-
Notifications
You must be signed in to change notification settings - Fork 0
/
How to build a char WtF + XP Costs
217 lines (159 loc) · 9.22 KB
/
How to build a char WtF + XP Costs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
JavaScript
Button - Guided Character Generation - On Click
Pop UP
'Welcome to the guided character generator for Werewolf: the Forsaken.
Please take a few moments to follow the guide and answer the questions and we will build your character.'
Buttons - Begin & Cancel
Button - Cancel - Close the pop up.
Button - Begin - On Click: Clear all entries made on web page and start the following:
-----
'Let's start by filling in some basic info about your character'
'What is your (as the player) name?' - Input text field
'What is your characters' name?' - Input Text field
'What is (call character name)' vice?' - Drop down menu
'What is (call character name)' virtue?' - Drop down menu
'What moon did your (call character name) change under?'
'Does (call character name) belong to a tribe?' Yes / No
if Yes
Call list of tribes Blood Talons/Bone Shadows/Hunters in Darkness/Iron Masters/Storm Lords with radio select
else
Select Ghost wolf
Button - Next part - on click input answers into character sheet and then,
-----
Now let's sort out your attributes:
Which out of the attribute groups are you best at, and which are you worst at?:
Best Worst
Mental - Intelligence, Wits and Resolve: - ( ) ( )
Physical - Strength, Dexterity and Stamina: - ( ) ( )
Social - Presence, Manipulation and Composure: - ( ) ( )
Now add 5 points to your best attribute set and 3 points to your worst set, to the remaining set add 4 points.
MENTAL PHYSICAL SOCIAL
Intelligence Strength Presence
1+[] = 1+[] = 1+[] =
Wits Dexterity Manipulation
1+[] = 1+[] = 1+[] =
Resolve Stamina Composure
1+[] = 1+[] = 1+[] =
**CHECK** In the point spend section, check each column adds up to 5, 4 and 3
- one column to add up to each number AND column chosen as best adds up to 5 and column chosen as worst adds up to 3
IF TRUE then un-gray Button
Button - Next part - on click input answers into character sheet and then,
-----
Now let's sort out your attributes:
Which out of the attribute groups are you best at, and which are you worst at?:
Best Worst
Mental - On hover list skills: - ( ) ( )
Physical - On hover list skills: - ( ) ( )
Social - On hover list skills: - ( ) ( )
Now add 11 points to your best attribute set and 4 points to your worst set, to the remaining set add 7 points.
MENTAL PHYSICAL SOCIAL
Mental Skill 1 Physical Skill 1 Social Skill 1
1+[] = 1+[] = 1+[] =
Mental Skill 2 Physical Skill 2 Social Skill 2
1+[] = 1+[] = 1+[] =
Mental Skill 3 Physical Skill 3 Social Skill 3
1+[] = 1+[] = 1+[] =
***REPEAT TO COVER ALL SKILLS***
**CHECK** In the point spend section, check each column adds up to 11, 7 and 4
- one column to add up to each number AND column chosen as best adds up to 11 and column chosen as worst adds up to 4
Choose 3 skills to have a speciality in, then choose 1 word to describe that speciality,
For example you choose Firearms and specialise in pistols:
Mental Specialise?
Trained Mental Skill 1 - Skill Value [] - [] - if YES then - Text entry field
Trained Mental Skill 2 - Skill Value [] - [] - if YES then - Text entry field
Physical Specialise?
Trained Physical Skill 1 - Skill Value [] - [] - if YES then - Text entry field
Trained Physical Skill 2 - Skill Value [] - [] - if YES then - Text entry field
Social Specialise?
Trained Social Skill 1 - Skill Value [] - [] - if YES then - Text entry field
Trained Social Skill 2 - Skill Value [] - [] - if YES then - Text entry field
**CHECK** Only 3 check marks
Choose your auspice skill speciality:
You are (call Auspice), choose a speciality from one of the skills below:
Specialise?
Auspice skill 1 if trained - Skill Value [] - [] - if YES then - Text entry field
Auspice skill 2 if trained - Skill Value [] - [] - if YES then - Text entry field
Auspice skill 3 if trained - Skill Value [] - [] - if YES then - Text entry field
**CHECK** Only 1 check mark
IF ALL CHECKS ARE TRUE
then un-gray Button
Button - Next part - on click input answers into character sheet and then,
-----
Now you have 7 points to spend on merits.
You may gain additional merit points by taking flaws.
You may chose to spend merit points to gain points in skills or attributes.
No skill or attribute may go above 5 and purchasing the 5th dot requires an additional merit point.
Merits:
[choose one drop down] is one is selected display Value [] and next drop down.
Boost Attributes? Yes[] - if yes display attributes 'table'
MENTAL PHYSICAL SOCIAL
Intelligence Strength Presence
1+[] = 1+[] = 1+[] =
Wits Dexterity Manipulation
1+[] = 1+[] = 1+[] =
Resolve Stamina Composure
1+[] = 1+[] = 1+[] =
Boost Skills? Yes[] if yes display skills 'table'
MENTAL PHYSICAL SOCIAL
Mental Skill 1 Physical Skill 1 Social Skill 1
1+[] = 1+[] = 1+[] =
Mental Skill 2 Physical Skill 2 Social Skill 2
1+[] = 1+[] = 1+[] =
Mental Skill 3 Physical Skill 3 Social Skill 3
1+[] = 1+[] = 1+[] =
***REPEAT TO COVER ALL SKILLS***
Flaws:
[choose one drop down] is one is selected display Value [] and next drop down.
**CHECK** Value of spent merit points - value of flaw points = =<7 is so TRUE
IF CHECK IS TRUE
then un-gray Button
Button - Next part - on click input answers into character sheet and then,
-----
Populate the stats of
Size: =5
Defence: Lowest of Wits or Dexterity
initiative: Total of Dexterity + Composure
Speed: Total of Strength + Dexterity + 5
Amour: 'blank'
Perception: Total of Wits + Composure
Thank you, your character is ready.
Have fun playing.
Experience points cost
Attribute New Dots x 5
Skill New Dots x 3
Skill Specialty 3
Merit New Dots x 2
Willpower* 8
Affinity Gift New Dots x 5
(Auspice, Common, or Tribe)
Other Gift New Dots x 7
Rituals New Dots x 5
Rite New Dots x 2
Totem Merit 3 per Dot
Primal Urge New Dots x 8
Primary Renown New Dots x 6
(Auspice, Tribe)
Other Renown New Dots x 8
Harmony New Dots x 3
Auspice, renown, skills and gifts
Auspice / Moon Renown Skill 1 Skill 2 Skill 3 Gift 1 Gift 2 Gift 3
Rahu (Full Moon) Purity Brawl Intimidation Survival Full Moon Dominance Strength
Cahalith (Gibbous Moon) Glory Crafts Expression Persuasion Gibbous Moon Inspiration Knowledge
Elodoth (Half Moon) Honor Empathy Investigation Politics Half Moon Insight Warding
Ithaeur (Crescent Moon) Wisdom Animal Ken Medicine Occult Crescent Moon Elemental Shaping
Irraka (New Moon) Cunning Larceny Stealth Subterfuge New Moon Evasion Stealth
Tribe, renown, gifts
Tribe Renown Gift 1 Gift 2 Gift 3
Blood Talons Glory Inspiration Rage Strength
Bone Shadows Wisdom Death Insight Warding
Hunters in Darkness Purity Elemental Nature Stealth
Iron Masters Cunning Knowledge Shaping Technology
Storm Lords Honor Dominance Evasion Weather
Ghost Wolves None
Shapeshift forms -
Hishu
Dalu - Induces Lunacy; Observers have a 4-die bonus to their Willpower to resist
Gauru - Rage Invoked. Induces Full Lunacy. Wound Penalties ignored and no unconsciouness rolls made. -2 to resist Death Rage
Inflict +2 Lethal Damage with bite attack & +1 Lethal Damage with claw attack. Fail most Mental and Social Rolls
Urshul - Induces Lunacy; Observers have a 2-die bonus to their Willpower to resist. Inflict +2 Lethal Damage with bite attack
Urhan - Inflict +2 Lethal Damage with bite attack.