From 1191c9b3521835f9f3e05bd6783c35ba5dd5443d Mon Sep 17 00:00:00 2001 From: Jacob Kirkbride Date: Tue, 19 Nov 2024 22:12:27 -0500 Subject: [PATCH 1/3] Fixed typo --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 14bd6f73..62a5dd10 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ This repository contains the documentation for MonoGame. -## Building Form Source +## Building From Source The MonoGame website is built using the .NET tool [DocFX](https://dotnet.github.io/docfx/) to generate the base MonoGame documentation and the API reference documentation. This means you will need the following prerequisites to build locally from source From 603d5741e0a8e86c66c5fabb783f2bcb359f8d3a Mon Sep 17 00:00:00 2001 From: Jacob Kirkbride Date: Tue, 19 Nov 2024 22:27:25 -0500 Subject: [PATCH 2/3] Updated automatic rotation and scaling description --- articles/getting_to_know/howto/HowTo_AutomaticRotation.md | 2 +- articles/getting_to_know/howto/index.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/articles/getting_to_know/howto/HowTo_AutomaticRotation.md b/articles/getting_to_know/howto/HowTo_AutomaticRotation.md index 8eb729df..6ce3d6e8 100644 --- a/articles/getting_to_know/howto/HowTo_AutomaticRotation.md +++ b/articles/getting_to_know/howto/HowTo_AutomaticRotation.md @@ -1,6 +1,6 @@ --- title: How to manage automatic rotation and scaling -description: A walkthrough what is involved in figuring out if two objects collide for MonoGame! +description: Demonstrates how to manage rotation and scaling based on device orientation requireMSLicense: true --- diff --git a/articles/getting_to_know/howto/index.md b/articles/getting_to_know/howto/index.md index f520f8b5..72625d5b 100644 --- a/articles/getting_to_know/howto/index.md +++ b/articles/getting_to_know/howto/index.md @@ -43,7 +43,7 @@ This section details some of the operational aspects of running a MonoGame game. * [How to manage automatic rotation and scaling](HowTo_AutomaticRotation.md) - A walkthrough what is involved in figuring out if two objects collide for MonoGame! + Demonstrates how to manage rotation and scaling based on device orientation. * [How to exit a Game Immediately](HowTo_ExitNow.md) From 5e896708acef31e65a1edb6bd72ce5010493ecb2 Mon Sep 17 00:00:00 2001 From: Jacob Kirkbride Date: Tue, 19 Nov 2024 22:33:39 -0500 Subject: [PATCH 3/3] Add period --- articles/getting_to_know/howto/HowTo_AutomaticRotation.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/articles/getting_to_know/howto/HowTo_AutomaticRotation.md b/articles/getting_to_know/howto/HowTo_AutomaticRotation.md index 6ce3d6e8..40c1a19f 100644 --- a/articles/getting_to_know/howto/HowTo_AutomaticRotation.md +++ b/articles/getting_to_know/howto/HowTo_AutomaticRotation.md @@ -1,6 +1,6 @@ --- title: How to manage automatic rotation and scaling -description: Demonstrates how to manage rotation and scaling based on device orientation +description: Demonstrates how to manage rotation and scaling based on device orientation. requireMSLicense: true ---