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Maybe this has been asked before, but I was wondering if you could make the converter work in reverse.
I am asking this as I'm currently developing a biome mod for Survival and I would like to modify the base tile topography in way's that the janky ass default tile editor doesn't allow for. This would let us also test what kind of tiles the game load.
So if the converter can convert base tiles to an .obj mesh, then it should convert a .obj mesh into a base tile.
The text was updated successfully, but these errors were encountered:
Maybe this has been asked before, but I was wondering if you could make the converter work in reverse.
I am asking this as I'm currently developing a biome mod for Survival and I would like to modify the base tile topography in way's that the janky ass default tile editor doesn't allow for. This would let us also test what kind of tiles the game load.
So if the converter can convert base tiles to an .obj mesh, then it should convert a .obj mesh into a base tile.
The text was updated successfully, but these errors were encountered: