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Copy pathClassicItems.csproj
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ClassicItems.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<None Remove="ClassicItems_Assets" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="classicitems_assets" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.0.*">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="BepInEx.Core" Version="5.4.19" />
<PackageReference Include="R2API" Version="4.3.21" />
<PackageReference Include="RiskOfRain2.GameLibs" Version="1.2.3.1-r.0" />
<PackageReference Include="UnityEngine.Modules" Version="2019.4.26" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\REF\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\REF\BepInEx\core\BepInEx.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="HGCSharpUtils">
<HintPath>lib\HGCSharpUtils.dll</HintPath>
</Reference>
<Reference Include="ItemStats">
<HintPath>lib\ItemStats.dll</HintPath>
</Reference>
<Reference Include="MMHOOK_RoR2">
<HintPath>lib\MMHOOK_RoR2.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>..\REF\BepInEx\core\Mono.Cecil.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="MonoMod.Utils">
<HintPath>..\REF\BepInEx\core\MonoMod.Utils.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="R2API">
<HintPath>..\REF\BepInEx\plugins\R2API\R2API.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="ShareSuite">
<HintPath>lib\ShareSuite.dll</HintPath>
</Reference>
<Reference Include="TILER2">
<HintPath>..\TILER2\bin\Release\netstandard2.0\TILER2.dll</HintPath>
</Reference>
<Reference Include="Unity.Postprocessing.Runtime">
<HintPath>lib\Unity.Postprocessing.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>..\REF\Managed\Unity.TextMeshPro.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\REF\Managed\UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\REF\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\REF\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>lib\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>lib\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>lib\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="xcopy "$(TargetPath)" "$(ProjectDir)NetworkWeaver" /Y
cd "$(ProjectDir)NetworkWeaver"
Unity.UNetWeaver.exe "..\lib\UnityEngine.CoreModule.dll" "..\lib\UnityEngine.Networking.dll" "Patched/" "$(TargetFileName)" "$(ProjectDir)lib"

xcopy "$(ProjectDir)NetworkWeaver\Patched\$(TargetFileName)" "$(ProjectDir)Build\$(ProjectName)" /Y
xcopy "$(ProjectDir)ModMeta" "$(ProjectDir)Build\$(ProjectName)" /Y

del "$(ProjectDir)NetworkWeaver\Patched\$(TargetFileName)"" />
</Target>
<ProjectExtensions><VisualStudio><UserProperties modmeta_4manifest_1json__JsonSchema="" /></VisualStudio></ProjectExtensions>
</Project>