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mb_gyro.cpp
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mb_gyro.cpp
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#include "mbsystem.h"
#include <math.h>
#include <iostream>
#include <GL/gl.h>
#include <GL/freeglut.h>
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/transform.hpp>
#define GYRO_RADIUS 0.5
#define GYRO_LENGTH 0.1
#define GYRO_MASS 1.0
#define GYRO_OFFSET 0.75
#define GYRO_THETA 30.0
#define GYRO_OMEGA 10.0*2.0*M_PI
Body *datumBody = new DatumBody;
Body *gyroBody;
Constraint *sphericalJoint;
System mbsystem;
void init_system(void)
{
caams::matrix s1_p(3,1,0.0,-GYRO_OFFSET,0.0);
caams::matrix s2_p(3,1,0.0,0.0,0.0);
caams::matrix p_gyro(pAA(glm::radians(GYRO_THETA),
caams::matrix(3,1,0.0,0.0,1.0)));
caams::matrix A_gyro(caams::Ap(p_gyro));
caams::matrix r_error(3,1,0.1,0.1,0.0);
caams::matrix r_gyro(s2_p - A_gyro*s1_p + r_error);
caams::matrix omega_p(3,1,0.0,GYRO_OMEGA,0.0);
caams::matrix r_dot_gyro(3,1,0.0,0.0,0.0);
caams::matrix p_dot_gyro(0.5*~caams::L(p_gyro)*omega_p);
gyroBody = new CylinderYaxis(
r_gyro,
p_gyro,
r_dot_gyro,
p_dot_gyro,
GYRO_MASS,
GYRO_RADIUS,
GYRO_LENGTH);
sphericalJoint = new SphericalJoint(gyroBody,datumBody,s1_p,s2_p);
mbsystem.AddBody(gyroBody);
mbsystem.AddConstraint(sphericalJoint);
mbsystem.InitializeSolver();
}
glm::dmat4 camera_rotation(1.0);
glm::dmat4 camera_translation(glm::translate(glm::dvec3(0.0,0.0,3.0)));
#define NEAR_PLANE 0.1
#define FAR_PLANE 30.0
#define FOV (M_PI*90.0/180.0)
void display(void){
int window_width;
int window_height;
window_width = glutGet(GLUT_WINDOW_WIDTH);
window_height = glutGet(GLUT_WINDOW_HEIGHT);
glm::dmat4x4 m_projection = glm::perspective(
FOV,(double)window_width/window_height,NEAR_PLANE,FAR_PLANE);
glMatrixMode(GL_PROJECTION);
glLoadMatrixd(glm::value_ptr(m_projection));
glm::dmat4 camera_to_world = camera_translation*camera_rotation;
glm::dmat4 world_to_camera = glm::inverse(camera_to_world);
glMatrixMode(GL_MODELVIEW);
glLoadMatrixd(glm::value_ptr(world_to_camera));
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1.0f,1.0f,1.0f);
mbsystem.Draw();
datumBody->Draw();
glutSwapBuffers();
mbsystem.Integrate(1/600.0);
}
#define TIMER_INTERVAL (1000.0/60.0)
double timer_interval=0.0;
void timerFunc( int value )
{
glutPostRedisplay();
timer_interval += TIMER_INTERVAL;
int ti_int = (int)floor(timer_interval);
glutTimerFunc( ti_int, timerFunc, 0 );
timer_interval -= ti_int;
}
void keyboardFunc(unsigned char key, int x, int y)
{
switch(key){
case ' ':
break;
case 27:
glutLeaveMainLoop();
break;
default:
break;
}
}
int main(int argc, char **argv){
glutInit(&argc,argv);
init_system();
glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH );
glutInitWindowSize (1280, 720);
glutInitWindowPosition (100, 100);
glutCreateWindow ("mbtest");
glutDisplayFunc(display);
glutTimerFunc( TIMER_INTERVAL, timerFunc, 0 );
glutKeyboardFunc(keyboardFunc);
glClearColor(0.0,0.0,0.0,0.0);
glDrawBuffer(GL_BACK);
glColor3d(1.0,1.0,1.0);
glutMainLoop();
return 0;
}