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VirtualKeyboard.csproj
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VirtualKeyboard.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<Folder Include="assets\" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.3.3" />
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework">
<HintPath>..\..\Apks Latest File\assemblies\out\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="StardewModdingAPI">
<HintPath>..\..\..\SMAPI-Android-1.6\src\SMAPI\bin\ARM64\Android Release\StardewModdingAPI.dll</HintPath>
</Reference>
<Reference Include="StardewValley">
<HintPath>..\..\Apks Latest File\assemblies\out\StardewValley.dll</HintPath>
</Reference>
<Reference Include="StardewValley.GameData">
<HintPath>..\..\Apks Latest File\assemblies\out\StardewValley.GameData.dll</HintPath>
</Reference>
<Reference Include="xTile">
<HintPath>..\..\..\SMAPI-Android-1.6\src\SMAPI\bin\ARM64\Android Release\xTile.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Update="assets\togglebutton.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="manifest.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command=""$(ProjectDir)PostBuild.cmd"" />
</Target>
</Project>