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[SUGGESTION] Module Improvements #242

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3 of 11 tasks
Neciota opened this issue Nov 1, 2019 · 1 comment
Open
3 of 11 tasks

[SUGGESTION] Module Improvements #242

Neciota opened this issue Nov 1, 2019 · 1 comment
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config config related issue that isn't covered by other ones module module related issue script script related issue that isn't covered by other ones

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@Neciota
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Neciota commented Nov 1, 2019

Is your feature related to a problem? Please describe.
Module use is not consistent and can be streamlined to make them easier and more intuitive to use.

Describe the solution you'd like
Refactor modules to be consistent.

Describe alternatives you've considered
N/a.

Additional context

  • Air Assault: add directional spawn/despawn, expand options in presets.
  • Airborne Assault: add directional spawn/despawn,
  • Ambient Civ: Make the civilians part of the same group.
  • Artillery: script redo because it doesn't actually work.
  • Attack Plane: add preset options.
  • Crate Paradrop: add custom options, expand presets, add crate preset, add sync for custom crates.
  • Crate Slingload: add custom options, expand presets, add crate preset, add sync for custom crates.
  • Defend: add option to make AI reactive without static.
  • FlagChange: add module, fix locality issue, give it an animation and ACE loading bar.
  • Hide Markers: icon color switch to white.
  • Static Units: add feature to make AI lock view direction if enabled.

Review scripts as well and whatnot.

@Neciota Neciota added module module related issue config config related issue that isn't covered by other ones script script related issue that isn't covered by other ones labels Nov 1, 2019
@Neciota Neciota self-assigned this Nov 1, 2019
@Bosenator Bosenator self-assigned this Mar 23, 2023
@Bosenator
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Going through framework at the moment, will add these features in as I do so.

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Labels
config config related issue that isn't covered by other ones module module related issue script script related issue that isn't covered by other ones
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