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These materials could be used as base materials for higher voltages, or only in certain machines/multiblocks.
Nanomaterials
Scanning tunneling microscopes and nanobots can be used to manufacture extremely small structures at the atomic scale. Scanning tunneling microscopes require ultra high vacuums and near absolute value temperatures to operate. They also need iridium tips and very good vibration cancellation systems. The scanning tunneling microscope allows the player to manipulate individual atoms and control nanobots.
Nanobots would be made out of molecular wires, wheels, and tweezers.
Ultra-pure elements will have to be separated into nearly individual atoms before they can be rearranged into new ones. This can be done by vaporizing ultra-pure solids using lasers. The vaporized solids are cooled in cold helium gas, causing them to precipitate into nanoclusters.
After the player makes nanobots, nanobots can be used to assemble nearly unlimited arrangements of chemicals and allotropes, including extremely cursed ones. This would have limited use, however, since nanobots can only do so much at their size. Extremely advanced 1D materials or singular molecules can be made with nanobots for later-game purposes. This includes molecules that cannot be made with chemistry or previous processes:
Mass producing neutronium for end-game purposes would be a complex but interesting process involving several steps. Due to the neutral properties of neutrons, special containment procedures would be needed to contain it (as it would phase through normal matter), and special methods to move it around would also be needed.
Process for mass producing neutronium (each step would probably take place in a megastructure):
Create trapped ultra-cold neutrons. This can be done by accelerating protons to 600 MeV before colliding with a lead target, producing neutrons. These neutrons can be thermalized in heavy water and then moderated in solid deuterium.
Nuclear pasta is stabilized to form neutronium somehow, probably by storing it in gravitational anomalies. Neutronium could be reshaped and molded by modifying the spacetime around it.
Superheavy Elements
Rutherfordium
Rutherfordium dioxide is a very stable refractory material
Hassium
Bulk modulus of 450 GPa (slightly higher than diamond)
Can crystallize
Higher density than osmium
Is a very noble metal
Can form hassocene
Meitnerium
Higher density than osmium
Is a noble metal
Is paramagnetic
Darmstadtium
Can crystallize
Higher density than osmium
Is a very noble metal
Roentgenium
Can crystallize
Higher density than osmium
Is a very noble metal
Copernicium
Very noble metal
Gaseous & extremely volatile
Is a semiconductor
Nihonium
Noble metal
Flerovium
Gaseous & extremely volatile
Has metallic properties as well, but is very unreactive
Moscovium
Similar to lighter homologues (P, As, Sn, Bi) but with quite some differences
Easily polarizable
Tennesine
Similar to lighter homologues (O, S, Se, Te, Po) but with quite some differences
Strongest oxidizing agent
Oganesson
Semiconductor
Extreme polarizability
Reactive
High boiling point
Element 164 (Unhexquintium)
Extremely high density
Noble metal
Element 173 (Unsepttrium)
Extremely reactive
Materials for machine parts
Superhard materials
Superhard materials are virtually incompressible solids that are useful in cutting tools and other parts that experience a lot of wear. Diamond may be the hardest known material, but it is lacking in thermal and chemical stability. Other superhard materials may have to be used later on.
List of superhard materials
Diamonds
Cubic Boron Nitride (heterodiamond)
Rhenium diboride
Osmium diboride
Superalloys
Superalloys and other advanced alloys would be made similarly to the current GCYM method. The dusts are melted together in an alloy blast smelter and cooled into a mold with the help of coolant (use quencher)
Make superalloys require more components in the form of small dusts or tiny dusts
Superalloys could be further treated and coated to make them more suitable for whatever purposes they are being used for. For example, resistant turbine blades made of superalloys. CVD methods would be used to deposit these coatings. Rocket parts, turbine rotors and other advanced parts will require these coatings.
MCrAlX-based overlay coatings (M=Ni or Co, X=Y, Hf, Si) enhance resistance to corrosion and oxidation
Summary
These materials could be used as base materials for higher voltages, or only in certain machines/multiblocks.
Nanomaterials
Scanning tunneling microscopes and nanobots can be used to manufacture extremely small structures at the atomic scale. Scanning tunneling microscopes require ultra high vacuums and near absolute value temperatures to operate. They also need iridium tips and very good vibration cancellation systems. The scanning tunneling microscope allows the player to manipulate individual atoms and control nanobots.
Nanobots would be made out of molecular wires, wheels, and tweezers.
Ultra-pure elements will have to be separated into nearly individual atoms before they can be rearranged into new ones. This can be done by vaporizing ultra-pure solids using lasers. The vaporized solids are cooled in cold helium gas, causing them to precipitate into nanoclusters.
After the player makes nanobots, nanobots can be used to assemble nearly unlimited arrangements of chemicals and allotropes, including extremely cursed ones. This would have limited use, however, since nanobots can only do so much at their size. Extremely advanced 1D materials or singular molecules can be made with nanobots for later-game purposes. This includes molecules that cannot be made with chemistry or previous processes:
Carbyne confined within double-layed carbon nanotubes (far stronger than any other known material)
https://en.wikipedia.org/wiki/Linear_acetylenic_carbon#Properties
Endohedral fullerenes, made from nanobots as well, could be used as a base material due to its unique properties.
https://en.wikipedia.org/wiki/Endohedral_fullerene
Fictional materials
Adamantium
Vibranium
Orichalcum
Mithril
Azbantium
Magmatter
Neutronium (but realistic)
Mass producing neutronium for end-game purposes would be a complex but interesting process involving several steps. Due to the neutral properties of neutrons, special containment procedures would be needed to contain it (as it would phase through normal matter), and special methods to move it around would also be needed.
Process for mass producing neutronium (each step would probably take place in a megastructure):
Superheavy Elements
Rutherfordium
Hassium
Meitnerium
Darmstadtium
Roentgenium
Copernicium
Nihonium
Flerovium
Moscovium
Tennesine
Oganesson
Element 164 (Unhexquintium)
Element 173 (Unsepttrium)
Materials for machine parts
Superhard materials
Superhard materials are virtually incompressible solids that are useful in cutting tools and other parts that experience a lot of wear. Diamond may be the hardest known material, but it is lacking in thermal and chemical stability. Other superhard materials may have to be used later on.
List of superhard materials
Superalloys
Superalloys and other advanced alloys would be made similarly to the current GCYM method. The dusts are melted together in an alloy blast smelter and cooled into a mold with the help of coolant (use quencher)
Superalloys could be further treated and coated to make them more suitable for whatever purposes they are being used for. For example, resistant turbine blades made of superalloys. CVD methods would be used to deposit these coatings. Rocket parts, turbine rotors and other advanced parts will require these coatings.
Source: https://en.wikipedia.org/wiki/Superalloy#Coatings
Machine Part Stuff
Coolants for energy hatches
Could be used for other applications such as thermodynamics
Already implemented:
New materials ranked from least advanced to most advanced:
Rubbers
New materials ranked from least advanced to most advanced:
Plastics
New plastics (in no particular order)
Insulators for cables
New materials ranked from least advanced to most advanced:
Soldering alloys
New materials ranked from least advanced to most advanced:
Glass
New glass ranked from least advanced to most advanced:
Wires & cables
New materials ranked from least advanced to most advanced:
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