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search for endturn() calls, sometimes these are quick and dirty, thus different multiplayer pcs might run into different states. This explains why sometimes we have to wait for ages for a connected multiplayer to play - he might be stuck in some dirty if-branch. See e.g. turnStarted()
Minimum correction:After endturn(), the function shall be exited.
The text was updated successfully, but these errors were encountered:
search for endturn() calls, sometimes these are quick and dirty, thus different multiplayer pcs might run into different states. This explains why sometimes we have to wait for ages for a connected multiplayer to play - he might be stuck in some dirty if-branch. See e.g. turnStarted()
Minimum correction:After endturn(), the function shall be exited.
The text was updated successfully, but these errors were encountered: