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- TA Roles
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Role, identity are fluid
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depends on personalities and project needs:
- ex 1 : Doug and I : 1 % tech and 99% tech
- ex 2 : Paul: The keeper of secret knowledge
- ex 3 : Graham, Wes G: commander of the Kamikaze airforce
- ex 4 : Jamie M: lone genius, off in the ether doing stuff.
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diplomat
- Get engineers, artists talking
- translate requests into actionable items
- Get engineers, artists talking
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pioneer
- Figure out how an idea can be achieved
- prototypes and proofs-of-concepts
- Often very involved in planning, less so in late stage
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troubleshooter
- content debugging
- tools debugging
- now we need to fix these 900 files, who’s with me?
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manager
- Keeping other TAs working
- usual schedule / manager stuff
- interesting because TA work is very fragmented
- “interrupt driven”
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planner:
- how do we make this?
- how do we make this efficiently
- What’s going to bite us in the ass?
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Tools dev:
- fight for more creativity and less bs
- fight for focusing on important stuff
- saving button clicks is useful
- saving wasted days is critical
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Nanny
- Explaining the mysteries
- reassuring nervous artists
- Engineers are right - its often user error
- but if they make a system where errors are easy its their fault, not the artists’
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Butler
- Be there when called
- biggest difference between engineers and tas!
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Getting the most out of your TAD:
- Wargaming
- Going to engineers with requests gives them all the power to approve or disapprove
- Going in with a plan lets you set the agenda
- Get TAD in on the artistic side of the plan, pick technologies that support that
- Then pad your request list a bit :)
- There will still be pushback
- but if you start with a plan, you’re negotiating, not begging. —
- Use your TAs to improve the process
- constantly look for bullshit
- what wastes time?
- what wastes effort?
- Be on the lookout for stockholm syndrome
- Arena example
- Bungie example
- When artists are too beaten down they don’t even see the pain any more
- Invest in fixing the process, not bandaids
- Zipper polygon example
- Invest in automation, not human wave attacks
- State of Decay vs Halo
- Wes anecdote
- You’ll lose good people if you give them awful work to do
- true for artists too!
- There will still alway be situations that need human judgement and eyeballs
- Like Normandy beach -sometimes you have to make a frontal assault
- But if you do it every time you’ll be defeated
- constantly look for bullshit
- Groom your tech-art department
- TA’s can be insecure:
- Renaissance man? Or just bad programmer — bad artist?
- Help them by setting high standards
- Expect:
- Good process vision
- Reliable tools
- High quality service
- Expect:
- Don't ghettoize
- if you treat TA as a silo it's not able to do its job
- look for people you can trust, then trust them
- Don't use it as a dumping ground!
- TA’s can be insecure:
- Some companies don’t know what to do with TAs’
- programmers don’t like people who know a little programming
- Artists don’t like people with lesser art skills
- If those prejudices lead to 343-style human wave tactics you’re in trouble.
- Talented applicants will stay away
- You’ll get more sad-sacks
- self-fulfilling prophecy
- You have a hand in building that group, and you should always be looking for quality
- And keeping an eye on artists in house who would benefit from specializing
- Scott story
- And keeping an eye on artists in house who would benefit from specializing