diff --git a/articles/getting_to_know/whatis/graphics/WhatIs_Camera.md b/articles/getting_to_know/whatis/graphics/WhatIs_Camera.md index 7e2379c..766cf54 100644 --- a/articles/getting_to_know/whatis/graphics/WhatIs_Camera.md +++ b/articles/getting_to_know/whatis/graphics/WhatIs_Camera.md @@ -145,8 +145,8 @@ Multiple cameras can be used simultaneously for either a [split screen multi-pla The projection of the camera can also be made to look different, MonoGame supports the two main modes of projection: -- [Perspective](xref:Microsoft.Xna.Framework.Matrix.html#Microsoft_Xna_Framework_Matrix_CreatePerspective_System_Single_System_Single_System_Single_System_Single_) - A realistic 3D view. -- [Orthographic](xref:Microsoft.Xna.Framework.Matrix.html#Microsoft_Xna_Framework_Matrix_CreateOrthographic_System_Single_System_Single_System_Single_System_Single_) - Provides a flat 2D view. +- [Perspective](xref:Microsoft.Xna.Framework.Matrix#Microsoft_Xna_Framework_Matrix_CreatePerspective_System_Single_System_Single_System_Single_System_Single_) - A realistic 3D view. +- [Orthographic](xref:Microsoft.Xna.Framework.Matrix#Microsoft_Xna_Framework_Matrix_CreateOrthographic_System_Single_System_Single_System_Single_System_Single_) - Provides a flat 2D view. Each perspective simply alters the way in which content is rendered into view.