From 984dc7967a9b97636faa9f33e9261fae7003f31b Mon Sep 17 00:00:00 2001 From: Drew C <31282527+drewc5131@users.noreply.github.com> Date: Mon, 23 Nov 2020 19:17:13 -0500 Subject: [PATCH] Update README.md --- README.md | 18 +----------------- 1 file changed, 1 insertion(+), 17 deletions(-) diff --git a/README.md b/README.md index ba566ec..6dd1fdf 100644 --- a/README.md +++ b/README.md @@ -12,23 +12,7 @@ * This project is still being actively developed with new features and fixes. Feel free to contribute new features or fixes. ## Major New Features -* Fully Updated to Panda3D 1.10.x+ and Python 3 -* Auto PDNA compiler support for libpandadna and corporate clash -* Support for enabling halloween and winter modes -* A lot of usability improvements -* [Suit Building Previews](https://twitter.com/ttccdrew/status/1329973906195812353?s=20) - * Shows how cog buildings will look in game (Only applies to the landmark building currently, not the walls) - * Useful for ensuring walls do not clip through elevators, and to ensure the building is properly against the wall -* Modular zone system - * Makes adding support for new zones INCREDIBLY easy -* [Automatic map creation](https://www.youtube.com/watch?v=B9HAfcF4_bE) - * Renders image and calculates all needed data for $TOONTOWN/src/quest/QuestMapGlobals - * All done with one press (Shift + F12) -* Server Specific Support - * Currently includes specific options for Corporate Clash, with features for more servers coming -* UI improvements -* Debug features like the injector -* And a lot more. You can check out a full list of every new feature by looking at the [changelogs](https://github.com/OpenToontownTools/TTOpenLevelEditor/releases) +* [View a list here](https://github.com/OpenToontownTools/OpenLevelEditor/wiki/New-Features) ## Upcoming Features * Auto Saving