diff --git a/Synapse/Api/Map.cs b/Synapse/Api/Map.cs index 9a99c950..78f9204e 100644 --- a/Synapse/Api/Map.cs +++ b/Synapse/Api/Map.cs @@ -103,7 +103,7 @@ public void Explode(Vector3 position) { var component = Server.Get.Host.GetComponent(); var component2 = Object.Instantiate(component.availableGrenades[0].grenadeInstance).GetComponent(); - component2.FullInitData(component, position, Quaternion.identity, Vector3.zero, Vector3.zero); + component2.FullInitData(component, position, Quaternion.identity, Vector3.zero, Vector3.zero,Team.RIP); component2.NetworkfuseTime = 0.10000000149011612; NetworkServer.Spawn(component2.gameObject); } diff --git a/Synapse/Synapse.csproj b/Synapse/Synapse.csproj index 5cd1302d..8c81e8d3 100644 --- a/Synapse/Synapse.csproj +++ b/Synapse/Synapse.csproj @@ -175,17 +175,17 @@ ..\packages\Lib.Harmony.2.0.4\lib\net472\0Harmony.dll - - ..\..\Synapse-Stuff\Server\SCPSL_Data\Managed\Assembly-CSharp-firstpass.dll + + ..\..\Synapse_Dependencies\Assembly-CSharp-firstpass.dll - ..\..\..\Downloads\Assembly-CSharp-Publicized.dll + ..\..\Synapse_Dependencies\Assembly-CSharp-Publicized.dll ..\packages\LiteDB.5.0.9\lib\net45\LiteDB.dll - - ..\..\Synapse-Stuff\Server\SCPSL_Data\Managed\Mirror.dll + + ..\..\Synapse_Dependencies\Mirror.dll @@ -197,10 +197,10 @@ - ..\..\Synapse-Stuff\Server\SCPSL_Data\Managed\UnityEngine.dll + ..\..\Synapse_Dependencies\UnityEngine.dll - - ..\..\Synapse-Stuff\Server\SCPSL_Data\Managed\UnityEngine.CoreModule.dll + + ..\..\Synapse_Dependencies\UnityEngine.CoreModule.dll ..\..\Synapse-Stuff\Server\SCPSL_Data\Managed\UnityEngine.PhysicsModule.dll