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The code hitThing is Pawn hitPawn in the if statement of the Impact override causes the following exception in Rimworld. I used Visual Studio Community 2019 as my compiler.
Exception ticking Bullet_PlagueGun46757: System.NullReferenceException: Object reference not set to an instance of an object at Plague.Projectile_PlagueBullet.Impact (Verse.Thing hitThing) [0x00000] in <filename unknown>:0 at Verse.Projectile.ImpactSomething () [0x00000] in <filename unknown>:0 at Verse.Projectile.Tick () [0x00000] in <filename unknown>:0 at Verse.TickList.Tick () [0x00000] in <filename unknown>:0 Verse.Log:Error(String, Boolean) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update()
The error can be fixed by adding a new if statement to check if the hitThing is a Pawn, like if (hitThing is Pawn) and putting the rest of the code for Impact inside the block.
The text was updated successfully, but these errors were encountered:
The code
hitThing is Pawn hitPawn
in the if statement of the Impact override causes the following exception in Rimworld. I used Visual Studio Community 2019 as my compiler.Exception ticking Bullet_PlagueGun46757: System.NullReferenceException: Object reference not set to an instance of an object at Plague.Projectile_PlagueBullet.Impact (Verse.Thing hitThing) [0x00000] in <filename unknown>:0 at Verse.Projectile.ImpactSomething () [0x00000] in <filename unknown>:0 at Verse.Projectile.Tick () [0x00000] in <filename unknown>:0 at Verse.TickList.Tick () [0x00000] in <filename unknown>:0 Verse.Log:Error(String, Boolean) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update()
The error can be fixed by adding a new if statement to check if the
hitThing
is a Pawn, likeif (hitThing is Pawn)
and putting the rest of the code for Impact inside the block.The text was updated successfully, but these errors were encountered: