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map_britannia.json
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{
"Version": "Game_C",
"Name": "Earthquake in Britannia - Chapter One",
"Time Limit": 30,
"Maximum Search Level": 3,
"List of Calls":
{
"MENU_MAIN":
{
"Text": "\t\t- Earthquake in Britannia -\n\t Chapter One: Quest for the Crown\n\n\t1. Begin a new game.\n\t2. Load a saved game.\n\t3. Exit.",
"Question": "What do you do? ",
"Any_key": false,
"1": ["menu_new_game"],
"Begin a new game": ["menu_new_game"],
"2": ["menu_load_game"],
"Load a saved game": ["menu_load_game"],
"3": ["exit"],
"Exit": ["exit"]
},
"MENU_INTRO":
{
"Text": "Europe was still recovering from the devastation brought by the Great War, when troubling rumours\nof unknown animals appearing on British Isles began to spread. Not so long after, the British found\nthemselves invaded by some kind of intelligent subterranean humanoid creatures. So-called Undermen\ncame through underground tunnels to wage war upon the surface. Even though the decimated Royal Army\ntried to halt the spread of Undermen through the country, it is certain that the current conventional\nmeans are not enough to repel the invaders. To turn the tide of the war, the brightest minds of the Crown\nhave been tasked with creating a super weapon. That is how the Earthquake Bomb was born - a powerful\nexplosive ordnance that would be detonated underground to destroy endless tunnels dug by the Undermen.\n\nYou, a daring soldier of the Crown, have volunteered to take the bomb schematics and safely bring them\nto the Royal Special Weapons Facility far in the North, where it will be constructed. You will have to\nmake your way through a war torn country filled with hostile creatures from another world.\n\nTime is limited, but, if you succeed, you will be a hero.",
"Question": "Press enter to continue. ",
"Any_key": true,
"Any": ["menu_pick_character"]
},
"MENU_CHARACTER":
{
"Text": "Available characters:\n\n",
"Question": "Write the name of the character you choose. ",
"Any_key": false,
"Benjamin": ["pick_character", "PBNJM"],
"Kathleen": ["pick_character", "PKATH"],
"Jason": ["pick_character", "PJASN"]
},
"MENU_VICTORY":
{
"Text": "Congratulations, you have completed your mission! Who knows, maybe you even saved the country!",
"Question": "Type in 'quit' to end the game. ",
"Any_key": false,
"Quit": ["exit"]
},
"MENU_LOST":
{
"Text": "You have failed your mission. There is very little hope for the future...",
"Question": "Type in 'quit' to end the game. ",
"Any_key": false,
"Quit": ["exit"]
},
"ENDING":
{
"Text": "",
"Question": "Press enter to become history. ",
"Any_key": true,
"Any": ["menu_end_game", "VICTORY"]
},
"GENERIC":
{
"Text": "",
"Question": "\nWhat do you want to do? ",
"Any_key": false,
"Search": ["search_location"],
"Go to": ["go_to"],
"Take": ["take_item"],
"Drop": ["drop_item"],
"Use": ["use_item"],
"Choose": ["do_event", "GENERIC"],
"Examine": ["examine"]
},
"DANGER":
{
"Text": "",
"Question": "\nWhat do you want to do? ",
"Any_key": false,
"Choose": ["do_event", "DANGER"]
}
},
"Player Stats":
{
"HP" : "Health",
"FIT": "Fitness",
"KLD": "Knowledge",
"COM": "Combat Skill",
"SOC": "Social Skill",
"LUC": "Luck",
"GUN": "Gun Power"
},
"Playable Characters":
{
"PBNJM":
{
"Name": "Benjamin",
"Menu Description": "\tBenjamin, the Hunter\nAll skills average, but better potential.\n",
"Stats": {"HP": 100, "FIT": 5, "KLD": 5,
"COM": 4, "SOC": 4, "LUC": 4, "GUN": 0},
"Max Stats": {"HP": 100, "FIT": 9, "KLD": 9,
"COM": 9, "SOC": 9, "LUC": 9, "GUN": 0}
},
"PKATH":
{
"Name": "Kathleen",
"Menu Description": "\tKathleen, the Messenger\nGood Luck and Social Skills, bad Combat Ability and Strength.\n",
"Stats": {"HP": 70, "FIT": 4, "KLD": 4,
"COM": 2, "SOC": 6, "LUC": 6, "GUN": 0},
"Max Stats": {"HP": 70, "FIT": 7, "KLD": 10,
"COM": 7, "SOC": 10, "LUC": 10, "GUN": 0}
},
"PJASN":
{
"Name": "Jason",
"Menu Description": "\tJason, the Veteran\nGood Combat Ability, Fitness and Strength, bad Knowledge and Social Skills.\n",
"Stats": {"HP": 150, "FIT": 6, "KLD": 3,
"COM": 6, "SOC": 3, "LUC": 4, "GUN": 0},
"Max Stats": {"HP": 150, "FIT": 10, "KLD": 7,
"COM": 10, "SOC": 7, "LUC": 7, "GUN": 0}
}
},
"List of Locations":
{
"LD_START":
{
"Name": "Debug Start Location",
"Comment": "DO NOT EDIT",
"is_new": true
},
"OXF_UNI1":
{
"Name": "Outside the University",
"New Description": "You exit the university, holding the plans in your hands. R.S.W.F. is somewhere up north. But first, you must\nprepare for your journey and find the town gate.",
"Description": "You are back where you started, on the square in front of the university. There is no time to waste!",
"List of Paths": ["OXF_UNI2", "OXF_STR1", "OXF_STR2"],
"Search Level": 3,
"Search Rewards": {},
"List of Items": [],
"is_start": true
},
"OXF_UNI2":
{
"Name": "Inside the University",
"New Description": "You enter the university hall. It is filled with young students and elder scientists.",
"Description": "You enter the university hall. It is filled with young students and elder scientists.",
"Event Description": "An old professor approaches you and asks what is your business here.",
"Dangerous Event": true,
"List of Paths": ["OXF_UNI1"],
"Search Level": 2,
"Search Rewards": {"3": ["BLSTC"]},
"List of Items": [],
"List of Events": [
{"Type": "Check", "Requirements": [0, 0, 0, 0, 5, 0, 0], "Rewards": [2], "Text": "1. Explain your mission and ask for help. (Social Skill >=5)\n", "Thank Text": "The professor seems to believe you and gives you a map of local routes."},
{"Type": "Choice", "Requirements": [], "Rewards": [{"LUC": -1}], "Text": "2. Make up an excuse and leave.\n", "Thank Text": "The professor leaves you alone."},
{"Type": "Timed", "Requirements": [3], "Rewards": [{"KLD": 2}], "Text": "3. Tell him you're here for the lectures.", "Thank Text": "The professor drags you into the class. You lose some time sitting there, but you feel smarter now."}
]
},
"OXF_STR1":
{
"Name": "King Street",
"New Description": "You walk down the King Street, famous for its entertainment.",
"Description": "You walk down the King Street, famous for its entertainment.",
"Event Description": "You see a lively pub next to you.",
"List of Paths": ["OXF_UNI1", "OXF_STR3"],
"Search Level": 2,
"Search Rewards": {"3": ["FOOD"]},
"List of Items": [],
"List of Events": [
{"Type": "Timed", "Requirements": [1], "Rewards": [{"FIT": -1}], "Text": "1. Visit the pub.\n", "Thank Text": "You hoped you'd find some useful information there, but you only got a couple of beers. You don't feel so good."},
{"Type": "Choice", "Requirements": [], "Rewards": [], "Text": "2. Ignore it. There's no time for this.", "Thank Text": "You carry on."}
]
},
"OXF_STR2":
{
"Name": "Queen Street",
"New Description": "You walk down the Queen Street.",
"Description": "You walk down the Queen Street.",
"Event Description": "You can visit the local market here.",
"List of Paths": ["OXF_UNI1", "OXF_STR3"],
"Search Level": 1,
"Search Rewards": {"3": ["KNIFE"]},
"List of Items": [],
"List of Events":[
{"Type": "Payment", "Requirements": ["MONEY"], "Rewards": ["HERB"], "Text": "1. Buy some herbs from an old woman. (1* Money)\n", "Thank Text": "You buy medical herbs from an old granny."},
{"Type": "Payment", "Requirements": ["MONEY"], "Rewards": ["MATCH", {"LUC": 1}], "Text": "2. Buy some basic supplies from a poor girl. (1* Money)\n", "Thank Text": "The tiny, wounded girl is very happy to sell you a pack of matches.\nThey were expensive, but you think you've done a good deed."},
{"Type": "Check", "Requirements": [0, 0, 0, 0, 0, 5, 0], "Rewards": ["MONEY"], "Text": "3. Try to steal some money. (Luck >= 5)", "Thank Text": "You get some quick cash and get out."}
]
},
"OXF_STR3":
{
"Name": "Main Street",
"New Description": "You walk down the main street. The city is lively even in times of war.",
"Description": "You walk down the main street. The city is lively even in times of war.",
"Event Description": "You see there's a guarded entrance to a beautiful garden.",
"List of Paths": ["OXF_STR1", "OXF_STR2", "OXF_GATE"],
"Search Level": 2,
"Search Rewards": {},
"List of Items": [],
"List of Events":[
{"Type": "Choice", "Requirements": [], "Rewards": [{"HP": -15}], "Text": "1. Say that you want to enter the garden.\n", "Thank Text": "After a few minutes of trying to convince the guards, they loose patience and kick you out."},
{"Type": "Check", "Requirements": [0, 0, 0, 5, 0, 0, 0], "Rewards": ["GAPPLE"], "Text": "2. Say that you're here for the thing. (Social Skill >= 5)\n", "Thank Text": "The guards let you through and give you a package. You decide to keep playing along."},
{"Type": "Check", "Requirements": [0, 0, 0, 0, 0, 5, 0], "Rewards": [{"LUC": -1}], "Text": "3. Try to disctract the guards. (Luck >= 5)", "Thank Text": "You silently collapse a tower made of barrels and manage to slip past the guards.\nUnfortunately you don't find anything useful. You just wasted your luck."}
]
},
"OXF_GATE":
{
"Name": "Oxford Town Gate",
"New Description": "Finally, you approach the town gate. You can now depart on your adventure.",
"Description": "You're back at the town gate.",
"Event Description": "You visit the nearby stable. The owner says he can rent you a small horse.",
"List of Paths": ["OXF_STR3", "RTE_PATH1"],
"Search Level": 1,
"Search Rewards": {"2": ["LCKHS"]},
"List of Items": [],
"List of Events":[
{"Type": "Payment", "Requirements": ["MONEY", "MONEY"], "Rewards": [3], "Text": "1. Rent a horse from the stable. (2* Money)\n", "Thank Text": "You pay the price and get a brown horse. With a mount, you have more time to spare."},
{"Type": "Check", "Requirements": [0, 6, 0, 0, 0, 0, 0], "Rewards": [5], "Text": "2. Impress the owner with your equestrian skills. (Fitness >= 5)", "Thank Text": "The owner is in awe of your horse riding and rents you a white horse. Now you have more time to spare."} ]
},
"RTE_PATH1":
{
"Name": "Route to North",
"New Description": "You leave the city of Oxford and find yourself on a wide road.\nYou find a military blockade at the crossroad.",
"Description": "You are on a wide road near Oxford. There is a military blockade at the crossroad.",
"Event Description": "The guarding soldier with a fresh cigarette in his mouth halts you and says the shorter path up north is closed\nand that you have to take the longer way around.",
"List of Paths": ["OXF_GATE", "RTE_PATH2"],
"Search Level": 0,
"Search Rewards": {"3": ["AMMO", "AMMMO"]},
"List of Items": ["LNFLD"],
"List of Events":[
{"Type": "Payment", "Requirements": ["MONEY", "MONEY"], "Rewards": ["RTE_PATH4"], "Text": "1. Bribe the soldier. (2* Money)\n", "Thank Text": "The soldier relucantly takes the money and lets you through."},
{"Type": "Payment", "Requirements": ["MATCH"], "Rewards": ["RTE_PATH4"], "Text": "2. Light his cigarette. (Matches)\n", "Thank Text": "The soldier shpws graditude by grunting and letting you through."},
{"Type": "Check", "Requirements": [0, 0, 0, 7, 0, 0, 0], "Rewards": ["RTE_PATH4"], "Text": "3. Kill the soldier. (Comabt Skill >= 7)", "Thank Text": "You manage to overcome the soldier and kill him before he calls for help.\nYou wonder if it was the right thing to do."}
]
},
"RTE_PATH2":
{
"Name": "The Long Way North",
"New Description": "You follow the long way north. You leave Oxford behind.",
"Description": "You are on the long way north again. You can see Oxford in the distance.",
"Event Description": "Suddenly, you encounter a pair of bandits! They want your money, and you don't have enough time to draw your gun.",
"Dangerous Event": true,
"List of Paths": ["RTE_PATH1", "RTE_PATH3"],
"Search Level": 3,
"Search Rewards": {},
"List of Items": [],
"List of Events":[
{"Type": "Payment", "Requirements": ["MONEY"], "Rewards": [{"HP": -20}], "Text": "1. Give them some money. (1* Money)\n", "Thank Text": "The bandits grab your money, punch you a few times and leave."},
{"Type": "Check", "Requirements": [0, 0, 0, 7, 0, 0, 0], "Rewards": ["RTE_PATH3"], "Text": "2. Beat them up. (Comabt Skill >= 7)\n", "Thank Text": "You knock out one of them. The other runs away. You are safe."},
{"Type": "Choice", "Requirements": [], "Rewards": [{"HP": -40}], "Text": "3. Refuse.\n", "Thank Text": "The bandits are outraged and attack you. They leave you injured after a few minutes of fighting."}
]
},
"RTE_PATH3":
{
"Name": "Further Long Way North",
"New Description": "You keep going the long way north. There are plains all around you.",
"Description": "You are on the long way north again. You can't see even the highest buildings in Oxford.",
"Event Description": "You feel hungry.",
"Dangerous Event": true,
"List of Paths": ["RTE_PATH2", "RTE_PATH4"],
"Search Level": 1,
"Search Rewards": {"3": ["FOOD"]},
"List of Items": [],
"List of Events":[
{"Type": "Payment", "Requirements": ["FOOD"], "Rewards": [], "Text": "1. Eat something. (1* Food)\n", "Thank Text": "You satisfy your hunger for now."},
{"Type": "Timed", "Requirements": [2], "Rewards": [], "Text": "2. Spend some time looking around for anything edible.\n", "Thank Text": "You find some raw potatos lying around in the fields. Better than nothing."},
{"Type": "Choice", "Requirements": [], "Rewards": [{"HP": -15}], "Text": "3. Try not to think about it.", "Thank Text": "You don't eat anything and feel a bit weaker."}
]
},
"RTE_PATH4":
{
"Name": "Way to Sheffield",
"New Description": "You keep going north and see the outskirts of Sheffield as you come closer.\nYou stumble upon a soldier corpse. What happened?",
"Description": "You are on the way leading to Sheffield again.",
"Event Description": "Suddenly, an Underman creature jumps from behind a hole nearby!",
"Dangerous Event": true,
"List of Paths": ["RTE_PATH3", "RTE_PATH1", "SHF_GATE"],
"Search Level": 0,
"Search Rewards": {"1": ["BANDG"], "2": ["AMMO"]},
"List of Items": [],
"List of Events":[
{"Type": "Check", "Requirements": [0, 0, 0, 0, 0, 0, 2], "Rewards": [], "Text": "1. Shoot it with your gun!. (Gun >=2)\n", "Thank Text": "You hit the creature and it falls down the hole it came from. Terrifying."},
{"Type": "Check", "Requirements": [0, 0, 0, 7, 0, 0, 0], "Rewards": [], "Text": "2. Kill it with your own hands! (Combat Skill >=7)\n", "Thank Text": "You manage to throw the beast into the hole it came from. Thrilling."},
{"Type": "Choice", "Requirements": [], "Rewards": [{"HP": -40}], "Text": "3. Try to defend yourself.", "Thank Text": "After a long fight you manage to escape the creature, but you're badly injured."}
]
},
"SHF_GATE":
{
"Name": "Southern Sheffield Town Gate",
"New Description": "You are now on the outskirts of Sheffield. This is the end of this demo.",
"Description": "You are now on the outskirts of Sheffield.",
"List of Paths": ["RTE_PATH4"],
"Search Level": 3,
"Search Rewards": {},
"List of Items": [],
"List of Events":[],
"is_win": true
}
},
"List of Items":
{
"PLANS":
{
"Name": "Earthquake Bomb Plans",
"Article": "",
"Description": "Several pages filled with theoretical and technical details.\nYour head hurts just by looking at it.",
"Action Description": "",
"Prerequisite": [0, 0, 0, 0, 0, 0, 0],
"Type": "Key",
"Action": []
},
"MONEY":
{
"Name": "Money",
"Article": "",
"Description": "Money, so they say is the root of all evil today.",
"Action Description": "",
"Prerequisite": [0, 0, 0, 0, 0, 0, 0],
"Type": "Key",
"Action": []
},
"BANDG":
{
"Name": "Bandage",
"Article": "a",
"Description": "A fiber bandage for treatment of small wounds.",
"Action Description": "You stop bleeding and feel a bit better.",
"Prerequisite": [0, 0, 0, 0, 0, 0, 0],
"Type": "Consumable",
"Action": ["StatUp", {"HP": 15}]
},
"HERB":
{
"Name": "Herbs",
"Article": "",
"Description": "A pack of medical herbs. They look healthy.",
"Action Description": "You feel a little stronger now.",
"Prerequisite": [0, 0, 0, 0, 0, 0, 0],
"Type": "Consumable",
"Action": ["StatUp", {"HP": 20, "FIT": 1}]
},
"KNIFE":
{
"Name": "Knife",
"Article": "a",
"Description": "A simple, 6 inch blade. Never loses reception.",
"Action Description": "It's always good to have a back-up weapon during combat.",
"Prerequisite": [0, 0, 0, 0, 0, 0, 0],
"Type": "Consumable",
"Action": ["StatUp", {"COM": 1}]
},
"LCKHS":
{
"Name": "Lucky Horseshoe",
"Article": "a",
"Description": "A horseshoe that is said to bring luck to the wearer.",
"Action Description": "You feel this symbol brings you good fortune.",
"Prerequisite": [0, 0, 0, 0, 0, 0, 0],
"Type": "Consumable",
"Action": ["StatUp", {"LUC": 1}]
},
"AMMO":
{
"Name": "Ammunition",
"Article": "",
"Description": "Standard bullets.",
"Action Description": "You load the rounds into your gun.",
"Prerequisite": [0, 0, 0, 0, 0, 0, 0],
"Type": "Consumable",
"Action": ["StatUp", {"GUN": 1}]
},
"MDBAG":
{
"Name": "Doctor's Bag",
"Article": "a",
"Description": "A bag filled with modern medicine.",
"Action Description": "You heal your injuries completely.",
"Prerequisite": [0, 0, 0, 0, 0, 0, 0],
"Type": "Consumable",
"Action": ["Restore", ["HP"]]
},
"HELMT":
{
"Name": "Helmet",
"Article": "a",
"Description": "A trusty helmet that gives a little bit of protection.",
"Action Description": "You are no longer afraid about your head.",
"Prerequisite": [0, 4, 0, 0, 0, 0, 0],
"Type": "Consumable",
"Action": ["Grow", {"HP": 10}]
},
"ARMOR":
{
"Name": "Stormtrooper Uniform",
"Article": "a",
"Description": "A heavy uniform designed to give wearer signigicant protection.",
"Action Description": "You think that will help you survive a bit longer.",
"Prerequisite": [0, 6, 0, 0, 0, 0, 0],
"Type": "Consumable",
"Action": ["Grow", {"HP": 40}]
},
"BLSTC":
{
"Name": "Book No.1917",
"Article": "a",
"Description": "The book is called 'Balistics for Conscripts' - A timeless classic written by A. Romanov.",
"Action Description": "Fascinating subject - things go up, things go down!",
"Prerequisite": [0, 0, 5, 0, 0, 0, 0],
"Type": "Consumable",
"Action": ["Grow", {"KLD": 1}]
},
"GAPPLE":
{
"Name": "Golden Apple",
"Article": "a",
"Description": "The legendary fruit, now in your hands. Eating it must be a good idea.",
"Action Description": "It tastes so good you feel it's a sin to eat it.",
"Prerequisite": [0, 0, 0, 0, 0, 0, 0],
"Type": "Consumable",
"Action": ["Grow", {"HP": 15, "FIT": 1, "KLD": 1, "SOC": 1, "COM": 1, "LUC": 2}]
},
"LNFLD":
{
"Name": "Lee Enfield Rifle",
"Article": "a",
"Description": "Short, Magazine, Lee-Enfield Mk I. The most famous gun in Britain.",
"Action Description": "You load and hold the rifle in your hands. Now you can shoot like a soldier you are.",
"Prerequisite": [0, 4, 0, 5, 0, 0, 0],
"Type": "Consumable",
"Action": ["Grow", {"GUN": 2}]
},
"MATCH":
{
"Name": "Matches",
"Article": "",
"Description": "A box of matches. Don't burn yourself!",
"Action Description": "",
"Prerequisite": [0, 0, 0, 0, 0, 0],
"Type": "Event",
"Action": []
}
},
"Text Variants":
{
"Search Failed":
[
"The only thing you found was your own disappointment.\n",
"You tried to find anything of value... In vain.\n",
"You did a regular surface sweep and got the regular result. Nothing.\n",
"You spent some time to search this place. Not enough, it seems.\n",
"As you were looking around, you began to wonder if you're any different from a scavenger.\n",
"Getting down and dirty sometimes pays off... Not in this case.\n"
],
"Search Success":
[
"Time quickly passed as you were searching here. Luckily, it paid off.\n",
"You realized the surroundings are not what they seem.\n",
"The search results are satisfying.\n",
"You traded time for new opportunities.\n",
"One man's trash is... Also your trash.\n",
"Searching the haystack for a needle seemed to have been worthwhile.\n"
],
"Search Max":
[
"You already know everything about this place.",
"There are no secrets here.",
"This place has no more gifts for you.",
"You don't think it will help."
],
"Danger":
[
"A terrible chill goes down your spine.",
"You feel like you're going to have a bad time.",
"Prepare yourself!",
"Make your prayers.",
"Is this where the story ends?",
"Why do I hear boss music?",
"Your senses are tingling.",
"You can feel it, coming in the air."
],
"Invalid Command":
[
"No, no, NO.",
"I'm afraid you can't do that.",
"Please, just play along.",
"This is impossible.",
"Stubborn, aren't we?",
"This is not an option!",
"You are free to do whatever you want... within limits.",
"You can't ask for a miracle.",
"Thinking outside of the box is not welcome.",
"Think twice before you say anything.",
"This is NOT okay.",
"You did nothing productive."
],
"Invalid Danger Command":
[
"There is nowhere you can run.",
"Stand and die like a man.",
"You can't enjoy yourself while danger is nearby.",
"There is no turning back.",
"Remember, losing is fun."
],
"Max Stat":
[
"You are already at your best.",
"There are limits to your human body.",
"You can't get any better than this.",
"You cannot achieve perfection"
],
"Low Stat":
[
"You are not skilled enough to do this.",
"First, you must improve yourself.",
"You are too weak.",
"You do not have what it takes."
],
"No Paths":
[
"You are helplessly stuck here!",
"There is no way out... yet.",
"You wonder where will you go now."
],
"Missing Path":
[
"You cannot go there from here.",
"There's no way to there.",
"Not every road leads to Rome.",
"And how do you think you're going to do it?",
"Maybe you should climb a mountain and rethink your choices instead."
],
"Imaginary Path":
[
"This place does not exist.",
"There is no 'there'.",
"You might as well go to Atlantis.",
"You can't go to a place that does not exist."
],
"Already Here":
[
"You are already there.",
"You are standing in this very place.",
"There is here.",
"The movement vector is zero, as far as your understanding of physics goes."
],
"No Items":
[
"There is nothing of value.",
"You find nothing but trash.",
"You won't get richer here.",
"The emptiness of this place is worrying you."
],
"Missing Item":
[
"You don't have this item.",
"You can't use what you don't have.",
"You can't make this work with your guts alone."
],
"Imaginary Item":
[
"There is no such item.",
"This thing does not exist.",
"Quit making things up.",
"Are you losing your mind?"
],
"Empty Backpack":
[
"You have nothing with you.",
"You feel really poor.",
"The words of Matthew 5:3 echo inside your head.",
"You feel that your backpack is way too light.",
"Your backpack is filled with emptiness."
],
"Lock Key":
[
"It's not a very smart thing to do.",
"Let's not get rid of this, yet.",
"You think this item is of big importance.",
"You feel you will need this in future.",
"You dropped it, but somehow it's back in your backpack."
],
"Not Consumable":
[
"This is pointless.",
"You won't gain anything by doing that.",
"It'd be a waste, really."
]
}
}