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AutoCategory.xml
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AutoCategory.xml
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<GuiXml>
<Controls>
<Control name="AC_InventoryItemRow" inherits="ZO_PlayerInventorySlot" virtual="true">
<Controls>
<Control name="$(parent)Status" override="true">
<Controls>
<Texture name="$(parent)Texture" override="true">
<OnMouseEnter>
ZO_InventorySlot_Status_OnMouseEnter(self:GetParent())
</OnMouseEnter>
</Texture>
</Controls>
</Control>
</Controls>
</Control>
<Control name="AC_InventoryItemRowHeader" mouseEnabled="true" tier="MEDIUM" layer="CONTROLS" virtual="true">
<Dimensions x="520" y="52"/>
<OnMouseEnter>
AC_ItemRowHeader_OnMouseEnter(self)
</OnMouseEnter>
<OnMouseExit>
AC_ItemRowHeader_OnMouseExit(self)
</OnMouseExit>
<OnMouseUp>
if(upInside) then
if button == MOUSE_BUTTON_INDEX_LEFT then
AC_ItemRowHeader_OnMouseClicked(self)
elseif button == MOUSE_BUTTON_INDEX_RIGHT then
AC_ItemRowHeader_OnShowContextMenu(self)
end
end
</OnMouseUp>
<Controls>
<Label name="$(parent)HeaderName" font="ZoFontGameShadow" wrapMode="ELLIPSIS" horizontalAlignment="CENTER" verticalAlignment="CENTER">
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT" offsetX="60" offsetY="0" />
<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" offsetX="-10" offsetY="0" />
</Label>
<Texture name="$(parent)CollapseMarkerBG" textureFile="EsoUI/Art/Buttons/plus_over.dds" hidden="true">
<Dimensions x="32" y="32" />
<Anchor point="CENTER" relativePoint="LEFT" offsetX="40" offsetY="0" />
</Texture>
<Texture name="$(parent)CollapseMarker" textureFile="EsoUI/Art/Buttons/plus_up.dds">
<Dimensions x="32" y="32" />
<Anchor point="CENTER" relativePoint="LEFT" offsetX="40" offsetY="0" />
</Texture>
<Control name="$(parent)Status" hidden="true">
<Controls>
<Texture name="$(parent)Texture" inherits="ZO_MultiIcon" hidden="true">
</Texture>
</Controls>
</Control>
<Label name="$(parent)SellPrice" inherits="ZO_CurrencyTemplate" hidden="true">
</Label>
</Controls>
</Control>
</Controls>
</GuiXml>