Releases: StarArawn/bevy_roguelike_prototype
Releases · StarArawn/bevy_roguelike_prototype
Day 6
We added a background sprite/image for our battle scene view, and worked on getting that displayed.
Day 5
We worked on a basic spawner system that spawns enemies when a certain amount of time has passed. We also added a cave sprite and a spider sprite.
Day 4
Not much today changed, but we planned some stuff out on stream.
Changes:
- Added a new camera projection that will allow us to zoom better in the future.
- Added a system that keeps track of our game update tick.
- Cleaned up generation system
Day 3
Worked on getting our road points connected using the pathfinding crate! Once that was done I create a player character sprite that follows the road path. I've also cleaned up some of the code to just generally be cleaner and work better.
Day 2
Added simple island generation using Perlin noise and a mask.
Moved map folder into game directory.
Added generation of road "points" for future road path generation.
Day 1
This is the first day where we started the project! Perhaps one day we will finish.
Things done today:
- Basic bevy setup
- Tilemap renderer using bevy_tilemap.
- Simple directional camera controls with zooming.