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When the bot has this control state set to forward and is colliding with fences the onGround variable is not always true. This does not happen when colliding with solid blocks.
Tested on version 1.12.2
The text was updated successfully, but these errors were encountered:
Can confirm odd behavior ensues when a mineflayer bot stands next to fences. The physics gets floaty and wonky in a strange way. Make a wall of fences 2-3 blocks high and my the bot run and jump next to it to reproduce.
When the bot has this control state set to forward and is colliding with fences the
onGround
variable is not always true. This does not happen when colliding with solid blocks.Tested on version 1.12.2
The text was updated successfully, but these errors were encountered: