From ca3573ef53ea92d6e9f975cb95870885823fcbbf Mon Sep 17 00:00:00 2001 From: Sara Rolfe Date: Fri, 28 Jun 2024 08:32:03 -0700 Subject: [PATCH] Update README.md --- PW41_2024_MIT/Projects/QuickalignRefinement/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/PW41_2024_MIT/Projects/QuickalignRefinement/README.md b/PW41_2024_MIT/Projects/QuickalignRefinement/README.md index 3f4848fbc..2044309b9 100644 --- a/PW41_2024_MIT/Projects/QuickalignRefinement/README.md +++ b/PW41_2024_MIT/Projects/QuickalignRefinement/README.md @@ -59,6 +59,7 @@ QuickAlign is a SlicerMorph module used to temporarily fix alignment in two 3D v 1. Implemented and tested alternative methods based on (a) camera event updates from camera instead of 3D view linking and (b) transforming the camera instead of the linked nodes. 2. Identified a more robust solution where camera positions are tracked and updated on interaction events applying a transform. This is likely the best solution if the feature will be integrated in the core and will support alignment of views with multiple nodes. Refer to Endoscopy and ViewPoint examples for camera update. 3. Identified a short-term solution for the SlicerMorph extension where an approximate zoom factor is calculated from the initial camera parameters and object position, then applied as a scaling factor to the aligned object node. The scale factor could be provided as a slider in the QuickAlign module so the zoom could be adjusted both jointly (in the scene) and independently (via the scaling factor). +4. [Zoom-factor solution](https://github.com/SlicerMorph/SlicerMorph/tree/QuickAlignRefinement) pushed to SlicerMorph repo(https://github.com/SlicerMorph/SlicerMorph/tree/QuickAlignRefinement) for testing # Illustrations