-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathBetfairToFpdb.py
215 lines (183 loc) · 10.4 KB
/
BetfairToFpdb.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
#!/usr/bin/env python
# -*- coding: utf-8 -*-
#
# Copyright 2008-2011, Carl Gherardi
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
import L10n
_ = L10n.get_translation()
import sys
from HandHistoryConverter import *
# Betfair HH format
class Betfair(HandHistoryConverter):
sitename = 'Betfair'
filetype = "text"
codepage = "cp1252"
siteId = 7 # Needs to match id entry in Sites database
# Static regexes
re_GameInfo = re.compile("^(?P<LIMIT>NL|PL|) (?P<CURRENCY>\$|)?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAME>(Texas Hold\'em|Omaha Hi|Omaha|Razz))", re.MULTILINE)
re_Identify = re.compile(u'\*{5}\sBetfair\sPoker\sHand\sHistory\sfor\sGame\s\d+\s')
re_SplitHands = re.compile(r'\n\n+')
re_HandInfo = re.compile("\*\*\*\*\* Betfair Poker Hand History for Game (?P<HID>[0-9]+) \*\*\*\*\*\n(?P<LIMIT>NL|PL|) (?P<CURRENCY>\$|)?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>(Texas Hold\'em|Omaha|Razz)) - (?P<DATETIME>[a-zA-Z]+, [a-zA-Z]+ \d+, \d\d:\d\d:\d\d GMT \d\d\d\d)\nTable (?P<TABLE>[ a-zA-Z0-9]+) \d-max \(Real Money\)\nSeat (?P<BUTTON>[0-9]+)", re.MULTILINE)
re_Button = re.compile(ur"^Seat (?P<BUTTON>\d+) is the button", re.MULTILINE)
re_PlayerInfo = re.compile("Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*)\s\(\s(\$(?P<CASH>[.0-9]+)) \)")
re_Board = re.compile(ur"\[ (?P<CARDS>.+) \]")
def compilePlayerRegexs(self, hand):
players = set([player[1] for player in hand.players])
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
# we need to recompile the player regexs.
self.compiledPlayers = players
player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
log.debug("player_re: " + player_re)
self.re_PostSB = re.compile("^%s posts small blind \[\$?(?P<SB>[.0-9]+)" % player_re, re.MULTILINE)
self.re_PostBB = re.compile("^%s posts big blind \[\$?(?P<BB>[.0-9]+)" % player_re, re.MULTILINE)
self.re_Antes = re.compile("^%s antes asdf sadf sadf" % player_re, re.MULTILINE)
self.re_BringIn = re.compile("^%s antes asdf sadf sadf" % player_re, re.MULTILINE)
self.re_PostBoth = re.compile("^%s posts small \& big blinds \[\$?(?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE)
self.re_HeroCards = re.compile("^Dealt to %s \[ (?P<CARDS>.*) \]" % player_re, re.MULTILINE)
self.re_Action = re.compile("^%s (?P<ATYPE>bets|checks|raises to|raises|calls|folds)(\s\[\$(?P<BET>[.\d]+)\])?" % player_re, re.MULTILINE)
self.re_ShowdownAction = re.compile("^%s shows \[ (?P<CARDS>.*) \]" % player_re, re.MULTILINE)
self.re_CollectPot = re.compile("^%s wins \$(?P<POT>[.\d]+) (.*?\[ (?P<CARDS>.*?) \])?" % player_re, re.MULTILINE)
self.re_SitsOut = re.compile("^%s sits out" % player_re, re.MULTILINE)
self.re_ShownCards = re.compile(r"%s (?P<SEAT>[0-9]+) (?P<CARDS>adsfasdf)" % player_re, re.MULTILINE)
def readSupportedGames(self):
return [["ring", "hold", "nl"],
["ring", "hold", "pl"]
]
def determineGameType(self, handText):
info = {'type':'ring'}
m = self.re_GameInfo.search(handText)
if not m:
tmp = handText[0:200]
log.error(_("BetfairToFpdb.determineGameType: '%s'") % tmp)
raise FpdbParseError
mg = m.groupdict()
# translations from captured groups to our info strings
limits = { 'NL':'nl', 'PL':'pl', 'Limit':'fl' }
games = { # base, category
"Texas Hold'em" : ('hold','holdem'),
'Omaha Hi' : ('hold','omahahi'),
'Omaha' : ('hold','omahahi'),
'Razz' : ('stud','razz'),
'7 Card Stud' : ('stud','studhi')
}
currencies = { u' €':'EUR', '$':'USD', '':'T$' }
if 'LIMIT' in mg:
info['limitType'] = limits[mg['LIMIT']]
if 'GAME' in mg:
(info['base'], info['category']) = games[mg['GAME']]
if 'SB' in mg:
info['sb'] = mg['SB']
if 'BB' in mg:
info['bb'] = mg['BB']
if 'CURRENCY' in mg:
info['currency'] = currencies[mg['CURRENCY']]
return info
def readHandInfo(self, hand):
m = self.re_HandInfo.search(hand.handText)
if(m == None):
tmp = hand.handText[0:200]
log.error(_("BetfairToFpdb.readHandInfo: '%s'") % tmp)
raise FpdbParseError
log.debug("HID %s, Table %s" % (m.group('HID'), m.group('TABLE')))
hand.handid = m.group('HID')
hand.tablename = m.group('TABLE')
hand.startTime = datetime.datetime.strptime(m.group('DATETIME'), "%A, %B %d, %H:%M:%S GMT %Y")
#hand.buttonpos = int(m.group('BUTTON'))
def readPlayerStacks(self, hand):
m = self.re_PlayerInfo.finditer(hand.handText)
for a in m:
hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
#Shouldn't really dip into the Hand object, but i've no idea how to tell the length of iter m
if len(hand.players) < 2:
log.info(_("Less than 2 players found in hand %s.") % hand.handid)
def markStreets(self, hand):
m = re.search(r"\*\* Dealing down cards \*\*(?P<PREFLOP>.+(?=\*\* Dealing Flop \*\*)|.+)"
r"(\*\* Dealing Flop \*\*(?P<FLOP> \[ \S\S, \S\S, \S\S \].+(?=\*\* Dealing Turn \*\*)|.+))?"
r"(\*\* Dealing Turn \*\*(?P<TURN> \[ \S\S \].+(?=\*\* Dealing River \*\*)|.+))?"
r"(\*\* Dealing River \*\*(?P<RIVER> \[ \S\S \].+))?", hand.handText,re.DOTALL)
hand.addStreets(m)
def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
m = self.re_Board.search(hand.streets[street])
hand.setCommunityCards(street, m.group('CARDS').split(', '))
def readBlinds(self, hand):
try:
m = self.re_PostSB.search(hand.handText)
hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
except: # no small blind
hand.addBlind(None, None, None)
for a in self.re_PostBB.finditer(hand.handText):
hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
for a in self.re_PostBoth.finditer(hand.handText):
hand.addBlind(a.group('PNAME'), 'small & big blinds', a.group('SBBB'))
def readAntes(self, hand):
log.debug("reading antes")
m = self.re_Antes.finditer(hand.handText)
for player in m:
log.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
hand.addAnte(player.group('PNAME'), player.group('ANTE'))
def readBringIn(self, hand):
m = self.re_BringIn.search(hand.handText,re.DOTALL)
if m:
log.debug(_("Player bringing in: %s for %s") % (m.group('PNAME'), m.group('BRINGIN')))
hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
else:
log.warning(_("No bringin found"))
def readButton(self, hand):
hand.buttonpos = int(self.re_Button.search(hand.handText).group('BUTTON'))
def readHoleCards(self, hand):
# streets PREFLOP, PREDRAW, and THIRD are special cases beacause
# we need to grab hero's cards
for street in ('PREFLOP', 'DEAL'):
if street in hand.streets.keys():
m = self.re_HeroCards.finditer(hand.streets[street])
for found in m:
hand.hero = found.group('PNAME')
newcards = [c.strip() for c in found.group('CARDS').split(',')]
hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
def readStudPlayerCards(self, hand, street):
# balh blah blah
pass
def readAction(self, hand, street):
m = self.re_Action.finditer(hand.streets[street])
for action in m:
if action.group('ATYPE') == 'folds':
hand.addFold( street, action.group('PNAME'))
elif action.group('ATYPE') == 'checks':
hand.addCheck( street, action.group('PNAME'))
elif action.group('ATYPE') == 'calls':
hand.addCall( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == 'bets':
hand.addBet( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == 'raises to':
hand.addRaiseTo( street, action.group('PNAME'), action.group('BET') )
else:
log.debug(_("DEBUG:") + " " + _("Unimplemented %s: '%s' '%s'") % ("readAction", action.group('PNAME'), action.group('ATYPE')))
def readShowdownActions(self, hand):
for shows in self.re_ShowdownAction.finditer(hand.handText):
cards = shows.group('CARDS')
cards = cards.split(', ')
hand.addShownCards(cards, shows.group('PNAME'))
def readCollectPot(self,hand):
for m in self.re_CollectPot.finditer(hand.handText):
hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
def readShownCards(self,hand):
for m in self.re_ShownCards.finditer(hand.handText):
if m.group('CARDS') is not None:
cards = m.group('CARDS')
cards = cards.split(', ')
hand.addShownCards(cards=None, player=m.group('PNAME'), holeandboard=cards)