_axis" = "y"]
minecraft:polished_basalt:001minecraft:polished_basalt1minecraft:polished_basalt ["pillar_axis" = "x"]
minecraft:polished_basalt:002minecraft:polished_basalt2minecraft:polished_basalt ["pillar_axis" = "z"]
minecraft:polished_blackstone_brick_slab:000minecraft:polished_blackstone_brick_slab0minecraft:polished_blackstone_brick_slab ["minecraft:vertical_half" = "bottom"]
minecraft:polished_blackstone_brick_slab:001minecraft:polished_blackstone_brick_slab1minecraft:polished_blackstone_brick_slab ["minecraft:vertical_half" = "top"]
minecraft:polished_blackstone_brick_stairs:000minecraft:polished_blackstone_brick_stairs0minecraft:polished_blackstone_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:polished_blackstone_brick_stairs:001minecraft:polished_blackstone_brick_stairs1minecraft:polished_blackstone_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:polished_blackstone_brick_stairs:002minecraft:polished_blackstone_brick_stairs2minecraft:polished_blackstone_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:polished_blackstone_brick_stairs:003minecraft:polished_blackstone_brick_stairs3minecraft:polished_blackstone_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:polished_blackstone_brick_stairs:004minecraft:polished_blackstone_brick_stairs4minecraft:polished_blackstone_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:polished_blackstone_brick_stairs:005minecraft:polished_blackstone_brick_stairs5minecraft:polished_blackstone_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:polished_blackstone_brick_stairs:006minecraft:polished_blackstone_brick_stairs6minecraft:polished_blackstone_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:polished_blackstone_brick_stairs:007minecraft:polished_blackstone_brick_stairs7minecraft:polished_blackstone_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:polished_blackstone_button:000minecraft:polished_blackstone_button0minecraft:polished_blackstone_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:polished_blackstone_button:001minecraft:polished_blackstone_button1minecraft:polished_blackstone_button ["button_pressed_bit" = 0, "facing_direction" = 1]
minecraft:polished_blackstone_button:002minecraft:polished_blackstone_button2minecraft:polished_blackstone_button ["button_pressed_bit" = 0, "facing_direction" = 2]
minecraft:polished_blackstone_button:003minecraft:polished_blackstone_button3minecraft:polished_blackstone_button ["button_pressed_bit" = 0, "facing_direction" = 3]
minecraft:polished_blackstone_button:004minecraft:polished_blackstone_button4minecraft:polished_blackstone_button ["button_pressed_bit" = 0, "facing_direction" = 4]
minecraft:polished_blackstone_button:005minecraft:polished_blackstone_button5minecraft:polished_blackstone_button ["button_pressed_bit" = 0, "facing_direction" = 5]
minecraft:polished_blackstone_button:006minecraft:polished_blackstone_button6minecraft:polished_blackstone_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:polished_blackstone_button:007minecraft:polished_blackstone_button7minecraft:polished_blackstone_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:polished_blackstone_button:008minecraft:polished_blackstone_button8minecraft:polished_blackstone_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:polished_blackstone_button:009minecraft:polished_blackstone_button9minecraft:polished_blackstone_button ["button_pressed_bit" = 1, "facing_direction" = 1]
minecraft:polished_blackstone_button:010minecraft:polished_blackstone_button10minecraft:polished_blackstone_button ["button_pressed_bit" = 1, "facing_direction" = 2]
minecraft:polished_blackstone_button:011minecraft:polished_blackstone_button11minecraft:polished_blackstone_button ["button_pressed_bit" = 1, "facing_direction" = 3]
minecraft:polished_blackstone_button:012minecraft:polished_blackstone_button12minecraft:polished_blackstone_button ["button_pressed_bit" = 1, "facing_direction" = 4]
minecraft:polished_blackstone_button:013minecraft:polished_blackstone_button13minecraft:polished_blackstone_button ["button_pressed_bit" = 1, "facing_direction" = 5]
minecraft:polished_blackstone_button:014minecraft:polished_blackstone_button14minecraft:polished_blackstone_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:polished_blackstone_button:015minecraft:polished_blackstone_button15minecraft:polished_blackstone_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:polished_blackstone_pressure_plate:000minecraft:polished_blackstone_pressure_plate0minecraft:polished_blackstone_pressure_plate ["redstone_signal" = 0]
minecraft:polished_blackstone_pressure_plate:001minecraft:polished_blackstone_pressure_plate1minecraft:polished_blackstone_pressure_plate ["redstone_signal" = 1]
minecraft:polished_blackstone_pressure_plate:002minecraft:polished_blackstone_pressure_plate2minecraft:polished_blackstone_pressure_plate ["redstone_signal" = 2]
minecraft:polished_blackstone_pressure_plate:003minecraft:polished_blackstone_pressure_plate3minecraft:polished_blackstone_pressure_plate ["redstone_signal" = 3]
minecraft:polished_blackstone_pressure_plate:004minecraft:polished_blackstone_pressure_plate4minecraft:polished_blackstone_pressure_plate ["redstone_signal" = 4]
minecraft:polished_blackstone_pressure_plate:005minecraft:polished_blackstone_pressure_plate5minecraft:polished_blackstone_pressure_plate ["redstone_signal" = 5]
minecraft:polished_blackstone_pressure_plate:006minecraft:polished_blackstone_pressure_plate6minecraft:polished_blackstone_pressure_plate ["redstone_signal" = 6]
minecraft:polished_blackstone_pressure_plate:007minecraft:polished_blackstone_pressure_plate7minecraft:polished_blackstone_pressure_plate ["redstone_signal" = 7]
minecraft:polished_blackstone_pressure_plate:008minecraft:polished_blackstone_pressure_plate8minecraft:polished_blackstone_pressure_plate ["redstone_signal" = 8]
minecraft:polished_blackstone_pressure_plate:009minecraft:polished_blackstone_pressure_plate9minecraft:polished_blackstone_pressure_plate ["redstone_signal" = 9]
minecraft:polished_blackstone_pressure_plate:010minecraft:polished_blackstone_pressure_plate10minecraft:polished_blackstone_pressure_plate ["redstone_signal" = 10]
minecraft:polished_blackstone_pressure_plate:011minecraft:polished_blackstone_pressure_plate11minecraft:polished_blackstone_pressure_plate ["redstone_signal" = 11]
minecraft:polished_blackstone_pressure_plate:012minecraft:polished_blackstone_pressure_plate12minecraft:polished_blackstone_pressure_plate ["redstone_signal" = 12]
minecraft:polished_blackstone_pressure_plate:013minecraft:polished_blackstone_pressure_plate13minecraft:polished_blackstone_pressure_plate ["redstone_signal" = 13]
minecraft:polished_blackstone_pressure_plate:014minecraft:polished_blackstone_pressure_plate14minecraft:polished_blackstone_pressure_plate ["redstone_signal" = 14]
minecraft:polished_blackstone_pressure_plate:015minecraft:polished_blackstone_pressure_plate15minecraft:polished_blackstone_pressure_plate ["redstone_signal" = 15]
minecraft:polished_blackstone_slab:000minecraft:polished_blackstone_slab0minecraft:polished_blackstone_slab ["minecraft:vertical_half" = "bottom"]
minecraft:polished_blackstone_slab:001minecraft:polished_blackstone_slab1minecraft:polished_blackstone_slab ["minecraft:vertical_half" = "top"]
minecraft:polished_blackstone_stairs:000minecraft:polished_blackstone_stairs0minecraft:polished_blackstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:polished_blackstone_stairs:001minecraft:polished_blackstone_stairs1minecraft:polished_blackstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:polished_blackstone_stairs:002minecraft:polished_blackstone_stairs2minecraft:polished_blackstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:polished_blackstone_stairs:003minecraft:polished_blackstone_stairs3minecraft:polished_blackstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:polished_blackstone_stairs:004minecraft:polished_blackstone_stairs4minecraft:polished_blackstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:polished_blackstone_stairs:005minecraft:polished_blackstone_stairs5minecraft:polished_blackstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:polished_blackstone_stairs:006minecraft:polished_blackstone_stairs6minecraft:polished_blackstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:polished_blackstone_stairs:007minecraft:polished_blackstone_stairs7minecraft:polished_blackstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:polished_deepslate_slab:000minecraft:polished_deepslate_slab0minecraft:polished_deepslate_slab ["minecraft:vertical_half" = "bottom"]
minecraft:polished_deepslate_slab:001minecraft:polished_deepslate_slab1minecraft:polished_deepslate_slab ["minecraft:vertical_half" = "top"]
minecraft:polished_diorite_stairs:000minecraft:polished_diorite_stairs0minecraft:polished_diorite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:polished_diorite_stairs:001minecraft:polished_diorite_stairs1minecraft:polished_diorite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:polished_diorite_stairs:002minecraft:polished_diorite_stairs2minecraft:polished_diorite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:polished_diorite_stairs:003minecraft:polished_diorite_stairs3minecraft:polished_diorite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:polished_diorite_stairs:004minecraft:polished_diorite_stairs4minecraft:polished_diorite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:polished_diorite_stairs:005minecraft:polished_diorite_stairs5minecraft:polished_diorite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:polished_diorite_stairs:006minecraft:polished_diorite_stairs6minecraft:polished_diorite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:polished_diorite_stairs:007minecraft:polished_diorite_stairs7minecraft:polished_diorite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:polished_granite_stairs:000minecraft:polished_granite_stairs0minecraft:polished_granite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:polished_granite_stairs:001minecraft:polished_granite_stairs1minecraft:polished_granite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:polished_granite_stairs:002minecraft:polished_granite_stairs2minecraft:polished_granite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:polished_granite_stairs:003minecraft:polished_granite_stairs3minecraft:polished_granite_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:polished_granite_stairs:004minecraft:polished_granite_stairs4minecraft:polished_granite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:polished_granite_stairs:005minecraft:polished_granite_stairs5minecraft:polished_granite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:polished_granite_stairs:006minecraft:polished_granite_stairs6minecraft:polished_granite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:polished_granite_stairs:007minecraft:polished_granite_stairs7minecraft:polished_granite_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:portal:000minecraft:portal0minecraft:portal ["portal_axis" = "unknown"]
minecraft:portal:001minecraft:portal1minecraft:portal ["portal_axis" = "x"]
minecraft:portal:002minecraft:portal2minecraft:portal ["portal_axis" = "z"]
minecraft:portal:003minecraft:portal3minecraft:portal ["portal_axis" = "unknown"]
minecraft:potatoes:000minecraft:potatoes0minecraft:potatoes ["growth" = 0]
minecraft:potatoes:001minecraft:potatoes1minecraft:potatoes ["growth" = 1]
minecraft:potatoes:002minecraft:potatoes2minecraft:potatoes ["growth" = 2]
minecraft:potatoes:003minecraft:potatoes3minecraft:potatoes ["growth" = 3]
minecraft:potatoes:004minecraft:potatoes4minecraft:potatoes ["growth" = 4]
minecraft:potatoes:005minecraft:potatoes5minecraft:potatoes ["growth" = 5]
minecraft:potatoes:006minecraft:potatoes6minecraft:potatoes ["growth" = 6]
minecraft:potatoes:007minecraft:potatoes7minecraft:potatoes ["growth" = 7]
minecraft:powered_comparator:000minecraft:powered_comparator0minecraft:powered_comparator ["minecraft:cardinal_direction" = "south", "output_lit_bit" = 0, "output_subtract_bit" = 0]
minecraft:powered_comparator:001minecraft:powered_comparator1minecraft:powered_comparator ["minecraft:cardinal_direction" = "west", "output_lit_bit" = 0, "output_subtract_bit" = 0]
minecraft:powered_comparator:002minecraft:powered_comparator2minecraft:powered_comparator ["minecraft:cardinal_direction" = "north", "output_lit_bit" = 0, "output_subtract_bit" = 0]
minecraft:powered_comparator:003minecraft:powered_comparator3minecraft:powered_comparator ["minecraft:cardinal_direction" = "east", "output_lit_bit" = 0, "output_subtract_bit" = 0]
minecraft:powered_comparator:004minecraft:powered_comparator4minecraft:powered_comparator ["minecraft:cardinal_direction" = "south", "output_lit_bit" = 0, "output_subtract_bit" = 1]
minecraft:powered_comparator:005minecraft:powered_comparator5minecraft:powered_comparator ["minecraft:cardinal_direction" = "west", "output_lit_bit" = 0, "output_subtract_bit" = 1]
minecraft:powered_comparator:006minecraft:powered_comparator6minecraft:powered_comparator ["minecraft:cardinal_direction" = "north", "output_lit_bit" = 0, "output_subtract_bit" = 1]
minecraft:powered_comparator:007minecraft:powered_comparator7minecraft:powered_comparator ["minecraft:cardinal_direction" = "east", "output_lit_bit" = 0, "output_subtract_bit" = 1]
minecraft:powered_comparator:008minecraft:powered_comparator8minecraft:powered_comparator ["minecraft:cardinal_direction" = "south", "output_lit_bit" = 1, "output_subtract_bit" = 0]
minecraft:powered_comparator:009minecraft:powered_comparator9minecraft:powered_comparator ["minecraft:cardinal_direction" = "west", "output_lit_bit" = 1, "output_subtract_bit" = 0]
minecraft:powered_comparator:010minecraft:powered_comparator10minecraft:powered_comparator ["minecraft:cardinal_direction" = "north", "output_lit_bit" = 1, "output_subtract_bit" = 0]
minecraft:powered_comparator:011minecraft:powered_comparator11minecraft:powered_comparator ["minecraft:cardinal_direction" = "east", "output_lit_bit" = 1, "output_subtract_bit" = 0]
minecraft:powered_comparator:012minecraft:powered_comparator12minecraft:powered_comparator ["minecraft:cardinal_direction" = "south", "output_lit_bit" = 1, "output_subtract_bit" = 1]
minecraft:powered_comparator:013minecraft:powered_comparator13minecraft:powered_comparator ["minecraft:cardinal_direction" = "west", "output_lit_bit" = 1, "output_subtract_bit" = 1]
minecraft:powered_comparator:014minecraft:powered_comparator14minecraft:powered_comparator ["minecraft:cardinal_direction" = "north", "output_lit_bit" = 1, "output_subtract_bit" = 1]
minecraft:powered_comparator:015minecraft:powered_comparator15minecraft:powered_comparator ["minecraft:cardinal_direction" = "east", "output_lit_bit" = 1, "output_subtract_bit" = 1]
minecraft:powered_repeater:000minecraft:powered_repeater0minecraft:powered_repeater ["minecraft:cardinal_direction" = "south", "repeater_delay" = 0]
minecraft:powered_repeater:001minecraft:powered_repeater1minecraft:powered_repeater ["minecraft:cardinal_direction" = "west", "repeater_delay" = 0]
minecraft:powered_repeater:002minecraft:powered_repeater2minecraft:powered_repeater ["minecraft:cardinal_direction" = "north", "repeater_delay" = 0]
minecraft:powered_repeater:003minecraft:powered_repeater3minecraft:powered_repeater ["minecraft:cardinal_direction" = "east", "repeater_delay" = 0]
minecraft:powered_repeater:004minecraft:powered_repeater4minecraft:powered_repeater ["minecraft:cardinal_direction" = "south", "repeater_delay" = 1]
minecraft:powered_repeater:005minecraft:powered_repeater5minecraft:powered_repeater ["minecraft:cardinal_direction" = "west", "repeater_delay" = 1]
minecraft:powered_repeater:006minecraft:powered_repeater6minecraft:powered_repeater ["minecraft:cardinal_direction" = "north", "repeater_delay" = 1]
minecraft:powered_repeater:007minecraft:powered_repeater7minecraft:powered_repeater ["minecraft:cardinal_direction" = "east", "repeater_delay" = 1]
minecraft:powered_repeater:008minecraft:powered_repeater8minecraft:powered_repeater ["minecraft:cardinal_direction" = "south", "repeater_delay" = 2]
minecraft:powered_repeater:009minecraft:powered_repeater9minecraft:powered_repeater ["minecraft:cardinal_direction" = "west", "repeater_delay" = 2]
minecraft:powered_repeater:010minecraft:powered_repeater10minecraft:powered_repeater ["minecraft:cardinal_direction" = "north", "repeater_delay" = 2]
minecraft:powered_repeater:011minecraft:powered_repeater11minecraft:powered_repeater ["minecraft:cardinal_direction" = "east", "repeater_delay" = 2]
minecraft:powered_repeater:012minecraft:powered_repeater12minecraft:powered_repeater ["minecraft:cardinal_direction" = "south", "repeater_delay" = 3]
minecraft:powered_repeater:013minecraft:powered_repeater13minecraft:powered_repeater ["minecraft:cardinal_direction" = "west", "repeater_delay" = 3]
minecraft:powered_repeater:014minecraft:powered_repeater14minecraft:powered_repeater ["minecraft:cardinal_direction" = "north", "repeater_delay" = 3]
minecraft:powered_repeater:015minecraft:powered_repeater15minecraft:powered_repeater ["minecraft:cardinal_direction" = "east", "repeater_delay" = 3]
minecraft:prismarine:000minecraft:prismarine0minecraft:prismarine ["prismarine_block_type" = "default"]
minecraft:prismarine:001minecraft:prismarine1minecraft:prismarine ["prismarine_block_type" = "dark"]
minecraft:prismarine:002minecraft:prismarine2minecraft:prismarine ["prismarine_block_type" = "bricks"]
minecraft:prismarine:003minecraft:prismarine3minecraft:prismarine ["prismarine_block_type" = "default"]
minecraft:prismarine_bricks_stairs:000minecraft:prismarine_bricks_stairs0minecraft:prismarine_bricks_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:prismarine_bricks_stairs:001minecraft:prismarine_bricks_stairs1minecraft:prismarine_bricks_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:prismarine_bricks_stairs:002minecraft:prismarine_bricks_stairs2minecraft:prismarine_bricks_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:prismarine_bricks_stairs:003minecraft:prismarine_bricks_stairs3minecraft:prismarine_bricks_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:prismarine_bricks_stairs:004minecraft:prismarine_bricks_stairs4minecraft:prismarine_bricks_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:prismarine_bricks_stairs:005minecraft:prismarine_bricks_stairs5minecraft:prismarine_bricks_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:prismarine_bricks_stairs:006minecraft:prismarine_bricks_stairs6minecraft:prismarine_bricks_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:prismarine_bricks_stairs:007minecraft:prismarine_bricks_stairs7minecraft:prismarine_bricks_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:prismarine_stairs:000minecraft:prismarine_stairs0minecraft:prismarine_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:prismarine_stairs:001minecraft:prismarine_stairs1minecraft:prismarine_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:prismarine_stairs:002minecraft:prismarine_stairs2minecraft:prismarine_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:prismarine_stairs:003minecraft:prismarine_stairs3minecraft:prismarine_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:prismarine_stairs:004minecraft:prismarine_stairs4minecraft:prismarine_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:prismarine_stairs:005minecraft:prismarine_stairs5minecraft:prismarine_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:prismarine_stairs:006minecraft:prismarine_stairs6minecraft:prismarine_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:prismarine_stairs:007minecraft:prismarine_stairs7minecraft:prismarine_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:pumpkin:000minecraft:pumpkin0minecraft:pumpkin ["minecraft:cardinal_direction" = "south"]
minecraft:pumpkin:001minecraft:pumpkin1minecraft:pumpkin ["minecraft:cardinal_direction" = "west"]
minecraft:pumpkin:002minecraft:pumpkin2minecraft:pumpkin ["minecraft:cardinal_direction" = "north"]
minecraft:pumpkin:003minecraft:pumpkin3minecraft:pumpkin ["minecraft:cardinal_direction" = "east"]
minecraft:pumpkin_stem:000minecraft:pumpkin_stem0minecraft:pumpkin_stem ["growth" = 0]
minecraft:pumpkin_stem:001minecraft:pumpkin_stem1minecraft:pumpkin_stem ["growth" = 1]
minecraft:pumpkin_stem:002minecraft:pumpkin_stem2minecraft:pumpkin_stem ["growth" = 2]
minecraft:pumpkin_stem:003minecraft:pumpkin_stem3minecraft:pumpkin_stem ["growth" = 3]
minecraft:pumpkin_stem:004minecraft:pumpkin_stem4minecraft:pumpkin_stem ["growth" = 4]
minecraft:pumpkin_stem:005minecraft:pumpkin_stem5minecraft:pumpkin_stem ["growth" = 5]
minecraft:pumpkin_stem:006minecraft:pumpkin_stem6minecraft:pumpkin_stem ["growth" = 6]
minecraft:pumpkin_stem:007minecraft:pumpkin_stem7minecraft:pumpkin_stem ["growth" = 7]
minecraft:purple_candle:000minecraft:purple_candle0minecraft:purple_candle ["candles" = 0, "lit" = 0]
minecraft:purple_candle:001minecraft:purple_candle1minecraft:purple_candle ["candles" = 1, "lit" = 0]
minecraft:purple_candle:002minecraft:purple_candle2minecraft:purple_candle ["candles" = 2, "lit" = 0]
minecraft:purple_candle:003minecraft:purple_candle3minecraft:purple_candle ["candles" = 3, "lit" = 0]
minecraft:purple_candle:004minecraft:purple_candle4minecraft:purple_candle ["candles" = 0, "lit" = 1]
minecraft:purple_candle:005minecraft:purple_candle5minecraft:purple_candle ["candles" = 1, "lit" = 1]
minecraft:purple_candle:006minecraft:purple_candle6minecraft:purple_candle ["candles" = 2, "lit" = 1]
minecraft:purple_candle:007minecraft:purple_candle7minecraft:purple_candle ["candles" = 3, "lit" = 1]
minecraft:purple_candle_cake:000minecraft:purple_candle_cake0minecraft:purple_candle_cake ["lit" = 0]
minecraft:purple_candle_cake:001minecraft:purple_candle_cake1minecraft:purple_candle_cake ["lit" = 1]
minecraft:purple_glazed_terracotta:000minecraft:purple_glazed_terracotta0minecraft:purple_glazed_terracotta ["facing_direction" = 0]
minecraft:purple_glazed_terracotta:001minecraft:purple_glazed_terracotta1minecraft:purple_glazed_terracotta ["facing_direction" = 1]
minecraft:purple_glazed_terracotta:002minecraft:purple_glazed_terracotta2minecraft:purple_glazed_terracotta ["facing_direction" = 2]
minecraft:purple_glazed_terracotta:003minecraft:purple_glazed_terracotta3minecraft:purple_glazed_terracotta ["facing_direction" = 3]
minecraft:purple_glazed_terracotta:004minecraft:purple_glazed_terracotta4minecraft:purple_glazed_terracotta ["facing_direction" = 4]
minecraft:purple_glazed_terracotta:005minecraft:purple_glazed_terracotta5minecraft:purple_glazed_terracotta ["facing_direction" = 5]
minecraft:purple_glazed_terracotta:006minecraft:purple_glazed_terracotta6minecraft:purple_glazed_terracotta ["facing_direction" = 0]
minecraft:purple_glazed_terracotta:007minecraft:purple_glazed_terracotta7minecraft:purple_glazed_terracotta ["facing_direction" = 0]
minecraft:purpur_block:000minecraft:purpur_block0minecraft:purpur_block ["chisel_type" = "default", "pillar_axis" = "y"]
minecraft:purpur_block:001minecraft:purpur_block1minecraft:purpur_block ["chisel_type" = "chiseled", "pillar_axis" = "y"]
minecraft:purpur_block:002minecraft:purpur_block2minecraft:purpur_block ["chisel_type" = "lines", "pillar_axis" = "y"]
minecraft:purpur_block:003minecraft:purpur_block3minecraft:purpur_block ["chisel_type" = "smooth", "pillar_axis" = "y"]
minecraft:purpur_block:004minecraft:purpur_block4minecraft:purpur_block ["chisel_type" = "default", "pillar_axis" = "x"]
minecraft:purpur_block:005minecraft:purpur_block5minecraft:purpur_block ["chisel_type" = "chiseled", "pillar_axis" = "x"]
minecraft:purpur_block:006minecraft:purpur_block6minecraft:purpur_block ["chisel_type" = "lines", "pillar_axis" = "x"]
minecraft:purpur_block:007minecraft:purpur_block7minecraft:purpur_block ["chisel_type" = "smooth", "pillar_axis" = "x"]
minecraft:purpur_block:008minecraft:purpur_block8minecraft:purpur_block ["chisel_type" = "default", "pillar_axis" = "z"]
minecraft:purpur_block:009minecraft:purpur_block9minecraft:purpur_block ["chisel_type" = "chiseled", "pillar_axis" = "z"]
minecraft:purpur_block:010minecraft:purpur_block10minecraft:purpur_block ["chisel_type" = "lines", "pillar_axis" = "z"]
minecraft:purpur_block:011minecraft:purpur_block11minecraft:purpur_block ["chisel_type" = "smooth", "pillar_axis" = "z"]
minecraft:purpur_block:012minecraft:purpur_block12minecraft:purpur_block ["chisel_type" = "default", "pillar_axis" = "y"]
minecraft:purpur_block:013minecraft:purpur_block13minecraft:purpur_block ["chisel_type" = "chiseled", "pillar_axis" = "y"]
minecraft:purpur_block:014minecraft:purpur_block14minecraft:purpur_block ["chisel_type" = "lines", "pillar_axis" = "y"]
minecraft:purpur_block:015minecraft:purpur_block15minecraft:purpur_block ["chisel_type" = "smooth", "pillar_axis" = "y"]
minecraft:purpur_stairs:000minecraft:purpur_stairs0minecraft:purpur_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:purpur_stairs:001minecraft:purpur_stairs1minecraft:purpur_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:purpur_stairs:002minecraft:purpur_stairs2minecraft:purpur_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:purpur_stairs:003minecraft:purpur_stairs3minecraft:purpur_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:purpur_stairs:004minecraft:purpur_stairs4minecraft:purpur_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:purpur_stairs:005minecraft:purpur_stairs5minecraft:purpur_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:purpur_stairs:006minecraft:purpur_stairs6minecraft:purpur_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:purpur_stairs:007minecraft:purpur_stairs7minecraft:purpur_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:quartz_block:000minecraft:quartz_block0minecraft:quartz_block ["chisel_type" = "default", "pillar_axis" = "y"]
minecraft:quartz_block:001minecraft:quartz_block1minecraft:quartz_block ["chisel_type" = "chiseled", "pillar_axis" = "y"]
minecraft:quartz_block:002minecraft:quartz_block2minecraft:quartz_block ["chisel_type" = "lines", "pillar_axis" = "y"]
minecraft:quartz_block:003minecraft:quartz_block3minecraft:quartz_block ["chisel_type" = "smooth", "pillar_axis" = "y"]
minecraft:quartz_block:004minecraft:quartz_block4minecraft:quartz_block ["chisel_type" = "default", "pillar_axis" = "x"]
minecraft:quartz_block:005minecraft:quartz_block5minecraft:quartz_block ["chisel_type" = "chiseled", "pillar_axis" = "x"]
minecraft:quartz_block:006minecraft:quartz_block6minecraft:quartz_block ["chisel_type" = "lines", "pillar_axis" = "x"]
minecraft:quartz_block:007minecraft:quartz_block7minecraft:quartz_block ["chisel_type" = "smooth", "pillar_axis" = "x"]
minecraft:quartz_block:008minecraft:quartz_block8minecraft:quartz_block ["chisel_type" = "default", "pillar_axis" = "z"]
minecraft:quartz_block:009minecraft:quartz_block9minecraft:quartz_block ["chisel_type" = "chiseled", "pillar_axis" = "z"]
minecraft:quartz_block:010minecraft:quartz_block10minecraft:quartz_block ["chisel_type" = "lines", "pillar_axis" = "z"]
minecraft:quartz_block:011minecraft:quartz_block11minecraft:quartz_block ["chisel_type" = "smooth", "pillar_axis" = "z"]
minecraft:quartz_block:012minecraft:quartz_block12minecraft:quartz_block ["chisel_type" = "default", "pillar_axis" = "y"]
minecraft:quartz_block:013minecraft:quartz_block13minecraft:quartz_block ["chisel_type" = "chiseled", "pillar_axis" = "y"]
minecraft:quartz_block:014minecraft:quartz_block14minecraft:quartz_block ["chisel_type" = "lines", "pillar_axis" = "y"]
minecraft:quartz_block:015minecraft:quartz_block15minecraft:quartz_block ["chisel_type" = "smooth", "pillar_axis" = "y"]
minecraft:quartz_stairs:000minecraft:quartz_stairs0minecraft:quartz_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:quartz_stairs:001minecraft:quartz_stairs1minecraft:quartz_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:quartz_stairs:002minecraft:quartz_stairs2minecraft:quartz_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:quartz_stairs:003minecraft:quartz_stairs3minecraft:quartz_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:quartz_stairs:004minecraft:quartz_stairs4minecraft:quartz_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:quartz_stairs:005minecraft:quartz_stairs5minecraft:quartz_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:quartz_stairs:006minecraft:quartz_stairs6minecraft:quartz_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:quartz_stairs:007minecraft:quartz_stairs7minecraft:quartz_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:rail:000minecraft:rail0minecraft:rail ["rail_direction" = 0]
minecraft:rail:001minecraft:rail1minecraft:rail ["rail_direction" = 1]
minecraft:rail:002minecraft:rail2minecraft:rail ["rail_direction" = 2]
minecraft:rail:003minecraft:rail3minecraft:rail ["rail_direction" = 3]
minecraft:rail:004minecraft:rail4minecraft:rail ["rail_direction" = 4]
minecraft:rail:005minecraft:rail5minecraft:rail ["rail_direction" = 5]
minecraft:rail:006minecraft:rail6minecraft:rail ["rail_direction" = 6]
minecraft:rail:007minecraft:rail7minecraft:rail ["rail_direction" = 7]
minecraft:rail:008minecraft:rail8minecraft:rail ["rail_direction" = 8]
minecraft:rail:009minecraft:rail9minecraft:rail ["rail_direction" = 9]
minecraft:rail:010minecraft:rail10minecraft:rail ["rail_direction" = 10]
minecraft:rail:011minecraft:rail11minecraft:rail ["rail_direction" = 11]
minecraft:rail:012minecraft:rail12minecraft:rail ["rail_direction" = 12]
minecraft:rail:013minecraft:rail13minecraft:rail ["rail_direction" = 13]
minecraft:rail:014minecraft:rail14minecraft:rail ["rail_direction" = 14]
minecraft:rail:015minecraft:rail15minecraft:rail ["rail_direction" = 15]
minecraft:red_candle:000minecraft:red_candle0minecraft:red_candle ["candles" = 0, "lit" = 0]
minecraft:red_candle:001minecraft:red_candle1minecraft:red_candle ["candles" = 1, "lit" = 0]
minecraft:red_candle:002minecraft:red_candle2minecraft:red_candle ["candles" = 2, "lit" = 0]
minecraft:red_candle:003minecraft:red_candle3minecraft:red_candle ["candles" = 3, "lit" = 0]
minecraft:red_candle:004minecraft:red_candle4minecraft:red_candle ["candles" = 0, "lit" = 1]
minecraft:red_candle:005minecraft:red_candle5minecraft:red_candle ["candles" = 1, "lit" = 1]
minecraft:red_candle:006minecraft:red_candle6minecraft:red_candle ["candles" = 2, "lit" = 1]
minecraft:red_candle:007minecraft:red_candle7minecraft:red_candle ["candles" = 3, "lit" = 1]
minecraft:red_candle_cake:000minecraft:red_candle_cake0minecraft:red_candle_cake ["lit" = 0]
minecraft:red_candle_cake:001minecraft:red_candle_cake1minecraft:red_candle_cake ["lit" = 1]
minecraft:red_flower:000minecraft:red_flower0minecraft:red_flower ["flower_type" = "poppy"]
minecraft:red_flower:001minecraft:red_flower1minecraft:red_flower ["flower_type" = "orchid"]
minecraft:red_flower:002minecraft:red_flower2minecraft:red_flower ["flower_type" = "allium"]
minecraft:red_flower:003minecraft:red_flower3minecraft:red_flower ["flower_type" = "houstonia"]
minecraft:red_flower:004minecraft:red_flower4minecraft:red_flower ["flower_type" = "tulip_red"]
minecraft:red_flower:005minecraft:red_flower5minecraft:red_flower ["flower_type" = "tulip_orange"]
minecraft:red_flower:006minecraft:red_flower6minecraft:red_flower ["flower_type" = "tulip_white"]
minecraft:red_flower:007minecraft:red_flower7minecraft:red_flower ["flower_type" = "tulip_pink"]
minecraft:red_flower:008minecraft:red_flower8minecraft:red_flower ["flower_type" = "oxeye"]
minecraft:red_flower:009minecraft:red_flower9minecraft:red_flower ["flower_type" = "cornflower"]
minecraft:red_flower:010minecraft:red_flower10minecraft:red_flower ["flower_type" = "lily_of_the_valley"]
minecraft:red_flower:011minecraft:red_flower11minecraft:red_flower ["flower_type" = "poppy"]
minecraft:red_flower:012minecraft:red_flower12minecraft:red_flower ["flower_type" = "poppy"]
minecraft:red_flower:013minecraft:red_flower13minecraft:red_flower ["flower_type" = "poppy"]
minecraft:red_flower:014minecraft:red_flower14minecraft:red_flower ["flower_type" = "poppy"]
minecraft:red_flower:015minecraft:red_flower15minecraft:red_flower ["flower_type" = "poppy"]
minecraft:red_glazed_terracotta:000minecraft:red_glazed_terracotta0minecraft:red_glazed_terracotta ["facing_direction" = 0]
minecraft:red_glazed_terracotta:001minecraft:red_glazed_terracotta1minecraft:red_glazed_terracotta ["facing_direction" = 1]
minecraft:red_glazed_terracotta:002minecraft:red_glazed_terracotta2minecraft:red_glazed_terracotta ["facing_direction" = 2]
minecraft:red_glazed_terracotta:003minecraft:red_glazed_terracotta3minecraft:red_glazed_terracotta ["facing_direction" = 3]
minecraft:red_glazed_terracotta:004minecraft:red_glazed_terracotta4minecraft:red_glazed_terracotta ["facing_direction" = 4]
minecraft:red_glazed_terracotta:005minecraft:red_glazed_terracotta5minecraft:red_glazed_terracotta ["facing_direction" = 5]
minecraft:red_glazed_terracotta:006minecraft:red_glazed_terracotta6minecraft:red_glazed_terracotta ["facing_direction" = 0]
minecraft:red_glazed_terracotta:007minecraft:red_glazed_terracotta7minecraft:red_glazed_terracotta ["facing_direction" = 0]
minecraft:red_mushroom_block:000minecraft:red_mushroom_block0minecraft:red_mushroom_block ["huge_mushroom_bits" = 0]
minecraft:red_mushroom_block:001minecraft:red_mushroom_block1minecraft:red_mushroom_block ["huge_mushroom_bits" = 1]
minecraft:red_mushroom_block:002minecraft:red_mushroom_block2minecraft:red_mushroom_block ["huge_mushroom_bits" = 2]
minecraft:red_mushroom_block:003minecraft:red_mushroom_block3minecraft:red_mushroom_block ["huge_mushroom_bits" = 3]
minecraft:red_mushroom_block:004minecraft:red_mushroom_block4minecraft:red_mushroom_block ["huge_mushroom_bits" = 4]
minecraft:red_mushroom_block:005minecraft:red_mushroom_block5minecraft:red_mushroom_block ["huge_mushroom_bits" = 5]
minecraft:red_mushroom_block:006minecraft:red_mushroom_block6minecraft:red_mushroom_block ["huge_mushroom_bits" = 6]
minecraft:red_mushroom_block:007minecraft:red_mushroom_block7minecraft:red_mushroom_block ["huge_mushroom_bits" = 7]
minecraft:red_mushroom_block:008minecraft:red_mushroom_block8minecraft:red_mushroom_block ["huge_mushroom_bits" = 8]
minecraft:red_mushroom_block:009minecraft:red_mushroom_block9minecraft:red_mushroom_block ["huge_mushroom_bits" = 9]
minecraft:red_mushroom_block:010minecraft:red_mushroom_block10minecraft:red_mushroom_block ["huge_mushroom_bits" = 10]
minecraft:red_mushroom_block:011minecraft:red_mushroom_block11minecraft:red_mushroom_block ["huge_mushroom_bits" = 11]
minecraft:red_mushroom_block:012minecraft:red_mushroom_block12minecraft:red_mushroom_block ["huge_mushroom_bits" = 12]
minecraft:red_mushroom_block:013minecraft:red_mushroom_block13minecraft:red_mushroom_block ["huge_mushroom_bits" = 13]
minecraft:red_mushroom_block:014minecraft:red_mushroom_block14minecraft:red_mushroom_block ["huge_mushroom_bits" = 14]
minecraft:red_mushroom_block:015minecraft:red_mushroom_block15minecraft:red_mushroom_block ["huge_mushroom_bits" = 15]
minecraft:red_nether_brick_stairs:000minecraft:red_nether_brick_stairs0minecraft:red_nether_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:red_nether_brick_stairs:001minecraft:red_nether_brick_stairs1minecraft:red_nether_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:red_nether_brick_stairs:002minecraft:red_nether_brick_stairs2minecraft:red_nether_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:red_nether_brick_stairs:003minecraft:red_nether_brick_stairs3minecraft:red_nether_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:red_nether_brick_stairs:004minecraft:red_nether_brick_stairs4minecraft:red_nether_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:red_nether_brick_stairs:005minecraft:red_nether_brick_stairs5minecraft:red_nether_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:red_nether_brick_stairs:006minecraft:red_nether_brick_stairs6minecraft:red_nether_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:red_nether_brick_stairs:007minecraft:red_nether_brick_stairs7minecraft:red_nether_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:red_sandstone:000minecraft:red_sandstone0minecraft:red_sandstone ["sand_stone_type" = "default"]
minecraft:red_sandstone:001minecraft:red_sandstone1minecraft:red_sandstone ["sand_stone_type" = "heiroglyphs"]
minecraft:red_sandstone:002minecraft:red_sandstone2minecraft:red_sandstone ["sand_stone_type" = "cut"]
minecraft:red_sandstone:003minecraft:red_sandstone3minecraft:red_sandstone ["sand_stone_type" = "smooth"]
minecraft:red_sandstone_stairs:000minecraft:red_sandstone_stairs0minecraft:red_sandstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:red_sandstone_stairs:001minecraft:red_sandstone_stairs1minecraft:red_sandstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:red_sandstone_stairs:002minecraft:red_sandstone_stairs2minecraft:red_sandstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:red_sandstone_stairs:003minecraft:red_sandstone_stairs3minecraft:red_sandstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:red_sandstone_stairs:004minecraft:red_sandstone_stairs4minecraft:red_sandstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:red_sandstone_stairs:005minecraft:red_sandstone_stairs5minecraft:red_sandstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:red_sandstone_stairs:006minecraft:red_sandstone_stairs6minecraft:red_sandstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:red_sandstone_stairs:007minecraft:red_sandstone_stairs7minecraft:red_sandstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:redstone_torch:000minecraft:redstone_torch0minecraft:redstone_torch ["torch_facing_direction" = "unknown"]
minecraft:redstone_torch:001minecraft:redstone_torch1minecraft:redstone_torch ["torch_facing_direction" = "west"]
minecraft:redstone_torch:002minecraft:redstone_torch2minecraft:redstone_torch ["torch_facing_direction" = "east"]
minecraft:redstone_torch:003minecraft:redstone_torch3minecraft:redstone_torch ["torch_facing_direction" = "north"]
minecraft:redstone_torch:004minecraft:redstone_torch4minecraft:redstone_torch ["torch_facing_direction" = "south"]
minecraft:redstone_torch:005minecraft:redstone_torch5minecraft:redstone_torch ["torch_facing_direction" = "top"]
minecraft:redstone_torch:006minecraft:redstone_torch6minecraft:redstone_torch ["torch_facing_direction" = "unknown"]
minecraft:redstone_torch:007minecraft:redstone_torch7minecraft:redstone_torch ["torch_facing_direction" = "unknown"]
minecraft:redstone_wire:000minecraft:redstone_wire0minecraft:redstone_wire ["redstone_signal" = 0]
minecraft:redstone_wire:001minecraft:redstone_wire1minecraft:redstone_wire ["redstone_signal" = 1]
minecraft:redstone_wire:002minecraft:redstone_wire2minecraft:redstone_wire ["redstone_signal" = 2]
minecraft:redstone_wire:003minecraft:redstone_wire3minecraft:redstone_wire ["redstone_signal" = 3]
minecraft:redstone_wire:004minecraft:redstone_wire4minecraft:redstone_wire ["redstone_signal" = 4]
minecraft:redstone_wire:005minecraft:redstone_wire5minecraft:redstone_wire ["redstone_signal" = 5]
minecraft:redstone_wire:006minecraft:redstone_wire6minecraft:redstone_wire ["redstone_signal" = 6]
minecraft:redstone_wire:007minecraft:redstone_wire7minecraft:redstone_wire ["redstone_signal" = 7]
minecraft:redstone_wire:008minecraft:redstone_wire8minecraft:redstone_wire ["redstone_signal" = 8]
minecraft:redstone_wire:009minecraft:redstone_wire9minecraft:redstone_wire ["redstone_signal" = 9]
minecraft:redstone_wire:010minecraft:redstone_wire10minecraft:redstone_wire ["redstone_signal" = 10]
minecraft:redstone_wire:011minecraft:redstone_wire11minecraft:redstone_wire ["redstone_signal" = 11]
minecraft:redstone_wire:012minecraft:redstone_wire12minecraft:redstone_wire ["redstone_signal" = 12]
minecraft:redstone_wire:013minecraft:redstone_wire13minecraft:redstone_wire ["redstone_signal" = 13]
minecraft:redstone_wire:014minecraft:redstone_wire14minecraft:redstone_wire ["redstone_signal" = 14]
minecraft:redstone_wire:015minecraft:redstone_wire15minecraft:redstone_wire ["redstone_signal" = 15]
minecraft:reeds:000minecraft:reeds0minecraft:reeds ["age" = 0]
minecraft:reeds:001minecraft:reeds1minecraft:reeds ["age" = 1]
minecraft:reeds:002minecraft:reeds2minecraft:reeds ["age" = 2]
minecraft:reeds:003minecraft:reeds3minecraft:reeds ["age" = 3]
minecraft:reeds:004minecraft:reeds4minecraft:reeds ["age" = 4]
minecraft:reeds:005minecraft:reeds5minecraft:reeds ["age" = 5]
minecraft:reeds:006minecraft:reeds6minecraft:reeds ["age" = 6]
minecraft:reeds:007minecraft:reeds7minecraft:reeds ["age" = 7]
minecraft:reeds:008minecraft:reeds8minecraft:reeds ["age" = 8]
minecraft:reeds:009minecraft:reeds9minecraft:reeds ["age" = 9]
minecraft:reeds:010minecraft:reeds10minecraft:reeds ["age" = 10]
minecraft:reeds:011minecraft:reeds11minecraft:reeds ["age" = 11]
minecraft:reeds:012minecraft:reeds12minecraft:reeds ["age" = 12]
minecraft:reeds:013minecraft:reeds13minecraft:reeds ["age" = 13]
minecraft:reeds:014minecraft:reeds14minecraft:reeds ["age" = 14]
minecraft:reeds:015minecraft:reeds15minecraft:reeds ["age" = 15]
minecraft:repeating_command_block:000minecraft:repeating_command_block0minecraft:repeating_command_block ["conditional_bit" = 0, "facing_direction" = 0]
minecraft:repeating_command_block:001minecraft:repeating_command_block1minecraft:repeating_command_block ["conditional_bit" = 0, "facing_direction" = 1]
minecraft:repeating_command_block:002minecraft:repeating_command_block2minecraft:repeating_command_block ["conditional_bit" = 0, "facing_direction" = 2]
minecraft:repeating_command_block:003minecraft:repeating_command_block3minecraft:repeating_command_block ["conditional_bit" = 0, "facing_direction" = 3]
minecraft:repeating_command_block:004minecraft:repeating_command_block4minecraft:repeating_command_block ["conditional_bit" = 0, "facing_direction" = 4]
minecraft:repeating_command_block:005minecraft:repeating_command_block5minecraft:repeating_command_block ["conditional_bit" = 0, "facing_direction" = 5]
minecraft:repeating_command_block:006minecraft:repeating_command_block6minecraft:repeating_command_block ["conditional_bit" = 0, "facing_direction" = 0]
minecraft:repeating_command_block:007minecraft:repeating_command_block7minecraft:repeating_command_block ["conditional_bit" = 0, "facing_direction" = 0]
minecraft:repeating_command_block:008minecraft:repeating_command_block8minecraft:repeating_command_block ["conditional_bit" = 1, "facing_direction" = 0]
minecraft:repeating_command_block:009minecraft:repeating_command_block9minecraft:repeating_command_block ["conditional_bit" = 1, "facing_direction" = 1]
minecraft:repeating_command_block:010minecraft:repeating_command_block10minecraft:repeating_command_block ["conditional_bit" = 1, "facing_direction" = 2]
minecraft:repeating_command_block:011minecraft:repeating_command_block11minecraft:repeating_command_block ["conditional_bit" = 1, "facing_direction" = 3]
minecraft:repeating_command_block:012minecraft:repeating_command_block12minecraft:repeating_command_block ["conditional_bit" = 1, "facing_direction" = 4]
minecraft:repeating_command_block:013minecraft:repeating_command_block13minecraft:repeating_command_block ["conditional_bit" = 1, "facing_direction" = 5]
minecraft:repeating_command_block:014minecraft:repeating_command_block14minecraft:repeating_command_block ["conditional_bit" = 1, "facing_direction" = 0]
minecraft:repeating_command_block:015minecraft:repeating_command_block15minecraft:repeating_command_block ["conditional_bit" = 1, "facing_direction" = 0]
minecraft:respawn_anchor:000minecraft:respawn_anchor0minecraft:respawn_anchor ["respawn_anchor_charge" = 0]
minecraft:respawn_anchor:001minecraft:respawn_anchor1minecraft:respawn_anchor ["respawn_anchor_charge" = 1]
minecraft:respawn_anchor:002minecraft:respawn_anchor2minecraft:respawn_anchor ["respawn_anchor_charge" = 2]
minecraft:respawn_anchor:003minecraft:respawn_anchor3minecraft:respawn_anchor ["respawn_anchor_charge" = 3]
minecraft:respawn_anchor:004minecraft:respawn_anchor4minecraft:respawn_anchor ["respawn_anchor_charge" = 4]
minecraft:sand:000minecraft:sand0minecraft:sand ["sand_type" = "normal"]
minecraft:sand:001minecraft:sand1minecraft:sand ["sand_type" = "red"]
minecraft:sandstone:000minecraft:sandstone0minecraft:sandstone ["sand_stone_type" = "default"]
minecraft:sandstone:001minecraft:sandstone1minecraft:sandstone ["sand_stone_type" = "heiroglyphs"]
minecraft:sandstone:002minecraft:sandstone2minecraft:sandstone ["sand_stone_type" = "cut"]
minecraft:sandstone:003minecraft:sandstone3minecraft:sandstone ["sand_stone_type" = "smooth"]
minecraft:sandstone_stairs:000minecraft:sandstone_stairs0minecraft:sandstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:sandstone_stairs:001minecraft:sandstone_stairs1minecraft:sandstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:sandstone_stairs:002minecraft:sandstone_stairs2minecraft:sandstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:sandstone_stairs:003minecraft:sandstone_stairs3minecraft:sandstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:sandstone_stairs:004minecraft:sandstone_stairs4minecraft:sandstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:sandstone_stairs:005minecraft:sandstone_stairs5minecraft:sandstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:sandstone_stairs:006minecraft:sandstone_stairs6minecraft:sandstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:sandstone_stairs:007minecraft:sandstone_stairs7minecraft:sandstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:sapling:000minecraft:sapling0minecraft:sapling ["age_bit" = 0, "sapling_type" = "oak"]
minecraft:sapling:001minecraft:sapling1minecraft:sapling ["age_bit" = 0, "sapling_type" = "spruce"]
minecraft:sapling:002minecraft:sapling2minecraft:sapling ["age_bit" = 0, "sapling_type" = "birch"]
minecraft:sapling:003minecraft:sapling3minecraft:sapling ["age_bit" = 0, "sapling_type" = "jungle"]
minecraft:sapling:004minecraft:sapling4minecraft:sapling ["age_bit" = 0, "sapling_type" = "acacia"]
minecraft:sapling:005minecraft:sapling5minecraft:sapling ["age_bit" = 0, "sapling_type" = "dark_oak"]
minecraft:sapling:006minecraft:sapling6minecraft:sapling ["age_bit" = 0, "sapling_type" = "oak"]
minecraft:sapling:007minecraft:sapling7minecraft:sapling ["age_bit" = 0, "sapling_type" = "oak"]
minecraft:sapling:008minecraft:sapling8minecraft:sapling ["age_bit" = 1, "sapling_type" = "oak"]
minecraft:sapling:009minecraft:sapling9minecraft:sapling ["age_bit" = 1, "sapling_type" = "spruce"]
minecraft:sapling:010minecraft:sapling10minecraft:sapling ["age_bit" = 1, "sapling_type" = "birch"]
minecraft:sapling:011minecraft:sapling11minecraft:sapling ["age_bit" = 1, "sapling_type" = "jungle"]
minecraft:sapling:012minecraft:sapling12minecraft:sapling ["age_bit" = 1, "sapling_type" = "acacia"]
minecraft:sapling:013minecraft:sapling13minecraft:sapling ["age_bit" = 1, "sapling_type" = "dark_oak"]
minecraft:sapling:014minecraft:sapling14minecraft:sapling ["age_bit" = 1, "sapling_type" = "oak"]
minecraft:sapling:015minecraft:sapling15minecraft:sapling ["age_bit" = 1, "sapling_type" = "oak"]
minecraft:scaffolding:000minecraft:scaffolding0minecraft:scaffolding ["stability" = 0, "stability_check" = 0]
minecraft:scaffolding:001minecraft:scaffolding1minecraft:scaffolding ["stability" = 1, "stability_check" = 0]
minecraft:scaffolding:002minecraft:scaffolding2minecraft:scaffolding ["stability" = 2, "stability_check" = 0]
minecraft:scaffolding:003minecraft:scaffolding3minecraft:scaffolding ["stability" = 3, "stability_check" = 0]
minecraft:scaffolding:004minecraft:scaffolding4minecraft:scaffolding ["stability" = 4, "stability_check" = 0]
minecraft:scaffolding:005minecraft:scaffolding5minecraft:scaffolding ["stability" = 5, "stability_check" = 0]
minecraft:scaffolding:006minecraft:scaffolding6minecraft:scaffolding ["stability" = 6, "stability_check" = 0]
minecraft:scaffolding:007minecraft:scaffolding7minecraft:scaffolding ["stability" = 7, "stability_check" = 0]
minecraft:scaffolding:008minecraft:scaffolding8minecraft:scaffolding ["stability" = 0, "stability_check" = 1]
minecraft:scaffolding:009minecraft:scaffolding9minecraft:scaffolding ["stability" = 1, "stability_check" = 1]
minecraft:scaffolding:010minecraft:scaffolding10minecraft:scaffolding ["stability" = 2, "stability_check" = 1]
minecraft:scaffolding:011minecraft:scaffolding11minecraft:scaffolding ["stability" = 3, "stability_check" = 1]
minecraft:scaffolding:012minecraft:scaffolding12minecraft:scaffolding ["stability" = 4, "stability_check" = 1]
minecraft:scaffolding:013minecraft:scaffolding13minecraft:scaffolding ["stability" = 5, "stability_check" = 1]
minecraft:scaffolding:014minecraft:scaffolding14minecraft:scaffolding ["stability" = 6, "stability_check" = 1]
minecraft:scaffolding:015minecraft:scaffolding15minecraft:scaffolding ["stability" = 7, "stability_check" = 1]
minecraft:sea_pickle:000minecraft:sea_pickle0minecraft:sea_pickle ["cluster_count" = 0, "dead_bit" = 0]
minecraft:sea_pickle:001minecraft:sea_pickle1minecraft:sea_pickle ["cluster_count" = 1, "dead_bit" = 0]
minecraft:sea_pickle:002minecraft:sea_pickle2minecraft:sea_pickle ["cluster_count" = 2, "dead_bit" = 0]
minecraft:sea_pickle:003minecraft:sea_pickle3minecraft:sea_pickle ["cluster_count" = 3, "dead_bit" = 0]
minecraft:sea_pickle:004minecraft:sea_pickle4minecraft:sea_pickle ["cluster_count" = 0, "dead_bit" = 1]
minecraft:sea_pickle:005minecraft:sea_pickle5minecraft:sea_pickle ["cluster_count" = 1, "dead_bit" = 1]
minecraft:sea_pickle:006minecraft:sea_pickle6minecraft:sea_pickle ["cluster_count" = 2, "dead_bit" = 1]
minecraft:sea_pickle:007minecraft:sea_pickle7minecraft:sea_pickle ["cluster_count" = 3, "dead_bit" = 1]
minecraft:seagrass:000minecraft:seagrass0minecraft:seagrass ["sea_grass_type" = "default"]
minecraft:seagrass:001minecraft:seagrass1minecraft:seagrass ["sea_grass_type" = "double_top"]
minecraft:seagrass:002minecraft:seagrass2minecraft:seagrass ["sea_grass_type" = "double_bot"]
minecraft:seagrass:003minecraft:seagrass3minecraft:seagrass ["sea_grass_type" = "default"]
minecraft:shulker_box:000minecraft:shulker_box0minecraft:white_shulker_box
minecraft:shulker_box:001minecraft:shulker_box1minecraft:orange_shulker_box
minecraft:shulker_box:002minecraft:shulker_box2minecraft:magenta_shulker_box
minecraft:shulker_box:003minecraft:shulker_box3minecraft:light_blue_shulker_box
minecraft:shulker_box:004minecraft:shulker_box4minecraft:yellow_shulker_box
minecraft:shulker_box:005minecraft:shulker_box5minecraft:lime_shulker_box
minecraft:shulker_box:006minecraft:shulker_box6minecraft:pink_shulker_box
minecraft:shulker_box:007minecraft:shulker_box7minecraft:gray_shulker_box
minecraft:shulker_box:008minecraft:shulker_box8minecraft:light_gray_shulker_box
minecraft:shulker_box:009minecraft:shulker_box9minecraft:cyan_shulker_box
minecraft:shulker_box:010minecraft:shulker_box10minecraft:purple_shulker_box
minecraft:shulker_box:011minecraft:shulker_box11minecraft:blue_shulker_box
minecraft:shulker_box:012minecraft:shulker_box12minecraft:brown_shulker_box
minecraft:shulker_box:013minecraft:shulker_box13minecraft:green_shulker_box
minecraft:shulker_box:014minecraft:shulker_box14minecraft:red_shulker_box
minecraft:shulker_box:015minecraft:shulker_box15minecraft:black_shulker_box
minecraft:silver_glazed_terracotta:000minecraft:silver_glazed_terracotta0minecraft:silver_glazed_terracotta ["facing_direction" = 0]
minecraft:silver_glazed_terracotta:001minecraft:silver_glazed_terracotta1minecraft:silver_glazed_terracotta ["facing_direction" = 1]
minecraft:silver_glazed_terracotta:002minecraft:silver_glazed_terracotta2minecraft:silver_glazed_terracotta ["facing_direction" = 2]
minecraft:silver_glazed_terracotta:003minecraft:silver_glazed_terracotta3minecraft:silver_glazed_terracotta ["facing_direction" = 3]
minecraft:silver_glazed_terracotta:004minecraft:silver_glazed_terracotta4minecraft:silver_glazed_terracotta ["facing_direction" = 4]
minecraft:silver_glazed_terracotta:005minecraft:silver_glazed_terracotta5minecraft:silver_glazed_terracotta ["facing_direction" = 5]
minecraft:silver_glazed_terracotta:006minecraft:silver_glazed_terracotta6minecraft:silver_glazed_terracotta ["facing_direction" = 0]
minecraft:silver_glazed_terracotta:007minecraft:silver_glazed_terracotta7minecraft:silver_glazed_terracotta ["facing_direction" = 0]
minecraft:skull:000minecraft:skull0minecraft:skull ["facing_direction" = 0]
minecraft:skull:001minecraft:skull1minecraft:skull ["facing_direction" = 1]
minecraft:skull:002minecraft:skull2minecraft:skull ["facing_direction" = 2]
minecraft:skull:003minecraft:skull3minecraft:skull ["facing_direction" = 3]
minecraft:skull:004minecraft:skull4minecraft:skull ["facing_direction" = 4]
minecraft:skull:005minecraft:skull5minecraft:skull ["facing_direction" = 5]
minecraft:skull:006minecraft:skull6minecraft:skull ["facing_direction" = 0]
minecraft:skull:007minecraft:skull7minecraft:skull ["facing_direction" = 0]
minecraft:smoker:000minecraft:smoker0minecraft:smoker ["minecraft:cardinal_direction" = "south"]
minecraft:smoker:001minecraft:smoker1minecraft:smoker ["minecraft:cardinal_direction" = "west"]
minecraft:smoker:002minecraft:smoker2minecraft:smoker ["minecraft:cardinal_direction" = "north"]
minecraft:smoker:003minecraft:smoker3minecraft:smoker ["minecraft:cardinal_direction" = "south"]
minecraft:smoker:004minecraft:smoker4minecraft:smoker ["minecraft:cardinal_direction" = "west"]
minecraft:smoker:005minecraft:smoker5minecraft:smoker ["minecraft:cardinal_direction" = "east"]
minecraft:smoker:006minecraft:smoker6minecraft:smoker ["minecraft:cardinal_direction" = "south"]
minecraft:smoker:007minecraft:smoker7minecraft:smoker ["minecraft:cardinal_direction" = "south"]
minecraft:smooth_quartz_stairs:000minecraft:smooth_quartz_stairs0minecraft:smooth_quartz_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:smooth_quartz_stairs:001minecraft:smooth_quartz_stairs1minecraft:smooth_quartz_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:smooth_quartz_stairs:002minecraft:smooth_quartz_stairs2minecraft:smooth_quartz_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:smooth_quartz_stairs:003minecraft:smooth_quartz_stairs3minecraft:smooth_quartz_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:smooth_quartz_stairs:004minecraft:smooth_quartz_stairs4minecraft:smooth_quartz_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:smooth_quartz_stairs:005minecraft:smooth_quartz_stairs5minecraft:smooth_quartz_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:smooth_quartz_stairs:006minecraft:smooth_quartz_stairs6minecraft:smooth_quartz_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:smooth_quartz_stairs:007minecraft:smooth_quartz_stairs7minecraft:smooth_quartz_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:smooth_red_sandstone_stairs:000minecraft:smooth_red_sandstone_stairs0minecraft:smooth_red_sandstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:smooth_red_sandstone_stairs:001minecraft:smooth_red_sandstone_stairs1minecraft:smooth_red_sandstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:smooth_red_sandstone_stairs:002minecraft:smooth_red_sandstone_stairs2minecraft:smooth_red_sandstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:smooth_red_sandstone_stairs:003minecraft:smooth_red_sandstone_stairs3minecraft:smooth_red_sandstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:smooth_red_sandstone_stairs:004minecraft:smooth_red_sandstone_stairs4minecraft:smooth_red_sandstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:smooth_red_sandstone_stairs:005minecraft:smooth_red_sandstone_stairs5minecraft:smooth_red_sandstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:smooth_red_sandstone_stairs:006minecraft:smooth_red_sandstone_stairs6minecraft:smooth_red_sandstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:smooth_red_sandstone_stairs:007minecraft:smooth_red_sandstone_stairs7minecraft:smooth_red_sandstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:smooth_sandstone_stairs:000minecraft:smooth_sandstone_stairs0minecraft:smooth_sandstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:smooth_sandstone_stairs:001minecraft:smooth_sandstone_stairs1minecraft:smooth_sandstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:smooth_sandstone_stairs:002minecraft:smooth_sandstone_stairs2minecraft:smooth_sandstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:smooth_sandstone_stairs:003minecraft:smooth_sandstone_stairs3minecraft:smooth_sandstone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:smooth_sandstone_stairs:004minecraft:smooth_sandstone_stairs4minecraft:smooth_sandstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:smooth_sandstone_stairs:005minecraft:smooth_sandstone_stairs5minecraft:smooth_sandstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:smooth_sandstone_stairs:006minecraft:smooth_sandstone_stairs6minecraft:smooth_sandstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:smooth_sandstone_stairs:007minecraft:smooth_sandstone_stairs7minecraft:smooth_sandstone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:snow_layer:000minecraft:snow_layer0minecraft:snow_layer ["covered_bit" = 0, "height" = 0]
minecraft:snow_layer:001minecraft:snow_layer1minecraft:snow_layer ["covered_bit" = 0, "height" = 1]
minecraft:snow_layer:002minecraft:snow_layer2minecraft:snow_layer ["covered_bit" = 0, "height" = 2]
minecraft:snow_layer:003minecraft:snow_layer3minecraft:snow_layer ["covered_bit" = 0, "height" = 3]
minecraft:snow_layer:004minecraft:snow_layer4minecraft:snow_layer ["covered_bit" = 0, "height" = 4]
minecraft:snow_layer:005minecraft:snow_layer5minecraft:snow_layer ["covered_bit" = 0, "height" = 5]
minecraft:snow_layer:006minecraft:snow_layer6minecraft:snow_layer ["covered_bit" = 0, "height" = 6]
minecraft:snow_layer:007minecraft:snow_layer7minecraft:snow_layer ["covered_bit" = 0, "height" = 7]
minecraft:snow_layer:008minecraft:snow_layer8minecraft:snow_layer ["covered_bit" = 1, "height" = 0]
minecraft:snow_layer:009minecraft:snow_layer9minecraft:snow_layer ["covered_bit" = 1, "height" = 1]
minecraft:snow_layer:010minecraft:snow_layer10minecraft:snow_layer ["covered_bit" = 1, "height" = 2]
minecraft:snow_layer:011minecraft:snow_layer11minecraft:snow_layer ["covered_bit" = 1, "height" = 3]
minecraft:snow_layer:012minecraft:snow_layer12minecraft:snow_layer ["covered_bit" = 1, "height" = 4]
minecraft:snow_layer:013minecraft:snow_layer13minecraft:snow_layer ["covered_bit" = 1, "height" = 5]
minecraft:snow_layer:014minecraft:snow_layer14minecraft:snow_layer ["covered_bit" = 1, "height" = 6]
minecraft:snow_layer:015minecraft:snow_layer15minecraft:snow_layer ["covered_bit" = 1, "height" = 7]
minecraft:soul_fire:000minecraft:soul_fire0minecraft:soul_fire ["age" = 0]
minecraft:soul_fire:001minecraft:soul_fire1minecraft:soul_fire ["age" = 1]
minecraft:soul_fire:002minecraft:soul_fire2minecraft:soul_fire ["age" = 2]
minecraft:soul_fire:003minecraft:soul_fire3minecraft:soul_fire ["age" = 3]
minecraft:soul_fire:004minecraft:soul_fire4minecraft:soul_fire ["age" = 4]
minecraft:soul_fire:005minecraft:soul_fire5minecraft:soul_fire ["age" = 5]
minecraft:soul_fire:006minecraft:soul_fire6minecraft:soul_fire ["age" = 6]
minecraft:soul_fire:007minecraft:soul_fire7minecraft:soul_fire ["age" = 7]
minecraft:soul_fire:008minecraft:soul_fire8minecraft:soul_fire ["age" = 8]
minecraft:soul_fire:009minecraft:soul_fire9minecraft:soul_fire ["age" = 9]
minecraft:soul_fire:010minecraft:soul_fire10minecraft:soul_fire ["age" = 10]
minecraft:soul_fire:011minecraft:soul_fire11minecraft:soul_fire ["age" = 11]
minecraft:soul_fire:012minecraft:soul_fire12minecraft:soul_fire ["age" = 12]
minecraft:soul_fire:013minecraft:soul_fire13minecraft:soul_fire ["age" = 13]
minecraft:soul_fire:014minecraft:soul_fire14minecraft:soul_fire ["age" = 14]
minecraft:soul_fire:015minecraft:soul_fire15minecraft:soul_fire ["age" = 15]
minecraft:soul_lantern:000minecraft:soul_lantern0minecraft:soul_lantern ["hanging" = 0]
minecraft:soul_lantern:001minecraft:soul_lantern1minecraft:soul_lantern ["hanging" = 1]
minecraft:sponge:000minecraft:sponge0minecraft:sponge ["sponge_type" = "dry"]
minecraft:sponge:001minecraft:sponge1minecraft:sponge ["sponge_type" = "wet"]
minecraft:spruce_button:000minecraft:spruce_button0minecraft:spruce_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:spruce_button:001minecraft:spruce_button1minecraft:spruce_button ["button_pressed_bit" = 0, "facing_direction" = 1]
minecraft:spruce_button:002minecraft:spruce_button2minecraft:spruce_button ["button_pressed_bit" = 0, "facing_direction" = 2]
minecraft:spruce_button:003minecraft:spruce_button3minecraft:spruce_button ["button_pressed_bit" = 0, "facing_direction" = 3]
minecraft:spruce_button:004minecraft:spruce_button4minecraft:spruce_button ["button_pressed_bit" = 0, "facing_direction" = 4]
minecraft:spruce_button:005minecraft:spruce_button5minecraft:spruce_button ["button_pressed_bit" = 0, "facing_direction" = 5]
minecraft:spruce_button:006minecraft:spruce_button6minecraft:spruce_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:spruce_button:007minecraft:spruce_button7minecraft:spruce_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:spruce_button:008minecraft:spruce_button8minecraft:spruce_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:spruce_button:009minecraft:spruce_button9minecraft:spruce_button ["button_pressed_bit" = 1, "facing_direction" = 1]
minecraft:spruce_button:010minecraft:spruce_button10minecraft:spruce_button ["button_pressed_bit" = 1, "facing_direction" = 2]
minecraft:spruce_button:011minecraft:spruce_button11minecraft:spruce_button ["button_pressed_bit" = 1, "facing_direction" = 3]
minecraft:spruce_button:012minecraft:spruce_button12minecraft:spruce_button ["button_pressed_bit" = 1, "facing_direction" = 4]
minecraft:spruce_button:013minecraft:spruce_button13minecraft:spruce_button ["button_pressed_bit" = 1, "facing_direction" = 5]
minecraft:spruce_button:014minecraft:spruce_button14minecraft:spruce_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:spruce_button:015minecraft:spruce_button15minecraft:spruce_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:spruce_door:000minecraft:spruce_door0minecraft:spruce_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:spruce_door:001minecraft:spruce_door1minecraft:spruce_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:spruce_door:002minecraft:spruce_door2minecraft:spruce_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:spruce_door:003minecraft:spruce_door3minecraft:spruce_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:spruce_door:004minecraft:spruce_door4minecraft:spruce_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:spruce_door:005minecraft:spruce_door5minecraft:spruce_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:spruce_door:006minecraft:spruce_door6minecraft:spruce_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:spruce_door:007minecraft:spruce_door7minecraft:spruce_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:spruce_door:008minecraft:spruce_door8minecraft:spruce_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:spruce_door:009minecraft:spruce_door9minecraft:spruce_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:spruce_door:010minecraft:spruce_door10minecraft:spruce_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:spruce_door:011minecraft:spruce_door11minecraft:spruce_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:spruce_door:012minecraft:spruce_door12minecraft:spruce_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:spruce_door:013minecraft:spruce_door13minecraft:spruce_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:spruce_door:014minecraft:spruce_door14minecraft:spruce_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:spruce_door:015minecraft:spruce_door15minecraft:spruce_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:spruce_door:016minecraft:spruce_door16minecraft:spruce_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:spruce_door:017minecraft:spruce_door17minecraft:spruce_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:spruce_door:018minecraft:spruce_door18minecraft:spruce_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:spruce_door:019minecraft:spruce_door19minecraft:spruce_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:spruce_door:020minecraft:spruce_door20minecraft:spruce_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:spruce_door:021minecraft:spruce_door21minecraft:spruce_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:spruce_door:022minecraft:spruce_door22minecraft:spruce_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:spruce_door:023minecraft:spruce_door23minecraft:spruce_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:spruce_door:024minecraft:spruce_door24minecraft:spruce_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:spruce_door:025minecraft:spruce_door25minecraft:spruce_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:spruce_door:026minecraft:spruce_door26minecraft:spruce_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:spruce_door:027minecraft:spruce_door27minecraft:spruce_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:spruce_door:028minecraft:spruce_door28minecraft:spruce_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:spruce_door:029minecraft:spruce_door29minecraft:spruce_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:spruce_door:030minecraft:spruce_door30minecraft:spruce_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:spruce_door:031minecraft:spruce_door31minecraft:spruce_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:spruce_fence_gate:000minecraft:spruce_fence_gate0minecraft:spruce_fence_gate ["direction" = 0, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:spruce_fence_gate:001minecraft:spruce_fence_gate1minecraft:spruce_fence_gate ["direction" = 1, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:spruce_fence_gate:002minecraft:spruce_fence_gate2minecraft:spruce_fence_gate ["direction" = 2, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:spruce_fence_gate:003minecraft:spruce_fence_gate3minecraft:spruce_fence_gate ["direction" = 3, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:spruce_fence_gate:004minecraft:spruce_fence_gate4minecraft:spruce_fence_gate ["direction" = 0, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:spruce_fence_gate:005minecraft:spruce_fence_gate5minecraft:spruce_fence_gate ["direction" = 1, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:spruce_fence_gate:006minecraft:spruce_fence_gate6minecraft:spruce_fence_gate ["direction" = 2, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:spruce_fence_gate:007minecraft:spruce_fence_gate7minecraft:spruce_fence_gate ["direction" = 3, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:spruce_fence_gate:008minecraft:spruce_fence_gate8minecraft:spruce_fence_gate ["direction" = 0, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:spruce_fence_gate:009minecraft:spruce_fence_gate9minecraft:spruce_fence_gate ["direction" = 1, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:spruce_fence_gate:010minecraft:spruce_fence_gate10minecraft:spruce_fence_gate ["direction" = 2, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:spruce_fence_gate:011minecraft:spruce_fence_gate11minecraft:spruce_fence_gate ["direction" = 3, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:spruce_fence_gate:012minecraft:spruce_fence_gate12minecraft:spruce_fence_gate ["direction" = 0, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:spruce_fence_gate:013minecraft:spruce_fence_gate13minecraft:spruce_fence_gate ["direction" = 1, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:spruce_fence_gate:014minecraft:spruce_fence_gate14minecraft:spruce_fence_gate ["direction" = 2, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:spruce_fence_gate:015minecraft:spruce_fence_gate15minecraft:spruce_fence_gate ["direction" = 3, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:spruce_pressure_plate:000minecraft:spruce_pressure_plate0minecraft:spruce_pressure_plate ["redstone_signal" = 0]
minecraft:spruce_pressure_plate:001minecraft:spruce_pressure_plate1minecraft:spruce_pressure_plate ["redstone_signal" = 1]
minecraft:spruce_pressure_plate:002minecraft:spruce_pressure_plate2minecraft:spruce_pressure_plate ["redstone_signal" = 2]
minecraft:spruce_pressure_plate:003minecraft:spruce_pressure_plate3minecraft:spruce_pressure_plate ["redstone_signal" = 3]
minecraft:spruce_pressure_plate:004minecraft:spruce_pressure_plate4minecraft:spruce_pressure_plate ["redstone_signal" = 4]
minecraft:spruce_pressure_plate:005minecraft:spruce_pressure_plate5minecraft:spruce_pressure_plate ["redstone_signal" = 5]
minecraft:spruce_pressure_plate:006minecraft:spruce_pressure_plate6minecraft:spruce_pressure_plate ["redstone_signal" = 6]
minecraft:spruce_pressure_plate:007minecraft:spruce_pressure_plate7minecraft:spruce_pressure_plate ["redstone_signal" = 7]
minecraft:spruce_pressure_plate:008minecraft:spruce_pressure_plate8minecraft:spruce_pressure_plate ["redstone_signal" = 8]
minecraft:spruce_pressure_plate:009minecraft:spruce_pressure_plate9minecraft:spruce_pressure_plate ["redstone_signal" = 9]
minecraft:spruce_pressure_plate:010minecraft:spruce_pressure_plate10minecraft:spruce_pressure_plate ["redstone_signal" = 10]
minecraft:spruce_pressure_plate:011minecraft:spruce_pressure_plate11minecraft:spruce_pressure_plate ["redstone_signal" = 11]
minecraft:spruce_pressure_plate:012minecraft:spruce_pressure_plate12minecraft:spruce_pressure_plate ["redstone_signal" = 12]
minecraft:spruce_pressure_plate:013minecraft:spruce_pressure_plate13minecraft:spruce_pressure_plate ["redstone_signal" = 13]
minecraft:spruce_pressure_plate:014minecraft:spruce_pressure_plate14minecraft:spruce_pressure_plate ["redstone_signal" = 14]
minecraft:spruce_pressure_plate:015minecraft:spruce_pressure_plate15minecraft:spruce_pressure_plate ["redstone_signal" = 15]
minecraft:spruce_stairs:000minecraft:spruce_stairs0minecraft:spruce_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:spruce_stairs:001minecraft:spruce_stairs1minecraft:spruce_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:spruce_stairs:002minecraft:spruce_stairs2minecraft:spruce_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:spruce_stairs:003minecraft:spruce_stairs3minecraft:spruce_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:spruce_stairs:004minecraft:spruce_stairs4minecraft:spruce_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:spruce_stairs:005minecraft:spruce_stairs5minecraft:spruce_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:spruce_stairs:006minecraft:spruce_stairs6minecraft:spruce_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:spruce_stairs:007minecraft:spruce_stairs7minecraft:spruce_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:spruce_standing_sign:000minecraft:spruce_standing_sign0minecraft:spruce_standing_sign ["ground_sign_direction" = 0]
minecraft:spruce_standing_sign:001minecraft:spruce_standing_sign1minecraft:spruce_standing_sign ["ground_sign_direction" = 1]
minecraft:spruce_standing_sign:002minecraft:spruce_standing_sign2minecraft:spruce_standing_sign ["ground_sign_direction" = 2]
minecraft:spruce_standing_sign:003minecraft:spruce_standing_sign3minecraft:spruce_standing_sign ["ground_sign_direction" = 3]
minecraft:spruce_standing_sign:004minecraft:spruce_standing_sign4minecraft:spruce_standing_sign ["ground_sign_direction" = 4]
minecraft:spruce_standing_sign:005minecraft:spruce_standing_sign5minecraft:spruce_standing_sign ["ground_sign_direction" = 5]
minecraft:spruce_standing_sign:006minecraft:spruce_standing_sign6minecraft:spruce_standing_sign ["ground_sign_direction" = 6]
minecraft:spruce_standing_sign:007minecraft:spruce_standing_sign7minecraft:spruce_standing_sign ["ground_sign_direction" = 7]
minecraft:spruce_standing_sign:008minecraft:spruce_standing_sign8minecraft:spruce_standing_sign ["ground_sign_direction" = 8]
minecraft:spruce_standing_sign:009minecraft:spruce_standing_sign9minecraft:spruce_standing_sign ["ground_sign_direction" = 9]
minecraft:spruce_standing_sign:010minecraft:spruce_standing_sign10minecraft:spruce_standing_sign ["ground_sign_direction" = 10]
minecraft:spruce_standing_sign:011minecraft:spruce_standing_sign11minecraft:spruce_standing_sign ["ground_sign_direction" = 11]
minecraft:spruce_standing_sign:012minecraft:spruce_standing_sign12minecraft:spruce_standing_sign ["ground_sign_direction" = 12]
minecraft:spruce_standing_sign:013minecraft:spruce_standing_sign13minecraft:spruce_standing_sign ["ground_sign_direction" = 13]
minecraft:spruce_standing_sign:014minecraft:spruce_standing_sign14minecraft:spruce_standing_sign ["ground_sign_direction" = 14]
minecraft:spruce_standing_sign:015minecraft:spruce_standing_sign15minecraft:spruce_standing_sign ["ground_sign_direction" = 15]
minecraft:spruce_trapdoor:000minecraft:spruce_trapdoor0minecraft:spruce_trapdoor ["direction" = 0, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:spruce_trapdoor:001minecraft:spruce_trapdoor1minecraft:spruce_trapdoor ["direction" = 1, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:spruce_trapdoor:002minecraft:spruce_trapdoor2minecraft:spruce_trapdoor ["direction" = 2, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:spruce_trapdoor:003minecraft:spruce_trapdoor3minecraft:spruce_trapdoor ["direction" = 3, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:spruce_trapdoor:004minecraft:spruce_trapdoor4minecraft:spruce_trapdoor ["direction" = 0, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:spruce_trapdoor:005minecraft:spruce_trapdoor5minecraft:spruce_trapdoor ["direction" = 1, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:spruce_trapdoor:006minecraft:spruce_trapdoor6minecraft:spruce_trapdoor ["direction" = 2, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:spruce_trapdoor:007minecraft:spruce_trapdoor7minecraft:spruce_trapdoor ["direction" = 3, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:spruce_trapdoor:008minecraft:spruce_trapdoor8minecraft:spruce_trapdoor ["direction" = 0, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:spruce_trapdoor:009minecraft:spruce_trapdoor9minecraft:spruce_trapdoor ["direction" = 1, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:spruce_trapdoor:010minecraft:spruce_trapdoor10minecraft:spruce_trapdoor ["direction" = 2, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:spruce_trapdoor:011minecraft:spruce_trapdoor11minecraft:spruce_trapdoor ["direction" = 3, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:spruce_trapdoor:012minecraft:spruce_trapdoor12minecraft:spruce_trapdoor ["direction" = 0, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:spruce_trapdoor:013minecraft:spruce_trapdoor13minecraft:spruce_trapdoor ["direction" = 1, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:spruce_trapdoor:014minecraft:spruce_trapdoor14minecraft:spruce_trapdoor ["direction" = 2, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:spruce_trapdoor:015minecraft:spruce_trapdoor15minecraft:spruce_trapdoor ["direction" = 3, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:spruce_wall_sign:000minecraft:spruce_wall_sign0minecraft:spruce_wall_sign ["facing_direction" = 0]
minecraft:spruce_wall_sign:001minecraft:spruce_wall_sign1minecraft:spruce_wall_sign ["facing_direction" = 1]
minecraft:spruce_wall_sign:002minecraft:spruce_wall_sign2minecraft:spruce_wall_sign ["facing_direction" = 2]
minecraft:spruce_wall_sign:003minecraft:spruce_wall_sign3minecraft:spruce_wall_sign ["facing_direction" = 3]
minecraft:spruce_wall_sign:004minecraft:spruce_wall_sign4minecraft:spruce_wall_sign ["facing_direction" = 4]
minecraft:spruce_wall_sign:005minecraft:spruce_wall_sign5minecraft:spruce_wall_sign ["facing_direction" = 5]
minecraft:spruce_wall_sign:006minecraft:spruce_wall_sign6minecraft:spruce_wall_sign ["facing_direction" = 0]
minecraft:spruce_wall_sign:007minecraft:spruce_wall_sign7minecraft:spruce_wall_sign ["facing_direction" = 0]
minecraft:stained_glass:000minecraft:stained_glass0minecraft:white_stained_glass
minecraft:stained_glass:001minecraft:stained_glass1minecraft:orange_stained_glass
minecraft:stained_glass:002minecraft:stained_glass2minecraft:magenta_stained_glass
minecraft:stained_glass:003minecraft:stained_glass3minecraft:light_blue_stained_glass
minecraft:stained_glass:004minecraft:stained_glass4minecraft:yellow_stained_glass
minecraft:stained_glass:005minecraft:stained_glass5minecraft:lime_stained_glass
minecraft:stained_glass:006minecraft:stained_glass6minecraft:pink_stained_glass
minecraft:stained_glass:007minecraft:stained_glass7minecraft:gray_stained_glass
minecraft:stained_glass:008minecraft:stained_glass8minecraft:light_gray_stained_glass
minecraft:stained_glass:009minecraft:stained_glass9minecraft:cyan_stained_glass
minecraft:stained_glass:010minecraft:stained_glass10minecraft:purple_stained_glass
minecraft:stained_glass:011minecraft:stained_glass11minecraft:blue_stained_glass
minecraft:stained_glass:012minecraft:stained_glass12minecraft:brown_stained_glass
minecraft:stained_glass:013minecraft:stained_glass13minecraft:green_stained_glass
minecraft:stained_glass:014minecraft:stained_glass14minecraft:red_stained_glass
minecraft:stained_glass:015minecraft:stained_glass15minecraft:black_stained_glass
minecraft:stained_glass_pane:000minecraft:stained_glass_pane0minecraft:white_stained_glass_pane
minecraft:stained_glass_pane:001minecraft:stained_glass_pane1minecraft:orange_stained_glass_pane
minecraft:stained_glass_pane:002minecraft:stained_glass_pane2minecraft:magenta_stained_glass_pane
minecraft:stained_glass_pane:003minecraft:stained_glass_pane3minecraft:light_blue_stained_glass_pane
minecraft:stained_glass_pane:004minecraft:stained_glass_pane4minecraft:yellow_stained_glass_pane
minecraft:stained_glass_pane:005minecraft:stained_glass_pane5minecraft:lime_stained_glass_pane
minecraft:stained_glass_pane:006minecraft:stained_glass_pane6minecraft:pink_stained_glass_pane
minecraft:stained_glass_pane:007minecraft:stained_glass_pane7minecraft:gray_stained_glass_pane
minecraft:stained_glass_pane:008minecraft:stained_glass_pane8minecraft:light_gray_stained_glass_pane
minecraft:stained_glass_pane:009minecraft:stained_glass_pane9minecraft:cyan_stained_glass_pane
minecraft:stained_glass_pane:010minecraft:stained_glass_pane10minecraft:purple_stained_glass_pane
minecraft:stained_glass_pane:011minecraft:stained_glass_pane11minecraft:blue_stained_glass_pane
minecraft:stained_glass_pane:012minecraft:stained_glass_pane12minecraft:brown_stained_glass_pane
minecraft:stained_glass_pane:013minecraft:stained_glass_pane13minecraft:green_stained_glass_pane
minecraft:stained_glass_pane:014minecraft:stained_glass_pane14minecraft:red_stained_glass_pane
minecraft:stained_glass_pane:015minecraft:stained_glass_pane15minecraft:black_stained_glass_pane
minecraft:stained_hardened_clay:000minecraft:stained_hardened_clay0minecraft:white_terracotta
minecraft:stained_hardened_clay:001minecraft:stained_hardened_clay1minecraft:orange_terracotta
minecraft:stained_hardened_clay:002minecraft:stained_hardened_clay2minecraft:magenta_terracotta
minecraft:stained_hardened_clay:003minecraft:stained_hardened_clay3minecraft:light_blue_terracotta
minecraft:stained_hardened_clay:004minecraft:stained_hardened_clay4minecraft:yellow_terracotta
minecraft:stained_hardened_clay:005minecraft:stained_hardened_clay5minecraft:lime_terracotta
minecraft:stained_hardened_clay:006minecraft:stained_hardened_clay6minecraft:pink_terracotta
minecraft:stained_hardened_clay:007minecraft:stained_hardened_clay7minecraft:gray_terracotta
minecraft:stained_hardened_clay:008minecraft:stained_hardened_clay8minecraft:light_gray_terracotta
minecraft:stained_hardened_clay:009minecraft:stained_hardened_clay9minecraft:cyan_terracotta
minecraft:stained_hardened_clay:010minecraft:stained_hardened_clay10minecraft:purple_terracotta
minecraft:stained_hardened_clay:011minecraft:stained_hardened_clay11minecraft:blue_terracotta
minecraft:stained_hardened_clay:012minecraft:stained_hardened_clay12minecraft:brown_terracotta
minecraft:stained_hardened_clay:013minecraft:stained_hardened_clay13minecraft:green_terracotta
minecraft:stained_hardened_clay:014minecraft:stained_hardened_clay14minecraft:red_terracotta
minecraft:stained_hardened_clay:015minecraft:stained_hardened_clay15minecraft:black_terracotta
minecraft:standing_banner:000minecraft:standing_banner0minecraft:standing_banner ["ground_sign_direction" = 0]
minecraft:standing_banner:001minecraft:standing_banner1minecraft:standing_banner ["ground_sign_direction" = 1]
minecraft:standing_banner:002minecraft:standing_banner2minecraft:standing_banner ["ground_sign_direction" = 2]
minecraft:standing_banner:003minecraft:standing_banner3minecraft:standing_banner ["ground_sign_direction" = 3]
minecraft:standing_banner:004minecraft:standing_banner4minecraft:standing_banner ["ground_sign_direction" = 4]
minecraft:standing_banner:005minecraft:standing_banner5minecraft:standing_banner ["ground_sign_direction" = 5]
minecraft:standing_banner:006minecraft:standing_banner6minecraft:standing_banner ["ground_sign_direction" = 6]
minecraft:standing_banner:007minecraft:standing_banner7minecraft:standing_banner ["ground_sign_direction" = 7]
minecraft:standing_banner:008minecraft:standing_banner8minecraft:standing_banner ["ground_sign_direction" = 8]
minecraft:standing_banner:009minecraft:standing_banner9minecraft:standing_banner ["ground_sign_direction" = 9]
minecraft:standing_banner:010minecraft:standing_banner10minecraft:standing_banner ["ground_sign_direction" = 10]
minecraft:standing_banner:011minecraft:standing_banner11minecraft:standing_banner ["ground_sign_direction" = 11]
minecraft:standing_banner:012minecraft:standing_banner12minecraft:standing_banner ["ground_sign_direction" = 12]
minecraft:standing_banner:013minecraft:standing_banner13minecraft:standing_banner ["ground_sign_direction" = 13]
minecraft:standing_banner:014minecraft:standing_banner14minecraft:standing_banner ["ground_sign_direction" = 14]
minecraft:standing_banner:015minecraft:standing_banner15minecraft:standing_banner ["ground_sign_direction" = 15]
minecraft:standing_sign:000minecraft:standing_sign0minecraft:standing_sign ["ground_sign_direction" = 0]
minecraft:standing_sign:001minecraft:standing_sign1minecraft:standing_sign ["ground_sign_direction" = 1]
minecraft:standing_sign:002minecraft:standing_sign2minecraft:standing_sign ["ground_sign_direction" = 2]
minecraft:standing_sign:003minecraft:standing_sign3minecraft:standing_sign ["ground_sign_direction" = 3]
minecraft:standing_sign:004minecraft:standing_sign4minecraft:standing_sign ["ground_sign_direction" = 4]
minecraft:standing_sign:005minecraft:standing_sign5minecraft:standing_sign ["ground_sign_direction" = 5]
minecraft:standing_sign:006minecraft:standing_sign6minecraft:standing_sign ["ground_sign_direction" = 6]
minecraft:standing_sign:007minecraft:standing_sign7minecraft:standing_sign ["ground_sign_direction" = 7]
minecraft:standing_sign:008minecraft:standing_sign8minecraft:standing_sign ["ground_sign_direction" = 8]
minecraft:standing_sign:009minecraft:standing_sign9minecraft:standing_sign ["ground_sign_direction" = 9]
minecraft:standing_sign:010minecraft:standing_sign10minecraft:standing_sign ["ground_sign_direction" = 10]
minecraft:standing_sign:011minecraft:standing_sign11minecraft:standing_sign ["ground_sign_direction" = 11]
minecraft:standing_sign:012minecraft:standing_sign12minecraft:standing_sign ["ground_sign_direction" = 12]
minecraft:standing_sign:013minecraft:standing_sign13minecraft:standing_sign ["ground_sign_direction" = 13]
minecraft:standing_sign:014minecraft:standing_sign14minecraft:standing_sign ["ground_sign_direction" = 14]
minecraft:standing_sign:015minecraft:standing_sign15minecraft:standing_sign ["ground_sign_direction" = 15]
minecraft:sticky_piston:000minecraft:sticky_piston0minecraft:sticky_piston ["facing_direction" = 0]
minecraft:sticky_piston:001minecraft:sticky_piston1minecraft:sticky_piston ["facing_direction" = 1]
minecraft:sticky_piston:002minecraft:sticky_piston2minecraft:sticky_piston ["facing_direction" = 2]
minecraft:sticky_piston:003minecraft:sticky_piston3minecraft:sticky_piston ["facing_direction" = 3]
minecraft:sticky_piston:004minecraft:sticky_piston4minecraft:sticky_piston ["facing_direction" = 4]
minecraft:sticky_piston:005minecraft:sticky_piston5minecraft:sticky_piston ["facing_direction" = 5]
minecraft:sticky_piston:006minecraft:sticky_piston6minecraft:sticky_piston ["facing_direction" = 0]
minecraft:sticky_piston:007minecraft:sticky_piston7minecraft:sticky_piston ["facing_direction" = 0]
minecraft:sticky_piston_arm_collision:000minecraft:sticky_piston_arm_collision0minecraft:sticky_piston_arm_collision ["facing_direction" = 0]
minecraft:sticky_piston_arm_collision:001minecraft:sticky_piston_arm_collision1minecraft:sticky_piston_arm_collision ["facing_direction" = 1]
minecraft:sticky_piston_arm_collision:002minecraft:sticky_piston_arm_collision2minecraft:sticky_piston_arm_collision ["facing_direction" = 2]
minecraft:sticky_piston_arm_collision:003minecraft:sticky_piston_arm_collision3minecraft:sticky_piston_arm_collision ["facing_direction" = 3]
minecraft:sticky_piston_arm_collision:004minecraft:sticky_piston_arm_collision4minecraft:sticky_piston_arm_collision ["facing_direction" = 4]
minecraft:sticky_piston_arm_collision:005minecraft:sticky_piston_arm_collision5minecraft:sticky_piston_arm_collision ["facing_direction" = 5]
minecraft:sticky_piston_arm_collision:006minecraft:sticky_piston_arm_collision6minecraft:sticky_piston_arm_collision ["facing_direction" = 0]
minecraft:sticky_piston_arm_collision:007minecraft:sticky_piston_arm_collision7minecraft:sticky_piston_arm_collision ["facing_direction" = 0]
minecraft:stone:000minecraft:stone0minecraft:stone
minecraft:stone:001minecraft:stone1minecraft:granite
minecraft:stone:002minecraft:stone2minecraft:polished_granite
minecraft:stone:003minecraft:stone3minecraft:diorite
minecraft:stone:004minecraft:stone4minecraft:polished_diorite
minecraft:stone:005minecraft:stone5minecraft:andesite
minecraft:stone:006minecraft:stone6minecraft:polished_andesite
minecraft:stone:007minecraft:stone7minecraft:stone
minecraft:stone_block_slab2:000minecraft:stone_block_slab20minecraft:stone_block_slab2 ["minecraft:vertical_half" = "bottom", "stone_slab_type_2" = "red_sandstone"]
minecraft:stone_block_slab2:001minecraft:stone_block_slab21minecraft:stone_block_slab2 ["minecraft:vertical_half" = "bottom", "stone_slab_type_2" = "purpur"]
minecraft:stone_block_slab2:002minecraft:stone_block_slab22minecraft:stone_block_slab2 ["minecraft:vertical_half" = "bottom", "stone_slab_type_2" = "prismarine_rough"]
minecraft:stone_block_slab2:003minecraft:stone_block_slab23minecraft:stone_block_slab2 ["minecraft:vertical_half" = "bottom", "stone_slab_type_2" = "prismarine_dark"]
minecraft:stone_block_slab2:004minecraft:stone_block_slab24minecraft:stone_block_slab2 ["minecraft:vertical_half" = "bottom", "stone_slab_type_2" = "prismarine_brick"]
minecraft:stone_block_slab2:005minecraft:stone_block_slab25minecraft:stone_block_slab2 ["minecraft:vertical_half" = "bottom", "stone_slab_type_2" = "mossy_cobblestone"]
minecraft:stone_block_slab2:006minecraft:stone_block_slab26minecraft:stone_block_slab2 ["minecraft:vertical_half" = "bottom", "stone_slab_type_2" = "smooth_sandstone"]
minecraft:stone_block_slab2:007minecraft:stone_block_slab27minecraft:stone_block_slab2 ["minecraft:vertical_half" = "bottom", "stone_slab_type_2" = "red_nether_brick"]
minecraft:stone_block_slab2:008minecraft:stone_block_slab28minecraft:stone_block_slab2 ["minecraft:vertical_half" = "top", "stone_slab_type_2" = "red_sandstone"]
minecraft:stone_block_slab2:009minecraft:stone_block_slab29minecraft:stone_block_slab2 ["minecraft:vertical_half" = "top", "stone_slab_type_2" = "purpur"]
minecraft:stone_block_slab2:010minecraft:stone_block_slab210minecraft:stone_block_slab2 ["minecraft:vertical_half" = "top", "stone_slab_type_2" = "prismarine_rough"]
minecraft:stone_block_slab2:011minecraft:stone_block_slab211minecraft:stone_block_slab2 ["minecraft:vertical_half" = "top", "stone_slab_type_2" = "prismarine_dark"]
minecraft:stone_block_slab2:012minecraft:stone_block_slab212minecraft:stone_block_slab2 ["minecraft:vertical_half" = "top", "stone_slab_type_2" = "prismarine_brick"]
minecraft:stone_block_slab2:013minecraft:stone_block_slab213minecraft:stone_block_slab2 ["minecraft:vertical_half" = "top", "stone_slab_type_2" = "mossy_cobblestone"]
minecraft:stone_block_slab2:014minecraft:stone_block_slab214minecraft:stone_block_slab2 ["minecraft:vertical_half" = "top", "stone_slab_type_2" = "smooth_sandstone"]
minecraft:stone_block_slab2:015minecraft:stone_block_slab215minecraft:stone_block_slab2 ["minecraft:vertical_half" = "top", "stone_slab_type_2" = "red_nether_brick"]
minecraft:stone_block_slab3:000minecraft:stone_block_slab30minecraft:stone_block_slab3 ["minecraft:vertical_half" = "bottom", "stone_slab_type_3" = "end_stone_brick"]
minecraft:stone_block_slab3:001minecraft:stone_block_slab31minecraft:stone_block_slab3 ["minecraft:vertical_half" = "bottom", "stone_slab_type_3" = "smooth_red_sandstone"]
minecraft:stone_block_slab3:002minecraft:stone_block_slab32minecraft:stone_block_slab3 ["minecraft:vertical_half" = "bottom", "stone_slab_type_3" = "polished_andesite"]
minecraft:stone_block_slab3:003minecraft:stone_block_slab33minecraft:stone_block_slab3 ["minecraft:vertical_half" = "bottom", "stone_slab_type_3" = "andesite"]
minecraft:stone_block_slab3:004minecraft:stone_block_slab34minecraft:stone_block_slab3 ["minecraft:vertical_half" = "bottom", "stone_slab_type_3" = "diorite"]
minecraft:stone_block_slab3:005minecraft:stone_block_slab35minecraft:stone_block_slab3 ["minecraft:vertical_half" = "bottom", "stone_slab_type_3" = "polished_diorite"]
minecraft:stone_block_slab3:006minecraft:stone_block_slab36minecraft:stone_block_slab3 ["minecraft:vertical_half" = "bottom", "stone_slab_type_3" = "granite"]
minecraft:stone_block_slab3:007minecraft:stone_block_slab37minecraft:stone_block_slab3 ["minecraft:vertical_half" = "bottom", "stone_slab_type_3" = "polished_granite"]
minecraft:stone_block_slab3:008minecraft:stone_block_slab38minecraft:stone_block_slab3 ["minecraft:vertical_half" = "top", "stone_slab_type_3" = "end_stone_brick"]
minecraft:stone_block_slab3:009minecraft:stone_block_slab39minecraft:stone_block_slab3 ["minecraft:vertical_half" = "top", "stone_slab_type_3" = "smooth_red_sandstone"]
minecraft:stone_block_slab3:010minecraft:stone_block_slab310minecraft:stone_block_slab3 ["minecraft:vertical_half" = "top", "stone_slab_type_3" = "polished_andesite"]
minecraft:stone_block_slab3:011minecraft:stone_block_slab311minecraft:stone_block_slab3 ["minecraft:vertical_half" = "top", "stone_slab_type_3" = "andesite"]
minecraft:stone_block_slab3:012minecraft:stone_block_slab312minecraft:stone_block_slab3 ["minecraft:vertical_half" = "top", "stone_slab_type_3" = "diorite"]
minecraft:stone_block_slab3:013minecraft:stone_block_slab313minecraft:stone_block_slab3 ["minecraft:vertical_half" = "top", "stone_slab_type_3" = "polished_diorite"]
minecraft:stone_block_slab3:014minecraft:stone_block_slab314minecraft:stone_block_slab3 ["minecraft:vertical_half" = "top", "stone_slab_type_3" = "granite"]
minecraft:stone_block_slab3:015minecraft:stone_block_slab315minecraft:stone_block_slab3 ["minecraft:vertical_half" = "top", "stone_slab_type_3" = "polished_granite"]
minecraft:stone_block_slab4:000minecraft:stone_block_slab40minecraft:stone_block_slab4 ["minecraft:vertical_half" = "bottom", "stone_slab_type_4" = "mossy_stone_brick"]
minecraft:stone_block_slab4:001minecraft:stone_block_slab41minecraft:stone_block_slab4 ["minecraft:vertical_half" = "bottom", "stone_slab_type_4" = "smooth_quartz"]
minecraft:stone_block_slab4:002minecraft:stone_block_slab42minecraft:stone_block_slab4 ["minecraft:vertical_half" = "bottom", "stone_slab_type_4" = "stone"]
minecraft:stone_block_slab4:003minecraft:stone_block_slab43minecraft:stone_block_slab4 ["minecraft:vertical_half" = "bottom", "stone_slab_type_4" = "cut_sandstone"]
minecraft:stone_block_slab4:004minecraft:stone_block_slab44minecraft:stone_block_slab4 ["minecraft:vertical_half" = "bottom", "stone_slab_type_4" = "cut_red_sandstone"]
minecraft:stone_block_slab4:005minecraft:stone_block_slab45minecraft:stone_block_slab4 ["minecraft:vertical_half" = "bottom", "stone_slab_type_4" = "mossy_stone_brick"]
minecraft:stone_block_slab4:006minecraft:stone_block_slab46minecraft:stone_block_slab4 ["minecraft:vertical_half" = "bottom", "stone_slab_type_4" = "mossy_stone_brick"]
minecraft:stone_block_slab4:007minecraft:stone_block_slab47minecraft:stone_block_slab4 ["minecraft:vertical_half" = "bottom", "stone_slab_type_4" = "mossy_stone_brick"]
minecraft:stone_block_slab4:008minecraft:stone_block_slab48minecraft:stone_block_slab4 ["minecraft:vertical_half" = "top", "stone_slab_type_4" = "mossy_stone_brick"]
minecraft:stone_block_slab4:009minecraft:stone_block_slab49minecraft:stone_block_slab4 ["minecraft:vertical_half" = "top", "stone_slab_type_4" = "smooth_quartz"]
minecraft:stone_block_slab4:010minecraft:stone_block_slab410minecraft:stone_block_slab4 ["minecraft:vertical_half" = "top", "stone_slab_type_4" = "stone"]
minecraft:stone_block_slab4:011minecraft:stone_block_slab411minecraft:stone_block_slab4 ["minecraft:vertical_half" = "top", "stone_slab_type_4" = "cut_sandstone"]
minecraft:stone_block_slab4:012minecraft:stone_block_slab412minecraft:stone_block_slab4 ["minecraft:vertical_half" = "top", "stone_slab_type_4" = "cut_red_sandstone"]
minecraft:stone_block_slab4:013minecraft:stone_block_slab413minecraft:stone_block_slab4 ["minecraft:vertical_half" = "top", "stone_slab_type_4" = "mossy_stone_brick"]
minecraft:stone_block_slab4:014minecraft:stone_block_slab414minecraft:stone_block_slab4 ["minecraft:vertical_half" = "top", "stone_slab_type_4" = "mossy_stone_brick"]
minecraft:stone_block_slab4:015minecraft:stone_block_slab415minecraft:stone_block_slab4 ["minecraft:vertical_half" = "top", "stone_slab_type_4" = "mossy_stone_brick"]
minecraft:stone_block_slab:000minecraft:stone_block_slab0minecraft:stone_block_slab ["minecraft:vertical_half" = "bottom", "stone_slab_type" = "smooth_stone"]
minecraft:stone_block_slab:001minecraft:stone_block_slab1minecraft:stone_block_slab ["minecraft:vertical_half" = "bottom", "stone_slab_type" = "sandstone"]
minecraft:stone_block_slab:002minecraft:stone_block_slab2minecraft:stone_block_slab ["minecraft:vertical_half" = "bottom", "stone_slab_type" = "wood"]
minecraft:stone_block_slab:003minecraft:stone_block_slab3minecraft:stone_block_slab ["minecraft:vertical_half" = "bottom", "stone_slab_type" = "cobblestone"]
minecraft:stone_block_slab:004minecraft:stone_block_slab4minecraft:stone_block_slab ["minecraft:vertical_half" = "bottom", "stone_slab_type" = "brick"]
minecraft:stone_block_slab:005minecraft:stone_block_slab5minecraft:stone_block_slab ["minecraft:vertical_half" = "bottom", "stone_slab_type" = "stone_brick"]
minecraft:stone_block_slab:006minecraft:stone_block_slab6minecraft:stone_block_slab ["minecraft:vertical_half" = "bottom", "stone_slab_type" = "quartz"]
minecraft:stone_block_slab:007minecraft:stone_block_slab7minecraft:stone_block_slab ["minecraft:vertical_half" = "bottom", "stone_slab_type" = "nether_brick"]
minecraft:stone_block_slab:008minecraft:stone_block_slab8minecraft:stone_block_slab ["minecraft:vertical_half" = "top", "stone_slab_type" = "smooth_stone"]
minecraft:stone_block_slab:009minecraft:stone_block_slab9minecraft:stone_block_slab ["minecraft:vertical_half" = "top", "stone_slab_type" = "sandstone"]
minecraft:stone_block_slab:010minecraft:stone_block_slab10minecraft:stone_block_slab ["minecraft:vertical_half" = "top", "stone_slab_type" = "wood"]
minecraft:stone_block_slab:011minecraft:stone_block_slab11minecraft:stone_block_slab ["minecraft:vertical_half" = "top", "stone_slab_type" = "cobblestone"]
minecraft:stone_block_slab:012minecraft:stone_block_slab12minecraft:stone_block_slab ["minecraft:vertical_half" = "top", "stone_slab_type" = "brick"]
minecraft:stone_block_slab:013minecraft:stone_block_slab13minecraft:stone_block_slab ["minecraft:vertical_half" = "top", "stone_slab_type" = "stone_brick"]
minecraft:stone_block_slab:014minecraft:stone_block_slab14minecraft:stone_block_slab ["minecraft:vertical_half" = "top", "stone_slab_type" = "quartz"]
minecraft:stone_block_slab:015minecraft:stone_block_slab15minecraft:stone_block_slab ["minecraft:vertical_half" = "top", "stone_slab_type" = "nether_brick"]
minecraft:stone_brick_stairs:000minecraft:stone_brick_stairs0minecraft:stone_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:stone_brick_stairs:001minecraft:stone_brick_stairs1minecraft:stone_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:stone_brick_stairs:002minecraft:stone_brick_stairs2minecraft:stone_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:stone_brick_stairs:003minecraft:stone_brick_stairs3minecraft:stone_brick_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:stone_brick_stairs:004minecraft:stone_brick_stairs4minecraft:stone_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:stone_brick_stairs:005minecraft:stone_brick_stairs5minecraft:stone_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:stone_brick_stairs:006minecraft:stone_brick_stairs6minecraft:stone_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:stone_brick_stairs:007minecraft:stone_brick_stairs7minecraft:stone_brick_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:stone_button:000minecraft:stone_button0minecraft:stone_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:stone_button:001minecraft:stone_button1minecraft:stone_button ["button_pressed_bit" = 0, "facing_direction" = 1]
minecraft:stone_button:002minecraft:stone_button2minecraft:stone_button ["button_pressed_bit" = 0, "facing_direction" = 2]
minecraft:stone_button:003minecraft:stone_button3minecraft:stone_button ["button_pressed_bit" = 0, "facing_direction" = 3]
minecraft:stone_button:004minecraft:stone_button4minecraft:stone_button ["button_pressed_bit" = 0, "facing_direction" = 4]
minecraft:stone_button:005minecraft:stone_button5minecraft:stone_button ["button_pressed_bit" = 0, "facing_direction" = 5]
minecraft:stone_button:006minecraft:stone_button6minecraft:stone_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:stone_button:007minecraft:stone_button7minecraft:stone_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:stone_button:008minecraft:stone_button8minecraft:stone_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:stone_button:009minecraft:stone_button9minecraft:stone_button ["button_pressed_bit" = 1, "facing_direction" = 1]
minecraft:stone_button:010minecraft:stone_button10minecraft:stone_button ["button_pressed_bit" = 1, "facing_direction" = 2]
minecraft:stone_button:011minecraft:stone_button11minecraft:stone_button ["button_pressed_bit" = 1, "facing_direction" = 3]
minecraft:stone_button:012minecraft:stone_button12minecraft:stone_button ["button_pressed_bit" = 1, "facing_direction" = 4]
minecraft:stone_button:013minecraft:stone_button13minecraft:stone_button ["button_pressed_bit" = 1, "facing_direction" = 5]
minecraft:stone_button:014minecraft:stone_button14minecraft:stone_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:stone_button:015minecraft:stone_button15minecraft:stone_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:stone_pressure_plate:000minecraft:stone_pressure_plate0minecraft:stone_pressure_plate ["redstone_signal" = 0]
minecraft:stone_pressure_plate:001minecraft:stone_pressure_plate1minecraft:stone_pressure_plate ["redstone_signal" = 1]
minecraft:stone_pressure_plate:002minecraft:stone_pressure_plate2minecraft:stone_pressure_plate ["redstone_signal" = 2]
minecraft:stone_pressure_plate:003minecraft:stone_pressure_plate3minecraft:stone_pressure_plate ["redstone_signal" = 3]
minecraft:stone_pressure_plate:004minecraft:stone_pressure_plate4minecraft:stone_pressure_plate ["redstone_signal" = 4]
minecraft:stone_pressure_plate:005minecraft:stone_pressure_plate5minecraft:stone_pressure_plate ["redstone_signal" = 5]
minecraft:stone_pressure_plate:006minecraft:stone_pressure_plate6minecraft:stone_pressure_plate ["redstone_signal" = 6]
minecraft:stone_pressure_plate:007minecraft:stone_pressure_plate7minecraft:stone_pressure_plate ["redstone_signal" = 7]
minecraft:stone_pressure_plate:008minecraft:stone_pressure_plate8minecraft:stone_pressure_plate ["redstone_signal" = 8]
minecraft:stone_pressure_plate:009minecraft:stone_pressure_plate9minecraft:stone_pressure_plate ["redstone_signal" = 9]
minecraft:stone_pressure_plate:010minecraft:stone_pressure_plate10minecraft:stone_pressure_plate ["redstone_signal" = 10]
minecraft:stone_pressure_plate:011minecraft:stone_pressure_plate11minecraft:stone_pressure_plate ["redstone_signal" = 11]
minecraft:stone_pressure_plate:012minecraft:stone_pressure_plate12minecraft:stone_pressure_plate ["redstone_signal" = 12]
minecraft:stone_pressure_plate:013minecraft:stone_pressure_plate13minecraft:stone_pressure_plate ["redstone_signal" = 13]
minecraft:stone_pressure_plate:014minecraft:stone_pressure_plate14minecraft:stone_pressure_plate ["redstone_signal" = 14]
minecraft:stone_pressure_plate:015minecraft:stone_pressure_plate15minecraft:stone_pressure_plate ["redstone_signal" = 15]
minecraft:stone_stairs:000minecraft:stone_stairs0minecraft:stone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:stone_stairs:001minecraft:stone_stairs1minecraft:stone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:stone_stairs:002minecraft:stone_stairs2minecraft:stone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:stone_stairs:003minecraft:stone_stairs3minecraft:stone_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:stone_stairs:004minecraft:stone_stairs4minecraft:stone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:stone_stairs:005minecraft:stone_stairs5minecraft:stone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:stone_stairs:006minecraft:stone_stairs6minecraft:stone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:stone_stairs:007minecraft:stone_stairs7minecraft:stone_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:stonebrick:000minecraft:stonebrick0minecraft:stonebrick ["stone_brick_type" = "default"]
minecraft:stonebrick:001minecraft:stonebrick1minecraft:stonebrick ["stone_brick_type" = "mossy"]
minecraft:stonebrick:002minecraft:stonebrick2minecraft:stonebrick ["stone_brick_type" = "cracked"]
minecraft:stonebrick:003minecraft:stonebrick3minecraft:stonebrick ["stone_brick_type" = "chiseled"]
minecraft:stonebrick:004minecraft:stonebrick4minecraft:stonebrick ["stone_brick_type" = "smooth"]
minecraft:stonebrick:005minecraft:stonebrick5minecraft:stonebrick ["stone_brick_type" = "default"]
minecraft:stonebrick:006minecraft:stonebrick6minecraft:stonebrick ["stone_brick_type" = "default"]
minecraft:stonebrick:007minecraft:stonebrick7minecraft:stonebrick ["stone_brick_type" = "default"]
minecraft:stonecutter_block:000minecraft:stonecutter_block0minecraft:stonecutter_block ["minecraft:cardinal_direction" = "north"]
minecraft:stonecutter_block:001minecraft:stonecutter_block1minecraft:stonecutter_block ["minecraft:cardinal_direction" = "north"]
minecraft:stonecutter_block:002minecraft:stonecutter_block2minecraft:stonecutter_block ["minecraft:cardinal_direction" = "north"]
minecraft:stonecutter_block:003minecraft:stonecutter_block3minecraft:stonecutter_block ["minecraft:cardinal_direction" = "south"]
minecraft:stonecutter_block:004minecraft:stonecutter_block4minecraft:stonecutter_block ["minecraft:cardinal_direction" = "west"]
minecraft:stonecutter_block:005minecraft:stonecutter_block5minecraft:stonecutter_block ["minecraft:cardinal_direction" = "east"]
minecraft:stonecutter_block:006minecraft:stonecutter_block6minecraft:stonecutter_block ["minecraft:cardinal_direction" = "north"]
minecraft:stonecutter_block:007minecraft:stonecutter_block7minecraft:stonecutter_block ["minecraft:cardinal_direction" = "north"]
minecraft:stripped_acacia_log:000minecraft:stripped_acacia_log0minecraft:stripped_acacia_log ["pillar_axis" = "y"]
minecraft:stripped_acacia_log:001minecraft:stripped_acacia_log1minecraft:stripped_acacia_log ["pillar_axis" = "x"]
minecraft:stripped_acacia_log:002minecraft:stripped_acacia_log2minecraft:stripped_acacia_log ["pillar_axis" = "z"]
minecraft:stripped_acacia_log:003minecraft:stripped_acacia_log3minecraft:stripped_acacia_log ["pillar_axis" = "y"]
minecraft:stripped_birch_log:000minecraft:stripped_birch_log0minecraft:stripped_birch_log ["pillar_axis" = "y"]
minecraft:stripped_birch_log:001minecraft:stripped_birch_log1minecraft:stripped_birch_log ["pillar_axis" = "x"]
minecraft:stripped_birch_log:002minecraft:stripped_birch_log2minecraft:stripped_birch_log ["pillar_axis" = "z"]
minecraft:stripped_birch_log:003minecraft:stripped_birch_log3minecraft:stripped_birch_log ["pillar_axis" = "y"]
minecraft:stripped_crimson_hyphae:000minecraft:stripped_crimson_hyphae0minecraft:stripped_crimson_hyphae ["pillar_axis" = "y"]
minecraft:stripped_crimson_hyphae:001minecraft:stripped_crimson_hyphae1minecraft:stripped_crimson_hyphae ["pillar_axis" = "x"]
minecraft:stripped_crimson_hyphae:002minecraft:stripped_crimson_hyphae2minecraft:stripped_crimson_hyphae ["pillar_axis" = "z"]
minecraft:stripped_crimson_stem:000minecraft:stripped_crimson_stem0minecraft:stripped_crimson_stem ["pillar_axis" = "y"]
minecraft:stripped_crimson_stem:001minecraft:stripped_crimson_stem1minecraft:stripped_crimson_stem ["pillar_axis" = "x"]
minecraft:stripped_crimson_stem:002minecraft:stripped_crimson_stem2minecraft:stripped_crimson_stem ["pillar_axis" = "z"]
minecraft:stripped_dark_oak_log:000minecraft:stripped_dark_oak_log0minecraft:stripped_dark_oak_log ["pillar_axis" = "y"]
minecraft:stripped_dark_oak_log:001minecraft:stripped_dark_oak_log1minecraft:stripped_dark_oak_log ["pillar_axis" = "x"]
minecraft:stripped_dark_oak_log:002minecraft:stripped_dark_oak_log2minecraft:stripped_dark_oak_log ["pillar_axis" = "z"]
minecraft:stripped_dark_oak_log:003minecraft:stripped_dark_oak_log3minecraft:stripped_dark_oak_log ["pillar_axis" = "y"]
minecraft:stripped_jungle_log:000minecraft:stripped_jungle_log0minecraft:stripped_jungle_log ["pillar_axis" = "y"]
minecraft:stripped_jungle_log:001minecraft:stripped_jungle_log1minecraft:stripped_jungle_log ["pillar_axis" = "x"]
minecraft:stripped_jungle_log:002minecraft:stripped_jungle_log2minecraft:stripped_jungle_log ["pillar_axis" = "z"]
minecraft:stripped_jungle_log:003minecraft:stripped_jungle_log3minecraft:stripped_jungle_log ["pillar_axis" = "y"]
minecraft:stripped_mangrove_log:000minecraft:stripped_mangrove_log0minecraft:stripped_mangrove_log ["pillar_axis" = "y"]
minecraft:stripped_mangrove_log:001minecraft:stripped_mangrove_log1minecraft:stripped_mangrove_log ["pillar_axis" = "x"]
minecraft:stripped_mangrove_log:002minecraft:stripped_mangrove_log2minecraft:stripped_mangrove_log ["pillar_axis" = "z"]
minecraft:stripped_mangrove_wood:000minecraft:stripped_mangrove_wood0minecraft:stripped_mangrove_wood ["pillar_axis" = "y"]
minecraft:stripped_mangrove_wood:001minecraft:stripped_mangrove_wood1minecraft:stripped_mangrove_wood ["pillar_axis" = "x"]
minecraft:stripped_mangrove_wood:002minecraft:stripped_mangrove_wood2minecraft:stripped_mangrove_wood ["pillar_axis" = "z"]
minecraft:stripped_oak_log:000minecraft:stripped_oak_log0minecraft:stripped_oak_log ["pillar_axis" = "y"]
minecraft:stripped_oak_log:001minecraft:stripped_oak_log1minecraft:stripped_oak_log ["pillar_axis" = "x"]
minecraft:stripped_oak_log:002minecraft:stripped_oak_log2minecraft:stripped_oak_log ["pillar_axis" = "z"]
minecraft:stripped_oak_log:003minecraft:stripped_oak_log3minecraft:stripped_oak_log ["pillar_axis" = "y"]
minecraft:stripped_spruce_log:000minecraft:stripped_spruce_log0minecraft:stripped_spruce_log ["pillar_axis" = "y"]
minecraft:stripped_spruce_log:001minecraft:stripped_spruce_log1minecraft:stripped_spruce_log ["pillar_axis" = "x"]
minecraft:stripped_spruce_log:002minecraft:stripped_spruce_log2minecraft:stripped_spruce_log ["pillar_axis" = "z"]
minecraft:stripped_spruce_log:003minecraft:stripped_spruce_log3minecraft:stripped_spruce_log ["pillar_axis" = "y"]
minecraft:stripped_warped_hyphae:000minecraft:stripped_warped_hyphae0minecraft:stripped_warped_hyphae ["pillar_axis" = "y"]
minecraft:stripped_warped_hyphae:001minecraft:stripped_warped_hyphae1minecraft:stripped_warped_hyphae ["pillar_axis" = "x"]
minecraft:stripped_warped_hyphae:002minecraft:stripped_warped_hyphae2minecraft:stripped_warped_hyphae ["pillar_axis" = "z"]
minecraft:stripped_warped_stem:000minecraft:stripped_warped_stem0minecraft:stripped_warped_stem ["pillar_axis" = "y"]
minecraft:stripped_warped_stem:001minecraft:stripped_warped_stem1minecraft:stripped_warped_stem ["pillar_axis" = "x"]
minecraft:stripped_warped_stem:002minecraft:stripped_warped_stem2minecraft:stripped_warped_stem ["pillar_axis" = "z"]
minecraft:structure_block:000minecraft:structure_block0minecraft:structure_block ["structure_block_type" = "data"]
minecraft:structure_block:001minecraft:structure_block1minecraft:structure_block ["structure_block_type" = "save"]
minecraft:structure_block:002minecraft:structure_block2minecraft:structure_block ["structure_block_type" = "load"]
minecraft:structure_block:003minecraft:structure_block3minecraft:structure_block ["structure_block_type" = "corner"]
minecraft:structure_block:004minecraft:structure_block4minecraft:structure_block ["structure_block_type" = "invalid"]
minecraft:structure_block:005minecraft:structure_block5minecraft:structure_block ["structure_block_type" = "export"]
minecraft:structure_block:006minecraft:structure_block6minecraft:structure_block ["structure_block_type" = "data"]
minecraft:structure_block:007minecraft:structure_block7minecraft:structure_block ["structure_block_type" = "data"]
minecraft:structure_void:000minecraft:structure_void0minecraft:structure_void ["structure_void_type" = "void"]
minecraft:structure_void:001minecraft:structure_void1minecraft:structure_void ["structure_void_type" = "air"]
minecraft:sweet_berry_bush:000minecraft:sweet_berry_bush0minecraft:sweet_berry_bush ["growth" = 0]
minecraft:sweet_berry_bush:001minecraft:sweet_berry_bush1minecraft:sweet_berry_bush ["growth" = 1]
minecraft:sweet_berry_bush:002minecraft:sweet_berry_bush2minecraft:sweet_berry_bush ["growth" = 2]
minecraft:sweet_berry_bush:003minecraft:sweet_berry_bush3minecraft:sweet_berry_bush ["growth" = 3]
minecraft:sweet_berry_bush:004minecraft:sweet_berry_bush4minecraft:sweet_berry_bush ["growth" = 4]
minecraft:sweet_berry_bush:005minecraft:sweet_berry_bush5minecraft:sweet_berry_bush ["growth" = 5]
minecraft:sweet_berry_bush:006minecraft:sweet_berry_bush6minecraft:sweet_berry_bush ["growth" = 6]
minecraft:sweet_berry_bush:007minecraft:sweet_berry_bush7minecraft:sweet_berry_bush ["growth" = 7]
minecraft:tallgrass:000minecraft:tallgrass0minecraft:tallgrass ["tall_grass_type" = "default"]
minecraft:tallgrass:001minecraft:tallgrass1minecraft:tallgrass ["tall_grass_type" = "tall"]
minecraft:tallgrass:002minecraft:tallgrass2minecraft:tallgrass ["tall_grass_type" = "fern"]
minecraft:tallgrass:003minecraft:tallgrass3minecraft:tallgrass ["tall_grass_type" = "snow"]
minecraft:tnt:000minecraft:tnt0minecraft:tnt ["allow_underwater_bit" = 0, "explode_bit" = 0]
minecraft:tnt:001minecraft:tnt1minecraft:tnt ["allow_underwater_bit" = 0, "explode_bit" = 1]
minecraft:tnt:002minecraft:tnt2minecraft:tnt ["allow_underwater_bit" = 1, "explode_bit" = 0]
minecraft:tnt:003minecraft:tnt3minecraft:tnt ["allow_underwater_bit" = 1, "explode_bit" = 1]
minecraft:torch:000minecraft:torch0minecraft:torch ["torch_facing_direction" = "unknown"]
minecraft:torch:001minecraft:torch1minecraft:torch ["torch_facing_direction" = "west"]
minecraft:torch:002minecraft:torch2minecraft:torch ["torch_facing_direction" = "east"]
minecraft:torch:003minecraft:torch3minecraft:torch ["torch_facing_direction" = "north"]
minecraft:torch:004minecraft:torch4minecraft:torch ["torch_facing_direction" = "south"]
minecraft:torch:005minecraft:torch5minecraft:torch ["torch_facing_direction" = "top"]
minecraft:torch:006minecraft:torch6minecraft:torch ["torch_facing_direction" = "unknown"]
minecraft:torch:007minecraft:torch7minecraft:torch ["torch_facing_direction" = "unknown"]
minecraft:trapdoor:000minecraft:trapdoor0minecraft:trapdoor ["direction" = 0, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:trapdoor:001minecraft:trapdoor1minecraft:trapdoor ["direction" = 1, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:trapdoor:002minecraft:trapdoor2minecraft:trapdoor ["direction" = 2, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:trapdoor:003minecraft:trapdoor3minecraft:trapdoor ["direction" = 3, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:trapdoor:004minecraft:trapdoor4minecraft:trapdoor ["direction" = 0, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:trapdoor:005minecraft:trapdoor5minecraft:trapdoor ["direction" = 1, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:trapdoor:006minecraft:trapdoor6minecraft:trapdoor ["direction" = 2, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:trapdoor:007minecraft:trapdoor7minecraft:trapdoor ["direction" = 3, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:trapdoor:008minecraft:trapdoor8minecraft:trapdoor ["direction" = 0, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:trapdoor:009minecraft:trapdoor9minecraft:trapdoor ["direction" = 1, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:trapdoor:010minecraft:trapdoor10minecraft:trapdoor ["direction" = 2, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:trapdoor:011minecraft:trapdoor11minecraft:trapdoor ["direction" = 3, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:trapdoor:012minecraft:trapdoor12minecraft:trapdoor ["direction" = 0, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:trapdoor:013minecraft:trapdoor13minecraft:trapdoor ["direction" = 1, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:trapdoor:014minecraft:trapdoor14minecraft:trapdoor ["direction" = 2, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:trapdoor:015minecraft:trapdoor15minecraft:trapdoor ["direction" = 3, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:trapped_chest:000minecraft:trapped_chest0minecraft:trapped_chest ["minecraft:cardinal_direction" = "north"]
minecraft:trapped_chest:001minecraft:trapped_chest1minecraft:trapped_chest ["minecraft:cardinal_direction" = "north"]
minecraft:trapped_chest:002minecraft:trapped_chest2minecraft:trapped_chest ["minecraft:cardinal_direction" = "north"]
minecraft:trapped_chest:003minecraft:trapped_chest3minecraft:trapped_chest ["minecraft:cardinal_direction" = "south"]
minecraft:trapped_chest:004minecraft:trapped_chest4minecraft:trapped_chest ["minecraft:cardinal_direction" = "west"]
minecraft:trapped_chest:005minecraft:trapped_chest5minecraft:trapped_chest ["minecraft:cardinal_direction" = "east"]
minecraft:trapped_chest:006minecraft:trapped_chest6minecraft:trapped_chest ["minecraft:cardinal_direction" = "north"]
minecraft:trapped_chest:007minecraft:trapped_chest7minecraft:trapped_chest ["minecraft:cardinal_direction" = "north"]
minecraft:trip_wire:000minecraft:trip_wire0minecraft:trip_wire ["attached_bit" = 0, "disarmed_bit" = 0, "powered_bit" = 0, "suspended_bit" = 0]
minecraft:trip_wire:001minecraft:trip_wire1minecraft:trip_wire ["attached_bit" = 0, "disarmed_bit" = 0, "powered_bit" = 1, "suspended_bit" = 0]
minecraft:trip_wire:002minecraft:trip_wire2minecraft:trip_wire ["attached_bit" = 0, "disarmed_bit" = 0, "powered_bit" = 0, "suspended_bit" = 1]
minecraft:trip_wire:003minecraft:trip_wire3minecraft:trip_wire ["attached_bit" = 0, "disarmed_bit" = 0, "powered_bit" = 1, "suspended_bit" = 1]
minecraft:trip_wire:004minecraft:trip_wire4minecraft:trip_wire ["attached_bit" = 1, "disarmed_bit" = 0, "powered_bit" = 0, "suspended_bit" = 0]
minecraft:trip_wire:005minecraft:trip_wire5minecraft:trip_wire ["attached_bit" = 1, "disarmed_bit" = 0, "powered_bit" = 1, "suspended_bit" = 0]
minecraft:trip_wire:006minecraft:trip_wire6minecraft:trip_wire ["attached_bit" = 1, "disarmed_bit" = 0, "powered_bit" = 0, "suspended_bit" = 1]
minecraft:trip_wire:007minecraft:trip_wire7minecraft:trip_wire ["attached_bit" = 1, "disarmed_bit" = 0, "powered_bit" = 1, "suspended_bit" = 1]
minecraft:trip_wire:008minecraft:trip_wire8minecraft:trip_wire ["attached_bit" = 0, "disarmed_bit" = 1, "powered_bit" = 0, "suspended_bit" = 0]
minecraft:trip_wire:009minecraft:trip_wire9minecraft:trip_wire ["attached_bit" = 0, "disarmed_bit" = 1, "powered_bit" = 1, "suspended_bit" = 0]
minecraft:trip_wire:010minecraft:trip_wire10minecraft:trip_wire ["attached_bit" = 0, "disarmed_bit" = 1, "powered_bit" = 0, "suspended_bit" = 1]
minecraft:trip_wire:011minecraft:trip_wire11minecraft:trip_wire ["attached_bit" = 0, "disarmed_bit" = 1, "powered_bit" = 1, "suspended_bit" = 1]
minecraft:trip_wire:012minecraft:trip_wire12minecraft:trip_wire ["attached_bit" = 1, "disarmed_bit" = 1, "powered_bit" = 0, "suspended_bit" = 0]
minecraft:trip_wire:013minecraft:trip_wire13minecraft:trip_wire ["attached_bit" = 1, "disarmed_bit" = 1, "powered_bit" = 1, "suspended_bit" = 0]
minecraft:trip_wire:014minecraft:trip_wire14minecraft:trip_wire ["attached_bit" = 1, "disarmed_bit" = 1, "powered_bit" = 0, "suspended_bit" = 1]
minecraft:trip_wire:015minecraft:trip_wire15minecraft:trip_wire ["attached_bit" = 1, "disarmed_bit" = 1, "powered_bit" = 1, "suspended_bit" = 1]
minecraft:tripwire_hook:000minecraft:tripwire_hook0minecraft:tripwire_hook ["attached_bit" = 0, "direction" = 0, "powered_bit" = 0]
minecraft:tripwire_hook:001minecraft:tripwire_hook1minecraft:tripwire_hook ["attached_bit" = 0, "direction" = 1, "powered_bit" = 0]
minecraft:tripwire_hook:002minecraft:tripwire_hook2minecraft:tripwire_hook ["attached_bit" = 0, "direction" = 2, "powered_bit" = 0]
minecraft:tripwire_hook:003minecraft:tripwire_hook3minecraft:tripwire_hook ["attached_bit" = 0, "direction" = 3, "powered_bit" = 0]
minecraft:tripwire_hook:004minecraft:tripwire_hook4minecraft:tripwire_hook ["attached_bit" = 1, "direction" = 0, "powered_bit" = 0]
minecraft:tripwire_hook:005minecraft:tripwire_hook5minecraft:tripwire_hook ["attached_bit" = 1, "direction" = 1, "powered_bit" = 0]
minecraft:tripwire_hook:006minecraft:tripwire_hook6minecraft:tripwire_hook ["attached_bit" = 1, "direction" = 2, "powered_bit" = 0]
minecraft:tripwire_hook:007minecraft:tripwire_hook7minecraft:tripwire_hook ["attached_bit" = 1, "direction" = 3, "powered_bit" = 0]
minecraft:tripwire_hook:008minecraft:tripwire_hook8minecraft:tripwire_hook ["attached_bit" = 0, "direction" = 0, "powered_bit" = 1]
minecraft:tripwire_hook:009minecraft:tripwire_hook9minecraft:tripwire_hook ["attached_bit" = 0, "direction" = 1, "powered_bit" = 1]
minecraft:tripwire_hook:010minecraft:tripwire_hook10minecraft:tripwire_hook ["attached_bit" = 0, "direction" = 2, "powered_bit" = 1]
minecraft:tripwire_hook:011minecraft:tripwire_hook11minecraft:tripwire_hook ["attached_bit" = 0, "direction" = 3, "powered_bit" = 1]
minecraft:tripwire_hook:012minecraft:tripwire_hook12minecraft:tripwire_hook ["attached_bit" = 1, "direction" = 0, "powered_bit" = 1]
minecraft:tripwire_hook:013minecraft:tripwire_hook13minecraft:tripwire_hook ["attached_bit" = 1, "direction" = 1, "powered_bit" = 1]
minecraft:tripwire_hook:014minecraft:tripwire_hook14minecraft:tripwire_hook ["attached_bit" = 1, "direction" = 2, "powered_bit" = 1]
minecraft:tripwire_hook:015minecraft:tripwire_hook15minecraft:tripwire_hook ["attached_bit" = 1, "direction" = 3, "powered_bit" = 1]
minecraft:turtle_egg:000minecraft:turtle_egg0minecraft:turtle_egg ["cracked_state" = "no_cracks", "turtle_egg_count" = "one_egg"]
minecraft:turtle_egg:001minecraft:turtle_egg1minecraft:turtle_egg ["cracked_state" = "no_cracks", "turtle_egg_count" = "two_egg"]
minecraft:turtle_egg:002minecraft:turtle_egg2minecraft:turtle_egg ["cracked_state" = "no_cracks", "turtle_egg_count" = "three_egg"]
minecraft:turtle_egg:003minecraft:turtle_egg3minecraft:turtle_egg ["cracked_state" = "no_cracks", "turtle_egg_count" = "four_egg"]
minecraft:turtle_egg:004minecraft:turtle_egg4minecraft:turtle_egg ["cracked_state" = "cracked", "turtle_egg_count" = "one_egg"]
minecraft:turtle_egg:005minecraft:turtle_egg5minecraft:turtle_egg ["cracked_state" = "cracked", "turtle_egg_count" = "two_egg"]
minecraft:turtle_egg:006minecraft:turtle_egg6minecraft:turtle_egg ["cracked_state" = "cracked", "turtle_egg_count" = "three_egg"]
minecraft:turtle_egg:007minecraft:turtle_egg7minecraft:turtle_egg ["cracked_state" = "cracked", "turtle_egg_count" = "four_egg"]
minecraft:turtle_egg:008minecraft:turtle_egg8minecraft:turtle_egg ["cracked_state" = "max_cracked", "turtle_egg_count" = "one_egg"]
minecraft:turtle_egg:009minecraft:turtle_egg9minecraft:turtle_egg ["cracked_state" = "max_cracked", "turtle_egg_count" = "two_egg"]
minecraft:turtle_egg:010minecraft:turtle_egg10minecraft:turtle_egg ["cracked_state" = "max_cracked", "turtle_egg_count" = "three_egg"]
minecraft:turtle_egg:011minecraft:turtle_egg11minecraft:turtle_egg ["cracked_state" = "max_cracked", "turtle_egg_count" = "four_egg"]
minecraft:turtle_egg:012minecraft:turtle_egg12minecraft:turtle_egg ["cracked_state" = "no_cracks", "turtle_egg_count" = "one_egg"]
minecraft:turtle_egg:013minecraft:turtle_egg13minecraft:turtle_egg ["cracked_state" = "no_cracks", "turtle_egg_count" = "two_egg"]
minecraft:turtle_egg:014minecraft:turtle_egg14minecraft:turtle_egg ["cracked_state" = "no_cracks", "turtle_egg_count" = "three_egg"]
minecraft:turtle_egg:015minecraft:turtle_egg15minecraft:turtle_egg ["cracked_state" = "no_cracks", "turtle_egg_count" = "four_egg"]
minecraft:twisting_vines:000minecraft:twisting_vines0minecraft:twisting_vines ["twisting_vines_age" = 0]
minecraft:twisting_vines:001minecraft:twisting_vines1minecraft:twisting_vines ["twisting_vines_age" = 1]
minecraft:twisting_vines:002minecraft:twisting_vines2minecraft:twisting_vines ["twisting_vines_age" = 2]
minecraft:twisting_vines:003minecraft:twisting_vines3minecraft:twisting_vines ["twisting_vines_age" = 3]
minecraft:twisting_vines:004minecraft:twisting_vines4minecraft:twisting_vines ["twisting_vines_age" = 4]
minecraft:twisting_vines:005minecraft:twisting_vines5minecraft:twisting_vines ["twisting_vines_age" = 5]
minecraft:twisting_vines:006minecraft:twisting_vines6minecraft:twisting_vines ["twisting_vines_age" = 6]
minecraft:twisting_vines:007minecraft:twisting_vines7minecraft:twisting_vines ["twisting_vines_age" = 7]
minecraft:twisting_vines:008minecraft:twisting_vines8minecraft:twisting_vines ["twisting_vines_age" = 8]
minecraft:twisting_vines:009minecraft:twisting_vines9minecraft:twisting_vines ["twisting_vines_age" = 9]
minecraft:twisting_vines:010minecraft:twisting_vines10minecraft:twisting_vines ["twisting_vines_age" = 10]
minecraft:twisting_vines:011minecraft:twisting_vines11minecraft:twisting_vines ["twisting_vines_age" = 11]
minecraft:twisting_vines:012minecraft:twisting_vines12minecraft:twisting_vines ["twisting_vines_age" = 12]
minecraft:twisting_vines:013minecraft:twisting_vines13minecraft:twisting_vines ["twisting_vines_age" = 13]
minecraft:twisting_vines:014minecraft:twisting_vines14minecraft:twisting_vines ["twisting_vines_age" = 14]
minecraft:twisting_vines:015minecraft:twisting_vines15minecraft:twisting_vines ["twisting_vines_age" = 15]
minecraft:twisting_vines:016minecraft:twisting_vines16minecraft:twisting_vines ["twisting_vines_age" = 16]
minecraft:twisting_vines:017minecraft:twisting_vines17minecraft:twisting_vines ["twisting_vines_age" = 17]
minecraft:twisting_vines:018minecraft:twisting_vines18minecraft:twisting_vines ["twisting_vines_age" = 18]
minecraft:twisting_vines:019minecraft:twisting_vines19minecraft:twisting_vines ["twisting_vines_age" = 19]
minecraft:twisting_vines:020minecraft:twisting_vines20minecraft:twisting_vines ["twisting_vines_age" = 20]
minecraft:twisting_vines:021minecraft:twisting_vines21minecraft:twisting_vines ["twisting_vines_age" = 21]
minecraft:twisting_vines:022minecraft:twisting_vines22minecraft:twisting_vines ["twisting_vines_age" = 22]
minecraft:twisting_vines:023minecraft:twisting_vines23minecraft:twisting_vines ["twisting_vines_age" = 23]
minecraft:twisting_vines:024minecraft:twisting_vines24minecraft:twisting_vines ["twisting_vines_age" = 24]
minecraft:twisting_vines:025minecraft:twisting_vines25minecraft:twisting_vines ["twisting_vines_age" = 25]
minecraft:underwater_torch:000minecraft:underwater_torch0minecraft:underwater_torch ["torch_facing_direction" = "unknown"]
minecraft:underwater_torch:001minecraft:underwater_torch1minecraft:underwater_torch ["torch_facing_direction" = "west"]
minecraft:underwater_torch:002minecraft:underwater_torch2minecraft:underwater_torch ["torch_facing_direction" = "east"]
minecraft:underwater_torch:003minecraft:underwater_torch3minecraft:underwater_torch ["torch_facing_direction" = "north"]
minecraft:underwater_torch:004minecraft:underwater_torch4minecraft:underwater_torch ["torch_facing_direction" = "south"]
minecraft:underwater_torch:005minecraft:underwater_torch5minecraft:underwater_torch ["torch_facing_direction" = "top"]
minecraft:underwater_torch:006minecraft:underwater_torch6minecraft:underwater_torch ["torch_facing_direction" = "unknown"]
minecraft:underwater_torch:007minecraft:underwater_torch7minecraft:underwater_torch ["torch_facing_direction" = "unknown"]
minecraft:unlit_redstone_torch:000minecraft:unlit_redstone_torch0minecraft:unlit_redstone_torch ["torch_facing_direction" = "unknown"]
minecraft:unlit_redstone_torch:001minecraft:unlit_redstone_torch1minecraft:unlit_redstone_torch ["torch_facing_direction" = "west"]
minecraft:unlit_redstone_torch:002minecraft:unlit_redstone_torch2minecraft:unlit_redstone_torch ["torch_facing_direction" = "east"]
minecraft:unlit_redstone_torch:003minecraft:unlit_redstone_torch3minecraft:unlit_redstone_torch ["torch_facing_direction" = "north"]
minecraft:unlit_redstone_torch:004minecraft:unlit_redstone_torch4minecraft:unlit_redstone_torch ["torch_facing_direction" = "south"]
minecraft:unlit_redstone_torch:005minecraft:unlit_redstone_torch5minecraft:unlit_redstone_torch ["torch_facing_direction" = "top"]
minecraft:unlit_redstone_torch:006minecraft:unlit_redstone_torch6minecraft:unlit_redstone_torch ["torch_facing_direction" = "unknown"]
minecraft:unlit_redstone_torch:007minecraft:unlit_redstone_torch7minecraft:unlit_redstone_torch ["torch_facing_direction" = "unknown"]
minecraft:unpowered_comparator:000minecraft:unpowered_comparator0minecraft:unpowered_comparator ["minecraft:cardinal_direction" = "south", "output_lit_bit" = 0, "output_subtract_bit" = 0]
minecraft:unpowered_comparator:001minecraft:unpowered_comparator1minecraft:unpowered_comparator ["minecraft:cardinal_direction" = "west", "output_lit_bit" = 0, "output_subtract_bit" = 0]
minecraft:unpowered_comparator:002minecraft:unpowered_comparator2minecraft:unpowered_comparator ["minecraft:cardinal_direction" = "north", "output_lit_bit" = 0, "output_subtract_bit" = 0]
minecraft:unpowered_comparator:003minecraft:unpowered_comparator3minecraft:unpowered_comparator ["minecraft:cardinal_direction" = "east", "output_lit_bit" = 0, "output_subtract_bit" = 0]
minecraft:unpowered_comparator:004minecraft:unpowered_comparator4minecraft:unpowered_comparator ["minecraft:cardinal_direction" = "south", "output_lit_bit" = 0, "output_subtract_bit" = 1]
minecraft:unpowered_comparator:005minecraft:unpowered_comparator5minecraft:unpowered_comparator ["minecraft:cardinal_direction" = "west", "output_lit_bit" = 0, "output_subtract_bit" = 1]
minecraft:unpowered_comparator:006minecraft:unpowered_comparator6minecraft:unpowered_comparator ["minecraft:cardinal_direction" = "north", "output_lit_bit" = 0, "output_subtract_bit" = 1]
minecraft:unpowered_comparator:007minecraft:unpowered_comparator7minecraft:unpowered_comparator ["minecraft:cardinal_direction" = "east", "output_lit_bit" = 0, "output_subtract_bit" = 1]
minecraft:unpowered_comparator:008minecraft:unpowered_comparator8minecraft:unpowered_comparator ["minecraft:cardinal_direction" = "south", "output_lit_bit" = 1, "output_subtract_bit" = 0]
minecraft:unpowered_comparator:009minecraft:unpowered_comparator9minecraft:unpowered_comparator ["minecraft:cardinal_direction" = "west", "output_lit_bit" = 1, "output_subtract_bit" = 0]
minecraft:unpowered_comparator:010minecraft:unpowered_comparator10minecraft:unpowered_comparator ["minecraft:cardinal_direction" = "north", "output_lit_bit" = 1, "output_subtract_bit" = 0]
minecraft:unpowered_comparator:011minecraft:unpowered_comparator11minecraft:unpowered_comparator ["minecraft:cardinal_direction" = "east", "output_lit_bit" = 1, "output_subtract_bit" = 0]
minecraft:unpowered_comparator:012minecraft:unpowered_comparator12minecraft:unpowered_comparator ["minecraft:cardinal_direction" = "south", "output_lit_bit" = 1, "output_subtract_bit" = 1]
minecraft:unpowered_comparator:013minecraft:unpowered_comparator13minecraft:unpowered_comparator ["minecraft:cardinal_direction" = "west", "output_lit_bit" = 1, "output_subtract_bit" = 1]
minecraft:unpowered_comparator:014minecraft:unpowered_comparator14minecraft:unpowered_comparator ["minecraft:cardinal_direction" = "north", "output_lit_bit" = 1, "output_subtract_bit" = 1]
minecraft:unpowered_comparator:015minecraft:unpowered_comparator15minecraft:unpowered_comparator ["minecraft:cardinal_direction" = "east", "output_lit_bit" = 1, "output_subtract_bit" = 1]
minecraft:unpowered_repeater:000minecraft:unpowered_repeater0minecraft:unpowered_repeater ["minecraft:cardinal_direction" = "south", "repeater_delay" = 0]
minecraft:unpowered_repeater:001minecraft:unpowered_repeater1minecraft:unpowered_repeater ["minecraft:cardinal_direction" = "west", "repeater_delay" = 0]
minecraft:unpowered_repeater:002minecraft:unpowered_repeater2minecraft:unpowered_repeater ["minecraft:cardinal_direction" = "north", "repeater_delay" = 0]
minecraft:unpowered_repeater:003minecraft:unpowered_repeater3minecraft:unpowered_repeater ["minecraft:cardinal_direction" = "east", "repeater_delay" = 0]
minecraft:unpowered_repeater:004minecraft:unpowered_repeater4minecraft:unpowered_repeater ["minecraft:cardinal_direction" = "south", "repeater_delay" = 1]
minecraft:unpowered_repeater:005minecraft:unpowered_repeater5minecraft:unpowered_repeater ["minecraft:cardinal_direction" = "west", "repeater_delay" = 1]
minecraft:unpowered_repeater:006minecraft:unpowered_repeater6minecraft:unpowered_repeater ["minecraft:cardinal_direction" = "north", "repeater_delay" = 1]
minecraft:unpowered_repeater:007minecraft:unpowered_repeater7minecraft:unpowered_repeater ["minecraft:cardinal_direction" = "east", "repeater_delay" = 1]
minecraft:unpowered_repeater:008minecraft:unpowered_repeater8minecraft:unpowered_repeater ["minecraft:cardinal_direction" = "south", "repeater_delay" = 2]
minecraft:unpowered_repeater:009minecraft:unpowered_repeater9minecraft:unpowered_repeater ["minecraft:cardinal_direction" = "west", "repeater_delay" = 2]
minecraft:unpowered_repeater:010minecraft:unpowered_repeater10minecraft:unpowered_repeater ["minecraft:cardinal_direction" = "north", "repeater_delay" = 2]
minecraft:unpowered_repeater:011minecraft:unpowered_repeater11minecraft:unpowered_repeater ["minecraft:cardinal_direction" = "east", "repeater_delay" = 2]
minecraft:unpowered_repeater:012minecraft:unpowered_repeater12minecraft:unpowered_repeater ["minecraft:cardinal_direction" = "south", "repeater_delay" = 3]
minecraft:unpowered_repeater:013minecraft:unpowered_repeater13minecraft:unpowered_repeater ["minecraft:cardinal_direction" = "west", "repeater_delay" = 3]
minecraft:unpowered_repeater:014minecraft:unpowered_repeater14minecraft:unpowered_repeater ["minecraft:cardinal_direction" = "north", "repeater_delay" = 3]
minecraft:unpowered_repeater:015minecraft:unpowered_repeater15minecraft:unpowered_repeater ["minecraft:cardinal_direction" = "east", "repeater_delay" = 3]
minecraft:vine:000minecraft:vine0minecraft:vine ["vine_direction_bits" = 0]
minecraft:vine:001minecraft:vine1minecraft:vine ["vine_direction_bits" = 1]
minecraft:vine:002minecraft:vine2minecraft:vine ["vine_direction_bits" = 2]
minecraft:vine:003minecraft:vine3minecraft:vine ["vine_direction_bits" = 3]
minecraft:vine:004minecraft:vine4minecraft:vine ["vine_direction_bits" = 4]
minecraft:vine:005minecraft:vine5minecraft:vine ["vine_direction_bits" = 5]
minecraft:vine:006minecraft:vine6minecraft:vine ["vine_direction_bits" = 6]
minecraft:vine:007minecraft:vine7minecraft:vine ["vine_direction_bits" = 7]
minecraft:vine:008minecraft:vine8minecraft:vine ["vine_direction_bits" = 8]
minecraft:vine:009minecraft:vine9minecraft:vine ["vine_direction_bits" = 9]
minecraft:vine:010minecraft:vine10minecraft:vine ["vine_direction_bits" = 10]
minecraft:vine:011minecraft:vine11minecraft:vine ["vine_direction_bits" = 11]
minecraft:vine:012minecraft:vine12minecraft:vine ["vine_direction_bits" = 12]
minecraft:vine:013minecraft:vine13minecraft:vine ["vine_direction_bits" = 13]
minecraft:vine:014minecraft:vine14minecraft:vine ["vine_direction_bits" = 14]
minecraft:vine:015minecraft:vine15minecraft:vine ["vine_direction_bits" = 15]
minecraft:wall_banner:000minecraft:wall_banner0minecraft:wall_banner ["facing_direction" = 0]
minecraft:wall_banner:001minecraft:wall_banner1minecraft:wall_banner ["facing_direction" = 1]
minecraft:wall_banner:002minecraft:wall_banner2minecraft:wall_banner ["facing_direction" = 2]
minecraft:wall_banner:003minecraft:wall_banner3minecraft:wall_banner ["facing_direction" = 3]
minecraft:wall_banner:004minecraft:wall_banner4minecraft:wall_banner ["facing_direction" = 4]
minecraft:wall_banner:005minecraft:wall_banner5minecraft:wall_banner ["facing_direction" = 5]
minecraft:wall_banner:006minecraft:wall_banner6minecraft:wall_banner ["facing_direction" = 0]
minecraft:wall_banner:007minecraft:wall_banner7minecraft:wall_banner ["facing_direction" = 0]
minecraft:wall_sign:000minecraft:wall_sign0minecraft:wall_sign ["facing_direction" = 0]
minecraft:wall_sign:001minecraft:wall_sign1minecraft:wall_sign ["facing_direction" = 1]
minecraft:wall_sign:002minecraft:wall_sign2minecraft:wall_sign ["facing_direction" = 2]
minecraft:wall_sign:003minecraft:wall_sign3minecraft:wall_sign ["facing_direction" = 3]
minecraft:wall_sign:004minecraft:wall_sign4minecraft:wall_sign ["facing_direction" = 4]
minecraft:wall_sign:005minecraft:wall_sign5minecraft:wall_sign ["facing_direction" = 5]
minecraft:wall_sign:006minecraft:wall_sign6minecraft:wall_sign ["facing_direction" = 0]
minecraft:wall_sign:007minecraft:wall_sign7minecraft:wall_sign ["facing_direction" = 0]
minecraft:warped_button:000minecraft:warped_button0minecraft:warped_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:warped_button:001minecraft:warped_button1minecraft:warped_button ["button_pressed_bit" = 0, "facing_direction" = 1]
minecraft:warped_button:002minecraft:warped_button2minecraft:warped_button ["button_pressed_bit" = 0, "facing_direction" = 2]
minecraft:warped_button:003minecraft:warped_button3minecraft:warped_button ["button_pressed_bit" = 0, "facing_direction" = 3]
minecraft:warped_button:004minecraft:warped_button4minecraft:warped_button ["button_pressed_bit" = 0, "facing_direction" = 4]
minecraft:warped_button:005minecraft:warped_button5minecraft:warped_button ["button_pressed_bit" = 0, "facing_direction" = 5]
minecraft:warped_button:006minecraft:warped_button6minecraft:warped_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:warped_button:007minecraft:warped_button7minecraft:warped_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:warped_button:008minecraft:warped_button8minecraft:warped_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:warped_button:009minecraft:warped_button9minecraft:warped_button ["button_pressed_bit" = 1, "facing_direction" = 1]
minecraft:warped_button:010minecraft:warped_button10minecraft:warped_button ["button_pressed_bit" = 1, "facing_direction" = 2]
minecraft:warped_button:011minecraft:warped_button11minecraft:warped_button ["button_pressed_bit" = 1, "facing_direction" = 3]
minecraft:warped_button:012minecraft:warped_button12minecraft:warped_button ["button_pressed_bit" = 1, "facing_direction" = 4]
minecraft:warped_button:013minecraft:warped_button13minecraft:warped_button ["button_pressed_bit" = 1, "facing_direction" = 5]
minecraft:warped_button:014minecraft:warped_button14minecraft:warped_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:warped_button:015minecraft:warped_button15minecraft:warped_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:warped_door:000minecraft:warped_door0minecraft:warped_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:warped_door:001minecraft:warped_door1minecraft:warped_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:warped_door:002minecraft:warped_door2minecraft:warped_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:warped_door:003minecraft:warped_door3minecraft:warped_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:warped_door:004minecraft:warped_door4minecraft:warped_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:warped_door:005minecraft:warped_door5minecraft:warped_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:warped_door:006minecraft:warped_door6minecraft:warped_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:warped_door:007minecraft:warped_door7minecraft:warped_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:warped_door:008minecraft:warped_door8minecraft:warped_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:warped_door:009minecraft:warped_door9minecraft:warped_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:warped_door:010minecraft:warped_door10minecraft:warped_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:warped_door:011minecraft:warped_door11minecraft:warped_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:warped_door:012minecraft:warped_door12minecraft:warped_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:warped_door:013minecraft:warped_door13minecraft:warped_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:warped_door:014minecraft:warped_door14minecraft:warped_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:warped_door:015minecraft:warped_door15minecraft:warped_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:warped_door:016minecraft:warped_door16minecraft:warped_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:warped_door:017minecraft:warped_door17minecraft:warped_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:warped_door:018minecraft:warped_door18minecraft:warped_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:warped_door:019minecraft:warped_door19minecraft:warped_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:warped_door:020minecraft:warped_door20minecraft:warped_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:warped_door:021minecraft:warped_door21minecraft:warped_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:warped_door:022minecraft:warped_door22minecraft:warped_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:warped_door:023minecraft:warped_door23minecraft:warped_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:warped_door:024minecraft:warped_door24minecraft:warped_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:warped_door:025minecraft:warped_door25minecraft:warped_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:warped_door:026minecraft:warped_door26minecraft:warped_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:warped_door:027minecraft:warped_door27minecraft:warped_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:warped_door:028minecraft:warped_door28minecraft:warped_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:warped_door:029minecraft:warped_door29minecraft:warped_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:warped_door:030minecraft:warped_door30minecraft:warped_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:warped_door:031minecraft:warped_door31minecraft:warped_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:warped_fence_gate:000minecraft:warped_fence_gate0minecraft:warped_fence_gate ["direction" = 0, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:warped_fence_gate:001minecraft:warped_fence_gate1minecraft:warped_fence_gate ["direction" = 1, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:warped_fence_gate:002minecraft:warped_fence_gate2minecraft:warped_fence_gate ["direction" = 2, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:warped_fence_gate:003minecraft:warped_fence_gate3minecraft:warped_fence_gate ["direction" = 3, "in_wall_bit" = 0, "open_bit" = 0]
minecraft:warped_fence_gate:004minecraft:warped_fence_gate4minecraft:warped_fence_gate ["direction" = 0, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:warped_fence_gate:005minecraft:warped_fence_gate5minecraft:warped_fence_gate ["direction" = 1, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:warped_fence_gate:006minecraft:warped_fence_gate6minecraft:warped_fence_gate ["direction" = 2, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:warped_fence_gate:007minecraft:warped_fence_gate7minecraft:warped_fence_gate ["direction" = 3, "in_wall_bit" = 0, "open_bit" = 1]
minecraft:warped_fence_gate:008minecraft:warped_fence_gate8minecraft:warped_fence_gate ["direction" = 0, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:warped_fence_gate:009minecraft:warped_fence_gate9minecraft:warped_fence_gate ["direction" = 1, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:warped_fence_gate:010minecraft:warped_fence_gate10minecraft:warped_fence_gate ["direction" = 2, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:warped_fence_gate:011minecraft:warped_fence_gate11minecraft:warped_fence_gate ["direction" = 3, "in_wall_bit" = 1, "open_bit" = 0]
minecraft:warped_fence_gate:012minecraft:warped_fence_gate12minecraft:warped_fence_gate ["direction" = 0, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:warped_fence_gate:013minecraft:warped_fence_gate13minecraft:warped_fence_gate ["direction" = 1, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:warped_fence_gate:014minecraft:warped_fence_gate14minecraft:warped_fence_gate ["direction" = 2, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:warped_fence_gate:015minecraft:warped_fence_gate15minecraft:warped_fence_gate ["direction" = 3, "in_wall_bit" = 1, "open_bit" = 1]
minecraft:warped_hyphae:000minecraft:warped_hyphae0minecraft:warped_hyphae ["pillar_axis" = "y"]
minecraft:warped_hyphae:001minecraft:warped_hyphae1minecraft:warped_hyphae ["pillar_axis" = "x"]
minecraft:warped_hyphae:002minecraft:warped_hyphae2minecraft:warped_hyphae ["pillar_axis" = "z"]
minecraft:warped_slab:000minecraft:warped_slab0minecraft:warped_slab ["minecraft:vertical_half" = "bottom"]
minecraft:warped_slab:001minecraft:warped_slab1minecraft:warped_slab ["minecraft:vertical_half" = "top"]
minecraft:warped_stairs:000minecraft:warped_stairs0minecraft:warped_stairs ["upside_down_bit" = 0, "weirdo_direction" = 0]
minecraft:warped_stairs:001minecraft:warped_stairs1minecraft:warped_stairs ["upside_down_bit" = 0, "weirdo_direction" = 1]
minecraft:warped_stairs:002minecraft:warped_stairs2minecraft:warped_stairs ["upside_down_bit" = 0, "weirdo_direction" = 2]
minecraft:warped_stairs:003minecraft:warped_stairs3minecraft:warped_stairs ["upside_down_bit" = 0, "weirdo_direction" = 3]
minecraft:warped_stairs:004minecraft:warped_stairs4minecraft:warped_stairs ["upside_down_bit" = 1, "weirdo_direction" = 0]
minecraft:warped_stairs:005minecraft:warped_stairs5minecraft:warped_stairs ["upside_down_bit" = 1, "weirdo_direction" = 1]
minecraft:warped_stairs:006minecraft:warped_stairs6minecraft:warped_stairs ["upside_down_bit" = 1, "weirdo_direction" = 2]
minecraft:warped_stairs:007minecraft:warped_stairs7minecraft:warped_stairs ["upside_down_bit" = 1, "weirdo_direction" = 3]
minecraft:warped_standing_sign:000minecraft:warped_standing_sign0minecraft:warped_standing_sign ["ground_sign_direction" = 0]
minecraft:warped_standing_sign:001minecraft:warped_standing_sign1minecraft:warped_standing_sign ["ground_sign_direction" = 1]
minecraft:warped_standing_sign:002minecraft:warped_standing_sign2minecraft:warped_standing_sign ["ground_sign_direction" = 2]
minecraft:warped_standing_sign:003minecraft:warped_standing_sign3minecraft:warped_standing_sign ["ground_sign_direction" = 3]
minecraft:warped_standing_sign:004minecraft:warped_standing_sign4minecraft:warped_standing_sign ["ground_sign_direction" = 4]
minecraft:warped_standing_sign:005minecraft:warped_standing_sign5minecraft:warped_standing_sign ["ground_sign_direction" = 5]
minecraft:warped_standing_sign:006minecraft:warped_standing_sign6minecraft:warped_standing_sign ["ground_sign_direction" = 6]
minecraft:warped_standing_sign:007minecraft:warped_standing_sign7minecraft:warped_standing_sign ["ground_sign_direction" = 7]
minecraft:warped_standing_sign:008minecraft:warped_standing_sign8minecraft:warped_standing_sign ["ground_sign_direction" = 8]
minecraft:warped_standing_sign:009minecraft:warped_standing_sign9minecraft:warped_standing_sign ["ground_sign_direction" = 9]
minecraft:warped_standing_sign:010minecraft:warped_standing_sign10minecraft:warped_standing_sign ["ground_sign_direction" = 10]
minecraft:warped_standing_sign:011minecraft:warped_standing_sign11minecraft:warped_standing_sign ["ground_sign_direction" = 11]
minecraft:warped_standing_sign:012minecraft:warped_standing_sign12minecraft:warped_standing_sign ["ground_sign_direction" = 12]
minecraft:warped_standing_sign:013minecraft:warped_standing_sign13minecraft:warped_standing_sign ["ground_sign_direction" = 13]
minecraft:warped_standing_sign:014minecraft:warped_standing_sign14minecraft:warped_standing_sign ["ground_sign_direction" = 14]
minecraft:warped_standing_sign:015minecraft:warped_standing_sign15minecraft:warped_standing_sign ["ground_sign_direction" = 15]
minecraft:warped_stem:000minecraft:warped_stem0minecraft:warped_stem ["pillar_axis" = "y"]
minecraft:warped_stem:001minecraft:warped_stem1minecraft:warped_stem ["pillar_axis" = "x"]
minecraft:warped_stem:002minecraft:warped_stem2minecraft:warped_stem ["pillar_axis" = "z"]
minecraft:warped_trapdoor:000minecraft:warped_trapdoor0minecraft:warped_trapdoor ["direction" = 0, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:warped_trapdoor:001minecraft:warped_trapdoor1minecraft:warped_trapdoor ["direction" = 1, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:warped_trapdoor:002minecraft:warped_trapdoor2minecraft:warped_trapdoor ["direction" = 2, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:warped_trapdoor:003minecraft:warped_trapdoor3minecraft:warped_trapdoor ["direction" = 3, "open_bit" = 0, "upside_down_bit" = 0]
minecraft:warped_trapdoor:004minecraft:warped_trapdoor4minecraft:warped_trapdoor ["direction" = 0, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:warped_trapdoor:005minecraft:warped_trapdoor5minecraft:warped_trapdoor ["direction" = 1, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:warped_trapdoor:006minecraft:warped_trapdoor6minecraft:warped_trapdoor ["direction" = 2, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:warped_trapdoor:007minecraft:warped_trapdoor7minecraft:warped_trapdoor ["direction" = 3, "open_bit" = 0, "upside_down_bit" = 1]
minecraft:warped_trapdoor:008minecraft:warped_trapdoor8minecraft:warped_trapdoor ["direction" = 0, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:warped_trapdoor:009minecraft:warped_trapdoor9minecraft:warped_trapdoor ["direction" = 1, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:warped_trapdoor:010minecraft:warped_trapdoor10minecraft:warped_trapdoor ["direction" = 2, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:warped_trapdoor:011minecraft:warped_trapdoor11minecraft:warped_trapdoor ["direction" = 3, "open_bit" = 1, "upside_down_bit" = 0]
minecraft:warped_trapdoor:012minecraft:warped_trapdoor12minecraft:warped_trapdoor ["direction" = 0, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:warped_trapdoor:013minecraft:warped_trapdoor13minecraft:warped_trapdoor ["direction" = 1, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:warped_trapdoor:014minecraft:warped_trapdoor14minecraft:warped_trapdoor ["direction" = 2, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:warped_trapdoor:015minecraft:warped_trapdoor15minecraft:warped_trapdoor ["direction" = 3, "open_bit" = 1, "upside_down_bit" = 1]
minecraft:warped_wall_sign:000minecraft:warped_wall_sign0minecraft:warped_wall_sign ["facing_direction" = 0]
minecraft:warped_wall_sign:001minecraft:warped_wall_sign1minecraft:warped_wall_sign ["facing_direction" = 1]
minecraft:warped_wall_sign:002minecraft:warped_wall_sign2minecraft:warped_wall_sign ["facing_direction" = 2]
minecraft:warped_wall_sign:003minecraft:warped_wall_sign3minecraft:warped_wall_sign ["facing_direction" = 3]
minecraft:warped_wall_sign:004minecraft:warped_wall_sign4minecraft:warped_wall_sign ["facing_direction" = 4]
minecraft:warped_wall_sign:005minecraft:warped_wall_sign5minecraft:warped_wall_sign ["facing_direction" = 5]
minecraft:warped_wall_sign:006minecraft:warped_wall_sign6minecraft:warped_wall_sign ["facing_direction" = 0]
minecraft:warped_wall_sign:007minecraft:warped_wall_sign7minecraft:warped_wall_sign ["facing_direction" = 0]
minecraft:water:000minecraft:water0minecraft:water ["liquid_depth" = 0]
minecraft:water:001minecraft:water1minecraft:water ["liquid_depth" = 1]
minecraft:water:002minecraft:water2minecraft:water ["liquid_depth" = 2]
minecraft:water:003minecraft:water3minecraft:water ["liquid_depth" = 3]
minecraft:water:004minecraft:water4minecraft:water ["liquid_depth" = 4]
minecraft:water:005minecraft:water5minecraft:water ["liquid_depth" = 5]
minecraft:water:006minecraft:water6minecraft:water ["liquid_depth" = 6]
minecraft:water:007minecraft:water7minecraft:water ["liquid_depth" = 7]
minecraft:water:008minecraft:water8minecraft:water ["liquid_depth" = 8]
minecraft:water:009minecraft:water9minecraft:water ["liquid_depth" = 9]
minecraft:water:010minecraft:water10minecraft:water ["liquid_depth" = 10]
minecraft:water:011minecraft:water11minecraft:water ["liquid_depth" = 11]
minecraft:water:012minecraft:water12minecraft:water ["liquid_depth" = 12]
minecraft:water:013minecraft:water13minecraft:water ["liquid_depth" = 13]
minecraft:water:014minecraft:water14minecraft:water ["liquid_depth" = 14]
minecraft:water:015minecraft:water15minecraft:water ["liquid_depth" = 15]
minecraft:waxed_cut_copper_slab:000minecraft:waxed_cut_copper_slab0minecraft:waxed_cut_copper_slab ["minecraft:vertical_half" = "bottom"]
minecraft:waxed_cut_copper_slab:001minecraft:waxed_cut_copper_slab1minecraft:waxed_cut_copper_slab ["minecraft:vertical_half" = "top"]
minecraft:waxed_exposed_cut_copper_slab:000minecraft:waxed_exposed_cut_copper_slab0minecraft:waxed_exposed_cut_copper_slab ["minecraft:vertical_half" = "bottom"]
minecraft:waxed_exposed_cut_copper_slab:001minecraft:waxed_exposed_cut_copper_slab1minecraft:waxed_exposed_cut_copper_slab ["minecraft:vertical_half" = "top"]
minecraft:waxed_oxidized_cut_copper_slab:000minecraft:waxed_oxidized_cut_copper_slab0minecraft:waxed_oxidized_cut_copper_slab ["minecraft:vertical_half" = "bottom"]
minecraft:waxed_oxidized_cut_copper_slab:001minecraft:waxed_oxidized_cut_copper_slab1minecraft:waxed_oxidized_cut_copper_slab ["minecraft:vertical_half" = "top"]
minecraft:waxed_weathered_cut_copper_slab:000minecraft:waxed_weathered_cut_copper_slab0minecraft:waxed_weathered_cut_copper_slab ["minecraft:vertical_half" = "bottom"]
minecraft:waxed_weathered_cut_copper_slab:001minecraft:waxed_weathered_cut_copper_slab1minecraft:waxed_weathered_cut_copper_slab ["minecraft:vertical_half" = "top"]
minecraft:weathered_cut_copper_slab:000minecraft:weathered_cut_copper_slab0minecraft:weathered_cut_copper_slab ["minecraft:vertical_half" = "bottom"]
minecraft:weathered_cut_copper_slab:001minecraft:weathered_cut_copper_slab1minecraft:weathered_cut_copper_slab ["minecraft:vertical_half" = "top"]
minecraft:weeping_vines:000minecraft:weeping_vines0minecraft:weeping_vines ["weeping_vines_age" = 0]
minecraft:weeping_vines:001minecraft:weeping_vines1minecraft:weeping_vines ["weeping_vines_age" = 1]
minecraft:weeping_vines:002minecraft:weeping_vines2minecraft:weeping_vines ["weeping_vines_age" = 2]
minecraft:weeping_vines:003minecraft:weeping_vines3minecraft:weeping_vines ["weeping_vines_age" = 3]
minecraft:weeping_vines:004minecraft:weeping_vines4minecraft:weeping_vines ["weeping_vines_age" = 4]
minecraft:weeping_vines:005minecraft:weeping_vines5minecraft:weeping_vines ["weeping_vines_age" = 5]
minecraft:weeping_vines:006minecraft:weeping_vines6minecraft:weeping_vines ["weeping_vines_age" = 6]
minecraft:weeping_vines:007minecraft:weeping_vines7minecraft:weeping_vines ["weeping_vines_age" = 7]
minecraft:weeping_vines:008minecraft:weeping_vines8minecraft:weeping_vines ["weeping_vines_age" = 8]
minecraft:weeping_vines:009minecraft:weeping_vines9minecraft:weeping_vines ["weeping_vines_age" = 9]
minecraft:weeping_vines:010minecraft:weeping_vines10minecraft:weeping_vines ["weeping_vines_age" = 10]
minecraft:weeping_vines:011minecraft:weeping_vines11minecraft:weeping_vines ["weeping_vines_age" = 11]
minecraft:weeping_vines:012minecraft:weeping_vines12minecraft:weeping_vines ["weeping_vines_age" = 12]
minecraft:weeping_vines:013minecraft:weeping_vines13minecraft:weeping_vines ["weeping_vines_age" = 13]
minecraft:weeping_vines:014minecraft:weeping_vines14minecraft:weeping_vines ["weeping_vines_age" = 14]
minecraft:weeping_vines:015minecraft:weeping_vines15minecraft:weeping_vines ["weeping_vines_age" = 15]
minecraft:weeping_vines:016minecraft:weeping_vines16minecraft:weeping_vines ["weeping_vines_age" = 16]
minecraft:weeping_vines:017minecraft:weeping_vines17minecraft:weeping_vines ["weeping_vines_age" = 17]
minecraft:weeping_vines:018minecraft:weeping_vines18minecraft:weeping_vines ["weeping_vines_age" = 18]
minecraft:weeping_vines:019minecraft:weeping_vines19minecraft:weeping_vines ["weeping_vines_age" = 19]
minecraft:weeping_vines:020minecraft:weeping_vines20minecraft:weeping_vines ["weeping_vines_age" = 20]
minecraft:weeping_vines:021minecraft:weeping_vines21minecraft:weeping_vines ["weeping_vines_age" = 21]
minecraft:weeping_vines:022minecraft:weeping_vines22minecraft:weeping_vines ["weeping_vines_age" = 22]
minecraft:weeping_vines:023minecraft:weeping_vines23minecraft:weeping_vines ["weeping_vines_age" = 23]
minecraft:weeping_vines:024minecraft:weeping_vines24minecraft:weeping_vines ["weeping_vines_age" = 24]
minecraft:weeping_vines:025minecraft:weeping_vines25minecraft:weeping_vines ["weeping_vines_age" = 25]
minecraft:wheat:000minecraft:wheat0minecraft:wheat ["growth" = 0]
minecraft:wheat:001minecraft:wheat1minecraft:wheat ["growth" = 1]
minecraft:wheat:002minecraft:wheat2minecraft:wheat ["growth" = 2]
minecraft:wheat:003minecraft:wheat3minecraft:wheat ["growth" = 3]
minecraft:wheat:004minecraft:wheat4minecraft:wheat ["growth" = 4]
minecraft:wheat:005minecraft:wheat5minecraft:wheat ["growth" = 5]
minecraft:wheat:006minecraft:wheat6minecraft:wheat ["growth" = 6]
minecraft:wheat:007minecraft:wheat7minecraft:wheat ["growth" = 7]
minecraft:white_candle:000minecraft:white_candle0minecraft:white_candle ["candles" = 0, "lit" = 0]
minecraft:white_candle:001minecraft:white_candle1minecraft:white_candle ["candles" = 1, "lit" = 0]
minecraft:white_candle:002minecraft:white_candle2minecraft:white_candle ["candles" = 2, "lit" = 0]
minecraft:white_candle:003minecraft:white_candle3minecraft:white_candle ["candles" = 3, "lit" = 0]
minecraft:white_candle:004minecraft:white_candle4minecraft:white_candle ["candles" = 0, "lit" = 1]
minecraft:white_candle:005minecraft:white_candle5minecraft:white_candle ["candles" = 1, "lit" = 1]
minecraft:white_candle:006minecraft:white_candle6minecraft:white_candle ["candles" = 2, "lit" = 1]
minecraft:white_candle:007minecraft:white_candle7minecraft:white_candle ["candles" = 3, "lit" = 1]
minecraft:white_candle_cake:000minecraft:white_candle_cake0minecraft:white_candle_cake ["lit" = 0]
minecraft:white_candle_cake:001minecraft:white_candle_cake1minecraft:white_candle_cake ["lit" = 1]
minecraft:white_glazed_terracotta:000minecraft:white_glazed_terracotta0minecraft:white_glazed_terracotta ["facing_direction" = 0]
minecraft:white_glazed_terracotta:001minecraft:white_glazed_terracotta1minecraft:white_glazed_terracotta ["facing_direction" = 1]
minecraft:white_glazed_terracotta:002minecraft:white_glazed_terracotta2minecraft:white_glazed_terracotta ["facing_direction" = 2]
minecraft:white_glazed_terracotta:003minecraft:white_glazed_terracotta3minecraft:white_glazed_terracotta ["facing_direction" = 3]
minecraft:white_glazed_terracotta:004minecraft:white_glazed_terracotta4minecraft:white_glazed_terracotta ["facing_direction" = 4]
minecraft:white_glazed_terracotta:005minecraft:white_glazed_terracotta5minecraft:white_glazed_terracotta ["facing_direction" = 5]
minecraft:white_glazed_terracotta:006minecraft:white_glazed_terracotta6minecraft:white_glazed_terracotta ["facing_direction" = 0]
minecraft:white_glazed_terracotta:007minecraft:white_glazed_terracotta7minecraft:white_glazed_terracotta ["facing_direction" = 0]
minecraft:wood:000minecraft:wood0minecraft:wood ["stripped_bit" = 0, "wood_type" = "oak"]
minecraft:wood:001minecraft:wood1minecraft:wood ["stripped_bit" = 0, "wood_type" = "spruce"]
minecraft:wood:002minecraft:wood2minecraft:wood ["stripped_bit" = 0, "wood_type" = "birch"]
minecraft:wood:003minecraft:wood3minecraft:wood ["stripped_bit" = 0, "wood_type" = "jungle"]
minecraft:wood:004minecraft:wood4minecraft:wood ["stripped_bit" = 0, "wood_type" = "acacia"]
minecraft:wood:005minecraft:wood5minecraft:wood ["stripped_bit" = 0, "wood_type" = "dark_oak"]
minecraft:wood:006minecraft:wood6minecraft:wood ["stripped_bit" = 0, "wood_type" = "oak"]
minecraft:wood:007minecraft:wood7minecraft:wood ["stripped_bit" = 0, "wood_type" = "oak"]
minecraft:wood:008minecraft:wood8minecraft:wood ["stripped_bit" = 1, "wood_type" = "oak"]
minecraft:wood:009minecraft:wood9minecraft:wood ["stripped_bit" = 1, "wood_type" = "spruce"]
minecraft:wood:010minecraft:wood10minecraft:wood ["stripped_bit" = 1, "wood_type" = "birch"]
minecraft:wood:011minecraft:wood11minecraft:wood ["stripped_bit" = 1, "wood_type" = "jungle"]
minecraft:wood:012minecraft:wood12minecraft:wood ["stripped_bit" = 1, "wood_type" = "acacia"]
minecraft:wood:013minecraft:wood13minecraft:wood ["stripped_bit" = 1, "wood_type" = "dark_oak"]
minecraft:wood:014minecraft:wood14minecraft:wood ["stripped_bit" = 1, "wood_type" = "oak"]
minecraft:wood:015minecraft:wood15minecraft:wood ["stripped_bit" = 1, "wood_type" = "oak"]
minecraft:wooden_button:000minecraft:wooden_button0minecraft:wooden_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:wooden_button:001minecraft:wooden_button1minecraft:wooden_button ["button_pressed_bit" = 0, "facing_direction" = 1]
minecraft:wooden_button:002minecraft:wooden_button2minecraft:wooden_button ["button_pressed_bit" = 0, "facing_direction" = 2]
minecraft:wooden_button:003minecraft:wooden_button3minecraft:wooden_button ["button_pressed_bit" = 0, "facing_direction" = 3]
minecraft:wooden_button:004minecraft:wooden_button4minecraft:wooden_button ["button_pressed_bit" = 0, "facing_direction" = 4]
minecraft:wooden_button:005minecraft:wooden_button5minecraft:wooden_button ["button_pressed_bit" = 0, "facing_direction" = 5]
minecraft:wooden_button:006minecraft:wooden_button6minecraft:wooden_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:wooden_button:007minecraft:wooden_button7minecraft:wooden_button ["button_pressed_bit" = 0, "facing_direction" = 0]
minecraft:wooden_button:008minecraft:wooden_button8minecraft:wooden_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:wooden_button:009minecraft:wooden_button9minecraft:wooden_button ["button_pressed_bit" = 1, "facing_direction" = 1]
minecraft:wooden_button:010minecraft:wooden_button10minecraft:wooden_button ["button_pressed_bit" = 1, "facing_direction" = 2]
minecraft:wooden_button:011minecraft:wooden_button11minecraft:wooden_button ["button_pressed_bit" = 1, "facing_direction" = 3]
minecraft:wooden_button:012minecraft:wooden_button12minecraft:wooden_button ["button_pressed_bit" = 1, "facing_direction" = 4]
minecraft:wooden_button:013minecraft:wooden_button13minecraft:wooden_button ["button_pressed_bit" = 1, "facing_direction" = 5]
minecraft:wooden_button:014minecraft:wooden_button14minecraft:wooden_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:wooden_button:015minecraft:wooden_button15minecraft:wooden_button ["button_pressed_bit" = 1, "facing_direction" = 0]
minecraft:wooden_door:000minecraft:wooden_door0minecraft:wooden_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:wooden_door:001minecraft:wooden_door1minecraft:wooden_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:wooden_door:002minecraft:wooden_door2minecraft:wooden_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:wooden_door:003minecraft:wooden_door3minecraft:wooden_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:wooden_door:004minecraft:wooden_door4minecraft:wooden_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:wooden_door:005minecraft:wooden_door5minecraft:wooden_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:wooden_door:006minecraft:wooden_door6minecraft:wooden_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:wooden_door:007minecraft:wooden_door7minecraft:wooden_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:wooden_door:008minecraft:wooden_door8minecraft:wooden_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:wooden_door:009minecraft:wooden_door9minecraft:wooden_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:wooden_door:010minecraft:wooden_door10minecraft:wooden_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:wooden_door:011minecraft:wooden_door11minecraft:wooden_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:wooden_door:012minecraft:wooden_door12minecraft:wooden_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:wooden_door:013minecraft:wooden_door13minecraft:wooden_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:wooden_door:014minecraft:wooden_door14minecraft:wooden_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:wooden_door:015minecraft:wooden_door15minecraft:wooden_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:wooden_door:016minecraft:wooden_door16minecraft:wooden_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:wooden_door:017minecraft:wooden_door17minecraft:wooden_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:wooden_door:018minecraft:wooden_door18minecraft:wooden_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:wooden_door:019minecraft:wooden_door19minecraft:wooden_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 0]
minecraft:wooden_door:020minecraft:wooden_door20minecraft:wooden_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:wooden_door:021minecraft:wooden_door21minecraft:wooden_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:wooden_door:022minecraft:wooden_door22minecraft:wooden_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:wooden_door:023minecraft:wooden_door23minecraft:wooden_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 0]
minecraft:wooden_door:024minecraft:wooden_door24minecraft:wooden_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:wooden_door:025minecraft:wooden_door25minecraft:wooden_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:wooden_door:026minecraft:wooden_door26minecraft:wooden_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:wooden_door:027minecraft:wooden_door27minecraft:wooden_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 0, "upper_block_bit" = 1]
minecraft:wooden_door:028minecraft:wooden_door28minecraft:wooden_door ["direction" = 0, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:wooden_door:029minecraft:wooden_door29minecraft:wooden_door ["direction" = 1, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:wooden_door:030minecraft:wooden_door30minecraft:wooden_door ["direction" = 2, "door_hinge_bit" = 0, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:wooden_door:031minecraft:wooden_door31minecraft:wooden_door ["direction" = 3, "door_hinge_bit" = 1, "open_bit" = 1, "upper_block_bit" = 1]
minecraft:wooden_pressure_plate:000minecraft:wooden_pressure_plate0minecraft:wooden_pressure_plate ["redstone_signal" = 0]
minecraft:wooden_pressure_plate:001minecraft:wooden_pressure_plate1minecraft:wooden_pressure_plate ["redstone_signal" = 1]
minecraft:wooden_pressure_plate:002minecraft:wooden_pressure_plate2minecraft:wooden_pressure_plate ["redstone_signal" = 2]
minecraft:wooden_pressure_plate:003minecraft:wooden_pressure_plate3minecraft:wooden_pressure_plate ["redstone_signal" = 3]
minecraft:wooden_pressure_plate:004minecraft:wooden_pressure_plate4minecraft:wooden_pressure_plate ["redstone_signal" = 4]
minecraft:wooden_pressure_plate:005minecraft:wooden_pressure_plate5minecraft:wooden_pressure_plate ["redstone_signal" = 5]
minecraft:wooden_pressure_plate:006minecraft:wooden_pressure_plate6minecraft:wooden_pressure_plate ["redstone_signal" = 6]
minecraft:wooden_pressure_plate:007minecraft:wooden_pressure_plate7minecraft:wooden_pressure_plate ["redstone_signal" = 7]
minecraft:wooden_pressure_plate:008minecraft:wooden_pressure_plate8minecraft:wooden_pressure_plate ["redstone_signal" = 8]
minecraft:wooden_pressure_plate:009minecraft:wooden_pressure_plate9minecraft:wooden_pressure_plate ["redstone_signal" = 9]
minecraft:wooden_pressure_plate:010minecraft:wooden_pressure_plate10minecraft:wooden_pressure_plate ["redstone_signal" = 10]
minecraft:wooden_pressure_plate:011minecraft:wooden_pressure_plate11minecraft:wooden_pressure_plate ["redstone_signal" = 11]
minecraft:wooden_pressure_plate:012minecraft:wooden_pressure_plate12minecraft:wooden_pressure_plate ["redstone_signal" = 12]
minecraft:wooden_pressure_plate:013minecraft:wooden_pressure_plate13minecraft:wooden_pressure_plate ["redstone_signal" = 13]
minecraft:wooden_pressure_plate:014minecraft:wooden_pressure_plate14minecraft:wooden_pressure_plate ["redstone_signal" = 14]
minecraft:wooden_pressure_plate:015minecraft:wooden_pressure_plate15minecraft:wooden_pressure_plate ["redstone_signal" = 15]
minecraft:wooden_slab:000minecraft:wooden_slab0minecraft:wooden_slab ["minecraft:vertical_half" = "bottom", "wood_type" = "oak"]
minecraft:wooden_slab:001minecraft:wooden_slab1minecraft:wooden_slab ["minecraft:vertical_half" = "bottom", "wood_type" = "spruce"]
minecraft:wooden_slab:002minecraft:wooden_slab2minecraft:wooden_slab ["minecraft:vertical_half" = "bottom", "wood_type" = "birch"]
minecraft:wooden_slab:003minecraft:wooden_slab3minecraft:wooden_slab ["minecraft:vertical_half" = "bottom", "wood_type" = "jungle"]
minecraft:wooden_slab:004minecraft:wooden_slab4minecraft:wooden_slab ["minecraft:vertical_half" = "bottom", "wood_type" = "acacia"]
minecraft:wooden_slab:005minecraft:wooden_slab5minecraft:wooden_slab ["minecraft:vertical_half" = "bottom", "wood_type" = "dark_oak"]
minecraft:wooden_slab:006minecraft:wooden_slab6minecraft:wooden_slab ["minecraft:vertical_half" = "bottom", "wood_type" = "oak"]
minecraft:wooden_slab:007minecraft:wooden_slab7minecraft:wooden_slab ["minecraft:vertical_half" = "bottom", "wood_type" = "oak"]
minecraft:wooden_slab:008minecraft:wooden_slab8minecraft:wooden_slab ["minecraft:vertical_half" = "top", "wood_type" = "oak"]
minecraft:wooden_slab:009minecraft:wooden_slab9minecraft:wooden_slab ["minecraft:vertical_half" = "top", "wood_type" = "spruce"]
minecraft:wooden_slab:010minecraft:wooden_slab10minecraft:wooden_slab ["minecraft:vertical_half" = "top", "wood_type" = "birch"]
minecraft:wooden_slab:011minecraft:wooden_slab11minecraft:wooden_slab ["minecraft:vertical_half" = "top", "wood_type" = "jungle"]
minecraft:wooden_slab:012minecraft:wooden_slab12minecraft:wooden_slab ["minecraft:vertical_half" = "top", "wood_type" = "acacia"]
minecraft:wooden_slab:013minecraft:wooden_slab13minecraft:wooden_slab ["minecraft:vertical_half" = "top", "wood_type" = "dark_oak"]
minecraft:wooden_slab:014minecraft:wooden_slab14minecraft:wooden_slab ["minecraft:vertical_half" = "top", "wood_type" = "oak"]
minecraft:wooden_slab:015minecraft:wooden_slab15minecraft:wooden_slab ["minecraft:vertical_half" = "top", "wood_type" = "oak"]
minecraft:wool:000minecraft:wool0minecraft:white_wool
minecraft:wool:001minecraft:wool1minecraft:orange_wool
minecraft:wool:002minecraft:wool2minecraft:magenta_wool
minecraft:wool:003minecraft:wool3minecraft:light_blue_wool
minecraft:wool:004minecraft:wool4minecraft:yellow_wool
minecraft:wool:005minecraft:wool5minecraft:lime_wool
minecraft:wool:006minecraft:wool6minecraft:pink_wool
minecraft:wool:007minecraft:wool7minecraft:gray_wool
minecraft:wool:008minecraft:wool8minecraft:light_gray_wool
minecraft:wool:009minecraft:wool9minecraft:cyan_wool
minecraft:wool:010minecraft:wool10minecraft:purple_wool
minecraft:wool:011minecraft:wool11minecraft:blue_wool
minecraft:wool:012minecraft:wool12minecraft:brown_wool
minecraft:wool:013minecraft:wool13minecraft:green_wool
minecraft:wool:014minecraft:wool14minecraft:red_wool
minecraft:wool:015minecraft:wool15minecraft:black_wool
minecraft:yellow_candle:000minecraft:yellow_candle0minecraft:yellow_candle ["candles" = 0, "lit" = 0]
minecraft:yellow_candle:001minecraft:yellow_candle1minecraft:yellow_candle ["candles" = 1, "lit" = 0]
minecraft:yellow_candle:002minecraft:yellow_candle2minecraft:yellow_candle ["candles" = 2, "lit" = 0]
minecraft:yellow_candle:003minecraft:yellow_candle3minecraft:yellow_candle ["candles" = 3, "lit" = 0]
minecraft:yellow_candle:004minecraft:yellow_candle4minecraft:yellow_candle ["candles" = 0, "lit" = 1]
minecraft:yellow_candle:005minecraft:yellow_candle5minecraft:yellow_candle ["candles" = 1, "lit" = 1]
minecraft:yellow_candle:006minecraft:yellow_candle6minecraft:yellow_candle ["candles" = 2, "lit" = 1]
minecraft:yellow_candle:007minecraft:yellow_candle7minecraft:yellow_candle ["candles" = 3, "lit" = 1]
minecraft:yellow_candle_cake:000minecraft:yellow_candle_cake0minecraft:yellow_candle_cake ["lit" = 0]
minecraft:yellow_candle_cake:001minecraft:yellow_candle_cake1minecraft:yellow_candle_cake ["lit" = 1]
minecraft:yellow_glazed_terracotta:000minecraft:yellow_glazed_terracotta0minecraft:yellow_glazed_terracotta ["facing_direction" = 0]
minecraft:yellow_glazed_terracotta:001minecraft:yellow_glazed_terracotta1minecraft:yellow_glazed_terracotta ["facing_direction" = 1]
minecraft:yellow_glazed_terracotta:002minecraft:yellow_glazed_terracotta2minecraft:yellow_glazed_terracotta ["facing_direction" = 2]
minecraft:yellow_glazed_terracotta:003minecraft:yellow_glazed_terracotta3minecraft:yellow_glazed_terracotta ["facing_direction" = 3]
minecraft:yellow_glazed_terracotta:004minecraft:yellow_glazed_terracotta4minecraft:yellow_glazed_terracotta ["facing_direction" = 4]
minecraft:yellow_glazed_terracotta:005minecraft:yellow_glazed_terracotta5minecraft:yellow_glazed_terracotta ["facing_direction" = 5]
minecraft:yellow_glazed_terracotta:006minecraft:yellow_glazed_terracotta6minecraft:yellow_glazed_terracotta ["facing_direction" = 0]
minecraft:yellow_glazed_terracotta:007minecraft:yellow_glazed_terracotta7minecraft:yellow_glazed_terracotta ["facing_direction" = 0]
+Back to top

+ +

BlockStates

+ +List of all Vanilla BlockStates.

List of all BlockStates

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
BlockState Name Type Valid Values Description
activeBooleanTrue, FalseDetermines whether the block is active or not
ageInteger0 - 15Represents the age of the block
age_bitBooleanTrue, FalseDetermines if saplings should grow
allow_underwater_bitBooleanTrue, FalseDetermines if a TNT block works underwater
attached_bitBooleanTrue, FalseDetermines if a tripwire is attached to another tripwire
attachmentStringstanding, hanging, side, multipleDetermines the type of attachment used by a bell or grindstone block
bamboo_leaf_sizeStringno_leaves, small_leaves, large_leavesDetermines the size of bamboo leaves
bamboo_stalk_thicknessStringthin, thickDetermines the thinkness of a bamboo stalk
big_dripleaf_tiltStringnone, unstable, partial_tilt, full_tiltDetermines the tilt state of big dripleaf block
bite_counterInteger0 - 6Tracks how many bites of cake have been taken
books_storedInteger0 - 6Determines how many books are stored in the chiseled bookshelf
brewing_stand_slot_a_bitBooleanTrue, FalseDetermines if a bottle is shown in slot a of the brewing stand
brewing_stand_slot_b_bitBooleanTrue, FalseDetermines if a bottle is shown in slot b of the brewing stand
brewing_stand_slot_c_bitBooleanTrue, FalseDetermines if a bottle is shown in slot c of the brewing stand
brushed_progressInteger0 - 3Describes how "brushed" a block is
button_pressed_bitBooleanTrue, FalseDetermines if a button is in the pressed state or not
candlesInteger0 - 3Describes how many extra candles are in the same block space
cauldron_liquidStringwater, lavaDetermines the type of liquid in a cauldron
chemistry_table_typeStringcompound_creator, material_reducer, element_constructor, lab_tableDetermines the type of the work benches that are behind the edu features toggle
chisel_typeStringdefault, chiseled, lines, smoothDetermines the pattern of quartz and purpur blocks
cluster_countInteger0 - 3Describes how many sea pickles are in a cluster
colorStringwhite, orange, magenta, light_blue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, blackDetermines the color of a block like wool
color_bitBooleanTrue, FalseSets if a torch is a colored torch block
conditional_bitBooleanTrue, FalseDetermines if a command block is conditional or not
coral_colorStringblue, pink, purple, red, yellow, blue dead, pink dead, red dead, yellow deadDetermines the color of a coral block
coral_directionInteger0 - 3Describes the rotation of coral fans
coral_hang_type_bitBooleanTrue, FalseDescribes the type of hanging for coral fans
covered_bitBooleanTrue, FalseDescribes if a top snow block is covering another block
cracked_stateStringno_cracks, cracked, max_crackedDetermines the cracked state of turtle eggs
craftingBooleanTrue, FalseDescribes if the block has just crafted
damageStringundamaged, slightly_damaged, very_damaged, brokenDetermines the state of damage of an Anvil
dead_bitBooleanTrue, FalseDetermines if coral, coral fans, or sea pickles are dead
directionInteger0 - 3Determines the North, South, East, and West direction of some blocks. 0 = South, 1 = West, 2 = North 3 = East
dirt_typeStringnormal, coarseDetermines the dirt type of a block
disarmed_bitBooleanTrue, FalseDetermines if a tripwire is disarmed or not.
door_hinge_bitBooleanTrue, FalseDetermines if door's hinge is mirrored or not
double_plant_typeStringsunflower, syringa, grass, fern, rose, paeoniaDetermines the type of a double plant block
drag_downBooleanTrue, FalseDescribes if bubble columns drag entities down or pushes them up
dripstone_thicknessStringtip, frustum, base, middle, mergeDetermines the type of a pointed dripstone block
end_portal_eye_bitBooleanTrue, FalseDetermines if an end portal block has an Eye in it
explode_bitBooleanTrue, FalseDetermines if a TNT block should start its explode sequence
facing_directionInteger0 - 5Determines the Up, Down, North, South, East, and West direction of some blocks. 0 = Down, 1 = Up, 2 = North, 3 = South, 4 = West, 5 = East
fill_levelInteger0 - 6Determines fill level of a cauldron block
flower_typeStringpoppy, orchid, allium, houstonia, tulip_red, tulip_orange, tulip_white, tulip_pink, oxeye, cornflower, lily_of_the_valleyDetermines the type of a flower block
ground_sign_directionInteger0 - 15Describes the rotation of signs and standing banners
growthInteger0 - 7Determines the growth level of crops
hangingBooleanTrue, FalseDescribes if a lantern block is hanging or not
head_piece_bitBooleanTrue, FalseDetermines if a block is the pillow side of a bed
heightInteger0 - 7Determines the height of a top snow block
huge_mushroom_bitsInteger0 - 15Determines which huge mushroom block to be displayed
in_wall_bitBooleanTrue, FalseDetermines if a fence block is connected to a wall block
infiniburn_bitBooleanTrue, FalseDetermines if a block should burn infinitely
item_frame_map_bitBooleanTrue, FalseDescribes if an item frame block has a map in it
item_frame_photo_bitBooleanTrue, FalseDescribes if an item frame block has a photo in it
liquid_depthInteger0 - 15Determines the level of liquid blocks
litBooleanTrue, FalseDetermines if a block is lit or not
minecraft:block_faceStringdown, up, north, south, east, westWhich blockface the player placed the block on.
minecraft:cardinal_directionStringnorth, south, east, westDefines the cardinal placement direction of a block.
minecraft:facing_directionStringdown, up, north, south, east, westDefines all placement directions of a block.
minecraft:vertical_halfStringbottom, topWhich vertical half of the space the block is placed in.
moisturized_amountInteger0 - 7Determines the moisture level of crops
monster_egg_stone_typeStringstone, cobblestone, stone_brick, mossy_stone_brick, cracked_stone_brick, chiseled_stone_brickDetermines the stone type of a monster egg block
new_leaf_typeStringacacia, dark_oakDetermines the leaf type of some blocks
new_log_typeStringacacia, dark_oakDetermines the wood type of some blocks
no_drop_bitBooleanTrue, FalseDetermines if a skull block should drop loot
occupied_bitBooleanTrue, FalseDetermines if a bed block is occupied
old_leaf_typeStringoak, spruce, birch, jungleDetermines the leaf type of some blocks
old_log_typeStringoak, spruce, birch, jungleDetermines the wood type of some blocks
open_bitBooleanTrue, FalseDetermines if a door, gate, or trapdoor is open
orientationInteger0 - 1112 variant orientation
output_lit_bitBooleanTrue, FalseDetermines if a Comparator's output is lit
output_subtract_bitBooleanTrue, FalseDetermines if a Comparator is set to subtract output
persistent_bitBooleanTrue, FalseDetermines if a leaf block is persistent
portal_axisStringunknown, x, zDetermines the orientation of portal blocks
powered_bitBooleanTrue, FalseShows when an observer or tripwire sends a redstone signal
rail_data_bitBooleanTrue, FalseShows if a rail has a redstone signal
rail_directionInteger0 - 8Determines the orientation of a placed rail block
redstone_signalInteger0 - 15Determines the signal strength of a redstone signal
repeater_delayInteger0 - 3Determines the amount of delay of a repeater
sand_stone_typeStringdefault, heiroglyphs, cut, smoothDetermines the pattern of a sandstone block
sand_typeStringnormal, redDetermines the sand type of a block
sapling_typeStringevergreen, birch, jungle, acacia, roofed_oakDetermines the type of the sapling block
sculk_sensor_phaseStringinactive, active, cooldownDetermines the current phase of a sculk sensor block
sea_grass_typeStringdefault, double_top, double_botDetermines the type of a seagrass block
sponge_typeStringdry, wetDetermines the type of a sponge block
stabilityInteger0 - 5Determines the stability of a scaffolding block
stability_checkBooleanTrue, FalseDescribes if a scaffolding block has been checked for stability
stone_brick_typeStringdefault, mossy, cracked, chiseled, smoothDetermines the type of a stone brick block
stone_slab_typeStringsmooth_stone, sandstone, wood, cobblestone, brick, stone_brick, quartz, nether_brickDetermines the type of some stone slab blocks
stone_slab_type_2Stringred_sandstone, purpur, prismarine_rough, prismarine_dark, prismarine_brick, mossy_cobblestone, smooth_sandstone, red_nether_brickDetermines the type of some stone slab blocks
stone_slab_type_3Stringend_stone_brick, smooth_red_sandstone, polishe_andesite, andesite, diorite, polished_diorite, granite, polished_graniteDetermines the type of some stone slab blocks
stone_slab_type_4Stringmossy_stone_brick, smooth_quartz, stone, cut_sandstone, cut_red_sandstoneDetermines the type of some stone slab blocks
stone_typeStringstone, granite, granite_smooth, diorite, diorite_smooth, andesite, andesite_smoothDetermines the stone type of a block
stripped_bitBooleanTrue, FalseDescribes if a wood log has been stripped of bark
structure_block_typeStringdata, save, load, corner, invalid, exportDetermines the state of a structure block
structure_void_typeStringvoid, airDetermines which void mode to draw for structure blocks
suspended_bitBooleanTrue, FalseIndicates if a tripwire block is suspended
tall_grass_typeStringdefault, tall, fern, snowDetermines the type of a tall grass block
toggle_bitBooleanTrue, FalseDetermines if a hopper block is active or not
top_slot_bitBooleanTrue, FalseShows if a slab is the top half of the block or not
torch_facing_directionStringunknown, west, east, north, south, topDetermines the block that a torch is attached to in relation to its position
trial_spawner_stateInteger0 - 5Determines the block state for the Trial Spawner
triggered_bitBooleanTrue, FalseDetermines if a dispenser is triggered
turtle_egg_countStringone_egg, two_egg, three_egg, four_eggDetermines the amount of turtle eggs in an egg block
update_bitBooleanTrue, FalseDetermines if a leaf block or flower block should be updated
upper_block_bitBooleanTrue, FalseDetermines if a block is the upper half of an object like a door or a tall plant
upside_down_bitBooleanTrue, FalseDetermines if a stair block or trapdoor block is upsidedown
vine_direction_bitsInteger0 - 15Determines the facing direction for vines, works like the facing_direction blockstate
wall_block_typeStringcobblestone, mossy_cobblestone, granite, diorite, andesite, sandstone, brick, stone_brick, mossy_stone_brick, nether_brick, end_brick, prismarine, red_sandstone, red_nether_brickDetermines the type of a stone used in a wall block
wall_connection_type_eastStringnone, short, tallDetermines what kind of connection a wall has to the east
wall_connection_type_northStringnone, short, tallDetermines what kind of connection a wall has to the north
wall_connection_type_southStringnone, short, tallDetermines what kind of connection a wall has to the south
wall_connection_type_westStringnone, short, tallDetermines what kind of connection a wall has to the west
wall_post_bitBooleanTrue, FalseDetermines if a wall should contain a post
weirdo_directionInteger0 - 3Describes the rotation of stairs
wood_typeStringoak, spruce, birch, jungle, acacia, dark_oakDetermines the wood type of a block
+Back to top

+ +

BlockTraits

+ +List of all Block Traits and the BlockStates they include.

List of all Block Traits

+ + + + + + + + + + + + + +
Block Trait Type Description
"minecraft:placement_direction"JSON ObjectAdds the "minecraft:cardinal_direction" and/or "minecraft:facing_direction" states and setter function to the block. The values of these states are set when the block is placed.
Experimental toggles required: Upcoming Creator Features (in format versions before 1.20.20)
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Name Type Default Value Description
enabled_statesArrayWhich states to enable. Must specify at least one.
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Name Type Default Value Description
minecraft:cardinal_directionStringnorth, south, east, westDefines the cardinal placement direction of a block.
minecraft:facing_directionStringdown, up, north, south, east, westDefines all placement directions of a block.
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y_rotation_offsetDecimal0.0 - 360.0The y rotation offset to apply to the block. Must be [0.0, 90.0, 180.0, 270.0]. Default is 0, meaning if the player is facing north, the "minecraft:cardinal_direction" and/or minecraft:facing_direction state will be north.
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"minecraft:placement_position"JSON ObjectAdds the "minecraft:block_face" and/or "minecraft:vertical_half" BlockStates. The value of these state(s) are set when the block is placed.
Experimental toggles required: Upcoming Creator Features (in format versions before 1.20.20)
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Name Type Default Value Description
enabled_statesArrayWhich states to enable. Must specify at least one.
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Name Type Default Value Description
minecraft:block_faceStringdown, up, north, south, east, westWhich blockface the player placed the block on.
minecraft:vertical_halfStringbottom, topWhich vertical half of the space the block is placed in.
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+Back to top

+ +

Blocks

+ +

List of fully-qualified block names

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name
minecraft:acacia_button
minecraft:acacia_door
minecraft:acacia_fence
minecraft:acacia_fence_gate
minecraft:acacia_hanging_sign
minecraft:acacia_log
minecraft:acacia_planks
minecraft:acacia_pressure_plate
minecraft:acacia_stairs
minecraft:acacia_standing_sign
minecraft:acacia_trapdoor
minecraft:acacia_wall_sign
minecraft:activator_rail
minecraft:air
minecraft:allow
minecraft:amethyst_block
minecraft:amethyst_cluster
minecraft:ancient_debris
minecraft:andesite
minecraft:andesite_stairs
minecraft:anvil
minecraft:azalea
minecraft:azalea_leaves
minecraft:azalea_leaves_flowered
minecraft:bamboo
minecraft:bamboo_block
minecraft:bamboo_button
minecraft:bamboo_door
minecraft:bamboo_double_slab
minecraft:bamboo_fence
minecraft:bamboo_fence_gate
minecraft:bamboo_hanging_sign
minecraft:bamboo_mosaic
minecraft:bamboo_mosaic_double_slab
minecraft:bamboo_mosaic_slab
minecraft:bamboo_mosaic_stairs
minecraft:bamboo_planks
minecraft:bamboo_pressure_plate
minecraft:bamboo_sapling
minecraft:bamboo_slab
minecraft:bamboo_stairs
minecraft:bamboo_standing_sign
minecraft:bamboo_trapdoor
minecraft:bamboo_wall_sign
minecraft:barrel
minecraft:barrier
minecraft:basalt
minecraft:beacon
minecraft:bed
minecraft:bedrock
minecraft:bee_nest
minecraft:beehive
minecraft:beetroot
minecraft:bell
minecraft:big_dripleaf
minecraft:birch_button
minecraft:birch_door
minecraft:birch_fence
minecraft:birch_fence_gate
minecraft:birch_hanging_sign
minecraft:birch_log
minecraft:birch_planks
minecraft:birch_pressure_plate
minecraft:birch_stairs
minecraft:birch_standing_sign
minecraft:birch_trapdoor
minecraft:birch_wall_sign
minecraft:black_candle
minecraft:black_candle_cake
minecraft:black_carpet
minecraft:black_concrete
minecraft:black_concrete_powder
minecraft:black_glazed_terracotta
minecraft:black_shulker_box
minecraft:black_stained_glass
minecraft:black_stained_glass_pane
minecraft:black_terracotta
minecraft:black_wool
minecraft:blackstone
minecraft:blackstone_double_slab
minecraft:blackstone_slab
minecraft:blackstone_stairs
minecraft:blackstone_wall
minecraft:blast_furnace
minecraft:blue_candle
minecraft:blue_candle_cake
minecraft:blue_carpet
minecraft:blue_concrete
minecraft:blue_concrete_powder
minecraft:blue_glazed_terracotta
minecraft:blue_ice
minecraft:blue_shulker_box
minecraft:blue_stained_glass
minecraft:blue_stained_glass_pane
minecraft:blue_terracotta
minecraft:blue_wool
minecraft:bone_block
minecraft:bookshelf
minecraft:border_block
minecraft:brain_coral
minecraft:brewing_stand
minecraft:brick_block
minecraft:brick_stairs
minecraft:brown_candle
minecraft:brown_candle_cake
minecraft:brown_carpet
minecraft:brown_concrete
minecraft:brown_concrete_powder
minecraft:brown_glazed_terracotta
minecraft:brown_mushroom
minecraft:brown_mushroom_block
minecraft:brown_shulker_box
minecraft:brown_stained_glass
minecraft:brown_stained_glass_pane
minecraft:brown_terracotta
minecraft:brown_wool
minecraft:bubble_column
minecraft:bubble_coral
minecraft:budding_amethyst
minecraft:cactus
minecraft:cake
minecraft:calcite
minecraft:calibrated_sculk_sensor
minecraft:camera
minecraft:campfire
minecraft:candle
minecraft:candle_cake
minecraft:carrots
minecraft:cartography_table
minecraft:carved_pumpkin
minecraft:cauldron
minecraft:cave_vines
minecraft:cave_vines_body_with_berries
minecraft:cave_vines_head_with_berries
minecraft:chain
minecraft:chain_command_block
minecraft:chemical_heat
minecraft:chemistry_table
minecraft:cherry_button
minecraft:cherry_door
minecraft:cherry_double_slab
minecraft:cherry_fence
minecraft:cherry_fence_gate
minecraft:cherry_hanging_sign
minecraft:cherry_leaves
minecraft:cherry_log
minecraft:cherry_planks
minecraft:cherry_pressure_plate
minecraft:cherry_sapling
minecraft:cherry_slab
minecraft:cherry_stairs
minecraft:cherry_standing_sign
minecraft:cherry_trapdoor
minecraft:cherry_wall_sign
minecraft:cherry_wood
minecraft:chest
minecraft:chiseled_bookshelf
minecraft:chiseled_copper
minecraft:chiseled_deepslate
minecraft:chiseled_nether_bricks
minecraft:chiseled_polished_blackstone
minecraft:chiseled_tuff
minecraft:chiseled_tuff_bricks
minecraft:chorus_flower
minecraft:chorus_plant
minecraft:clay
minecraft:client_request_placeholder_block
minecraft:coal_block
minecraft:coal_ore
minecraft:cobbled_deepslate
minecraft:cobbled_deepslate_double_slab
minecraft:cobbled_deepslate_slab
minecraft:cobbled_deepslate_stairs
minecraft:cobbled_deepslate_wall
minecraft:cobblestone
minecraft:cobblestone_wall
minecraft:cocoa
minecraft:colored_torch_bp
minecraft:colored_torch_rg
minecraft:command_block
minecraft:composter
minecraft:conduit
minecraft:copper_block
minecraft:copper_bulb
minecraft:copper_door
minecraft:copper_grate
minecraft:copper_ore
minecraft:copper_trapdoor
minecraft:coral_block
minecraft:coral_fan
minecraft:coral_fan_dead
minecraft:coral_fan_hang
minecraft:coral_fan_hang2
minecraft:coral_fan_hang3
minecraft:cracked_deepslate_bricks
minecraft:cracked_deepslate_tiles
minecraft:cracked_nether_bricks
minecraft:cracked_polished_blackstone_bricks
minecraft:crafter
minecraft:crafting_table
minecraft:crimson_button
minecraft:crimson_door
minecraft:crimson_double_slab
minecraft:crimson_fence
minecraft:crimson_fence_gate
minecraft:crimson_fungus
minecraft:crimson_hanging_sign
minecraft:crimson_hyphae
minecraft:crimson_nylium
minecraft:crimson_planks
minecraft:crimson_pressure_plate
minecraft:crimson_roots
minecraft:crimson_slab
minecraft:crimson_stairs
minecraft:crimson_standing_sign
minecraft:crimson_stem
minecraft:crimson_trapdoor
minecraft:crimson_wall_sign
minecraft:crying_obsidian
minecraft:cut_copper
minecraft:cut_copper_slab
minecraft:cut_copper_stairs
minecraft:cyan_candle
minecraft:cyan_candle_cake
minecraft:cyan_carpet
minecraft:cyan_concrete
minecraft:cyan_concrete_powder
minecraft:cyan_glazed_terracotta
minecraft:cyan_shulker_box
minecraft:cyan_stained_glass
minecraft:cyan_stained_glass_pane
minecraft:cyan_terracotta
minecraft:cyan_wool
minecraft:dark_oak_button
minecraft:dark_oak_door
minecraft:dark_oak_fence
minecraft:dark_oak_fence_gate
minecraft:dark_oak_hanging_sign
minecraft:dark_oak_log
minecraft:dark_oak_planks
minecraft:dark_oak_pressure_plate
minecraft:dark_oak_stairs
minecraft:dark_oak_trapdoor
minecraft:dark_prismarine_stairs
minecraft:darkoak_standing_sign
minecraft:darkoak_wall_sign
minecraft:daylight_detector
minecraft:daylight_detector_inverted
minecraft:dead_brain_coral
minecraft:dead_bubble_coral
minecraft:dead_fire_coral
minecraft:dead_horn_coral
minecraft:dead_tube_coral
minecraft:deadbush
minecraft:decorated_pot
minecraft:deepslate
minecraft:deepslate_brick_double_slab
minecraft:deepslate_brick_slab
minecraft:deepslate_brick_stairs
minecraft:deepslate_brick_wall
minecraft:deepslate_bricks
minecraft:deepslate_coal_ore
minecraft:deepslate_copper_ore
minecraft:deepslate_diamond_ore
minecraft:deepslate_emerald_ore
minecraft:deepslate_gold_ore
minecraft:deepslate_iron_ore
minecraft:deepslate_lapis_ore
minecraft:deepslate_redstone_ore
minecraft:deepslate_tile_double_slab
minecraft:deepslate_tile_slab
minecraft:deepslate_tile_stairs
minecraft:deepslate_tile_wall
minecraft:deepslate_tiles
minecraft:deny
minecraft:detector_rail
minecraft:diamond_block
minecraft:diamond_ore
minecraft:diorite
minecraft:diorite_stairs
minecraft:dirt
minecraft:dirt_with_roots
minecraft:dispenser
minecraft:double_cut_copper_slab
minecraft:double_plant
minecraft:double_stone_block_slab
minecraft:double_stone_block_slab2
minecraft:double_stone_block_slab3
minecraft:double_stone_block_slab4
minecraft:double_wooden_slab
minecraft:dragon_egg
minecraft:dried_kelp_block
minecraft:dripstone_block
minecraft:dropper
minecraft:element_0
minecraft:element_1
minecraft:element_10
minecraft:element_100
minecraft:element_101
minecraft:element_102
minecraft:element_103
minecraft:element_104
minecraft:element_105
minecraft:element_106
minecraft:element_107
minecraft:element_108
minecraft:element_109
minecraft:element_11
minecraft:element_110
minecraft:element_111
minecraft:element_112
minecraft:element_113
minecraft:element_114
minecraft:element_115
minecraft:element_116
minecraft:element_117
minecraft:element_118
minecraft:element_12
minecraft:element_13
minecraft:element_14
minecraft:element_15
minecraft:element_16
minecraft:element_17
minecraft:element_18
minecraft:element_19
minecraft:element_2
minecraft:element_20
minecraft:element_21
minecraft:element_22
minecraft:element_23
minecraft:element_24
minecraft:element_25
minecraft:element_26
minecraft:element_27
minecraft:element_28
minecraft:element_29
minecraft:element_3
minecraft:element_30
minecraft:element_31
minecraft:element_32
minecraft:element_33
minecraft:element_34
minecraft:element_35
minecraft:element_36
minecraft:element_37
minecraft:element_38
minecraft:element_39
minecraft:element_4
minecraft:element_40
minecraft:element_41
minecraft:element_42
minecraft:element_43
minecraft:element_44
minecraft:element_45
minecraft:element_46
minecraft:element_47
minecraft:element_48
minecraft:element_49
minecraft:element_5
minecraft:element_50
minecraft:element_51
minecraft:element_52
minecraft:element_53
minecraft:element_54
minecraft:element_55
minecraft:element_56
minecraft:element_57
minecraft:element_58
minecraft:element_59
minecraft:element_6
minecraft:element_60
minecraft:element_61
minecraft:element_62
minecraft:element_63
minecraft:element_64
minecraft:element_65
minecraft:element_66
minecraft:element_67
minecraft:element_68
minecraft:element_69
minecraft:element_7
minecraft:element_70
minecraft:element_71
minecraft:element_72
minecraft:element_73
minecraft:element_74
minecraft:element_75
minecraft:element_76
minecraft:element_77
minecraft:element_78
minecraft:element_79
minecraft:element_8
minecraft:element_80
minecraft:element_81
minecraft:element_82
minecraft:element_83
minecraft:element_84
minecraft:element_85
minecraft:element_86
minecraft:element_87
minecraft:element_88
minecraft:element_89
minecraft:element_9
minecraft:element_90
minecraft:element_91
minecraft:element_92
minecraft:element_93
minecraft:element_94
minecraft:element_95
minecraft:element_96
minecraft:element_97
minecraft:element_98
minecraft:element_99
minecraft:emerald_block
minecraft:emerald_ore
minecraft:enchanting_table
minecraft:end_brick_stairs
minecraft:end_bricks
minecraft:end_gateway
minecraft:end_portal
minecraft:end_portal_frame
minecraft:end_rod
minecraft:end_stone
minecraft:ender_chest
minecraft:exposed_chiseled_copper
minecraft:exposed_copper
minecraft:exposed_copper_bulb
minecraft:exposed_copper_door
minecraft:exposed_copper_grate
minecraft:exposed_copper_trapdoor
minecraft:exposed_cut_copper
minecraft:exposed_cut_copper_slab
minecraft:exposed_cut_copper_stairs
minecraft:exposed_double_cut_copper_slab
minecraft:farmland
minecraft:fence_gate
minecraft:fire
minecraft:fire_coral
minecraft:fletching_table
minecraft:flower_pot
minecraft:flowering_azalea
minecraft:flowing_lava
minecraft:flowing_water
minecraft:frame
minecraft:frog_spawn
minecraft:frosted_ice
minecraft:furnace
minecraft:gilded_blackstone
minecraft:glass
minecraft:glass_pane
minecraft:glow_frame
minecraft:glow_lichen
minecraft:glowingobsidian
minecraft:glowstone
minecraft:gold_block
minecraft:gold_ore
minecraft:golden_rail
minecraft:granite
minecraft:granite_stairs
minecraft:grass
minecraft:grass_path
minecraft:gravel
minecraft:gray_candle
minecraft:gray_candle_cake
minecraft:gray_carpet
minecraft:gray_concrete
minecraft:gray_concrete_powder
minecraft:gray_glazed_terracotta
minecraft:gray_shulker_box
minecraft:gray_stained_glass
minecraft:gray_stained_glass_pane
minecraft:gray_terracotta
minecraft:gray_wool
minecraft:green_candle
minecraft:green_candle_cake
minecraft:green_carpet
minecraft:green_concrete
minecraft:green_concrete_powder
minecraft:green_glazed_terracotta
minecraft:green_shulker_box
minecraft:green_stained_glass
minecraft:green_stained_glass_pane
minecraft:green_terracotta
minecraft:green_wool
minecraft:grindstone
minecraft:hanging_roots
minecraft:hard_black_stained_glass
minecraft:hard_black_stained_glass_pane
minecraft:hard_blue_stained_glass
minecraft:hard_blue_stained_glass_pane
minecraft:hard_brown_stained_glass
minecraft:hard_brown_stained_glass_pane
minecraft:hard_cyan_stained_glass
minecraft:hard_cyan_stained_glass_pane
minecraft:hard_glass
minecraft:hard_glass_pane
minecraft:hard_gray_stained_glass
minecraft:hard_gray_stained_glass_pane
minecraft:hard_green_stained_glass
minecraft:hard_green_stained_glass_pane
minecraft:hard_light_blue_stained_glass
minecraft:hard_light_blue_stained_glass_pane
minecraft:hard_light_gray_stained_glass
minecraft:hard_light_gray_stained_glass_pane
minecraft:hard_lime_stained_glass
minecraft:hard_lime_stained_glass_pane
minecraft:hard_magenta_stained_glass
minecraft:hard_magenta_stained_glass_pane
minecraft:hard_orange_stained_glass
minecraft:hard_orange_stained_glass_pane
minecraft:hard_pink_stained_glass
minecraft:hard_pink_stained_glass_pane
minecraft:hard_purple_stained_glass
minecraft:hard_purple_stained_glass_pane
minecraft:hard_red_stained_glass
minecraft:hard_red_stained_glass_pane
minecraft:hard_white_stained_glass
minecraft:hard_white_stained_glass_pane
minecraft:hard_yellow_stained_glass
minecraft:hard_yellow_stained_glass_pane
minecraft:hardened_clay
minecraft:hay_block
minecraft:heavy_weighted_pressure_plate
minecraft:honey_block
minecraft:honeycomb_block
minecraft:hopper
minecraft:horn_coral
minecraft:ice
minecraft:infested_deepslate
minecraft:info_update
minecraft:info_update2
minecraft:invisible_bedrock
minecraft:iron_bars
minecraft:iron_block
minecraft:iron_door
minecraft:iron_ore
minecraft:iron_trapdoor
minecraft:jigsaw
minecraft:jukebox
minecraft:jungle_button
minecraft:jungle_door
minecraft:jungle_fence
minecraft:jungle_fence_gate
minecraft:jungle_hanging_sign
minecraft:jungle_log
minecraft:jungle_planks
minecraft:jungle_pressure_plate
minecraft:jungle_stairs
minecraft:jungle_standing_sign
minecraft:jungle_trapdoor
minecraft:jungle_wall_sign
minecraft:kelp
minecraft:ladder
minecraft:lantern
minecraft:lapis_block
minecraft:lapis_ore
minecraft:large_amethyst_bud
minecraft:lava
minecraft:leaves
minecraft:leaves2
minecraft:lectern
minecraft:lever
minecraft:light_block
minecraft:light_blue_candle
minecraft:light_blue_candle_cake
minecraft:light_blue_carpet
minecraft:light_blue_concrete
minecraft:light_blue_concrete_powder
minecraft:light_blue_glazed_terracotta
minecraft:light_blue_shulker_box
minecraft:light_blue_stained_glass
minecraft:light_blue_stained_glass_pane
minecraft:light_blue_terracotta
minecraft:light_blue_wool
minecraft:light_gray_candle
minecraft:light_gray_candle_cake
minecraft:light_gray_carpet
minecraft:light_gray_concrete
minecraft:light_gray_concrete_powder
minecraft:light_gray_shulker_box
minecraft:light_gray_stained_glass
minecraft:light_gray_stained_glass_pane
minecraft:light_gray_terracotta
minecraft:light_gray_wool
minecraft:light_weighted_pressure_plate
minecraft:lightning_rod
minecraft:lime_candle
minecraft:lime_candle_cake
minecraft:lime_carpet
minecraft:lime_concrete
minecraft:lime_concrete_powder
minecraft:lime_glazed_terracotta
minecraft:lime_shulker_box
minecraft:lime_stained_glass
minecraft:lime_stained_glass_pane
minecraft:lime_terracotta
minecraft:lime_wool
minecraft:lit_blast_furnace
minecraft:lit_deepslate_redstone_ore
minecraft:lit_furnace
minecraft:lit_pumpkin
minecraft:lit_redstone_lamp
minecraft:lit_redstone_ore
minecraft:lit_smoker
minecraft:lodestone
minecraft:loom
minecraft:magenta_candle
minecraft:magenta_candle_cake
minecraft:magenta_carpet
minecraft:magenta_concrete
minecraft:magenta_concrete_powder
minecraft:magenta_glazed_terracotta
minecraft:magenta_shulker_box
minecraft:magenta_stained_glass
minecraft:magenta_stained_glass_pane
minecraft:magenta_terracotta
minecraft:magenta_wool
minecraft:magma
minecraft:mangrove_button
minecraft:mangrove_door
minecraft:mangrove_double_slab
minecraft:mangrove_fence
minecraft:mangrove_fence_gate
minecraft:mangrove_hanging_sign
minecraft:mangrove_leaves
minecraft:mangrove_log
minecraft:mangrove_planks
minecraft:mangrove_pressure_plate
minecraft:mangrove_propagule
minecraft:mangrove_roots
minecraft:mangrove_slab
minecraft:mangrove_stairs
minecraft:mangrove_standing_sign
minecraft:mangrove_trapdoor
minecraft:mangrove_wall_sign
minecraft:mangrove_wood
minecraft:medium_amethyst_bud
minecraft:melon_block
minecraft:melon_stem
minecraft:mob_spawner
minecraft:monster_egg
minecraft:moss_block
minecraft:moss_carpet
minecraft:mossy_cobblestone
minecraft:mossy_cobblestone_stairs
minecraft:mossy_stone_brick_stairs
minecraft:moving_block
minecraft:mud
minecraft:mud_brick_double_slab
minecraft:mud_brick_slab
minecraft:mud_brick_stairs
minecraft:mud_brick_wall
minecraft:mud_bricks
minecraft:muddy_mangrove_roots
minecraft:mycelium
minecraft:nether_brick
minecraft:nether_brick_fence
minecraft:nether_brick_stairs
minecraft:nether_gold_ore
minecraft:nether_sprouts
minecraft:nether_wart
minecraft:nether_wart_block
minecraft:netherite_block
minecraft:netherrack
minecraft:netherreactor
minecraft:normal_stone_stairs
minecraft:noteblock
minecraft:oak_fence
minecraft:oak_hanging_sign
minecraft:oak_log
minecraft:oak_planks
minecraft:oak_stairs
minecraft:observer
minecraft:obsidian
minecraft:ochre_froglight
minecraft:orange_candle
minecraft:orange_candle_cake
minecraft:orange_carpet
minecraft:orange_concrete
minecraft:orange_concrete_powder
minecraft:orange_glazed_terracotta
minecraft:orange_shulker_box
minecraft:orange_stained_glass
minecraft:orange_stained_glass_pane
minecraft:orange_terracotta
minecraft:orange_wool
minecraft:oxidized_chiseled_copper
minecraft:oxidized_copper
minecraft:oxidized_copper_bulb
minecraft:oxidized_copper_door
minecraft:oxidized_copper_grate
minecraft:oxidized_copper_trapdoor
minecraft:oxidized_cut_copper
minecraft:oxidized_cut_copper_slab
minecraft:oxidized_cut_copper_stairs
minecraft:oxidized_double_cut_copper_slab
minecraft:packed_ice
minecraft:packed_mud
minecraft:pearlescent_froglight
minecraft:pink_candle
minecraft:pink_candle_cake
minecraft:pink_carpet
minecraft:pink_concrete
minecraft:pink_concrete_powder
minecraft:pink_glazed_terracotta
minecraft:pink_petals
minecraft:pink_shulker_box
minecraft:pink_stained_glass
minecraft:pink_stained_glass_pane
minecraft:pink_terracotta
minecraft:pink_wool
minecraft:piston
minecraft:piston_arm_collision
minecraft:pitcher_crop
minecraft:pitcher_plant
minecraft:podzol
minecraft:pointed_dripstone
minecraft:polished_andesite
minecraft:polished_andesite_stairs
minecraft:polished_basalt
minecraft:polished_blackstone
minecraft:polished_blackstone_brick_double_slab
minecraft:polished_blackstone_brick_slab
minecraft:polished_blackstone_brick_stairs
minecraft:polished_blackstone_brick_wall
minecraft:polished_blackstone_bricks
minecraft:polished_blackstone_button
minecraft:polished_blackstone_double_slab
minecraft:polished_blackstone_pressure_plate
minecraft:polished_blackstone_slab
minecraft:polished_blackstone_stairs
minecraft:polished_blackstone_wall
minecraft:polished_deepslate
minecraft:polished_deepslate_double_slab
minecraft:polished_deepslate_slab
minecraft:polished_deepslate_stairs
minecraft:polished_deepslate_wall
minecraft:polished_diorite
minecraft:polished_diorite_stairs
minecraft:polished_granite
minecraft:polished_granite_stairs
minecraft:polished_tuff
minecraft:polished_tuff_double_slab
minecraft:polished_tuff_slab
minecraft:polished_tuff_stairs
minecraft:polished_tuff_wall
minecraft:portal
minecraft:potatoes
minecraft:powder_snow
minecraft:powered_comparator
minecraft:powered_repeater
minecraft:prismarine
minecraft:prismarine_bricks_stairs
minecraft:prismarine_stairs
minecraft:pumpkin
minecraft:pumpkin_stem
minecraft:purple_candle
minecraft:purple_candle_cake
minecraft:purple_carpet
minecraft:purple_concrete
minecraft:purple_concrete_powder
minecraft:purple_glazed_terracotta
minecraft:purple_shulker_box
minecraft:purple_stained_glass
minecraft:purple_stained_glass_pane
minecraft:purple_terracotta
minecraft:purple_wool
minecraft:purpur_block
minecraft:purpur_stairs
minecraft:quartz_block
minecraft:quartz_bricks
minecraft:quartz_ore
minecraft:quartz_stairs
minecraft:rail
minecraft:raw_copper_block
minecraft:raw_gold_block
minecraft:raw_iron_block
minecraft:red_candle
minecraft:red_candle_cake
minecraft:red_carpet
minecraft:red_concrete
minecraft:red_concrete_powder
minecraft:red_flower
minecraft:red_glazed_terracotta
minecraft:red_mushroom
minecraft:red_mushroom_block
minecraft:red_nether_brick
minecraft:red_nether_brick_stairs
minecraft:red_sandstone
minecraft:red_sandstone_stairs
minecraft:red_shulker_box
minecraft:red_stained_glass
minecraft:red_stained_glass_pane
minecraft:red_terracotta
minecraft:red_wool
minecraft:redstone_block
minecraft:redstone_lamp
minecraft:redstone_ore
minecraft:redstone_torch
minecraft:redstone_wire
minecraft:reeds
minecraft:reinforced_deepslate
minecraft:repeating_command_block
minecraft:reserved6
minecraft:respawn_anchor
minecraft:sand
minecraft:sandstone
minecraft:sandstone_stairs
minecraft:sapling
minecraft:scaffolding
minecraft:sculk
minecraft:sculk_catalyst
minecraft:sculk_sensor
minecraft:sculk_shrieker
minecraft:sculk_vein
minecraft:sea_lantern
minecraft:sea_pickle
minecraft:seagrass
minecraft:shroomlight
minecraft:silver_glazed_terracotta
minecraft:skull
minecraft:slime
minecraft:small_amethyst_bud
minecraft:small_dripleaf_block
minecraft:smithing_table
minecraft:smoker
minecraft:smooth_basalt
minecraft:smooth_quartz_stairs
minecraft:smooth_red_sandstone_stairs
minecraft:smooth_sandstone_stairs
minecraft:smooth_stone
minecraft:sniffer_egg
minecraft:snow
minecraft:snow_layer
minecraft:soul_campfire
minecraft:soul_fire
minecraft:soul_lantern
minecraft:soul_sand
minecraft:soul_soil
minecraft:soul_torch
minecraft:sponge
minecraft:spore_blossom
minecraft:spruce_button
minecraft:spruce_door
minecraft:spruce_fence
minecraft:spruce_fence_gate
minecraft:spruce_hanging_sign
minecraft:spruce_log
minecraft:spruce_planks
minecraft:spruce_pressure_plate
minecraft:spruce_stairs
minecraft:spruce_standing_sign
minecraft:spruce_trapdoor
minecraft:spruce_wall_sign
minecraft:standing_banner
minecraft:standing_sign
minecraft:sticky_piston
minecraft:sticky_piston_arm_collision
minecraft:stone
minecraft:stone_block_slab
minecraft:stone_block_slab2
minecraft:stone_block_slab3
minecraft:stone_block_slab4
minecraft:stone_brick_stairs
minecraft:stone_button
minecraft:stone_pressure_plate
minecraft:stone_stairs
minecraft:stonebrick
minecraft:stonecutter
minecraft:stonecutter_block
minecraft:stripped_acacia_log
minecraft:stripped_bamboo_block
minecraft:stripped_birch_log
minecraft:stripped_cherry_log
minecraft:stripped_cherry_wood
minecraft:stripped_crimson_hyphae
minecraft:stripped_crimson_stem
minecraft:stripped_dark_oak_log
minecraft:stripped_jungle_log
minecraft:stripped_mangrove_log
minecraft:stripped_mangrove_wood
minecraft:stripped_oak_log
minecraft:stripped_spruce_log
minecraft:stripped_warped_hyphae
minecraft:stripped_warped_stem
minecraft:structure_block
minecraft:structure_void
minecraft:suspicious_gravel
minecraft:suspicious_sand
minecraft:sweet_berry_bush
minecraft:tallgrass
minecraft:target
minecraft:tinted_glass
minecraft:tnt
minecraft:torch
minecraft:torchflower
minecraft:torchflower_crop
minecraft:trapdoor
minecraft:trapped_chest
minecraft:trial_spawner
minecraft:trip_wire
minecraft:tripwire_hook
minecraft:tube_coral
minecraft:tuff
minecraft:tuff_brick_double_slab
minecraft:tuff_brick_slab
minecraft:tuff_brick_stairs
minecraft:tuff_brick_wall
minecraft:tuff_bricks
minecraft:tuff_double_slab
minecraft:tuff_slab
minecraft:tuff_stairs
minecraft:tuff_wall
minecraft:turtle_egg
minecraft:twisting_vines
minecraft:underwater_torch
minecraft:undyed_shulker_box
minecraft:unknown
minecraft:unlit_redstone_torch
minecraft:unpowered_comparator
minecraft:unpowered_repeater
minecraft:verdant_froglight
minecraft:vine
minecraft:wall_banner
minecraft:wall_sign
minecraft:warped_button
minecraft:warped_door
minecraft:warped_double_slab
minecraft:warped_fence
minecraft:warped_fence_gate
minecraft:warped_fungus
minecraft:warped_hanging_sign
minecraft:warped_hyphae
minecraft:warped_nylium
minecraft:warped_planks
minecraft:warped_pressure_plate
minecraft:warped_roots
minecraft:warped_slab
minecraft:warped_stairs
minecraft:warped_standing_sign
minecraft:warped_stem
minecraft:warped_trapdoor
minecraft:warped_wall_sign
minecraft:warped_wart_block
minecraft:water
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Name ID Aux Values
acacia_boat381
acacia_button-140
acacia_chest_boat651
acacia_door564
acacia_fence-575
acacia_fence_gate187
acacia_hanging_sign-504
acacia_log162
acacia_planks-742
acacia_pressure_plate-150
acacia_sign587
acacia_stairs163
acacia_standing_sign-190
acacia_trapdoor-145
acacia_wall_sign-191
activator_rail126
agent_spawn_egg489
air-158
allay_spawn_egg640
allow210
amethyst_block-327
amethyst_cluster-329
amethyst_shard633
ancient_debris-271
andesite-594
andesite_stairs-171
angler_pottery_sherd665
anvil145
apple257
archer_pottery_sherd666
armadillo_scute707
armadillo_spawn_egg706
armor_stand560
arms_up_pottery_sherd667
arrow303
axolotl_bucket371
axolotl_spawn_egg504
azalea-337
azalea_leaves-324
azalea_leaves_flowered-325
baked_potato281
balloon607
bamboo-163
bamboo_block-527
bamboo_button-511
bamboo_chest_raft663
bamboo_door-517
bamboo_double_slab-521
bamboo_fence-515
bamboo_fence_gate-516
bamboo_hanging_sign-522
bamboo_mosaic-509
bamboo_mosaic_double_slab-525
bamboo_mosaic_slab-524
bamboo_mosaic_stairs-523
bamboo_planks-510
bamboo_pressure_plate-514
bamboo_raft662
bamboo_sapling-164
bamboo_sign661
bamboo_slab-513
bamboo_stairs-512
bamboo_standing_sign-518
bamboo_trapdoor-520
bamboo_wall_sign-519
banner575
banner_pattern725
barrel-203
barrier-161
basalt-234
bat_spawn_egg455
beacon138
bed420
bedrock7
bee_nest-218
bee_spawn_egg496
beef273
beehive-219
beetroot285
beetroot_seeds295
beetroot_soup286
bell-206
big_dripleaf-323
birch_boat378
birch_button-141
birch_chest_boat648
birch_door562
birch_fence-576
birch_fence_gate184
birch_hanging_sign-502
birch_log-570
birch_planks-740
birch_pressure_plate-151
birch_sign585
birch_stairs135
birch_standing_sign-186
birch_trapdoor-146
birch_wall_sign-187
black_candle-428
black_candle_cake-445
black_carpet-611
black_concrete-642
black_concrete_powder-723
black_dye397
black_glazed_terracotta235
black_shulker_box-627
black_stained_glass-687
black_stained_glass_pane-657
black_terracotta-738
black_wool-554
blackstone-273
blackstone_double_slab-283
blackstone_slab-282
blackstone_stairs-276
blackstone_wall-277
blade_pottery_sherd668
blast_furnace-196
blaze_powder431
blaze_rod425
blaze_spawn_egg458
bleach605
blue_candle-424
blue_candle_cake-441
blue_carpet-607
blue_concrete-638
blue_concrete_powder-719
blue_dye401
blue_glazed_terracotta231
blue_ice-11
blue_shulker_box-623
blue_stained_glass-683
blue_stained_glass_pane-653
blue_terracotta-734
blue_wool-563
boat723
bone417
bone_block216
bone_meal413
book389
bookshelf47
border_block212
bordure_indented_banner_pattern594
bow302
bowl323
brain_coral-581
bread261
breeze_spawn_egg503
brewer_pottery_sherd669
brewing_stand433
brick385
brick_block45
brick_stairs108
brown_candle-425
brown_candle_cake-442
brown_carpet-608
brown_concrete-639
brown_concrete_powder-720
brown_dye400
brown_glazed_terracotta232
brown_mushroom39
brown_mushroom_block99
brown_shulker_box-624
brown_stained_glass-684
brown_stained_glass_pane-654
brown_terracotta-735
brown_wool-555
brush685
bubble_column-160
bubble_coral-582
bucket362
budding_amethyst-328
burn_pottery_sherd670
cactus81
cake419
calcite-326
calibrated_sculk_sensor-580
camel_spawn_egg664
camera602
campfire597
candle-412
candle_cake-429
carpet710
carrot279
carrot_on_a_stick525
carrots141
cartography_table-200
carved_pumpkin-155
cat_spawn_egg490
cauldron434
cave_spider_spawn_egg459
cave_vines-322
cave_vines_body_with_berries-375
cave_vines_head_with_berries-376
chain628
chain_command_block189
chainmail_boots344
chainmail_chestplate342
chainmail_helmet341
chainmail_leggings343
charcoal305
chemical_heat192
chemistry_table238
cherry_boat658
cherry_button-530
cherry_chest_boat659
cherry_door-531
cherry_double_slab-540
cherry_fence-532
cherry_fence_gate-533
cherry_hanging_sign-534
cherry_leaves-548
cherry_log-536
cherry_planks-537
cherry_pressure_plate-538
cherry_sapling-547
cherry_sign660
cherry_slab-539
cherry_stairs-541
cherry_standing_sign-542
cherry_trapdoor-543
cherry_wall_sign-544
cherry_wood-546
chest54
chest_boat654
chest_minecart391
chicken275
chicken_spawn_egg437
chiseled_bookshelf-526
chiseled_copper-760
chiseled_deepslate-395
chiseled_nether_bricks-302
chiseled_polished_blackstone-279
chiseled_tuff-753
chiseled_tuff_bricks-759
chorus_flower200
chorus_fruit566
chorus_plant240
clay82
clay_ball386
client_request_placeholder_block-465
clock395
coal304
coal_block173
coal_ore16
coast_armor_trim_smithing_template689
cobbled_deepslate-379
cobbled_deepslate_double_slab-396
cobbled_deepslate_slab-380
cobbled_deepslate_stairs-381
cobbled_deepslate_wall-382
cobblestone4
cobblestone_wall139
cocoa127
cocoa_beans414
cod264
cod_bucket366
cod_spawn_egg482
colored_torch_bp204
colored_torch_rg202
command_block137
command_block_minecart571
comparator530
compass393
composter-213
compound603
concrete716
concrete_powder717
conduit-157
cooked_beef274
cooked_chicken276
cooked_cod268
cooked_mutton559
cooked_porkchop263
cooked_rabbit289
cooked_salmon269
cookie271
copper_block-340
copper_bulb-776
copper_door-784
copper_grate-768
copper_ingot512
copper_ore-311
copper_trapdoor-792
coral714
coral_block-132
coral_fan-133
coral_fan_dead-134
coral_fan_hang-135
coral_fan_hang2-136
coral_fan_hang3-137
cow_spawn_egg438
cracked_deepslate_bricks-410
cracked_deepslate_tiles-409
cracked_nether_bricks-303
cracked_polished_blackstone_bricks-280
crafter-313
crafting_table58
creeper_banner_pattern590
creeper_spawn_egg443
crimson_button-260
crimson_door625
crimson_double_slab-266
crimson_fence-256
crimson_fence_gate-258
crimson_fungus-228
crimson_hanging_sign-506
crimson_hyphae-299
crimson_nylium-232
crimson_planks-242
crimson_pressure_plate-262
crimson_roots-223
crimson_sign623
crimson_slab-264
crimson_stairs-254
crimson_standing_sign-250
crimson_stem-225
crimson_trapdoor-246
crimson_wall_sign-252
crossbow583
crying_obsidian-289
cut_copper-347
cut_copper_slab-361
cut_copper_stairs-354
cyan_candle-422
cyan_candle_cake-439
cyan_carpet-605
cyan_concrete-636
cyan_concrete_powder-717
cyan_dye403
cyan_glazed_terracotta229
cyan_shulker_box-621
cyan_stained_glass-681
cyan_stained_glass_pane-651
cyan_terracotta-732
cyan_wool-561
danger_pottery_sherd671
dark_oak_boat382
dark_oak_button-142
dark_oak_chest_boat652
dark_oak_door565
dark_oak_fence-577
dark_oak_fence_gate186
dark_oak_hanging_sign-505
dark_oak_log-572
dark_oak_planks-743
dark_oak_pressure_plate-152
dark_oak_sign588
dark_oak_stairs164
dark_oak_trapdoor-147
dark_prismarine_stairs-3
darkoak_standing_sign-192
darkoak_wall_sign-193
daylight_detector151
daylight_detector_inverted178
dead_brain_coral-586
dead_bubble_coral-587
dead_fire_coral-588
dead_horn_coral-589
dead_tube_coral-585
deadbush32
debug_stick599
decorated_pot-551
deepslate-378
deepslate_brick_double_slab-399
deepslate_brick_slab-392
deepslate_brick_stairs-393
deepslate_brick_wall-394
deepslate_bricks-391
deepslate_coal_ore-406
deepslate_copper_ore-408
deepslate_diamond_ore-405
deepslate_emerald_ore-407
deepslate_gold_ore-402
deepslate_iron_ore-401
deepslate_lapis_ore-400
deepslate_redstone_ore-403
deepslate_tile_double_slab-398
deepslate_tile_slab-388
deepslate_tile_stairs-389
deepslate_tile_wall-390
deepslate_tiles-387
deny211
detector_rail28
diamond306
diamond_axe321
diamond_block57
diamond_boots352
diamond_chestplate350
diamond_helmet349
diamond_hoe334
diamond_horse_armor541
diamond_leggings351
diamond_ore56
diamond_pickaxe320
diamond_shovel319
diamond_sword318
diorite-592
diorite_stairs-170
dirt3
dirt_with_roots-318
disc_fragment_5646
dispenser23
dolphin_spawn_egg486
donkey_spawn_egg467
double_cut_copper_slab-368
double_plant175
double_stone_block_slab43
double_stone_block_slab2181
double_stone_block_slab3-167
double_stone_block_slab4-168
double_wooden_slab157
dragon_breath568
dragon_egg122
dried_kelp270
dried_kelp_block-139
dripstone_block-317
dropper125
drowned_spawn_egg485
dune_armor_trim_smithing_template688
dye724
echo_shard656
egg392
elder_guardian_spawn_egg473
element_036
element_1-12
element_10-21
element_100-111
element_101-112
element_102-113
element_103-114
element_104-115
element_105-116
element_106-117
element_107-118
element_108-119
element_109-120
element_11-22
element_110-121
element_111-122
element_112-123
element_113-124
element_114-125
element_115-126
element_116-127
element_117-128
element_118-129
element_12-23
element_13-24
element_14-25
element_15-26
element_16-27
element_17-28
element_18-29
element_19-30
element_2-13
element_20-31
element_21-32
element_22-33
element_23-34
element_24-35
element_25-36
element_26-37
element_27-38
element_28-39
element_29-40
element_3-14
element_30-41
element_31-42
element_32-43
element_33-44
element_34-45
element_35-46
element_36-47
element_37-48
element_38-49
element_39-50
element_4-15
element_40-51
element_41-52
element_42-53
element_43-54
element_44-55
element_45-56
element_46-57
element_47-58
element_48-59
element_49-60
element_5-16
element_50-61
element_51-62
element_52-63
element_53-64
element_54-65
element_55-66
element_56-67
element_57-68
element_58-69
element_59-70
element_6-17
element_60-71
element_61-72
element_62-73
element_63-74
element_64-75
element_65-76
element_66-77
element_67-78
element_68-79
element_69-80
element_7-18
element_70-81
element_71-82
element_72-83
element_73-84
element_74-85
element_75-86
element_76-87
element_77-88
element_78-89
element_79-90
element_8-19
element_80-91
element_81-92
element_82-93
element_83-94
element_84-95
element_85-96
element_86-97
element_87-98
element_88-99
element_89-100
element_9-20
element_90-101
element_91-102
element_92-103
element_93-104
element_94-105
element_95-106
element_96-107
element_97-108
element_98-109
element_99-110
elytra572
emerald520
emerald_block133
emerald_ore129
empty_map523
enchanted_book529
enchanted_golden_apple259
enchanting_table116
end_brick_stairs-178
end_bricks206
end_crystal727
end_gateway209
end_portal119
end_portal_frame120
end_rod208
end_stone121
ender_chest130
ender_dragon_spawn_egg509
ender_eye435
ender_pearl424
enderman_spawn_egg444
endermite_spawn_egg462
evoker_spawn_egg477
experience_bottle516
explorer_pottery_sherd672
exposed_chiseled_copper-761
exposed_copper-341
exposed_copper_bulb-777
exposed_copper_door-785
exposed_copper_grate-769
exposed_copper_trapdoor-793
exposed_cut_copper-348
exposed_cut_copper_slab-362
exposed_cut_copper_stairs-355
exposed_double_cut_copper_slab-369
eye_armor_trim_smithing_template692
farmland60
feather329
fence712
fence_gate107
fermented_spider_eye430
field_masoned_banner_pattern593
filled_map422
fire51
fire_charge517
fire_coral-583
firework_rocket527
firework_star528
fishing_rod394
fletching_table-201
flint358
flint_and_steel301
flower_banner_pattern589
flower_pot522
flowering_azalea-338
flowing_lava10
flowing_water8
fox_spawn_egg492
frame521
friend_pottery_sherd673
frog_spawn-468
frog_spawn_egg637
frosted_ice207
furnace61
ghast_spawn_egg456
ghast_tear426
gilded_blackstone-281
glass20
glass_bottle429
glass_pane102
glistering_melon_slice436
globe_banner_pattern596
glow_frame632
glow_ink_sac511
glow_lichen-411
glow_squid_spawn_egg506
glow_stick610
glowingobsidian246
glowstone89
glowstone_dust396
goat_horn636
goat_spawn_egg505
gold_block41
gold_ingot308
gold_nugget427
gold_ore14
golden_apple258
golden_axe327
golden_boots356
golden_carrot283
golden_chestplate354
golden_helmet353
golden_hoe335
golden_horse_armor540
golden_leggings355
golden_pickaxe326
golden_rail27
golden_shovel325
golden_sword324
granite-590
granite_stairs-169
grass2
grass_path198
gravel13
gray_candle-420
gray_candle_cake-437
gray_carpet-603
gray_concrete-634
gray_concrete_powder-715
gray_dye405
gray_glazed_terracotta227
gray_shulker_box-619
gray_stained_glass-679
gray_stained_glass_pane-649
gray_terracotta-730
gray_wool-553
green_candle-426
green_candle_cake-443
green_carpet-609
green_concrete-640
green_concrete_powder-721
green_dye399
green_glazed_terracotta233
green_shulker_box-625
green_stained_glass-685
green_stained_glass_pane-655
green_terracotta-736
green_wool-560
grindstone-195
guardian_spawn_egg463
gunpowder330
hanging_roots-319
hard_black_stained_glass-702
hard_black_stained_glass_pane-672
hard_blue_stained_glass-698
hard_blue_stained_glass_pane-668
hard_brown_stained_glass-699
hard_brown_stained_glass_pane-669
hard_cyan_stained_glass-696
hard_cyan_stained_glass_pane-666
hard_glass253
hard_glass_pane190
hard_gray_stained_glass-694
hard_gray_stained_glass_pane-664
hard_green_stained_glass-700
hard_green_stained_glass_pane-670
hard_light_blue_stained_glass-690
hard_light_blue_stained_glass_pane-660
hard_light_gray_stained_glass-695
hard_light_gray_stained_glass_pane-665
hard_lime_stained_glass-692
hard_lime_stained_glass_pane-662
hard_magenta_stained_glass-689
hard_magenta_stained_glass_pane-659
hard_orange_stained_glass-688
hard_orange_stained_glass_pane-658
hard_pink_stained_glass-693
hard_pink_stained_glass_pane-663
hard_purple_stained_glass-697
hard_purple_stained_glass_pane-667
hard_red_stained_glass-701
hard_red_stained_glass_pane-671
hard_stained_glass721
hard_stained_glass_pane722
hard_white_stained_glass254
hard_white_stained_glass_pane191
hard_yellow_stained_glass-691
hard_yellow_stained_glass_pane-661
hardened_clay172
hay_block170
heart_of_the_sea579
heart_pottery_sherd674
heartbreak_pottery_sherd675
heavy_weighted_pressure_plate148
hoglin_spawn_egg498
honey_block-220
honey_bottle601
honeycomb600
honeycomb_block-221
hopper535
hopper_minecart534
horn_coral-584
horse_spawn_egg460
host_armor_trim_smithing_template702
howl_pottery_sherd676
husk_spawn_egg465
ice79
ice_bomb604
infested_deepslate-454
info_update248
info_update2249
ink_sac415
invisible_bedrock95
iron_axe300
iron_bars101
iron_block42
iron_boots348
iron_chestplate346
iron_door374
iron_golem_spawn_egg507
iron_helmet345
iron_hoe333
iron_horse_armor539
iron_ingot307
iron_leggings347
iron_nugget577
iron_ore15
iron_pickaxe299
iron_shovel298
iron_sword309
iron_trapdoor167
item.acacia_door196
item.bed26
item.beetroot244
item.birch_door194
item.brewing_stand117
item.cake92
item.camera242
item.campfire-209
item.cauldron118
item.chain-286
item.crimson_door-244
item.dark_oak_door197
item.flower_pot140
item.frame199
item.glow_frame-339
item.hopper154
item.iron_door71
item.jungle_door195
item.kelp-138
item.mangrove_door-493
item.nether_sprouts-238
item.nether_wart115
item.reeds83
item.skull144
item.soul_campfire-290
item.spruce_door193
item.warped_door-245
item.wheat59
item.wooden_door64
jigsaw-211
jukebox84
jungle_boat379
jungle_button-143
jungle_chest_boat649
jungle_door563
jungle_fence-578
jungle_fence_gate185
jungle_hanging_sign-503
jungle_log-571
jungle_planks-741
jungle_pressure_plate-153
jungle_sign586
jungle_stairs136
jungle_standing_sign-188
jungle_trapdoor-148
jungle_wall_sign-189
kelp384
ladder65
lantern-208
lapis_block22
lapis_lazuli416
lapis_ore21
large_amethyst_bud-330
lava11
lava_bucket365
lead555
leather383
leather_boots340
leather_chestplate338
leather_helmet337
leather_horse_armor538
leather_leggings339
leaves18
leaves2161
lectern-194
lever69
light_block-215
light_blue_candle-416
light_blue_candle_cake-433
light_blue_carpet-599
light_blue_concrete-630
light_blue_concrete_powder-711
light_blue_dye409
light_blue_glazed_terracotta223
light_blue_shulker_box-615
light_blue_stained_glass-675
light_blue_stained_glass_pane-645
light_blue_terracotta-726
light_blue_wool-562
light_gray_candle-421
light_gray_candle_cake-438
light_gray_carpet-604
light_gray_concrete-635
light_gray_concrete_powder-716
light_gray_dye404
light_gray_shulker_box-620
light_gray_stained_glass-680
light_gray_stained_glass_pane-650
light_gray_terracotta-731
light_gray_wool-552
light_weighted_pressure_plate147
lightning_rod-312
lime_candle-418
lime_candle_cake-435
lime_carpet-601
lime_concrete-632
lime_concrete_powder-713
lime_dye407
lime_glazed_terracotta225
lime_shulker_box-617
lime_stained_glass-677
lime_stained_glass_pane-647
lime_terracotta-728
lime_wool-559
lingering_potion570
lit_blast_furnace-214
lit_deepslate_redstone_ore-404
lit_furnace62
lit_pumpkin91
lit_redstone_lamp124
lit_redstone_ore74
lit_smoker-199
llama_spawn_egg475
lodestone-222
lodestone_compass611
log711
log2715
loom-204
magenta_candle-415
magenta_candle_cake-432
magenta_carpet-598
magenta_concrete-629
magenta_concrete_powder-710
magenta_dye410
magenta_glazed_terracotta222
magenta_shulker_box-614
magenta_stained_glass-674
magenta_stained_glass_pane-644
magenta_terracotta-725
magenta_wool-565
magma213
magma_cream432
magma_cube_spawn_egg457
mangrove_boat644
mangrove_button-487
mangrove_chest_boat653
mangrove_door642
mangrove_double_slab-499
mangrove_fence-491
mangrove_fence_gate-492
mangrove_hanging_sign-508
mangrove_leaves-472
mangrove_log-484
mangrove_planks-486
mangrove_pressure_plate-490
mangrove_propagule-474
mangrove_roots-482
mangrove_sign643
mangrove_slab-489
mangrove_stairs-488
mangrove_standing_sign-494
mangrove_trapdoor-496
mangrove_wall_sign-495
mangrove_wood-497
medicine608
medium_amethyst_bud-331
melon_block103
melon_seeds293
melon_slice272
melon_stem105
milk_bucket363
minecart372
miner_pottery_sherd677
mob_spawner52
mojang_banner_pattern592
monster_egg97
mooshroom_spawn_egg442
moss_block-320
moss_carpet-335
mossy_cobblestone48
mossy_cobblestone_stairs-179
mossy_stone_brick_stairs-175
mourner_pottery_sherd678
moving_block250
mud-473
mud_brick_double_slab-479
mud_brick_slab-478
mud_brick_stairs-480
mud_brick_wall-481
mud_bricks-475
muddy_mangrove_roots-483
mule_spawn_egg468
mushroom_stew260
music_disc_11552
music_disc_13542
music_disc_5645
music_disc_blocks544
music_disc_cat543
music_disc_chirp545
music_disc_far546
music_disc_mall547
music_disc_mellohi548
music_disc_otherside635
music_disc_pigstep629
music_disc_relic703
music_disc_stal549
music_disc_strad550
music_disc_wait553
music_disc_ward551
mutton558
mycelium110
name_tag556
nautilus_shell578
nether_brick112
nether_brick_fence113
nether_brick_stairs114
nether_gold_ore-288
nether_sprouts630
nether_star526
nether_wart294
nether_wart_block214
netherbrick531
netherite_axe615
netherite_block-270
netherite_boots621
netherite_chestplate619
netherite_helmet618
netherite_hoe616
netherite_ingot617
netherite_leggings620
netherite_pickaxe614
netherite_scrap622
netherite_shovel613
netherite_sword612
netherite_upgrade_smithing_template686
netherrack87
netherreactor247
normal_stone_stairs-180
noteblock25
npc_spawn_egg472
oak_boat377
oak_chest_boat647
oak_fence85
oak_hanging_sign-500
oak_log17
oak_planks5
oak_sign360
oak_stairs53
observer251
obsidian49
ocelot_spawn_egg453
ochre_froglight-471
orange_candle-414
orange_candle_cake-431
orange_carpet-597
orange_concrete-628
orange_concrete_powder-709
orange_dye411
orange_glazed_terracotta221
orange_shulker_box-613
orange_stained_glass-673
orange_stained_glass_pane-643
orange_terracotta-724
orange_wool-557
oxidized_chiseled_copper-763
oxidized_copper-343
oxidized_copper_bulb-779
oxidized_copper_door-787
oxidized_copper_grate-771
oxidized_copper_trapdoor-795
oxidized_cut_copper-350
oxidized_cut_copper_slab-364
oxidized_cut_copper_stairs-357
oxidized_double_cut_copper_slab-371
packed_ice174
packed_mud-477
painting359
panda_spawn_egg491
paper388
parrot_spawn_egg480
pearlescent_froglight-469
phantom_membrane582
phantom_spawn_egg488
pig_spawn_egg439
piglin_banner_pattern595
piglin_brute_spawn_egg501
piglin_spawn_egg499
pillager_spawn_egg493
pink_candle-419
pink_candle_cake-436
pink_carpet-602
pink_concrete-633
pink_concrete_powder-714
pink_dye406
pink_glazed_terracotta226
pink_petals-549
pink_shulker_box-618
pink_stained_glass-678
pink_stained_glass_pane-648
pink_terracotta-729
pink_wool-566
piston33
piston_arm_collision34
pitcher_crop-574
pitcher_plant-612
pitcher_pod297
planks713
plenty_pottery_sherd679
podzol243
pointed_dripstone-308
poisonous_potato282
polar_bear_spawn_egg474
polished_andesite-595
polished_andesite_stairs-174
polished_basalt-235
polished_blackstone-291
polished_blackstone_brick_double_slab-285
polished_blackstone_brick_slab-284
polished_blackstone_brick_stairs-275
polished_blackstone_brick_wall-278
polished_blackstone_bricks-274
polished_blackstone_button-296
polished_blackstone_double_slab-294
polished_blackstone_pressure_plate-295
polished_blackstone_slab-293
polished_blackstone_stairs-292
polished_blackstone_wall-297
polished_deepslate-383
polished_deepslate_double_slab-397
polished_deepslate_slab-384
polished_deepslate_stairs-385
polished_deepslate_wall-386
polished_diorite-593
polished_diorite_stairs-173
polished_granite-591
polished_granite_stairs-172
polished_tuff-748
polished_tuff_double_slab-750
polished_tuff_slab-749
polished_tuff_stairs-751
polished_tuff_wall-752
popped_chorus_fruit567
porkchop262
portal90
potato280
potatoes142
potion428
powder_snow-306
powder_snow_bucket370
powered_comparator150
powered_repeater94
prismarine168
prismarine_bricks_stairs-4
prismarine_crystals557
prismarine_shard573
prismarine_stairs-2
prize_pottery_sherd680
pufferfish267
pufferfish_bucket369
pufferfish_spawn_egg483
pumpkin86
pumpkin_pie284
pumpkin_seeds292
pumpkin_stem104
purple_candle-423
purple_candle_cake-440
purple_carpet-606
purple_concrete-637
purple_concrete_powder-718
purple_dye402
purple_glazed_terracotta219
purple_shulker_box-622
purple_stained_glass-682
purple_stained_glass_pane-652
purple_terracotta-733
purple_wool-564
purpur_block201
purpur_stairs203
quartz532
quartz_block155
quartz_bricks-304
quartz_ore153
quartz_stairs156
rabbit288
rabbit_foot536
rabbit_hide537
rabbit_spawn_egg461
rabbit_stew290
rail66
raiser_armor_trim_smithing_template700
rapid_fertilizer606
ravager_spawn_egg495
raw_copper515
raw_copper_block-452
raw_gold514
raw_gold_block-453
raw_iron513
raw_iron_block-451
recovery_compass655
red_candle-427
red_candle_cake-444
red_carpet-610
red_concrete-641
red_concrete_powder-722
red_dye398
red_flower38
red_glazed_terracotta234
red_mushroom40
red_mushroom_block100
red_nether_brick215
red_nether_brick_stairs-184
red_sandstone179
red_sandstone_stairs180
red_shulker_box-626
red_stained_glass-686
red_stained_glass_pane-656
red_terracotta-737
red_wool-556
redstone375
redstone_block152
redstone_lamp123
redstone_ore73
redstone_torch76
redstone_wire55
reinforced_deepslate-466
repeater421
repeating_command_block188
reserved6255
respawn_anchor-272
rib_armor_trim_smithing_template696
rotten_flesh277
saddle373
salmon265
salmon_bucket367
salmon_spawn_egg484
sand12
sandstone24
sandstone_stairs128
sapling6
scaffolding-165
sculk-458
sculk_catalyst-460
sculk_sensor-307
sculk_shrieker-461
sculk_vein-459
sea_lantern169
sea_pickle-156
seagrass-130
sentry_armor_trim_smithing_template687
shaper_armor_trim_smithing_template701
sheaf_pottery_sherd681
shears423
sheep_spawn_egg440
shelter_pottery_sherd682
shield357
shroomlight-230
shulker_box720
shulker_shell574
shulker_spawn_egg471
silence_armor_trim_smithing_template698
silver_glazed_terracotta228
silverfish_spawn_egg445
skeleton_horse_spawn_egg469
skeleton_spawn_egg446
skull5240 = Skeleton

1 = Wither

2 = Zombie

3 = Steve

4 = Creeper

5 = Dragon
6 = Piglin
skull_banner_pattern591
skull_pottery_sherd683
slime165
slime_ball390
slime_spawn_egg447
small_amethyst_bud-332
small_dripleaf_block-336
smithing_table-202
smoker-198
smooth_basalt-377
smooth_quartz_stairs-185
smooth_red_sandstone_stairs-176
smooth_sandstone_stairs-177
smooth_stone-183
sniffer_egg-596
sniffer_spawn_egg502
snort_pottery_sherd684
snout_armor_trim_smithing_template695
snow80
snow_golem_spawn_egg508
snow_layer78
snowball376
soul_campfire631
soul_fire-237
soul_lantern-269
soul_sand88
soul_soil-236
soul_torch-268
sparkler609
spawn_egg726
spider_eye278
spider_spawn_egg448
spire_armor_trim_smithing_template697
splash_potion569
sponge19
spore_blossom-321
spruce_boat380
spruce_button-144
spruce_chest_boat650
spruce_door561
spruce_fence-579
spruce_fence_gate183
spruce_hanging_sign-501
spruce_log-569
spruce_planks-739
spruce_pressure_plate-154
spruce_sign584
spruce_stairs134
spruce_standing_sign-181
spruce_trapdoor-149
spruce_wall_sign-182
spyglass634
squid_spawn_egg452
stained_glass718
stained_glass_pane719
stained_hardened_clay704
standing_banner176
standing_sign63
stick322
sticky_piston29
sticky_piston_arm_collision-217
stone1
stone_axe317
stone_block_slab44
stone_block_slab2182
stone_block_slab3-162
stone_block_slab4-166
stone_brick_stairs109
stone_button77
stone_hoe332
stone_pickaxe316
stone_pressure_plate70
stone_shovel315
stone_stairs67
stone_sword314
stonebrick98
stonecutter245
stonecutter_block-197
stray_spawn_egg464
strider_spawn_egg497
string328
stripped_acacia_log-8
stripped_bamboo_block-528
stripped_birch_log-6
stripped_cherry_log-535
stripped_cherry_wood-545
stripped_crimson_hyphae-300
stripped_crimson_stem-240
stripped_dark_oak_log-9
stripped_jungle_log-7
stripped_mangrove_log-485
stripped_mangrove_wood-498
stripped_oak_log-10
stripped_spruce_log-5
stripped_warped_hyphae-301
stripped_warped_stem-241
structure_block252
structure_void217
sugar418
sugar_cane387
suspicious_gravel-573
suspicious_sand-529
suspicious_stew598
sweet_berries287
sweet_berry_bush-207
tadpole_bucket639
tadpole_spawn_egg638
tallgrass31
target-239
tide_armor_trim_smithing_template694
tinted_glass-334
tnt46
tnt_minecart533
torch50
torchflower-568
torchflower_crop-567
torchflower_seeds296
totem_of_undying576
trader_llama_spawn_egg657
trapdoor96
trapped_chest146
trial_key705
trial_spawner-315
trident554
trip_wire132
tripwire_hook131
tropical_fish266
tropical_fish_bucket368
tropical_fish_spawn_egg481
tube_coral-131
tuff-333
tuff_brick_double_slab-756
tuff_brick_slab-755
tuff_brick_stairs-757
tuff_brick_wall-758
tuff_bricks-754
tuff_double_slab-745
tuff_slab-744
tuff_stairs-746
tuff_wall-747
turtle_egg-159
turtle_helmet581
turtle_scute580
turtle_spawn_egg487
twisting_vines-287
underwater_torch239
undyed_shulker_box205
unknown-305
unlit_redstone_torch75
unpowered_comparator149
unpowered_repeater93
verdant_froglight-470
vex_armor_trim_smithing_template693
vex_spawn_egg478
villager_spawn_egg451
vindicator_spawn_egg476
vine106
wall_banner177
wall_sign68
wandering_trader_spawn_egg494
ward_armor_trim_smithing_template691
warden_spawn_egg641
warped_button-261
warped_door626
warped_double_slab-267
warped_fence-257
warped_fence_gate-259
warped_fungus-229
warped_fungus_on_a_stick627
warped_hanging_sign-507
warped_hyphae-298
warped_nylium-233
warped_planks-243
warped_pressure_plate-263
warped_roots-224
warped_sign624
warped_slab-265
warped_stairs-255
warped_standing_sign-251
warped_stem-226
warped_trapdoor-247
warped_wall_sign-253
warped_wart_block-227
water9
water_bucket364
waterlily111
waxed_chiseled_copper-764
waxed_copper-344
waxed_copper_bulb-780
waxed_copper_door-788
waxed_copper_grate-772
waxed_copper_trapdoor-796
waxed_cut_copper-351
waxed_cut_copper_slab-365
waxed_cut_copper_stairs-358
waxed_double_cut_copper_slab-372
waxed_exposed_chiseled_copper-765
waxed_exposed_copper-345
waxed_exposed_copper_bulb-781
waxed_exposed_copper_door-789
waxed_exposed_copper_grate-773
waxed_exposed_copper_trapdoor-797
waxed_exposed_cut_copper-352
waxed_exposed_cut_copper_slab-366
waxed_exposed_cut_copper_stairs-359
waxed_exposed_double_cut_copper_slab-373
waxed_oxidized_chiseled_copper-766
waxed_oxidized_copper-446
waxed_oxidized_copper_bulb-783
waxed_oxidized_copper_door-791
waxed_oxidized_copper_grate-775
waxed_oxidized_copper_trapdoor-799
waxed_oxidized_cut_copper-447
waxed_oxidized_cut_copper_slab-449
waxed_oxidized_cut_copper_stairs-448
waxed_oxidized_double_cut_copper_slab-450
waxed_weathered_chiseled_copper-767
waxed_weathered_copper-346
waxed_weathered_copper_bulb-782
waxed_weathered_copper_door-790
waxed_weathered_copper_grate-774
waxed_weathered_copper_trapdoor-798
waxed_weathered_cut_copper-353
waxed_weathered_cut_copper_slab-367
waxed_weathered_cut_copper_stairs-360
waxed_weathered_double_cut_copper_slab-374
wayfinder_armor_trim_smithing_template699
weathered_chiseled_copper-762
weathered_copper-342
weathered_copper_bulb-778
weathered_copper_door-786
weathered_copper_grate-770
weathered_copper_trapdoor-794
weathered_cut_copper-349
weathered_cut_copper_slab-363
weathered_cut_copper_stairs-356
weathered_double_cut_copper_slab-370
web30
weeping_vines-231
wheat336
wheat_seeds291
white_candle-413
white_candle_cake-430
white_carpet171
white_concrete236
white_concrete_powder237
white_dye412
white_glazed_terracotta220
white_shulker_box218
white_stained_glass241
white_stained_glass_pane160
white_terracotta159
white_wool35
wild_armor_trim_smithing_template690
witch_spawn_egg454
wither_rose-216
wither_skeleton_spawn_egg466
wither_spawn_egg510
wolf_armor708
wolf_spawn_egg441
wood-212
wooden_axe313
wooden_button143
wooden_door361
wooden_hoe331
wooden_pickaxe312
wooden_pressure_plate72
wooden_shovel311
wooden_slab158
wooden_sword310
wool709
writable_book518
written_book519
yellow_candle-417
yellow_candle_cake-434
yellow_carpet-600
yellow_concrete-631
yellow_concrete_powder-712
yellow_dye408
yellow_flower37
yellow_glazed_terracotta224
yellow_shulker_box-616
yellow_stained_glass-676
yellow_stained_glass_pane-646
yellow_terracotta-727
yellow_wool-558
zoglin_spawn_egg500
zombie_horse_spawn_egg470
zombie_pigman_spawn_egg450
zombie_spawn_egg449
zombie_villager_spawn_egg479
+Back to top

+ +

manifest.json

+ +The manifest file contains all the basic information about the pack that Minecraft needs to identify it. The tables below contain all the components of the manifest, their individual properties, and what they mean.
+ + + + + + + + + + + + + + + + + + + + + + + + + +
Name Description
capabilitiesThese are the different features that the pack makes use of that aren't necessarily enabled by default.
+ + + + + + + + + + + + + + + + + +
Name Description
chemistryAllows the pack to add, change or replace Chemistry functionality
editorExtensionIndicates that this pack contains extensions for editing
experimental_custom_uiAllows HTML files in the pack to be used for custom UI, and scripts in the pack to call and manipulate custom UI
raytracedIndicates that this pack contains Raytracing Enhanced or Physical Based Materials for rendering
+
dependenciesThis section describes the packs that this pack depends on in order to work. Any packs defined here will be automatically added to the world when this one is added if they are present, or an error will be shown if they aren't. Each entry has the following parameters:
+ + + + + + + + + + + +
Name Type Description
uuidStringThis is the unique identifier of the pack that this pack depends on. It needs to be the exact same UUID that the pack has defined in the header section of it's manifest file
versionVector [a, b, c]This is the specific version of the pack that your pack depends on. Should match the version the other pack has in its manifest file
+
format_versionThis defines the current version of the manifest. Don't change this unless you have a good reason to
headerThis is the heading of the manifest and is required for the manifest to be valid.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Description
allow_random_seedBooleanThis option will generate a random seed every time a template is loaded and allow the player to change the seed before creating a new world.
base_game_versionVector [a, b, c]This is the version of the base game your world template requires, specified as [majorVersion, minorVersion, revision].
We use this to determine what version of the base game resource and behavior packs to apply when your content is used.
descriptionStringThis is a short description of the pack. It will appear in the game below the name of the pack. We recommend keeping it to 1-2 lines.
lock_template_optionsBooleanThis option is required for any world templates. This will lock the player from modifying the options of the world.
min_engine_versionStringThis is the minimum version of the game that this pack was written for. This is a required field for resource and behavior packs. This helps the game identify whether any backwards compatibility is needed for your pack. You should always use the highest version currently available when creating packs
nameStringThis is the name of the pack as it appears within Minecraft. This is a required field.
uuidStringThis is a special type of identifier that uniquely identifies this pack from any other pack. UUIDs are written in the format xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx where each x is a hexadecimal value (0-9 or a-f). We recommend using an online service to generate this and guarantee their uniqueness (just bing UUID Generator to find some)
versionVector [a, b, c]This is the version of your pack in the format [majorVersion, minorVersion, revision].
The version number is used when importing a pack that has been imported before. The new pack will replace the old one if the version is higher, and ignored if it's the same or lower
+
metadataThis section contains additional data about your pack and is otherwise optional.
+ + + + + + + + + + + + + + + + +
Name Type Description
authorsArrayName of the author(s) of the pack
licenseStringThe license of the pack
urlStringThe home website of your pack
+
modulesThis section describes the modules that comprise the pack. Each entry here defines one of the kinds of contents of the pack.
+ + + + + + + + + + + + + + + + + + + + + +
Name Type Description
descriptionStringThis is a short description of the module. This is not user-facing at the moment but is a good place to remind yourself why the module is defined
typeStringThis is the type of the module. Can be any of the following: resources, data, client_data, interface, world_template
uuidStringThis is a unique identifier for the module in the same format as the pack's UUID in the header. This should be different from the pack's UUID, and different for every module
versionVector [a, b, c]This is the version of the module in the same format as the pack's version in the header. This can be used to further identify changes in your pack
+
+

Examples

+Behavior Pack

+Resource Pack

+Back to top

+ diff --git a/Animations.html b/Animations.html new file mode 100644 index 000000000..de152e2d7 --- /dev/null +++ b/Animations.html @@ -0,0 +1,686 @@ +

ANIMATIONS DOCUMENTATION
Version: 1.20.60.4

+

Index

+ + + + + + + + + + + + + + + + + + + + + + + + +
Animation Controllers
State Blending
State Transitions
States
Channels (Rotation, Position, Scale)
Entity Animation Format Examples
Getting Started
Adding Animations
Animation Hierarchy
Upgrade from v1.10 to v1.17.30
Upgrade from v1.17.30 to v1.18.10
Upgrade from v1.18.10 to v1.18.20
Upgrade from v1.7 Beta to v1.8
Upgrade from v1.8 Beta to v1.10
Key Frames
Interpolation
Names
Overview
Render Controllers
Examples
Getting Started
Transforms
+Back to top +

Animation Controllers

+ +Animation controllers decide which animations to play when. Each controller contains a list of states that play one or more animations, each of which can be blended by a Molang expression if so desired. Controller files are stored as JSON in the animation_controllers folder

+Animation Controller Format:

+Back to top

+ +

State Blending

+ +If you would like there to be a cross-fade between states when transitioning, simply set "blend_transition" to the time you would like the system to take in blending between the two states. This is done as a simple lerp between the two states over the time specified.

+For example:

+Back to top

+ +

State Transitions

+ +A state can specify any number of transition scripts, listed in order. Each transition has a target state to switch to, and a script for whether it should switch or not. For each transition in order, evaluate the script, and if it returns non-zero, switch to the specified state immediately. NOTE: Only one transition will be processed per frame.

+

+For example:

+Back to top

+ +

States

+ +A state defines a group of animations to process (each of which can have it's own blend value). Each state has an optional variables section, listing any number of variables that referenced animations can use. Each state also has one or more animations, using the name given in the entity's definition json.

+ +

State Variables

+ +Variables are either set by the game or by a user defined script that can be found in the entity definition json found in definitions/entity/.json. Variables have their value set by a Molang Expression. They can also have their value remapped via a linearly-interpolated curve.

+ +

For Example:

+ +This defines a controller with a single state. It will create a variable `variable.ground_speed_curve` that lives on the entity only while processing the animation controller for that frame. It will take the value of `query.ground_speed`, then remap it to between 0.2 and 0.7 based on the value of `query.ground_speed` going from 0.0 to 1.0It will play one animation walk that will blend from 0.0 to 1.0 as the ground speed increases from stopped to 2.3 m/s. The remap curve can have any number of entries. The animation controller will then play the entity-referenced `wiggle_nose` animations, followed by the `walk` animation, scaling the latter by the value of `variable.ground_speed_curve`

+

+Back to top

+ +

+ +

User-Defined Script Example

+ +This script will set foo to the result of the sine of query.life_time to later be used in the animation or animation controller.

Note: "pre_animation" tells the script to figure out the values of those variables once a frame, before animation occurs, so that the animation can use those values in their own formulas. If a variable didn't exist, it will create a new variable and its default value will be 0.0

+ +Note in this example that because foo is equal to a sin wave, that its values will range from -1 to 1. This means that you will have a period from 0 to -1 to 0 where only "base_pose" will play and then an equal amount of time where Walk will play on top of base_pose as foo goes from 0 to 1 back to 0. Base_pose will have a blend value of 1.0.

+

+Back to top

+ +

In definitions\entity\tiger.json:

+ +

+

+Back to top

+ +

+ +

+ +

+ +

Channels (Rotation, Position, Scale)

+ +The engine tracks the animation of rotation, position, and scale separately. Within a channel, one or more key frames are specified at arbitrary times, in seconds, from the start of the animation. If no key frames are specified, a single key frame is created at t=0.0 and all channel data is stored within that key frame.
Back to top

+ +

Entity Animation Format Examples

+ +The json format for an animation is as follows. Note Matching the geometry format, units are in 1/16ths of meters.

+

+Back to top

+ +

Getting Started

+ +

Adding Animations

+ +

+ +

Animation Controller

+ +One needs to be able to control how animations are played, when, and how they interact with other animations. to group animations While a lot of this can be managed in the entity definition `scripts/animate` section, animation controllers give you the functionality of a state machine into states and control them as a block. Animations in an animation controller state can be animation controllers themselves, allowing for arbitrarily complex animation hierarchies.

+Here's a sample animation controller

+Back to top

+ +

Animations

+ +At the beginning of each frame, the skeleton is reset to its default pose from its geometry definition and then animations are applied per-channel-additively in order. Note that the channels (x, y, and z) are added separately across animations first, then converted to a transform once all animations have been cumulatively applied.

+ +

Animation data can be either raw data:

+ +

+By default, rotations are in degrees, in euler X-then-Y-then-Z format

+Back to top

+ +

or a run-time interpreted script:

+ +

+

+Back to top

+ +

+Here is an example from quadruped.animation.json in the vanilla resource pack's animation folder:

+

+ +

Entity Definition

+ +In order to define what animations an entity has, you must add both an `animations` and a `scripts/animate` section to an entity's entity definition file.

+ +Here you can see the entity definition for pig.json:This means you will not see the move animation in the pig.json animation file either. If you would like to make a custom pig walk you can change this line to point to your custom animation.

Animations are specified as a short name, followed by their full resource name. The short name is used in animation controllers and the `scripts/animate` list, while the long name is used in the animations file.

In the `scripts/animate` section, you list the animations to play and in which order. You can either specify an animation directly, or specify a blend expression.

+

+Back to top

+ +

+ +

+ +

Animation Hierarchy

+ +Animations are channel based (rotation, position, or scale), and within that, they are key-framed:

EntityAnimation: animation name
__BoneAnimation[]: bone name to animation for this animation
____AnimationChannel[]: rotation, scale, or translation to animate
______KeyFrame[]: the value for the channel to be at, at a specific time

All of the above concepts are described in a detailed, bottom-up approach below
Back to top

+ +

Upgrade from v1.10 to v1.17.30

+ +The major change with 1.17.30 is:
- Molang expressions inside transitions that contain capital letters are properly evaluated now. Strings inside such expressions are not forced to lowercase anymore and work as expected.
Back to top

+ +

Upgrade from v1.17.30 to v1.18.10

+ +The major change with 1.18.10 is:
- Fixed an issue where animation controller events defined in the default state would get skipped if the controller immediately transitioned to another state.
Back to top

+ +

Upgrade from v1.18.10 to v1.18.20

+ +The major change with 1.18.20 is:
- Molang expressions inside animation scripts for actor resource definition (pre_animation and initialize) that contain capital letters are properly evaluated now. Strings inside such expressions are not forced to lowercase anymore and work as expected.
Back to top

+ +

Upgrade from v1.7 Beta to v1.8

+ +There have been few changes as we clean things up based on feedback and as we push the tech along the road map.To upgrade previous scripts, you'll want to do the following steps to all of your Molang scripts in the order listed:
1) entity.flags.foo --> query.foo
2) entity.member.foo --> query.foo
3) entity.foo --> variable.foo
4) params.foo --> global.foo
5) The general rule is that 'query' represents read-only values from the entity the script is running on, and 'variable' represents read-write data created by the user.
6) We've adopted snake_case for all names of things. You are welcome to use upper-case letters if you wish as we are case-insensitive, however we recommend snake_case in general.
7) Several variables previously set on mobs have been changed to use the query.foo format. Look through the updated list below to see what has been added and changed.
Back to top

+ +

Upgrade from v1.8 Beta to v1.10

+ +The three major changes with 1.10 are
- the ability to have animations reference other animations in an arbitrarily deep hierarchy.
- the parameters section of animation controllers has been replaced with the `variables` section.
- in the entity definition file, animation controllers are now listed in the `animations` section, and a `scriptsnimate` section has been added to define which root animations to play.
The v1.8 file format is backwards-compatible with v1.10 so you don't _need_ to change anything (although we recommend refactoring your files in the spirit of v1.10 as there is a slight performance win with the new format, as well as it being simpler to understand.
Back to top

+ +

+ +

Key Frames

+ +A key frame defines two values for a channel-specific transform to a specific bone at a specified time, one as time approaches the key frame time, and the second from that key frame time onwards.
As such, when interpolating between two key frames, one can define the slope of the animation curve in either a continuous or discontinuous manner.

Interpolation

+ +Currently only linear interpolation is supported. Key frame "pre" and "post" settings allow control of the interpolation curve at any key frame.

+ +

Continuous Example

+ +This example spins the bone "head" around the y axis 1 rotation in 1 second.
Note that because interpolation is linear, at .25 seconds the head will be rotated to 90 degrees.

+

+Back to top

+ +

Discontinuous Example

+ +Discontinuous just means that there won't be a smooth transition between key frames. It is useful if you want something to happen immediately.
This example scales the bone "head":
1. From 0 to 0.5 seconds (in the "pre" tag), the head bone is set to its normal scale of 1 in all dimensions [X, Y, Z]
2. At 0.5 seconds, the bone will instantly scale up to 2 times its normal size
3. From 0.5 to 1 second ("post"), the bone will re-scale back to its normal size of scale of 1 in all dimensions

Note In the larger example above of the file format, "pre" and "post" can also be defined by a Molang expression that calculates that value at runtime, allowing you to have a mathematically defined curve instead of being purely linear.

+

+Back to top

+ +

+ +

+ +

Names

+ +All names: animations, bones, states, etc, must all start with a letter and contain only alphanumerics, underscore, or period. It is recommended to use names in all lower-case
Back to top

+ +

Overview

+ +The follows the current Minecraft JSON paradigms:
- Fields should be lower-case and use underscores (no spaces)
- All JSON files in the definitions directory and subtree will be read into and interpreted by the animation system
Back to top

+ +

Render Controllers

+ +The Render Controller needs an identifier and needs to follow the format of "controller.render.". This name needs to match the name set in the Client Entity Definitions JSON.

Render Controllers are a way for the player to determine what renders on the entity. Players can set the geometry, materials, textures, and part visibility of the entity. In addition to setting the keys directly, players can use arrays to have the entity choose between different options.

Examples

+ +

+ +

+Example Array for geometry from the sheep JSON

+Example Array for materials from the spider JSON

+Example Array for textures from the villager JSON

+Example with color for tinting of parts from Armor 1.0 render controller JSON:

+Example with is_hurt_color from Creeper render controller JSON:

+Example with on_fire_color from Fireball render controller JSON:

+Example with overlay_color from Wither Boss render controller JSON:

+Example with part_visibility for turning on and off visibility of parts from Llama JSON:

+Material array example from Horse render controllers. Saddle will override Mane, which will override TailA, etc.:

+Back to top

+ +

+ +

Getting Started

+ +To begin create a new folder named "render_controllers" in the root of the Resource Pack you want to add the new Render Controller JSON inside.

+Example render controllers JSON for the ocelot

+Back to top

+ +

+ +

Transforms

+ +- Order of operations: vertices are translated, rotated, then scaled.
- Animation data is assumed to be hierarchical, and is applied to a bone by name matching the bone name in the animation data to the targeted geometry's skeleton.
- Not every bone needs to be animated
- You can animate bones that don't exist in the targeted geometry (missing bones are ignored).
- For each of scale, rotation, position, one can set the fields individually or uniformly with a single value. For example, these are equivalent.

+

+Back to top

+ diff --git a/Biomes.html b/Biomes.html new file mode 100644 index 000000000..5fe0b7940 --- /dev/null +++ b/Biomes.html @@ -0,0 +1,319 @@ +

BIOMES DOCUMENTATION
Version: 1.20.60.4

+

Index

+ + + + + +
Overview
JSON format
Adding biomes
Schema
+Back to top +

Overview

+ +Biomes describe how a local patch of the world should look and behave. By writing custom biome data you could:
1) Change the general shape of terrain for a biome.
2) Change the ratio of frequency of biome types.
3) Change the blocks that make up the biome, both at the surface and below.
4) Change the distribution of decorative features (e.g. trees, grass, etc.) for a biome.
5) Change the mobs that spawn for a biome.
6) Change the climate for a biome.
7) ...and more!
Back to top

+ +

JSON format

+ +All biomes should specify the version that they target via the "format_version" field. The remainder of the biome data is divided up into independent JSON sub-objects, or components. In general you can think of the presence of a component as defining what game behaviors a biome participates in with the component fields defining how it participates. Broadly there are two categories of components:
1) Namespaced components (i.e. those with a 'name:' prefix) map to specific behaviors in-game; they may have member fields that parameterize that behavior; only names that have a valid mapping are supported.
2) Components with no namespace are treated as 'tags': any name consisting of alphanumeric characters, '.' and '_' is permitted; the tag is attached to the biome so that either code or data may check for its existence; tag components may not have member fields.

See the full biome schema below for additional details and the full list of namespaced components.

+Here is a sample biome

+Back to top

+ +

Adding biomes

+ +Biomes are read from JSON files in the biomes subfolders of behavior packs. Loading enforces one biome per file; the file name and the actual biome name must match. Adding a file with a new name to the biome data location will make it available for the game to use, while existing biomes can be overriden via files that match their existing name. Note that if you add a new biome you'll need to write component data that allows it to participate in world generation (see full schema below), or else it won't show up in your worlds!
Back to top

+ +

Schema

+ +

+

+Back to top

+ diff --git a/Blocks.html b/Blocks.html new file mode 100644 index 000000000..e0493e96d --- /dev/null +++ b/Blocks.html @@ -0,0 +1,976 @@ +

BLOCKS DOCUMENTATION
Version: 1.20.60.4

+

Index

+ + + + + + + +
Blocks
Block Components
Block Definition Properties
Block Description Properties
Block Event Responses
Block Trigger Components
+Back to top +

Blocks

+ +

Block Components

+ +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
bone_visibilityJSON ObjectA JSON object that contains a list of key/value pairs that map from bone name in the specified geometry file (key) to a boolean that tells whether the bone should be visible or not (value).
minecraft:breathabilityStringDetermines whether the block is breathable by defining if the block is treated as a `solid` or as `air`. The default is `solid` if this component is omitted.
Experimental toggles required: Holiday Creator Features
minecraft:collision_boxBoolean / JSON ObjecttrueDefines the area of the block that collides with entities. If set to true, default values are used. If set to false, the block's collision with entities is disabled. If this component is omitted, default values are used.
Experimental toggles required: Holiday Creator Features (in format versions before 1.19.50)
+ + + + + + + + + + + + + +
Name Type Default Value Description
originVector [a, b, c][-8.0, 0.0, -8.0]Minimal position of the bounds of the collision box. "origin" is specified as [x, y, z] and must be in the range (-8, 0, -8) to (8, 16, 8), inclusive.
sizeVector [a, b, c][16.0, 16.0, 16.0]Size of each side of the collision box. Size is specified as [x, y, z]. "origin" + "size" must be in the range (-8, 0, -8) to (8, 16, 8), inclusive.
+
minecraft:crafting_tableJSON ObjectMakes your block into a custom crafting table which enables the crafting table UI and the ability to craft recipes. This component supports only "recipe_shaped" and "recipe_shapeless" typed recipes and not others like "recipe_furnace" or "recipe_brewing_mix". If there are two recipes for one item, the recipe book will pick the first that was parsed. If two input recipes are the same, crafting may assert and the resulting item may vary.
Experimental toggles required: Holiday Creator Features (in format versions before 1.19.50)

crafting_tags

+ +Defines the tags recipes should define to be crafted on this table. Limited to 64 tags. Each tag is limited to 64 characters.
Back to top

+ +

table_name

+ +Specifies the language file key that maps to what text will be displayed in the UI of this table. If the string given can not be resolved as a loc string, the raw string given will be displayed. If this field is omitted, the name displayed will default to the name specified in the "display_name" component. If this block has no "display_name" component, the name displayed will default to the name of the block.
Back to top

+ +

Experimental toggles required: Holiday Creator Features
minecraft:destructible_by_explosionBoolean / JSON ObjecttrueDescribes the destructible by explosion properties for this block. If set to true, the block will have the default explosion resistance. If set to false, this block is indestructible by explosion. If the component is omitted, the block will have the default explosion resistance.
+ + + + + + + +
Name Type Default Value Description
explosion_resistanceDecimal0Sets the explosion resistance for the block. Greater values result in greater resistance to explosions. The scale will be different for different explosion power levels. A negative value or 0 means it will easily explode; larger numbers increase level of resistance.
+
minecraft:destructible_by_miningBoolean / JSON ObjecttrueDescribes the destructible by mining properties for this block. If set to true, the block will take the default number of seconds to destroy. If set to false, this block is indestructible by mining. If the component is omitted, the block will take the default number of seconds to destroy.
+ + + + + + + +
Name Type Default Value Description
seconds_to_destroyDecimal0.0Sets the number of seconds it takes to destroy the block with base equipment. Greater numbers result in greater mining times.
+
minecraft:display_nameLocalization StringSpecifies the language file key that maps to what text will be displayed when you hover over the block in your inventory and hotbar. If the string given can not be resolved as a loc string, the raw string given will be displayed. If this component is omitted, the name of the block will be used as the display name.
Experimental toggles required: Holiday Creator Features (in format versions before 1.19.60)
minecraft:flammableBoolean / JSON ObjectDescribes the flammable properties for this block. If set to true, default values are used. If set to false, or if this component is omitted, the block will not be able to catch on fire naturally from neighbors, but it can still be directly ignited.
+ + + + + + + + + + + + + +
Name Type Default Value Description
catch_chance_modifierInteger5A modifier affecting the chance that this block will catch flame when next to a fire. Values are greater than or equal to 0, with a higher number meaning more likely to catch on fire. For a "catch_chance_modifier" greater than 0, the fire will continue to burn until the block is destroyed (or it will burn forever if the "destroy_chance_modifier" is 0). If the "catch_chance_modifier" is 0, and the block is directly ignited, the fire will eventually burn out without destroying the block (or it will have a chance to be destroyed if "destroy_chance_modifier" is greater than 0). The default value of 5 is the same as that of Planks.
destroy_chance_modifierInteger20A modifier affecting the chance that this block will be destroyed by flames when on fire. Values are greater than or equal to 0, with a higher number meaning more likely to be destroyed by fire. For a "destroy_chance_modifier" of 0, the block will never be destroyed by fire, and the fire will burn forever if the "catch_chance_modifier" is greater than 0. The default value of 20 is the same as that of Planks.
+
minecraft:frictionDecimal0.4Describes the friction for this block in a range of (0.0-0.9). Friction affects an entity's movement speed when it travels on the block. Greater value results in more friction.
minecraft:geometryIdentifier StringThe description identifier of the geometry to use to render this block. This identifier must either match an existing geometry identifier in any of the loaded resource packs or be one of the currently supported Vanilla identifiers: "minecraft:geometry.full_block" or "minecraft:geometry.cross".
Experimental toggles required: Holiday Creator Features (in format versions before 1.19.40)
minecraft:light_dampeningInteger15The amount that light will be dampened when it passes through the block, in a range (0-15). Higher value means the light will be dampened more.
minecraft:light_emissionInteger0The amount of light this block will emit in a range (0-15). Higher value means more light will be emitted.
minecraft:lootPath StringThe path to the loot table, relative to the behavior pack. Path string is limited to 256 characters.
minecraft:map_colorStringSets the color of the block when rendered to a map. The color is represented as a hex value in the format "#RRGGBB". May also be expressed as an array of [R, G, B] from 0 to 255. If this component is omitted, the block will not show up on the map.
minecraft:material_instancesJSON ObjectThe material instances for a block. Maps face or material_instance names in a geometry file to an actual material instance. You can assign a material instance object to any of these faces: "up", "down", "north", "south", "east", "west", or "*". You can also give an instance the name of your choosing such as "my_instance", and then assign it to a face by doing "north":"my_instance".
Experimental toggles required: Holiday Creator Features (in format versions before 1.19.40)

Material Instance

+ +A material instance definition to map to a material instance in a geometry file. The material instance "*" will be used for any materials that don't have a match.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
ambient_occlusionBooleantrueShould this material have ambient occlusion applied when lighting? If true, shadows will be created around and underneath the block.
face_dimmingBooleantrueShould this material be dimmed by the direction it's facing?
render_methodStringopaqueThe render method to use. Must be one of these options:
"opaque" - Used for a regular block texture without an alpha layer. Does not allow for transparency or translucency.
"double_sided" - Used for completely disabling backface culling.
"blend" - Used for a block like stained glass. Allows for transparency and translucency (slightly transparent textures).
"alpha_test" - Used for a block like the vanilla (unstained) glass. Does not allow for translucency, only fully opaque or fully transparent textures. Also disables backface culling.
textureStringTexture name for the material.
+Back to top

+ +
minecraft:placement_filterJSON ObjectSets rules for under what conditions the block can be placed/survive
Experimental toggles required: Holiday Creator Features (in format versions before 1.19.60)

conditions

+ +List of conditions where the block can be placed/survive. Limited to 64 conditions.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
allowed_facesArrayList of any of the following strings describing which face(s) this block can be placed on: "up", "down", "north", "south", "east", "west", "side", "all". Limited to 6 faces.
block_filterArrayList of blocks that this block can be placed against in the "allowed_faces" direction. Limited to 64 blocks. Each block in this list can either be specified as a String (block name) or as a BlockDescriptor. A BlockDescriptor is an object that allows you to reference a block (or multiple blocks) based on its tags, or based on its name and states. The fields of a BlockDescriptor are described below.
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Name Type Default Value Description
nameStringThe name of a block.
statesArrayThe list of Vanilla block states and their values that the block can have, expressed in key/value pairs.
tagsString1A condition using Molang queries that results to true/false that can be used to query for blocks with certain tags.
+
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+ +
minecraft:queued_tickingJSON ObjectTriggers the specified event, either once, or at a regular interval equal to a number of ticks randomly chosen from the interval_range provided.
Experimental toggles required: Holiday Creator Features
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Name Type Default Value Description
interval_rangeArrayA range of values, specified in ticks, that will be used to decide the interval between times this event triggers. Each interval will be chosen randomly from the range, so the times between this event triggering will differ given an interval_range of two different values. If the values in the interval_range are the same, the event will always be triggered after that number of ticks.
loopingBooleantrueDoes the event loop? If false, the event will only be triggered once, after a delay equal to a number of ticks randomly chosen from the interval_range. If true, the event will loop, and each interval between events will be equal to a number of ticks randomly chosen from the interval_range.
on_tickTriggerThe event that will be triggered once or on an interval.
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Name Type Default Value Description
conditionString1A condition using Molang queries that results to true/false. If true on the scheduled tick, the event will be triggered. If false on the scheduled tick, the event will not be triggered.
eventStringset_block_stateThe event that will be triggered.
targetStringselfThe target of the event executed by the block.
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+
minecraft:random_tickingJSON ObjectTriggers the specified event randomly based on the random tick speed gamerule. The random tick speed determines how often blocks are updated. Some other examples of game mechanics that use random ticking are crop growth and fire spreading.
Experimental toggles required: Holiday Creator Features
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Name Type Default Value Description
on_tickTriggerThe event that will be triggered on random ticks.
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Name Type Default Value Description
conditionString1A condition using Molang queries that results to true/false. If true on the random tick, the event will be triggered. If false on the random tick, the event will not be triggered.
eventStringset_block_stateThe event that will be triggered.
targetStringselfThe target of the event executed by the block.
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+
minecraft:selection_boxBoolean / JSON ObjectDefines the area of the block that is selected by the player's cursor. If set to true, default values are used. If set to false, this block is not selectable by the player's cursor. If this component is omitted, default values are used.
Experimental toggles required: Holiday Creator Features (in format versions before 1.19.60)
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Name Type Default Value Description
originVector [a, b, c][-8.0, 0.0, -8.0]Minimal position of the bounds of the selection box. "origin" is specified as [x, y, z] and must be in the range (-8, 0, -8) to (8, 16, 8), inclusive.
sizeVector [a, b, c][16.0, 16.0, 16.0]Size of each side of the selection box. Size is specified as [x, y, z]. "origin" + "size" must be in the range (-8, 0, -8) to (8, 16, 8), inclusive.
+
minecraft:transformationJSON ObjectThe block's translation, rotation and scale with respect to the center of its world position
Experimental toggles required: Holiday Creator Features (in format versions before 1.19.80)

minecraft:transformation

+ +The block's translation
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+ +
minecraft:unit_cubeJSON ObjectSpecifies that a unit cube is to be used with tessellation.
Experimental toggles required: Holiday Creator Features
+Back to top

+ +

Block Definition Properties

+ +These properties are part of the Block Definition. This helps the system determine how to parse and initialize this block.

+ + + + + + + + + +
Name Type Default Value Description
format_versionStringSpecifies the version of the game this entity was made in. If the version is lower than the current version, any changes made to the entity in the vanilla version will be applied to it.
+

Code Example

+Example

+Back to top

+ +

Block Description Properties

+ +

+ + + + + + + + + +
Name Type Default Value Description
identifierStringThe identifier for this block. The name must include a namespace and must not use the Minecraft namespace unless overriding a Vanilla block.
+Back to top

+ +

Block Event Responses

+ +Event responses for block trigger components.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
add_mob_effectJSON ObjectApply mob effect to target.
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Name Type Default Value Description
amplifierInteger0The amplifier for the mob effect.
durationDecimal0.0The duration of the mob effect.
effectStringThe mob effect to apply.
targetMinecraft FilterselfThe target context to execute against.
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damageJSON ObjectDeals damage to the target.
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Name Type Default Value Description
amountInteger0The amount of damage to deal.
mob_amountInteger0The amount of damage to deal if held by a mob.
targetMinecraft FilterselfThe target context to execute against.
typeStringThe type of damage to deal.
+
decrement_stackJSON ObjectDecrement item stack.
dieJSON ObjectKill target. If target is self and this is run from a block then destroy the block.
+ + + + + + + +
Name Type Default Value Description
targetMinecraft FilterselfThe target context to execute against.
+
play_effectJSON ObjectSpawns a particle effect relative to target position.
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Name Type Default Value Description
dataInteger0Particle data value.
effectStringThe name of the particle effect to create.
targetMinecraft FilterselfThe target context to execute against.
+
play_soundJSON ObjectPlay a sound relative to target position.
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Name Type Default Value Description
soundStringThe name of the sound to play.
targetMinecraft FilterselfThe target context to execute against.
+
remove_mob_effectJSON ObjectRemoves mob effect from target.
+ + + + + + + + + + + + + +
Name Type Default Value Description
effectStringThe mob effect to remove. Use 'all' to remove all mob effects from target.
targetMinecraft FilterselfThe target context to execute against.
+
run_commandJSON ObjectTriggers a slash command or a list of slash commands.
+ + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
commandStringSlash command to run.
command arrayArrayList of slash commands to run.
targetMinecraft FilterselfThe target context to execute against.
+
set_blockJSON ObjectSets this block to another block type.
+ + + + + + + +
Name Type Default Value Description
block_typeStringThe type of block to set.
+
set_block_at_posJSON ObjectSets a block relative to this block to another block type.
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Name Type Default Value Description
block_offsetVector [a, b, c][0.0, 0.0, 0.0]The offset from the block's center.
block_typeStringThe type of block to set.
+
set_block_stateJSON ObjectSets a block state on this block.
+ + + + + + + +
Name Type Default Value Description
stateMolangBlock state to set on the block.
+
spawn_lootJSON ObjectSpawn loot from block.
+ + + + + + + +
Name Type Default Value Description
tableStringFile path, relative to the Behavior Pack's path, to the loot table file.
+
swingJSON ObjectEvent causes the actor to swing.
teleportJSON ObjectTeleport target randomly around destination point.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
avoid_waterBooleantrueDetermines if the teleport avoids putting the target in water.
destinationVector [a, b, c][0.0, 0.0, 0.0]Origin destination of the teleport.
land_on_blockBooleantrueDetermines if the teleport places the target on a block.
max_rangeVector [a, b, c][8.0, 8.0, 8.0]Max range the target can teleport relative to the origin destination.
targetMinecraft FilterselfThe target context to execute against.
+
transform_itemJSON ObjectTransforms item into another item.
+ + + + + + + +
Name Type Default Value Description
transformStringName of the item it should transform into
+
+

Code Example

+Event Response Example

+Back to top

+ +

Block Trigger Components

+ +

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Name Type Default Value Description
minecraft:on_fall_onJSON ObjectDescribes event for this block.
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Name Type Default Value Description
conditionStringThe condition of event to be executed on the block.
eventStringThe event executed on the block.
min_fall_distanceDecimal0.0The minimum distance in blocks that an actor needs to fall to trigger this event.
targetStringselfThe target of event executed on the block.
+
minecraft:on_interactJSON ObjectDescribes event for this block.
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Name Type Default Value Description
conditionStringThe condition of event to be executed on the block.
eventStringThe event executed on the block.
targetStringselfThe target of event executed on the block.
+
minecraft:on_placedJSON ObjectDescribes event for this block.
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Name Type Default Value Description
conditionStringThe condition of event to be executed on the block.
eventStringThe event executed on the block.
targetStringselfThe target of event executed on the block.
+
minecraft:on_player_destroyedJSON ObjectDescribes event for this block.
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Name Type Default Value Description
conditionStringThe condition of event to be executed on the block.
eventStringThe event executed on the block.
targetStringselfThe target of event executed on the block.
+
minecraft:on_player_placingJSON ObjectDescribes event for this block.
+ + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
conditionStringThe condition of event to be executed on the block.
eventStringThe event executed on the block.
targetStringselfThe target of event executed on the block.
+
minecraft:on_step_offJSON ObjectDescribes event for this block.
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Name Type Default Value Description
conditionStringThe condition of event to be executed on the block.
eventStringThe event executed on the block.
targetStringselfThe target of event executed on the block.
+
minecraft:on_step_onJSON ObjectDescribes event for this block.
+ + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
conditionStringThe condition of event to be executed on the block.
eventStringThe event executed on the block.
targetStringselfThe target of event executed on the block.
+
+Back to top

+ +

+ diff --git a/Entities.html b/Entities.html new file mode 100644 index 000000000..538f4e53b --- /dev/null +++ b/Entities.html @@ -0,0 +1,24902 @@ +

ENTITIES DOCUMENTATION
Version: 1.20.60.4

+

Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Client Entity Documentation
Spawn Egg
animation_controllers
animations
enable_attachables
held_item_ignores_lighting
hide_armor
identifier
locators
materials, textures, animations
min_engine_version
particle
render_controllers
scripts
Data-Driven Spawning
Spawn Rules
Filters
actor_health
all_slots_empty
any_slot_empty
bool_property
clock_time
distance_to_nearest_player
enum_property
float_property
has_ability
has_biome_tag
has_component
has_container_open
has_damage
has_equipment
has_mob_effect
has_nametag
has_property
has_ranged_weapon
has_silk_touch
has_tag
has_target
has_trade_supply
hourly_clock_time
in_block
in_caravan
in_clouds
in_contact_with_water
in_lava
in_nether
in_overworld
in_water
in_water_or_rain
inactivity_timer
int_property
is_altitude
is_avoiding_mobs
is_baby
is_biome
is_block
is_brightness
is_climbing
is_color
is_daytime
is_difficulty
is_family
is_game_rule
is_humid
is_immobile
is_in_village
is_leashed
is_leashed_to
is_mark_variant
is_missing_health
is_moving
is_owner
is_panicking
is_persistent
is_raider
is_riding
is_skin_id
is_sleeping
is_sneak_held
is_sneaking
is_snow_covered
is_sprinting
is_target
is_temperature_type
is_temperature_value
is_underground
is_underwater
is_variant
is_visible
is_waterlogged
is_weather
light_level
moon_intensity
moon_phase
on_fire
on_ground
on_hot_block
on_ladder
random_chance
rider_count
surface_mob
taking_fire_damage
target_distance
trusts
weather
weather_at_position
Server Entity Documentation
AI Goals
Attributes
Built-in Events
Components
Entity Definition Properties
Entity Description Properties
ID Lists
Properties
Triggers
+Back to top +

Client Entity Documentation

+ +Client entity definitions are contained within a Resource Pack.
To start, create a new folder and name it "entity" inside the root of the Resource Pack. In the entity folder create a JSON file and give it a name.The JSON file needs a format version and minecraft:client_entity information.

The minecraft:client_entity section contains the description for the entity. Under description there are a number of things that you can set about an entity. Generally, this file is defining what resources a mob requires and gives a friendly name to each, that the other definition files can use.

+Example client entity definitions JSON for the pig

+Back to top

+ +

Spawn Egg

+ +This sets the color or texture used for the entity Spawn Egg. There are 2 ways to do this. The first is to use the hex value for the base color and the overlay color.

+ +When there are more than one texture associated with a texture name you can use an index to pick the one that you want. If no index is specified than it is assumed to be 0 and the first texture in the list is used.

+Example Spawn Egg specifying a texture

+Example Spawn Egg using hex value

+Back to top

+ +

+ +

animation_controllers

+ +Animation controllers decide which animations to play when. Each Controller contains a list of states that play one or more animations. Allows the player to assign names to reference the long names for animation controllers. Names are required and need to be unique from all other names in the animation controllers for that mob. Players can reference animation controllers from the vanilla Minecraft Resource Pack or create their own. Custom animation controllers should be in the animation_controllers folder at the root of the Resource Pack.
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+ +

animations

+ +Allows the player to assign names to reference the long name for animations. These names are used by the animation controller JSON. Players can reference animations from the vanilla Minecraft Resource Pack or create their own. Custom animations should be in the animation folder at the root of the Resource Pack.
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+ +

enable_attachables

+ +This determines if the entity can equip attachables when this is set to true. This allows the entity to render armor and weapons.

+

+Back to top

+ +

held_item_ignores_lighting

+ +This determines if the item held by an entity should render fully lit up (if true), or depending on surrounding lighting.

+

+Back to top

+ +

hide_armor

+ +This determines if the armor attached to an entity should be hidden when set to true. This overrides the rendering settings specified by 'enable_attachables'

+

+Back to top

+ +

identifier

+ +The identifier is used to register the entity with the server. In the Client Entity Definitions JSON the identifier sets the appearance of the entity(materials, textures, geometry, etc.) The matching identifier in the Entity Behavior JSON in the Behavior Pack is what gives the entity its behaviors.
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+ +

locators

+ +Locator offsets are specified in model space. An example of a locator is the "lead" locator used to specify where the lead will attach to graphically.

+

+Back to top

+ +

materials, textures, animations

+ +Players can set the materials, texture and geometry used for the entity in this section. Players can set one or more materials, textures, and geometries that can be used by the mob. Players must set user defined names for them. These names are used in the Render Controllers JSON. Players can reference materials, textures, and geometry from the vanilla Minecraft Resource Pack or create their own. Custom materials, textures, and geometry should be in the corresponding folder at the root of the Resource Pack.
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+ +

min_engine_version

+ +When present, players can set the min version needed to allow the JSON to be parsed. The version in the definition is compared to the engine version for which the top resource pack was built.If a definition's min_engine_version is newer than that pack's engine version then the definition is not parsed.
Multiple definition files may use the same identifier, in which case only one of those definitions will be loaded. The definition with the same or closest and not greater min_engine_version, as compared to the top resource pack's engine version, will be parsed; all other definitions with the same identifier will not be parsed.
This can be useful for continuing to support an older version of an entity, when an older resource pack is used at the top of the resource pack stack, while also supporting a newer version of the entity in all other cases.
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+ +

particle

+ +Allows the player to assign a key to reference the long name for particles. When these are present, the particle is created when the entity is spawned. Keys are required and need to be unique from all other keys in the animation controllers. Players can reference particles from the vanilla Minecraft Resource Pack or create their own. Custom particles should be in the particle folder at the root of the Resource Pack.
Back to top

+ +

render_controllers

+ +Specifies the names of render controllers. This name needs to match the name of a corresponding JSON located in the Render Controllers folder. Players can reference Render Controllers from the vanilla Minecraft Resource Pack or create their own. Custom Render Controllers should be in the textures folder at the root of the Resource Pack.
Back to top

+ +

scripts

+ +Scripts allow players to use Molang to compute calculations once and store that value. This value than can be used over and over again without the need to constantly recompute the calculations. Scripts currently support pre - animation and scale.More script types will be added later.
-Pre-animation scripts are evaluated immediately before animations are processed.
-Scale sets the scale of the mob's geometry.

+Example pre-animation script for cod

+Example scale script for the bat

+Back to top

+ +

+ +

Data-Driven Spawning

+ +Data-Driven spawning allows you to adjust the spawn conditions of mobs, including new mobs added to the game to spawn naturally in biomes, add / remove a mob's spawn egg to the creative inventory and set the mob's spawn egg, and add / remove a to the / summon command

Spawn Rules

+ +

+ +

Biome Tags

+ +Each biome in the game has one or more tags. These are used to determine what biomes mobs spawn in. Here is the list of Biome tags that can be used:

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Tag
animal
beach
birch
cold
dark_oak
deep
desert
edge
extreme_hills
flower_forest
forest
frozen
hills
ice
ice_plains
jungle
lakes
lukewarm
mega
mesa
monster
mooshroom_island
mountain
mutated
nether
ocean
plains
plateau
river
roofed
savanna
shore
stone
swamp
taiga
the_end
warm
+Back to top

+ +

Conditions

+ +Conditions contain different components that players can use to customize natural biome spawning.

+ +

Components

+ +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Description
minecraft:biome_filterThis component allows the players to specify which biomes the mob spawns in. Check below to see which Biome Tags exist, and what each biome is tagged as.
minecraft:brightness_filterThis component allows players to set the light level range that causes the mob to spawn.
+ + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
adjust_for_weatherBooleanfalseThis determines if weather can affect the light level conditions that cause the mob to spawn (e.g. Allowing hostile mobs to spawn during the day when it rains.)
maxDecimal15.0This is the maximum light level value that allows the mob to spawn
minDecimal0.0This is the minimum light level value that allows the mob to spawn
+
minecraft:density_limitThis component allows players to determine the density cap limits for the specified mob type.
+ + + + + + + + + + + + + +
Name Type Default Value Description
surfaceIntegerThis is the maximum number of mobs of this type spawnable on the surface
undergroundIntegerThis is the maximum number of mobs of this type spawnable underground
+
minecraft:difficulty_filterThis component allows players determine what mobs spawn when certain difficulty levels are set.
+ + + + + + + + + + + + + +
Name Type Default Value Description
maxStringThis is the maximum difficulty level that a mob spawns
minStringThis is the minimum difficulty level that a mob spawns
+
minecraft:herdThis component allows players to determine the herd size of animals.
+ + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
eventStringThis is an event that can be triggered from spawning
event_skip_countDecimalThis is the number of mobs spawned before the specified event is triggered
max_sizeDecimalThis is the maximum number of mobs that spawn in a herd
min_sizeDecimalThis is the minimum number of mobs that spawn in a herd
+
minecraft:spawns_on_surfaceThis component allows the mob to spawn on the ground. Adding the component causes it to be true, removing it causes the mob to stop spawning on the surface.
minecraft:spawns_underwaterThis component allows the mob to spawn underwater. Adding the component causes it to be true, removing it causes the mob to stop spawning underwater.
minecraft:weightThis component allows players to give a priority to how often that mob should spawn. Mobs with lower weight values have a higher chance to spawn than mobs with higher weight values.
+ + + + + + + +
Name Type Default Value Description
defaultDecimal0.0This is the priority of the mob spawning
+
+Back to top

+ +

+ +

Getting Started

+ +New Spawn Rules are contained within a Behavior Pack. To begin, create a new folder named "spawn_rules" in the root of the Behavior Pack that you want to add the new biome spawn rules in. In the spawn_rules folder, create a JSON file and give it a name. The JSON file needs a format, description and conditions.Spawn rules contain description and conditionsAll Spawn Rules JSON need to have an ID (located under the description section). Similar to other identifiers, it follows the convention "namespace:name". The minecraft namespace is reserved for the vanilla Minecraft rules.When changing an existing mob use the ID that appears in the entity JSON for that entity. When creating your own mob, make sure the mobs have the same ID in all the entity's JSON files.

Spawn Rules also needs to define the pool that is used for population control.Each pool has their own spawn limit, By setting an entity to a pool it will spawn as long as that pool hasn't reached the spawn limit.

There are 3 pools that entities can be assigned to :
-animal
-water_animal
-monster
Back to top

+ +

Tagged Biomes

+ +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Biome Tags
Beachmonster, beach, warm
Birch Forestanimal, monster, birch, forest
Birch Forest Hillsanimal, monster, birch, forest, hills
Birch Forest Hills Manimal, monster, forest, birch, mutated, hills
Birch Forest Manimal, monster, forest, birch, mutated
Cold Oceanocean, cold, monster
Cold Taiga Manimal, monster, taiga, cold, mutated
Dark Forestanimal, monster, forest, roofed
Dark Forest Manimal, monster, roofed, forest, mutated
Deep Cold Oceanocean, cold, monster, deep
Deep Frozen Oceanocean, frozen, monster, deep
Deep Lukewarm Oceanocean, lukewarm, monster, deep
Deep Oceanocean, monster, deep
Deep Warm Oceanocean, warm, monster, deep
Desertmonster, desert
Desert Hillsmonster, desert, hills
Desert Mmonster, desert, mutated
Forestanimal, monster, forest
Forest Hillsanimal, monster, hills
Forest Mmonster, flower_forest, forest, mutated
Frozen Oceanocean, frozen
Frozen Riverriver, frozen
Giant Tree Taigaanimal, monster, taiga, mega
Giant Tree Taiga Hillsanimal, monster, taiga, mega, hills
Giant Tree Taiga Hills Manimal, monster, taiga, mega, hills, mutated
Giant Trees Taiga Manimal, monster, mutated, mega
Jungleanimal, monster, jungle
Jungle Edgeanimal, monster, jungle, edge
Jungle Edge Manimal, monster, jungle, edge, mutated
Jungle Hillsanimal, monster, jungle, hills
Jungle Manimal, monster, jungle, mutated
Lukewarm Oceanocean, lukewarm, monster
Mesamonster
Mesa Manimal, monster, mesa, mutated
Mesa Plateaumonster, mesa
Mesa Plateau Mmonster, mesa, plateau, mutated
Mesa Plateau Stonemonster, plateau
Mesa Plateau Stone Mmonster, mesa, plateau, mutated, stone
Mountainanimal, monster, extreme_hills
Mountain + Manimal, monster, extreme_hills, mutated, forest
Mountain Edgeanimal, monster, extreme_hills, edge, mountain
Mountain Manimal, monster, extreme_hills, mutated
Mushroom Fieldsmooshroom_island
Mushroom Fields Shoremooshroom_island, shore
Nethernether
Oceanocean, monster
Plainsanimal, monster, plains
Plains Manimal, monster, plains, mutated
Riverriver
Savannaanimal, monster, savanna
Savanna Manimal, monster, savanna, mutated
Savanna Plateauanimal, monster, savanna
Savanna Plateau Manimal, monster, savanna, plateau, mutated
Snowy Beachmonster, beach, cold
Snowy Mountainsfrozen, ice, mountain
Snowy Taigaanimal, monster, taiga, cold
Snowy Taiga Hillsanimal, monster, taiga, cold, hills
Snowy Tundrafrozen, ice_plain, ice
Snowy Tundra Mmonster, frozen, ice_plains, mutated
Stone Shoremonster, beach, stone
Swampanimal, monster, swamp
Swamp Manimal, monster, swamp, mutated
Taigaanimal, monster, taiga
Taiga Hillsanimal, monster, taiga, hills
Taiga Manimal, monster, taiga, mutated
The Endthe_end
Warm Oceanocean, warm, monster
Wooded Mountainanimal, monster, extreme_hills, forest, mountain
+Back to top

+ +

+ +

+Example Spawn Rules for the zombie

+

+ +

Filters

+ +Filters allow data objects to specify test criteria which allows their use.

For example, a model that includes a filter will only be used when the filter criteria is true.



A typical filter consists of four parameters:

name: the name of the test to apply.

domain: the domain the test should be performed in. An armor slot, for example. This parameter is only used by a few tests.

operator: the comparison to apply with the value, such as 'equal' or 'greater'.

value: the value being compared with the test.



A typical filter looks like the following:

{ "test" : "moon_intensity", "subject" : "self", "operator" : "greater", "value" : "0.5" }

Which results in the calling entity (self) calculating the moon_intensity at its location and returning true if the result is greater than 0.5.



Tests can be combined into groups using the collections 'all_of', 'any_of', or 'none_of'.

All tests in an 'all_of' group must pass in order for the group to pass.

One or more tests in an 'any_of' group must pass in order for the group to pass.

All tests in a 'none_of' group must fail in order for the group to pass.

actor_health

+ +Tests the health of the subject.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueInteger(Required) An integer value.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

all_slots_empty

+ +Returns true when the designated equipment location for the subject entity is completely empty.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueStringany(Optional) The equipment location to test
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
any
armor
feet
hand
head
inventory
leg
torso
+
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

any_slot_empty

+ +Returns true when the designated equipment location for the subject entity has any empty slot.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueStringany(Optional) The equipment location to test
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
any
armor
feet
hand
head
inventory
leg
torso
+
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

bool_property

+ +Returns true when the bool actor property matches the value provided.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
domainString(Required) The property name to look for
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

clock_time

+ +Compares the current time with a float value in the range (0.0, 1.0). 0.0= Noon 0.25= Sunset 0.5= Midnight 0.75= Sunrise

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueDecimal(Required) A floating point value.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

distance_to_nearest_player

+ +Compares the distance to the nearest Player with a float value.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueDecimal(Required) A floating point value.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

enum_property

+ +Returns true when the enum actor property matches the value provided.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
domainString(Required) The property name to look for
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueString(Required) A string value.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

float_property

+ +Returns true when the float actor property matches the value provided.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
domainString(Required) The property name to look for
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueDecimal(Required) A floating point value.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

has_ability

+ +Returns true when the subject entity has the named ability.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueString(Required) The Ability type to test
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
flySpeed
flying
instabuild
invulnerable
lightning
mayfly
mute
noclip
walkSpeed
worldbuilder
+
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

has_biome_tag

+ +Tests whether the biome the subject is in has the specified tag.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueString(Required) The tag to look for
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

has_component

+ +Returns true when the subject entity contains the named component.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueString(Required) The component name to look for
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

has_container_open

+ +Returns true when the subject Player entity has opened a container.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

has_damage

+ +Returns true when the subject entity receives the named damage type.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueString(Required) The Damage type to test
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
anvil
attack
block_explosion
contact
drowning
entity_explosion
fall
falling_block
fatalAny damage which kills the subject
fire
fire_tick
fly_into_wall
lava
magic
none
override
piston
projectile
sonic_boom
stalactite
stalagmite
starve
suffocation
suicide
thorns
void
wither
+
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

has_equipment

+ +Tests for the presence of a named item in the designated slot of the subject entity.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
domainStringany(Optional) The equipment location to test
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
any
armor
feet
hand
head
inventory
leg
torso
+
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueString(Required) The item name to look for
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

has_mob_effect

+ +Tests whether the Subject has the specified mob effect.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueString(Optional) A string value.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

has_nametag

+ +Tests if the subject has been given a custom name.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

has_property

+ +Tests for the presence of a property of the subject entity.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueString(Required) The property name to look for
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

has_ranged_weapon

+ +Returns true when the subject entity is holding a ranged weapon like a bow or crossbow.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

has_silk_touch

+ +Tests if the subject is holding an item with silk touch.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

has_tag

+ +Returns true if the subject entity has the tag provided.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueString(Optional) A string value.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

has_target

+ +Returns true if the subject entity has a valid target.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

has_trade_supply

+ +Tests whether the target has any trade supply left. Will return false if the target cannot be traded with.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

hourly_clock_time

+ +Compares the current 24 hour time with an int value in the range[0, 24000]

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueInteger(Required) An integer value.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

in_block

+ +Returns true when the subject entity is inside a specified Block type.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueString(Optional) A string value.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

in_caravan

+ +Returns true if the subject entity is in a caravan.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

in_clouds

+ +Returns true when the subject entity is in the clouds.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

in_contact_with_water

+ +Returns true when the subject entity in contact with any water: water, rain, splash water bottle.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

in_lava

+ +Returns true when the subject entity is in lava.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

in_nether

+ +Returns true when the subject entity is in Nether.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

in_overworld

+ +Returns true when the subject entity is in Overworld.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

in_water

+ +Returns true when the subject entity is in water.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

in_water_or_rain

+ +Returns true when the subject entity is in water or rain.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

inactivity_timer

+ +Tests if the specified duration in seconds of inactivity for despawning has been reached.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueInteger(Required) An integer value.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

int_property

+ +Returns true when the int actor property matches the value provided.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
domainString(Required) The property name to look for
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueInteger(Required) An integer value.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_altitude

+ +Tests the current altitude against a provided value. 0= bedrock elevation.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueInteger(Required) The altitude value to compare with
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_avoiding_mobs

+ +Returns true if the subject entity is fleeing from other mobs.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_baby

+ +Returns true when the subject entity is a baby.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_biome

+ +Tests whether the Subject is currently in the named biome.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueString(Required) The Biome type to test
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
beach
desert
extreme_hills
flat
forest
ice
jungle
mesa
mushroom_island
ocean
plain
river
savanna
stone_beach
swamp
taiga
the_end
the_nether
+
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_block

+ +Returns true when the block has the given name.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueString(Required) The Family name to look for
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_brightness

+ +Tests the current brightness against a provided value in the range (0.0f, 1.0f).

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueDecimal(Required) The brightness value to compare with.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_climbing

+ +Returns true if the subject entity is climbing.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_color

+ +Returns true if the subject entity is the named color.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueString(Required) The Palette Color to test
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
black
blue
brown
cyan
gray
green
light_blue
light_green
magenta
orange
pink
purple
red
silver
white
yellow
+
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_daytime

+ +Returns true during the daylight hours.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_difficulty

+ +Tests the current difficulty level of the game.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueString(Required) The game's difficulty level to test
+ + + + + + + + + + + + + + + + + +
Options Description
easy
hard
normal
peaceful
+
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_family

+ +Returns true when the subject entity is a member of the named family.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueString(Required) The Family name to look for
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_game_rule

+ +Tests whether a named game rule is active.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
domainString(Required) The Game Rule to test.
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_humid

+ +Tests whether the Subject is in an area with humidity

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_immobile

+ +Returns true if the subject entity is immobile. An entity is immobile if it lacks AI goals, has just changed dimensions or if it is a mob and has no health.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_in_village

+ +Tests whether the Subject is inside the bounds of a village.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_leashed

+ +Returns true if the subject entity is leashed.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_leashed_to

+ +Returns true if the subject entity leashed to the calling entity.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_mark_variant

+ +Returns true if the subject entity is the mark variant number provided.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueInteger(Required) An integer value.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_missing_health

+ +Tests if the subject is not at full health.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_moving

+ +Returns true if the subject entity is moving.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_owner

+ +Returns true if the subject entity is the owner of the calling entity.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_panicking

+ +Tests if the subject is panicking.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_persistent

+ +Tests if the subject's persistence matches the bool value passed in.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_raider

+ +Tests if the subject is a raider.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_riding

+ +Returns true if the subject entity is riding on another entity.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_skin_id

+ +Returns true if the subject entity is the skin id number provided.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueInteger(Required) An integer value.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_sleeping

+ +Tests whether the Subject is sleeping.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_sneak_held

+ +Returns true if the subject entity has the sneak input held.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_sneaking

+ +Returns true if the subject entity is sneaking.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_snow_covered

+ +Tests whether the Subject is in an area with snow cover

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_sprinting

+ +Tests if the subject is sprinting.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_target

+ +Returns true if the subject entity is the target of the calling entity.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_temperature_type

+ +Tests whether the current temperature is a given type.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueString(Required) The Biome temperature catagory to test
+ + + + + + + + + + + + + + + + + +
Options Description
cold
mild
ocean
warm
+
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_temperature_value

+ +Tests the current temperature against a provided value in the range (0.0, 1.0) where 0.0f is the coldest temp and 1.0f is the hottest.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueDecimal(Required) The Biome temperature value to compare with.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_underground

+ +Returns true when the subject entity is underground. An entity is considered underground if there are non-solid blocks above it.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_underwater

+ +Returns true when the subject entity is under water. An entity is considered underwater if it is completely submerged in water blocks.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_variant

+ +Returns true if the subject entity is the variant number provided.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueInteger(Required) An integer value.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_visible

+ +Returns true if the subject entity is visible.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_waterlogged

+ +Tests if the subject block is submerged in water.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBoolean(Required) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

is_weather

+ +DEPRECATED

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueString(Required) The Family name to look for
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

light_level

+ +Tests is the mob is outside of the specified light level range (0, 16).

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueInteger(Required) An integer value.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

moon_intensity

+ +Compares the current moon intensity with a float value in the range (0.0, 1.0)

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueDecimal(Required) A floating point value.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

moon_phase

+ +Compares the current moon phase with an integer value in the range (0, 7).

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueInteger(Required) An integer value.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

on_fire

+ +Tests if the subject is on fire.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

on_ground

+ +Returns true when the subject entity is on ground.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

on_hot_block

+ +Tests if the subject is on a hot block.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

on_ladder

+ +Returns true when the subject entity is on a ladder.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

random_chance

+ +Returns true if the random chance rolls 0 out of a specified max range.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueInteger(Required) An integer value.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

rider_count

+ +Returns the number of riders on this entity.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueInteger(Required) An integer value.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

surface_mob

+ +Tests if the subject is a surface mob.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

taking_fire_damage

+ +Tests if the subject is taking fire damage. Requires the damage_sensor component

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

target_distance

+ +Tests the distance between the calling entity and its target.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueDecimal(Required) A floating point value.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

trusts

+ +Returns true if the subject is trusted by entity.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueBooleantrue(Optional) true or false.
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

weather

+ +Tests the current weather in the dimension against a provided weather value.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueString(Required) The Family name to look for
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

weather_at_position

+ +Tests the current weather, at the actor's position, against a provided weather value.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Description
operatorStringequals(Optional) The comparison to apply with 'value'.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
!=Test for inequality.
<Test for less-than the value.
<=Test for less-than or equal to the value.
<>Test for inequality.
=Test for equality.
==Test for equality.
>Test for greater-than the value.
>=Test for greater-than or equal to the value.
equalsTest for equality.
notTest for inequality.
+
subjectStringself(Optional) The subject of this filter test.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Options Description
blockThe block involved with the interaction.
damagerThe damaging actor involved with the interaction.
otherThe other member of an interaction, not the caller.
parentThe caller's current parent.
playerThe player involved with the interaction.
selfThe entity or object calling the test
targetThe caller's current target.
+
valueString(Required) The Family name to look for
+

Examples

+Full..

+Short (using Defaults)..

+Back to top

+ +

Example:

+This filter group will pass only when the moon_intensity is greater than 0.5 AND the caller's target entity is standing in water.

+

+ +

Server Entity Documentation

+ +

AI Goals

+ +

+ +

minecraft:behavior.admire_item

+ +Enables the mob to admire items that have been configured as admirable. Must be used in combination with the admire_item component

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
admire_item_soundStringThe sound event to play when admiring the item
sound_intervalRange [a, b]0The range of time in seconds to randomly wait before playing the sound again.
+Back to top

+ +

minecraft:behavior.avoid_block

+ +Allows this entity to avoid certain blocks.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
avoid_block_soundStringThe sound event to play when the mob is avoiding a block.
on_escapeTriggerEscape trigger.
search_heightInteger0Maximum distance to look for a block in y.
search_rangeInteger0Maximum distance to look for a block in xz.
sound_intervalRange [a, b][3.0, 8.0]The range of time in seconds to randomly wait before playing the sound again.
sprint_speed_modifierDecimal1.0Modifier for sprint speed. 1.0 means keep the regular speed, while higher numbers make the sprint speed faster.
target_blocksListList of block types this mob avoids.
target_selection_methodStringnearestBlock search method.
tick_intervalInteger1Should start tick interval.
walk_speed_modifierDecimal1.0Modifier for walking speed. 1.0 means keep the regular speed, while higher numbers make the walking speed faster.
+Back to top

+ +

minecraft:behavior.avoid_mob_type

+ +Allows the entity to run away from other entities that meet the criteria specified.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
avoid_mob_soundStringThe sound event to play when the mob is avoiding another mob.
avoid_target_xzInteger16The next target position the entity chooses to avoid another entity will be chosen within this XZ Distance.
avoid_target_yInteger7The next target position the entity chooses to avoid another entity will be chosen within this Y Distance.
entity_typesMinecraft FilterThe list of conditions another entity must meet to be a valid target to avoid.
ignore_visibiltyBooleanfalseWhether or not to ignore direct line of sight while this entity is running away from other specified entities.
max_distDecimal3.0Maximum distance to look for an avoid target for the entity.
max_fleeDecimal10.0How many blocks away from its avoid target the entity must be for it to stop fleeing from the avoid target.
on_escape_eventTriggerEvent that is triggered when escaping from a mob.
probability_per_strengthDecimal1.0Percent chance this entity will stop avoiding another entity based on that entity's strength, where 1.0 = 100%.
remove_targetBooleanfalseDetermine if we should remove target when fleeing or not.
sound_intervalRange [a, b][3.0, 8.0]The range of time in seconds to randomly wait before playing the sound again.
sprint_distanceDecimal7.0How many blocks within range of its avoid target the entity must be for it to begin sprinting away from the avoid target.
sprint_speed_multiplierDecimal1.0Multiplier for sprint speed. 1.0 means keep the regular speed, while higher numbers make the sprint speed faster.
walk_speed_multiplierDecimal1.0Multiplier for walking speed. 1.0 means keep the regular speed, while higher numbers make the walking speed faster.
+Back to top

+ +

minecraft:behavior.barter

+ +Enables the mob to barter for items that have been configured as barter currency. Must be used in combination with the barter component
Back to top

+ +

minecraft:behavior.beg

+ +Allows this mob to look at and follow the player that holds food they like.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
itemsListList of items that this mob likes
look_distanceDecimal8.0Distance in blocks the mob will beg from
look_timeRange [a, b][2, 4]The range of time in seconds this mob will stare at the player holding a food they like, begging for it
+Back to top

+ +

minecraft:behavior.break_door

+ +Allows this mob to break doors.
Back to top

+ +

minecraft:behavior.breed

+ +Allows this mob to breed with other mobs.

+ + + + + + + + + +
Name Type Default Value Description
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
+Back to top

+ +

minecraft:behavior.celebrate

+ +Allows this entity to celebrate surviving a raid by making celebration sounds and jumping.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
celebration_soundStringThe sound event to trigger during the celebration.
durationDecimal30.000000The duration in seconds that the celebration lasts for.
jump_intervalRange [a, b][1, 3.5]Minimum and maximum time between jumping (positive, in seconds).
on_celebration_end_eventTriggerThe event to trigger when the goal's duration expires.
sound_intervalRange [a, b][2, 7]Minimum and maximum time between sound events (positive, in seconds).
+Back to top

+ +

minecraft:behavior.celebrate_survive

+ +Allows this entity to celebrate surviving a raid by shooting fireworks.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
durationDecimal30.000000The duration in seconds that the celebration lasts for.
fireworks_intervalRange [a, b][10, 20]Minimum and maximum time between firework (positive, in seconds).
on_celebration_end_eventTriggerThe event to trigger when the goal's duration expires.
+Back to top

+ +

minecraft:behavior.charge_attack

+ +Allows this entity to damage a target by using a running attack.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
max_distanceDecimal3A charge attack cannot start if the entity is farther than this distance to the target.
min_distanceDecimal2A charge attack cannot start if the entity is closer than this distance to the target.
speed_multiplierDecimal1Modifies the entity's speed when charging toward the target.
success_rateDecimal0.1428Percent chance this entity will start a charge attack, if not already attacking (1.0 = 100%)
+Back to top

+ +

minecraft:behavior.charge_held_item

+ +Allows an entity to charge and use their held item.

+ + + + + + + + + +
Name Type Default Value Description
itemsArrayNAThe list of items that can be used to charge the held item. This list is required and must have at least one item in it.
+Back to top

+ +

minecraft:behavior.circle_around_anchor

+ +Causes an entity to circle around an anchor point placed near a point or target.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
angle_changeDecimal15.0Number of degrees to change this entity's facing by, when the entity selects its next anchor point.
goal_radiusDecimal0.5Maximum distance from the anchor-point in which this entity considers itself to have reached the anchor point. This is to prevent the entity from bouncing back and forth trying to reach a specific spot.
height_above_target_rangeRange [a, b][ 0.0, 0.0 ]The number of blocks above the target that the next anchor point can be set. This value is used only when the entity is tracking a target.
height_adjustment_chanceDecimal0.002857Percent chance to determine how often to increase or decrease the current height around the anchor point. 1 = 100%. "height_change_chance" is deprecated and has been replaced with "height_adjustment_chance".
height_offset_rangeRange [a, b][ 0.0, 0.0 ]Vertical distance from the anchor point this entity must stay within, upon a successful height adjustment.
radius_adjustment_chanceDecimal0.004Percent chance to determine how often to increase the size of the current movement radius around the anchor point. 1 = 100%. "radius_change_chance" is deprecated and has been replaced with "radius_adjustment_chance".
radius_changeDecimal1.0The number of blocks to increase the current movement radius by, upon successful "radius_adjustment_chance". If the current radius increases over the range maximum, the current radius will be set back to the range minimum and the entity will change between clockwise and counter-clockwise movement..
radius_rangeRange [a, b][ 5.0, 15.0 ]Horizontal distance from the anchor point this entity must stay within upon a successful radius adjustment.
speed_multiplierDecimal1.0Multiplies the speed at which this entity travels to its next desired position.
+Back to top

+ +

minecraft:behavior.controlled_by_player

+ +Allows the entity to be controlled by the player using an item in the item_controllable property (required). Also requires the minecraft:movement property, and the minecraft:rideable property. On every tick, the entity will attempt to rotate towards where the player is facing with the control item whilst simultaneously moving forward.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
fractional_rotationDecimal0.5The entity will attempt to rotate to face where the player is facing each tick. The entity will target this percentage of their difference in their current facing angles each tick (from 0.0 to 1.0 where 1.0 = 100%). This is limited by FractionalRotationLimit. A value of 0.0 will result in the entity no longer turning to where the player is facing.
fractional_rotation_limitDecimal5.0Limits the total degrees the entity can rotate to face where the player is facing on each tick.
mount_speed_multiplierDecimal1.0Speed multiplier of mount when controlled by player.
+Back to top

+ +

minecraft:behavior.croak

+ +Allows the entity to croak at a random time interval with configurable conditions.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
durationRange [a, b][4.5, 4.5]Random range in seconds after which the croaking stops. Can also be a constant.
filtersMinecraft FilterConditions for the behavior to start and keep running. The interval between runs only starts after passing the filters.
intervalRange [a, b][10, 20]Random range in seconds between runs of this behavior. Can also be a constant.
+Back to top

+ +

minecraft:behavior.defend_trusted_target

+ +Allows the mob to target another mob that hurts an entity it trusts.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
aggro_soundStringSound to occasionally play while defending.
attack_intervalInteger0Time in seconds between attacks
entity_typesJSON ObjectList of entity types that this mob considers valid targets
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
cooldownDecimal0.0The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filtersMinecraft FilterConditions that make this entry in the list valid
max_distDecimal16Maximum distance this mob can be away to be a valid choice
must_seeBooleanfalseIf true, the mob has to be visible to be a valid choice
must_see_forget_durationDecimal3.0Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_descriptionBooleanfalseIf true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplierDecimal1.0Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplierDecimal1.0Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
+
must_seeBooleanfalseIf true, only entities in this mob's viewing range can be selected as targets
must_see_forget_durationDecimal3.0Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
within_radiusDecimal0.0Distance in blocks that the target can be within to launch an attack
+Back to top

+ +

minecraft:behavior.defend_village_target

+ +Allows the entity to stay in a village and defend the village from aggressors. If a player is in bad standing with the village this goal will cause the entity to attack the player regardless of filter conditions.

+ + + + + + + + + +
Name Type Default Value Description
attack_chanceDecimal0.05The percentage chance that the entity has to attack aggressors of its village, where 1.0 = 100%.
+Back to top

+ +

minecraft:behavior.delayed_attack

+ +Allows an entity to attack, while also delaying the damage-dealt until a specific time in the attack animation.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
attack_durationDecimal0.75The entity's attack animation will play out over this duration (in seconds). Also controls attack cooldown.
attack_onceBooleanfalseAllows the entity to use this attack behavior, only once EVER.
attack_typesStringN/ADefines the entity types this entity will attack.
can_spread_on_fireBooleanfalseIf the entity is on fire, this allows the entity's target to catch on fire after being hit.
cooldown_timeDecimal1Cooldown time (in seconds) between attacks.
hit_delay_pctDecimal0.5The percentage into the attack animation to apply the damage of the attack (1.0 = 100%).
inner_boundary_time_increaseDecimal0.25Time (in seconds) to add to attack path recalculation when the target is beyond the "path_inner_boundary".
max_distDecimalN/AUnused. No effect on "minecraft:behavior.melee_attack".
max_path_timeDecimal0.55Maximum base time (in seconds) to recalculate new attack path to target (before increases applied).
melee_fovDecimal90Field of view (in degrees) when using the sensing component to detect an attack target.
min_path_timeDecimal0.2Minimum base time (in seconds) to recalculate new attack path to target (before increases applied).
on_attackTriggerN/ADefines the event to trigger when this entity successfully attacks.
outer_boundary_time_increaseDecimal0.5Time (in seconds) to add to attack path recalculation when the target is beyond the "path_outer_boundary".
path_fail_time_increaseDecimal0.75Time (in seconds) to add to attack path recalculation when this entity cannot move along the current path.
path_inner_boundaryDecimal16Distance at which to increase attack path recalculation by "inner_boundary_tick_increase".
path_outer_boundaryDecimal32Distance at which to increase attack path recalculation by "outer_boundary_tick_increase".
random_stop_intervalInteger0This entity will have a 1 in N chance to stop it's current attack, where N = "random_stop_interval".
reach_multiplierDecimal2Used with the base size of the entity to determine minimum target-distance before trying to deal attack damage.
require_complete_pathBooleanfalseToggles (on/off) the need to have a full path from the entity to the target when using this melee attack behavior.
set_persistentBooleanfalseAllows the actor to be set to persist upon targeting a player
speed_multiplierDecimal1This multiplier modifies the attacking entity's speed when moving toward the target.
target_distDecimalN/aUnused. No effect on "minecraft:behavior.melee_attack".
track_targetBooleanfalseAllows the entity to track the attack target, even if the entity has no sensing.
x_max_rotationDecimal30Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
y_max_head_rotationDecimal30Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.
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+ +

minecraft:behavior.dig

+ +Allows this entity to dig into the ground before despawning.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
allow_dig_when_namedBooleanfalseIf true, this behavior can run when this entity is named. Otherwise not.
digs_in_daylightBooleanfalseIndicates that the actor should start digging when it sees daylight
durationDecimal0.0Goal duration in seconds
idle_timeDecimalThe minimum idle time in seconds between the last detected disturbance to the start of digging.
on_startTriggerEvent(s) to run when the goal starts.
suspicion_is_disturbanceBooleanfalseIf true, finding new suspicious locations count as disturbances that may delay the start of this goal.
vibration_is_disturbanceBooleanfalseIf true, vibrations count as disturbances that may delay the start of this goal.
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+ +

minecraft:behavior.door_interact

+ +Allows the mob to open and close doors.
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+ +

minecraft:behavior.dragonchargeplayer

+ +Allows this entity to attack a player by charging at them. The player is chosen by the "minecraft:behavior.dragonscanning". Can only be used by the Ender Dragon.

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Name Type Default Value Description
active_speedDecimal1The speed this entity moves when this behavior has started or while it's active.
continue_charge_threshold_timeDecimal0.5If the dragon is outside the "target_zone" for longer than "continue_charge_threshold_time" seconds, the charge is canceled.
flight_speedDecimal0.6The speed this entity moves while this behavior is not active.
target_zoneRange [a, b][10, 150]Minimum and maximum distance, from the target, this entity can use this behavior.
turn_speedDecimal0.7The speed at which this entity turns while using this behavior.
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+ +

minecraft:behavior.dragondeath

+ +Allows the dragon to go out with glory. This controls the Ender Dragon's death animation and can't be used by other mobs.
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+ +

minecraft:behavior.dragonflaming

+ +Allows this entity to use a flame-breath attack. Can only be used by the Ender Dragon.

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Name Type Default Value Description
cooldown_timeDecimal10Time (in seconds), after roar, to breath flame.
flame_timeDecimal0.5Time (in seconds), after roar, to breath flame.
ground_flame_countInteger4Number of ground flame-breath attacks to use before flight-takeoff.
roar_timeDecimal2Time (in seconds) to roar, before breathing flame.
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+ +

minecraft:behavior.dragonholdingpattern

+ +Allows the Dragon to fly around in a circle around the center podium. Can only be used by the Ender Dragon.
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+ +

minecraft:behavior.dragonlanding

+ +Allows the Dragon to stop flying and transition into perching mode. Can only be used by the Ender Dragon.
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+ +

minecraft:behavior.dragonscanning

+ +Allows the dragon to look around for a player to attack while in perch mode. Can only be used by the Ender Dragon.
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+ +

minecraft:behavior.dragonstrafeplayer

+ +Allows this entity to fly around looking for a player to shoot fireballs at. Can only be used by the Ender Dragon.

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Name Type Default Value Description
active_speedDecimal1The speed this entity moves when this behavior has started or while it's active.
fireball_rangeDecimal64Maximum distance of this entity's fireball attack while strafing.
flight_speedDecimal0.6The speed this entity moves while this behavior is not active.
switch_direction_probabilityDecimal0.125Percent chance to to switch this entity's strafe direction between clockwise and counterclockwise. Switch direction chance occurs each time a new target is chosen (1.0 = 100%).
target_in_range_and_in_view_timeDecimal0.25Time (in seconds) the target must be in fireball range, and in view [ie, no solid terrain in-between the target and this entity], before a fireball can be shot.
target_zoneRange [a, b][10, 150]Minimum and maximum distance, from the target, this entity can use this behavior.
turn_speedDecimal0.7The speed at which this entity turns while using this behavior.
view_angleDecimal10The target must be within "view_angle" degrees of the dragon's current rotation before a fireball can be shot.
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+ +

minecraft:behavior.dragontakeoff

+ +Allows the dragon to leave perch mode and go back to flying around. Can only be used by the Ender Dragon.
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+ +

minecraft:behavior.drink_milk

+ +Allows the mob to drink milk based on specified environment conditions.

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Name Type Default Value Description
cooldown_secondsDecimal5.00Time (in seconds) that the goal is on cooldown before it can be used again.
filtersMinecraft FilterConditions that need to be met for the behavior to start.
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+ +

minecraft:behavior.drink_potion

+ +Allows the mob to drink potions based on specified environment conditions.

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Name Type Default Value Description
potionsListA list of potions that this entity can drink. Each potion entry has the following parameters:
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Name Type Default Value Description
chanceDecimal1.0The percent chance (from 0.0 to 1.0) of this potion being selected when searching for a potion to use.
filtersMinecraft FilterThe filters to use when determining if this potion can be selected.
idInteger-1The registry ID of the potion to use
+
speed_modifierDecimal0.0The movement speed modifier to apply to the entity while it is drinking a potion. A value of 0 represents no change in speed.
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+ +

minecraft:behavior.drop_item_for

+ +Allows the entity to move toward a target, and drop an item near the target. This goal requires a "minecraft:navigation" to execute.

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Name Type Default Value Description
cooldownDecimal0.2Total time that the goal is on cooldown before it can be used again.
drop_item_chanceDecimal1.0The percent chance the entity will drop an item when using this goal.
entity_typesMinecraft FilterThe list of conditions another entity must meet to be a valid target to drop an item for.
goal_radiusDecimal0.50Distance in blocks within the entity considers it has reached it's target position.
loot_tableStringThe loot table that contains the possible loot the entity can drop with this goal.
max_head_look_at_heightDecimal10.0The maximum height the entities head will look at when dropping the item. The entity will always be looking at its target.
minimum_teleport_distanceDecimal2.0If the target position is farther away than this distance on any tick, the entity will teleport to the target position.
offering_distanceDecimal1.0The preferred distance the entity tries to be from the target it is dropping an item for.
on_drop_attemptTriggerThe event to trigger when the entity attempts to drop an item.
search_countInteger0The number of blocks each tick that the entity will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick.
search_heightInteger1The Height in blocks the entity will search within to find a valid target position.
search_rangeInteger0The distance in blocks the entity will search within to find a valid target position.
seconds_before_pickupDecimal0.0The numbers of seconds that will pass before the dropped entity can be picked up from the ground.
speed_multiplierDecimal1.00Movement speed multiplier of the entity when using this Goal.
target_rangeVector [a, b, c][1, 1, 1]The range in blocks within which the entity searches to find a target to drop an item for.
teleport_offsetVector [a, b, c][0, 1, 0]When the entity teleports, offset the teleport position by this many blocks in the X, Y, and Z coordinate.
time_of_day_rangeRange [a, b][0, 1]The valid times of day that this goal can be used. For reference: noon is 0.0, sunset is 0.25, midnight is 0.5, and sunrise is 0.75, and back to noon for 1.0.
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+ +

minecraft:behavior.eat_block

+ +Allows the entity to consume a block, replace the eaten block with another block, and trigger an event as a result.

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Name Type Default Value Description
eat_and_replace_block_pairsListN/AA collection of pairs of blocks; the first ("eat_block")is the block the entity should eat, the second ("replace_block") is the block that should replace the eaten block.
on_eatTriggerN/AThe event to trigger when the block eating animation has completed.
success_chanceMolang0.02A molang expression defining the success chance the entity has to consume a block.
time_until_eatDecimal1.8The amount of time (in seconds) it takes for the block to be eaten upon a successful eat attempt.
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+ +

minecraft:behavior.eat_carried_item

+ +If the mob is carrying a food item, the mob will eat it and the effects will be applied to the mob.

+ + + + + + + + + +
Name Type Default Value Description
delay_before_eatingDecimalTime in seconds the mob should wait before eating the item.
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+ +

minecraft:behavior.eat_mob

+ +Allows the entity to eat a specified Mob.

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Name Type Default Value Description
eat_animation_timeDecimal1.000000Sets the time in seconds the eat animation should play for.
eat_mob_soundStringSets the sound that should play when eating a mob.
loot_tableStringThe loot table for loot to be dropped when eating a mob.
pull_in_forceDecimal1.000000Sets the force which the mob-to-be-eaten is pulled towards the eating mob.
reach_mob_distanceDecimal1.000000Sets the desired distance to be reached before eating the mob.
run_speedDecimal1.000000Sets the entity's speed when running toward the target.
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+ +

minecraft:behavior.emerge

+ +Allows this entity to emerge from the ground

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Name Type Default Value Description
cooldown_timeInteger0.50Time in seconds the mob has to wait before using the goal again
durationDecimal5.00Goal duration in seconds
on_doneTriggerTrigger to be executed when the goal execution is about to end
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+ +

minecraft:behavior.enderman_leave_block

+ +Allows the enderman to drop a block they are carrying. Can only be used by Endermen.
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+ +

minecraft:behavior.enderman_take_block

+ +Allows the enderman to take a block and carry it around. Can only be used by Endermen.
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+ +

minecraft:behavior.equip_item

+ +The entity puts on the desired equipment.
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+ +

minecraft:behavior.explore_outskirts

+ +Allows the entity to first travel to a random point on the outskirts of the village, and then explore random points within a small distance. This goal requires "minecraft:dweller" and "minecraft:navigation" to execute.

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Name Type Default Value Description
dist_from_boundaryVector [a, b, c][5, 0, 5]The distance from the boundary the villager must be within in to explore the outskirts.
explore_distDecimal5.00Total distance in blocks the the entity will explore beyond the village bounds when choosing its travel point.
max_travel_timeDecimal60.0This is the maximum amount of time an entity will attempt to reach it's travel point on the outskirts of the village before the goal exits.
max_wait_timeDecimal0.0The wait time in seconds between choosing new explore points will be chosen on a random interval between this value and the minimum wait time. This value is also the total amount of time the entity will explore random points before the goal stops.
min_dist_from_targetDecimal2.2The entity must be within this distance for it to consider it has successfully reached its target.
min_perimeterDecimal1.0The minimum perimeter of the village required to run this goal.
min_wait_timeDecimal3.0The wait time in seconds between choosing new explore points will be chosen on a random interval between this value and the maximum wait time.
next_xzInteger5A new explore point will randomly be chosen within this XZ distance of the current target position when navigation has finished and the wait timer has elapsed.
next_yInteger3A new explore point will randomly be chosen within this Y distance of the current target position when navigation has finished and the wait timer has elapsed.
speed_multiplierDecimal1.0The multiplier for speed while using this goal. 1.0 maintains the speed.
timer_ratioDecimal2.0Each new explore point will be chosen on a random interval between the minimum and the maximum wait time, divided by this value. This does not apply to the first explore point chosen when the goal runs.
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+ +

minecraft:behavior.fertilize_farm_block

+ +Allows the mob to search within an area for a growable crop block. If found, the mob will use any available fertilizer in their inventory on the crop. This goal will not execute if the mob does not have a fertilizer item in its inventory.

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Name Type Default Value Description
goal_radiusDecimal1.50Distance in blocks within the mob considers it has reached it's target position.
max_fertilizer_usageInteger1The maximum number of times the mob will use fertilzer on the target block.
search_cooldown_max_secondsDecimal8.0The maximum amount of time in seconds that the goal can take before searching again. The time is chosen between 0 and this number.
search_countInteger9The number of randomly selected blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick.
search_heightInteger1The Height in blocks the mob will search within to find a valid target position.
search_rangeInteger1The distance in blocks the mob will search within to find a valid target position.
speed_multiplierDecimal0.50Movement speed multiplier of the mob when using this Goal.
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+ +

minecraft:behavior.find_cover

+ +Allows the mob to seek shade.

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Name Type Default Value Description
cooldown_timeDecimal0.0Time in seconds the mob has to wait before using the goal again
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
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+ +

minecraft:behavior.find_mount

+ +Allows the mob to look around for another mob to ride atop it.

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Name Type Default Value Description
avoid_waterBooleanfalseIf true, the mob will not go into water blocks when going towards a mount
mount_distanceDecimal-1.0This is the distance the mob needs to be, in blocks, from the desired mount to mount it. If the value is below 0, the mob will use its default attack distance
start_delayInteger0Time the mob will wait before starting to move towards the mount
target_neededBooleanfalseIf true, the mob will only look for a mount if it has a target
within_radiusDecimal0.0Distance in blocks within which the mob will look for a mount
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+ +

minecraft:behavior.find_underwater_treasure

+ +Allows the mob to move towards the nearest underwater ruin or shipwreck.

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Name Type Default Value Description
search_rangeInteger0The range that the mob will search for a treasure chest within a ruin or shipwreck to move towards.
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
stop_distanceDecimal2.0The distance the mob will move before stopping.
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+ +

minecraft:behavior.flee_sun

+ +Allows the mob to run away from direct sunlight and seek shade.

+ + + + + + + + + +
Name Type Default Value Description
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
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+ +

minecraft:behavior.float

+ +Allows the mob to stay afloat while swimming. Passengers will be kicked out the moment the mob's head goes underwater, which may not happen for tall mobs.

+ + + + + + + + + +
Name Type Default Value Description
sink_with_passengersBooleanfalseIf true, the mob will keep sinking as long as it has passengers.
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+ +

minecraft:behavior.float_wander

+ +Allows the mob to float around like the Ghast.

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Name Type Default Value Description
float_durationRange [a, b][0.0, 0.0]Range of time in seconds the mob will float around before landing and choosing to do something else
must_reachBooleanfalseIf true, the point has to be reachable to be a valid target
random_reselectBooleanfalseIf true, the mob will randomly pick a new point while moving to the previously selected one
xz_distInteger10Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1
y_distInteger7Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1
y_offsetDecimal0.0Height in blocks to add to the selected target position
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+ +

minecraft:behavior.follow_caravan

+ +Allows the mob to follow mobs that are in a caravan.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
entity_countInteger1Number of entities that can be in the caravan
entity_typesJSON ObjectList of entity types that this mob can follow in a caravan
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Name Type Default Value Description
cooldownDecimal0.0The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filtersMinecraft FilterConditions that make this entry in the list valid
max_distDecimal16Maximum distance this mob can be away to be a valid choice
must_seeBooleanfalseIf true, the mob has to be visible to be a valid choice
must_see_forget_durationDecimal3.0Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_descriptionBooleanfalseIf true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplierDecimal1.0Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplierDecimal1.0Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
+
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
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+ +

minecraft:behavior.follow_mob

+ +Allows the mob to follow other mobs.

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Name Type Default Value Description
search_rangeInteger0The distance in blocks it will look for a mob to follow
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
stop_distanceDecimal2.0The distance in blocks this mob stops from the mob it is following
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+ +

minecraft:behavior.follow_owner

+ +Allows the mob to follow the player that owns them.

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Name Type Default Value Description
can_teleportBooleantrueSpecify if the mob can teleport to the player if it is too far away
ignore_vibrationBooleantrueSpecify if the mob will follow the owner if it has heard a vibration lately
max_distanceDecimal60.0The maximum distance in blocks this mob can be from its owner to start following, only used when canTeleport is false
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
start_distanceDecimal10.0The distance in blocks that the owner can be away from this mob before it starts following it
stop_distanceDecimal2.0The distance in blocks this mob will stop from its owner while following it
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+ +

minecraft:behavior.follow_parent

+ +Allows the mob to follow their parent around.

+ + + + + + + + + +
Name Type Default Value Description
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
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+ +

minecraft:behavior.follow_target_captain

+ +Allows mob to move towards its current target captain.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
follow_distanceDecimal0.0Defines the distance in blocks the mob will stay from its target while following.
within_radiusDecimal0.0Defines the maximum distance in blocks a mob can get from its target captain before giving up trying to follow it.
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+ +

minecraft:behavior.go_and_give_items_to_noteblock

+ +The entity will attempt to toss the items from its inventory to a nearby recently played noteblock.

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Name Type Default Value Description
listen_timeInteger0.000000Sets the time an entity should continue delivering items to a noteblock after hearing it.
on_item_throwTriggerEvent(s) to run when this mob throws items.
reach_block_distanceDecimal3.000000Sets the desired distance to be reached before throwing the items towards the block.
run_speedDecimal1.000000Sets the entity's speed when running toward the block.
throw_forceDecimal0.200000Sets the throw force.
throw_soundStringSound to play when this mob throws an item.
vertical_throw_mulDecimal1.500000Sets the vertical throw multiplier that is applied on top of the throw force in the vertical direction.
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+ +

minecraft:behavior.go_and_give_items_to_owner

+ +The entity will attempt to toss the items from its inventory to its owner.

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Name Type Default Value Description
on_item_throwTriggerEvent(s) to run when this mob throws items.
reach_mob_distanceDecimal3.000000Sets the desired distance to be reached before giving items to owner.
run_speedDecimal1.000000Sets the entity's speed when running toward the owner.
throw_forceDecimal0.200000Sets the throw force.
throw_soundStringitem_thrownSound to play when this mob throws an item.
vertical_throw_mulDecimal1.500000Sets the vertical throw multiplier that is applied on top of the throw force in the vertical direction.
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+ +

minecraft:behavior.go_home

+ +Allows the mob to move back to the position they were spawned.

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Name Type Default Value Description
calculate_new_path_radiusDecimal2.00Distance in blocks that the mob is considered close enough to the end of the current path. A new path will then be calculated to continue toward home.
goal_radiusDecimal0.50Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot.
intervalInteger120A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal.
on_failedTriggerEvent(s) to run when this goal fails.
on_homeTriggerEvent(s) to run when this mob gets home.
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal.
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+ +

minecraft:behavior.guardian_attack

+ +Allows this entity to use a laser beam attack. Can only be used by Guardians and Elder Guardians.

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Name Type Default Value Description
elder_extra_magic_damageInteger2Amount of additional damage dealt from an elder guardian's magic attack.
hard_mode_extra_magic_damageInteger2In hard difficulty, amount of additional damage dealt from a guardian's magic attack.
magic_damageInteger1Amount of damage dealt from a guardian's magic attack. Magic attack damage is added to the guardian's base attack damage.
min_distanceDecimal3Guardian attack behavior stops if the target is closer than this distance (doesn't apply to elders).
sound_delay_timeDecimal0.5Time (in seconds) to wait after starting an attack before playing the guardian attack sound.
x_max_rotationDecimal90Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
y_max_head_rotationDecimal90Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.
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+ +

minecraft:behavior.harvest_farm_block

+ +Allows the entity to search within an area for farmland with air above it. If found, the entity will replace the air block by planting a seed item from its inventory on the farmland block. This goal requires "minecraft:inventory" and "minecraft:navigation" to execute. This goal will not execute if the entity does not have an item in its inventory.

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Name Type Default Value Description
goal_radiusDecimal1.50Distance in blocks within the entity considers it has reached it's target position.
max_seconds_before_searchDecimal1.0The maximum amount of time in seconds that the goal can take before searching for the first harvest block. The time is chosen between 0 and this number.
search_cooldown_max_secondsDecimal8.0The maximum amount of time in seconds that the goal can take before searching again, after failing to find a a harvest block already. The time is chosen between 0 and this number.
search_countInteger0The number of randomly selected blocks each tick that the entity will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick.
search_heightInteger1The Height in blocks the entity will search within to find a valid target position.
search_rangeInteger16The distance in blocks the entity will search within to find a valid target position.
seconds_until_new_taskDecimal0.5The amount of time in seconds that the goal will cooldown after a successful reap/sow, before it can start again.
speed_multiplierDecimal0.50Movement speed multiplier of the entity when using this Goal.
+Back to top

+ +

minecraft:behavior.hide

+ +Allows a mob with the hide component to attempt to move to - and hide at - an owned or nearby POI.

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Name Type Default Value Description
durationDecimal1.0Amount of time in seconds that the mob reacts.
poi_typeStringDefines what POI type to hide at.
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
timeout_cooldownDecimal8.0The cooldown time in seconds before the goal can be reused after a internal failure or timeout condition.
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+ +

minecraft:behavior.hold_ground

+ +The mob freezes and looks at the mob they are targeting.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
broadcastBooleanfalseWhether to broadcast out the mob's target to other mobs of the same type.
broadcast_rangeDecimal0.0fRange in blocks for how far to broadcast.
min_radiusDecimal10.0fMinimum distance the target must be for the mob to run this goal.
within_radius_eventStringEvent to run when target is within the radius. This event is broadcasted if broadcast is true.
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+ +

minecraft:behavior.hurt_by_target

+ +Allows the mob to target another mob that hurts them.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
alert_same_typeBooleanfalseIf true, nearby mobs of the same type will be alerted about the damage
entity_typesJSON ObjectList of entity types that this mob can target when hurt by them
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
cooldownDecimal0.0The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filtersMinecraft FilterConditions that make this entry in the list valid
max_distDecimal16Maximum distance this mob can be away to be a valid choice
must_seeBooleanfalseIf true, the mob has to be visible to be a valid choice
must_see_forget_durationDecimal3.0Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_descriptionBooleanfalseIf true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplierDecimal1.0Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplierDecimal1.0Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
+
hurt_ownerBooleanfalseIf true, the mob will hurt its owner and other mobs with the same owner as itself
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+ +

minecraft:behavior.inspect_bookshelf

+ +Allows the mob to inspect bookshelves.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
goal_radiusDecimal0.5Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
search_countInteger10The number of blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick
search_heightInteger1The height that the mob will search for bookshelves
search_rangeInteger0Distance in blocks the mob will look for books to inspect
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
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+ +

minecraft:behavior.investigate_suspicious_location

+ +Allows this entity to move towards a "suspicious" position based on data gathered in minecraft:suspect_tracking

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
goal_radiusDecimal1.5Distance in blocks within the entity considers it has reached it's target position.
speed_multiplierDecimal1Movement speed multiplier
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+ +

minecraft:behavior.jump_to_block

+ +Allows an entity to jump to another random block.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
cooldown_rangeRange [a, b][10, 20]Minimum and maximum cooldown time-range (positive, in seconds) between each attempted jump.
forbidden_blocksArrayBlocks that the mob can't jump to.
max_velocityDecimal1.500000The maximum velocity with which the mob can jump.
minimum_distanceInteger2The minimum distance (in blocks) from the mob to a block, in order to consider jumping to it.
minimum_path_lengthInteger5The minimum length (in blocks) of the mobs path to a block, in order to consider jumping to it.
preferred_blocksArrayBlocks that the mob prefers jumping to.
preferred_blocks_chanceDecimal1.000000Chance (between 0.0 and 1.0) that the mob will jump to a preferred block, if in range. Only matters if preferred blocks are defined.
scale_factorDecimal0.700000The scalefactor of the bounding box of the mob while it is jumping.
search_heightInteger10The height (in blocks, in range [2, 15]) of the search box, centered around the mob.
search_widthInteger8The width (in blocks, in range [2, 15]) of the search box, centered around the mob.
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+ +

minecraft:behavior.knockback_roar

+ +Allows the mob to perform a damaging knockback that affects all nearby entities.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
attack_timeDecimal0.5The delay after which the knockback occurs (in seconds).
cooldown_timeDecimal0.10Time (in seconds) the mob has to wait before using the goal again.
damage_filtersMinecraft FilterThe list of conditions another entity must meet to be a valid target to apply damage to.
durationDecimal1.0The max duration of the roar (in seconds).
knockback_damageInteger6The damage dealt by the knockback roar.
knockback_filtersMinecraft FilterThe list of conditions another entity must meet to be a valid target to apply knockback to.
knockback_height_capDecimal0.40The maximum height for vertical knockback.
knockback_horizontal_strengthInteger4The strength of the horizontal knockback.
knockback_rangeInteger4The radius (in blocks) of the knockback effect.
knockback_vertical_strengthInteger4The strength of the vertical knockback.
on_roar_endTriggerEvent that is triggered when the roar ends.
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+ +

minecraft:behavior.lay_down

+ +Allows mobs to lay down at times

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
intervalInteger120A random value to determine at what intervals something can occur. This has a 1/interval chance to choose this goal
random_stop_intervalInteger120a random value in which the goal can use to pull out of the behavior. This is a 1/interval chance to play the sound
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+ +

minecraft:behavior.lay_egg

+ +Allows the mob to lay an egg block on certain types of blocks if the mob is pregnant.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
allow_laying_from_belowBooleanfalseAllows the mob to lay its eggs from below the target if it can't get there. This is useful if the target block is water with air above, since mobs may not be able to get to the air block above water.
egg_typeStringminecraft:turtle_eggBlock type for the egg to lay. If this is a turtle egg, the number of eggs in the block is randomly set.
goal_radiusDecimal0.5Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
lay_egg_soundStringlay_eggName of the sound event played when laying the egg. Defaults to lay_egg, which is used for Turtles.
lay_secondsDecimal10.0fDuration of the laying egg process in seconds.
on_layTriggerEvent to run when this mob lays the egg.
search_heightInteger1Height in blocks the mob will look for a target block to move towards
search_rangeInteger0The distance in blocks it will look for a target block to move towards
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
target_blocksArray[ minecraft:sand ]Blocks that the mob can lay its eggs on top of.
target_materials_above_blockArray[ Air ]Types of materials that can exist above the target block. Valid types are Air, Water, and Lava.
use_default_animationBooleantrueSpecifies if the default lay-egg animation should be played when the egg is placed or not.
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+ +

minecraft:behavior.leap_at_target

+ +Allows monsters to jump at and attack their target. Can only be used by hostile mobs.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
must_be_on_groundBooleantrueIf true, the mob will only jump at its target if its on the ground. Setting it to false will allow it to jump even if its already in the air
set_persistentBooleanfalseAllows the actor to be set to persist upon targeting a player
ydDecimal0.0The height in blocks the mob jumps when leaping at its target
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+ +

minecraft:behavior.look_at_entity

+ +Allows the mob to look at nearby entities.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
angle_of_view_horizontalInteger360The angle in degrees that the mob can see in the Y-axis (up-down)
angle_of_view_verticalInteger360The angle in degrees that the mob can see in the X-axis (left-right)
filtersMinecraft FilterFilter to determine the conditions for this mob to look at the entity
look_distanceDecimal8.0The distance in blocks from which the entity will look at
look_timeRange [a, b][2, 4]Time range to look at the entity
probabilityDecimal0.02The probability of looking at the target. A value of 1.00 is 100%
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+ +

minecraft:behavior.look_at_player

+ +Allows the mob to look at the player when the player is nearby.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
angle_of_view_horizontalInteger360The angle in degrees that the mob can see in the Y-axis (up-down)
angle_of_view_verticalInteger360The angle in degrees that the mob can see in the X-axis (left-right)
look_distanceDecimal8.0The distance in blocks from which the entity will look at
look_timeRange [a, b][2, 4]Time range to look at the entity
probabilityDecimal0.02The probability of looking at the target. A value of 1.00 is 100%
+Back to top

+ +

minecraft:behavior.look_at_target

+ +Allows the mob to look at the entity they are targetting.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
angle_of_view_horizontalInteger360The angle in degrees that the mob can see in the Y-axis (up-down)
angle_of_view_verticalInteger360The angle in degrees that the mob can see in the X-axis (left-right)
look_distanceDecimal8.0The distance in blocks from which the entity will look at
look_timeRange [a, b][2, 4]Time range to look at the entity
probabilityDecimal0.02The probability of looking at the target. A value of 1.00 is 100%
+Back to top

+ +

minecraft:behavior.look_at_trading_player

+ +Allows the mob to look at the player they are trading with.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
angle_of_view_horizontalInteger360The angle in degrees that the mob can see in the Y-axis (up-down)
angle_of_view_verticalInteger360The angle in degrees that the mob can see in the X-axis (left-right)
look_distanceDecimal8.0The distance in blocks from which the entity will look at
look_timeRange [a, b][2, 4]Time range to look at the entity
probabilityDecimal0.02The probability of looking at the target. A value of 1.00 is 100%
+Back to top

+ +

minecraft:behavior.make_love

+ +Allows the villager to look for a mate to spawn other villagers with. Can only be used by Villagers.
Back to top

+ +

minecraft:behavior.melee_attack

+ +Allows an entity to deal damage through a melee attack.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
attack_onceBooleanfalseAllows the entity to use this attack behavior, only once EVER.
attack_typesStringN/ADefines the entity types this entity will attack.
can_spread_on_fireBooleanfalseIf the entity is on fire, this allows the entity's target to catch on fire after being hit.
cooldown_timeDecimal1Cooldown time (in seconds) between attacks.
inner_boundary_time_increaseDecimal0.25Time (in seconds) to add to attack path recalculation when the target is beyond the "path_inner_boundary".
max_distDecimalN/AUnused. No effect on "minecraft:behavior.melee_attack".
max_path_timeDecimal0.55Maximum base time (in seconds) to recalculate new attack path to target (before increases applied).
melee_fovDecimal90Field of view (in degrees) when using the sensing component to detect an attack target.
min_path_timeDecimal0.2Minimum base time (in seconds) to recalculate new attack path to target (before increases applied).
on_attackTriggerN/ADefines the event to trigger when this entity successfully attacks.
outer_boundary_time_increaseDecimal0.5Time (in seconds) to add to attack path recalculation when the target is beyond the "path_outer_boundary".
path_fail_time_increaseDecimal0.75Time (in seconds) to add to attack path recalculation when this entity cannot move along the current path.
path_inner_boundaryDecimal16Distance at which to increase attack path recalculation by "inner_boundary_tick_increase".
path_outer_boundaryDecimal32Distance at which to increase attack path recalculation by "outer_boundary_tick_increase".
random_stop_intervalInteger0This entity will have a 1 in N chance to stop it's current attack, where N = "random_stop_interval".
reach_multiplierDecimal2Used with the base size of the entity to determine minimum target-distance before trying to deal attack damage.
require_complete_pathBooleanfalseToggles (on/off) the need to have a full path from the entity to the target when using this melee attack behavior.
set_persistentBooleanfalseAllows the actor to be set to persist upon targeting a player
speed_multiplierDecimal1This multiplier modifies the attacking entity's speed when moving toward the target.
target_distDecimalN/aUnused. No effect on "minecraft:behavior.melee_attack".
track_targetBooleanfalseAllows the entity to track the attack target, even if the entity has no sensing.
x_max_rotationDecimal30Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
y_max_head_rotationDecimal30Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.
+Back to top

+ +

minecraft:behavior.melee_box_attack

+ +Allows an entity to deal damage through a melee attack with reach calculations based on bounding boxes.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
attack_onceBooleanfalseAllows the entity to use this attack behavior, only once EVER.
attack_typesStringN/ADefines the entity types this entity will attack.
can_spread_on_fireBooleanfalseIf the entity is on fire, this allows the entity's target to catch on fire after being hit.
cooldown_timeDecimal1Cooldown time (in seconds) between attacks.
horizontal_reachDecimal0.8The attack reach of the mob will be a box with the size of the mobs bounds increased by this value in all horizontal directions.
inner_boundary_time_increaseDecimal0.25Time (in seconds) to add to attack path recalculation when the target is beyond the "path_inner_boundary".
max_distDecimalN/AUnused. No effect on "minecraft:behavior.melee_attack".
max_path_timeDecimal0.55Maximum base time (in seconds) to recalculate new attack path to target (before increases applied).
melee_fovDecimal90Field of view (in degrees) when using the sensing component to detect an attack target.
min_path_timeDecimal0.2Minimum base time (in seconds) to recalculate new attack path to target (before increases applied).
on_attackTriggerN/ADefines the event to trigger when this entity successfully attacks.
outer_boundary_time_increaseDecimal0.5Time (in seconds) to add to attack path recalculation when the target is beyond the "path_outer_boundary".
path_fail_time_increaseDecimal0.75Time (in seconds) to add to attack path recalculation when this entity cannot move along the current path.
path_inner_boundaryDecimal16Distance at which to increase attack path recalculation by "inner_boundary_tick_increase".
path_outer_boundaryDecimal32Distance at which to increase attack path recalculation by "outer_boundary_tick_increase".
random_stop_intervalInteger0This entity will have a 1 in N chance to stop it's current attack, where N = "random_stop_interval".
require_complete_pathBooleanfalseToggles (on/off) the need to have a full path from the entity to the target when using this melee attack behavior.
set_persistentBooleanfalseAllows the actor to be set to persist upon targeting a player
speed_multiplierDecimal1This multiplier modifies the attacking entity's speed when moving toward the target.
target_distDecimalN/aUnused. No effect on "minecraft:behavior.melee_attack".
track_targetBooleanfalseAllows the entity to track the attack target, even if the entity has no sensing.
x_max_rotationDecimal30Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
y_max_head_rotationDecimal30Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.
+Back to top

+ +

minecraft:behavior.mingle

+ +Allows an entity to go to the village bell and mingle with other entities

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
cooldown_timeDecimal0.0Time in seconds the mob has to wait before using the goal again
durationDecimal1.0Amount of time in seconds that the entity will chat with another entity
mingle_distanceDecimal2.0fThe distance from its partner that this entity will mingle. If the entity type is not the same as the entity, this value needs to be identical on both entities.
mingle_partner_typeListemptyThe entity type that this entity is allowed to mingle with
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
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+ +

minecraft:behavior.mount_pathing

+ +Allows the mob to move around on its own while mounted seeking a target to attack.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
target_distDecimal0.0The distance at which this mob wants to be away from its target
track_targetBooleanfalseIf true, this mob will chase after the target as long as it's a valid target
+Back to top

+ +

minecraft:behavior.move_indoors

+ +Allows this entity to move indoors.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
speed_multiplierDecimal0.800000The movement speed modifier to apply to the entity while it is moving indoors.
timeout_cooldownDecimal8.000000The cooldown time in seconds before the goal can be reused after pathfinding fails
+Back to top

+ +

minecraft:behavior.move_outdoors

+ +Allows this entity to move outdoors.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
goal_radiusDecimal0.500000The radius away from the target block to count as reaching the goal.
search_countInteger0.000000The amount of times to try finding a random outdoors position before failing.
search_heightInteger0.000000The y range to search for an outdoors position for.
search_rangeInteger0.000000The x and z range to search for an outdoors position for.
speed_multiplierDecimal0.500000The movement speed modifier to apply to the entity while it is moving outdoors.
timeout_cooldownDecimal8.000000The cooldown time in seconds before the goal can be reused after pathfinding fails
+Back to top

+ +

minecraft:behavior.move_through_village

+ +Can only be used by Villagers. Allows the villagers to create paths around the village.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
only_at_nightBooleanfalseIf true, the mob will only move through the village during night time
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
+Back to top

+ +

minecraft:behavior.move_to_block

+ +Allows mob to move towards a block.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
goal_radiusDecimal0.5Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
on_reachTriggerEvent to run on block reached.
on_stay_completedTriggerEvent to run on completing a stay of stay_duration at the block.
search_heightInteger1The height in blocks that the mob will look for the block.
search_rangeInteger0The distance in blocks that the mob will look for the block.
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
start_chanceDecimal1.0Chance to start the behavior (applied after each random tick_interval).
stay_durationDecimal0.0Number of ticks needed to complete a stay at the block.
target_blocksListBlock types to move to.
target_offsetVector [a, b, c][0, 0, 0]Offset to add to the selected target position.
target_selection_methodStringnearestKind of block to find fitting the specification. Valid values are "random" and "nearest".
tick_intervalInteger20Average interval in ticks to try to run this behavior.
+Back to top

+ +

minecraft:behavior.move_to_land

+ +Allows the mob to move back onto land when in water.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
goal_radiusDecimal0.5Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
search_countInteger10The number of blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick
search_heightInteger1Height in blocks the mob will look for land to move towards
search_rangeInteger0The distance in blocks it will look for land to move towards
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
+Back to top

+ +

minecraft:behavior.move_to_lava

+ +Allows the mob to move back into lava when on land.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
goal_radiusDecimal0.5Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
search_countInteger10The number of blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick
search_heightInteger1Height in blocks the mob will look for lava to move towards
search_rangeInteger0The distance in blocks it will look for lava to move towards
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
+Back to top

+ +

minecraft:behavior.move_to_liquid

+ +Allows the mob to move into a liquid when on land.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
goal_radiusDecimal0.5Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
material_typeStringAnyThe material type of the liquid block to find. Valid values are "Any", "Water", and "Lava".
search_countInteger10The number of blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick
search_heightInteger1Height in blocks the mob will look for the liquid block to move towards
search_rangeInteger0The distance in blocks it will look for the liquid block to move towards
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
+Back to top

+ +

minecraft:behavior.move_to_poi

+ +Allows the mob to move to a POI if able to

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
poi_typeStringTells the goal what POI type it should be looking for
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
+Back to top

+ +

minecraft:behavior.move_to_random_block

+ +Allows mob to move towards a random block.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
block_distanceDecimal16.0Defines the distance from the mob, in blocks, that the block to move to will be chosen.
within_radiusDecimal0.0Defines the distance in blocks the mob has to be from the block for the movement to be finished.
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+ +

minecraft:behavior.move_to_village

+ +Allows the mob to move into a random location within a village.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
cooldown_timeDecimal0.0Time in seconds the mob has to wait before using the goal again
goal_radiusDecimal0.5Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
search_rangeInteger0The distance in blocks to search for villages. If <= 0, find the closest village regardless of distance.
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
+Back to top

+ +

minecraft:behavior.move_to_water

+ +Allows the mob to move back into water when on land.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
goal_radiusDecimal0.5Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
search_countInteger10The number of blocks each tick that the mob will check within its search range and height for a valid block to move to. A value of 0 will have the mob check every block within range in one tick
search_heightInteger1Height in blocks the mob will look for water to move towards
search_rangeInteger0The distance in blocks it will look for water to move towards
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
+Back to top

+ +

minecraft:behavior.move_towards_dwelling_restriction

+ +Allows mobs with the dweller component to move toward their Village area that the mob should be restricted to.

+ + + + + + + + + +
Name Type Default Value Description
speed_multiplierDecimal1.0This multiplier modifies the entity's speed when moving towards it's restriction.
+Back to top

+ +

minecraft:behavior.move_towards_home_restriction

+ +Allows mobs with the home component to move toward their pre-defined area that the mob should be restricted to.

+ + + + + + + + + +
Name Type Default Value Description
speed_multiplierDecimal1.0This multiplier modifies the entity's speed when moving towards it's restriction.
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+ +

minecraft:behavior.move_towards_target

+ +Allows mob to move towards its current target.

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Name Type Default Value Description
within_radiusDecimal0.0Defines the radius in blocks that the mob tries to be from the target. A value of 0 means it tries to occupy the same block as the target
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+ +

minecraft:behavior.nap

+ +Allows mobs to occassionally stop and take a nap under certain conditions.

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Name Type Default Value Description
cooldown_maxDecimal0.0Maximum time in seconds the mob has to wait before using the goal again
cooldown_minDecimal0.0Minimum time in seconds the mob has to wait before using the goal again
mob_detect_distDecimal6.0The block distance in x and z that will be checked for mobs that this mob detects
mob_detect_heightDecimal6.0The block distance in y that will be checked for mobs that this mob detects
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+ +

minecraft:behavior.nearest_attackable_target

+ +Allows an entity to attack the closest target within a given subset of specific target types.

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Name Type Default Value Description
attack_intervalInteger0Time range (in seconds) between searching for an attack target, range is in (0, "attack_interval"]. Only used if "attack_interval" is greater than 0, otherwise "scan_interval" is used.
attack_interval_minInteger0Alias for "attack_interval"; provides the same functionality as "attack_interval".
attack_ownerBooleanfalseIf true, this entity can attack its owner.
entity_typesJSON ObjectFilters which types of targets are valid for this entity.
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Name Type Default Value Description
filtersMinecraft FilterConditions that make this target a valid type.
max_distDecimal16To be a valid target choice, the target type cannot be farther away from this entity than "max_dist".
must_seeBooleanfalseDetermines if target-validity requires this entity to be in range only, or both in range and in sight.
must_see_forget_durationBoolean3.0Time (in seconds) the target must not be seen by this entity to become invalid. Used only if "must_see" is true.
reevaluate_descriptionBooleanfalseIf true, the mob will stop being targeted if it stops meeting any conditions.
+
must_reachBooleanfalseIf true, this entity requires a path to the target.
must_seeBooleanfalseDetermines if target-validity requires this entity to be in range only, or both in range and in sight.
must_see_forget_durationDecimal3.0Time (in seconds) the target must not be seen by this entity to become invalid. Used only if "must_see" is true.
persist_timeDecimal0.0Time (in seconds) this entity can continue attacking the target after the target is no longer valid.
reselect_targetsBooleanfalseAllows the attacking entity to update the nearest target, otherwise a target is only reselected after each "scan_interval" or "attack_interval".
scan_intervalInteger10If "attack_interval" is 0 or isn't declared, then between attacks: scanning for a new target occurs every amount of ticks equal to "scan_interval", minimum value is 1. Values under 10 can affect performance.
set_persistentBooleanfalseAllows the actor to be set to persist upon targeting a player
target_invisible_multiplierDecimal0.70Multiplied with the target's armor coverage percentage to modify "max_dist" when detecting an invisible target.
target_search_heightDecimal-1.00Maximum vertical target-search distance, if it's greater than the target type's "max_dist". A negative value defaults to "entity_types" greatest "max_dist".
target_sneak_visibility_multiplierDecimal0.80Multiplied with the target type's "max_dist" when trying to detect a sneaking target.
within_radiusDecimal0.0Maximum distance this entity can be from the target when following it, otherwise the target becomes invalid. This value is only used if the entity doesn't declare "minecraft:follow_range".
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+ +

minecraft:behavior.nearest_prioritized_attackable_target

+ +Allows the mob to check for and pursue the nearest valid target.

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Name Type Default Value Description
attack_intervalInteger0Time in seconds before selecting a target
cooldownDecimal0.0The amount of time in seconds that the mob has to wait before selecting a target of the same type again
entity_typesJSON ObjectList of entity types that this mob considers valid targets
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Name Type Default Value Description
cooldownDecimal0.0The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filtersMinecraft FilterConditions that make this entry in the list valid
max_distDecimal16Maximum distance this mob can be away to be a valid choice
must_seeBooleanfalseIf true, the mob has to be visible to be a valid choice
must_see_forget_durationDecimal3.0Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_descriptionBooleanfalseIf true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplierDecimal1.0Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplierDecimal1.0Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
+
must_reachBooleanfalseIf true, only entities that this mob can path to can be selected as targets
must_seeBooleanfalseIf true, only entities in this mob's viewing range can be selected as targets
must_see_forget_durationDecimal3.0Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
persist_timeDecimal0.0fTime in seconds for a valid target to stay targeted when it becomes and invalid target.
priorityInteger0Specifies the priority in which filtered enemy types should be attacked. Lower number means higher priority.
reselect_targetsBooleanfalseIf true, the target will change to the current closest entity whenever a different entity is closer
scan_intervalInteger10How many ticks to wait between scanning for a target.
set_persistentBooleanfalseAllows the actor to be set to persist upon targeting a player
target_search_heightDecimal-1.0fHeight in blocks to search for a target mob. -1.0f means the height does not matter.
within_radiusDecimal0.0Distance in blocks that the target can be within to launch an attack
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+ +

minecraft:behavior.ocelot_sit_on_block

+ +Allows to mob to be able to sit in place like the ocelot.

+ + + + + + + + + +
Name Type Default Value Description
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
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+ +

minecraft:behavior.ocelotattack

+ +Allows an entity to attack by sneaking and pouncing.

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Name Type Default Value Description
cooldown_timeDecimal1Time (in seconds) between attacks.
max_distanceDecimal15Max distance from the target, this entity will use this attack behavior.
max_sneak_rangeDecimal15Max distance from the target, this entity starts sneaking.
max_sprint_rangeDecimal4Max distance from the target, this entity starts sprinting (sprinting takes priority over sneaking).
reach_multiplierDecimal2Used with the base size of the entity to determine minimum target-distance before trying to deal attack damage.
sneak_speed_multiplierDecimal0.6Modifies the attacking entity's movement speed while sneaking.
sprint_speed_multiplierDecimal1.33Modifies the attacking entity's movement speed while sprinting.
walk_speed_multiplierDecimal0.8Modifies the attacking entity's movement speed when not sneaking or sprinting, but still within attack range.
x_max_rotationDecimal30Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
y_max_head_rotationDecimal30Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.
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+ +

minecraft:behavior.offer_flower

+ +Allows the mob to offer a flower to another mob with the minecraft:take_flower behavior.

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Name Type Default Value Description
chance_to_startDecimal0.00Percent chance that the mob will start this goal from 0.0 to 1.0 (where 1.0 = 100%).
filtersMinecraft FilterConditions that need to be met for the behavior to start.
max_head_rotation_yDecimal30Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.
max_offer_flower_durationDecimal20.00The max amount of time (in seconds) that the mob will offer the flower for before exiting the Goal.
max_rotation_xDecimal30Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
search_areaVector [a, b, c][6, 2, 6]The dimensions of the AABB used to search for a potential mob to offer flower to.
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+ +

minecraft:behavior.open_door

+ +Allows the mob to open doors. Requires the mob to be able to path through doors, otherwise the mob won't even want to try opening them.

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Name Type Default Value Description
close_door_afterBooleantrueIf true, the mob will close the door after opening it and going through it
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+ +

minecraft:behavior.owner_hurt_by_target

+ +Allows the mob to target another mob that hurts their owner.

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Name Type Default Value Description
entity_typesJSON ObjectList of entity types that this mob can target if they hurt their owner
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Name Type Default Value Description
cooldownDecimal0.0The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filtersMinecraft FilterConditions that make this entry in the list valid
max_distDecimal16Maximum distance this mob can be away to be a valid choice
must_seeBooleanfalseIf true, the mob has to be visible to be a valid choice
must_see_forget_durationDecimal3.0Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_descriptionBooleanfalseIf true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplierDecimal1.0Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplierDecimal1.0Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
+
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+ +

minecraft:behavior.owner_hurt_target

+ +Allows the mob to target a mob that is hurt by their owner.

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Name Type Default Value Description
entity_typesJSON ObjectList of entity types that this entity can target if the potential target is hurt by this mob's owner
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Name Type Default Value Description
cooldownDecimal0.0The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filtersMinecraft FilterConditions that make this entry in the list valid
max_distDecimal16Maximum distance this mob can be away to be a valid choice
must_seeBooleanfalseIf true, the mob has to be visible to be a valid choice
must_see_forget_durationDecimal3.0Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_descriptionBooleanfalseIf true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplierDecimal1.0Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplierDecimal1.0Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
+
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+ +

minecraft:behavior.panic

+ +Allows the mob to enter the panic state, which makes it run around and away from the damage source that made it enter this state.

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Name Type Default Value Description
damage_sourcesListallThe list of Entity Damage Sources that will cause this mob to panic
forceBooleanfalseIf true, this mob will not stop panicking until it can't move anymore or the goal is removed from it
ignore_mob_damageBooleanfalseIf true, the mob will not panic in response to damage from other mobs. This overrides the damage types in "damage_sources"
prefer_waterBooleanfalseIf true, the mob will prefer water over land
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
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+ +

minecraft:behavior.peek

+ +Allows the mob to peek out. This is what the shulker uses to look out of its shell.
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+ +

minecraft:behavior.pet_sleep_with_owner

+ +Allows the pet mob to move onto a bed with its owner while sleeping.

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Name Type Default Value Description
goal_radiusDecimal0.5Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
search_heightInteger1Height in blocks from the owner the pet can be to sleep with owner.
search_rangeInteger0The distance in blocks from the owner the pet can be to sleep with owner.
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
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+ +

minecraft:behavior.pickup_items

+ +Allows the mob to pick up items on the ground.

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Name Type Default Value Description
can_pickup_any_itemBooleanfalseIf true, the mob can pickup any item
can_pickup_to_hand_or_equipmentBooleantrueIf true, the mob can pickup items to its hand or armor slots
excluded_itemsListList of items this mob will not pick up
goal_radiusDecimal0.5Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
max_distDecimal0.0Maximum distance this mob will look for items to pick up
pickup_based_on_chanceBooleanfalseIf true, depending on the difficulty, there is a random chance that the mob may not be able to pickup items
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
track_targetBooleanfalseIf true, this mob will chase after the target as long as it's a valid target
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+ +

minecraft:behavior.play

+ +Allows the mob to play with other mobs by chasing each other and moving around randomly.

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Name Type Default Value Description
chance_to_startDecimal0.00Percent chance that the mob will start this goal, from 0 to 1.
follow_distanceInteger2The distance (in blocks) that the mob tries to be in range of the friend it's following.
friend_search_areaVector [a, b, c][6, 3, 6]The dimensions of the AABB used to search for a potential friend to play with.
friend_typesArrayThe entity type(s) to consider when searching for a potential friend to play with.
max_play_duration_secondsDecimal50.00The max amount of seconds that the mob will play for before exiting the Goal.
random_pos_search_heightInteger3The height (in blocks) that the mob will search within to find a random position position to move to. Must be at least 1.
random_pos_search_rangeInteger16The distance (in blocks) on ground that the mob will search within to find a random position to move to. Must be at least 1.
speed_multiplierDecimal1.00Movement speed multiplier of the mob when using this AI Goal.
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+ +

minecraft:behavior.play_dead

+ +Allows this entity to pretend to be dead to avoid being targeted by attackers.

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Name Type Default Value Description
apply_regenerationBooleantrueWhether the mob will receive the regeneration effect while playing dead.
damage_sourcesArrayallThe list of Entity Damage Sources that will cause this mob to play dead.
durationDecimal1.000000The amount of time the mob will remain playing dead (in seconds).
filtersMinecraft FilterThe list of other triggers that are required for the mob to activate play dead
force_below_healthInteger0The amount of health at which damage will cause the mob to play dead.
random_damage_rangeRange [a, b][0, 0]The range of damage that may cause the goal to start depending on randomness. Damage taken below the min will never cause the goal to start. Damage taken above the max will always cause the goal to start.
random_start_chanceDecimal1.000000The likelihood of this goal starting upon taking damage.
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+ +

minecraft:behavior.player_ride_tamed

+ +Allows the mob to be ridden by the player after being tamed.
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+ +

minecraft:behavior.raid_garden

+ +Allows the mob to eat/raid crops out of farms until they are full.

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Name Type Default Value Description
blocksListBlocks that the mob is looking for to eat/raid
eat_delayInteger2Time in seconds between each time it eats/raids
full_delayInteger100Amount of time in seconds before this mob wants to eat/raid again after eating its maximum
goal_radiusDecimal0.5Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
initial_eat_delayInteger0Time in seconds before starting to eat/raid once it arrives at it
max_to_eatInteger6Maximum number of crops this entity wants to eat/raid. If set to zero or less then it doesn't have a maximum
search_rangeInteger0Distance in blocks the mob will look for crops to eat
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
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+ +

minecraft:behavior.ram_attack

+ +Allows this entity to damage a target by using a running attack.

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Name Type Default Value Description
baby_knockback_modifierDecimal0.333333The modifier to knockback that babies have.
cooldown_rangeRange [a, b][10, 20]Minimum and maximum cooldown time-range (positive, in seconds) between each attempted ram attack.
knockback_forceDecimal5.000000The force of the knockback of the ram attack.
knockback_heightDecimal0.100000The height of the knockback of the ram attack.
min_ram_distanceDecimal0.000000The minimum distance at which the mob can start a ram attack.
on_startTriggerThe event to trigger when attacking
pre_ram_soundStringThe sound to play when an entity is about to perform a ram attack.
ram_distanceDecimal0.000000The distance at which the mob start to run with ram speed.
ram_impact_soundStringThe sound to play when an entity is impacting on a ram attack.
ram_speedDecimal2.000000Sets the entity's speed when charging toward the target.
run_speedDecimal1.000000Sets the entity's speed when running toward the target.
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+ +

minecraft:behavior.random_breach

+ +Allows the mob to randomly break surface of the water.

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Name Type Default Value Description
cooldown_timeDecimal0.0Time in seconds the mob has to wait before using the goal again
intervalInteger120A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
xz_distInteger10Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1
y_distInteger7Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1
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+ +

minecraft:behavior.random_fly

+ +Allows a mob to randomly fly around.

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Name Type Default Value Description
can_land_on_treesBooleantrueIf true, the mob can stop flying and land on a tree instead of the ground
xz_distInteger10Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1
y_distInteger7Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1
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+ +

minecraft:behavior.random_hover

+ +Allows the mob to hover around randomly, close to the surface

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Name Type Default Value Description
hover_heightRange [a, b]The height above the surface which the mob will try to maintain
intervalInteger120A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
xz_distInteger10Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1
y_distInteger7Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1
y_offsetDecimal0.0Height in blocks to add to the selected target position
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+ +

minecraft:behavior.random_look_around

+ +Allows the mob to randomly look around.

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Name Type Default Value Description
look_timeRange [a, b][2, 4]The range of time in seconds the mob will stay looking in a random direction before looking elsewhere
max_angle_of_view_horizontalInteger30The rightmost angle a mob can look at on the horizontal plane with respect to its initial facing direction.
min_angle_of_view_horizontalInteger-30The leftmost angle a mob can look at on the horizontal plane with respect to its initial facing direction.
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+ +

minecraft:behavior.random_look_around_and_sit

+ +Allows the mob to randomly sit and look around for a duration. Note: Must have a sitting animation set up to use this.

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Name Type Default Value Description
continue_if_leashedBooleanfalseIf the goal should continue to be used as long as the mob is leashed.
continue_sitting_on_reloadBooleanfalseThe mob will stay sitting on reload.
max_angle_of_view_horizontalDecimal30.0The rightmost angle a mob can look at on the horizontal plane with respect to its initial facing direction.
max_look_countInteger2The max amount of unique looks a mob will have while looking around.
max_look_timeInteger40The max amount of time (in ticks) a mob will stay looking at a direction while looking around.
min_angle_of_view_horizontalDecimal-30.0The leftmost angle a mob can look at on the horizontal plane with respect to its initial facing direction.
min_look_countInteger1The min amount of unique looks a mob will have while looking around.
min_look_timeInteger20The min amount of time (in ticks) a mob will stay looking at a direction while looking around.
probabilityDecimal0.02The probability of randomly looking around/sitting.
random_look_around_cooldownInteger0The cooldown in seconds before the goal can be used again.
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+ +

minecraft:behavior.random_search_and_dig

+ +Allows this entity to locate a random target block that it can path find to. Once found, the entity will move towards it and dig up an item. [Default target block types: Dirt, Grass, Podzol, DirtWithRoots, MossBlock, Mud, MuddyMangroveRoots].

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Name Type Default Value Description
cooldown_rangeRange [a, b][0.000000, 0.000000]Goal cooldown range in seconds.
digging_duration_rangeRange [a, b][0.000000, 0.000000]Digging duration in seconds.
find_valid_position_retriesDecimal0.000000Amount of retries to find a valid target position within search range.
goal_radiusDecimal1.500000Distance in blocks within the entity to considers it has reached it's target position.
item_tableStringFile path relative to the resource pack root for items to spawn list (loot table format).
on_digging_startTriggerEvent to run when the goal ends searching has begins digging.
on_fail_during_diggingTriggerEvent to run when the goal failed while in digging state.
on_fail_during_searchingTriggerEvent to run when the goal failed while in searching state.
on_item_foundTriggerEvent to run when the goal find a item.
on_searching_startTriggerEvent to run when the goal starts searching.
on_successTriggerEvent to run when searching and digging has ended.
search_range_xzDecimal0.000000Width and length of the volume around the entity used to find a valid target position
search_range_yDecimal0.000000Height of the volume around the entity used to find a valid target position
spawn_item_after_secondsDecimal0.000000Digging duration before spawning item in seconds.
spawn_item_pos_offsetDecimal0.000000Distance to offset the item's spawn location in the direction the mob is facing.
speed_multiplierDecimal1.000000Searching movement speed multiplier.
target_blocksListList of target block types the goal will look to dig on. Overrides the default list.
target_dig_position_offsetDecimal2.250000Dig target position offset from the feet position of the mob in their facing direction.
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+ +

minecraft:behavior.random_sitting

+ +Allows the mob to randomly sit for a duration.

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Name Type Default Value Description
cooldown_timeDecimal0.0Time in seconds the mob has to wait before using the goal again
min_sit_timeDecimal10The minimum amount of time in seconds before the mob can stand back up
start_chanceDecimal0.1This is the chance that the mob will start this goal, from 0 to 1
stop_chanceDecimal0.3This is the chance that the mob will stop this goal, from 0 to 1
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+ +

minecraft:behavior.random_stroll

+ +Allows a mob to randomly stroll around.

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Name Type Default Value Description
intervalInteger120A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
xz_distInteger10Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1
y_distInteger7Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1
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+ +

minecraft:behavior.random_swim

+ +Allows an entity to randomly move through water

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Name Type Default Value Description
avoid_surfaceBooleantrueIf true, the mob will avoid surface water blocks by swimming below them
intervalInteger120A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
xz_distInteger10Distance in blocks on ground that the mob will look for a new spot to move to. Must be at least 1
y_distInteger7Distance in blocks that the mob will look up or down for a new spot to move to. Must be at least 1
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+ +

minecraft:behavior.ranged_attack

+ +Allows an entity to attack by using ranged shots. "charge_shoot_trigger" must be greater than 0 to enable charged up burst-shot attacks. Requires minecraft:shooter to define projectile behaviour.

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Name Type Default Value Description
attack_intervalDecimal0Alternative to "attack_interval_min" & "attack_interval_max". Consistent reload-time (in seconds), when not using a charged shot. Does not scale with target-distance.
attack_interval_maxDecimal0Maximum bound for reload-time range (in seconds), when not using a charged shot. Reload-time range scales with target-distance.
attack_interval_minDecimal0Minimum bound for reload-time range (in seconds), when not using a charged shot. Reload-time range scales with target-distance.
attack_radiusDecimal0Minimum distance to target before this entity will attempt to shoot.
attack_radius_minDecimal0Minimum distance the target can be for this mob to fire. If the target is closer, this mob will move first before firing
burst_intervalDecimal0Time (in seconds) between each individual shot when firing a burst of shots from a charged up attack.
burst_shotsInteger1Number of shots fired every time the attacking entity uses a charged up attack.
charge_charged_triggerDecimal0Time (in seconds, then add "charge_shoot_trigger"), before a charged up attack is done charging. Charge-time decays while target is not in sight.
charge_shoot_triggerDecimal0Amount of time (in seconds, then doubled) a charged shot must be charging before reloading burst shots. Charge-time decays while target is not in sight.
ranged_fovDecimal90Field of view (in degrees) when using sensing to detect a target for attack.
set_persistentBooleanfalseAllows the actor to be set to persist upon targeting a player
speed_multiplierDecimal1During attack behavior, this multiplier modifies the entity's speed when moving toward the target.
swingBooleanfalseIf a swing animation (using variable.attack_time) exists, this causes the actor to swing their arm(s) upon firing the ranged attack.
target_in_sight_timeDecimal1Minimum amount of time (in seconds) the attacking entity needs to see the target before moving toward it.
x_max_rotationDecimal30Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
y_max_head_rotationDecimal30Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.
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+ +

minecraft:behavior.receive_love

+ +Allows the villager to stop so another villager can breed with it. Can only be used by a Villager.
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+ +

minecraft:behavior.restrict_open_door

+ +Allows the mob to stay indoors during night time.
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+ +

minecraft:behavior.restrict_sun

+ +Allows the mob to automatically start avoiding the sun when its a clear day out.
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+ +

minecraft:behavior.rise_to_liquid_level

+ +Allows the mob to stay at a certain level when in liquid.

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Name Type Default Value Description
liquid_y_offsetDecimal0.0Target distance down from the liquid surface. i.e. Positive values move the target Y down.
rise_deltaDecimal0.0Movement up in Y per tick when below the liquid surface.
sink_deltaDecimal0.0Movement down in Y per tick when above the liquid surface.
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+ +

minecraft:behavior.roar

+ +Allows this entity to roar at another entity based on data in minecraft:anger_level. Once the anger threshold specified in minecraft:anger_level has been reached, this entity will roar for the specified amount of time, look at the other entity, apply anger boost towards it, and finally target it.

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Name Type Default Value Description
durationDecimal0.0The amount of time to roar for.
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+ +

minecraft:behavior.roll

+ +This allows the mob to roll forward.

+ + + + + + + + + +
Name Type Default Value Description
probabilityDecimal[1.0]The probability that the mob will use the goal.
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+ +

minecraft:behavior.run_around_like_crazy

+ +Allows the mob to run around aimlessly.

+ + + + + + + + + +
Name Type Default Value Description
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
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+ +

minecraft:behavior.scared

+ +Allows the a mob to become scared when the weather outside is thundering

+ + + + + + + + + +
Name Type Default Value Description
sound_intervalInteger0The interval in which a sound will play when active in a 1/delay chance to kick off
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+ +

minecraft:behavior.send_event

+ +Allows the mob to send an event to another mob.

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Name Type Default Value Description
cast_durationDecimalTotal delay of the stepsTime in seconds for the entire event sending process
look_at_targetBooleantrueIf true, the mob will face the entity it sends an event to
sequenceListList of events to send
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Name Type Default Value Description
base_delayDecimal0.0Amount of time in seconds before starting this step
eventStringThe event to send to the entity
sound_eventStringThe sound event to play when this step happens
+
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+ +

minecraft:behavior.share_items

+ +Allows the mob to give items it has to others.

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Name Type Default Value Description
entity_typesJSON ObjectList of entities this mob will share items with
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Name Type Default Value Description
cooldownDecimal0.0The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filtersMinecraft FilterConditions that make this entry in the list valid
max_distDecimal16Maximum distance this mob can be away to be a valid choice
must_seeBooleanfalseIf true, the mob has to be visible to be a valid choice
must_see_forget_durationDecimal3.0Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_descriptionBooleanfalseIf true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplierDecimal1.0Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplierDecimal1.0Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
+
goal_radiusDecimal0.5Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
max_distDecimal0.0Maximum distance in blocks this mob will look for entities to share items with
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
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+ +

minecraft:behavior.silverfish_merge_with_stone

+ +Allows the mob to go into stone blocks like Silverfish do. Currently it can only be used by Silverfish.
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+ +

minecraft:behavior.silverfish_wake_up_friends

+ +Allows the mob to alert mobs in nearby blocks to come out. Currently it can only be used by Silverfish.
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+ +

minecraft:behavior.skeleton_horse_trap

+ +Allows Equine mobs to be Horse Traps and be triggered like them, spawning a lightning bolt and a bunch of horses when a player is nearby. Can only be used by Horses, Mules, Donkeys and Skeleton Horses.

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Name Type Default Value Description
durationDecimal1.0Amount of time in seconds the trap exists. After this amount of time is elapsed, the trap is removed from the world if it hasn't been activated
within_radiusDecimal0.0Distance in blocks that the player has to be within to trigger the horse trap
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+ +

minecraft:behavior.sleep

+ +Allows mobs that own a bed to in a village to move to and sleep in it.

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Name Type Default Value Description
can_sleep_while_ridingBooleanfalseIf true, the mob will be able to use the sleep goal if riding something
cooldown_timeDecimal0.0Time in seconds the mob has to wait before using the goal again
sleep_collider_heightDecimal1.0The height of the mob's collider while sleeping
sleep_collider_widthDecimal1.0The width of the mob's collider while sleeping
sleep_y_offsetDecimal1.0The y offset of the mob's collider while sleeping
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
timeout_cooldownDecimal8.0The cooldown time in seconds before the goal can be reused after a internal failure or timeout condition
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+ +

minecraft:behavior.slime_attack

+ +Causes the entity to grow tired every once in a while, while attacking.

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Name Type Default Value Description
set_persistentBooleanfalseAllows the actor to be set to persist upon targeting a player
speed_multiplierDecimal1During attack behavior, this multiplier modifies the entity's speed when moving toward the target.
x_max_rotationDecimal10Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
y_max_rotationDecimal10Maximum rotation (in degrees), on the Y-axis, this entity can rotate while trying to look at the target.
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+ +

minecraft:behavior.slime_float

+ +Allow slimes to float in water / lava. Can only be used by Slime and Magma Cubes.

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Name Type Default Value Description
jump_chance_percentageDecimal0.8Percent chance a slime or magma cube has to jump while in water / lava.
speed_multiplierDecimal1.2Determines the multiplier the entity's speed is modified by when moving through water / lava.
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+ +

minecraft:behavior.slime_keep_on_jumping

+ +Allows the entity to continuously jump around like a slime.

+ + + + + + + + + +
Name Type Default Value Description
speed_multiplierDecimal1Determines the multiplier this entity's speed is modified by when jumping around.
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+ +

minecraft:behavior.slime_random_direction

+ +Allows the entity to move in random directions like a slime.

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Name Type Default Value Description
add_random_time_rangeInteger3Additional time (in whole seconds), chosen randomly in the range of [0, "add_random_time_range"], to add to "min_change_direction_time".
min_change_direction_timeDecimal2Constant minimum time (in seconds) to wait before choosing a new direction.
turn_rangeInteger360Maximum rotation angle range (in degrees) when randomly choosing a new direction.
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+ +

minecraft:behavior.snacking

+ +Allows the mob to take a load off and snack on food that it found nearby.

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Name Type Default Value Description
itemsListItems that we are interested in snacking on
snacking_cooldownDecimal7.5The cooldown time in seconds before the mob is able to snack again
snacking_cooldown_minDecimal0.5fThe minimum time in seconds before the mob is able to snack again
snacking_stop_chanceDecimal0.0017This is the chance that the mob will stop snacking, from 0 to 1
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+ +

minecraft:behavior.sneeze

+ +Allows the mob to stop and sneeze possibly startling nearby mobs and dropping an item.

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Name Type Default Value Description
cooldown_timeDecimal0.0Time in seconds the mob has to wait before using the goal again
drop_item_chanceDecimal1.0The probability that the mob will drop an item when it sneezes.
entity_typesJSON ObjectList of entity types this mob will startle (cause to jump) when it sneezes.
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Name Type Default Value Description
cooldownDecimal0.0The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filtersMinecraft FilterConditions that make this entry in the list valid
max_distDecimal16Maximum distance this mob can be away to be a valid choice
must_seeBooleanfalseIf true, the mob has to be visible to be a valid choice
must_see_forget_durationDecimal3.0Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_descriptionBooleanfalseIf true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplierDecimal1.0Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplierDecimal1.0Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
+
loot_tableStringLoot table to select dropped items from.
prepare_soundStringSound to play when the sneeze is about to happen.
prepare_timeDecimal1.0The time in seconds that the mob takes to prepare to sneeze (while the prepare_sound is playing).
probabilityDecimal0.02The probability of sneezing. A value of 1.00 is 100%
soundStringSound to play when the sneeze occurs.
within_radiusDecimal0.0Distance in blocks that mobs will be startled.
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+ +

minecraft:behavior.sniff

+ +Allows this entity to detect the nearest player within "sniffing_radius" and update its "minecraft:suspect_tracking" component state

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Name Type Default Value Description
cooldown_rangeRange [a, b][3.0, 10.0]Cooldown range between sniffs in seconds
durationDecimal1.0Sniffing duration in seconds
sniffing_radiusDecimal5.0Mob detection radius
suspicion_radius_horizontalDecimal3.0Mob suspicion horizontal radius. When a player is within this radius horizontally, the anger level towards that player is increased
suspicion_radius_verticalDecimal3.0Mob suspicion vertical radius. When a player is within this radius vertically, the anger level towards that player is increased
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+ +

minecraft:behavior.sonic_boom

+ +Allows this entity to perform a 'sonic boom' ranged attack

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Name Type Default Value Description
attack_cooldownDecimal5.00Cooldown in seconds required after using this attack until the entity can use sonic boom again.
attack_damageDecimal30.00Attack damage of the sonic boom.
attack_range_horizontalDecimal15.00Horizontal range (in blocks) at which the sonic boom can damage the target.
attack_range_verticalDecimal20.00Vertical range (in blocks) at which the sonic boom can damage the target.
attack_soundStringSound event for the attack.
charge_soundStringSound event for the charge up.
durationDecimal3.00Goal duration in seconds
duration_until_attack_soundDecimal1.70Duration in seconds until the attack sound is played.
knockback_height_capDecimal0.00Height cap of the attack knockback's vertical delta.
knockback_horizontal_strengthDecimal0.00Horizontal strength of the attack's knockback applied to the attack target.
knockback_vertical_strengthDecimal0.00Vertical strength of the attack's knockback applied to the attack target.
speed_multiplierDecimal1.00This multiplier modifies the attacking entity's speed when moving toward the target.
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+ +

minecraft:behavior.squid_dive

+ +Allows the squid to dive down in water. Can only be used by the Squid.
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+ +

minecraft:behavior.squid_flee

+ +Allows the squid to swim away. Can only be used by the Squid.
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+ +

minecraft:behavior.squid_idle

+ +Allows the squid to swim in place idly. Can only be used by the Squid.
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+ +

minecraft:behavior.squid_move_away_from_ground

+ +Allows the squid to move away from ground blocks and back to water. Can only be used by the Squid.
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+ +

minecraft:behavior.squid_out_of_water

+ +Allows the squid to stick to the ground when outside water. Can only be used by the Squid.
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+ +

minecraft:behavior.stalk_and_pounce_on_target

+ +Allows a mob to stalk a target, then once within range pounce onto a target, on success the target will be attacked dealing damage defined by the attack component. On failure, the mob will risk getting stuck

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Name Type Default Value Description
interest_timeDecimal2.0The amount of time the mob will be interested before pouncing. This happens when the mob is within range of pouncing
leap_distanceDecimal0.8The distance in blocks the mob jumps in the direction of its target
leap_heightDecimal0.9The height in blocks the mob jumps when leaping at its target
max_stalk_distDecimal10.0The maximum distance away a target can be before the mob gives up on stalking
pounce_max_distDecimal5.0The maximum distance away from the target in blocks to begin pouncing at the target
set_persistentBooleanfalseAllows the actor to be set to persist upon targeting a player
stalk_speedDecimal1.2The movement speed in which you stalk your target
strike_distDecimal2.0The max distance away from the target when landing from the pounce that will still result in damaging the target
stuck_timeDecimal2.0The amount of time the mob will be stuck if they fail and land on a block they can be stuck on
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+ +

minecraft:behavior.stay_near_noteblock

+ +The entity will attempt to toss the items from its inventory to a nearby recently played noteblock.

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Name Type Default Value Description
listen_timeInteger0.000000Sets the time an entity should stay near a noteblock after hearing it.
speedDecimal1.000000Sets the entity's speed when moving toward the block.
start_distanceDecimal10.000000Sets the distance the entity needs to be away from the block to attempt to start the goal.
stop_distanceDecimal2.000000Sets the distance from the block the entity will attempt to reach.
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+ +

minecraft:behavior.stay_while_sitting

+ +Allows the mob to stay put while it is in a sitting state instead of doing something else.
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+ +

minecraft:behavior.stomp_attack

+ +Allows an entity to attack using stomp AoE damage behavior.

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Name Type Default Value Description
attack_onceBooleanfalseAllows the entity to use this attack behavior, only once EVER.
attack_typesStringN/ADefines the entity types this entity will attack.
can_spread_on_fireBooleanfalseIf the entity is on fire, this allows the entity's target to catch on fire after being hit.
cooldown_timeDecimal1Cooldown time (in seconds) between attacks.
inner_boundary_time_increaseDecimal0.25Time (in seconds) to add to attack path recalculation when the target is beyond the "path_inner_boundary".
max_distDecimalN/AUnused. No effect on "minecraft:behavior.melee_attack".
max_path_timeDecimal0.55Maximum base time (in seconds) to recalculate new attack path to target (before increases applied).
melee_fovDecimal90Field of view (in degrees) when using the sensing component to detect an attack target.
min_path_timeDecimal0.2Minimum base time (in seconds) to recalculate new attack path to target (before increases applied).
no_damage_range_multiplierDecimal2Multiplied with the final AoE damage range to determine a no damage range. The stomp attack will go on cooldown if target is in this no damage range.
on_attackTriggerN/ADefines the event to trigger when this entity successfully attacks.
outer_boundary_time_increaseDecimal0.5Time (in seconds) to add to attack path recalculation when the target is beyond the "path_outer_boundary".
path_fail_time_increaseDecimal0.75Time (in seconds) to add to attack path recalculation when this entity cannot move along the current path.
path_inner_boundaryDecimal16Distance at which to increase attack path recalculation by "inner_boundary_tick_increase".
path_outer_boundaryDecimal32Distance at which to increase attack path recalculation by "outer_boundary_tick_increase".
random_stop_intervalInteger0This entity will have a 1 in N chance to stop it's current attack, where N = "random_stop_interval".
reach_multiplierDecimal2Used with the base size of the entity to determine minimum target-distance before trying to deal attack damage.
require_complete_pathBooleanfalseToggles (on/off) the need to have a full path from the entity to the target when using this melee attack behavior.
set_persistentBooleanfalseAllows the actor to be set to persist upon targeting a player
speed_multiplierDecimal1This multiplier modifies the attacking entity's speed when moving toward the target.
stomp_range_multiplierDecimal2Multiplied with the base size of the entity to determine stomp AoE damage range.
target_distDecimalN/aUnused. No effect on "minecraft:behavior.melee_attack".
track_targetBooleanfalseAllows the entity to track the attack target, even if the entity has no sensing.
x_max_rotationDecimal30Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
y_max_head_rotationDecimal30Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.
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+ +

minecraft:behavior.stomp_turtle_egg

+ +Allows this mob to stomp turtle eggs

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Name Type Default Value Description
goal_radiusDecimal0.5Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
intervalInteger120A random value to determine when to randomly move somewhere. This has a 1/interval chance to choose this goal
search_heightInteger1Height in blocks the mob will look for turtle eggs to move towards
search_rangeInteger0The distance in blocks it will look for turtle eggs to move towards
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
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+ +

minecraft:behavior.stroll_towards_village

+ +Allows the mob to move into a random location within a village within the search range.

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Name Type Default Value Description
cooldown_timeDecimal0.0Time in seconds the mob has to wait before using the goal again
goal_radiusDecimal0.5Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot
search_rangeInteger0The distance in blocks to search for points inside villages. If <= 0, find the closest village regardless of distance.
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
start_chanceDecimal0.1This is the chance that the mob will start this goal, from 0 to 1
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+ +

minecraft:behavior.summon_entity

+ +Allows the mob to attack the player by summoning other entities.

+ + + + + + + + + +
Name Type Default Value Description
summon_choicesListList of spells for the mob to use to summon entities. Each spell has the following parameters:
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Name Type Default Value Description
cast_durationDecimalTotal delay of the stepsTime in seconds the spell casting will take
cooldown_timeDecimal0.0Time in seconds the mob has to wait before using the spell again
do_castingBooleantrueIf true, the mob will do the casting animations and render spell particles
filtersMinecraft Filter
max_activation_rangeDecimal32.0Upper bound of the activation distance in blocks for this spell, must not be negative.
min_activation_rangeDecimal1.0Lower bound of the activation distance in blocks for this spell, must not be negative.
particle_colorInteger0The color of the particles for this spell
sequenceListList of steps for the spell. Each step has the following parameters:
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Name Type Default Value Description
base_delayDecimal0.0Amount of time in seconds to wait before this step starts
delay_per_summonDecimal0.0Amount of time in seconds before each entity is summoned in this step
entity_lifespanDecimal-1.0Amount of time in seconds that the spawned entity will be alive for. A value of -1.0 means it will remain alive for as long as it can
entity_typeStringThe entity type of the entities we will spawn in this step
num_entities_spawnedInteger1Number of entities that will be spawned in this step
shapeStringlineThe base shape of this step. Valid values are circle and line
sizeDecimal1.0The base size of the entity
sound_eventStringThe sound event to play for this step
summon_capInteger0Maximum number of summoned entities at any given time
summon_cap_radiusDecimal0.0
targetStringselfThe target of the spell. This is where the spell will start (line will start here, circle will be centered here)
+
start_sound_eventStringThe sound event to play when using this spell
weightDecimal0.0The weight of this spell. Controls how likely the mob is to choose this spell when casting one
+
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+ +

minecraft:behavior.swell

+ +Allows the creeper to swell up when a player is nearby. It can only be used by Creepers.

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Name Type Default Value Description
start_distanceDecimal10.0This mob starts swelling when a target is at least this many blocks away
stop_distanceDecimal2.0This mob stops swelling when a target has moved away at least this many blocks
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+ +

minecraft:behavior.swim_idle

+ +Allows the entity go idle, if swimming. Entity must be in water.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
idle_timeDecimal5Amount of time (in seconds) to stay idle.
success_rateDecimal0.1Percent chance this entity will go idle, 1.0 = 100%.
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+ +

minecraft:behavior.swim_wander

+ +Allows the entity to wander around while swimming, when not path-finding.

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Name Type Default Value Description
intervalDecimal0.00833Percent chance to start wandering, when not path-finding. 1 = 100%
look_aheadDecimal5Distance to look ahead for obstacle avoidance, while wandering.
speed_multiplierDecimal1This multiplier modifies the entity's speed when wandering.
wander_timeDecimal5Amount of time (in seconds) to wander after wandering behavior was successfully started.
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+ +

minecraft:behavior.swim_with_entity

+ +Allows the entity follow another entity. Both entities must be swimming [ie, in water].

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Name Type Default Value Description
catch_up_multiplierDecimal2.5The multiplier this entity's speed is modified by when matching another entity's direction.
catch_up_thresholdDecimal12Distance, from the entity being followed, at which this entity will speed up to reach that entity.
chance_to_stopDecimal0.0333Percent chance to stop following the current entity, if they're riding another entity or they're not swimming. 1.0 = 100%
entity_typesJSON ObjectFilters which types of entities are valid to follow.
match_direction_thresholdDecimal2Distance, from the entity being followed, at which this entity will try to match that entity's direction
search_rangeDecimal20Radius around this entity to search for another entity to follow.
speed_multiplierDecimal1.5The multiplier this entity's speed is modified by when trying to catch up to the entity being followed.
state_check_intervalDecimal0.5Time (in seconds) between checks to determine if this entity should catch up to the entity being followed or match the direction of the entity being followed.
stop_distanceDecimal5Distance, from the entity being followed, at which this entity will stop following that entity.
success_rateDecimal0.1Percent chance to start following another entity, if not already doing so. 1.0 = 100%
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+ +

minecraft:behavior.swoop_attack

+ +Allows an entity to attack using swoop attack behavior; Ideal for use with flying mobs. The behavior ends if the entity has a horizontal collision or gets hit.

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Name Type Default Value Description
damage_reachDecimal0.2Added to the base size of the entity, to determine the target's maximum allowable distance, when trying to deal attack damage.
delay_rangeRange [a, b][10, 20]Minimum and maximum cooldown time-range (in seconds) between each attempted swoop attack.
speed_multiplierDecimal1During swoop attack behavior, this determines the multiplier the entity's speed is modified by when moving toward the target.
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+ +

minecraft:behavior.take_flower

+ +Allows the mob to accept flowers from another mob with the minecraft:offer_flower behavior.

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Name Type Default Value Description
filtersMinecraft FilterConditions that need to be met for the behavior to start.
max_head_rotation_yDecimal30Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.
max_rotation_xDecimal30Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
max_wait_timeDecimal20.00The maximum amount of time (in seconds) for the mob to randomly wait for before taking the flower.
min_distance_to_targetDecimal2.00Minimum distance (in blocks) for the entity to be considered having reached its target.
min_wait_timeDecimal4.00The minimum amount of time (in seconds) for the mob to randomly wait for before taking the flower.
search_areaVector [a, b, c][6, 2, 6]The dimensions of the AABB used to search for a potential mob to take a flower from.
speed_multiplierDecimal0.50Movement speed multiplier of the mob when using this AI Goal.
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+ +

minecraft:behavior.tempt

+ +Allows the mob to be tempted by food they like.

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Name Type Default Value Description
can_get_scaredBooleanfalseIf true, the mob can stop being tempted if the player moves too fast while close to this mob
can_tempt_verticallyBooleanfalseIf true, vertical distance to the player will be considered when tempting.
can_tempt_while_riddenBooleanfalseIf true, the mob can be tempted even if it has a passenger (i.e. if being ridden).
itemsListList of items this mob is tempted by
sound_intervalRange [a, b][0.0, 0.0]Range of random ticks to wait between tempt sounds.
speed_multiplierDecimal1.0Movement speed multiplier of the mob when using this AI Goal
tempt_soundStringSound to play while the mob is being tempted.
within_radiusDecimal0.0Distance in blocks this mob can get tempted by a player holding an item they like
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+ +

minecraft:behavior.timer_flag_1

+ +Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event. query.timer_flag_1 will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise.

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Name Type Default Value Description
cooldown_rangeRange [a, b][10.000000, 10.000000]Goal cooldown range in seconds
duration_rangeRange [a, b][2.000000, 2.000000]Goal duration range in seconds
on_endTriggerEvent(s) to run when the goal end.
on_startTriggerEvent(s) to run when the goal starts.
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+ +

minecraft:behavior.timer_flag_2

+ +Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event. query.timer_flag_2 will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise.

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Name Type Default Value Description
cooldown_rangeRange [a, b][10.000000, 10.000000]Goal cooldown range in seconds
duration_rangeRange [a, b][2.000000, 2.000000]Goal duration range in seconds
on_endTriggerEvent(s) to run when the goal end.
on_startTriggerEvent(s) to run when the goal starts.
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+ +

minecraft:behavior.timer_flag_3

+ +Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event. query.timer_flag_3 will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise.

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Name Type Default Value Description
cooldown_rangeRange [a, b][10.000000, 10.000000]Goal cooldown range in seconds
duration_rangeRange [a, b][2.000000, 2.000000]Goal duration range in seconds
on_endTriggerEvent(s) to run when the goal end.
on_startTriggerEvent(s) to run when the goal starts.
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+ +

minecraft:behavior.trade_interest

+ +Allows the mob to look at a player that is holding a tradable item.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
carried_item_switch_timeDecimal2.0The max time in seconds that the trader will hold an item before attempting to switch for a different item that takes the same trade
cooldownDecimal2.0The time in seconds before the trader can use this goal again
interest_timeDecimal45.0The max time in seconds that the trader will be interested with showing its trade items
remove_item_timeDecimal1.0The max time in seconds that the trader will wait when you no longer have items to trade
within_radiusDecimal0.0Distance in blocks this mob can be interested by a player holding an item they like
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+ +

minecraft:behavior.trade_with_player

+ +Allows the player to trade with this mob. When the goal starts, it will stop the mob's navigation.

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Name Type Default Value Description
filtersMinecraft FilterConditions that need to be met for the behavior to start.
max_distance_from_playerDecimal8.00The max distance that the mob can be from the player before exiting the goal.
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+ +

minecraft:behavior.vex_copy_owner_target

+ +Allows the mob to target the same entity its owner is targeting.

+ + + + + + + + + +
Name Type Default Value Description
entity_typesJSON ObjectList of entities this mob can copy the owner from
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Name Type Default Value Description
cooldownDecimal0.0The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filtersMinecraft FilterConditions that make this entry in the list valid
max_distDecimal16Maximum distance this mob can be away to be a valid choice
must_seeBooleanfalseIf true, the mob has to be visible to be a valid choice
must_see_forget_durationDecimal3.0Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_descriptionBooleanfalseIf true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplierDecimal1.0Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplierDecimal1.0Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
+
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+ +

minecraft:behavior.vex_random_move

+ +Allows the mob to move around randomly like the Vex.
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+ +

minecraft:behavior.wither_random_attack_pos_goal

+ +Allows the wither to launch random attacks. Can only be used by the Wither Boss.
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+ +

minecraft:behavior.wither_target_highest_damage

+ +Allows the wither to focus its attacks on whichever mob has dealt the most damage to it.

+ + + + + + + + + +
Name Type Default Value Description
entity_typesJSON ObjectList of entity types the wither takes into account to find who dealt the most damage to it
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Name Type Default Value Description
cooldownDecimal0.0The amount of time in seconds that the mob has to wait before selecting a target of the same type again
filtersMinecraft FilterConditions that make this entry in the list valid
max_distDecimal16Maximum distance this mob can be away to be a valid choice
must_seeBooleanfalseIf true, the mob has to be visible to be a valid choice
must_see_forget_durationDecimal3.0Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more
reevaluate_descriptionBooleanfalseIf true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplierDecimal1.0Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplierDecimal1.0Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
+
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+ +

minecraft:behavior.work

+ +Allows the NPC to use the POI

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
active_timeInteger0The amount of ticks the NPC will stay in their the work location
can_work_in_rainBooleanfalseIf true, this entity can work when their jobsite POI is being rained on.
goal_cooldownInteger0The amount of ticks the goal will be on cooldown before it can be used again
on_arrivalTriggerEvent to run when the mob reaches their jobsite.
sound_delay_maxInteger0The max interval in which a sound will play.
sound_delay_minInteger0The min interval in which a sound will play.
speed_multiplierDecimal0.50Movement speed multiplier of the mob when using this AI Goal
work_in_rain_toleranceInteger-1If "can_work_in_rain" is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal
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+ +

minecraft:behavior.work_composter

+ +Allows the NPC to use the composter POI to convert excess seeds into bone meal.

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Name Type Default Value Description
active_timeInteger0The amount of ticks the NPC will stay in their the work location
block_interaction_maxInteger1The maximum number of times the mob will interact with the composter.
can_empty_composterBooleantrueDetermines whether the mob can empty a full composter.
can_fill_composterBooleantrueDetermines whether the mob can add items to a composter given that it is not full.
can_work_in_rainBooleanfalseIf true, this entity can work when their jobsite POI is being rained on.
goal_cooldownInteger0The amount of ticks the goal will be on cooldown before it can be used again
items_per_use_maxInteger20The maximum number of items which can be added to the composter per block interaction.
min_item_countInteger10Limits the amount of each compostable item the mob can use. Any amount held over this number will be composted if possible
on_arrivalTriggerEvent to run when the mob reaches their jobsite.
sound_delay_maxIntegerN/AUnused.
sound_delay_minIntegerN/AUnused.
speed_multiplierDecimal0.50Movement speed multiplier of the mob when using this AI Goal
use_block_maxInteger200The maximum interval in which the mob will interact with the composter.
use_block_minInteger100The minimum interval in which the mob will interact with the composter.
work_in_rain_toleranceInteger-1If "can_work_in_rain" is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal
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+ +

+ +

Attributes

+ +

+ +

minecraft:attack

+ +Defines an entity's melee attack and any additional effects on it.

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Name Type Default Value Description
damageRange [a, b]Range of the random amount of damage the melee attack deals. A negative value can heal the entity instead of hurting it
effect_durationDecimal0.0Duration in seconds of the status ailment applied to the damaged entity
effect_nameStringIdentifier of the status ailment to apply to an entity attacked by this entity's melee attack
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+ +

minecraft:spell_effects

+ +Defines what mob effects to add and remove to the entity when adding this component.

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Name Type Default Value Description
add_effectsListList of effects to add to this entity after adding this component
+ + + + + + + +
Name Type Default Value Description
effectStringEffect to add to this entity. Includes 'duration' in seconds, 'amplifier' level, 'ambient' if it is to be considered an ambient effect, and 'visible' if the effect should be visible
+
remove_effectsStringList of identifiers of effects to be removed from this entity after adding this component
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+ +

minecraft:strength

+ +Defines the entity's strength to carry items.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
maxInteger5The maximum strength of this entity
valueInteger1The initial value of the strength
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+ +

+ +

Built-in Events

+ +

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Name Description
minecraft:entity_bornEvent called on an entity that is spawned through two entities breeding.
minecraft:entity_spawnedEvent called on an entity that is placed in the level.
minecraft:entity_transformedEvent called on an entity that transforms into another entity.
minecraft:on_primeEvent called on an entity whose fuse is lit and is ready to explode.
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+ +

Components

+ +

+ +

+ +

minecraft:addrider

+ +Adds a rider to the entity. Requires minecraft:rideable.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
entity_typeStringThe entity type that will be riding this entity.
spawn_eventStringThe spawn event that will be used when the riding entity is created.
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+ +

minecraft:admire_item

+ +Causes the mob to ignore attackable targets for a given duration.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
cooldown_after_being_attackedInteger0Duration, in seconds, for which mob won't admire items if it was hurt
durationInteger10Duration, in seconds, that the mob is pacified.
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+ +

minecraft:ageable

+ +Adds a timer for the entity to grow up. It can be accelerated by giving the entity the items it likes as defined by feedItems.

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Name Type Default Value Description
drop_itemsListList of items that the entity drops when it grows up.
durationDecimal1200.0Amount of time before the entity grows up, -1 for always a baby.
feed_itemsListList of items that can be fed to the entity. Includes 'item' for the item name and 'growth' to define how much time it grows up by.
grow_upStringEvent to run when this entity grows up.
interact_filtersMinecraft FilterList of conditions to meet so that the entity can be fed.
transform_to_itemItem Description PropertiesThe feed item used will transform to this item upon successful interaction. Format: itemName:auxValue
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+ +

minecraft:anger_level

+ +Allows this entity to track anger towards a set of nuisances

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Name Type Default Value Description
anger_decrement_intervalDecimal1.00Anger level will decay over time. Defines how often anger towards all nuisances will be decreased by one
angry_boostPositive Integer20Anger boost applied to angry threshold when mob gets angry
angry_thresholdPositive Integer80Threshold that define when the mob is considered angry at a nuisance
default_annoyingnessString0The default amount of annoyingness for any given nuisance. Specifies how much to raise anger level on each provocation
max_angerPositive Integer100The maximum anger level that can be reached. Applies to any nuisance
nuisance_filterMinecraft FilterFilter that is applied to determine if a mob can be a nuisance
on_increase_soundsArraySounds to play when the entity is getting provoked. Evaluated in order. First matching condition wins

condition

+ +A Molang expression describing under which conditions to play this sound, given that the entity was provoked
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+ +

sound

+ +The sound to play
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+ +
remove_targets_below_angry_thresholdBooleantrueDefines if the mob should remove target if it falls below 'angry' threshold
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+ +

minecraft:angry

+ +Defines the entity's 'angry' state using a timer.

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Name Type Default Value Description
angry_soundStringThe sound event to play when the mob is angry
broadcast_angerBooleanfalseIf true, other entities of the same entity definition within the broadcastRange will also become angry
broadcast_anger_on_attackBooleanfalseIf true, other entities of the same entity definition within the broadcastRange will also become angry whenever this mob attacks
broadcast_anger_on_being_attackedBooleanfalseIf true, other entities of the same entity definition within the broadcastRange will also become angry whenever this mob is attacked
broadcast_filtersMinecraft FilterConditions that make this entry in the list valid
broadcast_rangeInteger20Distance in blocks within which other entities of the same entity definition will become angry
broadcast_targetsListA list of entity families to broadcast anger to
calm_eventStringEvent to run after the number of seconds specified in duration expires (when the entity stops being 'angry')
durationInteger25The amount of time in seconds that the entity will be angry
duration_deltaInteger0Variance in seconds added to the duration [-delta, delta]
filtersMinecraft FilterFilter out mob types that it should not attack while angry (other Piglins)
sound_intervalRange [a, b]0The range of time in seconds to randomly wait before playing the sound again
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+ +

minecraft:annotation.break_door

+ +Allows the actor to break doors assuming that that flags set up for the component to use in navigation

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Name Type Default Value Description
break_timeDecimal12.0The time in seconds required to break through doors.
min_difficultyStringhardThe minimum difficulty that the world must be on for this entity to break doors.
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+ +

minecraft:annotation.open_door

+ +Allows the actor to open doors assuming that that flags set up for the component to use in navigation
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+ +

minecraft:area_attack

+ +A component that does damage to entities that get within range.

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Name Type Default Value Description
causeStringThe type of damage that is applied to entities that enter the damage range.
damage_cooldownDecimal0Attack cooldown (in seconds) for how often this entity can attack a target.
damage_per_tickInteger2How much damage per tick is applied to entities that enter the damage range.
damage_rangeDecimal0.2How close a hostile entity must be to have the damage applied.
entity_filterMinecraft FilterThe set of entities that are valid to apply the damage to when within range.
play_attack_soundBoolean4.94066e-324If the entity should play their attack sound when attacking a target.
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+ +

minecraft:attack_cooldown

+ +Adds a cooldown to a mob. The intention of this cooldown is to be used to prevent the mob from attempting to aquire new attack targets.

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Name Type Default Value Description
attack_cooldown_complete_eventTriggerEvent to be runned when the cooldown is complete.
attack_cooldown_timeRange [a, b][0.0, 1.0]Amount of time in seconds for the cooldown. Can be specified as a number or a pair of numbers (min and max).
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+ +

minecraft:barter

+ +Enables the component to drop an item as a barter exchange.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
barter_tableStringLoot table that's used to drop a random item.
cooldown_after_being_attackedInteger0Duration, in seconds, for which mob won't barter items if it was hurt
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+ +

minecraft:block_climber

+ +Allows the player to detect and maneuver on the scaffolding block.
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+ +

minecraft:block_sensor

+ +Fires off a specified event when a block in the block list is broken within the sensor range.

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Name Type Default Value Description
on_breakListList of blocks to watch for being broken to fire off a specified event. If a block is in multiple lists, multiple events will fire.
sensor_radiusDecimal16.00The maximum radial distance in which a specified block can be detected. The biggest radius is 32.0.
sourcesListList of sources that break the block to listen for. If none are specified, all block breaks will be detected.
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+ +

minecraft:boostable

+ +Defines the conditions and behavior of a rideable entity's boost.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
boost_itemsListList of items that can be used to boost while riding this entity. Each item has the following properties:
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Name Type Default Value Description
damageInteger1This is the damage that the item will take each time it is used.
itemStringName of the item that can be used to boost.
replace_itemStringThe item used to boost will become this item once it is used up.
+
durationDecimal3.00Time in seconds for the boost.
speed_multiplierDecimal1.35Factor by which the entity's normal speed increases. E.g. 2.0 means go twice as fast. Requires "format_version" of 1.20 or more, otherwise the value 1.35 will be used.
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+ +

minecraft:boss

+ +The current state of the boss for updating the boss HUD.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
hud_rangeInteger55The max distance from the boss at which the boss's health bar is present on the players screen.
nameStringThe name that will be displayed above the boss's health bar.
should_darken_skyBooleanfalseWhether the sky should darken in the presence of the boss.
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+ +

minecraft:break_blocks

+ +Specifies the blocks that this entity can break as it moves around.

+ + + + + + + + + +
Name Type Default Value Description
breakable_blocksListA list of the blocks that can be broken as this entity moves around
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+ +

minecraft:breathable

+ +Defines what blocks this entity can breathe in and gives them the ability to suffocate.

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Name Type Default Value Description
breathe_blocksListList of blocks this entity can breathe in, in addition to the other "breathes" parameters.
breathes_airBooleantrueIf true, this entity can breathe in air.
breathes_lavaBooleantrueIf true, this entity can breathe in lava.
breathes_solidsBooleanfalseIf true, this entity can breathe in solid blocks.
breathes_waterBooleanfalseIf true, this entity can breathe in water.
generates_bubblesBooleantrueIf true, this entity will have visible bubbles while in water.
inhale_timeDecimal0Time in seconds to recover breath to maximum.
non_breathe_blocksListList of blocks this entity can't breathe in, in addition to the other "breathes" parameters.
suffocate_timeInteger-20Time in seconds between suffocation damage.
total_supplyInteger15Time in seconds the entity can hold its breath.
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+ +

minecraft:breedable

+ +Defines the way an entity can get into the 'love' state.

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Name Type Default Value Description
allow_sittingBooleanfalseIf true, entities can breed while sitting
blend_attributesBooleantrueIf true, the entities will blend their attributes in the offspring after they breed.
breed_cooldownDecimal60Time in seconds before the Entity can breed again.
breed_itemsListThe list of items that can be used to get the entity into the 'love' state
breeds_withListThe list of entity definitions that this entity can breed with.
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Name Type Default Value Description
baby_typeStringThe entity definition of this entity's babies.
breed_eventStringEvent to run when this entity breeds.
mate_typeStringThe entity definition of this entity's mate.
+
causes_pregnancyBooleanfalseIf true, the entity will become pregnant instead of spawning a baby.
deny_parents_variantJSON ObjectDetermines how likely the baby of parents with the same variant will deny that variant and take a random variant within the given range instead.
+ + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
chanceDecimal0The percentage chance of denying the parents' variant.
max_variantInteger0The inclusive maximum of the variant range.
min_variantInteger0The inclusive minimum of the variant range.
+
environment_requirementsListThe list of nearby block requirements to get the entity into the 'love' state.

blocks

+ +The block types required nearby for the entity to breed.
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+ +

count

+ +The number of the required block types nearby for the entity to breed.
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+ +

radius

+ +How many blocks radius from the mob's center to search in for the required blocks. Bounded between 0 and 16.
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+ +
extra_baby_chanceDecimal0Chance that up to 16 babies will spawn between 0.0 and 1.0, where 1.0 is 100%.
inherit_tamedBooleantrueIf true, the babies will be automatically tamed if its parents are
love_filtersMinecraft FilterThe filters to run when attempting to fall in love.
mutation_factorJSON ObjectDetermines how likely the babies are to NOT inherit one of their parent's variances. Values are between 0.0 and 1.0, with a higher number meaning more likely to mutate.
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Name Type Default Value Description
colorDecimal0The percentage chance of a mutation on the entity's color.
extra_variantDecimal0The percentage chance of a mutation on the entity's extra variant type.
variantDecimal0The percentage chance of a mutation on the entity's variant type.
+
mutation_strategyStringnoneStrategy used for mutating variants and extra variants for offspring. Current valid alternatives are 'random' and 'none'.
parent_centric_attribute_blendingList [EXPERIMENTAL] List of attributes that should benefit from parent centric attribute blending. For example, horses blend their health, movement, and jump_strength in their offspring.
random_extra_variant_mutation_intervalRange [a, b]0Range used to determine random extra variant.
random_variant_mutation_intervalRange [a, b]0Range used to determine random variant.
require_full_healthBooleanfalseIf true, the entity needs to be at full health before it can breed.
require_tameBooleantrueIf true, the entities need to be tamed first before they can breed.
transform_to_itemStringThe breed item used will transform to this item upon successful interaction. Format: itemName:auxValue
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+ +

minecraft:bribeable

+ +Defines the way an entity can get into the 'bribed' state.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
bribe_cooldownDecimal2.0Time in seconds before the Entity can be bribed again.
bribe_itemsListThe list of items that can be used to bribe the entity.
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+ +

minecraft:buoyant

+ +Enables an entity to float on the specified liquid blocks.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
apply_gravityBooleantrueApplies gravity each tick. Causes more of a wave simulation, but will cause more gravity to be applied outside liquids.
base_buoyancyDecimal1.0Base buoyancy used to calculate how much will a mob float.
big_wave_probabilityDecimal0.03Probability for a big wave hitting the entity. Only used if `simulate_waves` is true.
big_wave_speedDecimal10.0Multiplier for the speed to make a big wave. Triggered depending on 'big_wave_probability'.
drag_down_on_buoyancy_removedDecimal0.0How much an actor will be dragged down when the Buoyancy Component is removed.
liquid_blocksListList of blocks this entity can float on. Must be a liquid block.
simulate_wavesBooleantrueShould the movement simulate waves going through.
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+ +

minecraft:burns_in_daylight

+ +Specifies if/how a mob burns in daylight.
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+ +

minecraft:can_join_raid

+ +Determines that this entity can join an existing raid.
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+ +

minecraft:celebrate_hunt

+ +Specifies hunt celebration behaviour.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
broadcastBooleantrueIf true, celebration will be broadcasted to other entities in the radius.
celeberation_targetsMinecraft FilterThe list of conditions that target of hunt must satisfy to initiate celebration.
celebrate_soundStringThe sound event to play when the mob is celebrating
durationInteger4Duration, in seconds, of celebration
radiusDecimal16If broadcast is enabled, specifies the radius in which it will notify other entities for celebration.
sound_intervalRange [a, b]0The range of time in seconds to randomly wait before playing the sound again
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+ +

minecraft:collision_box

+ +Sets the width and height of the Entity's collision box.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
heightDecimal1.0Height of the collision box in blocks. A negative value will be assumed to be 0.
widthDecimal1.0Width of the collision box in blocks. A negative value will be assumed to be 0.
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+ +

minecraft:combat_regeneration

+ +Gives Regeneration I and removes Mining Fatigue from the mob that kills the Actor's attack target.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
apply_to_familyBooleanfalseDetermines if the mob will grant mobs of the same type combat buffs if they kill the target.
apply_to_selfBooleanfalseDetermines if the mob will grant itself the combat buffs if it kills the target.
regeneration_durationInteger5The duration in seconds of Regeneration I added to the mob.
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+ +

minecraft:conditional_bandwidth_optimization

+ +Defines the Conditional Spatial Update Bandwidth Optimizations of this entity.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
conditional_valuesListThe object containing the conditional bandwidth optimization values.

conditional_values

+ +Conditions that must be met for these optimization values to be used.
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+ +

max_dropped_ticks

+ +In relation to the optimization value, determines the maximum ticks spatial update packets can be not sent.
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+ +

max_optimized_distance

+ +The maximum distance considered during bandwidth optimizations. Any value below the max is interpolated to find optimization, and any value greater than or equal to this max results in max optimization.
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+ +

use_motion_prediction_hints

+ +When set to true, smaller motion packets will be sent during drop packet intervals, resulting in the same amount of packets being sent as without optimizations but with much less data being sent. This should be used when actors are travelling very quickly or teleporting to prevent visual oddities.
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+ +
default_valuesJSON ObjectThe object containing the default bandwidth optimization values.

max_dropped_ticks

+ +In relation to the optimization value, determines the maximum ticks spatial update packets can be not sent.
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+ +

max_optimized_distance

+ +The maximum distance considered during bandwidth optimizations. Any value below the max is interpolated to find optimization, and any value greater than or equal to this max results in max optimization.
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+ +

use_motion_prediction_hints

+ +When set to true, smaller motion packets will be sent during drop packet intervals, resulting in the same amount of packets being sent as without optimizations but with much less data being sent. This should be used when actors are travelling very quickly or teleporting to prevent visual oddities.
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+ +
+Back to top

+ +

minecraft:custom_hit_test

+ +List of hitboxes for melee and ranged hits against the entity.

+ + + + + + + + + +
Name Type Default Value Description
hitboxesArrayComma seperated list of hitboxes.
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+ +

minecraft:damage_over_time

+ +Applies defined amount of damage to the entity at specified intervals.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
damage_per_hurtInteger1Amount of damage caused each hurt.
time_between_hurtDecimal0.0Time in seconds between damage.
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+ +

minecraft:damage_sensor

+ +Defines what events to call when this entity is damaged by specific entities or items.

+ + + + + + + + + +
Name Type Default Value Description
triggersListList of triggers with the events to call when taking specific kinds of damage.
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Name Type Default Value Description
causeStringnoneType of damage that triggers the events.
damage_modifierDecimal0.0A modifier that adds to/removes from the base damage from the damage cause. It does not reduce damage to less than 0.
damage_multiplierDecimal1.0A multiplier that modifies the base damage from the damage cause. If deals_damage is true the multiplier can only reduce the damage the entity will take to a minimum of 1.
deals_damageBooleantrueIf true, the damage dealt to the entity will take away health from it, set to false to make the entity ignore that damage.
on_damageJSON ObjectSpecifies filters for entity definitions and events.
on_damage_sound_eventStringDefines what sound to play, if any, when the on_damage filters are met.
+
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+ +

minecraft:dash

+ +Ability for a rideable entity to dash.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
cooldown_timeDecimal1.00The dash cooldown in seconds. Default value is 1.000000.
horizontal_momentumDecimal1.00Horizontal momentum of the dash.
vertical_momentumDecimal1.00Vertical momentum of the dash.
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+ +

minecraft:despawn

+ +Despawns the Actor when the despawn rules or optional filters evaluate to true.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
despawn_from_chanceBooleantrueDetermines if "min_range_random_chance" is used in the standard despawn rules
despawn_from_distanceJSON ObjectSpecifies if the "min_distance" and "max_distance" are used in the standard despawn rules.
+ + + + + + + + + + + + + +
Name Type Default Value Description
max_distanceInteger128maximum distance for standard despawn rules to instantly despawn the mob.
min_distanceInteger32minimum distance for standard despawn rules to try to despawn the mob.
+
despawn_from_inactivityBooleantrueDetermines if the "min_range_inactivity_timer" is used in the standard despawn rules.
despawn_from_simulation_edgeBooleantrueDetermines if the mob is instantly despawned at the edge of simulation distance in the standard despawn rules.
filtersMinecraft FilterThe list of conditions that must be satisfied before the Actor is despawned. If a filter is defined then standard despawn rules are ignored.
min_range_inactivity_timerInteger30The amount of time in seconds that the mob must be inactive.
min_range_random_chanceInteger800A random chance between 1 and the given value.
remove_child_entitiesBooleanfalseIf true, all entities linked to this entity in a child relationship (eg. leashed) will also be despawned.
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+ +

minecraft:drying_out_timer

+ +Adds a timer for drying out that will count down and fire 'dried_out_event' or will stop as soon as the entity will get under rain or water and fire 'stopped_drying_out_event'

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
dried_out_eventStringEvent to fire when the drying out time runs out.
recover_after_dried_out_eventStringEvent to fire when entity was already dried out but received increase in water supply.
stopped_drying_out_eventStringEvent to fire when entity stopped drying out, for example got into water or under rain.
total_timeDecimal0.0Amount of time in seconds to dry out fully.
water_bottle_refill_timeDecimal0.0Optional amount of additional time in seconds given by using splash water bottle on entity.
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+ +

minecraft:economy_trade_table

+ +Defines this entity's ability to trade with players.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
convert_trades_economyBooleanfalseDetermines when the mob transforms, if the trades should be converted when the new mob has a economy_trade_table. When the trades are converted, the mob will generate a new trade list with their new trade table, but then it will try to convert any of the same trades over to have the same enchantments and user data. For example, if the original has a Emerald to Enchanted Iron Sword (Sharpness 1), and the new trade also has an Emerald for Enchanted Iron Sword, then the enchantment will be Sharpness 1.
cured_discountRange [a, b][-25, -20]How much should the discount be modified by when the player has cured the Zombie Villager. Can be specified as a pair of numbers (When use_legacy_price_formula is true this is the low-tier trade discount and high-tier trade discount, otherwise it is the minor positive gossip and major positive gossip.)
display_nameStringName to be displayed while trading with this entity
hero_demand_discountInteger-4Used in legacy prices to determine how much should Demand be modified by when the player has the Hero of the Village mob effect
max_cured_discountRange [a, b][-25, -20]The max the discount can be modified by when the player has cured the Zombie Villager. Can be specified as a pair of numbers (When use_legacy_price_formula is true this is the low-tier trade discount and high-tier trade discount, otherwise it is the minor positive gossip and major positive gossip.)
max_nearby_cured_discountInteger-200The max the discount can be modified by when the player has cured a nearby Zombie Villager. Only used when use_legacy_price_formula is true, otherwise max_cured_discount (low) is used.
nearby_cured_discountInteger-20How much should the discount be modified by when the player has cured a nearby Zombie Villager
new_screenBooleanfalseUsed to determine if trading with entity opens the new trade screen
persist_tradesBooleanfalseDetermines if the trades should persist when the mob transforms. This makes it so that the next time the mob is transformed to something with a trade_table or economy_trade_table, then it keeps their trades.
show_trade_screenBooleantrueShow an in game trade screen when interacting with the mob.
tableStringFile path relative to the resource pack root for this entity's trades
use_legacy_price_formulaBooleanfalseDetermines whether the legacy formula is used to determines the trade prices.
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+ +

minecraft:entity_sensor

+ +A component that owns multiple subsensors, each one firing an event when a set of conditions are met by other entities within the defined range.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
relative_rangeBooleantrueIf true the subsensors' range is additive on top of the entity's size.
subsensorsListThe list of subsensors which sense for entities and emit events when all their conditions are met.
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Name Type Default Value Description
cooldownDecimal-1How many seconds should elapse before the subsensor can once again sense for entities. The cooldown is applied on top of the base 1 tick (0.05 seconds) delay. Negative values will result in no cooldown being used.
eventStringEvent to fire when the conditions are met.
event_filtersMinecraft FilterThe set of conditions that must be satisfied to fire the event.
maximum_countInteger-1The maximum number of entities that must pass the filter conditions for the event to send.
minimum_countInteger1The minimum number of entities that must pass the filter conditions for the event to send.
rangeDecimal10The maximum distance another entity can be from this and have the filters checked against it.
require_allBooleanfalseIf true requires all nearby entities to pass the filter conditions for the events to send.
+
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+ +

minecraft:environment_sensor

+ +Creates a trigger based on environment conditions.

+ + + + + + + + + +
Name Type Default Value Description
triggersListThe list of triggers that fire when the environment conditions match the given filter criteria.
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+ +

minecraft:equip_item

+ +The entity puts on the desired equipment.

+ + + + + + + + + +
Name Type Default Value Description
excluded_itemsListList of items that the entity should not equip.
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+ +

minecraft:equippable

+ +Defines an entity's behavior for having items equipped to it.

+ + + + + + + + + +
Name Type Default Value Description
slotsListList of slots and the item that can be equipped.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
accepted_itemsListThe list of items that can go in this slot.
interact_textStringText to be displayed when the entity can be equipped with this item when playing with Touch-screen controls.
itemStringIdentifier of the item that can be equipped for this slot.
on_equipStringEvent to trigger when this entity is equipped with this item.
on_unequipStringEvent to trigger when this item is removed from this entity.
slotInteger0The slot number of this slot.
+
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+ +

minecraft:exhaustion_values

+ +Defines how much exhaustion each player action should take.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
attackDecimal0.1Amount of exhaustion applied when attacking.
damageDecimal0.1Amount of exhaustion applied when taking damage.
healDecimal6Amount of exhaustion applied when healed through food regeneration.
jumpDecimal0.05Amount of exhaustion applied when jumping.
mineDecimal0.005Amount of exhaustion applied when mining.
sprintDecimal0.01Amount of exhaustion applied when sprinting.
sprint_jumpDecimal0.2Amount of exhaustion applied when sprint jumping.
swimDecimal0.01Amount of exhaustion applied when swimming.
walkDecimal0Amount of exhaustion applied when walking.
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+ +

minecraft:experience_reward

+ +.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
on_bredMolang0A Molang expression defining the amount of experience rewarded when this entity is successfully bred. An array of expressions adds each expression's result together for a final total.
on_deathMolang0A Molang expression defining the amount of experience rewarded when this entity dies. An array of expressions adds each expression's result together for a final total.
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+ +

minecraft:explode

+ +Defines how the entity explodes.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
breaks_blocksBooleantrueIf true, the explosion will destroy blocks in the explosion radius.
causes_fireBooleanfalseIf true, blocks in the explosion radius will be set on fire.
destroy_affected_by_griefingBooleanfalseIf true, whether the explosion breaks blocks is affected by the mob griefing game rule.
fire_affected_by_griefingBooleanfalseIf true, whether the explosion causes fire is affected by the mob griefing game rule.
fuse_lengthRange [a, b][0.0, 0.0]The range for the random amount of time the fuse will be lit before exploding, a negative value means the explosion will be immediate.
fuse_litBooleanfalseIf true, the fuse is already lit when this component is added to the entity.
max_resistanceDecimal3.40282e+38A blocks explosion resistance will be capped at this value when an explosion occurs.
powerDecimal3The radius of the explosion in blocks and the amount of damage the explosion deals.
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+ +

minecraft:flocking

+ +Allows entities to flock in groups in water or not.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
block_distanceDecimal0The amount of blocks away the entity will look at to push away from.
block_weightDecimal0The weight of the push back away from blocks.
breach_influenceDecimal0The amount of push back given to a flocker that breaches out of the water.
cohesion_thresholdDecimal1The threshold in which to start applying cohesion.
cohesion_weightDecimal1The weight applied for the cohesion steering of the flock.
goal_weightDecimal0The weight on which to apply on the goal output.
high_flock_limitInteger0Determines the high bound amount of entities that can be allowed in the flock.
in_waterBooleanfalseTells the Flocking Component if the entity exists in water.
influence_radiusDecimal0The area around the entity that allows others to be added to the flock.
innner_cohesion_thresholdDecimal0The distance in which the flocker will stop applying cohesion.
loner_chanceDecimal0The percentage chance between 0-1 that a fish will spawn and not want to join flocks. Invalid values will be capped at the end points.
low_flock_limitInteger0Determines the low bound amount of entities that can be allowed in the flock.
match_variantsBooleanfalseTells the flockers that they can only match similar entities that also match the variant, mark variants, and color data of the other potential flockers.
max_heightDecimal0The max height allowable in the air or water.
min_heightDecimal0The min height allowable in the air or water.
separation_thresholdDecimal2The distance that is determined to be to close to another flocking and to start applying separation.
separation_weightDecimal1The weight applied to the separation of the flock.
use_center_of_massBooleanfalseTells the flockers that they will follow flocks based on the center of mass.
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+ +

minecraft:game_event_movement_tracking

+ +Allows an entity to emit `entityMove`, `swim` and `flap` game events, depending on the block the entity is moving through. It is added by default to every mob. Add it again to override its behavior.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
emit_flapBooleanfalseIf true, the `flap` game event will be emitted when the entity moves through air.
emit_moveBooleantrueIf true, the `entityMove` game event will be emitted when the entity moves on ground or through a solid.
emit_swimBooleantrueIf true, the `swim` game event will be emitted when the entity moves through a liquid.
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+ +

minecraft:genetics

+ +Defines the way a mob's genes and alleles are passed on to its offspring, and how those traits manifest in the child. Compatible parent genes are crossed together, the alleles are handed down from the parents to the child, and any matching genetic variants fire off JSON events to modify the child and express the traits.

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Name Type Default Value Description
genesListThe list of genes that this entity has and will cross with a partner during breeding.
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Name Type Default Value Description
allele_rangeIntegerThe range of positive integer allele values for this gene. Spawned mobs will have a random number in this range assigned to them.
+ + + + + + + + + + + + + +
Name Type Default Value Description
range_maxInteger0Upper bound of the allele values for this gene.
range_minInteger0Lower bound of the allele values for this gene.
+
genetic_variantsListThe list of genetic variants for this gene. These check for particular allele combinations and fire events when all of them are satisfied.
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
birth_eventStringEvent to run when this mob is created and matches the allele conditions.
both_alleleInteger-1If this value is non-negative, compare both the mob's main and hidden alleles with this value for a match with both. Can also be a range of integers.
either_alleleInteger-1If this value is non-negative, compare both the mob's main and hidden alleles with this value for a match with either. Can also be a range of integers.
hidden_alleleInteger-1If this value is non-negative, compare the mob's hidden allele with this value for a match. Can also be a range of integers.
main_alleleInteger-1If this value is non-negative, compare the mob's main allele with this value for a match. Can also be a range of integers.
+
mutation_rateDecimal-1If this value is non-negative, overrides the chance for this gene that an allele will be replaced with a random one instead of the parent's allele during birth. Non-negative values greater than `1` will be the same as the value `1`.
nameStringThe name of the gene.
+
mutation_rateDecimal0.03125Chance that an allele will be replaced with a random one instead of the parent's allele during birth.
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+ +

minecraft:giveable

+ +Defines sets of items that can be used to trigger events when used on this entity. The item will also be taken and placed in the entity's inventory.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
cooldownDecimal0.0An optional cool down in seconds to prevent spamming interactions.
itemsListThe list of items that can be given to the entity to place in their inventory.
on_giveStringEvent to fire when the correct item is given.
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+ +

minecraft:group_size

+ +Keeps track of entity group size in the given radius.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
filtersMinecraft FilterThe list of conditions that must be satisfied for other entities to be counted towards group size.
radiusDecimal16Radius from center of entity.
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+ +

minecraft:grows_crop

+ +Could increase crop growth when entity walks over crop

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
chanceDecimal0Value between 0-1. Chance of success per tick.
chargesInteger10Number of charges
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+ +

minecraft:healable

+ +Defines the interactions with this entity for healing it.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
filtersMinecraft FilterThe filter group that defines the conditions for using this item to heal the entity.
force_useBooleanfalseDetermines if item can be used regardless of entity being at full health.
itemsArrayThe array of items that can be used to heal this entity.
+ + + + + + + + + + + + + +
Name Type Default Value Description
heal_amountInteger1The amount of health this entity gains when fed this item.
itemStringItem identifier that can be used to heal this entity.
+
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+ +

minecraft:heartbeat

+ +Defines the entity's heartbeat.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
intervalMolang1.00A Molang expression defining the inter-beat interval in seconds. A value of zero or less means no heartbeat.
sound_eventStringheartbeatLevel sound event to be played as the heartbeat sound.
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+ +

minecraft:home

+ +Saves a home pos for when the the entity is spawned.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
home_block_listListOptional block list that the home position will be associated with. If any of the blocks no longer exist at that position, the home restriction is removed. Example syntax: minecraft:sand. Not supported: minecraft:sand:1
restriction_radiusInteger-1The radius that the entity will be restricted to in relation to its home
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+ +

minecraft:hurt_on_condition

+ +Defines a set of conditions under which an entity should take damage.

+ + + + + + + + + +
Name Type Default Value Description
damage_conditionsArrayList of damage conditions that when met can cause damage to the entity.

cause

+ +The kind of damage that is caused to the entity. Various armors and spells use this to determine if the entity is immune.
+

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+ +

damage_per_tick

+ +The amount of damage done each tick that the conditions are met.
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+ +

filters

+ +The set of conditions that must be satisfied before the entity takes the defined damage.
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+ +
+Back to top

+ +

minecraft:inside_block_notifier

+ +Verifies whether the entity is inside any of the listed blocks.

+ + + + + + + + + +
Name Type Default Value Description
block_listListList of blocks, with certain block states, that we are monitoring to see if the entity is inside.
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+ +

minecraft:insomnia

+ +Adds a timer since last rested to see if phantoms should spawn.

+ + + + + + + + + +
Name Type Default Value Description
days_until_insomniaDecimal3.0Number of days the mob has to stay up until the insomnia effect begins.
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+ +

minecraft:instant_despawn

+ +Despawns the Actor immediately.

+ + + + + + + + + +
Name Type Default Value Description
remove_child_entitiesBooleanfalseIf true, all entities linked to this entity in a child relationship (eg. leashed) will also be despawned.
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+ +

minecraft:interact

+ +Defines interactions with this entity.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
add_itemsJSON ObjectLoot table with items to add to the player's inventory upon successful interaction.
+ + + + + + + +
Name Type Default Value Description
tableStringFile path, relative to the Behavior Pack's path, to the loot table file.
+
cooldownDecimal0Time in seconds before this entity can be interacted with again.
cooldown_after_being_attackedDecimal0Time in seconds before this entity can be interacted with after being attacked.
drop_item_slotInteger-1The entity's equipment slot to remove and drop the item from, if any, upon successful interaction.
equip_item_slotInteger-1The entity's equipment slot to equip the item to, if any, upon successful interaction.
health_amountInteger0The amount of health this entity will recover or hurt when interacting with this item. Negative values will harm the entity.
hurt_itemInteger0The amount of damage the item will take when used to interact with this entity. A value of 0 means the item won't lose durability.
interact_textStringText to show when the player is able to interact in this way with this entity when playing with Touch-screen controls.
on_interactStringEvent to fire when the interaction occurs.
particle_on_startJSON ObjectParticle effect that will be triggered at the start of the interaction.

particle_offset_towards_interactor

+ +Whether or not the particle will appear closer to who performed the interaction.
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+ +

particle_type

+ +The type of particle that will be spawned.
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+ +

particle_y_offset

+ +Will offset the particle this amount in the y direction.
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+ +
play_soundsStringList of sounds to play when the interaction occurs.
spawn_entitiesStringList of entities to spawn when the interaction occurs.
spawn_itemsJSON ObjectLoot table with items to drop on the ground upon successful interaction.
+ + + + + + + +
Name Type Default Value Description
tableStringFile path, relative to the Behavior Pack's path, to the loot table file.
+
swingBooleanfalseIf true, the player will do the 'swing' animation when interacting with this entity.
transform_to_itemStringThe item used will transform to this item upon successful interaction. Format: itemName:auxValue
use_itemBooleanfalseIf true, the interaction will use an item.
vibrationStringentity_interactVibration to emit when the interaction occurs. Admitted values are none (no vibration emitted), shear, entity_act, entity_interact.
+Back to top

+ +

minecraft:inventory

+ +Defines this entity's inventory properties.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
additional_slots_per_strengthInteger0Number of slots that this entity can gain per extra strength
can_be_siphoned_fromBooleanfalseIf true, the contents of this inventory can be removed by a hopper
container_typeStringnoneType of container this entity has. Can be horse, minecart_chest, chest_boat, minecart_hopper, inventory, container or hopper
inventory_sizeInteger5Number of slots the container has
privateBooleanfalseIf true, the entity will not drop its inventory on death
restrict_to_ownerBooleanfalseIf true, the entity's inventory can only be accessed by its owner or itself
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+ +

minecraft:item_hopper

+ +Determines that this entity is an item hopper.
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+ +

minecraft:jump.dynamic

+ +Defines a dynamic type jump control that will change jump properties based on the speed modifier of the mob.
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+ +

minecraft:jump.static

+ +Gives the entity the ability to jump.

+ + + + + + + + + +
Name Type Default Value Description
jump_powerDecimal0.42The initial vertical velocity for the jump
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+ +

minecraft:leashable

+ +Allows this entity to be leashed and defines the conditions and events for this entity when is leashed.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
can_be_stolenBooleanfalseIf true, players can leash this entity even if it is already leashed to another mob.
hard_distanceDecimal6Distance in blocks at which the leash stiffens, restricting movement.
max_distanceDecimal10Distance in blocks at which the leash breaks.
on_leashStringEvent to call when this entity is leashed.
on_unleashStringEvent to call when this entity is unleashed.
soft_distanceDecimal4Distance in blocks at which the 'spring' effect starts acting to keep this entity close to the entity that leashed it.
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+ +

minecraft:lookat

+ +Defines the behavior when another entity looks at this entity.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
allow_invulnerableBooleanfalseIf true, invulnerable entities (e.g. Players in creative mode) are considered valid targets.
filtersMinecraft FilterDefines the entities that can trigger this component.
look_cooldownRange [a, b][0, 0]The range for the random amount of time during which the entity is 'cooling down' and won't get angered or look for a target.
look_eventStringThe event identifier to run when the entities specified in filters look at this entity.
search_radiusDecimal10Maximum distance this entity will look for another entity looking at it.
set_targetBooleantrueIf true, this entity will set the attack target as the entity that looked at it.
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+ +

minecraft:managed_wandering_trader

+ +This component is used to implement part of the Wandering Trader behavior
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+ +

minecraft:mob_effect

+ +A component that applies a mob effect to entities that get within range.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
cooldown_timeInteger0Time in seconds to wait between each application of the effect.
effect_rangeDecimal0.2How close a hostile entity must be to have the mob effect applied.
effect_timeInteger10How long the applied mob effect lasts in seconds.
entity_filterMinecraft FilterThe set of entities that are valid to apply the mob effect to.
mob_effectStringThe mob effect that is applied to entities that enter this entities effect range.
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+ +

minecraft:movement.amphibious

+ +This move control allows the mob to swim in water and walk on land.

+ + + + + + + + + +
Name Type Default Value Description
max_turnDecimal30.0The maximum number in degrees the mob can turn per tick.
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+ +

minecraft:movement.basic

+ +This component accents the movement of an entity.

+ + + + + + + + + +
Name Type Default Value Description
max_turnDecimal30.0The maximum number in degrees the mob can turn per tick.
+Back to top

+ +

minecraft:movement.fly

+ +This move control causes the mob to fly.

+ + + + + + + + + +
Name Type Default Value Description
max_turnDecimal30.0The maximum number in degrees the mob can turn per tick.
+Back to top

+ +

minecraft:movement.generic

+ +This move control allows a mob to fly, swim, climb, etc.

+ + + + + + + + + +
Name Type Default Value Description
max_turnDecimal30.0The maximum number in degrees the mob can turn per tick.
+Back to top

+ +

minecraft:movement.hover

+ +This move control causes the mob to hover.

+ + + + + + + + + +
Name Type Default Value Description
max_turnDecimal30.0The maximum number in degrees the mob can turn per tick.
+Back to top

+ +

minecraft:movement.jump

+ +Move control that causes the mob to jump as it moves with a specified delay between jumps.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
jump_delayRange [a, b][0.0, 0.0]Delay after landing when using the slime move control.
max_turnDecimal30.0The maximum number in degrees the mob can turn per tick.
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+ +

minecraft:movement.skip

+ +This move control causes the mob to hop as it moves.

+ + + + + + + + + +
Name Type Default Value Description
max_turnDecimal30.0The maximum number in degrees the mob can turn per tick.
+Back to top

+ +

minecraft:movement.sway

+ +This move control causes the mob to sway side to side giving the impression it is swimming.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
max_turnDecimal30.0The maximum number in degrees the mob can turn per tick.
sway_amplitudeDecimal0.05Strength of the sway movement.
sway_frequencyDecimal0.5Multiplier for the frequency of the sway movement.
+Back to top

+ +

minecraft:nameable

+ +Allows this entity to be named (e.g. using a name tag).

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
allow_name_tag_renamingBooleantrueIf true, this entity can be renamed with name tags
always_showBooleanfalseIf true, the name will always be shown
default_triggerStringTrigger to run when the entity gets named
name_actionsJSON ObjectDescribes the special names for this entity and the events to call when the entity acquires those names
+ + + + + + + + + + + + + +
Name Type Default Value Description
name_filterStringList of special names that will cause the events defined in 'on_named' to fire
on_namedStringEvent to be called when this entity acquires the name specified in 'name_filter'
+
+Back to top

+ +

minecraft:navigation.climb

+ +Allows this entity to generate paths that include vertical walls like the vanilla Spiders do.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
avoid_damage_blocksBooleanfalseTells the pathfinder to avoid blocks that cause damage when finding a path
avoid_portalsBooleanfalseTells the pathfinder to avoid portals (like nether portals) when finding a path
avoid_sunBooleanfalseWhether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
avoid_waterBooleanfalseTells the pathfinder to avoid water when creating a path
blocks_to_avoidListTells the pathfinder which blocks to avoid when creating a path
can_breachBooleanfalseTells the pathfinder whether or not it can jump out of water (like a dolphin)
can_break_doorsBooleanfalseTells the pathfinder that it can path through a closed door and break it
can_jumpBooleantrueTells the pathfinder whether or not it can jump up blocks
can_open_doorsBooleanfalseTells the pathfinder that it can path through a closed door assuming the AI will open the door
can_open_iron_doorsBooleanfalseTells the pathfinder that it can path through a closed iron door assuming the AI will open the door
can_pass_doorsBooleantrueWhether a path can be created through a door
can_path_from_airBooleanfalseTells the pathfinder that it can start pathing when in the air
can_path_over_lavaBooleanfalseTells the pathfinder whether or not it can travel on the surface of the lava
can_path_over_waterBooleanfalseTells the pathfinder whether or not it can travel on the surface of the water
can_sinkBooleantrueTells the pathfinder whether or not it will be pulled down by gravity while in water
can_swimBooleanfalseTells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path
can_walkBooleantrueTells the pathfinder whether or not it can walk on the ground outside water
can_walk_in_lavaBooleanfalseTells the pathfinder whether or not it can travel in lava like walking on ground
is_amphibiousBooleanfalseTells the pathfinder whether or not it can walk on the ground underwater
+Back to top

+ +

minecraft:navigation.float

+ +Allows this entity to generate paths by flying around the air like the regular Ghast.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
avoid_damage_blocksBooleanfalseTells the pathfinder to avoid blocks that cause damage when finding a path
avoid_portalsBooleanfalseTells the pathfinder to avoid portals (like nether portals) when finding a path
avoid_sunBooleanfalseWhether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
avoid_waterBooleanfalseTells the pathfinder to avoid water when creating a path
blocks_to_avoidListTells the pathfinder which blocks to avoid when creating a path
can_breachBooleanfalseTells the pathfinder whether or not it can jump out of water (like a dolphin)
can_break_doorsBooleanfalseTells the pathfinder that it can path through a closed door and break it
can_jumpBooleantrueTells the pathfinder whether or not it can jump up blocks
can_open_doorsBooleanfalseTells the pathfinder that it can path through a closed door assuming the AI will open the door
can_open_iron_doorsBooleanfalseTells the pathfinder that it can path through a closed iron door assuming the AI will open the door
can_pass_doorsBooleantrueWhether a path can be created through a door
can_path_from_airBooleanfalseTells the pathfinder that it can start pathing when in the air
can_path_over_lavaBooleanfalseTells the pathfinder whether or not it can travel on the surface of the lava
can_path_over_waterBooleanfalseTells the pathfinder whether or not it can travel on the surface of the water
can_sinkBooleantrueTells the pathfinder whether or not it will be pulled down by gravity while in water
can_swimBooleanfalseTells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path
can_walkBooleantrueTells the pathfinder whether or not it can walk on the ground outside water
can_walk_in_lavaBooleanfalseTells the pathfinder whether or not it can travel in lava like walking on ground
is_amphibiousBooleanfalseTells the pathfinder whether or not it can walk on the ground underwater
+Back to top

+ +

minecraft:navigation.fly

+ +Allows this entity to generate paths in the air like the vanilla Parrots do.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
avoid_damage_blocksBooleanfalseTells the pathfinder to avoid blocks that cause damage when finding a path
avoid_portalsBooleanfalseTells the pathfinder to avoid portals (like nether portals) when finding a path
avoid_sunBooleanfalseWhether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
avoid_waterBooleanfalseTells the pathfinder to avoid water when creating a path
blocks_to_avoidListTells the pathfinder which blocks to avoid when creating a path
can_breachBooleanfalseTells the pathfinder whether or not it can jump out of water (like a dolphin)
can_break_doorsBooleanfalseTells the pathfinder that it can path through a closed door and break it
can_jumpBooleantrueTells the pathfinder whether or not it can jump up blocks
can_open_doorsBooleanfalseTells the pathfinder that it can path through a closed door assuming the AI will open the door
can_open_iron_doorsBooleanfalseTells the pathfinder that it can path through a closed iron door assuming the AI will open the door
can_pass_doorsBooleantrueWhether a path can be created through a door
can_path_from_airBooleanfalseTells the pathfinder that it can start pathing when in the air
can_path_over_lavaBooleanfalseTells the pathfinder whether or not it can travel on the surface of the lava
can_path_over_waterBooleanfalseTells the pathfinder whether or not it can travel on the surface of the water
can_sinkBooleantrueTells the pathfinder whether or not it will be pulled down by gravity while in water
can_swimBooleanfalseTells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path
can_walkBooleantrueTells the pathfinder whether or not it can walk on the ground outside water
can_walk_in_lavaBooleanfalseTells the pathfinder whether or not it can travel in lava like walking on ground
is_amphibiousBooleanfalseTells the pathfinder whether or not it can walk on the ground underwater
+Back to top

+ +

minecraft:navigation.generic

+ +Allows this entity to generate paths by walking, swimming, flying and/or climbing around and jumping up and down a block.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
avoid_damage_blocksBooleanfalseTells the pathfinder to avoid blocks that cause damage when finding a path
avoid_portalsBooleanfalseTells the pathfinder to avoid portals (like nether portals) when finding a path
avoid_sunBooleanfalseWhether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
avoid_waterBooleanfalseTells the pathfinder to avoid water when creating a path
blocks_to_avoidListTells the pathfinder which blocks to avoid when creating a path
can_breachBooleanfalseTells the pathfinder whether or not it can jump out of water (like a dolphin)
can_break_doorsBooleanfalseTells the pathfinder that it can path through a closed door and break it
can_jumpBooleantrueTells the pathfinder whether or not it can jump up blocks
can_open_doorsBooleanfalseTells the pathfinder that it can path through a closed door assuming the AI will open the door
can_open_iron_doorsBooleanfalseTells the pathfinder that it can path through a closed iron door assuming the AI will open the door
can_pass_doorsBooleantrueWhether a path can be created through a door
can_path_from_airBooleanfalseTells the pathfinder that it can start pathing when in the air
can_path_over_lavaBooleanfalseTells the pathfinder whether or not it can travel on the surface of the lava
can_path_over_waterBooleanfalseTells the pathfinder whether or not it can travel on the surface of the water
can_sinkBooleantrueTells the pathfinder whether or not it will be pulled down by gravity while in water
can_swimBooleanfalseTells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path
can_walkBooleantrueTells the pathfinder whether or not it can walk on the ground outside water
can_walk_in_lavaBooleanfalseTells the pathfinder whether or not it can travel in lava like walking on ground
is_amphibiousBooleanfalseTells the pathfinder whether or not it can walk on the ground underwater
+Back to top

+ +

minecraft:navigation.hover

+ +Allows this entity to generate paths in the air like the vanilla Bees do. Keeps them from falling out of the skies and doing predictive movement.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
avoid_damage_blocksBooleanfalseTells the pathfinder to avoid blocks that cause damage when finding a path
avoid_portalsBooleanfalseTells the pathfinder to avoid portals (like nether portals) when finding a path
avoid_sunBooleanfalseWhether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
avoid_waterBooleanfalseTells the pathfinder to avoid water when creating a path
blocks_to_avoidListTells the pathfinder which blocks to avoid when creating a path
can_breachBooleanfalseTells the pathfinder whether or not it can jump out of water (like a dolphin)
can_break_doorsBooleanfalseTells the pathfinder that it can path through a closed door and break it
can_jumpBooleantrueTells the pathfinder whether or not it can jump up blocks
can_open_doorsBooleanfalseTells the pathfinder that it can path through a closed door assuming the AI will open the door
can_open_iron_doorsBooleanfalseTells the pathfinder that it can path through a closed iron door assuming the AI will open the door
can_pass_doorsBooleantrueWhether a path can be created through a door
can_path_from_airBooleanfalseTells the pathfinder that it can start pathing when in the air
can_path_over_lavaBooleanfalseTells the pathfinder whether or not it can travel on the surface of the lava
can_path_over_waterBooleanfalseTells the pathfinder whether or not it can travel on the surface of the water
can_sinkBooleantrueTells the pathfinder whether or not it will be pulled down by gravity while in water
can_swimBooleanfalseTells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path
can_walkBooleantrueTells the pathfinder whether or not it can walk on the ground outside water
can_walk_in_lavaBooleanfalseTells the pathfinder whether or not it can travel in lava like walking on ground
is_amphibiousBooleanfalseTells the pathfinder whether or not it can walk on the ground underwater
+Back to top

+ +

minecraft:navigation.swim

+ +Allows this entity to generate paths that include water.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
avoid_damage_blocksBooleanfalseTells the pathfinder to avoid blocks that cause damage when finding a path
avoid_portalsBooleanfalseTells the pathfinder to avoid portals (like nether portals) when finding a path
avoid_sunBooleanfalseWhether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
avoid_waterBooleanfalseTells the pathfinder to avoid water when creating a path
blocks_to_avoidListTells the pathfinder which blocks to avoid when creating a path
can_breachBooleanfalseTells the pathfinder whether or not it can jump out of water (like a dolphin)
can_break_doorsBooleanfalseTells the pathfinder that it can path through a closed door and break it
can_jumpBooleantrueTells the pathfinder whether or not it can jump up blocks
can_open_doorsBooleanfalseTells the pathfinder that it can path through a closed door assuming the AI will open the door
can_open_iron_doorsBooleanfalseTells the pathfinder that it can path through a closed iron door assuming the AI will open the door
can_pass_doorsBooleantrueWhether a path can be created through a door
can_path_from_airBooleanfalseTells the pathfinder that it can start pathing when in the air
can_path_over_lavaBooleanfalseTells the pathfinder whether or not it can travel on the surface of the lava
can_path_over_waterBooleanfalseTells the pathfinder whether or not it can travel on the surface of the water
can_sinkBooleantrueTells the pathfinder whether or not it will be pulled down by gravity while in water
can_swimBooleanfalseTells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path
can_walkBooleantrueTells the pathfinder whether or not it can walk on the ground outside water
can_walk_in_lavaBooleanfalseTells the pathfinder whether or not it can travel in lava like walking on ground
is_amphibiousBooleanfalseTells the pathfinder whether or not it can walk on the ground underwater
+Back to top

+ +

minecraft:navigation.walk

+ +Allows this entity to generate paths by walking around and jumping up and down a block like regular mobs.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
avoid_damage_blocksBooleanfalseTells the pathfinder to avoid blocks that cause damage when finding a path
avoid_portalsBooleanfalseTells the pathfinder to avoid portals (like nether portals) when finding a path
avoid_sunBooleanfalseWhether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths
avoid_waterBooleanfalseTells the pathfinder to avoid water when creating a path
blocks_to_avoidListTells the pathfinder which blocks to avoid when creating a path
can_breachBooleanfalseTells the pathfinder whether or not it can jump out of water (like a dolphin)
can_break_doorsBooleanfalseTells the pathfinder that it can path through a closed door and break it
can_jumpBooleantrueTells the pathfinder whether or not it can jump up blocks
can_open_doorsBooleanfalseTells the pathfinder that it can path through a closed door assuming the AI will open the door
can_open_iron_doorsBooleanfalseTells the pathfinder that it can path through a closed iron door assuming the AI will open the door
can_pass_doorsBooleantrueWhether a path can be created through a door
can_path_from_airBooleanfalseTells the pathfinder that it can start pathing when in the air
can_path_over_lavaBooleanfalseTells the pathfinder whether or not it can travel on the surface of the lava
can_path_over_waterBooleanfalseTells the pathfinder whether or not it can travel on the surface of the water
can_sinkBooleantrueTells the pathfinder whether or not it will be pulled down by gravity while in water
can_swimBooleanfalseTells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path
can_walkBooleantrueTells the pathfinder whether or not it can walk on the ground outside water
can_walk_in_lavaBooleanfalseTells the pathfinder whether or not it can travel in lava like walking on ground
is_amphibiousBooleanfalseTells the pathfinder whether or not it can walk on the ground underwater
+Back to top

+ +

minecraft:out_of_control

+ +Defines the entity's 'out of control' state.
Back to top

+ +

minecraft:peek

+ +Defines the entity's 'peek' behavior, defining the events that should be called during it.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
on_closeStringEvent to call when the entity is done peeking.
on_openStringEvent to call when the entity starts peeking.
on_target_openStringEvent to call when the entity's target entity starts peeking.
+Back to top

+ +

minecraft:persistent

+ +Defines whether an entity should be persistent in the game world.
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+ +

minecraft:physics

+ +Defines physics properties of an actor, including if it is affected by gravity or if it collides with objects.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
has_collisionBooleantrueWhether or not the object collides with things.
has_gravityBooleantrueWhether or not the entity is affected by gravity.
push_towards_closest_spaceBooleanfalseWhether or not the entity should be pushed towards the nearest open area when stuck inside a block.
+Back to top

+ +

minecraft:preferred_path

+ +Specifies costing information for mobs that prefer to walk on preferred paths.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
default_block_costDecimal0Cost for non-preferred blocks
jump_costInteger0Added cost for jumping up a node
max_fall_blocksInteger3Distance mob can fall without taking damage
preferred_path_blocksListA list of blocks with their associated cost
+Back to top

+ +

minecraft:projectile

+ +Allows the entity to be a thrown entity.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
angle_offsetDecimal0Determines the angle at which the projectile is thrown
catch_fireBooleanfalseIf true, the entity hit will be set on fire
crit_particle_on_hurtBooleanfalseIf true, the projectile will produce additional particles when a critical hit happens
destroy_on_hurtBooleanfalseIf true, this entity will be destroyed when hit
filterStringEntity Definitions defined here can't be hurt by the projectile
fire_affected_by_griefingBooleanfalseIf true, whether the projectile causes fire is affected by the mob griefing game rule
gravityDecimal0.05The gravity applied to this entity when thrown. The higher the value, the faster the entity falls
hit_soundStringThe sound that plays when the projectile hits something
homingBooleanfalseIf true, the projectile homes in to the nearest entity
inertiaDecimal0.99The fraction of the projectile's speed maintained every frame while traveling in air
is_dangerousBooleanfalseIf true, the projectile will be treated as dangerous to the players
knockbackBooleantrueIf true, the projectile will knock back the entity it hits
lightningBooleanfalseIf true, the entity hit will be struck by lightning
liquid_inertiaDecimal0.6The fraction of the projectile's speed maintained every frame while traveling in water
multiple_targetsBooleantrueIf true, the projectile can hit multiple entities per flight
offsetVector [a, b, c][0, 0, 0]The offset from the entity's anchor where the projectile will spawn
on_fire_timeDecimal5Time in seconds that the entity hit will be on fire for
particleStringiconcrackParticle to use upon collision
potion_effectInteger-1Defines the effect the arrow will apply to the entity it hits
powerDecimal1.3Determines the velocity of the projectile
reflect_on_hurtBooleanfalseIf true, this entity will be reflected back when hit
semi_random_diff_damageBooleanfalseIf true, damage will be randomized based on damage and speed
shoot_soundStringThe sound that plays when the projectile is shot
shoot_targetBooleantrueIf true, the projectile will be shot towards the target of the entity firing it
should_bounceBooleanfalseIf true, the projectile will bounce upon hit
splash_potionBooleanfalseIf true, the projectile will be treated like a splash potion
splash_rangeDecimal4Radius in blocks of the 'splash' effect
uncertainty_baseDecimal0The base accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier
uncertainty_multiplierDecimal0Determines how much difficulty affects accuracy. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier
+Back to top

+ +

minecraft:pushable

+ +Defines what can push an entity between other entities and pistons.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
is_pushableBooleantrueWhether the entity can be pushed by other entities.
is_pushable_by_pistonBooleantrueWhether the entity can be pushed by pistons safely.
+Back to top

+ +

minecraft:raid_trigger

+ +Attempts to trigger a raid at the entity's location.

+ + + + + + + + + +
Name Type Default Value Description
triggered_eventStringEvent to run when a raid is triggered on the village.
+Back to top

+ +

minecraft:rail_movement

+ +Defines the entity's movement on the rails. An entity with this component is only allowed to move on the rail.

+ + + + + + + + + +
Name Type Default Value Description
max_speedDecimal0.4Maximum speed that this entity will move at when on the rail.
+Back to top

+ +

minecraft:rail_sensor

+ +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
check_block_typesBooleanfalseIf true, on tick this entity will trigger its on_deactivate behavior
eject_on_activateBooleantrueIf true, this entity will eject all of its riders when it passes over an activated rail
eject_on_deactivateBooleanfalseIf true, this entity will eject all of its riders when it passes over a deactivated rail
on_activateStringEvent to call when the rail is activated
on_deactivateStringEvent to call when the rail is deactivated
tick_command_block_on_activateBooleantrueIf true, command blocks will start ticking when passing over an activated rail
tick_command_block_on_deactivateBooleanfalseIf false, command blocks will stop ticking when passing over a deactivated rail
+Back to top

+ +

minecraft:ravager_blocked

+ +Defines the ravager's response to their melee attack being blocked.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
knockback_strengthDecimal3.0The strength with which blocking entities should be knocked back
reaction_choicesList[ ]A list of weighted responses to the melee attack being blocked
+Back to top

+ +

minecraft:rideable

+ +Determines whether this entity can be ridden. Allows specifying the different seat positions and quantity.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
controlling_seatInteger0The seat that designates the driver of the entity. This is only observed by the horse/boat styles of riding; minecarts/entities with "minecraft:controlled_by_player" give control to any player in any seat.
crouching_skip_interactBooleantrueIf true, this entity can't be interacted with if the entity interacting with it is crouching
family_typesListList of entities that can ride this entity
interact_textStringThe text to display when the player can interact with the entity when playing with Touch-screen controls
passenger_max_widthDecimal0.00The max width a mob can be to be a passenger. A value of 0 ignores this parameter.
priorityInteger0This field may exist in old data but isn't used by minecraft:rideable.
pull_in_entitiesBooleanfalseIf true, this entity will pull in entities that are in the correct family_types into any available seats
rider_can_interactBooleanfalseIf true, this entity will be picked when looked at by the rider
seat_countInteger1The number of entities that can ride this entity at the same time
seatsListThe list of positions and number of riders for each position for entities riding this entity
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
lock_rider_rotationDecimal181Angle in degrees that a rider is allowed to rotate while riding this entity. Omit this property for no limit
max_rider_countIntegerseat_countDefines the maximum number of riders that can be riding this entity for this seat to be valid
min_rider_countInteger0Defines the minimum number of riders that need to be riding this entity before this seat can be used
positionVector [a, b, c][0, 0, 0]Position of this seat relative to this entity's position
rotate_rider_byMolang0Offset to rotate riders by
+
+Back to top

+ +

minecraft:scale_by_age

+ +Defines the entity's size interpolation based on the entity's age.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
end_scaleDecimal1Ending scale of the entity when it's fully grown.
start_scaleDecimal1Initial scale of the newborn entity.
+Back to top

+ +

minecraft:scheduler

+ +Fires off scheduled mob events at time of day events.

+ + + + + + + + + +
Name Type Default Value Description
scheduled_eventsListThe list of triggers that fire when the conditions match the given filter criteria. If any filter criteria overlap the first defined event will be picked.
+Back to top

+ +

minecraft:shareables

+ +Defines a list of items the mob wants to share or pick up. Each item must have the following parameters:

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
all_itemsBooleanfalseA bucket for all other items in the game. Note this category is always least priority items.
all_items_max_amountInteger-1Maximum number of this item the mob will hold.
all_items_surplus_amountInteger-1Number of this item considered extra that the entity wants to share.
all_items_want_amountInteger-1Number of this item this entity wants to share.
itemsListList of items that the entity wants to share.

admire

+ +Mob will admire the item after picking up by looking at it. For this to happen the mob needs to have an Admire component and an Admire goal.
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+ +

barter

+ +Mob will barter for the item after picking it up. For this to work the mob needs to have a Barter component and a Barter goal.
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+ +

consume_item

+ +Determines whether the mob will consume the item or not.
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+ +

craft_into

+ +Defines the item this entity wants to craft with the item defined by "item". Should be an item name.
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+ +

item

+ +The name of the item. Aux value can be specified, for instance 'minecraft:skull:1'.
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+ +

max_amount

+ +Maximum number of this item the mob will hold.
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+ +

pickup_limit

+ +Maximum number of this item the mob will pick up during a single goal tick.
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+ +

pickup_only

+ +Determines whether the mob can only pickup the item and not drop it.
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+ +

priority

+ +Prioritizes which items the entity prefers. 0 is the highest priority.
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+ +

stored_in_inventory

+ +Determines whether the mob will try to put the item in its inventory if it has the inventory component and if it can't be equipped.
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+ +

surplus_amount

+ +Number of this item considered extra that the entity wants to share.
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+ +

want_amount

+ +Number of this item this entity wants to have.
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+ +
singular_pickupBooleanfalseControls if the mob is able to pick up more of the same item if it is already holding that item
+Back to top

+ +

minecraft:shooter

+ +Defines the entity's ranged attack behavior. The "minecraft:behavior.ranged_attack" goal uses this component to determine which projectiles to shoot.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
aux_valInteger-1ID of the Potion effect for the default projectile to be applied on hit.
defStringActor definition to use as the default projectile for the ranged attack. The actor definition must have the projectile component to be able to be shot as a projectile.
magicBooleanfalseSets whether the projectiles being used are flagged as magic. If set, the ranged attack goal will not be used at the same time as other magic goals, such as minecraft:behavior.drink_potion
powerDecimal0.00Velocity in which the projectiles will be shot at. A power of 0 will be overwritten by the default projectile throw power.
projectilesListList of projectiles that can be used by the shooter. Projectiles are evaluated in the order of the list; After a projectile is chosen, the rest of the list is ignored.
soundStringSound that is played when the shooter shoots a projectile.
+Back to top

+ +

minecraft:sittable

+ +Defines the entity's 'sit' state.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
sit_eventStringEvent to run when the entity enters the 'sit' state
stand_eventStringEvent to run when the entity exits the 'sit' state
+Back to top

+ +

minecraft:spawn_entity

+ +Adds a timer after which this entity will spawn another entity or item (similar to vanilla's chicken's egg-laying behavior).

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
filtersMinecraft FilterIf present, the specified entity will only spawn if the filter evaluates to true.
max_wait_timeInteger600Maximum amount of time to randomly wait in seconds before another entity is spawned.
min_wait_timeInteger300Minimum amount of time to randomly wait in seconds before another entity is spawned.
num_to_spawnInteger1The number of entities of this type to spawn each time that this triggers.
should_leashBooleanfalseIf true, this the spawned entity will be leashed to the parent.
single_useBooleanfalseIf true, this component will only ever spawn the specified entity once.
spawn_entityStringIdentifier of the entity to spawn, leave empty to spawn the item defined by "spawn_item" instead.
spawn_eventStringminecraft:entity_bornEvent to call on the spawned entity when it spawns.
spawn_itemStringeggItem identifier of the item to spawn.
spawn_item_eventTriggerEvent to call on this entity when the item is spawned.
spawn_methodStringbornMethod to use to spawn the entity.
spawn_soundStringplopIdentifier of the sound effect to play when the entity is spawned.
+Back to top

+ +

minecraft:strength

+ +Defines the entity's strength to carry items.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
maxInteger5The maximum strength of this entity
valueInteger1The initial value of the strength
+Back to top

+ +

minecraft:suspect_tracking

+ +Allows this entity to remember suspicious locations
Back to top

+ +

minecraft:tameable

+ +Defines the rules for a mob to be tamed by the player.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
probabilityDecimal1The chance of taming the entity with each item use between 0.0 and 1.0, where 1.0 is 100%
tame_eventStringEvent to run when this entity becomes tamed
tame_itemsListThe list of items that can be used to tame this entity
+Back to top

+ +

minecraft:tamemount

+ +Allows the Entity to be tamed by mounting it.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
attempt_temper_modInteger5The amount the entity's temper will increase when mounted.
autoRejectItemsJSON ObjectThe list of items that, if carried while interacting with the entity, will anger it.
+ + + + + + + +
Name Type Default Value Description
itemStringName of the item this entity dislikes and will cause it to get angry if used while untamed.
+
feed_itemsJSON ObjectThe list of items that can be used to increase the entity's temper and speed up the taming process.
+ + + + + + + + + + + + + +
Name Type Default Value Description
itemStringName of the item this entity likes and can be used to increase this entity's temper.
temper_modInteger0The amount of temper this entity gains when fed this item.
+
feed_textStringThe text that shows in the feeding interact button.
max_temperInteger100The maximum value for the entity's random starting temper.
min_temperInteger0The minimum value for the entity's random starting temper.
ride_textStringThe text that shows in the riding interact button.
tame_eventStringEvent that triggers when the entity becomes tamed.
+Back to top

+ +

minecraft:target_nearby_sensor

+ +Defines the entity's range within which it can see or sense other entities to target them.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
inside_rangeDecimal1Maximum distance in blocks that another entity will be considered in the 'inside' range
must_seeBooleanfalseWhether the other entity needs to be visible to trigger 'inside' events
on_inside_rangeStringEvent to call when an entity gets in the inside range. Can specify 'event' for the name of the event and 'target' for the target of the event
on_outside_rangeStringEvent to call when an entity gets in the outside range. Can specify 'event' for the name of the event and 'target' for the target of the event
on_vision_lost_inside_rangeStringEvent to call when an entity exits visual range. Can specify 'event' for the name of the event and 'target' for the target of the event
outside_rangeDecimal5Maximum distance in blocks that another entity will be considered in the 'outside' range
+Back to top

+ +

minecraft:teleport

+ +Defines an entity's teleporting behavior.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
dark_teleport_chanceDecimal0.01Modifies the chance that the entity will teleport if the entity is in darkness
light_teleport_chanceDecimal0.01Modifies the chance that the entity will teleport if the entity is in daylight
max_random_teleport_timeDecimal20Maximum amount of time in seconds between random teleports
min_random_teleport_timeDecimal0Minimum amount of time in seconds between random teleports
random_teleport_cubeVector [a, b, c][32, 16, 32]Entity will teleport to a random position within the area defined by this cube
random_teleportsBooleantrueIf true, the entity will teleport randomly
target_distanceDecimal16Maximum distance the entity will teleport when chasing a target
target_teleport_chanceDecimal1The chance that the entity will teleport between 0.0 and 1.0. 1.0 means 100%
+Back to top

+ +

minecraft:tick_world

+ +Defines if the entity ticks the world and the radius around it to tick.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
distance_to_playersDecimal128The distance at which the closest player has to be before this entity despawns. This option will be ignored if never_despawn is true. Min: 128 blocks.
never_despawnBooleantrueIf true, this entity will not despawn even if players are far away. If false, distance_to_players will be used to determine when to despawn.
radiusPositive Integer2The area around the entity to tick. Default: 2. Allowed range: 2-6.
+Back to top

+ +

minecraft:timer

+ +Adds a timer after which an event will fire.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
loopingBooleantrueIf true, the timer will restart every time after it fires.
randomIntervalBooleantrueIf true, the amount of time on the timer will be random between the min and max values specified in time.
random_time_choicesList[ ]This is a list of objects, representing one value in seconds that can be picked before firing the event and an optional weight. Incompatible with time.
timeRange [a, b][0.0, 0.0]Amount of time in seconds for the timer. Can be specified as a number or a pair of numbers (min and max). Incompatible with random_time_choices.
time_down_eventStringEvent to fire when the time on the timer runs out.
+Back to top

+ +

minecraft:trade_table

+ +Defines this entity's ability to trade with players.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
convert_trades_economyBooleanfalseDetermines when the mob transforms, if the trades should be converted when the new mob has a economy_trade_table. When the trades are converted, the mob will generate a new trade list with their new trade table, but then it will try to convert any of the same trades over to have the same enchantments and user data. For example, if the original has a Emerald to Enchanted Iron Sword (Sharpness 1), and the new trade also has an Emerald for Enchanted Iron Sword, then the enchantment will be Sharpness 1.
display_nameStringName to be displayed while trading with this entity.
new_screenBooleanfalseUsed to determine if trading with entity opens the new trade screen.
persist_tradesBooleanfalseDetermines if the trades should persist when the mob transforms. This makes it so that the next time the mob is transformed to something with a trade_table or economy_trade_table, then it keeps their trades.
tableStringFile path relative to the behavior pack root for this entity's trades.
+Back to top

+ +

minecraft:trail

+ +Causes an entity to leave a trail of blocks as it moves about the world.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
block_typeStringairThe type of block you wish to be spawned by the entity as it move about the world. Solid blocks may not be spawned at an offset of (0,0,0).
spawn_filterMinecraft FilterOne or more conditions that must be met in order to cause the chosen block type to spawn.
spawn_offsetVector [a, b, c][0, 0, 0]The distance from the entities current position to spawn the block. Capped at up to 16 blocks away. The X value is left/right(-/+), the Z value is backward/forward(-/+), the Y value is below/above(-/+).
+Back to top

+ +

minecraft:transformation

+ +Defines an entity's transformation from the current definition into another

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
addJSON ObjectList of components to add to the entity after the transformation
+ + + + + + + +
Name Type Default Value Description
component_groupsListNames of component groups to add
+
begin_transform_soundStringSound to play when the transformation starts
delayJSON ObjectDefines the properties of the delay for the transformation
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
block_assist_chanceDecimal0Chance that the entity will look for nearby blocks that can speed up the transformation. Value must be between 0.0 and 1.0
block_chanceDecimal0Chance that, once a block is found, will help speed up the transformation
block_maxInteger0Maximum number of blocks the entity will look for to aid in the transformation. If not defined or set to 0, it will be set to the block radius
block_radiusInteger0Distance in Blocks that the entity will search for blocks that can help the transformation
block_typesListList of blocks that can help the transformation of this entity
range_maxDecimal0Time in seconds to be added to value to have the maximum random time range value until the entity transforms (if non-zero then the time in seconds before the entity transforms will be random between value+range_min and value+range_max)
range_minDecimal0Time in seconds to be added to value to have the minimum random time range value until the entity transforms (if non-zero then the time in seconds before the entity transforms will be random between value+range_min and value+range_max)
valueDecimal0Time in seconds before the entity transforms
+
drop_equipmentBooleanfalseCause the entity to drop all equipment upon transformation
drop_inventoryBooleanfalseCause the entity to drop all items in inventory upon transformation
intoStringEntity Definition that this entity will transform into
keep_levelBooleanfalseIf this entity has trades and has leveled up, it should maintain that level after transformation.
keep_ownerBooleanfalseIf this entity is owned by another entity, it should remain owned after transformation.
preserve_equipmentBooleanfalseCause the entity to keep equipment after going through transformation
transformation_soundStringSound to play when the entity is done transforming
+Back to top

+ +

minecraft:trusting

+ +Defines the rules for a mob to trust players.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
probabilityDecimal1.00The chance of the entity trusting with each item use between 0.0 and 1.0, where 1.0 is 100%.
trust_eventStringEvent to run when this entity becomes trusting.
trust_itemsListThe list of items that can be used to get the entity to trust players.
+Back to top

+ +

minecraft:variable_max_auto_step

+ +Entities with this component will have a maximum auto step height that is different depending on whether they are on a block that prevents jumping. Incompatible with "runtime_identifier": "minecraft:horse".

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
base_valueDecimal0.5625The maximum auto step height when on any other block.
controlled_valueDecimal0.5625The maximum auto step height when on any other block and controlled by the player.
jump_prevented_valueDecimal0.5625The maximum auto step height when on a block that prevents jumping.
+Back to top

+ +

minecraft:vibration_damper

+ +Vibrations emitted by this entity will be ignored.
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+ +

minecraft:water_movement

+ +

+ + + + + + + + + +
Name Type Default Value Description
drag_factorDecimal0.8Drag factor to determine movement speed when in water.
+Back to top

+ +

+ +

Entity Definition Properties

+ +These properties are part of the Entity Definition as a whole and go before the Component or Component Groups. Make sure to place them before any Components, Component Groups or Events sections or they will be ignored.

+ +

format_version

+ +Specifies the version of the game this entity was made in. If the version is lower than the current version, any changes made to the entity in the vanilla version will be applied to it.
Back to top

+ +

Code Example

+Example

+

+ +

Entity Description Properties

+ +This section defines properties required to identify and construct the entity

+ +

Entity Description Properties

+ +

+ +

identifier

+ +Sets the name for this entity's description.

+ + + + + + + + +
Type Default Value Description
StringThe identifier for this entity
+Back to top

+ +

is_spawnable

+ +Sets whether or not this entity has a spawn egg in the creative ui.

+ + + + + + + + +
Type Default Value Description
BooleanfalseSet to determine if this entity has a spawn egg.
+Back to top

+ +

is_summonable

+ +Sets whether or not we can summon this entity using commands such as /summon.

+ + + + + + + + +
Type Default Value Description
BooleanfalseFlag to mark this entity as being summonable or not.
+Back to top

+ +

runtime_identifier

+ +Sets the name for the Vanilla Minecraft identifier this entity will use to build itself from.

+ + + + + + + + +
Type Default Value Description
StringThe identifier for the class to construct this entity with
+Back to top

+ +

+ +

animations

+ +Sets the mapping of internal animation references to actual animations. This is a JSON Object of name/animation pairs

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
animationStringnoneActual animation to use
nameStringnoneInternal (to the entity) name of this animation entry
+Back to top

+ +

scripts

+ +Sets the mapping of internal animation controller references to actual animation controller. This is a JSON Array of name/animation-controller pairs

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
animation controllerStringnoneActual animation to use
nameStringnoneInternal (to the entity) name of this animation entry
+Back to top

+ +

+ +

ID Lists

+ +

+ +

AI Goals

+ +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
JSON Name ID
minecraft:behavior.admire_item1024844406
minecraft:behavior.avoid_block2854732834617046989
minecraft:behavior.avoid_mob_type12990492194774829831
minecraft:behavior.barter536670686
minecraft:behavior.beg1346418048
minecraft:behavior.break_door-1798237626
minecraft:behavior.breed51166360
minecraft:behavior.celebrate3133100024050825239
minecraft:behavior.celebrate_survive9921563176146616642
minecraft:behavior.charge_attack16313004636962889255
minecraft:behavior.charge_held_item9534738104831396526
minecraft:behavior.circle_around_anchor6362218630635387278
minecraft:behavior.controlled_by_player17455778614872480612
minecraft:behavior.croak13695866816529218596
minecraft:behavior.defend_trusted_target2070046390
minecraft:behavior.defend_village_target5237560637228864639
minecraft:behavior.delayed_attack16686103324935382281
minecraft:behavior.dig18229463342171064186
minecraft:behavior.door_interact-286762735
minecraft:behavior.dragonchargeplayer3000393824704693780
minecraft:behavior.dragondeath-1541162059
minecraft:behavior.dragonflaming17923055218634571091
minecraft:behavior.dragonholdingpattern1066617362
minecraft:behavior.dragonlanding-152352492
minecraft:behavior.dragonscanning-1003941066
minecraft:behavior.dragonstrafeplayer18364378208758607551
minecraft:behavior.dragontakeoff-1912535317
minecraft:behavior.drink_milk14686590835698253470
minecraft:behavior.drink_potion277029334
minecraft:behavior.drop_item_for6288016308568137423
minecraft:behavior.eat_block13717849383294281770
minecraft:behavior.eat_carried_item-184757575
minecraft:behavior.eat_mob6189417788331940525
minecraft:behavior.emerge12499259831953635711
minecraft:behavior.enderman_leave_block-717580550
minecraft:behavior.enderman_take_block-537294220
minecraft:behavior.equip_item13771509599928214056
minecraft:behavior.explore_outskirts-1955198366
minecraft:behavior.fertilize_farm_block9206289212958280677
minecraft:behavior.find_cover-1231227755
minecraft:behavior.find_mount731306871
minecraft:behavior.find_underwater_treasure-1602192311
minecraft:behavior.flee_sun-617664229
minecraft:behavior.float1758503000
minecraft:behavior.float_wander-1122048364
minecraft:behavior.follow_caravan9936402
minecraft:behavior.follow_mob-1524701626
minecraft:behavior.follow_owner1213259599
minecraft:behavior.follow_parent2127040136
minecraft:behavior.follow_target_captain-135480526
minecraft:behavior.go_and_give_items_to_noteblock4654150191236239757
minecraft:behavior.go_and_give_items_to_owner12205890323878762703
minecraft:behavior.go_home16188843613883396158
minecraft:behavior.guardian_attack10035257602683297598
minecraft:behavior.harvest_farm_block10346419677401805698
minecraft:behavior.hide-1101331718
minecraft:behavior.hold_ground1804286487
minecraft:behavior.hurt_by_target-1710404297
minecraft:behavior.inspect_bookshelf40191182
minecraft:behavior.investigate_suspicious_location17828766620487298865
minecraft:behavior.jump_to_block9920654059703051752
minecraft:behavior.knockback_roar10556128811593022910
minecraft:behavior.lay_down-2074934675
minecraft:behavior.lay_egg-1207740530
minecraft:behavior.leap_at_target256926956
minecraft:behavior.look_at_entity-1735428573
minecraft:behavior.look_at_player-1892159379
minecraft:behavior.look_at_target-885375871
minecraft:behavior.look_at_trading_player-2094605693
minecraft:behavior.make_love-1551283431
minecraft:behavior.melee_attack11509785650956819759
minecraft:behavior.melee_box_attack16943510645914782909
minecraft:behavior.mingle385775952
minecraft:behavior.mount_pathing1112137677
minecraft:behavior.move_indoors15759011189030877060
minecraft:behavior.move_outdoors13363481534821336549
minecraft:behavior.move_through_village779377630
minecraft:behavior.move_to_block-342788833
minecraft:behavior.move_to_land-943551837
minecraft:behavior.move_to_lava-945036492
minecraft:behavior.move_to_liquid635836098
minecraft:behavior.move_to_poi-1614682114
minecraft:behavior.move_to_random_block395022171
minecraft:behavior.move_to_village-805189394
minecraft:behavior.move_to_water1886139445
minecraft:behavior.move_towards_dwelling_restriction4996579375027897212
minecraft:behavior.move_towards_home_restriction6619321617752047371
minecraft:behavior.move_towards_target-166537884
minecraft:behavior.nap992184933
minecraft:behavior.nearest_attackable_target5824270165841165755
minecraft:behavior.nearest_prioritized_attackable_target335414683
minecraft:behavior.ocelot_sit_on_block-1327999383
minecraft:behavior.ocelotattack6119969836310458450
minecraft:behavior.offer_flower14523794672066366898
minecraft:behavior.open_door-906200433
minecraft:behavior.owner_hurt_by_target530667419
minecraft:behavior.owner_hurt_target995655261
minecraft:behavior.panic-169886247
minecraft:behavior.peek211304085
minecraft:behavior.pet_sleep_with_owner1379392240
minecraft:behavior.pickup_items644287189
minecraft:behavior.play9028661884418335188
minecraft:behavior.play_dead15611122012431414539
minecraft:behavior.player_ride_tamed603869698
minecraft:behavior.raid_garden-1145687602
minecraft:behavior.ram_attack16987281751541937759
minecraft:behavior.random_breach928528911
minecraft:behavior.random_fly-446385505
minecraft:behavior.random_hover-1797323808
minecraft:behavior.random_look_around1177762851
minecraft:behavior.random_look_around_and_sit-1368070166
minecraft:behavior.random_search_and_dig9274891347700307903
minecraft:behavior.random_sitting1722716662
minecraft:behavior.random_stroll-1643504294
minecraft:behavior.random_swim-1465281278
minecraft:behavior.ranged_attack17427060681688556526
minecraft:behavior.receive_love1156694272
minecraft:behavior.restrict_open_door715583988
minecraft:behavior.restrict_sun-382716017
minecraft:behavior.rise_to_liquid_level-950950337
minecraft:behavior.roar8169564995138049594
minecraft:behavior.roll817471653
minecraft:behavior.run_around_like_crazy-1390363669
minecraft:behavior.scared-1643945926
minecraft:behavior.send_event-823429137
minecraft:behavior.share_items2045906118
minecraft:behavior.silverfish_merge_with_stone321908121
minecraft:behavior.silverfish_wake_up_friends484391748
minecraft:behavior.skeleton_horse_trap530952387
minecraft:behavior.sleep-1811763
minecraft:behavior.slime_attack-1315951081
minecraft:behavior.slime_float3498887529883213515
minecraft:behavior.slime_keep_on_jumping9635607836508236313
minecraft:behavior.slime_random_direction16233644158771707634
minecraft:behavior.snacking875141064
minecraft:behavior.sneeze1528584076
minecraft:behavior.sniff2518751594793034670
minecraft:behavior.sonic_boom3140959826915046776
minecraft:behavior.squid_dive1626998843
minecraft:behavior.squid_flee1304043261
minecraft:behavior.squid_idle1741234679
minecraft:behavior.squid_move_away_from_ground892387674
minecraft:behavior.squid_out_of_water-1347598607
minecraft:behavior.stalk_and_pounce_on_target-1248479202
minecraft:behavior.stay_near_noteblock10537868669633006624
minecraft:behavior.stay_while_sitting1346980478
minecraft:behavior.stomp_attack2494714009520253728
minecraft:behavior.stomp_turtle_egg851839416
minecraft:behavior.stroll_towards_village-1563831906
minecraft:behavior.summon_entity-2005850647
minecraft:behavior.swell-1473132493
minecraft:behavior.swim_idle6562850329755828441
minecraft:behavior.swim_wander12378924708543723854
minecraft:behavior.swim_with_entity10204691344094313319
minecraft:behavior.swoop_attack7451467701814397451
minecraft:behavior.take_flower16066043784359778497
minecraft:behavior.tempt422904556
minecraft:behavior.timer_flag_19107193206350859182
minecraft:behavior.timer_flag_29107192106839230971
minecraft:behavior.timer_flag_39107191007327602760
minecraft:behavior.trade_interest-574851053
minecraft:behavior.trade_with_player13082946109325010651
minecraft:behavior.vex_copy_owner_target-643459543
minecraft:behavior.vex_random_move-1117822165
minecraft:behavior.wither_random_attack_pos_goal-528895885
minecraft:behavior.wither_target_highest_damage-1065562072
minecraft:behavior.work11642413332579264431
minecraft:behavior.work_composter8770872254111982548
+Back to top

+ +

Attributes

+ +

+ + + + + + + + + + + + + + + +
JSON Name ID
minecraft:attack1651346034
minecraft:spell_effects523264365
minecraft:strength648564399
+Back to top

+ +

Components

+ +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
JSON Name ID
-2078137563
minecraft:addrider-1014528905
minecraft:admire_item-1838165406
minecraft:ageable1092934985
minecraft:anger_level500775548
minecraft:angry725411499
minecraft:annotation.break_door2116838963
minecraft:annotation.open_door1004733768
minecraft:area_attack1169114880
minecraft:attack_cooldown-1439360398
minecraft:barter-1660828566
minecraft:block_climber-505801518
minecraft:block_sensor1944169706
minecraft:boostable-8316315
minecraft:boss-1309638025
minecraft:break_blocks-944056304
minecraft:breathable-707187232
minecraft:breedable-1616430100
minecraft:bribeable-2125526908
minecraft:buoyant-467213736
minecraft:burns_in_daylight1256874605
minecraft:can_join_raid-1847990870
minecraft:celebrate_hunt-789611239
minecraft:collision_box-1277663508
minecraft:combat_regeneration-315365016
minecraft:conditional_bandwidth_optimization1333085468
minecraft:custom_hit_test2035968892
minecraft:damage_over_time-656420526
minecraft:damage_sensor-82616534
minecraft:dash-51257122
minecraft:despawn1674909940
minecraft:drying_out_timer2113510784
minecraft:economy_trade_table1705466896
minecraft:entity_sensor-406052184
minecraft:environment_sensor687748970
minecraft:equip_item-1774220620
minecraft:equippable-1164142226
minecraft:exhaustion_values1522147793
minecraft:experience_reward-1992597900
minecraft:explode-1683058581
minecraft:flocking1967597361
minecraft:game_event_movement_tracking763815151
minecraft:genetics-82484670
minecraft:giveable1739199795
minecraft:group_size-1997375941
minecraft:grows_crop43636353
minecraft:healable-54247424
minecraft:heartbeat2102942906
minecraft:home610829097
minecraft:hurt_on_condition163715083
minecraft:inside_block_notifier-377593253
minecraft:insomnia-300455606
minecraft:instant_despawn-634288138
minecraft:interact-1996861528
minecraft:inventory1941951218
minecraft:item_hopper-447601772
minecraft:jump.dynamic945664737
minecraft:jump.static1064987526
minecraft:leashable893445039
minecraft:lookat-1329707008
minecraft:managed_wandering_trader846609640
minecraft:mob_effect490430596
minecraft:movement.amphibious-500784850
minecraft:movement.basic3354475
minecraft:movement.fly-1487316136
minecraft:movement.generic-1363369868
minecraft:movement.hover1743805051
minecraft:movement.jump1256268727
minecraft:movement.skip-1828832272
minecraft:movement.sway2126249079
minecraft:nameable-595398763
minecraft:navigation.climb-1075360945
minecraft:navigation.float-842998036
minecraft:navigation.fly-1997823129
minecraft:navigation.generic1768002583
minecraft:navigation.hover-769247640
minecraft:navigation.swim1908076634
minecraft:navigation.walk1909033775
minecraft:npc1140005505
minecraft:out_of_control-639930856
minecraft:peek-863721039
minecraft:persistent1435858387
minecraft:physics1021552959
minecraft:preferred_path1431188951
minecraft:projectile1922456869
minecraft:pushable-1784639134
minecraft:raid_trigger2093209329
minecraft:rail_movement-78235634
minecraft:rail_sensor1273161273
minecraft:ravager_blocked-1417579541
minecraft:rideable1656173828
minecraft:scale_by_age64881972
minecraft:scheduler-684492525
minecraft:shareables1301057082
minecraft:shooter184150118
minecraft:sittable-1376274106
minecraft:spawn_entity1991964333
minecraft:suspect_tracking690744457
minecraft:tameable932870003
minecraft:tamemount1615660288
minecraft:target_nearby_sensor1309819882
minecraft:teleport-1900891127
minecraft:tick_world-381759296
minecraft:timer1862095863
minecraft:trade_table50480315
minecraft:trail1632590434
minecraft:transformation-457894577
minecraft:trusting936499892
minecraft:variable_max_auto_step-368684982
minecraft:vibration_damper1836172792
minecraft:vibration_listener1844567337
minecraft:water_movement-128701925
+Back to top

+ +

Entity Description Properties

+ +

+ + + + + + + + + + + +
JSON Name ID
animations1232311658
scripts-76244517
+Back to top

+ +

Properties

+ +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
JSON Name ID
minecraft:ambient_sound_interval-1314051310
minecraft:can_climb-550459594
minecraft:can_fly985724318
minecraft:can_power_jump-763124853
minecraft:color1069623177
minecraft:color21429635777
minecraft:default_look_angle-815556357
minecraft:equipment714661022
minecraft:fire_immune-1071767182
minecraft:floats_in_liquid179778474
minecraft:flying_speed-570508595
minecraft:friction_modifier-714364556
minecraft:ground_offset-1816881803
minecraft:input_ground_controlled-646415617
minecraft:is_baby1853172763
minecraft:is_charged125340337
minecraft:is_chested-817599379
minecraft:is_dyeable1381448355
minecraft:is_hidden_when_invisible-1553744
minecraft:is_ignited905710223
minecraft:is_illager_captain921912694
minecraft:is_pregnant-1253700046
minecraft:is_saddled1037901616
minecraft:is_shaking523951884
minecraft:is_sheared1154836813
minecraft:is_stackable1184456737
minecraft:is_stunned1818977510
minecraft:is_tamed1646421078
minecraft:item_controllable1868311069
minecraft:loot1775814032
minecraft:mark_variant663621689
minecraft:movement_sound_distance_offset124679519
minecraft:push_through-138030768
minecraft:scale77854436
minecraft:skin_id1838729593
minecraft:sound_volume937951776
minecraft:type_family-255011285
minecraft:variant-1789583977
minecraft:walk_animation_speed972393614
minecraft:wants_jockey1832515141
+Back to top

+ +

Triggers

+ +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
JSON Name ID
minecraft:on_death-49357854
minecraft:on_friendly_anger-1009986313
minecraft:on_hurt-1028603471
minecraft:on_hurt_by_player-599009831
minecraft:on_ignite-1911489054
minecraft:on_start_landing-555648368
minecraft:on_start_takeoff426083399
minecraft:on_target_acquired1063277906
minecraft:on_target_escape-1373130027
minecraft:on_wake_with_owner-1543219003
+Back to top

+ +

+ +

Properties

+ +

+ +

minecraft:ambient_sound_interval

+ +Sets the entity's delay between playing its ambient sound.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
event_nameStringambientLevel sound event to be played as the ambient sound.
event_namesArrayList of dynamic level sound events, with conditions for choosing between them. Evaluated in order, first one wins. If none evaluate to true, 'event_name' will take precedence.

condition

+ +The condition that must be satisfied to select the given ambient sound
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+ +

event_name

+ +Level sound event to be played as the ambient sound
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+ +
rangeDecimal16.000000Maximum time in seconds to randomly add to the ambient sound delay time.
valueDecimal8.000000Minimum time in seconds before the entity plays its ambient sound again.
+Back to top

+ +

minecraft:can_climb

+ +Allows this entity to climb up ladders.
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+ +

minecraft:can_fly

+ +Marks the entity as being able to fly, the pathfinder won't be restricted to paths where a solid block is required underneath it.
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+ +

minecraft:can_power_jump

+ +Allows the entity to power jump like the horse does in vanilla.
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+ +

minecraft:color

+ +Defines the entity's color. Only works on vanilla entities that have predefined color values (sheep, llama, shulker).

+ + + + + + + + + +
Name Type Default Value Description
valueInteger0The Palette Color value of the entity.
+Back to top

+ +

minecraft:color2

+ +Defines the entity's second texture color. Only works on vanilla entities that have a second predefined color values (tropical fish).

+ + + + + + + + + +
Name Type Default Value Description
valueInteger0The second Palette Color value of the entity.
+Back to top

+ +

minecraft:default_look_angle

+ +Sets this entity's default head rotation angle.

+ + + + + + + + + +
Name Type Default Value Description
valueDecimal0.0fAngle in degrees.
+Back to top

+ +

minecraft:equipment

+ +Sets the Equipment table to use for this Entity.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
slot_drop_chanceListA list of slots with the chance to drop an equipped item from that slot.
tableStringThe file path to the equipment table, relative to the behavior pack's root.
+Back to top

+ +

minecraft:fire_immune

+ +Sets that this entity doesn't take damage from fire.
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+ +

minecraft:floats_in_liquid

+ +Sets that this entity can float in liquid blocks.
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+ +

minecraft:flying_speed

+ +Speed in Blocks that this entity flies at.

+ + + + + + + + + +
Name Type Default Value Description
valueDecimal0.02Flying speed in blocks per tick.
+Back to top

+ +

minecraft:friction_modifier

+ +Defines how much friction affects this entity.

+ + + + + + + + + +
Name Type Default Value Description
valueDecimal1.0The higher the number, the more the friction affects this entity. A value of 1.0 means regular friction, while 2.0 means twice as much.
+Back to top

+ +

minecraft:ground_offset

+ +Sets the offset from the ground that the entity is actually at.

+ + + + + + + + + +
Name Type Default Value Description
valueDecimal0.0The value of the entity's offset from the terrain, in blocks.
+Back to top

+ +

minecraft:input_ground_controlled

+ +When configured as a rideable entity, the entity will be controlled using WASD controls. Beginning with 1.19.50 the default auto step height for rideable entities is half a block. Consider adding the `variable_max_auto_step` component to increase it.
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+ +

minecraft:is_baby

+ +Sets that this entity is a baby.
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+ +

minecraft:is_charged

+ +Sets that this entity is charged.
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+ +

minecraft:is_chested

+ +Sets that this entity is currently carrying a chest.
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+ +

minecraft:is_dyeable

+ +Allows dyes to be used on this entity to change its color.

+ + + + + + + + + +
Name Type Default Value Description
interact_textStringThe text that will display when interacting with this entity with a dye when playing with Touch-screen controls.
+Back to top

+ +

minecraft:is_hidden_when_invisible

+ +Sets that this entity can hide from hostile mobs while invisible.
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+ +

minecraft:is_ignited

+ +Sets that this entity is currently on fire.
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+ +

minecraft:is_illager_captain

+ +Sets that this entity is an illager captain.
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+ +

minecraft:is_pregnant

+ +Sets that this entity is currently pregnant.
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+ +

minecraft:is_saddled

+ +Sets that this entity is currently saddled.
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+ +

minecraft:is_shaking

+ +Sets that this entity is currently shaking.
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+ +

minecraft:is_sheared

+ +Sets that this entity is currently sheared.
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+ +

minecraft:is_stackable

+ +Sets that this entity can be stacked.
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+ +

minecraft:is_stunned

+ +Sets that this entity is currently stunned.
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+ +

minecraft:is_tamed

+ +Sets that this entity is currently tamed.
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+ +

minecraft:item_controllable

+ +Defines what items can be used to control this entity while ridden.

+ + + + + + + + + +
Name Type Default Value Description
control_itemsListList of items that can be used to control this entity.
+Back to top

+ +

minecraft:loot

+ +Sets the loot table for what items this entity drops upon death.

+ + + + + + + + + +
Name Type Default Value Description
tableStringThe path to the loot table, relative to the Behavior Pack's root.
+Back to top

+ +

minecraft:mark_variant

+ +Additional variant value. Can be used to further differentiate variants.

+ + + + + + + + + +
Name Type Default Value Description
valueInteger0The ID of the variant. By convention, 0 is the ID of the base entity.
+Back to top

+ +

minecraft:movement_sound_distance_offset

+ +Sets the offset used to determine the next step distance for playing a movement sound.

+ + + + + + + + + +
Name Type Default Value Description
valueDecimal1.0The higher the number, the less often the movement sound will be played.
+Back to top

+ +

minecraft:push_through

+ +Sets the distance through which the entity can push through.

+ + + + + + + + + +
Name Type Default Value Description
valueDecimal0.0The value of the entity's push-through, in blocks.
+Back to top

+ +

minecraft:scale

+ +Sets the entity's visual size.

+ + + + + + + + + +
Name Type Default Value Description
valueDecimal1.0The value of the scale. 1.0 means the entity will appear at the scale they are defined in their model. Higher numbers make the entity bigger.
+Back to top

+ +

minecraft:skin_id

+ +Skin ID value. Can be used to differentiate skins, such as base skins for villagers.

+ + + + + + + + + +
Name Type Default Value Description
valueInteger0The ID of the skin. By convention, 0 is the ID of the base skin.
+Back to top

+ +

minecraft:sound_volume

+ +Sets the entity's base volume for sound effects.

+ + + + + + + + + +
Name Type Default Value Description
valueDecimal1.0The value of the volume the entity uses for sound effects.
+Back to top

+ +

minecraft:type_family

+ +Defines the families this entity belongs to.

+ + + + + + + + + +
Name Type Default Value Description
familyListList of family names.
+Back to top

+ +

minecraft:variant

+ +Used to differentiate the component group of a variant of an entity from others. (e.g. ocelot, villager)

+ + + + + + + + + +
Name Type Default Value Description
valueInteger0The ID of the variant. By convention, 0 is the ID of the base entity.
+Back to top

+ +

minecraft:walk_animation_speed

+ +Sets the speed multiplier for this entity's walk animation speed.

+ + + + + + + + + +
Name Type Default Value Description
valueDecimal1.0The higher the number, the faster the animation for walking plays. A value of 1.0 means normal speed, while 2.0 means twice as fast.
+Back to top

+ +

minecraft:wants_jockey

+ +Sets that this entity wants to become a jockey.
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+ +

+ +

Triggers

+ +

+ +

minecraft:on_death

+ +Only usable by the Ender Dragon. Adds a trigger to call on this entity's death.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
eventStringThe event to run when the conditions for this trigger are met.
filtersMinecraft FilterThe list of conditions for this trigger to execute.
targetStringselfThe target of the event.
+Back to top

+ +

minecraft:on_friendly_anger

+ +Adds a trigger that will run when a nearby entity of the same type as this entity becomes Angry.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
eventStringThe event to run when the conditions for this trigger are met.
filtersMinecraft FilterThe list of conditions for this trigger to execute.
targetStringselfThe target of the event.
+Back to top

+ +

minecraft:on_hurt

+ +Adds a trigger to call when this entity takes damage.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
eventStringThe event to run when the conditions for this trigger are met.
filtersMinecraft FilterThe list of conditions for this trigger to execute.
targetStringselfThe target of the event.
+Back to top

+ +

minecraft:on_hurt_by_player

+ +Adds a trigger to call when this entity is attacked by the player.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
eventStringThe event to run when the conditions for this trigger are met.
filtersMinecraft FilterThe list of conditions for this trigger to execute.
targetStringselfThe target of the event.
+Back to top

+ +

minecraft:on_ignite

+ +Adds a trigger to call when this entity is set on fire.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
eventStringThe event to run when the conditions for this trigger are met.
filtersMinecraft FilterThe list of conditions for this trigger to execute.
targetStringselfThe target of the event.
+Back to top

+ +

minecraft:on_start_landing

+ +Only usable by the Ender Dragon. Adds a trigger to call when this entity lands.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
eventStringThe event to run when the conditions for this trigger are met.
filtersMinecraft FilterThe list of conditions for this trigger to execute.
targetStringselfThe target of the event.
+Back to top

+ +

minecraft:on_start_takeoff

+ +Only usable by the Ender Dragon. Adds a trigger to call when this entity starts flying.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
eventStringThe event to run when the conditions for this trigger are met.
filtersMinecraft FilterThe list of conditions for this trigger to execute.
targetStringselfThe target of the event.
+Back to top

+ +

minecraft:on_target_acquired

+ +Adds a trigger to call when this entity finds a target.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
eventStringThe event to run when the conditions for this trigger are met.
filtersMinecraft FilterThe list of conditions for this trigger to execute.
targetStringselfThe target of the event.
+Back to top

+ +

minecraft:on_target_escape

+ +Adds a trigger to call when this entity loses the target it currently has.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
eventStringThe event to run when the conditions for this trigger are met.
filtersMinecraft FilterThe list of conditions for this trigger to execute.
targetStringselfThe target of the event.
+Back to top

+ +

minecraft:on_wake_with_owner

+ +Adds a trigger to call when this pet's owner awakes after sleeping with the pet.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
eventStringThe event to run when the conditions for this trigger are met.
filtersMinecraft FilterThe list of conditions for this trigger to execute.
targetStringselfThe target of the event.
+Back to top

+ +

+ +

+ diff --git a/Entity Events.html b/Entity Events.html new file mode 100644 index 000000000..27570899e --- /dev/null +++ b/Entity Events.html @@ -0,0 +1,144 @@ +

ENTITY EVENTS DOCUMENTATION
Version: 1.20.60.4

+

Index

+ + + + + + + + + + + +
This describes the structure of the Events section.
Overview
Versioned Changes
Randomize Node
Sequence Node
Trigger
Add Component Group
Remove Component Group
Set Entity Property
Queue Command
+Back to top +

This describes the structure of the Events section.

+ +Back to top

+ +

Overview

+ +
Entity events can be structured by a combination of 'sequence' and 'randomize' nodes.
'sequence' nodes are array nodes and will execute all entries in order from first element to last.
'randomize' nodes are array nodes that will pick one entry to execute, based on a weight.
'filters' can also be added within 'sequence' and 'randomize' nodes to restrict execution.

Within 'randomize' and 'sequence' nodes, you can specify a few operations.
'trigger', 'filters', 'add', and 'remove'.
You can read about 'filters' in the 'Filters' section of the documentation.
'trigger' can be used to fire additional entity events when an event is hit.
'add' can be used to add component groups to your entity.
'remove' can be used to remove component groups from your entity.

When an event is received, the effects of that event are determined immediately, but those changes
are not applied to the entity until the entity ticks on the server side of the game. This means
filters in later entries in a 'sequence' array won't see changes from earlier in that array.
It also means that when one entity sends an event to another entity, it could take effect on the same
game tick or on the next tick, depending on whether the target entity has already been updated.

Back to top

+ +

Versioned Changes

+ +
A 'format_version' of '1.19.20' or higher is required to properly evaluate filters specified on an entity event definition
at the root level of the event, that is any filter that is not underneath a 'sequence' or 'randomize' node.
Content with a lower version will use the old behavior, which was to ignore root level filters.

Back to top

+ +

Randomize Node

+ +
The 'randomize' node is an array node that will pick one entry to execute, based on a weight.
If no weight is specified, a node will have a weight of 1.0.
If you add a weight of 4.0 in one node, and 8.0 in another, then those nodes will have a 33.33% (4 / (4 + 8)) and 66.66% (8 / (4 + 8)) chance of executing, respectively.

+Example:

+Back to top

+ +

Sequence Node

+ +

+Example:

+Back to top

+ +

Trigger

+ +Triggers additional entity events when hit. For example, you could use a randomize node in minecraft:entity_spawned to choose either an adult or baby event for adding component groups.

+Example:

+Back to top

+ +

Add Component Group

+ +Adds component groups to the current entity. These groups must be defined in the 'component_groups' section of the file. As entities can only have one component of each type active, any components in a group that is being added will replace previously added components. Additionally, adding a component group that is already active will cause those components to be re-initialized. For some types of components like minecraft:is_baby, re-initializing an already active component has no effect, but for other component types the associated logic will start over. For example, an already-added minecraft:timer that is added again will start its timing logic over.

+Example:

+Back to top

+ +

Remove Component Group

+ +Removes component groups from the current entity. This can be any group you have defined in the 'component_groups' section of the file.

+Example:

+Back to top

+ +

Set Entity Property

+ +Sets the value of an entity property. The property must be defined in the 'properties' section of the file.

+Example:

+Back to top

+ +

Queue Command

+ +Queues a command to be run on the entity. The command will run within the next tick unless the entity has been removed.

+Example:

+Back to top

+ diff --git a/Entity Timeline Events.html b/Entity Timeline Events.html new file mode 100644 index 000000000..cf0eb19b6 --- /dev/null +++ b/Entity Timeline Events.html @@ -0,0 +1,137 @@ +

ENTITY TIMELINE EVENTS DOCUMENTATION
Version: 1.20.60.4

+

Index

+ + + + + + +
Animation Controller Events
Animation Events
Animation Notes
Events
General Notes
+Back to top +

Animation Controller Events

+ +
Animation controllers can trigger events on entry or exit of a state. Events to trigger on state entry go in the "on_entry" section, those on exit go in the "on_exit" section.

+

+Back to top

+ +

Animation Events

+ +
Animations can have a timeline dedicated to events. The "timeline" section contains the event timeline list. Below there are various examples where particular times can trigger a single event, or an array of events:

+

+Back to top

+ +

Animation Notes

+ +
Entity events occur in animations, which normally occur on the client (via resource packs), but can also occur on the server (via behavior packs). As the server side of the game has no visual aspects to it, obviously no bone-based animations can occur. However, a traditional animation is basically a timeline of events, with the events being bone positions for an animated visual rig that moves the entity's visual shape around. The mechanisms for the Bedrock animation system are state machines (Animation Controllers), and timelines (Animations). These concepts apply directly to the triggering of events, thus the animation system can execute on the server (minus the visual aspects), with the intent of driving entity events.

To use entity events on the server (in a behavior pack), add animation controllers and animations to a behavior pack just as you would to a resource pack. Add animation and animation controllers to an "animations" section in the description field of an entity. These animations and animation controllers will run on the server just as if they were on the client in a resource pack. Add the "scripts" section with an "animate" subsection to specify which animations/animation-controllers to have run.

Client side (resource pack) events do not require special setup as the client side entities usually already have animations and animation controllers in place. Just add your events where you need them in animations or animation controllers.

+

+Back to top

+ +

Events

+ +
Events consist of three categories, all represented by a string:
- Entity events
- Slash Commands
- Molang Expressions

In detail:

Entity Events: Server side (behavior packs) only. Currently, we only support entity events to self, and these take the form "@s event". These are events declared in the events section of the entity definition file. For example, in the cat.json, "minecraft:ageable_grow_up" event causes the kitten to grow up. This would take the form of "@s minecraft:ageable_grow_up"

Slash commands: Server side (behavior packs) only. Any slash command can be invoked, such as "/particle minecraft:example_smoke_puff ~ ~ ~". The assumed entity for the slash command is the invoking entity, so this particular slash command will spawn a smoke puff effect at the entity's location.

Molang Expressions: This executes a Molang expression. The primary usage is to set Molang variables that can be used later. For example, a state transition might be looking at a particluar Molang variable, and this expression could change that variable. A particle effect on the entity might change color due to Molang variables that the effect uses for color tints. An animation to move an arm might use a Molang variable that was set by an animation event.

+

+Back to top

+ +

General Notes

+ +
This document contains details for driving various events via entity .json data. Entity events can go in both behavior and resource packs. Behavior packs use the same animations and animation controllers setup that are used in resource packs, albeit with a different method in the entity .json itself to activate the animations.

Entity events are a way to drive gameplay and entity state changes in the Bedrock engine. These events can typically include slash commands (behavior packs only), entity events (e.g. become an adult), and Molang expressions (e.g. set the Molang variable "variable.foo" to 3 on a particular entity). Animations and Animation controllers provide a method for driving state machines and timelines for an entity. For example, a particular animation controller could be in a particular state, and running a particular animation, and we want events triggered when entering/exiting that state. Alternately, an "animation" could be running, and we wish to fire off events during that animation. The entity event timeline mechanic makes this possible.
Back to top

+ diff --git a/Features.html b/Features.html new file mode 100644 index 000000000..148514b63 --- /dev/null +++ b/Features.html @@ -0,0 +1,2025 @@ +

FEATURES DOCUMENTATION
Version: 1.20.60.4

+

Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Overview
JSON format
Adding features
Supported features
minecraft:aggregate_feature
minecraft:sequence_feature
minecraft:beards_and_shavers
minecraft:cave_carver_feature
minecraft:conditional_list
minecraft:fossil_feature
minecraft:geode_feature
minecraft:growing_plant_feature
minecraft:nether_cave_carver_feature
minecraft:multiface_feature
minecraft:ore_feature
minecraft:partially_exposed_blob_feature
minecraft:rect_layout
minecraft:scan_surface
minecraft:scatter_feature
minecraft:sculk_patch_feature
minecraft:search_feature
minecraft:single_block_feature
minecraft:snap_to_surface_feature
minecraft:structure_template_feature
minecraft:surface_relative_threshold_feature
minecraft:underwater_cave_carver_feature
minecraft:tree_feature
minecraft:vegetation_patch_feature
minecraft:weighted_random_feature
Attaching features
Feature rules
Feature rule schema
Forced features
+Back to top +

Overview

+ +Features are decorations scattered throughout the world. Things such as trees, plants, flowers, springs, ore, and coral are all features. Basically, if it isn't the terrain or a mob, it's probably a feature!
Features can be standalone or composed of multiple sub-features. In practice, most features in Minecraft are defined as a chain of two or more features. These chains typically end with features that place blocks in the world. Other feature types control flow such as conditional, sequential, or random distribution.
Back to top

+ +

JSON format

+ +All features must specify the version that they target via the "format_version" field. The remainder of the data is contained in independet JSON sub-objects for each supported feature type. These feature types define the behavior of the feature and include properties specific to that behavior. To be valid, a definition must include exactly one of these type objects. See the full feature schema below for additional details and the full list of supported feature types.

+Here is a sample feature

+Back to top

+ +

Adding features

+ +Features are read from JSON files in the "features" subfolder of behavior packs. Loading enforces one feature per file; the file name and the name of the feature must match. Feature names can include a namespace of the form "namespace:feature_name" to help distinguish them from features that may be in other behavior packs. This namespace is not considered when matching the filename to the feature name. For example, in a file called "my_tree_feature.json" both "my_tree_feature" and "my_pack_name:my_tree_feature" would be valid identifiers. If two behavior packs define the same feature name (including namespace), then the feature from the highest pack in the stack will be used. This allows users to override base features if desired.
Back to top

+ +

Supported features

+ +

minecraft:aggregate_feature

+ +'minecraft:aggregate_feature' places a collection of features in an arbitary order. All features in the collection use the same input position. Features should not depend on each other, as there is no guarantee on the order the features will be placed.
Succeeds if: At lease one feature is placed successfully.
Fails if: All features fail to be placed.

+Example use: scattering multiple different plants around a monument.

+Back to top

+ +

minecraft:sequence_feature

+ +'minecraft:sequence_feature' places a collection of features sequentially, in the order they appear in data. The output position of the previous feature is used as the input position for the next. For example, a tree feature is placed at (0, 0, 0) and places blocks up to (0, 10, 0). The next feature in the sequence begins at (0, 10, 0).
Succeeds if: All features in the sequence are successfully placed.
Fails if: Any feature in the sequence fails to be placed. Features that have not yet been placed at the time of failure are skipped.

+Example use: Scattering fruit throughout the canopy of a tree.

+Back to top

+ +

minecraft:beards_and_shavers

+ +'minecraft:beards_and_shavers' will build a 'beard' or 'shave' out space so as to provide a clear space for a feature to place.
Succeeds if: a beard/shave is made (this should always happen).
Fails if: will always return placement pos, but interior feature placement not guaranteed.

+Example use: provides an area for interior structure placement

+Back to top

+ +

minecraft:cave_carver_feature

+ +'minecraft:cave_carver_feature' carves a cave through the world in the current chunk, and in every chunk around the current chunk in an 8 radial pattern.This feature will also only work when placed specifically in the pass "pregeneration_pass".

+Example use: Carve caves normally.

+Back to top

+ +

minecraft:conditional_list

+ +'minecraft:conditional_list' Places the first suitable feature within a collection.
These conditional features will be evaluated in order.
Succeeds if: A condition is successfully resolved.
Fails if: No condition is successfully resolved.

+Example use: assigning a feature to an expression

+Back to top

+ +

minecraft:fossil_feature

+ +'minecraft:fossil_feature' generates a skeletal structure composed of bone blocks and parametric ore blocks.Succeeds if: The fossil is placed.
Fails if: The fossil is not placed because it overlaps with another structure or because its bounding box has too many corners occupied by air or fluid.

+Example use: Fossil composed of bone blocks and coal ore blocks.

+Back to top

+ +

minecraft:geode_feature

+ +'minecraft:geode_feature' generates a rock formation to simulate a geode. Each layer of, and block within, the geode can be replaced. Succeeds if: At least one block within the geode is placed.
Fails if: All blocks within the geode fail to be placed.

+Example use: Diamond geodes with emerald blocks inside and obsidian on the outside.

+Back to top

+ +

minecraft:growing_plant_feature

+ +'minecraft:growing_plant_feature' places a growing plant in the world. A growing plant is a column that is anchored either to the ceiling or the floor, based on its growth direction.
The growing plant has a body and a head, where the head is the tip of the plant, and the body consists of the remainder blocks.
This feature can be used to define growing plants with variable body and head blocks, e.g. Cave Vines.

+Example use: Defining a growing plant feature with variable body and head blocks and height distribution.

+Back to top

+ +

minecraft:nether_cave_carver_feature

+ +'minecraft:nether_cave_carver_feature' carves a cave through the Nether in the current chunk, and in every chunk around the current chunk in an 8 radial pattern.This feature will also only work when placed specifically in the pass "pregeneration_pass".

+Example use: Carve nether caves normally.

+Back to top

+ +

minecraft:multiface_feature

+ +'minecraft:multiface_feature' places one or a few multiface blocks on floors/walls/ceilings. Despite the name, any block can be placed by this feature. During placement, existing world blocks are checked to see if this feature can be placed on them based on the list provided in the 'can_place_on' field. If no 'can_replace_on' field is specified, the 'place_block' block can be placed on any existing block.
This feature will also try to spread the 'place_block' block around the location in world the feature is placed.
Succeeds if: At least one block is successfully placed.
Fails if: All block placements fail.

+Example use: Blue vines in caves.

+Back to top

+ +

minecraft:ore_feature

+ +'minecraft:ore_feature' places a vein of blocks to simulate ore deposits. Despite the name, any block can be placed by this feature. During placement, existing world blocks are checked to see if they can be replaced by the new ore block based on the list provided in the 'may_replace' field of a 'replace_rules' entry. If no 'may_replace' field is specified in a 'replace_rule' entry, the ore block can replace any existing block.
Succeeds if: At least one ore block is successfully placed.
Fails if: All ore block placements fail.

+Example use: Malachite ore in different materials.

+Example use: Oil deposits in the sand.

+Back to top

+ +

minecraft:partially_exposed_blob_feature

+ +'minecraft:partially_exposed_blob_feature' generates a blob of the specified block with the specified dimensions For the most part the blob is embedded in the specified surface, however a single side is allowed to be exposed.

+Example use: Blobs of Magma blocks partially embedded in the floors of flooded caves.

+Back to top

+ +

minecraft:rect_layout

+ +'minecraft:rect_layout' scans the surface of a Chunk, calling place() on the surface of each block column.
Succeeds if: A Feature is successfully placed within a Chunk.
Fails if: No Feature could be placed within a Chunk.

+Example use: Scans the surface of a chunk and places a feature if able

+Back to top

+ +

minecraft:scan_surface

+ +'minecraft:scan_surface' scans the surface of a Chunk, calling place() on the surface of each block column.
Succeeds if: A Feature was successfully placed during the scan.
Fails if: No Feature was placed during the course of the scan.

+Example use: Scans the surface of a chunk and places a feature if able

+Back to top

+ +

minecraft:scatter_feature

+ +'minecraft:scatter_feature' scatters a feature throughout a chunk. The 'x', 'y', and 'z' fields are per-coordinate parameters. Note that coordinates represent an offset from the input position, not an absolute position. Coordinates may be a single value, a random distribution, or Molang expression that resolves to a numeric value. The 'coordinate_eval_order' field is provided for finer control of coordinate resolution (particularly when using the 'grid' distribution). 'iterations' controls how many individual placements should occur if the 'scatter_chance' check succeeds. The 'scatter_chance' check happens once, so either all placements will run or none will.
Succeeds if: At least one feature placement succeeds.
Fails if: All feature placements fail.

+Example use: Scattering flowers at sea level across half the chunks in a biome.

+Back to top

+ +

minecraft:sculk_patch_feature

+ +Feature type 'minecraft:sculk_patch_feature' has not yet been documented.
Back to top

+ +

minecraft:search_feature

+ +'minecraft:search_feature' sweeps a volume searching for a valid placement location for its referenced feature. The 'search_volume' field specifies the axis-aligned bounding box that defines the boundaries of the search. The search sweeps along the axis defined by the 'search_axis' field, layer by layer. For example, if 'search_axis' = '-x', blocks with greater x values will be checked before blocks with lower x values. Each layer is searched from the bottom-left to the top-right before moving to the next layer along the axis. By default, only one valid position must be found, but this can be altered by specifying the 'required_successes' field. If fewer than the required successes are found, no placement will occur.
Succeeds if: The number of valid positions is equal to the value specified by 'required_successes'.
Fails if: The number of valid positions is less than the value specified by 'required_successes'.

+Example use: Attaching apples to a tree canopy

+Back to top

+ +

minecraft:single_block_feature

+ +'minecraft:single_block_feature' places a single block in the world. The 'may_place_on' and 'may_replace' fields are allowlists which specify where the block can be placed. If these fields are omitted, the block can be placed anywhere. The block's internal survivability and placement rules can optionally be enforced with the 'enforce_survivability_rules' and 'enforce_placement_rules' fields. These rules are specified per-block and are typically designed to produce high quality gameplay or natural behavior. However, enabling this enforcement may make it harder to debug placement failures.
Succeeds if: The block is successfully placed in the world.
Fails if: The block fails to be placed.

+Example use: Placing a single pumpkin block.

+Back to top

+ +

minecraft:snap_to_surface_feature

+ +'minecraft:snap_to_surface_feature' snaps the y-value of a feature placement pos to the floor or the ceiling within the provided 'vertical_search_range'. The placement biome is preserved. If the snap position goes outside of the placement biome, placement will fail.

+Example use: Define a feature that snaps the 'cave_vine_feature' to the ceiling.

+Back to top

+ +

minecraft:structure_template_feature

+ +'minecraft:structure_template_feature' places a structure in the world. The structure must be stored as a .mcstructure file in the "structures" subdirectory of a behavior pack. It is possible to reference structures that are part of other behavior packs, they do not need to come from the same behavior pack as this feature. Constraints can be defined to specify where the structure is allowed to be placed. During placement, the feature will search for a position within the 'adjustment_radius' that satisfies all constraints. If none are found, the structure will not be placed.
Succeeds if: The structure is placed in the world.
Fails if: The structure fails to be placed within the world.

+Example use: Place a hot air balloon structure that "floats" in the air.

+Back to top

+ +

minecraft:surface_relative_threshold_feature

+ +'minecraft:surface_relative_threshold_feature' determines whether the provided position is below the estimated surface level of the world, and places a feature if so.If the provided position is above configured surface or the surface is not available, placement will fail. This feature only works for Overworld generators using world generation 1.18 or later.

+Example use: Define a feature that places the 'underwater_magma_snap_to_surface_feature', if the given position is at least two blocks below estimated surface level.

+Back to top

+ +

minecraft:underwater_cave_carver_feature

+ +'minecraft:underwater_cave_carver_feature' carves a cave through the world in the current chunk, and in every chunk around the current chunk in an 8 radial pattern.This feature will specifically target creating caves only below sea level.
This feature will also only work when placed specifically in the pass "pregeneration_pass".

+Example use: Carve caves normally.

+Back to top

+ +

minecraft:tree_feature

+ +'minecraft:tree_feature' will place a tree in the world. A tree consists of a column that is anchored to a base block with set parameters for what it can be placed on and canopy that extends from the column.
Trees support multiple types of canopies, trunks, and roots. Trees will only grow in certain biomes if the 'may_grow_on' property includes the blocks commonly found on the surface of that biome.
Succeeds if: The tree is placed in the world.
Fails if: The tree fails to be placed within the world.

+Example use: Azalea tree.

+Back to top

+ +

minecraft:vegetation_patch_feature

+ +'minecraft:vegetation_patch_feature' scatters a vegetation feature in an area. The vegetation feature’s appearance can be modified by adjusting the radius and depth that it will generate.
Succeeds if: At least one ground base block was placed.
Fails if: No ground base blocks were placed.

+Example: A pool of clay with dripleaves.

+Back to top

+ +

minecraft:weighted_random_feature

+ +'minecraft:weighted_random_feature' randomly selects and places a feature based on a weight value. Weights are relative, with higher values making selection more likely.
Succeeds if: The selected feature is placed.
Fails if: The selected feature fails to be placed.

+Example use: Selecting and placing a variant of a flower.

+Back to top

+ +

Feature schema

+Here is the complete feature schema

+

+ +

Attaching features

+ +Features must be attached to at least one biome in order to show up in the world. During world generation, biomes attempt to place their attached features chunk-by-chunk. Features can be attached in two ways:
1) Via a feature rule definition
2) Via the "minecraft:forced_features" biome component
Back to top

+ +

Feature rules

+ +Feature rules are separate JSON definition files found in the "feature_rules" subfolder of behavior packs. Feature rules follow the same filename rules as features. Each feature rule controls exactly one feature and serves as the root of a chain of feature data. To attach a feature to a biome with a feature rule, the "conditions" object must include the "minecraft:biome_filter" field. This is a list of filter tests that are performed on each biome to determine if the feature should be attached. Most relevant is the "has_biome_tag" test.

+Here is a sample feature rule

+Back to top

+ +

Feature rule schema

+ +

+

+Back to top

+ +

Forced features

+ +Features attached with the second method are called "forced" or "explicit" features. Unlike feature rules, forced features are not defined in separate JSON files. Instead, they are specified in the existing biome JSON definitions via the "minecraft:forced_features" component. Like feature rules, this component includes fields that define when features should be placed ("placement_pass") and how they should be scattered ("distribution"). For more information about biome components (including the complete JSON schema), consult the biome documentation.
Back to top

+ diff --git a/Fogs.html b/Fogs.html new file mode 100644 index 000000000..5a8f54e40 --- /dev/null +++ b/Fogs.html @@ -0,0 +1,87 @@ +

FOGS DOCUMENTATION
Version: 1.20.60.4

+

Index

+ + + + + + + + + + + + + +
Fog Definitions
Fog Schema
Active Fog Stack
Biomes
Command
Data Default
Engine Default
Biomes
Fog Command
Pop
Push
Remove
+Back to top +

Fog Definitions

+ +Fogs are setup in Json files under the resource_packs, /'name of pack'/, fogs directory.

Fog Schema

+ +

Fog Json Schema

+ +```
--------
{
version "format_version"
object "minecraft:fog_settings"
{
object "description"
{
string "identifier" // The identifier for these fog settings. The identifier must include a namespace.
}
object "distance" : opt // The distance fog settings for different camera locations.
{
object "air" : opt // The fog settings when the camera is in the air.
{
color "fog_color" // The color that the fog will take on.
float "fog_start" // The distance from the player that the fog will begin to appear. 'fog_start' must be less than or equal to 'fog_end'.
float "fog_end"<0.000000-*> // The distance from the player that the fog will become fully opaque. 'fog_end' must be greater than or equal to 'fog_start'.
string "render_distance_type"<"fixed", "render"> // Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.
object "transition_fog" : opt // Additional fog data which will slowly transition to the distance fog of current biome.
{
object "init_fog" // Initial fog that will slowly transition into water distance fog of the biome when player goes into water.
{
color "fog_color" // The color that the fog will take on.
float "fog_start" // The distance from the player that the fog will begin to appear. 'fog_start' must be less than or equal to 'fog_end'.
float "fog_end"<0.000000-*> // The distance from the player that the fog will become fully opaque. 'fog_end' must be greater than or equal to 'fog_start'.
string "render_distance_type"<"fixed", "render"> // Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.
}
float "min_percent"<0.000000-1.000000> // The minimum progress of fog transition.
float "mid_seconds"<0.000000-*> // The time takes to reach certain progress('mid_percent') of fog transition.
float "mid_percent"<0.000000-1.000000> // The progress of fog transition after 'mid_seconds' seconds.
float "max_seconds"<0.000000-*> // Total amount of time takes to complete fog transition.
}
}
object "weather" : opt // The fog settings for when the camera is in the air with active weather (rain, snow, etc..).
{
color "fog_color" // The color that the fog will take on.
float "fog_start" // The distance from the player that the fog will begin to appear. 'fog_start' must be less than or equal to 'fog_end'.
float "fog_end"<0.000000-*> // The distance from the player that the fog will become fully opaque. 'fog_end' must be greater than or equal to 'fog_start'.
string "render_distance_type"<"fixed", "render"> // Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.
object "transition_fog" : opt // Additional fog data which will slowly transition to the distance fog of current biome.
{
object "init_fog" // Initial fog that will slowly transition into water distance fog of the biome when player goes into water.
{
color "fog_color" // The color that the fog will take on.
float "fog_start" // The distance from the player that the fog will begin to appear. 'fog_start' must be less than or equal to 'fog_end'.
float "fog_end"<0.000000-*> // The distance from the player that the fog will become fully opaque. 'fog_end' must be greater than or equal to 'fog_start'.
string "render_distance_type"<"fixed", "render"> // Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.
}
float "min_percent"<0.000000-1.000000> // The minimum progress of fog transition.
float "mid_seconds"<0.000000-*> // The time takes to reach certain progress('mid_percent') of fog transition.
float "mid_percent"<0.000000-1.000000> // The progress of fog transition after 'mid_seconds' seconds.
float "max_seconds"<0.000000-*> // Total amount of time takes to complete fog transition.
}
}
object "water" : opt // The fog settings when the camera is in water.
{
color "fog_color" // The color that the fog will take on.
float "fog_start" // The distance from the player that the fog will begin to appear. 'fog_start' must be less than or equal to 'fog_end'.
float "fog_end"<0.000000-*> // The distance from the player that the fog will become fully opaque. 'fog_end' must be greater than or equal to 'fog_start'.
string "render_distance_type"<"fixed", "render"> // Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.
object "transition_fog" : opt // Additional fog data which will slowly transition to the distance fog of current biome.
{
object "init_fog" // Initial fog that will slowly transition into water distance fog of the biome when player goes into water.
{
color "fog_color" // The color that the fog will take on.
float "fog_start" // The distance from the player that the fog will begin to appear. 'fog_start' must be less than or equal to 'fog_end'.
float "fog_end"<0.000000-*> // The distance from the player that the fog will become fully opaque. 'fog_end' must be greater than or equal to 'fog_start'.
string "render_distance_type"<"fixed", "render"> // Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.
}
float "min_percent"<0.000000-1.000000> // The minimum progress of fog transition.
float "mid_seconds"<0.000000-*> // The time takes to reach certain progress('mid_percent') of fog transition.
float "mid_percent"<0.000000-1.000000> // The progress of fog transition after 'mid_seconds' seconds.
float "max_seconds"<0.000000-*> // Total amount of time takes to complete fog transition.
}
}
object "lava" : opt // The fog settings when the camera is in lava.
{
color "fog_color" // The color that the fog will take on.
float "fog_start" // The distance from the player that the fog will begin to appear. 'fog_start' must be less than or equal to 'fog_end'.
float "fog_end"<0.000000-*> // The distance from the player that the fog will become fully opaque. 'fog_end' must be greater than or equal to 'fog_start'.
string "render_distance_type"<"fixed", "render"> // Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.
object "transition_fog" : opt // Additional fog data which will slowly transition to the distance fog of current biome.
{
object "init_fog" // Initial fog that will slowly transition into water distance fog of the biome when player goes into water.
{
color "fog_color" // The color that the fog will take on.
float "fog_start" // The distance from the player that the fog will begin to appear. 'fog_start' must be less than or equal to 'fog_end'.
float "fog_end"<0.000000-*> // The distance from the player that the fog will become fully opaque. 'fog_end' must be greater than or equal to 'fog_start'.
string "render_distance_type"<"fixed", "render"> // Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.
}
float "min_percent"<0.000000-1.000000> // The minimum progress of fog transition.
float "mid_seconds"<0.000000-*> // The time takes to reach certain progress('mid_percent') of fog transition.
float "mid_percent"<0.000000-1.000000> // The progress of fog transition after 'mid_seconds' seconds.
float "max_seconds"<0.000000-*> // Total amount of time takes to complete fog transition.
}
}
object "lava_resistance" : opt // The fog settings when the camera is in lava and the player has the lava resistance effect active.
{
color "fog_color" // The color that the fog will take on.
float "fog_start" // The distance from the player that the fog will begin to appear. 'fog_start' must be less than or equal to 'fog_end'.
float "fog_end"<0.000000-*> // The distance from the player that the fog will become fully opaque. 'fog_end' must be greater than or equal to 'fog_start'.
string "render_distance_type"<"fixed", "render"> // Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.
object "transition_fog" : opt // Additional fog data which will slowly transition to the distance fog of current biome.
{
object "init_fog" // Initial fog that will slowly transition into water distance fog of the biome when player goes into water.
{
color "fog_color" // The color that the fog will take on.
float "fog_start" // The distance from the player that the fog will begin to appear. 'fog_start' must be less than or equal to 'fog_end'.
float "fog_end"<0.000000-*> // The distance from the player that the fog will become fully opaque. 'fog_end' must be greater than or equal to 'fog_start'.
string "render_distance_type"<"fixed", "render"> // Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.
}
float "min_percent"<0.000000-1.000000> // The minimum progress of fog transition.
float "mid_seconds"<0.000000-*> // The time takes to reach certain progress('mid_percent') of fog transition.
float "mid_percent"<0.000000-1.000000> // The progress of fog transition after 'mid_seconds' seconds.
float "max_seconds"<0.000000-*> // Total amount of time takes to complete fog transition.
}
}
object "powder_snow" : opt // The fog settings when the camera is inside a Powder Snow block.
{
color "fog_color" // The color that the fog will take on.
float "fog_start" // The distance from the player that the fog will begin to appear. 'fog_start' must be less than or equal to 'fog_end'.
float "fog_end"<0.000000-*> // The distance from the player that the fog will become fully opaque. 'fog_end' must be greater than or equal to 'fog_start'.
string "render_distance_type"<"fixed", "render"> // Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.
object "transition_fog" : opt // Additional fog data which will slowly transition to the distance fog of current biome.
{
object "init_fog" // Initial fog that will slowly transition into water distance fog of the biome when player goes into water.
{
color "fog_color" // The color that the fog will take on.
float "fog_start" // The distance from the player that the fog will begin to appear. 'fog_start' must be less than or equal to 'fog_end'.
float "fog_end"<0.000000-*> // The distance from the player that the fog will become fully opaque. 'fog_end' must be greater than or equal to 'fog_start'.
string "render_distance_type"<"fixed", "render"> // Determines how distance value is used. Fixed distance is measured in blocks. Dynamic distance is multiplied by the current render distance.
}
float "min_percent"<0.000000-1.000000> // The minimum progress of fog transition.
float "mid_seconds"<0.000000-*> // The time takes to reach certain progress('mid_percent') of fog transition.
float "mid_percent"<0.000000-1.000000> // The progress of fog transition after 'mid_seconds' seconds.
float "max_seconds"<0.000000-*> // Total amount of time takes to complete fog transition.
}
}
}
object "volumetric" : opt // The volumetric fog settings.
{
object "density" : opt // The density settings for different camera locations.
{
object "air" : opt // Fog density values as light passes through air blocks.
{
float "max_density"<0.000000-1.000000> // The maximum amount of opaqueness that the ground fog will take on. A value from [0.0, 1.0].
float "max_density_height"<0.000000-320.000000> : opt // The height in blocks that the ground fog will become it's maximum density.
float "zero_density_height"<0.000000-320.000000> : opt // The height in blocks that the ground fog will be completely transparent and begin to appear. This value needs to be at least 1 higher than 'max_density_height'.
bool "uniform" : opt // When set to true, the density will be uniform across all heights.
}
object "water" : opt // Fog density values as light passes through water blocks.
{
float "max_density"<0.000000-1.000000> // The maximum amount of opaqueness that the ground fog will take on. A value from [0.0, 1.0].
float "max_density_height"<0.000000-320.000000> : opt // The height in blocks that the ground fog will become it's maximum density.
float "zero_density_height"<0.000000-320.000000> : opt // The height in blocks that the ground fog will be completely transparent and begin to appear. This value needs to be at least 1 higher than 'max_density_height'.
bool "uniform" : opt // When set to true, the density will be uniform across all heights.
}
object "lava" : opt // Fog density values as light passes through lava blocks.
{
float "max_density"<0.000000-1.000000> // The maximum amount of opaqueness that the ground fog will take on. A value from [0.0, 1.0].
float "max_density_height"<0.000000-320.000000> : opt // The height in blocks that the ground fog will become it's maximum density.
float "zero_density_height"<0.000000-320.000000> : opt // The height in blocks that the ground fog will be completely transparent and begin to appear. This value needs to be at least 1 higher than 'max_density_height'.
bool "uniform" : opt // When set to true, the density will be uniform across all heights.
}
object "lava_resistance" : opt // Fog density values as light passes through lava blocks while the player has lava resistance.
{
float "max_density"<0.000000-1.000000> // The maximum amount of opaqueness that the ground fog will take on. A value from [0.0, 1.0].
float "max_density_height"<0.000000-320.000000> : opt // The height in blocks that the ground fog will become it's maximum density.
float "zero_density_height"<0.000000-320.000000> : opt // The height in blocks that the ground fog will be completely transparent and begin to appear. This value needs to be at least 1 higher than 'max_density_height'.
bool "uniform" : opt // When set to true, the density will be uniform across all heights.
}
}
object "media_coefficients" : opt // The coefficient settings for the volumetric fog in different blocks.
{
object "air" : opt // Fog coefficient values while light passes through air.
{
color "scattering" // Proportion of light that is scattered per block.
color "absorption" // Proportion of light that is absorbed (lost) per block.
}
object "water" : opt // Fog coefficient values while light passes through water.
{
color "scattering" // Proportion of light that is scattered per block.
color "absorption" // Proportion of light that is absorbed (lost) per block.
}
object "cloud" : opt // Fog coefficient values while light passes through clouds.
{
color "scattering" // Proportion of light that is scattered per block.
color "absorption" // Proportion of light that is absorbed (lost) per block.
}
}
}
}
}

----------
```
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+ +

+ +

Active Fog Stack

+ +

Active Fog Stack

+ +The active fog stack is used to determine which fog setting to use at any given time in the game. Each player has a unique fog stack.

Whenever the game needs to determine the values for the fog, it will start at the top of the fog stack and check down it until it has found a value for the current setting type. So, if a fog setting on the stack does not not have the setting it's looking for, then it will continue down the stack and check in. If it finds no such setting, it will instead use the defaults defined by the engine.

The fog stack initially is setup as follows. Starting at the bottom:
- Engine Default: hard code values.
- Data Default: The default data driven settings.
- Biomes: The settings defined to be on each biome.
- Command: The settings set on the player by server commands.

Biomes

+ +

Biomes

+ +The biome layer is an average of all the settings defined by the biomes around the player's position. The biome settings are defined in "biomes_client.json" as well for each individual biome.
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+ +

Command

+ +

Command

+ +The command layer is all the settings set by the "/fog" command and evaluated it as one stack from top to bottom. More detail in the "Fog Command" section.
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+ +

Data Default

+ +

Data Default

+ +Defined in "biomes_client.json" under "default" if it references a fog definition via "fog_identifier".
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+ +

Engine Default

+ +

Engine Default

+ +Hard coded values in case there are no data driven values; the implicit bottom of the stack.
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+ +

+ +

Biomes

+ +

Biomes

+ +Fog settings can be determined for the biomes with "biomes_client.json". In each biome entry, you can have a variable called "fog_identifier" and set a name that matches the fog setting you want to use with this biome.

The "default" entry can also be set this way and will be used underneath the biomes entries in the active fog stack.So, a biome's fog setting does not completely replace the default's setting, but instead the biome is read on top of the default as described in the "Active Fog Stack" section.

The "default" biome entry has the tag "remove_all_prior_fog" that is defaulted to "false".
While set to false (or if the tag is not entered), missing fog definitions will be filled in by any lower resource pack that does have the definition filled.
When set to true, all previous fog definitions in resource packs before the current pack that enabled it will be cleared, effectively making the current resource pack the new starting point for all fogs.

In each biome (including "default") there is the tag "inherit_from_prior_fog" that is also defaulted to "false".
While set to false (or if the tag is not entered), the current resource pack's biome will overwrite the currently stored "fog_identifier" tag with its own.
When set to true, the "fog_identifier" tags from all matching biomes will be added together and create a new merged fog definition for that biome.
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+ +

Fog Command

+ +

Fog Command

+ +"/fog" can be used to manage fog settings in this layer of the active fog stack for each player.

Fog settings in this layer are ordered via the "push", "pop", "remove" modes of the "/fog" command described below.
Fog Settings are evaluated top-to bottom in the active fog stack which includes top-to-bottom in this layer first.

Fog settings in this layer are saved and then restored on world load per player. In this way a fog setting that is pushed before a world save, will still apply after a world load and can then be popped.

Pop

+ +

Pop

+ +Removes the top-most fog setting, from selected player(s), that matches the user provided ID (i.e. as provided previously via a "/fog push" command).
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+ +

Push

+ +

Push

+ +Pushes a new fog setting, to specified player(s), along with a user provided ID, onto the top of the Fog Command layers of the players' active fog stacks.
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+ +

Remove

+ +

Remove

+ +Removes all matching fog settings, from the selected player(s), that matches the user-provided ID (i.e. as provided previously via one or more "/fog push" commands).
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+ +

+ diff --git a/Item.html b/Item.html new file mode 100644 index 000000000..13e01dc2f --- /dev/null +++ b/Item.html @@ -0,0 +1,947 @@ +

ITEM DOCUMENTATION
Version: 1.20.60.4

+

Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Items
Item Definition Properties
components v1.20.50
description v1.20.10
menu_category v1.20.10
minecraft:allow_off_hand
minecraft:block_placer
minecraft:can_destroy_in_creative
minecraft:cooldown
minecraft:damage
minecraft:digger v1.20.50
minecraft:display_name
minecraft:durability
minecraft:enchantable
minecraft:entity_placer
minecraft:food v1.20.30
minecraft:fuel
minecraft:glint
minecraft:hand_equipped
minecraft:hover_text_color
minecraft:icon
minecraft:interact_button
minecraft:item v1.20.50
minecraft:item_storage
minecraft:liquid_clipped
minecraft:max_stack_size
minecraft:projectile
minecraft:record
minecraft:repairable
minecraft:shooter
minecraft:should_despawn
minecraft:stacked_by_data
minecraft:tags
minecraft:throwable
minecraft:use_animation
minecraft:use_modifiers v1.20.50
minecraft:wearable
+Back to top +

Items

+ +To define an item, the item definition must be defined in the behavior pack in a JSON file.
All attributes, including item names, must be defined using item components.

Item Definition Properties

+ +The properties are part of the Item Definition. This helps the system determine how to parse and initialize this item.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
format_versionSpecifies the version of the game this entity was made in. If the version is lower than the current version, any changes made to the entity in the vanilla version will be applied to it.
minecraft:itemItem definition, which includes the "description" and "components" sections.
+

Code Example

+Example

+Back to top

+ +

components v1.20.50

+ +List of all components that used in this item.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
minecraft:allow_off_handJSON ObjectThe allow off hand component determines whether the item can be placed in the off hand slot of the inventory.
minecraft:block_placerJSON ObjectBlock Placer item component. Items with this component will place a block when used.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.10)
minecraft:can_destroy_in_creativeJSON ObjectThe can destroy in creative component determines if the item will break blocks in creative when swinging.
minecraft:cooldownJSON ObjectCool down time for a component. After you use an item, all items specified with the same `cool down category` setting becomes unusable for the duration specified by the 'cool down time' setting in this component.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.10)
minecraft:damageJSON ObjectThe damage component determines how much extra damage the item does on attack.
minecraft:diggerJSON ObjectDigger item component. You can specify how quickly this item can dig specific blocks.
minecraft:display_nameJSON ObjectDisplay Name item component. Determines the text shown whenever an item's name is displayed (ex. hover text).
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.0)
minecraft:durabilityJSON ObjectDurability item component. Determines how much damage this item takes before breaking and allows the item to be combined in crafting.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.0)
minecraft:enchantableJSON ObjectThe enchantable component determines what enchantments can be applied to the item. Not all enchantments will have an effect on all item components.
minecraft:entity_placerJSON ObjectEntity placer item component. You can specifiy allowed blocks that the item is restricted to.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.0)
minecraft:foodJSON ObjectWhen an item has a food component, it becomes edible to the player. Must have the 'minecraft:use_duration' component in order to function properly.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.30)
minecraft:fuelJSON ObjectFuel item component. Allows this item to be used as fuel in a furnace to 'cook' other items.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.0)
minecraft:glintJSON ObjectThe glint component determines whether the item has the enchanted glint render effect on it.
minecraft:hand_equippedJSON ObjectThis component determines if an item is rendered like a tool while in hand.
minecraft:hover_text_colorJSON ObjectThe hover text color component determines the color of the item name when hovering over it.
minecraft:iconJSON ObjectIcon item component. Determines the icon to represent the item in the UI and elsewhere.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.0)
minecraft:interact_buttonJSON ObjectThis component is a boolean or string that determines if the interact button is shown in touch controls and what text is displayed on the button. When set as true, default "Use Item" text will be used.
minecraft:item_storageJSON ObjectThe Storage Item Component is used for storing Items within an Item's User Data
Experimental toggles required: Vanilla Experiments Internal (NON_LOC)
minecraft:liquid_clippedJSON ObjectThe liquid clipped component determines whether the item interacts with liquid blocks on use.
minecraft:max_stack_sizeJSON ObjectThe max stack size component determines how many of the item can be stacked together.
minecraft:projectileJSON ObjectProjectile item component. projectile items shoot out, like an arrow.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.10)
minecraft:recordJSON ObjectRecord Item Component. Used by record items to play music.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.10)
minecraft:repairableJSON ObjectRepairable item component. Determines the items that can be used to repair this item along with how much durability they repair.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.10)
minecraft:shooterJSON ObjectShooter Item Component. Must have the 'minecraft:use_duration' component in order to function properly.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.10)
minecraft:should_despawnJSON ObjectShould despawn component determines if the item should eventually despawn while floating in the world
minecraft:stacked_by_dataJSON ObjectThe stacked by data component determines if the same item with different aux values can stack. Also defines whether the item actors can merge while floating in the world.
minecraft:tagsJSON ObjectThe tags component determines which tags an item has on it.
minecraft:throwableJSON ObjectThrowable item component. Throwable items, such as a snowball.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.10)
minecraft:use_animationJSON ObjectThis component determines which animation plays when using the item.
minecraft:use_modifiersJSON ObjectThis component modifies use effects, including how long the item takes to use and the player's speed when used in combination with components like Shooter, Throwable or Food.
minecraft:wearableJSON ObjectWearable item component.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.20)
+Back to top

+ +

description v1.20.10

+ +List of characters of an item. The description MUST contain an identifier; the other fields are optional.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
identifierStringThe identifier for this item. The name must include a namespace and must not use the Minecraft namespace unless overriding a Vanilla item.
menu_categoryJSON ObjectThe creative group name and category for this item.
+Back to top

+ +

+ +The creative group name and category for this item.

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
category69, 70, 71, 72, 74The Creative Category that this item belongs to. Defaults to "items".
groupStringThe Creative Group that this item belongs to. Group name is limited to 256 characters.
is_hidden_in_commandsBooleanDetermines whether or not this item can be used with commands. Commands can use items by default.
+Back to top

+ +

minecraft:allow_off_hand

+ +The allow off hand component determines whether the item can be placed in the off hand slot of the inventory.

+ + + + + + + + + +
Name Type Default Value Description
valueBooleanWhether the item can be placed in the off hand slot.
+Back to top

+ +

minecraft:block_placer

+ +Block Placer item component. Items with this component will place a block when used.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.10)

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
blockJSON ObjectDefines the block that will be placed.
use_onArrayList of block descriptors that contain blocks that this item can be used on. If left empty, all blocks will be allowed.
+Back to top

+ +

minecraft:can_destroy_in_creative

+ +The can destroy in creative component determines if the item will break blocks in creative when swinging.

+ + + + + + + + + +
Name Type Default Value Description
valueBooleanWhether the item can destroy blocks while in creative.
+Back to top

+ +

minecraft:cooldown

+ +Cool down time for a component. After you use an item, all items specified with the same `cool down category` setting becomes unusable for the duration specified by the 'cool down time' setting in this component.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.10)

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
categoryJSON ObjectThe type of cool down for this item. All items with a cool down component with the same category are put on cool down when one is used.
durationFloatThe duration of time (in seconds) items with a matching category will spend cooling down before becoming usable again.
+Back to top

+ +

minecraft:damage

+ +The damage component determines how much extra damage the item does on attack.

+ + + + + + + + + +
Name Type Default Value Description
valueHow much extra damage the item does, must be a positive number.
+Back to top

+ +

minecraft:digger v1.20.50

+ +Digger item component. You can specify how quickly this item can dig specific blocks.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
destroy_speedsArrayA list of blocks to dig with correlating speeds of digging.
use_efficiencyBooleanWhether this item should be impacted if the efficiency enchant is applied to it.
+Back to top

+ +

minecraft:display_name

+ +Display Name item component. Determines the text shown whenever an item's name is displayed (ex. hover text).
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.0)

+ + + + + + + + + +
Name Type Default Value Description
valueStringThe display name for an item.
+Back to top

+ +

minecraft:durability

+ +Durability item component. Determines how much damage this item takes before breaking and allows the item to be combined in crafting.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.0)

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
damage_chanceJSON ObjectDamage chance is the percentage chance of this item losing durability. Default is set to 100. Defined as an int range with min and max value.
max_durabilityIntegerMax durability is the amount of damage that this item can take before breaking. This is a required parameter and has a minimum of 0.
+Back to top

+ +

minecraft:enchantable

+ +The enchantable component determines what enchantments can be applied to the item. Not all enchantments will have an effect on all item components.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
slotStringWhat enchantments can be applied (ex. Using `bow` would allow this item to be enchanted as if it were a bow).
valueThe value of the enchantment (minimum of 0).
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+ +

minecraft:entity_placer

+ +Entity placer item component. You can specifiy allowed blocks that the item is restricted to.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.0)

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
dispense_onArrayList of block descriptors that contain blocks that this item can be dispensed on. If left empty, all blocks will be allowed.
entityJSON ObjectThe entity to be placed in the world.
use_onArrayList of block descriptors that contain blocks that this item can be used on. If left empty, all blocks will be allowed.
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+ +

minecraft:food v1.20.30

+ +When an item has a food component, it becomes edible to the player. Must have the 'minecraft:use_duration' component in order to function properly.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.30)

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
can_always_eatBooleanIf true you can always eat this item (even when not hungry). Default is set to false.
nutritionIntegerThe value that is added to the actor's nutrition when the item is used. Default is set to 0.
saturation_modifierFloatSaturation Modifier is used in this formula: (nutrition * saturation_modifier * 2) when applying the saturation buff. Default is set to 0.6.
using_converts_toJSON ObjectWhen used, converts to the item specified by the string in this field. Default does not convert item.
+Back to top

+ +

minecraft:fuel

+ +Fuel item component. Allows this item to be used as fuel in a furnace to 'cook' other items.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.0)

+ + + + + + + + + +
Name Type Default Value Description
durationFloatHow long in seconds will this fuel cook items for.
+Back to top

+ +

minecraft:glint

+ +The glint component determines whether the item has the enchanted glint render effect on it.

+ + + + + + + + + +
Name Type Default Value Description
valueBooleanWhether the item has the glint effect.
+Back to top

+ +

minecraft:hand_equipped

+ +This component determines if an item is rendered like a tool while in hand.

+ + + + + + + + + +
Name Type Default Value Description
valueBooleanIf the item is rendered like a tool while in hand.
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+ +

minecraft:hover_text_color

+ +The hover text color component determines the color of the item name when hovering over it.

+ + + + + + + + + +
Name Type Default Value Description
valueJSON ObjectThe color of the item's hover text.
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+ +

minecraft:icon

+ +Icon item component. Determines the icon to represent the item in the UI and elsewhere.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.0)

+ + + + + + + + + +
Name Type Default Value Description
texturesJSON ObjectThis map contains the different textures that can be used for the item's icon. Default will contain the actual icon texture. Armor trim textures and palettes can be specified here too. The icon textures are the keys from the resource_pack/textures/item_texture.json 'texture_data' object associated with the texture file.
+Back to top

+ +

minecraft:interact_button

+ +This component is a boolean or string that determines if the interact button is shown in touch controls and what text is displayed on the button. When set as true, default "Use Item" text will be used.
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+ +

minecraft:item v1.20.50

+ +Item definition, which includes the "description" and "components" sections.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
componentsJSON ObjectList of all components that used in this item.
descriptionJSON ObjectList of characters of an item. The description MUST contain an identifier; the other fields are optional.
+Back to top

+ +

minecraft:item_storage

+ +The Storage Item Component is used for storing Items within an Item's User Data
Experimental toggles required: Vanilla Experiments Internal (NON_LOC)

+ + + + + + + + + +
Name Type Default Value Description
capacityIntegerThe max capacity of the item, default is 64
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+ +

minecraft:liquid_clipped

+ +The liquid clipped component determines whether the item interacts with liquid blocks on use.

+ + + + + + + + + +
Name Type Default Value Description
valueBooleanWhether the item interacts with liquid blocks on use.
+Back to top

+ +

minecraft:max_stack_size

+ +The max stack size component determines how many of the item can be stacked together.

+ + + + + + + + + +
Name Type Default Value Description
valueHow many of the item that can be stacked.
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+ +

minecraft:projectile

+ +Projectile item component. projectile items shoot out, like an arrow.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.10)

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
minimum_critical_powerFloatHow long you must charge a projectile for it to critically hit.
projectile_entityJSON ObjectThe entity to be fired as a projectile.
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+ +

minecraft:record

+ +Record Item Component. Used by record items to play music.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.10)

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
comparator_signalIntegerSignal strength for comparator blocks to use, from 1 - 13.
durationFloatDuration of sound event in seconds, float value.
sound_event68, 69, 70, 289, 71, 72, 355, 73, 74, 75, 76, 77, 85, 287, 86, 82, 288, 83, 84, 78, 79, 80, 560, 310, 356, 81, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 362, 500, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 291, 122, 123, 124, 125, 126, 127, 128, 129, 279, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 297, 298, 299, 300, 301, 302, 303, 304, 305, 284, 282, 285, 283, 286, 157, 158, 160, 159, 161, 280, 281, 162, 163, 168, 164, 165, 166, 167, 385, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 382, 537, 439, 507, 182, 183, 186, 187, 188, 184, 185, 189, 190, 191, 192, 498, 499, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 205, 204, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 258, 278, 246, 253, 247, 248, 249, 250, 251, 252, 255, 256, 257, 259, 260, 261, 262, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 292, 293, 294, 296, 534, 535, 501, 503, 306, 308, 309, 311, 320, 321, 322, 312, 307, 313, 314, 315, 316, 317, 318, 319, 323, 245, 324, 325, 326, 327, 330, 331, 333, 332, 334, 335, 336, 337, 328, 329, 338, 339, 340, 344, 343, 345, 346, 347, 348, 341, 342, 349, 350, 351, 352, 353, 354, 358, 359, 361, 360, 357, 363, 370, 364, 365, 367, 368, 369, 366, 380, 381, 376, 377, 378, 379, 375, 371, 372, 373, 395, 391, 392, 393, 394, 390, 386, 387, 388, 389, 383, 374, 396, 397, 384, 254, 295, 502, 398, 399, 400, 401, 405, 406, 402, 404, 403, 407, 408, 409, 413, 414, 415, 410, 411, 412, 416, 417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437, 438, 443, 444, 440, 496, 497, 506, 441, 442, 445, 451, 452, 453, 454, 455, 456, 457, 458, 494, 495, 504, 505, 508, 447, 448, 449, 450, 510, 513, 514, 515, 511, 512, 516, 517, 518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 532, 533, 530, 531, 536, 538, 539, 540, 541, 542, 543, 544, 545, 546, 549, 550, 547, 548, 551, 558, 559, 561, 562, 552, 554, 556, 555, 553, 557, 563, 564, 565, 566, 567, 568Sound event type: 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, wait, pigstep, otherside, 5, relic.
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+ +

minecraft:repairable

+ +Repairable item component. Determines the items that can be used to repair this item along with how much durability they repair.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.10)

+ + + + + + + + + +
Name Type Default Value Description
repair_itemsArrayList of repair item entries. Each entry needs to define a list of strings for `items` that can be used for the repair and an optional `repair_amount` for how much durability is repaired.
+Back to top

+ +

minecraft:shooter

+ +Shooter Item Component. Must have the 'minecraft:use_duration' component in order to function properly.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.10)

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
ammunitionArrayAmmunition.
charge_on_drawBooleanCharge on draw? Default is set to false.
max_draw_durationJSON ObjectDraw Duration. Default is set to 0.
scale_power_by_draw_durationBooleanScale power by draw duration? Default is set to false.
+Back to top

+ +

minecraft:should_despawn

+ +Should despawn component determines if the item should eventually despawn while floating in the world

+ + + + + + + + + +
Name Type Default Value Description
valueBooleanWhether the item should eventually despawn while floating in the world
+Back to top

+ +

minecraft:stacked_by_data

+ +The stacked by data component determines if the same item with different aux values can stack. Also defines whether the item actors can merge while floating in the world.

+ + + + + + + + + +
Name Type Default Value Description
valueBooleanWhether the same item with different aux values can stack. Also defines whether the item actors can merge while floating in the world.
+Back to top

+ +

minecraft:tags

+ +The tags component determines which tags an item has on it.

+ + + + + + + + + +
Name Type Default Value Description
tagsArrayAn array that can contain multiple item tags.
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+ +

minecraft:throwable

+ +Throwable item component. Throwable items, such as a snowball.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.10)

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
do_swing_animationBooleanWhether the item should use the swing animation when thrown. Default is set to false.
launch_power_scaleFloatThe scale at which the power of the throw increases. Default is set to 1.0.
max_draw_durationFloatThe maximum duration to draw a throwable item. Default is set to 0.0.
max_launch_powerFloatThe maximum power to launch the throwable item. Default is set to 1.0.
min_draw_durationFloatThe minimum duration to draw a throwable item. Default is set to 0.0.
scale_power_by_draw_durationBooleanWhether or not the power of the throw increases with duration charged. Default is set to false.
+Back to top

+ +

minecraft:use_animation

+ +This component determines which animation plays when using the item.

+ + + + + + + + + +
Name Type Default Value Description
valueWhich animation to play when using the item.
+Back to top

+ +

minecraft:use_modifiers v1.20.50

+ +This component modifies use effects, including how long the item takes to use and the player's speed when used in combination with components like Shooter, Throwable or Food.

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
movement_modifierFloatModifier value to scale the players movement speed when item is in use.
use_durationFloatHow long the item takes to use in seconds.
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+ +

minecraft:wearable

+ +Wearable item component.
Experimental toggles required: Holiday Creator Features (in format versions before 1.20.20)

+ + + + + + + + + + + + + + + +
Name Type Default Value Description
protectionIntegerHow much protection the wearable item has. Default is set to 0.
slot69, 70, 71, 72, 73Determines where the item can be worn. If any non-hand slot is chosen, the max stack size is set to 1.
+Back to top

+ +

+ diff --git a/Molang.html b/Molang.html new file mode 100644 index 000000000..06b3c9951 --- /dev/null +++ b/Molang.html @@ -0,0 +1,2006 @@ +

MOLANG DOCUMENTATION
Version: 1.20.60.4

+

Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Why Does Molang Exist?
Lexical Structure
Case Sensitivity
Keywords
Operator Precedence
Variables
Values
Query Functions
Aliases
Structs
Strings
Math Functions
-> Arrow Operator
{ } Brace Scope Delimiters
Conditionals
loop
for_each
break
continue
?? Null Coalescing Operator
Simple vs Complex Expressions
Domain Examples
Entity Definition Scripts
Animation and Animation Controller Files
Render Controllers
Query Functions
List of Entity Queries
List of Experimental Entity Queries
Experimental Operators
Versioned Changes
Versioned Change Versions
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Why Does Molang Exist?

+ +Molang is a simple expression-based language designed for fast, data-driven calculation of values at run-time, and with a direct connection to in-game values and systems. Its focus is to enable low-level systems like animation to support flexible data-driven behavior for both internal and external creators, while staying highly performant.
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+ +

Lexical Structure

+ +The language structure is largely based on simple 'C' language family style syntax. An expression can be made of either one simple value or math calculation, or can be made of several sub-expressions where more complicated code is required.

In simple cases, the terminating `;` is omitted and the expression result is returned.
In complex cases, multiple sub-expressions are each terminated with a semicolon `;`. Complex expressions evaluate to `0.0` unless there is a `return` statement, in which case the evaluated value of the `return`'s sub-expression will be returned out of the current scope.

Case Sensitivity

+ +All things in Molang are case-INsensitive, with the exception of strings, which maintain the case provided.
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+ +

Keywords

+ +All identifiers not in a scope listed below are reserved for future use

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Keyword Description
`1.23`Numerical constant value
`! && || < <= >= > == !=`Logical operators
`* / + -`Basic math operators
`(` `)`Parentheses for expression term evaluation control
`{` `}`Braces for execution scope
`??`Null coalescing operator, for handling missing variables or stale actor references
`geometry.texture_name`A reference to a geometry named in the entity definition
`material.texture_name`A reference to a material named in the entity definition
`texture.texture_name`A reference to a texture named in the entity definition
`math.function_name`Various math functions
`query.function_name`Access to an entity's properties
`variable.variable_name`Read/write storage on an actor
`temp.variable_name`Read/write temporary storage
`context.variable_name`Read-only storage provided by the game in certain scenarios
` ? `Binary conditional operator
` ? : `Ternary conditional operator - NOTE: Nested ternary expressions without parentheses were incorrectly parsed before a Versioned Change was made to fix it (see 'Versioned Changes' below)
`this`The current value that this expression will ultimately write to (context specific)
`return`For complex expressions, this evaluates the following statement and stops execution of the expression, returns the value computed
`->`Arrow operator, for accessing data from a different entity
`loop`For repeating one or more commands 'n' times
`for_each`For iterating over an array of entities
`break`For early exiting a loop/for_each scope
`continue`For skipping the rest of the set of statements of a loop/for_each iteration and moving to the next iteration
`[` `]`Brackets for array access
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+ +

Operator Precedence

+ +Molang Operators follow this order to determine which thing is evaluated first when no parentheses are used. This should match the behavior of C or C++. Operators that are higher in this table are evaluated first, while operators on the same row are evaluated with the same priority. When operators have the same priority, they are evaluated left-to-right, except for the Ternary conditional operator, which is evaluated right-to-left. Using parentheses will allow direct control of order of evaluation, and is recommended for more complex expressions.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Operator Precedence Groups Description
(Highest Precedence)Higher precedence operators are evaluated first when no parentheses are used to control evaluation order
Logical NotThe Logical Not '!' operator
Multiplication and DivisionMultiplication '*' and Division '/'
Addition and SubtractionAddition '+' and Subtraction '-'
ComparisonsComparison operators '<' '<=' '>' '>=' (See 'Versioned Changes' below)
Equality checksEquality checking operators '==' '!=' (See 'Versioned Changes' below)
Logical ANDThe Logical AND '&&' operator (See 'Versioned Changes' below)
Logical ORThe Logical OR '||' operator (See 'Versioned Changes' below)
Ternary ConditionalTernary conditional operators using '? :'. Evaluated right-to-left when there are multiple ternary operators. (See 'Versioned Changes' below)
Null CoalescingNull coalescing operator '??'
(Lowest Precedence)Lower precedence operators are evaluated last when no parentheses are used to control evaluation order
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+ +

Variables

+ +There are three variable lifetimes a variable may belong to: Temporary, Entity, and Context:
- Temporary variables (eg: `temp.moo = 1;`) are read/write and valid for the scope they are defined in, as per C rules. For performance reasons their lifetime is global to the current expression execution and may return a valid value outside of the outermost scope they are defined in for an expression. Be careful in complex expressions. We will be adding content errors for invalid accesses as soon as possible.
- Entity variables (eg: `variable.moo = 1;`) are read/write and store their value on the entity for the lifetime of that entity. Note that these are currently not saved, so quitting and reloading the world will re-initialize these. In the same way, if the entity is despawned, any variables on the entity will be lost.
- Context variables (eg: `context.moo`) are read-only and specified by the game in certain situations. Details on what variables are specified and when will be available in the documentation of the area where that Molang expression is used (such as behaviors defining what context variables they expose).
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+ +

Values

+ +

+ +
- All numerical values are floats.
- Boolean values such as actor flags are converted and stored as a float value of either 0.0 or 1.0 for values of false or true respectively.
- For boolean tests, a float value equivalent to 0.0 is false, and anything not equal to 0.0 is true.
- For array indices, floats are C-style-cast to ints, and clamped at zero for negative values or wrapped by the array size for large values.
- Other supported types are:
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+ +

+

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+ +- Errors (such as divide by zero, missing variables, null references, etc) generally return a value of 0.0.
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+ +

+ +

Query Functions

+ +Query functions (eg: `query.is_baby` or `query.is_item_equipped('main_hand')`) allow expressions to read game data. If a query function takes no arguments, do not use parentheses. Otherwise, use parentheses and separate arguments with commas. For a full list of query functions, see below.
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+ +

Aliases

+ +To reduce typing burden and increase clarity when reading and writing Molang, the following keyword aliases can make life a bit easier. Note that left and right sides function identically.

+ +

Alias Mapping

+ +

+ + + + + + + + + + + + + + + + + + + +
Full Name Aliased Name
`context.moo``c.moo`
`query.moo``q.moo`
`temp.moo``t.moo`
`variable.moo``v.moo`
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+ +As an example...
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+ +

+

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+ +...can also be written as:
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+ +

+

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+ +Either syntax will work, and can be intermixed as desired. eg:
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+ +

+

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+ +

+ +

Structs

+ +Structures of data, unlike C, are implicitly defined by usage. Their purpose is to more efficiently pass data around, such as passing `v.location` rather than `v.x`, `v.y`, and `v.z`. eg:

+ +

+

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+ +For some more usage examples, each of the following expressions return 1.23
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+ +

+

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+ +

+

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+ +

+

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+ +

+

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+ +

+

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+ +Note that structures can be arbitrarily deep in their nesting/recursiveness. That said, it is recommended that you don't copy full structures inside other structures to avoid exploding memory, and not making structures too deep as there is a slight performance cost for each layer.
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+ +

+ +

Strings

+ +Strings in Molang are surrounded by single quotes, eg: `'minecraft:pig'` or `'hello world!'`. An empty string is defined as two consecutive single quotes. String operations only support `==` and `!=` at this time.
Note: strings don't support the ' character as there is no support for escape characters at this time.
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+ +

Math Functions

+ +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Function Description
`math.abs(value)`Absolute value of value
`math.acos(value)`arccos of value
`math.asin(value)`arcsin of value
`math.atan(value)`arctan of value
`math.atan2(y, x)`arctan of y/x. NOTE: the order of arguments!
`math.ceil(value)`Round value up to nearest integral number
`math.clamp(value, min, max)`Clamp value to between min and max inclusive
`math.cos(value)`Cosine (in degrees) of value
`math.die_roll(num, low, high)`returns the sum of 'num' random numbers, each with a value from low to high`. Note: the generated random numbers are not integers like normal dice. For that, use `math.die_roll_integer`.
`math.die_roll_integer(num, low, high)`returns the sum of 'num' random integer numbers, each with a value from low to high`. Note: the generated random numbers are integers like normal dice.
`math.exp(value)`Calculates e to the value'th power
`math.floor(value)`Round value down to nearest integral number
`math.hermite_blend(value)`Useful for simple smooth curve interpolation using one of the Hermite Basis functions: `3t^2 - 2t^3`. Note that while any valid float is a valid input, this function works best in the range [0,1].
`math.lerp(start, end, 0_to_1)`Lerp from start to end via 0_to_1
`math.lerprotate(start, end, 0_to_1)`Lerp the shortest direction around a circle from start degrees to end degrees via 0_to_1
`math.ln(value)`Natural logarithm of value
`math.max(A, B)`Return highest value of A or B
`math.min(A, B)`Return lowest value of A or B
`math.min_angle(value)`Minimize angle magnitude (in degrees) into the range [-180, 180)
`math.mod(value, denominator)`Return the remainder of value / denominator
`math.pi`Returns the float representation of the constant pi.
`math.pow(base, exponent)`Elevates `base` to the `exponent`'th power
`math.random(low, high)`Random value between low and high inclusive
`math.random_integer(low, high)`Random integer value between low and high inclusive
`math.round(value)`Round value to nearest integral number
`math.sin(value)`Sine (in degrees) of value
`math.sqrt(value)`Square root of value
`math.trunc(value)`Round value towards zero
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+ +

-> Arrow Operator

+ +

+ +Some return values of query function, or values stored in temp/entity/context variables can be a reference to another entity. The `->` operator allows an expression to access variables or run queries on that entity. For example, the example below will find all pigs within four meters of the current entity (including itself if it's a pig), and increment a variable `v.x` on itself if the block immediately above each pig is flammable (such as an oak button) :
Note that in the case where the left-hand side of the `->` operator has an error (value is null, the entity was killed previously, or some other issue), the expression will not evaluate the right-hand side and will return 0. This implementation style was a choice between performance and not requiring content creators to overly worry about checking for potentially bad values everywhere.

+

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+ +

Public Variables

+ +

+ +In general, variables of a mob are considered private to that mob and cannot be accessed by another. To expose read-only access of a variable to other mobs, you need to set the 'public' setting on that variable in the owning entity's resource definition. It is also recommended to default-initialize the variable.

+

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+ +

+ +

+ +

{ } Brace Scope Delimiters

+ +One can group a series of statements into a single group by wrapping them in `{` and `}` symbols. This is used primarily in loops and conditional statements:

+

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+ +

Conditionals

+ +The conditional '?' operator allows for two convenient ways to implement simple branching logic.
The first way is to use '?' by itself to conditionally execute part of an expression, for example `A ? B`. The part after the '?' is only run if the part before it evaluates to a true boolean.
The second way is to use '?' with a ':' as a 'conditional ternary', for example `A ? B : C`. If the part before the '?' is evaluated as true, the part before the ':' is returned. Otherwise the part after is returned.
NOTE: Nested ternary expressions without parentheses were incorrectly parsed before a Versioned Change was made to fix it (see 'Versioned Changes' below).

+Conditional Examples

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+ +

loop

+ +Sometimes you want to execute an expression multiple times. Rather than copy-pasting it a bunch, you can use `loop(, );`. We have placed some arbitrary restrictions on these for safety for now. The maximum loop counter is (as of this document being written) 1024. Also, note that while you can nest loops inside loops pretty much as deep as you want, be careful you don't make a loop so long it will hang your game.

+A Fibonacci Calculator

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+ +

for_each

+ +`query.get_nearby_entities` (see below) returns an array of entities. In order to iterate through them, you can use the following new built-in function `for_each`. It takes three parameters: `for_each(, , );` The variable can be any variable, either a `temp.` or `variable.`, although I'd recommend using `temp.` to not pollute the entity's variable space. The expression is any Molang expression you want to execute for each entry in the array)

+

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+ +

break

+ +

+ +This will exit out of a `loop` or `for_each` early. Eg:
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+ +

+

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+ +This will immediately exit the inner-most active loop, as per C-style language rules. If you have:
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+ +

+

+Back to top

+ +The `break` statement will terminate the inner loop when `v.x > 5`, and continue processing the outer loop's expression. Note that as v.x is not reset between the outer loops, the second time into the inner loop this will add one more to `v.x` and then exit the inner loop again, resulting in a final value of `v.x` of `6 + 1 + 1 + 1 + ... + 1` = `15`.)
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+ +

+ +

continue

+ +`continue` functions as per C-style language rules. Currently only supported in `loop` and `for_each`, this will skip to the next iteration of the current loop. See `break` above for more details on inner/outer loops. The following example will result in v.x becoming 6.0, as the increment will be skipped once it reaches that value. Note that it is better to break out of the loop in this contrived example, as it would be more performant than continuing to perform all 10 iterations.

+ +

+

+Back to top

+ +

+ +

?? Null Coalescing Operator

+ +Similar to how the null-coalescing operator works in C#, one can now reference a variable that may or may not exist without seeing a content error. If it doesn't, you can now provide a default value to use. Previously, if a variable didn't exist you would get a content error. This was to make sure variables were always initialized correctly to avoid uninitialized variable bugs. Unfortunately this then required initialize scripts, or in some cases some complex work-arounds to make sure variables were initialized. Now, if you know a variable won't be initialized in the first run of a script, you can use the following:

+ +

+

+Back to top

+ +
This will use the value of `variable.x` if it is valid, or else 1.2 if `variable.x`:
- has not yet been initialized
- is a reference to a deleted entity
- is an invalid reference
- holds an error

Note that the `??` operator will work with `variable.`s, `temp.`s, and `context.`s that hold numbers or entity references, but not resources such as materials, textures, or geometries (as those must exist and be valid else it's a content error). If the first argument would result in something that can't be resolved, it will return the second argument.

_Reminder: the standing rule of thumb in Molang is that if something would error or be a bad value, it is converted to 0.0 (and generally throw a content error on screen in non-publish builds. Note that content errors may prevent uploading content to the Marketplace, so please ensure expressions aren't going to do bad things such as dividing by zero)._
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+ +

+ +

Simple vs Complex Expressions

+ +

+ +A simple expression is a single statement, the value of which is returned to the system that evaluated the expression. eg:

+

+Back to top

+ +A complex expression is one with multiple statements, each ending in a ';'. Each statement is evaluated in order. In the current implementation, the last statement requires the use of the return keyword and defines the resulting value of the expression. eg:

+

+Back to top

+ +Note that in a simple expression, `;` is not allowed, whereas in a complex expression, each statement requires a `;` including the last. Also, note that if you don't `return` a value from a complex expression, the expression will evaluate to 0.0.
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+ +

+ +

+ +

Domain Examples

+ +

Entity Definition Scripts

+ +In the definition file there is a section for pre-computing values. These are executed immediately before animation and render controllers are processed, and stored in the entity. The purpose is to pre-compute any expensive and complex values you may want to reuse in your scripts, long-living index variable updates, or generally any one-off computation per render tick.

+

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+ +

Animation and Animation Controller Files

+ +These are numerical operations to control which animations are playing and how to animate bones. "variable.variable_name" and "query.function_name" refer to the entity currently being rendered. They have access to everything in the language except material, texture, and geometry types.
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+ +

Render Controllers

+ +There are a few different kinds of expressions here, where context implies what is allowed. As with animations, the entity accessors refer to the current entity, however depending on the context one also has access to materials, textures, and geometries. There are two sections in a render controller:
-Array definitions (optional)
-Resource usage (required)
The array definition section allows you to create arrays of resources by resource type if you so desire. These can then be referenced in the resource usage section.

+ +

Array Expressions

+ +For each of the three resource types (materials, textures, and geometry), you can define an array of resources. The name of the resource is the nice-name from the definition file. Using materials as an example:

+ +

+

+Back to top

+ +Note that all elements of an array must be of the same type. eg: a texture array must only contain textures.

An array can reference any combination of zero or more arrays (including duplicates if desired) and/or zero or more materials (again, including duplicates if you like), and you can have as many arrays as you like, each with as many elements as you like. If an array includes arrays in its members, they do not need to be the same length. When indexing into an array in the resource usage section, you use numerical expressions. If the resulting number is negative, it will use zero as the index. Any non - negative index will converted to an integer, and will wrap based on the size of the array:

+

+Back to top

+ +

+ +

Resource Expression

+ +A resource expression must return a single resource of a specific type depending on the context.
For example, in the "geometry" section, you must produce an expression that will result in a single geometry. Some examples:

+Cycle through an array of geometries at a rate of one per second

+Pick a geo based on an entity flag

+Use a specific geometry

+Use specific geo when sleeping, otherwise flip through an array based on a cosine curve, using index zero for almost half the time while the cosine curve is negative

+Back to top

+ +

Resource Sections

+ +

+ +

Geometry

+ +The geometry section specifies which geometry to use when rendering. As you can specify as many render controllers as you like in the definition file, a single render controller is only concerned with how to render a single geometry. Note that a geometry can be arbitrarily complex using any number of bones and polygons.
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+ +

Materials

+ +The materials section specifies how to map what material to what bone of the geometry. A single material is mapped to a whole bone. Material expressions are evaluated in the order listed. The first part of each statement is the name of the model part to apply the material to, and the second part is the material to use. The model part name can use * for wild - card matching of characters. For example:

+ +
+

+Back to top

+ +- This will start by applying Material.default to all model parts.
- Next, it will set the material on a model part named "TailA" to the result of the expression "Array.hairColors[variable.hair_color]". This will look up some previously created variable on the entity named hair_color and use that to index into a material array called "array.hair_colors" defined in this render controller. This will overwrite the Material.default material set in the line above.
- Third, it will look up the same material as the expression is identical, and apply it to the "Mane" model part.
- Lastly, if will find any model part starting with, ending with, or containing "Saddle" (case sensitive) and change its material to either material.leather_saddle or material.iron_saddle depending on the previously set entity variable variable.is_leather_saddle.
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+ +

+ +

+ +

+ +

+ +

Query Functions

+ +Query Functions are operators that access a wide variety of information. They can return simple true or false values (1.0 or 0.0) or more complex data. See the list of functions below for per-query documentation. Query Functions might not take any parameters. In that case, just `query.function_name` is used. Otherwise parentheses with commas separating arguments should be used, ie `query.function_name(1, 2, 'three')`. For example:

+

+Back to top

+ +

List of Entity Queries

+ +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Description
query.above_top_solidReturns the height of the block immediately above the highest solid block at the input (x,z) position
query.actor_countReturns the number of actors rendered in the last frame.
query.allRequires at least 3 arguments. Evaluates the first argument, then returns 1.0 if all of the following arguments evaluate to the same value as the first. Otherwise it returns 0.0.
query.all_animations_finishedOnly valid in an animation controller. Returns 1.0 if all animations in the current animation controller state have played through at least once, else it returns 0.0.
query.all_tagsReturns if the item or block has all of the tags specified.
query.anger_levelReturns the anger level of the actor [0,n). On errors or if the actor has no anger level, returns 0. Available on the Server only.
query.anim_timeReturns the time in seconds since the current animation started, else 0.0 if not called within an animation.
query.anyRequires at least 3 arguments. Evaluates the first argument, then returns 1.0 if any of the following arguments evaluate to the same value as the first. Otherwise it returns 0.0.
query.any_animation_finishedOnly valid in an animation controller. Returns 1.0 if any animation in the current animation controller state has played through at least once, else it returns 0.0.
query.any_tagReturns if the item or block has any of the tags specified.
query.approx_eqReturns 1.0 if all of the arguments are within 0.000000 of each other, else 0.0.
query.armor_color_slotTakes the armor slot index as a parameter, and returns the color of the armor in the requested slot.
query.armor_material_slotTakes the armor slot index as a parameter, and returns the armor material type in the requested armor slot.
query.armor_texture_slotTakes the armor slot index as a parameter, and returns the texture type of the requested slot.
query.average_frame_timeReturns the time in *seconds* of the average frame time over the last 'n' frames. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query. 'query.average_frame_time' (or the equivalent 'query.average_frame_time(0)') will return the frame time of the frame before the current one. 'query.average_frame_time(1)' will return the average frame time of the previous two frames. Currently we store the history of the last 30 frames, although note that this may change in the future. Asking for more frames will result in only sampling the number of frames stored.
query.block_faceReturns the block face for this (only valid for certain triggers such as placing blocks, or interacting with block) (Down=0.0, Up=1.0, North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).
query.block_has_all_tagsTakes a world-origin-relative position and one or more tag names, and returns either 0 or 1 based on if the block at that position has all of the tags provided.
query.block_has_any_tagTakes a world-origin-relative position and one or more tag names, and returns either 0 or 1 based on if the block at that position has any of the tags provided.
query.block_neighbor_has_all_tagsTakes a block-relative position and one or more tag names, and returns either 0 or 1 based on if the block at that position has all of the tags provided.
query.block_neighbor_has_any_tagTakes a block-relative position and one or more tag names, and returns either 0 or 1 based on if the block at that position has any of the tags provided.
query.block_property(No longer available in pack min_engine_version 1.20.40.) Returns the value of the associated block's Block State.
query.block_stateReturns the value of the associated block's Block State.
query.blockingReturns 1.0 if the entity is blocking, else it returns 0.0.
query.body_x_rotationReturns the body pitch rotation if called on an actor, else it returns 0.0.
query.body_y_rotationReturns the body yaw rotation if called on an actor, else it returns 0.0.
query.bone_aabbReturns the axis aligned bounding box of a bone as a struct with members '.min', '.max', along with '.x', '.y', and '.z' values for each.
query.bone_orientation_matrixTakes the name of the bone as an argument. Returns the bone orientation (as a matrix) of the desired bone provided it exists in the queryable geometry of the mob, else this returns the identity matrix and throws a content error.
query.bone_orientation_trsTRS stands for Translate/Rotate/Scale. Takes the name of the bone as an argument. Returns the bone orientation matrix decomposed into the component translation/rotation/scale parts of the desired bone provided it exists in the queryable geometry of the mob, else this returns the identity matrix and throws a content error. The returned value is returned as a variable of type 'struct' with members '.t', '.r', and '.s', each with members '.x', '.y', and '.z', and can be accessed as per the following example: v.my_variable = q.bone_orientation_trs('rightarm'); return v.my_variable.r.x;
query.bone_originReturns the initial (from the .geo) pivot of a bone as a struct with members '.x', '.y', and '.z'.
query.bone_rotationReturns the initial (from the .geo) rotation of a bone as a struct with members '.x', '.y', and '.z' in degrees.
query.camera_distance_range_lerpTakes two distances (any order) and return a number from 0 to 1 based on the camera distance between the two ranges clamped to that range. For example, 'query.camera_distance_range_lerp(10, 20)' will return 0 for any distance less than or equal to 10, 0.2 for a distance of 12, 0.5 for 15, and 1 for 20 or greater. If you pass in (20, 10), a distance of 20 will return 0.0.
query.camera_rotationReturns the rotation of the camera. Requires one argument representing the rotation axis you would like (0 for x, 1 for y).
query.can_climbReturns 1.0 if the entity can climb, else it returns 0.0.
query.can_damage_nearby_mobsReturns 1.0 if the entity can damage nearby mobs, else it returns 0.0.
query.can_dashReturns 1.0 if the entity can dash, else it returns 0.0
query.can_flyReturns 1.0 if the entity can fly, else it returns 0.0.
query.can_power_jumpReturns 1.0 if the entity can power jump, else it returns 0.0.
query.can_swimReturns 1.0 if the entity can swim, else it returns 0.0.
query.can_walkReturns 1.0 if the entity can walk, else it returns 0.0.
query.cape_flap_amountReturns value between 0.0 and 1.0 with 0.0 meaning cape is fully down and 1.0 is cape is fully up.
query.cardinal_block_face_placed_onDEPRECATED (please use query.block_face instead) Returns the block face for this (only valid for on_placed_by_player trigger) (Down=0.0, Up=1.0, North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).
query.cardinal_facingReturns the current facing of the player (Down=0.0, Up=1.0, North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).
query.cardinal_facing_2dReturns the current facing of the player ignoring up/down part of the direction (North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).
query.cardinal_player_facingReturns the current facing of the player (Down=0.0, Up=1.0, North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).
query.combine_entitiesCombines any valid entity references from all arguments into a single array. Note that order is not preserved, and duplicates and invalid values are removed.
query.cooldown_timeReturns the total cooldown time in seconds for the item held or worn by the specified equipment slot name (and if required second numerical slot id), otherwise returns 0. Uses the same name and id that the replaceitem command takes when querying entities.
query.cooldown_time_remainingReturns the cooldown time remaining in seconds for specified cooldown type or the item held or worn by the specified equipment slot name (and if required second numerical slot id), otherwise returns 0. Uses the same name and id that the replaceitem command takes when querying entities. Returns highest cooldown if no parameters are supplied.
query.countCounts the number of things passed to it (arrays are counted as the number of elements they contain; non-arrays count as 1).
query.current_squish_valueReturns the squish value for the current entity, or 0.0 if this doesn't make sense.
query.dash_cooldown_progress(No longer available in pack min_engine_version 1.20.50.) DEPRECATED. DO NOT USE AFTER 1.20.40. Please see camel.entity.json script.pre_animation for example of how to now process dash cooldown. Returns dash cooldown progress if the entity can dash, else it returns 0.0.
query.dayReturns the day of the current level.
query.death_ticksReturns the elapsed ticks since the mob started dying.
query.debug_outputdebug log a value to the output debug window for builds that have one
query.delta_timeReturns the time in seconds since the previous frame.
query.distance_from_cameraReturns the distance of the root of this actor or particle emitter from the camera.
query.effect_emitter_countReturns the total number of active emitters of the callee's particle effect type.
query.effect_particle_countReturns the total number of active particles of the callee's particle effect type.
query.equipment_countReturns the number of equipped armor pieces for an actor from 0 to 4, not counting items held in hands. (To query for hand slots, use query.is_item_equipped or query.is_item_name_any).
query.equipped_item_all_tagsTakes a slot name followed by any tag you want to check for in the form of 'tag_name' and returns 1 if all of the tags are on that equipped item, 0 otherwise.
query.equipped_item_any_tagTakes a slot name followed by any tag you want to check for in the form of 'tag_name' and returns 0 if none of the tags are on that equipped item or 1 if at least 1 tag exists.
query.equipped_item_is_attachableTakes the desired hand slot as a parameter (0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand), and returns whether the item is an attachable or not.
query.eye_target_x_rotationReturns the X eye rotation of the entity if it makes sense, else it returns 0.0.
query.eye_target_y_rotationReturns the Y eye rotation of the entity if it makes sense, else it returns 0.0.
query.facing_target_to_range_attackReturns 1.0 if the entity is attacking from range (i.e. minecraft:behavior.ranged_attack), else it returns 0.0.
query.frame_alphaReturns the ratio (from 0 to 1) of how much between AI ticks this frame is being rendered.
query.get_actor_info_idReturns the integer id of an actor by its string name.
query.get_animation_frameReturns the current texture of the item
query.get_default_bone_pivotGets specified axis of the specified bone orientation pivot.
query.get_equipped_item_nameDEPRECATED (Use query.is_item_name_any instead if possible so names can be changed later without breaking content.) Takes one optional hand slot as a parameter (0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand), and a second parameter (0=default) if you would like the equipped item or any non-zero number for the currently rendered item, and returns the name of the item in the requested slot (defaulting to the main hand if no parameter is supplied) if there is one, otherwise returns ''.
query.get_locator_offsetGets specified axis of the specified locator offset.
query.get_nameDEPRECATED (Use query.is_name_any instead if possible so names can be changed later without breaking content.)Get the name of the mob if there is one, otherwise return ''.
query.get_root_locator_offsetGets specified axis of the specified locator offset of the root model.
query.ground_speedReturns the ground speed of the entity in meters/second.
query.had_component_groupUsable only in behavior packs when determining the default value for an entity's Property. Requires one string argument. If the entity is being loaded from data that was last saved with a component_group with the specified name, returns 1.0, otherwise returns 0.0. The purpose of this query is to allow entity definitions to change and still be able to load the correct state of entities.
query.has_any_familyReturns 1 if the entity has any of the specified families, else 0.
query.has_armor_slotTakes the armor slot index as a parameter, and returns 1.0 if the entity has armor in the requested slot, else it returns 0.0
query.has_biome_tagReturns whether or not a Block Placement Target has a specific biome tag
query.has_block_property(No longer available in pack min_engine_version 1.20.40.) Returns 1.0 if the associated block has the given block state or 0.0 if not.
query.has_block_stateReturns 1.0 if the associated block has the given block state or 0.0 if not.
query.has_capeReturns 1.0 if the player has a cape, else it returns 0.0.
query.has_collisionReturns 1.0 if the entity has collisions enabled, else it returns 0.0.
query.has_dash_cooldownReturns 1.0 if the entity has cooldown on its dash, else it returns 0.0
query.has_gravityReturns 1.0 if the entity is affected by gravity, else it returns 0.0.
query.has_ownerReturns true if the entity has an owner ID else it returns false
query.has_propertyTakes one argument: the name of the property on the Actor. Returns 1.0 if a property with the given name exists, 0 otherwise.
query.has_riderReturns 1.0 if the entity has a rider, else it returns 0.0
query.has_targetReturns 1.0 if the entity has a target, else it returns 0.0
query.head_roll_angleReturns the roll angle of the head of the entity if it makes sense, else it returns 0.0.
query.head_x_rotationTakes one argument as a parameter. Returns the nth head x rotation of the entity if it makes sense, else it returns 0.0.
query.head_y_rotationTakes one argument as a parameter. Returns the nth head y rotation of the entity if it makes sense, else it returns 0.0.
query.healthReturns the health of the entity, or 0.0 if it doesn't make sense to call on this entity.
query.heartbeat_intervalReturns the heartbeat interval of the actor in seconds. Returns 0 when the actor has no heartbeat.
query.heartbeat_phaseReturns the heartbeat phase of the actor. 0.0 if at start of current heartbeat, 1.0 if at the end. Returns 0 on errors or when the actor has no heartbeat. Available on the Client (Resource Packs) only.
query.heightmapQueries Height Map
query.hurt_directionReturns the hurt direction for the actor, otherwise returns 0.
query.hurt_timeReturns the hurt time for the actor, otherwise returns 0.
query.in_rangeRequires 3 numerical arguments: some value, a minimum, and a maximum. If the first argument is between the minimum and maximum (inclusive), returns 1.0. Otherwise returns 0.0.
query.invulnerable_ticksReturns the number of ticks of invulnerability the entity has left if it makes sense, else it returns 0.0.
query.is_admiringReturns 1.0 if the entity is admiring, else it returns 0.0.
query.is_aliveReturns 1.0 if the entity is alive, and 0.0 if it's dead.
query.is_angryReturns 1.0 if the entity is angry, else it returns 0.0.
query.is_attached_to_entityReturns 1.0 if the actor is attached to an entity, else it will return 0.0.
query.is_avoiding_blockReturns 1.0 if the entity is fleeing from a block, else it returns 0.0.
query.is_avoiding_mobsReturns 1.0 if the entity is fleeing from mobs, else it returns 0.0.
query.is_babyReturns 1.0 if the entity is a baby, else it returns 0.0.
query.is_breathingReturns 1.0 if the entity is breathing, else it returns 0.0.
query.is_bribedReturns 1.0 if the entity has been bribed, else it returns 0.0.
query.is_carrying_blockReturns 1.0 if the entity is carrying a block, else it returns 0.0.
query.is_castingReturns 1.0 if the entity is casting, else it returns 0.0.
query.is_celebratingReturns 1.0 if the entity is celebrating, else it returns 0.0.
query.is_celebrating_specialReturns 1.0 if the entity is doing a special celebration, else it returns 0.0.
query.is_chargedReturns 1.0 if the entity is charged, else it returns 0.0.
query.is_chargingReturns 1.0 if the entity is charging, else it returns 0.0.
query.is_chestedReturns 1.0 if the entity has chests attached to it, else it returns 0.0.
query.is_cooldown_typeReturns 1.0 if the specified held or worn item has the specified cooldown type name, otherwise returns 0.0. First argument is the cooldown name to check for, second argument is the equipment slot name, and if required third argument is the numerical slot id. For second and third arguments, uses the same name and id that the replaceitem command takes when querying entities.
query.is_crawlingReturns 1.0 if the entity is crawling, else it returns 0.0
query.is_criticalReturns 1.0 if the entity is critical, else it returns 0.0.
query.is_croakingReturns 1.0 if the entity is croaking, else it returns 0.0.
query.is_dancingReturns 1.0 if the entity is dancing, else it returns 0.0.
query.is_delayed_attackingReturns 1.0 if the entity is attacking using the delayed attack, else it returns 0.0.
query.is_diggingReturns 1.0 if the entity is digging, else it returns 0.0.
query.is_eatingReturns 1.0 if the entity is eating, else it returns 0.0.
query.is_eating_mobReturns 1.0 if the entity is eating a mob, else it returns 0.0.
query.is_elderReturns 1.0 if the entity is an elder version of it, else it returns 0.0.
query.is_emergingReturns 1.0 if the entity is emerging, else it returns 0.0.
query.is_emotingReturns 1.0 if the entity is emoting, else it returns 0.0.
query.is_enchantedReturns 1.0 if the entity is enchanted, else it returns 0.0.
query.is_feeling_happy(No longer available in pack min_engine_version 1.20.50.) DEPRECATED after 1.20.40. Returns 1.0 if behavior.timer_flag_2 is running, else it returns 0.0.
query.is_fire_immuneReturns 1.0 if the entity is immune to fire, else it returns 0.0.
query.is_first_personReturns 1.0 if the entity is being rendered in first person mode, else it returns 0.0.
query.is_ghostReturns 1.0 if an entity is a ghost, else it returns 0.0.
query.is_glidingReturns 1.0 if the entity is gliding, else it returns 0.0.
query.is_grazingReturns 1.0 if the entity is grazing, or 0.0 if not.
query.is_idlingReturns 1.0 if the entity is idling, else it returns 0.0.
query.is_ignitedReturns 1.0 if the entity is ignited, else it returns 0.0.
query.is_illager_captainReturns 1.0 if the entity is an illager captain, else it returns 0.0.
query.is_in_contact_with_waterReturns 1.0 if the entity is in contact with any water (water, rain, splash water bottle), else it returns 0.0.
query.is_in_lavaReturns 1.0 if the entity is in lava, else it returns 0.0.
query.is_in_loveReturns 1.0 if the entity is in love, else it returns 0.0.
query.is_in_uiReturns 1.0 if the entity is rendered as part of the UI, else it returns 0.0.
query.is_in_waterReturns 1.0 if the entity is in water, else it returns 0.0.
query.is_in_water_or_rainReturns 1.0 if the entity is in water or rain, else it returns 0.0.
query.is_interestedReturns 1.0 if the entity is interested, else it returns 0.0.
query.is_invisibleReturns 1.0 if the entity is invisible, else it returns 0.0.
query.is_item_equippedTakes one optional hand slot as a parameter (0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand), and returns 1.0 if there is an item in the requested slot (defaulting to the main hand if no parameter is supplied), otherwise returns 0.0.
query.is_item_name_anyTakes an equipment slot name (see the replaceitem command) and an optional slot index value. (The slot index is required for slot names that have multiple slots, for example 'slot.hotbar'.) After that, takes one or more full name (with 'namespace:') strings to check for. Returns 1.0 if an item in the specified slot has any of the specified names, otherwise returns 0.0. An empty string '' can be specified to check for an empty slot. Note that querying slot.enderchest, slot.saddle, slot.armor, or slot.chest will only work in behavior packs. A preferred query to query.get_equipped_item_name, as it can be adjusted by Mojang to avoid breaking content if names are changed.
query.is_jump_goal_jumpingReturns 1.0 if the entity is doing a jump goal jump, else it returns 0.0.
query.is_jumpingReturns 1.0 if the entity is jumping, else it returns 0.0.
query.is_laying_downReturns 1.0 if the entity is laying down, else it returns 0.0.
query.is_laying_eggReturns 1.0 if the entity is laying an egg, else it returns 0.0.
query.is_leashedReturns 1.0 if the entity is leashed to something, else it returns 0.0.
query.is_levitatingReturns 1.0 if the entity is levitating, else it returns 0.0.
query.is_lingeringReturns 1.0 if the entity is lingering, else it returns 0.0.
query.is_local_playerTakes no arguments. Returns 1.0 if the entity is the local player for the current game window, else it returns 0.0. In splitscreen returns 0.0 for the other local players for other views. Always returns 0.0 if used in a behavior pack.
query.is_movingReturns 1.0 if the entity is moving, else it returns 0.0.
query.is_name_anyTakes one or more arguments. If the entity's name is any of the specified string values, returns 1.0. Otherwise returns 0.0. A preferred query to query.get_name, as it can be adjusted by Mojang to avoid breaking content if names are changed.
query.is_on_fireReturns 1.0 if the entity is on fire, else it returns 0.0.
query.is_on_groundReturns 1.0 if the entity is on the ground, else it returns 0.0.
query.is_on_screenReturns 1.0 if this is called on an entity at a time when it is known if it is on screen, else it returns 0.0.
query.is_onfireReturns 1.0 if the entity is on fire, else it returns 0.0.
query.is_orphanedReturns 1.0 if the entity is orphaned, else it returns 0.0.
query.is_owner_identifier_anyTakes one or more arguments. Returns whether the root actor identifier is any of the specified strings. A preferred query to query.owner_identifier, as it can be adjusted by Mojang to avoid breaking content if names are changed.
query.is_persona_or_premium_skinReturns 1.0 if the player has a persona or premium skin, else it returns 0.0.
query.is_playing_deadReturns 1.0 if the entity is playing dead, else it returns 0.0.
query.is_poweredReturns 1.0 if the entity is powered, else it returns 0.0.
query.is_pregnantReturns 1.0 if the entity is pregnant, else it returns 0.0.
query.is_ram_attackingReturns 1.0 if the entity is using a ram attack, else it returns 0.0.
query.is_restingReturns 1.0 if the entity is resting, else it returns 0.0.
query.is_ridingReturns 1.0 if the entity is riding, else it returns 0.0.
query.is_rising(No longer available in pack min_engine_version 1.20.50.) DEPRECATED after 1.20.40. Returns 1.0 if behavior.timer_flag_2 is running, else it returns 0.0.
query.is_roaringReturns 1.0 if the entity is currently roaring, else it returns 0.0.
query.is_rollingReturns 1.0 if the entity is rolling, else it returns 0.0.
query.is_saddledReturns 1.0 if the entity has a saddle, else it returns 0.0.
query.is_scaredReturns 1.0 if the entity is scared, else it returns 0.0.
query.is_scenting(No longer available in pack min_engine_version 1.20.50.) DEPRECATED after 1.20.40. Returns 1.0 if behavior.timer_flag_1 is running, else it returns 0.0.
query.is_searchingReturns 1.0 if the entity is searching, else it returns 0.0.
query.is_selected_itemReturns true if the player has selected an item in the inventory, else it returns 0.0.
query.is_shakingReturns 1.0 if the entity is casting, else it returns 0.0.
query.is_shaking_wetnessReturns 1.0 if the entity is shaking water off, else it returns 0.0.
query.is_shearedReturns 1.0 if the entity is able to be sheared and is sheared, else it returns 0.0.
query.is_shield_poweredReturns 1.0f if the entity has an active powered shield if it makes sense, else it returns 0.0.
query.is_silentReturns 1.0 if the entity is silent, else it returns 0.0.
query.is_sittingReturns 1.0 if the entity is sitting, else it returns 0.0.
query.is_sleepingReturns 1.0 if the entity is sleeping, else it returns 0.0.
query.is_sneakingReturns 1.0 if the entity is sneaking, else it returns 0.0.
query.is_sneezingReturns 1.0 if the entity is sneezing, else it returns 0.0.
query.is_sniffingReturns 1.0 if the entity is sniffing, else it returns 0.0.
query.is_sonic_boomReturns 1.0 if the entity is using sonic boom, else it returns 0.0.
query.is_spectatorReturns 1.0 if the entity is spectator, else it returns 0.0.
query.is_sprintingReturns 1.0 if the entity is sprinting, else it returns 0.0.
query.is_stackableReturns 1.0 if the entity is stackable, else it returns 0.0.
query.is_stalkingReturns 1.0 if the entity is stalking, else it returns 0.0.
query.is_standingReturns 1.0 if the entity is standing, else it returns 0.0.
query.is_stunnedReturns 1.0 if the entity is currently stunned, else it returns 0.0.
query.is_swimmingReturns 1.0 if the entity is swimming, else it returns 0.0.
query.is_tamedReturns 1.0 if the entity is tamed, else it returns 0.0.
query.is_transformingReturns 1.0 if the entity is transforming, else it returns 0.0.
query.is_using_itemReturns 1.0 if the entity is using an item, else it returns 0.0.
query.is_wall_climbingReturns 1.0 if the entity is climbing a wall, else it returns 0.0.
query.item_in_use_durationReturns the amount of time an item has been in use in seconds up to the maximum duration, else 0.0 if it doesn't make sense.
query.item_is_chargedTakes one optional hand slot as a parameter (0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand), and returns 1.0 if the item is charged in the requested slot (defaulting to the main hand if no parameter is supplied), otherwise returns 0.0.
query.item_max_use_durationReturns the maximum amount of time the item can be used, else 0.0 if it doesn't make sense.
query.item_remaining_use_durationReturns the amount of time an item has left to use, else 0.0 if it doesn't make sense.Item queried is specified by the slot name 'main_hand' or 'off_hand'.Time remaining is normalized using the normalization value, only if one is given, else it is returned in seconds.
query.item_slot_to_bone_namequery.item_slot_to_bone_name requires one parameter: the name of the equipment slot. This function returns the name of the bone this entity has mapped to that slot.
query.key_frame_lerp_timeReturns the ratio between the previous and next key frames.
query.last_frame_timeReturns the time in *seconds* of the last frame. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query. 'query.last_frame_time' (or the equivalent 'query.last_frame_time(0)') will return the frame time of the frame before the current one. 'query.last_frame_time(1)' will return the frame time of two frames ago. Currently we store the history of the last 30 frames, although note that this may change in the future. Passing an index more than the available data will return the oldest frame stored.
query.last_hit_by_playerReturns 1.0 if the entity was last hit by the player, else it returns 0.0. If called by the client always returns 0.0.
query.lie_amountReturns the lie down amount for the entity.
query.life_spanReturns the limited life span of an entity, or 0.0 if it lives forever
query.life_timeReturns the time in seconds since the current animation started, else 0.0 if not called within an animation.
query.lod_indexTakes an array of distances and returns the zero - based index of which range the actor is in based on distance from the camera. For example, 'query.lod_index(10, 20, 30)' will return 0, 1, or 2 based on whether the mob is less than 10, 20, or 30 units away from the camera, or it will return 3 if it is greater than 30.
query.logdebug log a value to the content log
query.main_hand_item_max_durationReturns the use time maximum duration for the main hand item if it makes sense, else it returns 0.0.
query.main_hand_item_use_durationReturns the use time for the main hand item.
query.mark_variantReturns the entity's mark variant
query.max_durabilityReturns the max durability an item can take.
query.max_healthReturns the maximum health of the entity, or 0.0 if it doesn't make sense to call on this entity.
query.max_trade_tierReturns the maximum trade tier of the entity if it makes sense, else it returns 0.0
query.maximum_frame_timeReturns the time in *seconds* of the most expensive frame over the last 'n' frames. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query. 'query.maximum_frame_time' (or the equivalent 'query.maximum_frame_time(0)') will return the frame time of the frame before the current one. 'query.maximum_frame_time(1)' will return the maximum frame time of the previous two frames. Currently we store the history of the last 30 frames, although note that this may change in the future. Asking for more frames will result in only sampling the number of frames stored.
query.minimum_frame_timeReturns the time in *seconds* of the least expensive frame over the last 'n' frames. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query. 'query.minimum_frame_time' (or the equivalent 'query.minimum_frame_time(0)') will return the frame time of the frame before the current one. 'query.minimum_frame_time(1)' will return the minimum frame time of the previous two frames. Currently we store the history of the last 30 frames, although note that this may change in the future. Asking for more frames will result in only sampling the number of frames stored.
query.model_scaleReturns the scale of the current entity.
query.modified_distance_movedReturns the total distance the entity has moved horizontally in meters (since the entity was last loaded, not necessarily since it was originally created) modified along the way by status flags such as is_baby or on_fire.
query.modified_move_speedReturns the current walk speed of the entity modified by status flags such as is_baby or on_fire.
query.moon_brightnessReturns the brightness of the moon (FULL_MOON=1.0, WANING_GIBBOUS=0.75, FIRST_QUARTER=0.5, WANING_CRESCENT=0.25, NEW_MOON=0.0, WAXING_CRESCENT=0.25, LAST_QUARTER=0.5, WAXING_GIBBOUS=0.75).
query.moon_phaseReturns the phase of the moon (FULL_MOON=0, WANING_GIBBOUS=1, FIRST_QUARTER=2, WANING_CRESCENT=3, NEW_MOON=4, WAXING_CRESCENT=5, LAST_QUARTER=6, WAXING_GIBBOUS=7).
query.movement_directionReturns the specified axis of the normalized position delta of the entity.
query.noiseQueries Perlin Noise Map
query.on_fire_timeReturns the time that the entity is on fire, else it returns 0.0.
query.out_of_controlReturns 1.0 if the entity is out of control, else it returns 0.0.
query.overlay_alphaDEPRECATED (Do not use - this function is deprecated and will be removed).
query.owner_identifierDEPRECATED (Use query.is_owner_identifier_any instead if possible so names can be changed later without breaking content.) Returns the root actor identifier.
query.player_levelReturns the players level if the actor is a player, otherwise returns 0.
query.positionReturns the absolute position of an actor. Takes one argument that represents the desired axis (0 == x-axis, 1 == y-axis, 2 == z-axis).
query.position_deltaReturns the position delta for an actor. Takes one argument that represents the desired axis (0 == x-axis, 1 == y-axis, 2 == z-axis).
query.previous_squish_valueReturns the previous squish value for the current entity, or 0.0 if this doesn't make sense.
query.propertyTakes one argument: the name of the property on the entity. Returns the value of that property if it exists, else 0.0 if not.
query.relative_block_has_all_tagsTakes an entity-relative position and one or more tag names, and returns either 0 or 1 based on if the block at that position has all of the tags provided.
query.relative_block_has_any_tagTakes an entity-relative position and one or more tag names, and returns either 0 or 1 based on if the block at that position has any of the tags provided.
query.remaining_durabilityReturns how much durability an item has remaining.
query.roll_counterReturns the roll counter of the entity.
query.rotation_to_cameraReturns the rotation required to aim at the camera. Requires one argument representing the rotation axis you would like (0 for x, 1 for y).
query.shake_angleReturns the shaking angle of the entity if it makes sense, else it returns 0.0.
query.shake_timeReturns the shake time of the entity.
query.shield_blocking_bobReturns the how much the offhand shield should translate down when blocking and being hit.
query.show_bottomReturns 1.0 if we render the entity's bottom, else it returns 0.0.
query.sit_amountReturns the current sit amount of the entity.
query.skin_idReturns the entity's skin ID
query.sleep_rotationReturns the rotation of the bed the player is sleeping on.
query.sneeze_counterReturns the sneeze counter of the entity.
query.spellcolorReturns a struct representing the entity spell color for the specified entity. The struct contains '.r' '.g' '.b' and '.a' members, each 0.0 to 1.0. If no actor is specified, each member value will be 0.0.
query.standing_scaleReturns the scale of how standing up the entity is.
query.structural_integrityReturns the structural integrity for the actor, otherwise returns 0.
query.surface_particle_colorReturns the particle color for the block located in the surface below the actor (scanned up to 10 blocks down). The struct contains '.r' '.g' '.b' and '.a' members, each 0.0 to 1.0. If no actor is specified or if no surface is found, each member value is set to 0.0. Available on the Client (Resource Packs) only.
query.surface_particle_texture_coordinateReturns the texture coordinate for generating particles for the block located in the surface below the actor (scanned up to 10 blocks down) in a struct with 'u' and 'v' keys. If no actor is specified or if no surface is found, u and v will be 0.0. Available on the Client (Resource Packs) only.
query.surface_particle_texture_sizeReturns the texture size for generating particles for the block located in the surface below the actor (scanned up to 10 blocks down). If no actor is specified or if no surface is found, each member value will be 0.0. Available on the Client (Resource Packs) only.
query.swell_amountReturns how swollen the entity is.
query.swelling_dirReturns the swelling direction of the entity if it makes sense, else it returns 0.0.
query.swim_amountReturns the amount the current entity is swimming.
query.tail_angleReturns the angle of the tail of the entity if it makes sense, else it returns 0.0.
query.target_x_rotationReturns the x rotation required to aim at the entity's current target if it has one, else it returns 0.0.
query.target_y_rotationReturns the y rotation required to aim at the entity's current target if it has one, else it returns 0.0.
query.texture_frame_indexReturns the icon index of the experience orb.
query.time_of_dayReturns the time of day (midnight=0.0, sunrise=0.25, noon=0.5, sunset=0.75) of the dimension the entity is in.
query.time_since_last_vibration_detectionReturns the time in seconds since the last vibration detected by the actor. On errors or if no vibration has been detected yet, returns -1. Available on the Client (Resource Packs) only.
query.time_stampReturns the current time stamp of the level
query.timer_flag_1Returns 1.0 if behavior.timer_flag_1 is running, else it returns 0.0.
query.timer_flag_2Returns 1.0 if behavior.timer_flag_2 is running, else it returns 0.0.
query.timer_flag_3Returns 1.0 if behavior.timer_flag_3 is running, else it returns 0.0.
query.total_emitter_countReturns the total number of active emitters in the world.
query.total_particle_countReturns the total number of active particles in the world.
query.trade_tierReturns the trade tier of the entity if it makes sense, else it returns 0.0
query.unhappy_counterReturns how unhappy the entity is.
query.variantReturns the entity's variant index
query.vertical_speedReturns the speed of the entity up or down in meters/second, where positive is up.
query.walk_distanceReturns the total distance traveled by an entity while on the ground and not sneaking.
query.wing_flap_positionReturns the wing flap position of the entity, or 0.0 if this doesn't make sense.
query.wing_flap_speedReturns the wing flap speed of the entity, or 0.0 if this doesn't make sense.
query.yaw_speedReturns the entity's yaw speed
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+ +

List of Experimental Entity Queries

+ +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Description
query.biome_has_all_tags(EXPERIMENTAL. Enable 'Molang Features' to use.) Takes either no position (assumes the current entity position) or three parameters: x, y, z (representing the world-origin-relative position), followed by whatever tags you want to query for, and returns 1 if all of them exist in the biome, else it returns 0. Eg: query.biome_has_all_tags('is_cold', 'has_trees').
query.biome_has_any_tag(EXPERIMENTAL. Enable 'Molang Features' to use.) Takes either no position (assumes the current entity position) or three parameters: x, y, z (representing the world-origin-relative position), followed by whatever tags you want to query for, and returns 1 if any of them exist in the biome, else it returns 0. Eg: query.biome_has_any_tag('is_cold', 'has_trees').
query.client_input_type(EXPERIMENTAL. Enable 'Molang Features' to use.) Returns either 'mouse', 'touch', 'gamepad', or 'motion_controller' depending on the type of input used by the current client.
query.get_nearby_entities(EXPERIMENTAL. Enable 'Molang Features' to use.) Returns the list of entities within the specified distance, taking an optional second argument as a filter for which mob types to accept (eg: 'minecraft:pig').
query.get_nearby_entities_except_self(EXPERIMENTAL. Enable 'Molang Features' to use.) Returns the list of entities within the specified distance, taking an optional second argument as a filter for which mob types to accept (eg: 'minecraft:pig').
query.get_ride(EXPERIMENTAL. Enable 'Molang Features' to use.) Returns the entity this entity is riding if it is riding something, else it returns 0.
query.get_riders(EXPERIMENTAL. Enable 'Molang Features' to use.) Returns the array of entities that are riding this entity.
query.has_player_rider(EXPERIMENTAL. Enable 'Molang Features' to use.) Returns 1 if the entity has a player riding it, else it returns 0.
query.is_attached(EXPERIMENTAL. Enable 'Molang Features' to use.) Returns 1.0 if the actor is attached to another actor (such as being held or worn), else it will return 0.0.
query.scoreboard(EXPERIMENTAL. Enable 'Molang Features' to use.) DEPRECATED (The coming Actor Property feature will replace the need for querying hidden scoreboard data. Current client-side scoreboard code is only meant for supporting the standard UI elements.) Takes one argument - the name of the scoreboard entry for this entity. Returns the specified scoreboard value for this entity.
query.self(EXPERIMENTAL. Enable 'Molang Features' to use.) Returns the current entity.
query.target(EXPERIMENTAL. Enable 'Molang Features' to use.) Returns the target of the current entity if one exists.
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+ +

+ +

Experimental Operators

+ +Some operators may be behind experimental gameplay toggles (see list below). After getting feedback, we can adjust them further or move them into general availability.

- (There are currently no Experimental Operators)
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+ +

Versioned Changes

+ +Molang uses the `"min_engine_version"` from the `manifest.json` of the resource or behavior pack that contains each Molang expression to determine which version of the rules to apply. This allows for changes to how Molang works without breaking existing content.

Molang Versioned Change versions apply to each expression separately, so it's possible to have different versions active if multiple packs are loaded.

This is a list of the Versioned Changes that have been added, along with the corresponding game version.

To know which Versioned Changes are in effect, look at the `"min_engine_version"` of the `manifest.json` of the resource or behavior pack that contains your Molang expression. Any Versioned Change with a version less than or equal to that version number will be in effect.

Versioned Change Versions

+ +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Pack min_engine_version Description
1.17.0Initial support for Versioned Changes added. (Not actually a Versioned Change)
1.17.30Fixed query.item_remaining_use_duration conversion from ticks to seconds (multiplied by 20 instead of dividing). Also fixed normalization logic in that query to go from 1 down to 0 instead of 0 up to 1.
1.17.40Added some new error messages for invalid expressions which previously ran with probably unexpected results. For example "'text' + 1" will now cause a content error.
1.17.40Added error detection for too many operators in parentheses or brackets, for example: `1+(2 3)`. Also added more explicit error detection for when an unknown token is encountered.
1.18.10Fixed conditional (ternary) operator associativity. Previously nested conditional expressions like `A ? B : C ? D : E` would evaluate as `(A ? B : C) ? D : E`. Now they evaluate as `A ? B : (C ? D : E)`.
1.18.20Fixed Logical AND to evaluate before Logical OR, and for comparison operators to evaluate before equality operators. For example `A && B || C` now evaluates as `(A && B) || C` instead of `A && (B || C)`. And `A < B == C > D` now evalutes as `(A < B) == (C > D)` instead of `((A < B) == C) > D`.
1.19.60Fixed error where dividing by a dynamically determined negative variable resulted in a division by the absolute (positive) value of the number instead.
1.20.0Fixed query.cape_flap_amount using the wrong player rotation (head rotation instead of body rotation).
1.20.10Renamed block_property and has_block_property to block_state and has_block_state post this version.
1.20.40Deprecated block_property and has_block_property.
1.20.50dash_cooldown_progress is no longer supported, as that logic is done in the animation. Additionally is_scenting, is_rising, and is_feelingHappy queries are no longer available, and timer_flag_1, timer_flag_2, and timer_flag_3 can be used instead.
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+ +

+ diff --git a/Particles.html b/Particles.html new file mode 100644 index 000000000..fb76ccf55 --- /dev/null +++ b/Particles.html @@ -0,0 +1,1572 @@ +

PARTICLES DOCUMENTATION
Version: 1.20.60.4

+

Index

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Basic Structure Overview
Component Concept
Current Component List
Emitter Components
Particle Components
Curves
Events
Examples
Bouncing Bubbles
Flame particle
Mob Flame effect
Smoke particle
Materials
Molang integration
Namespacing
Particles Entity Integration
Animation Controller effects
Animation Timeline effects
Effect Event
Effect List
Particles Examples Pack
Structure In Detail
+Back to top +

Basic Structure Overview

+ +Particle effects consist of basic render parameters, and a set of components. Components can be placed in any order.

+Outline:

+Back to top

+ +

Component Concept

+ +The particle system is component based. What this means is that particle effects are composed via a set of components. In order for an effect to do something, you add a component that handles that aspect of the effect. For example, an emitter usually needs to have rules for its lifetime, thus the effect should have one or more lifetime components that handle lifetime duties for the emitter and emitted particles.

The idea is that new components can be added later, and one can combine components (where it makes sense) to get different behaviors. A particle might have a Dynamic component for moving around, and a Collision component for handling interaction with the terrain, for example.

Think of components as telling the particle system what you want the emitter or particle to do, rather than exposing a list of particle parameters and having to wrangle those parameters to get the desired behavior.
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+ +

Current Component List

+ +

+For fields in these components, the following shorthand is used:

+Back to top

+ +

Emitter Components

+ +

+ +

Emitter Lifetime Components

+ +

+ +

Emitter Lifetime Events component

+ +Allows for lifetime events on the emitter to trigger certain events.

+

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+ +

Emitter Lifetime Expression component

+ +Emitter will turn 'on' when the activation expression is non-zero, and will turn 'off' when it's zero. This is useful for situations like driving an entity-attached emitter from an entity variable.

+

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+ +

Emitter Lifetime Looping component

+ +Emitter will loop until it is removed.

+

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+ +

Emitter Lifetime Once component

+ +Emitter will execute once, and once the lifetime ends or the number of particles allowed to emit have emitted, the emitter expires.

+

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+ +

+ +

Emitter Rate Components

+ +

+ +

Emitter Rate Instant component

+ +All particles come out at once, then no more unless the emitter loops.

+

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+ +

Emitter Rate Manual component

+ +Particle emission will occur only when the emitter is told to emit via the game itself. This is mostly used by legacy particle effects.

+

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+ +

Emitter Rate Steady component

+ +Particles come out at a steady or Molang rate over time.

+

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+ +

+ +

Emitter Shape Components

+ +Shape controls both where the particles are emitted from and the initial direction of the particles.

+ +

Emitter Disc component

+ +This component spawns particles using a disc shape, particles can be spawned inside the shape or on its outer perimeter.

+

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+ +

Emitter Shape Box component

+ +All particles come out of a box of the specified size from the emitter.

+

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+ +

Emitter Shape Custom component

+ +All particles are emitted based on a specified set of Molang expressions.

+

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+ +

Emitter Shape Entity-AABB component

+ +All particles come out of the axis-aligned bounding box (AABB) for the entity the emitter is attached to, or the emitter point if no entity.

+

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+ +

Emitter Shape Point component

+ +All particles come out of a point offset from the emitter.

+

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+ +

Emitter Shape Sphere component

+ +All particles come out of a sphere offset from the emitter.

+

+Back to top

+ +

+ +

Initial State Components

+ +

+ +

Emitter Initialization component

+ +This component allows the emitter to run some Molang at creation, primarily to populate any Molang variables that get used later.

+

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+ +

Emitter Local Space component

+ +This component specifies the frame of reference of the emitter. Applies only when the emitter is attached to an entity. When 'position' is true, the particles will simulate in entity space, otherwise they will simulate in world space. Rotation works the same way for rotation. Default is false for both, which makes the particles emit relative to the emitter, then simulate independently from the emitter. Note that rotation = true and position = false is an invalid option. Velocity will add the emitter's velocity to the initial particle velocity.

+

+Back to top

+ +

+ +

+ +

Particle Components

+ +

+ +

Particle Appearance Components

+ +

+ +

Particle Appearance Billboard component

+ +This component tells the particle system to render the particle as a billboard, a rectangle in the world facing a particluar direction.

+

+Back to top

+ +

Particle Appearance Lighting

+ +When this component exists, particle will be tinted by local lighting conditions in-game.

+

+Back to top

+ +

Particle Appearance Tinting component

+ +Color tinting of the particle is controlled by this component:

+

+Back to top

+ +

+ +

Particle Initial State Components

+ +

+ +

Particle Initial Speed component

+ +Starts the particle with a specified speed, using the direction specified by the emitter shape.

+

+Back to top

+ +

Particle Initial State component

+ +Starts the particle with a specified orientation and rotation rate.

+

+Back to top

+ +

+ +

Particle Lifetime Components

+ +

+ +

Particle Expire If In Blocks component

+ +Particles expire when in a block of the type in the list. Note: this component can exist alongside particle_lifetime_expression.

+

+Back to top

+ +

Particle Expire If Not In Blocks component

+ +Particles expire when in a block of the type not in the list. Note: this component can exist alongside particle_lifetime_expression.

+

+Back to top

+ +

Particle Lifetime Events component

+ +This component allows for triggering events based on various lifetime events.

+

+Back to top

+ +

Particle Lifetime Expression component

+ +Standard lifetime component. These expressions control the lifetime of the particle.

+

+Back to top

+ +

Particle Lifetime Kill-Plane component

+ +Particles that cross this plane expire. The plane is relative to the emitter, but oriented in world space. The four parameters are the usual 4 elements of a plane equation.

+

+Back to top

+ +

+ +

Particle Motion Components

+ +

+ +

Particle Motion Collision component

+ +This component enables collisions between the terrain and the particle. Collision detection in Minecraft consists of detecting an intersection, moving to a nearby non-intersecting point for the particle (if possible), and setting its direction to not be aimed towards the collision (usually perpendicular to the collision surface). Note that if this component doesn't exist, there will be no collision.

+

+Back to top

+ +

Particle Motion Dynamic component

+ +This component specifies the dynamic properties of the particle, from a simulation standpoint what forces act upon the particle? These dynamics alter the velocity of the particle, which is a combination of the direction of the particle and the speed. Particle direction will always be in the direction of the velocity of the particle.

+

+Back to top

+ +

Particle Motion Parametric component

+ +This component directly controls the particle. Note that this component won't work for either manually-emitted particles, or entity-based particle emitters that aren't in local space.

+

+Back to top

+ +

+ +

+ +

+ +

Curves

+ +Curves are interpolation values, with inputs from 0 to 1, and outputs based on the curve. The result of the curve is a Molang variable of the same name that can be referenced in Molang in components. For each rendering frame for each particle, the curves are evaluated and the result is placed in a Molang variable of the name of the curve.

+

+Back to top

+ +

Events

+ +Events can be triggered elsewhere in the .json and fire off new particle and sound effects.

Particle effects have different types. If the type is "emitter", this will create an emitter of "effect" type at the event's world position, in a fire-and-forget way. "emitter_bound" works similarly, except if the spawning emitter is bound to an actor/locator, the new emitter will be bound to the same actor/locator. If the type is "particle", then the event will manually emit a particle on an emitter of "effect" type at the event location, creating the emitter if it doesn't already exist (be sure to use "minecraft:emitter_rate_manual" for the spawned emitter effect). "particle_with_velocity" will do the same as "particle" except the new particle will inherit the spawning particle's velocity.

Sound effects specify the specific "level sound event" to be played when the event fires.

The events themselves consist of an optional node tree and/or an actual event. When "sequence" is specified, that array will execute in order, with every element executing when that event fires. When using "random", one element will be picked from the array based on the weight.

+

+Back to top

+ +

Examples

+ +

Bouncing Bubbles

+ +This particle effect generates a bunch of bubbles that bounce around.

+

+Back to top

+ +

Flame particle

+ +This particle is the little flame that appears on torches and furnaces to indicate fire. It is a simple particle, consisting of a non-moving flame, with some variations. Note the use of Molang to create variations in the particle behavior.

In addition, the use of texturewidth/height in the UV section of the billboard component allows referencing of UVs via texels:

+

+Back to top

+ +

Mob Flame effect

+ +The mob flame effect is used by the Blaze when it's charging up to hurl fireballs. This is a flipbook flame effect that rises over time.

Unlike the earlier particles, this is a regular emitter. It is tied to an entity, thus uses the entity_aabb shape, as we want the flames to appear all over the blaze. As the effect is tied to the charged state, the activation expression is used, tied to the EntityFlag::CHARGED entity variable. This causes the flames to appear when the Blaze is charging, then to disappear when it isn't.

In this case, we use the texturewidth/height to make the texel "resolution" be one frame of animation, thus allowing advancement of the frames to be just 1:

+

+Back to top

+ +

Smoke particle

+ +This particle is the general-purpose smoke puff. It appears on torches, furnaces, Blazes, etc. It is a simple particle with an upward motion consisting of an upwards acceleration tempered by drag.

The main feature of this particle different from the flame particle is the flipbook texture animation. See the details in the particle below, but the effect uses a flipbook subpart of the billboard appearance component to drive uv coordinates from frame to frame over time.

In addition, the use of texturewidth/height in the UV section of the billboard component allows referencing of UVs via texels for the flipbook:

+

+Back to top

+ +

+ +

Materials

+ +There are several material options available that determine how particles handle transparency and color blending

+ + + + + + + + + + + + + + + +
Name Description
particles_addEnables color blending and transparency in colored pixels, uses an additive blend mode
particles_alpha Pixels with an alpha of 0 will be fully transparent, colored pixels will always be opaque
particles_blendEnables color blending and transparency in colored pixels, uses a normal blend mode
+Back to top

+ +

+ +

Molang integration

+ +Where it makes sense, any field can use a Molang expression. Molang expressions are strings, and are defined in the Molang documentation. The particle system uses some special Molang variables that particle Molang expressions can use. Additionally, custom Molang paramaters can be set in various ways and used in Molang expressions in effects.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Description
variable.emitter_ageAge since the current loop started for the emitter
variable.emitter_lifetimeHow long the current loop lasts for the emitter
variable.emitter_random_1A random from 0.0 to 1.0 that is constant for the current loop of the emitter
variable.emitter_random_2Another random from 0.0 to 1.0 that is constant for the current loop of the emitter
variable.emitter_random_3A third random from 0.0 to 1.0 that is constant for the current loop of the emitter
variable.emitter_random_4A fourth random from 0.0 to 1.0 that is constant for the current loop of the emitter
variable.entity_scaleWhen the effect is attached to an entity, this value is the scale of the entity
variable.particle_ageHow long the particle has lived
variable.particle_lifetimeHow long the particle lives for
variable.particle_random_1A random from 0.0 to 1.0 that is constant for the lifetime of the particle
variable.particle_random_2Another random from 0.0 to 1.0 that is constant for the lifetime of the particle
variable.particle_random_3A third random from 0.0 to 1.0 that is constant for the lifetime of the particle
variable.particle_random_4A fourth random from 0.0 to 1.0 that is constant for the lifetime of the particle
+Back to top

+ +

+ +

Namespacing

+ +All particle effects should be namespaced (in their name).

Namespacing involves adding a 'name:' prefix on the effect tag.

Regular Minecraft will use the 'minecraft: prefix. See the examples for example names.
Back to top

+ +

Particles Entity Integration

+ +
One of the primary uses for emitting particles in the Bedrock engine is particles associated with entities, such as mobs. Examples can be when the Blaze flames-up during it's attack sequence, or the Evoker's spell effect while summoning Vexes. The goal is to allow binding and management of particle effects attached to entities.

The following concepts are important for managing particles with entities via .json:
- Effect lists. These live in the resource definition of the entity's .json, along with textures, etc. These list the effects available to the entity, with an internal entity name for the effect, and the associated effect to play.
- Locators. These live in the geometry files, and specify a location in the geometry. These locators can be associated with bones, and thus follow the bone as it animates.
- Animation controller-based particle management. Using the Animation Controller state machine concept, one can trigger both fire-and-forget and sustained particle effects
- Animation timeline particle management. As part of an animation .json for the entity, one can set up a timeline that triggers particle effects at specified times while the animation is playing. Note that an actual physical animation is not needed, just the animation .json structure.

Particles that are attached to entities are intrinsically tied to those entities. If the entity ceases to exist, the particle effects cease as well. Emitters follow either the entity, or a locator on the entity.
time1/time2/etc are numerical time points, e.g. "0.0".

In this example, when the cat sits down, after 3 seconds a smoke puff is generated:

+

+Back to top

+ +

Animation Controller effects

+ +
Animation controllers can specify effect events for their states. This allows for a list of particle effects to be started upon state entry, and for those particle effects to be automatically ended when leaving the state. For particles that don't terminate (or don't terminate prior to state transition), they will be terminated at state exit.

The schema is:
"particle_effects": [
// array of effect events
]
The array syntax allows for more than one effect to be triggered on state entry.

An example is the Blaze's flame-up effect in it's animation controller. This animation controller has two states, "default" and "flaming". It transitions between the two via the "query.is_charged" entity flag check. When in the "flaming" state, the "charged_flames" effect is started (with no locator or initialization Molang expression), and is terminated when the state exits.

+

+Back to top

+ +

Animation Timeline effects

+ +Animations can also trigger particle effects. These are fire-and-forget effects that are tied to a timeline, when the animation hits that time point, the effect(s) are fired.

+

+Back to top

+ +

Effect Event

+ +
Particle events in the entity have the following properties:
- "effect" is the effect name specified in the entity's resource definition .json (the particle effect list), this specifies what particle effect to start/play
- "locator" is an optional parameter that maps to a locator of the same name in the resource definition. By specifying a locator, the emitter will follow that locator around as the entity animates, including orientation. If this is not specified, the effect will occur at the origin of the entity.
- "pre_effect_script" is an optional parameter that is a Molang expression run at emitter startup time. This can set up Molang variables, (for example 'particle color'), which can be then referred to inside the particle effect .json itself.

+

+Back to top

+ +

Effect List

+ +The effect list is a list of internal effect names to actual particle effects bindings. This is the general form for adding particle effects to an entity. The effect list consists of a list of shorthand names to actual effects. All references to effects will use the shorthand name in animations and animation controllers. Note that this by itself will not cause the particle effect to appear.

+

+Back to top

+ +

+ +

Particles Examples Pack

+ +https://aka.ms/MCParticlesPack

Examples of various particles can be found in the link above. These are examples of various stand-alone particle effects. The particle effects provided as part of the Minecraft installation are tuned to be used with the Minecraft game, and thus do not serve as good examples. Please refer to the examples in the pack to see various ways to utilize the particle system.

To invoke an example particle with the examples particles pack enabled, bring up the console, type "/particle name x y z" where "name" is the name of the particle effect, and x/y/z are the coordinates the particle appears at.

For example, "/particle minecraft:example_smoke_puff 0 5 0" will spawn a smoke puff at the origin of the world, 5 blocks up from the bottom of the world.
"/particle minecraft:example_smoke_puff ~ ~1 ~5" will create that smoke puff about 5 blocks away from the player.

Example Effects

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Description
minecraft:example_bezier_chaincurveDemonstrates the use of a bezier chain curve in an effect
minecraft:example_beziercurveDemonstrates the use of a bezier curve in an effect
minecraft:example_blendmode_addDemonstrates particles_add material with texture of varying opacity
minecraft:example_blendmode_alphaDemonstrates particles_alpha material with texture of varying opacity
minecraft:example_blendmode_blendDemonstrates particles_blend material with texture of varying opacity
minecraft:example_bounceDemonstrates collision detection and bouncing for particles
minecraft:example_catmullromcurveDemonstrates the use of a catmull-rom curve in an effect
minecraft:example_colorcurveDemonstrates the use of a color-gradient approach to color variation in an effect
minecraft:example_colorcurve2Demonstrates the use of a color-gradient approach with variable spacing in an effect
minecraft:example_combocurveDemonstrates the use of a variety of curves in an effect
minecraft:example_directional_sphereDemonstrates the use of directional billboard facing in an effect
minecraft:example_entity_sparkle_aabbWhen attached to an entity, this effect creates a sparkle effect with the rough axis-aligned bounding box around the entity
minecraft:example_entity_sparkle_boxWhen attached to an entity, this effect creates a sparkle effect in a box around the entity
minecraft:example_expire_on_contactDemonstrates particles disappearing when colliding with the terrain
minecraft:example_flipbookDemonstrates texture uv flipbook technique, of applying successive frames of a texture for visual animation
minecraft:example_highrestitutionDemonstrates particle collision with particles gaining energy on each bounce
minecraft:example_linearcurveDemonstrates a piecewise linear curve in an effect
minecraft:example_particle_event_systemDemonstrates various particle events executing
minecraft:example_smoke_puffDemonstrates a general smoke puff effect
minecraft:example_spiralDemonstrates a parametric motion spiral effect
minecraft:example_watertestDemonstrates excluding particles from various block types, in this case, particles only survive in water
minecraft:fireworks_events_demoDemonstrates sequencing various particle effects together via events to create a fireworks effect
+Back to top

+ +

+ +

Structure In Detail

+ +

+Outline:

+Back to top

+ diff --git a/Recipes.html b/Recipes.html new file mode 100644 index 000000000..df833488c --- /dev/null +++ b/Recipes.html @@ -0,0 +1,399 @@ +

RECIPES DOCUMENTATION
Version: 1.20.60.4

+

Index

+ + + + + + + + + +
Recipes
Furnace Recipe
Potion Brewing Container Recipe
Potion Brewing Mix
Shaped Recipe
Shapeless Recipe
Smithing Transform Recipe
Smithing Trim Recipe
+Back to top +

Recipes

+ +Recipes are setup in Json files under the behavior_packs /'name of pack'/ recipes directory.
Recipe JSON files have different structures dependent on their type.

Furnace Recipe

+ +Represents a furnace recipe for a furnace.'Input' items will burn and transform into items specified in 'output'.

+ +

Parameters

+ +

+ + + + + + + + + + + + + +
Name Type Description
inputitem namesItems used as input for the furnace recipe.
outputitem namesItems used as output for the furnace recipe.
+Back to top

+ +

Furnace Recipe Example:

+

+

+ +

Potion Brewing Container Recipe

+ +Represents a Potion Brewing Container Recipe.

+ +

Parameters

+ +

+ + + + + + + + + + + + + + + + + + + + + + + +
Name Type Description
inputpotioninput potion used in the brewing container recipe.
outputpotionoutput potion from the brewing container recipe.
reagentitemitem used in the brewing container recipe with the input potion.
tagsarray of stringsItem used in a Brewing Container Recipe.
+Back to top

+ +

Potion Brewing Container Recipe Example:

+

+

+ +

Potion Brewing Mix

+ +Represents a Potion Brewing Mix.

+ +

Parameters

+ +

+ + + + + + + + + + + + + + + + + + + + + + + +
Name Type Description
inputpotioninput potion used on the brewing stand.
outputpotionoutput potion from mixing the input potion with the reagent on the brewing stand.
reagentitemitem used to mix with the input potion.
tagsarray of stringsItem used to make a brewing mix.
+Back to top

+ +

Potion Brewing Mix Example:

+

+

+ +

Shaped Recipe

+ +Represents a shaped crafting recipe for a crafting table.
The key used in the pattern may be any single character except the 'space' character, which is reserved for empty slots in a recipe.

+ +

Parameters

+ +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Description
keyarray of key and item pairspatten key character mapped to item names.
patternarray of stringscharacters that represent a pattern to be defined by keys.
priorityintegerItem used as output for the furnace recipe.
resultarray of item nameswhen input items match the pattern then these items are the result.
tagsarray of stringsItem used as input for the furnace recipe.
+Back to top

+ +

Shaped Recipe Example:

+

+

+ +

Shapeless Recipe

+ +Represents a shapeless crafting recipe.

+ +

Parameters

+ +

+ + + + + + + + + + + + + + + + + + + + + + + +
Name Type Description
ingredientsarray of item namesitems used as input (without a shape) for the recipe.
priorityintegerItem used as output for the furnace recipe.
resultarray of item namesthese items are the result.
tagsarray of stringsItem used as input for the furnace recipe.
+Back to top

+ +

Shapeless Recipe Example:

+

+

+ +

Smithing Transform Recipe

+ +Represents a Smithing Transform Recipe for the Smithing Table.
This recipe transforms an item into another one, while retaining its properties.

+ +

Parameters

+ +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Name Type Description
additionitem nameThe material needed to perform the transform operation. In case of stackable items, only 1 item is consumed. The only accepted item is "minecraft:netherite_ingot". Items must have the "minecraft:transform_materials" tag to be accepted into the respective UI slot.
baseitem nameThe item to transform. Its properties will be copied to "result". The only accepted items are armor and tools. Items must have the "minecraft:transformable_items" tag to be accepted into the respective UI slot.
resultitem nameThe item to transform to.
tagsarray of stringsThe crafting stations the recipe is compatible with. The only accepted value is "smithing_table".
templateitem nameThe template needed to perform the transform operation. In case of stackable items, only 1 item is consumed. Items must have the "minecraft:transform_templates" tag to be accepted into the respective UI slot.
+Back to top

+ +

Smithing Transform Recipe Example:

+

+

+ +

Smithing Trim Recipe

+ +Represents a Smithing Trim Recipe for the Smithing Table.
This recipe applies a colored trim pattern to an item, while preserving its other properties.

+ +

Parameters

+ +

+ + + + + + + + + + + + + + + + + + + + + + + +
Name Type Description
additionitem name or item tagThe material needed to perform the trim operation. It defines the color in which the pattern will be applied to the item. In case of stackable items, only 1 item is consumed. Items must have the "minecraft:trim_materials" tag to be accepted into the respective UI slot.
baseitem name or item tagThe item to trim. Its properties will be preserved. The only accepted items are armors. Items must have the "minecraft:trimmable_armors" tag to be accepted into the respective UI slot.
tagsarray of stringsThe crafting stations the recipe is compatible with. The only accepted value is "smithing_table".
templateitem name or item tagThe template needed to perform the trim operation. It defines the pattern which will be applied to the item. In case of stackable items, only 1 item is consumed. Items must have the "minecraft:trim_templates" tag to be accepted into the respective UI slot.
+Back to top

+ +

Smithing Trim Recipe Example:

+

+

+ +

+ diff --git a/Schemas.html b/Schemas.html new file mode 100644 index 000000000..2323a92b3 --- /dev/null +++ b/Schemas.html @@ -0,0 +1,15 @@ +

SCHEMAS DOCUMENTATION
Version: 1.20.60.4

+

Index

+ + + +
Overview
Schemas
+Back to top +

Overview

+ +These are the data format schemas for content creators to reference when editing or creating new content.
Back to top

+ +

Schemas

+ +```
--------
item_event_responses:1.16.100:
----------
chance_information:1.14.0:{
int "numerator"<0-*>
int "denominator"<1-*>
}

----------
block_reference:1.10.0:{
string "name"
object "states"
{
bool "\w*:?\w+" : opt
int "\w*:?\w+" : opt
string "\w*:?\w+" : opt
}
}

----------
persona_actor_animation:1.8.0:{
version "format_version"
object "animations"
{
object "animation."
{
bool "loop" : opt // should this animation stop, loop, or stay on the last frame when finished (true, false, "hold_on_last_frame"
string "loop"<"hold_on_last_frame"> : opt // should this animation stop, loop, or stay on the last frame when finished (true, false, "hold_on_last_frame"
molang "start_delay" : opt // How long to wait in seconds before playing this animation. Note that this expression is evaluated once before playing, and only re-evaluated if asked to play from the beginning again. A looping animation should use 'loop_delay' if it wants a delay between loops.
molang "loop_delay" : opt // How long to wait in seconds before looping this animation. Note that this expression is evaluated after each loop and on looping animation only.
molang "anim_time_update" : opt // how does time pass when playing the animation. Defaults to "query.anim_time + query.delta_time" which means advance in seconds.
molang "blend_weight" : opt
bool "override_previous_animation" : opt // reset bones in this animation to the default pose before applying this animation
object "bones" : opt
{
object ""
{
object "relative_to" : opt
{
string "rotation"<"entity"> : opt // if set, makes the bone rotation relative to the entity instead of the bone's parent
}
molang "position" : opt
array "position" : opt
{
molang ""
}
object "position" : opt
{
array ""[3]
{
molang ""
}
object ""
{
enumerated_value "lerp_mode"<"linear", "catmullrom"> : opt
array "pre"[3] : opt
{
molang ""
}
array "post"[3] : opt
{
molang ""
}
}
}
molang "rotation" : opt
array "rotation" : opt
{
molang ""
object ""
{
molang "[xyz]"
}
}
object "rotation" : opt
{
array ""[3]
{
molang ""
}
object ""
{
enumerated_value "lerp_mode"<"linear", "catmullrom"> : opt
array "pre"[3] : opt
{
molang ""
}
array "post"[3] : opt
{
molang ""
}
}
}
molang "scale" : opt
array "scale" : opt
{
molang ""
}
object "scale" : opt
{
array ""[3]
{
molang ""
}
object ""
{
enumerated_value "lerp_mode"<"linear", "catmullrom"> : opt
array "pre"[3] : opt
{
molang ""
}
array "post"[3] : opt
{
molang ""
}
}
}
}
}
object "particle_effects" : opt
{
object "" : opt
{
string "effect" // The name of a particle effect that should be played
string "locator" : opt // The name of a locator on the actor where the effect should be located
molang "pre_effect_script" : opt // A Molang script that will be run when the particle emitter is initialized
bool "bind_to_actor" : opt // Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).
}
array "" : opt
{
object "" : opt
{
string "effect" // The name of a particle effect that should be played
string "locator" : opt // The name of a locator on the actor where the effect should be located
molang "pre_effect_script" : opt // A Molang script that will be run when the particle emitter is initialized
bool "bind_to_actor" : opt // Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).
}
}
}
object "sound_effects" : opt // sound effects to trigger as this animation plays, keyed by time
{
object "" : opt
{
string "effect" // Valid sound effect names should be listed in the entity's resource_definition json file.
}
array "" : opt
{
object "" : opt
{
string "effect" // Valid sound effect names should be listed in the entity's resource_definition json file.
}
}
}
object "timeline" : opt
{
string "" : opt
array "" : opt
{
string "" : opt
}
}
float "animation_length" : opt // override calculated value (set as the max keyframe or event time) and set animation length in seconds.
}
}
}

----------
geometry:1.8.0:{
bool "debug" : opt
version "format_version"
object "geometry.[a-zA-Z0-9_.'-:]+"
{
bool "debug" : opt
float "visible_bounds_width" : opt
float "visible_bounds_height" : opt
array "visible_bounds_offset"[3] : opt
{
float ""
}
int "texturewidth" : opt
int "textureheight" : opt
string "cape" : opt
array "bones" : opt
{
object "" : opt
{
string "name"
bool "reset" : opt
bool "neverRender" : opt
string "parent" : opt
array "pivot"[3] : opt
{
float ""
}
array "rotation"[3] : opt
{
float ""
}
array "bind_pose_rotation"[3] : opt
{
float "" : opt
}
bool "mirror" : opt
float "inflate" : opt
bool "debug" : opt
int "render_group_id"<0-*> : opt
array "cubes" : opt
{
object "" : opt
{
array "origin"[3] : opt
{
float ""
}
array "size"[3] : opt
{
float ""
}
array "uv"[2] : opt
{
float ""
}
float "inflate" : opt
bool "mirror" : opt
}
}
object "locators" : opt
{
array "" : opt
{
float "" : opt
}
}
object "poly_mesh" : opt
{
bool "normalized_uvs" : opt
array "positions" : opt
{
array ""[3] : opt
{
float ""
}
}
array "normals" : opt
{
array ""[3] : opt
{
float ""
}
}
array "uvs" : opt
{
array ""[2] : opt
{
float ""
}
}
array "polys"
{
array ""[3,4] : opt
{
array ""[3]
{
float ""
}
}
}
string "polys"<"tri_list", "quad_list">
}
array "texture_meshes" : opt
{
object ""
{
string "texture"
array "position"[3] : opt
{
float ""
}
array "local_pivot"[3] : opt
{
float ""
}
array "rotation"[3] : opt
{
float ""
}
array "scale"[3] : opt
{
float ""
}
}
}
}
}
}
}

----------
geometry:1.12.0:{
bool "debug" : opt
version "format_version"
array "minecraft:geometry"[1,*]
{
object ""
{
object "description"
{
string "identifier" // Entity definition and Client Block definition files refer to this geometry via this identifier.
float "visible_bounds_width" : opt // Width of the visibility bounding box (in model space units).
float "visible_bounds_height" : opt // Height of the visible bounding box (in model space units).
array "visible_bounds_offset"[3] : opt
{
float "" // Offset of the visibility bounding box from the entity location point (in model space units).
}
int "texture_width" : opt // Assumed width in texels of the texture that will be bound to this geometry.
int "texture_height" : opt // Assumed height in texels of the texture that will be bound to this geometry.
}
string "cape" : opt
array "bones" : opt // Bones define the 'skeleton' of the mob: the parts that can be animated, and to which geometry and other bones are attached.
{
object "" : opt
{
string "name" // Animation files refer to this bone via this identifier.
string "parent" : opt // Bone that this bone is relative to. If the parent bone moves, this bone will move along with it.
array "pivot"[3] : opt
{
float "" // The bone pivots around this point (in model space units).
}
array "rotation"[3] : opt
{
float "" // This is the initial rotation of the bone around the pivot, pre-animation (in degrees, x-then-y-then-z order).
}
bool "mirror" : opt // Mirrors the UV's of the unrotated cubes along the x axis, also causes the east/west faces to get flipped.
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units).
bool "debug" : opt
int "render_group_id"<0-*> : opt
array "cubes" : opt // This is the list of cubes associated with this bone.
{
object "" : opt
{
array "origin"[3] : opt
{
float "" // This point declares the unrotated lower corner of cube (smallest x/y/z value in model space units).
}
array "size"[3] : opt
{
float "" // The cube extends this amount relative to its origin (in model space units).
}
array "rotation"[3] : opt
{
float "" // The cube is rotated by this amount (in degrees, x-then-y-then-z order) around the pivot.
}
array "pivot"[3] : opt
{
float "" // If this field is specified, rotation of this cube occurs around this point, otherwise its rotation is around the center of the box. Note that in 1.12 this is flipped upside-down, but is fixed in 1.14.
}
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units), this field overrides the bone's inflate field for this cube only.
bool "mirror" : opt // Mirrors this cube about the unrotated x axis (effectively flipping the east / west faces), overriding the bone's 'mirror' setting for this cube.
array "uv"[2] : opt
{
float "" // Specifies the upper-left corner on the texture for the start of the texture mapping for this box.
}
object "uv" : opt // This is an alternate per-face uv mapping which specifies each face of the cube. Omitting a face will cause that face to not get drawn.
{
object "north" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the -z axis.
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "south" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the z axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "east" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "west" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the -x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "up" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-upper-left corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "down" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the -y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-down-right corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
}
}
}
object "locators" : opt
{
array "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
float "" : opt // Position of the locator in model space.
}
object "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
array "offset"
{
float "" : opt // Position of the locator in model space.
}
array "rotation"
{
float "" : opt // Rotation of the locator in model space.
}
bool "ignore_inherited_scale" : opt // Discard scale inherited from parent bone.
}
}
object "poly_mesh" : opt // ***EXPERIMENTAL*** A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.
{
bool "normalized_uvs" : opt // If true, UVs are assumed to be [0-1]. If false, UVs are assumed to be [0-texture_width] and [0-texture_height] respectively.
array "positions" : opt
{
array ""[3] : opt
{
float "" // Vertex positions for the mesh. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections.
}
}
array "normals" : opt
{
array ""[3] : opt
{
float "" // Vertex normals. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.
}
}
array "uvs" : opt
{
array ""[2] : opt
{
float "" // Vertex UVs. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.
}
}
array "polys"
{
array ""[3,4] : opt
{
array ""[3]
{
float "" // Poly element indices, as an array of polygons, each an array of either three or four vertices, each an array of indices into positions, normals, and UVs (in that order).
}
}
}
string "polys"<"tri_list", "quad_list"> // If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either "tri_list" or "quad_list"
}
array "texture_meshes" : opt // ***EXPERIMENTAL*** Adds a mesh to the bone's geometry by converting texels in a texture into boxes
{
object ""
{
string "texture" // The friendly-named texture to use.
array "position"[3] : opt
{
float "" // The position of the pivot point after rotation (in *entity space* not texture or bone space) of the texture geometry
}
array "local_pivot"[3] : opt
{
float "" // The pivot point on the texture (in *texture space* not entity or bone space) of the texture geometry
}
array "rotation"[3] : opt
{
float "" // The rotation (in degrees) of the texture geometry relative to the offset
}
array "scale"[3] : opt
{
float "" // The scale (in degrees) of the texture geometry relative to the offset
}
}
}
}
}
}
}
}

----------
geometry:1.14.0:{
version "format_version"
bool "debug" : opt
array "minecraft:geometry"[1,*]
{
object ""
{
object "description"
{
string "identifier" // Entity definition and Client Block definition files refer to this geometry via this identifier.
float "visible_bounds_width" : opt // Width of the visibility bounding box (in model space units).
float "visible_bounds_height" : opt // Height of the visible bounding box (in model space units).
array "visible_bounds_offset"[3] : opt
{
float "" // Offset of the visibility bounding box from the entity location point (in model space units).
}
int "texture_width" : opt // Assumed width in texels of the texture that will be bound to this geometry.
int "texture_height" : opt // Assumed height in texels of the texture that will be bound to this geometry.
}
string "cape" : opt
array "bones" : opt // Bones define the 'skeleton' of the mob: the parts that can be animated, and to which geometry and other bones are attached.
{
object "" : opt
{
string "name" // Animation files refer to this bone via this identifier.
string "parent" : opt // Bone that this bone is relative to. If the parent bone moves, this bone will move along with it.
array "pivot"[3] : opt
{
float "" // The bone pivots around this point (in model space units).
}
array "rotation"[3] : opt
{
float "" // This is the initial rotation of the bone around the pivot, pre-animation (in degrees, x-then-y-then-z order).
}
bool "mirror" : opt // Mirrors the UV's of the unrotated cubes along the x axis, also causes the east/west faces to get flipped.
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units).
bool "debug" : opt
int "render_group_id"<0-*> : opt
array "cubes" : opt // This is the list of cubes associated with this bone.
{
object "" : opt
{
array "origin"[3] : opt
{
float "" // This point declares the unrotated lower corner of cube (smallest x/y/z value in model space units).
}
array "size"[3] : opt
{
float "" // The cube extends this amount relative to its origin (in model space units).
}
array "rotation"[3] : opt
{
float "" // The cube is rotated by this amount (in degrees, x-then-y-then-z order) around the pivot.
}
array "pivot"[3] : opt
{
float "" // If this field is specified, rotation of this cube occurs around this point, otherwise its rotation is around the center of the box.
}
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units), this field overrides the bone's inflate field for this cube only.
bool "mirror" : opt // Mirrors this cube about the unrotated x axis (effectively flipping the east / west faces), overriding the bone's 'mirror' setting for this cube.
array "uv"[2] : opt
{
float "" // Specifies the upper-left corner on the texture for the start of the texture mapping for this box.
}
object "uv" : opt // This is an alternate per-face uv mapping which specifies each face of the cube. Omitting a face will cause that face to not get drawn.
{
object "north" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the -z axis.
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "south" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the z axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "east" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "west" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the -x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "up" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-upper-left corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "down" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the -y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-down-right corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
}
}
}
object "locators" : opt
{
array "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
float "" : opt // Position of the locator in model space.
}
object "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
array "offset"
{
float "" : opt // Position of the locator in model space.
}
array "rotation"
{
float "" : opt // Rotation of the locator in model space.
}
bool "ignore_inherited_scale" : opt // Discard scale inherited from parent bone.
}
}
object "poly_mesh" : opt // ***EXPERIMENTAL*** A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.
{
bool "normalized_uvs" : opt // If true, UVs are assumed to be [0-1]. If false, UVs are assumed to be [0-texture_width] and [0-texture_height] respectively.
array "positions" : opt
{
array ""[3] : opt
{
float "" // Vertex positions for the mesh. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections.
}
}
array "normals" : opt
{
array ""[3] : opt
{
float "" // Vertex normals. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.
}
}
array "uvs" : opt
{
array ""[2] : opt
{
float "" // Vertex UVs. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.
}
}
array "polys"
{
array ""[3,4] : opt
{
array ""[3]
{
float "" // Poly element indices, as an array of polygons, each an array of either three or four vertices, each an array of indices into positions, normals, and UVs (in that order).
}
}
}
string "polys"<"tri_list", "quad_list"> // If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either "tri_list" or "quad_list"
}
array "texture_meshes" : opt // ***EXPERIMENTAL*** Adds a mesh to the bone's geometry by converting texels in a texture into boxes
{
object ""
{
string "texture" // The friendly-named texture to use.
array "position"[3] : opt
{
float "" // The position of the pivot point after rotation (in *entity space* not texture or bone space) of the texture geometry
}
array "local_pivot"[3] : opt
{
float "" // The pivot point on the texture (in *texture space* not entity or bone space) of the texture geometry
}
array "rotation"[3] : opt
{
float "" // The rotation (in degrees) of the texture geometry relative to the offset
}
array "scale"[3] : opt
{
float "" // The scale (in degrees) of the texture geometry relative to the offset
}
}
}
}
}
}
}
}

----------
geometry:1.16.0:{
version "format_version"
bool "debug" : opt
array "minecraft:geometry"[1,*]
{
object ""
{
object "description"
{
string "identifier" // Entity definition and Client Block definition files refer to this geometry via this identifier.
float "visible_bounds_width" : opt // Width of the visibility bounding box (in model space units).
float "visible_bounds_height" : opt // Height of the visible bounding box (in model space units).
array "visible_bounds_offset"[3] : opt
{
float "" // Offset of the visibility bounding box from the entity location point (in model space units).
}
int "texture_width" : opt // Assumed width in texels of the texture that will be bound to this geometry.
int "texture_height" : opt // Assumed height in texels of the texture that will be bound to this geometry.
}
string "cape" : opt
array "bones" : opt // Bones define the 'skeleton' of the mob: the parts that can be animated, and to which geometry and other bones are attached.
{
object "" : opt
{
string "name" // Animation files refer to this bone via this identifier.
string "parent" : opt // Bone that this bone is relative to. If the parent bone moves, this bone will move along with it.
array "pivot"[3] : opt
{
float "" // The bone pivots around this point (in model space units).
}
array "rotation"[3] : opt
{
float "" // This is the initial rotation of the bone around the pivot, pre-animation (in degrees, x-then-y-then-z order).
}
bool "mirror" : opt // Mirrors the UV's of the unrotated cubes along the x axis, also causes the east/west faces to get flipped.
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units).
bool "debug" : opt
int "render_group_id"<0-*> : opt
array "cubes" : opt // This is the list of cubes associated with this bone.
{
object "" : opt
{
array "origin"[3] : opt
{
float "" // This point declares the unrotated lower corner of cube (smallest x/y/z value in model space units).
}
array "size"[3] : opt
{
float "" // The cube extends this amount relative to its origin (in model space units).
}
array "rotation"[3] : opt
{
float "" // The cube is rotated by this amount (in degrees, x-then-y-then-z order) around the pivot.
}
array "pivot"[3] : opt
{
float "" // If this field is specified, rotation of this cube occurs around this point, otherwise its rotation is around the center of the box.
}
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units), this field overrides the bone's inflate field for this cube only.
bool "mirror" : opt // Mirrors this cube about the unrotated x axis (effectively flipping the east / west faces), overriding the bone's 'mirror' setting for this cube.
array "uv"[2] : opt
{
float "" // Specifies the upper-left corner on the texture for the start of the texture mapping for this box.
}
object "uv" : opt // This is an alternate per-face uv mapping which specifies each face of the cube. Omitting a face will cause that face to not get drawn.
{
object "north" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the -z axis.
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "south" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the z axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "east" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "west" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the -x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "up" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-upper-left corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "down" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the -y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-down-right corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
}
}
}
molang "binding" : opt // useful for items. A molang expression specifying the bone name of the parent skeletal hierarchy that this bone should use as the root transform. Without this field it will look for a bone in the parent entity with the same name as this bone. If both are missing, it will assume a local skeletal hierarchy (via the "parent" field). If that is also missing, it will attach to the owning entity's root transform.
object "locators" : opt
{
array "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
float "" : opt // Position of the locator in model space.
}
object "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
array "offset"
{
float "" : opt // Position of the locator in model space.
}
array "rotation"
{
float "" : opt // Rotation of the locator in model space.
}
bool "ignore_inherited_scale" : opt // Discard scale inherited from parent bone.
}
}
object "poly_mesh" : opt // ***EXPERIMENTAL*** A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.
{
bool "normalized_uvs" : opt // If true, UVs are assumed to be [0-1]. If false, UVs are assumed to be [0-texture_width] and [0-texture_height] respectively.
array "positions" : opt
{
array ""[3] : opt
{
float "" // Vertex positions for the mesh. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections.
}
}
array "normals" : opt
{
array ""[3] : opt
{
float "" // Vertex normals. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.
}
}
array "uvs" : opt
{
array ""[2] : opt
{
float "" // Vertex UVs. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.
}
}
array "polys"
{
array ""[3,4] : opt
{
array ""[3]
{
float "" // Poly element indices, as an array of polygons, each an array of either three or four vertices, each an array of indices into positions, normals, and UVs (in that order).
}
}
}
string "polys"<"tri_list", "quad_list"> // If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either "tri_list" or "quad_list"
}
array "texture_meshes" : opt // ***EXPERIMENTAL*** Adds a mesh to the bone's geometry by converting texels in a texture into boxes
{
object ""
{
string "texture" // The friendly-named texture to use.
array "position"[3] : opt
{
float "" // The position of the pivot point after rotation (in *entity space* not texture or bone space) of the texture geometry
}
array "local_pivot"[3] : opt
{
float "" // The pivot point on the texture (in *texture space* not entity or bone space) of the texture geometry
}
array "rotation"[3] : opt
{
float "" // The rotation (in degrees) of the texture geometry relative to the offset
}
array "scale"[3] : opt
{
float "" // The scale (in degrees) of the texture geometry relative to the offset
}
}
}
}
}
}
}
}

----------
geometry:1.19.30:{
version "format_version"
bool "debug" : opt
array "minecraft:geometry"[1,*]
{
object ""
{
object "description"
{
string "identifier" // Entity definition and Client Block definition files refer to this geometry via this identifier.
float "visible_bounds_width" : opt // Width of the visibility bounding box (in model space units).
float "visible_bounds_height" : opt // Height of the visible bounding box (in model space units).
array "visible_bounds_offset"[3] : opt
{
float "" // Offset of the visibility bounding box from the entity location point (in model space units).
}
int "texture_width" : opt // Assumed width in texels of the texture that will be bound to this geometry.
int "texture_height" : opt // Assumed height in texels of the texture that will be bound to this geometry.
}
string "cape" : opt
array "bones" : opt // Bones define the 'skeleton' of the mob: the parts that can be animated, and to which geometry and other bones are attached.
{
object "" : opt
{
string "name" // Animation files refer to this bone via this identifier.
string "parent" : opt // Bone that this bone is relative to. If the parent bone moves, this bone will move along with it.
array "pivot"[3] : opt
{
float "" // The bone pivots around this point (in model space units).
}
array "rotation"[3] : opt
{
float "" // This is the initial rotation of the bone around the pivot, pre-animation (in degrees, x-then-y-then-z order).
}
bool "mirror" : opt // Mirrors the UV's of the unrotated cubes along the x axis, also causes the east/west faces to get flipped.
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units).
bool "debug" : opt
int "render_group_id"<0-*> : opt
array "cubes" : opt // This is the list of cubes associated with this bone.
{
object "" : opt
{
array "origin"[3] : opt
{
float "" // This point declares the unrotated lower corner of cube (smallest x/y/z value in model space units).
}
array "size"[3] : opt
{
float "" // The cube extends this amount relative to its origin (in model space units).
}
array "rotation"[3] : opt
{
float "" // The cube is rotated by this amount (in degrees, x-then-y-then-z order) around the pivot.
}
array "pivot"[3] : opt
{
float "" // If this field is specified, rotation of this cube occurs around this point, otherwise its rotation is around the center of the box.
}
float "inflate" : opt // Grow this box by this additive amount in all directions (in model space units), this field overrides the bone's inflate field for this cube only.
bool "mirror" : opt // Mirrors this cube about the unrotated x axis (effectively flipping the east / west faces), overriding the bone's 'mirror' setting for this cube.
array "uv"[2] : opt
{
float "" // Specifies the upper-left corner on the texture for the start of the texture mapping for this box.
}
object "uv" : opt // This is an alternate per-face uv mapping which specifies each face of the cube. Omitting a face will cause that face to not get drawn.
{
object "north" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the -z axis.
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "south" : opt // Specifies the UV's for the face that stretches along the x and y axes, and faces the z axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "east" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "west" : opt // Specifies the UV's for the face that stretches along the z and y axes, and faces the -x axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the upper-left corner, when looking at the face with y being up.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "up" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-upper-left corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
object "down" : opt // Specifies the UV's for the face that stretches along the x and z axes, and faces the -y axis
{
array "uv"[2]
{
float "" // Specifies the uv origin for the face. For this face, it is the back-down-right corner, assuming you're facing 'north' relative to the cube.
}
array "uv_size"[2] : opt
{
float "" // The face maps this many texels from the uv origin. If not specified, the box dimensions are used instead.
}
string "material_instance" : opt
}
}
}
}
molang "binding" : opt // useful for items. A molang expression specifying the bone name of the parent skeletal hierarchy that this bone should use as the root transform. Without this field it will look for a bone in the parent entity with the same name as this bone. If both are missing, it will assume a local skeletal hierarchy (via the "parent" field). If that is also missing, it will attach to the owning entity's root transform.
object "locators" : opt
{
array "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
float "" : opt // Position of the locator in model space.
}
object "" : opt // This is a list of locators associated with this bone. A locator is a point in model space that tracks a particular bone as the bone animates (by maintaining it's relationship to the bone through the animation).
{
array "offset"
{
float "" : opt // Position of the locator in model space.
}
array "rotation"
{
float "" : opt // Rotation of the locator in model space.
}
bool "ignore_inherited_scale" : opt // Discard scale inherited from parent bone.
}
}
object "poly_mesh" : opt // ***EXPERIMENTAL*** A triangle or quad mesh object. Can be used in conjunction with cubes and texture geometry.
{
bool "normalized_uvs" : opt // If true, UVs are assumed to be [0-1]. If false, UVs are assumed to be [0-texture_width] and [0-texture_height] respectively.
array "positions" : opt
{
array ""[3] : opt
{
float "" // Vertex positions for the mesh. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the normals and UVs sections.
}
}
array "normals" : opt
{
array ""[3] : opt
{
float "" // Vertex normals. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and UVs sections.
}
}
array "uvs" : opt
{
array ""[2] : opt
{
float "" // Vertex UVs. Can be either indexed via the "polys" section, or be a quad-list if mapped 1-to-1 to the positions and normals sections.
}
}
array "polys"
{
array ""[3,4] : opt
{
array ""[3]
{
float "" // Poly element indices, as an array of polygons, each an array of either three or four vertices, each an array of indices into positions, normals, and UVs (in that order).
}
}
}
string "polys"<"tri_list", "quad_list"> // If not specifying vertex indices, arrays of data must be a list of tris or quads, set by making this property either "tri_list" or "quad_list"
}
array "texture_meshes" : opt // ***EXPERIMENTAL*** Adds a mesh to the bone's geometry by converting texels in a texture into boxes
{
object ""
{
string "texture" // The friendly-named texture to use.
array "position"[3] : opt
{
float "" // The position of the pivot point after rotation (in *entity space* not texture or bone space) of the texture geometry
}
array "local_pivot"[3] : opt
{
float "" // The pivot point on the texture (in *texture space* not entity or bone space) of the texture geometry
}
array "rotation"[3] : opt
{
float "" // The rotation (in degrees) of the texture geometry relative to the offset
}
array "scale"[3] : opt
{
float "" // The scale (in degrees) of the texture geometry relative to the offset
}
}
}
}
}
}
}
}

----------
```
Back to top

+ diff --git a/Texture Sets.html b/Texture Sets.html new file mode 100644 index 000000000..b48982a9a --- /dev/null +++ b/Texture Sets.html @@ -0,0 +1,104 @@ +

TEXTURE SETS DOCUMENTATION
Version: 1.20.60.4

+

Index

+ + + + + + + + + +
Texture Sets
Texture Set Json Schema
Layers
Specifying uniform values
Examples of *.texture_set.json files
Invalid *.texture_set.json
Resource Stack Behaviour
Referencing Texture Resources
+Back to top +

Texture Sets

+ +Minecraft supports a Physically Based Rendering (PBR) color pipeline (e.g. used for Ray Tracing). This uses more texture data than simply 'color' to enable richer, more realistic visuals. With the PBR approach, you can have layers for different specular reflections, emissivity, normal maps, etc. which goes beyond the Classic color pipeline for Vanilla Minecraft. Texture Sets have been added as the feature for defining multiple PBR layers for a texture resource. Texture sets are data driven from json files.

Texture Set Json Schema

+ +

Texture Set Json Schema

+ +```
--------
{
version "format_version"
object "minecraft:texture_set"
{
color "color" : opt // Fill RGBA channels of a textureset layer with the specified values in an array or hex string
string "color" : opt // The texture name of a textureset layer
string "normal" : opt // The texture name of a textureset layer
string "heightmap" : opt // The texture name of a textureset layer
color "metalness_emissive_roughness" : opt // Fill RGB channels of a textureset layer with the specified values in an array or hex string
string "metalness_emissive_roughness" : opt // The texture name of a textureset layer
}
}

----------
```
Back to top

+ +

Layers

+ +A texture_set.json file may specify several layers.
Layers are references to texture image resources. they can also be defined in .json as values for uniform solid values as an alternative to referencing texture images in a pack.

+ +

Color

+ +- This is an RGB 3-channel image (defaults to uniform alpha of 1.0), or an RGBA 4-channel image, or a 4 value array for a uniform color with alpha.
- This is the only required layer.
- It is the only layer used by the Classic pipeline.
- Typically there is lighting baked in the color image.
Back to top

+ +

Normal

+ +- 3-channel normal map image (or 4-channel where the 4th channel is ignored).
- Mutually exclusive with the `heightmap` layer.
Back to top

+ +

Heightmap

+ +- 1-channel layer image or a single value in json for a uniform heightmap.
- Mutually exclusive with the `normal` layer.
Back to top

+ +

Metalness_emissive_roughness

+ +- 3-channel image (or 4-channel where the 4th channel is ignored) or a 3 value array for a uniform MER.
- RGB images map Red to Metalness, Green to Emissive, and Blue to Roughness.
Back to top

+ +

+ +

Specifying uniform values

+ +Instead of referencing a texture image for a Texture Set layer, values can instead be specified in the *texture_set.json file, which is effectively the equivalent to referencing a texture image filled uniformly with that value or values for the respective channels.

The values in the json can be specified in any of the following formats:
- 0 to 255 numeric range, or as a vector of such integers for a multi-channel layer.
- Hexadecimal RGB or ARGB for 3 and 4 channels respectively, also as 2 hex digits for a single channel layer.
Back to top

+ +

Examples of *.texture_set.json files

+ +

+All the layer values can be mixed and match with references to image textures, hexadecimal and numerical values. +

+This example uses referenced images that exist in the same folder. It uses a normal and MER map. +

+You could also specify values of textures using numerical or hexadecimal values. +

+Back to top

+ +

Invalid *.texture_set.json

+ +If a Texture Set is invalid, we'll log a CONTENT_ERROR and the Texture Set will not be used.
A Texture Set is invalid if:
- Json data cannot be parsed, or doesn't meet the Texture Set schema.
- Color layer is not specified. Having a color layer in the .texture_set.json is required.
- Both heightmap and normal layers are defined.
- If a referenced texture does not exist in the same resource pack or the referenced texture cannot be parsed.
- Any layer is defined with an unexpected number of channels:
- For layers that are specified with referenced images: Color, MER, and Normal support 3 or 4 channel images; Heightmap support 1-channel images only.
- For layers that are specified with numerical or hexadecimal values: Color support 4-channel values; MER support 3-channel values;
Back to top

+ +

Resource Stack Behaviour

+ +- Texture Set definitions can only reference images that exist in the same resource pack as the definition.
- Texture images in higher priority resource packs do not override a Texture Set's reference to a texture in its own pack.
- In the resource pack stack, Texture Set definitions for the same texture resource don't get merged. The higher priority pack's Texture Set definition will override the lower priority one.
Back to top

+ +

Referencing Texture Resources

+ +The priority of file extensions, in case you have duplicate image references, is: .tga > .png > .jpg > .jpeg. For example: if grass.png and grass.tga both exist in the folder, grass.tga will be chosen. This also applies to other data driven files, like actor json referencing a texture resource.
Back to top

+ +

+ diff --git a/Volumes.html b/Volumes.html new file mode 100644 index 000000000..39c8265b5 --- /dev/null +++ b/Volumes.html @@ -0,0 +1,144 @@ +

VOLUMES DOCUMENTATION
Version: 1.20.60.4

+

Index

+ + + + + +
Volumes
Volume Components
Volume Definition Properties
Volume Description Properties
+Back to top +

Volumes

+ +

Volume Components

+ +These are the various possible components for this entity

+ + + + + + + + + + + + + + + + + + + + + +
Name Type Default Value Description
minecraft:fogDisplays the given fog whenever a player enters the volume. Each volume can only have one fog attached.
+ + + + + + + + + + + + + +
Name Type Default Value Description
fog_identifierStringThe identifier of a fog definition. Note that you will not receive any feedback if the definition does not exist.
priorityIntegerINT_MAXThe priority for this fog definition setting. Smaller numbers have higher priority. Fogs with equal priority will be combined together.
+
minecraft:on_actor_enterComponent that defines what happens when an actor enters the volume. Can contain multiple json objects.
+ + + + + + + +
Name Type Default Value Description
on_enterArrayRequired array that contains all the triggers.

condition

+ +Molang expression to test against the actor. The given event will be triggered if the expression evaluates to true.
Back to top

+ +

event

+ +Name of the event to run.
Back to top

+ +

target

+ +One of "self" or "other". Self means the event is attached to the volume. Other means the event is attached to the actor.
Back to top

+ +
+
minecraft:on_actor_leaveComponent that defines what happens when an actor leaves the volume.
+ + + + + + + +
Name Type Default Value Description
on_leaveArrayRequired array that contains all the triggers.

condition

+ +Molang expression to test against the actor. The given event will be triggered if the expression evaluates to true.
Back to top

+ +

event

+ +Name of the event to run.
Back to top

+ +

target

+ +One of "self" or "other". Self means the event is attached to the volume. Other means the event is attached to the actor.
Back to top

+ +
+
+Back to top

+ +

Volume Definition Properties

+ +The properties of a minecraft:volume entity. All components are optional.

+ + + + + + + + + +
Name Type Default Value Description
format_versionStringSpecifies the version of the game this entity was made in. Minimum supported version is 1.17.0. Current supported version is 1.20.60.
+

Example

+Example

+Back to top

+ +

Volume Description Properties

+ +The description contains a single 'identifier' string

+ + + + + + + + + +
Name Type Default Value Description
identifierStringThe unique identifier for this volume. It must be of the form 'namespace:name', where namespace cannot be 'minecraft'.
+Back to top

+ +

+ diff --git a/index.html b/index.html new file mode 100644 index 000000000..5f6823ca9 --- /dev/null +++ b/index.html @@ -0,0 +1,20 @@ +DOCUMENTATION

DOCUMENTATION
Version: 1.20.60.4 +
    +
  1. Addons +
  2. Animations +
  3. Biomes +
  4. Blocks +
  5. Entities +
  6. Entity Events +
  7. Entity Timeline Events +
  8. Features +
  9. Fogs +
  10. Item +
  11. Molang +
  12. Particles +
  13. Recipes +
  14. Schemas +
  15. Texture Sets +
  16. Volumes +
+ \ No newline at end of file