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It seems that converting the world to the model does not generate the texture of the ground, which causes the textures to be good except for the ground glowing purple.
The text was updated successfully, but these errors were encountered:
The world generator generates a single mesh for all the terrain, which makes texturing it pretty much impossible. I have to make it split the world into chunks so that each chunk can get its respective ground texture.
It seems that converting the world to the model does not generate the texture of the ground, which causes the textures to be good except for the ground glowing purple.
The text was updated successfully, but these errors were encountered: