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vikingsClasses.py
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vikingsClasses.py
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import random
# Soldier
class Soldier:
def __init__(self, health, strength):
self.health = health
self.strength = strength
def attack(self):
return self.strength
def receiveDamage(self, damage):
self.health -= damage
# Viking
class Viking(Soldier):
def __init__(self, name, health, strength):
super().__init__(health, strength)
self.name = name
def battleCry(self):
return "Odin Owns You All!"
def receiveDamage(self, damage):
super().receiveDamage(damage)
if self.health > 0:
return f"{self.name} has received {damage} points of damage"
else:
return f"{self.name} has died in act of combat"
# Saxon
class Saxon(Soldier):
def __init__(self, health, strength):
super().__init__(health, strength)
def receiveDamage(self, damage):
super().receiveDamage(damage)
if self.health > 0:
return f"A Saxon has received {damage} points of damage"
else:
return "A Saxon has died in combat"
# Davicente
class War():
def __init__(self):
self.vikingArmy = []
self.saxonArmy = []
def addViking(self, viking):
self.vikingArmy.append(viking)
def addSaxon(self, saxon):
self.saxonArmy.append(saxon)
def vikingAttack(self):
random_saxon = random.choice(self.saxonArmy)
random_viking = random.choice(self.vikingArmy)
result_viking_attack = random_saxon.receiveDamage(random_viking.strength)
if random_saxon.health <= 0:
self.saxonArmy.remove(random_saxon)
return result_viking_attack
def saxonAttack(self):
random_viking = random.choice(self.vikingArmy)
random_saxon = random.choice(self.saxonArmy)
result_saxon_attack = random_viking.receiveDamage(random_saxon.strength)
if random_viking.health <= 0:
self.vikingArmy.remove(random_viking)
return result_saxon_attack
def showStatus(self):
if len(self.saxonArmy) <= 0:
return "Vikings have won the war of the century!"
elif len(self.vikingArmy) <= 0:
return "Saxons have fought for their lives and survive another day..."
elif len(self.saxonArmy) > 0 and len(self.vikingArmy) > 0:
return "Vikings and Saxons are still in the thick of battle."
pass