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Releases: RakambdaOrg/FallingTree

FallingTree-Forge-1.16.1-2.5.0

29 Sep 20:55
65a9484
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  • Add option (activated by default) to break nether tree warts (leaves)

FallingTree-Fabric-1.16.3-2.5.0

29 Sep 20:57
f2b1fa9
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  • Add option (activated by default) to break nether tree warts (leaves)

FallingTree-Fabric-1.16.2-2.5.0

29 Sep 20:56
900a1ce
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  • Add option (activated by default) to break nether tree warts (leaves)

FallingTree-Fabric-1.16.1-2.5.0

29 Sep 20:54
994e44d
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  • Add option (activated by default) to break nether tree warts (leaves)

1.14.4-2.4.0

24 Sep 20:19
074d4d6
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Port back features

  • Delay breaking leaves by a few ticks making (fixes #6)
  • Refactor configuration by using categories thus making it a bit clearer than having everything stacked up at the same place. (/!\ You may have to redo your configuration if you changed values so back up the configuration before updating in order to copy values after)
  • Break leaves without sound when using force breaking leaves (the option with the radius) to avoid breaking your ears (#7)
  • Add new configuration tools > damage_multiplicand to control how much damage the tools take (#9).
  • Apply silk touch effect (useful if whitelisting mushrooms for example).
  • Add whitelist/blacklist for leaves.
  • Do not cancel event so other mods can see it. Project MMO should now gather stats about the broken log (#11).
  • Remove ignoreDurabilityLoss, it wasn't working anyway since b5122b8 as the event isn't cancelled anymore
  • Fix an issue where 1 more durability is applied on the tool
  • Setting damage multiplicand to 0 will have the effect of taking away 1 durability on the tool per cut (#12
  • Add option in the configuration (break_in_creative) to cut down trees even when in creative
  • Add an option (minimum_leaves_around_required default 0) to tell how many leaves blocks should be at the top of the tree to apply the mod. This should be useful if you want to break only trees an not your houses. Set it to something like 3 and the whole log stack will be cut only if there's at least 3 leaves next to the top most log.
  • On servers the mod is now only required server-side (so clients can join without the mod).
  • Add an option ignore_tools to ignore tool detection (this has the same effect as whitelisting everything, including empty hand).
  • Add an option break_mode to choose how to break the tree. INSTANTANEOUS is the default and what you have been using up to now. Though there is a new addition, SHIFT_DOWN, where instead of breaking everything, the log will slowly fall to the ground as you chop it.
  • Add an option speed_multiplicand to modify the breaking speed of the log.
  • Perform less ticking on leaves (#20)
  • Check world type before scheduling leaf breaking (#23)
  • Do not take into account "minimumLeavesAroundRequired" when using shift down mode
  • Add option to cut trees with mixed log blocks

1.12.2-2.4.0

24 Sep 20:19
58c639e
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Port back features

  • Delay breaking leaves by a few ticks making (fixes #6)
  • Refactor configuration by using categories thus making it a bit clearer than having everything stacked up at the same place. (/!\ You may have to redo your configuration if you changed values so back up the configuration before updating in order to copy values after)
  • Break leaves without sound when using force breaking leaves (the option with the radius) to avoid breaking your ears (#7)
  • Add new configuration tools > damage_multiplicand to control how much damage the tools take (#9).
  • Apply silk touch effect (useful if whitelisting mushrooms for example).
  • Add whitelist/blacklist for leaves.
  • Do not cancel event so other mods can see it. Project MMO should now gather stats about the broken log (#11).
  • Remove ignoreDurabilityLoss, it wasn't working anyway since b5122b8 as the event isn't cancelled anymore
  • Fix an issue where 1 more durability is applied on the tool
  • Setting damage multiplicand to 0 will have the effect of taking away 1 durability on the tool per cut (#12
  • Add option in the configuration (break_in_creative) to cut down trees even when in creative
  • Add an option (minimum_leaves_around_required default 0) to tell how many leaves blocks should be at the top of the tree to apply the mod. This should be useful if you want to break only trees an not your houses. Set it to something like 3 and the whole log stack will be cut only if there's at least 3 leaves next to the top most log.
  • Add an option ignore_tools to ignore tool detection (this has the same effect as whitelisting everything, including empty hand).
  • Add an option break_mode to choose how to break the tree. INSTANTANEOUS is the default and what you have been using up to now. Though there is a new addition, SHIFT_DOWN, where instead of breaking everything, the log will slowly fall to the ground as you chop it.
  • Add an option speed_multiplicand to modify the breaking speed of the log.
  • Perform less ticking on leaves (#20)
  • Check world type before scheduling leaf breaking (#23)
  • Do not take into account "minimumLeavesAroundRequired" when using shift down mode
  • Add option to cut trees with mixed log blocks

1.15.2-2.4.0

21 Sep 18:22
b9df372
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  • Add option to cut trees with mixed log blocks

FallingTree-Forge-1.16.3-2.4.0

21 Sep 18:40
29b7f9b
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  • Add option to cut trees with mixed log blocks

FallingTree-Forge-1.16.2-2.4.0

21 Sep 18:36
b1e03ca
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  • Add option to cut trees with mixed log blocks

FallingTree-Forge-1.16.1-2.4.0

21 Sep 18:28
7f9d3c6
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  • Add option to cut trees with mixed log blocks